Update: More clues have been found at the Steam Forums. See below for full details…
Sumo Digitals Steve Lycett (Aka S0L) has done an awesome job keeping fans updated about ASRT’s development and providing support to fans long after the games release. As well as dropping a few hints and teases that additional content might be in the works for the game. Well… a few hours ago S0L posted the following on the Sega forums in a topic entitled ‘Any News on DLC?’
So tomorrow will be interesting. For a number of reasons. Better pack my flame proof suit…
In other posts made by S0L over at the Steam forums, S0L has dropped other hints.
Скоро зима (If you run this one through google translate, you get ‘winter is coming’)
Is it me, or is it getting really cold all of a sudden. I wonder what tomorrow will bring…
In addition to this, several people who own the PC version of ASRT have noted that there has recently been a number of changes made to that game which would indicate an update is on the way. Could it be that we might finally get that DLC news we’ve been waiting for? Let the speculation begin!
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The updates feature lots of tucks and tweaks, should address many of the issues you’ve reported to us and also pull in improvements we’ve been doing on PC. Don’t expect any extra tracks or characters though, just before you ask…!
Those are the words of Executive Producer Steve Lycett on the Sega forums yesterday. The PS3 & Xbox 360 versions of the game are to get a second patch next Monday which will follow a little later on the Wii-U.
No patch notes have been released just yet. However from the language used, (“tucks and tweaks”) it sounds like as well as a bug fix, the patch might also alter some of the balancing or even difficulty of the game.
Source: Sega Forums.
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S0L to the rescWiiUe! … … Don’t blame me for the terrible pun it was Shadzter’s idea!
Well guys, it’s taken nearly two weeks. But Nintendo might have finally decided to release the ASRT Wii-U patch in US territories. Ever since launch, US owners have been plagued with difficulties which have prevented content from being unlocked and the ability to actually beat the game as well as issues with the Wii-U exclusive modes. But for EU users, no such problems to report, the fix has been live in the EU since the game launched here last week.
However, according to Executive Producer Steve Lycett, it’s time to grab your 70’s trousers and party! For people living in the US, the new patch will be live in a matter of hours!
Continue reading US ASRT Owners, Your Patch is Ready!
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Retailers have been listing the PS Vita version of Sonic & All-Stars Racing Transformed for release in Europe on December 7th 2012 for a while, but now Sumo Digital’s Steve Lycett aka S0L has confirmed the date at our very own SSMB.
I’m waiting for confirmation over on the US side, but the EU Vita version should be out this Friday on the 7th December
A post by SSMB member BlueTidalGamer reporting on his copy being despatched reaffirms this.
My copy of the Vita version has dispatched from ShopTo.
SEGA Europe still hasn’t announced a date and both their website and press site to this day still say it and the 3DS version have been out since November 16th 2012 with the PS3 and Xbox 360 versions.
As for the US, Lycett says in the above quoted post that he’s waiting for confirmation of a release date from SEGA of America. With retailers listing a new date of December 18th 2012, this indicates that the PS Vita version may well not meet its originally announced release date of December 11th 2012, though SEGA of America’s website is still listing that same date.
Source: SSMB (Link 1, Link 2)
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Selecting characters for Sonic & SEGA All-Stars Racing: Transformed has been no easy task for the SUMO Digital team, with many fans voicing their opinions as to which SEGA characters they want to see included in the roster.
A few days ago, Steve Lycett of SUMO Digital (otherwise known as S0L on the interwebs) issued the community a challenge via the SEGA forums:
I’ll set you a challange. Without any policing from the SUMO or SEGA crew, if you can all agree on three characters by the 1st of December and prove there is sufficient interest of at least 1000 unique people *per* character, I will present the result to SEGA. I can’t promise anything will happen as a result, but since you’re starting it…
While nothing is set in stone as to what the outcome of any response will be, the community have already formed a collective and responded. T B from the SEGA forums has organised a set of petitions for the introduction of several SEGA characters as DLC for ASR:T.
Included in the list of characters you can petition for are Axel Stone from Streets of Rage, Ristar, Segata Sanshiro and Bayonetta amongst a whole host of familiar characters.
If you want to participate by adding your signature to one or more of the petitions, follow this link to the SEGA forum which outlines what is required to add your name to the cause.
Continue reading Community Challenged to Decide Transformed DLC Characters
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httpv://www.youtube.com/watch?v=MF1sHNo5Zck
Seeing release in Europe today on the Xbox 360 and PS3, Sonic & All-Stars Racing Transformed is now officially becoming available to the public! Eager racers whose mouths have been watering in anticipation of this title for months may finally race up and down and all around SEGA memory lane on land, sea, and sky!
Sumo Digital’s latest piece of work will be available to all in North America on the 18th, which includes the Xbox 360 and PS3 iterations, along with the Wii U version for the launch of Nintendo’s newest console. The Wii U version of S&ASRT (as well as the console) will release in Europe on the 30th!
Now, there is one more thing about this game that we would like to share with you – a screenshot of the “Special Thanks” section from the credits of Transformed. However, there is a few spoilers included, so do look at your own discretion.
Continue reading Start Your Engines – Sonic and All-Stars Racing Transformed Now Rolling Out!
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With 9 days to go until the game’s Australian release and 10 days until its European release, fans looking to pick up the 3DS and/or PS Vita versions of Sonic & All-Stars Racing Transformed really want to know if the game will see a delayed release like in the US or not. The delay was announced a month ago by SEGA of America, but SEGA Europe hasn’t announced a similar delay here in Europe or Australia. Their European press site, website and recent press releases all still list the handheld versions for a November 16th release.
To clear everything up, Sumo Digital’s Steve Lycett aka S0L has revealed at the SSMB that the team are still working on the handheld versions and so a November 16th release is unlikely. Lycett says they will release slightly later than the console versions.
Given we’re still working on it, 16th November UK release is unlikely. I think SEGA either have or are due to announce the handheld dates over here, they’re slightly later than the home console versions.
Lycett also confirmed that the PC version will release later than the console versions, too.
Again, I can’t say much here, it’s SEGA call to announce dates. All I can say right now is it’s going to after the console release date, but that’s all I can say.
Once SEGA announces release dates for Sonic & All-Stars Racing Transformed on 3DS, PS Vita and PC, we’ll let you know.
Source: SSMB
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While the majority of the Sonic fanbase is busy arguing about the former Project Needlemouse, Sumo Digital today dropped the Sonic & SEGA All-Stars Racing demo for Xbox 360 to remind everyone there is another game featuring everyone’s favourite blue hedgehog coming out rather soon. Sumo Digital staff member Steve “S0L” Lycett prompted eager fans via the SSMB with a cheeky message;
No-one been on their Xbox today then?
At a huge 1GB the demo is still downloading for me but check by this story later this evening for impressions. The demo is said to include Seaside Hill’s Lost Palace track with either Sonic or Banjo & Kazooie playable. Also available is a local multiplayer mode for up to two meaning you and a friend can battle it out split screen style. Kudos to Ferr of the SSMB for that particular piece of info. If you have a 360 yourself then what are you waiting for? No news on a PS3 or Wii demo as of yet but as soon as we hear something we’ll let you know.
If that wasn’t enough excitement for one day then you might want to check out the official ASR webpage where the “Characters” tab has been fully updated. It includes a brief bio for every announced character and a rotating model of their car. A quick look over the section also confirms Opa-Opa and the ChuChu’s as playable characters, the latter in their very own rocket!
[Update]
Resident TSS news hound Shadzter brought to my attention that the 360 Premium Theme for ASR is available to buy and will set you back 240 Microsoft points. Thanks to the wonderful AAUK we have a picture of the theme for you here;
If you want to see more head on over to the Blognik. Meanwhile you can expect a preview of ASR based on the demo later tonight on the Stadium.
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UPDATE: We’ve just found out via Kombo.com that Amazon.com are selling the DS Rumble Pak seperately. /END UPDATE
Steve Lycett under his S0L tag over at the SSMB has revealed that the Nintendo DS version will support the DS Rumble Pak. Good news for original DS and DS Lite owners who love force feedback.
Yep – both SST and ASR support the DS Rumble pack
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S0L
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For those not in the know, the DS Rumble Pak is an official accessory bundled with Metroid Prime Pinball in the U.S. and Actionloop in Europe that allows compatible games to give rumble feedback though none of those games require the accessory to play them. A smaller version to fit DS Lite better than the official Nintendo one was made in Japan by a company called Ewin. It’s a good option for your games if you have it/can get it.
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Sumo Digital’s Steve Lycett under his S0L nickname has informed everyone via the SSMB that the special announcement planned for this week regarding Sonic & SEGA All Stars Racing might be delayed until next week now.
Rumour has it the announcement that was due this week – will be next week instead BTW. Apologies for being a tease on this, like I say, I’m not in charge of PR and Marketing 🙂
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S0L
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If it has been delayed at least it’s only another week and with that week being closer to Christmas you could say it’s a Christmas present from Sumo Digital. Now what could the announcement be…
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