Welcome to the Archive site of The Sonic Stadium (2008-2023)
Please note that this site is no longer being updated or maintained; as a result, there may be design issues, and links to images and other media may be broken. Links to posts may redirect you to the same article on the current Sonic Stadium website.
If you want to know what’s happening in the world of Sonic the Hedgehog, then you’re in the right place! The Sonic Stadium’s News section is your first stop for all the latest information. Whether it’s news about video games, comics, TV shows or even movies, we have you covered!
You can find Sonic 2 anywhere DVDs and blu-rays are sold, including Amazon, Best Buy, Target, and Walmart, mostly between $17.99 and $30.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Sonic the Hedgehog has come back to multiplayer game Fall Guys, and this time around the selection of wacky bean costumes based on Sonic, Tails and Knuckles are available for players on multiple game platforms. Not only that, but Dr. Eggman and Super Sonic also appears to have joined the disaster party.
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Paramount has gone ahead and announced the release date for the Sonic 3 movie: it’s going to hit theaters on December 20, 2024. I imagine there will be some variation in release dates between regions, but regardless: Sonic 3 is officially going to be a holiday season movie!
This will mark the first time a Sonic movie has been scheduled to come out during a highly competitive time for movies. It shares a date with James Cameron’s Avatar 3, and the holiday season as a whole is always populated by major movie releases. This would seem to demonstrate that Paramount has a lot of confidence in this franchise!
This also means that Sonic 3 will be coming out more then two and a half years after Sonic 2, a bigger gap then between Sonic 1 and 2, though we will be getting the Knuckles TV series next year.
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As is typically the practice of movies these days, Sonic 2 contained a major tease for its sequel in its end credits: the reveal of Shadow the Hedgehog. Beyond Shadow being imprisoned in a stasis tube in a black site for 50 years, nothing else was revealed in that scene. The concept art for that scene has now been released, however, and it contains some interesting tidbits, including something that may have implications on Sonic 3 if it’s followed up on. The concept art was created by Michal Kus, who posted them on his ArtStation page.
First, we’ve got some images that give us a better look at what Shadow’s stasis tube may look like:
Next up, we’ve got something more interesting, a look at the other side of the room. And…is that Professor Gerald?
This is concept art, and these details didn’t make it into the final movie, so they aren’t canon. We are not guaranteed to find Shadow rooming with a skeleton. Nevertheless, it is interesting seeing Sonic 2 concept art going this dark. We’ll know soon enough if this’ll be followed up on in the next movie.
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UPDATE: The full patch notes have been added to the bottom of this article.
While we love Sonic Origins here at Stadium, there’s no denying that bits of that collection released rough. Sometimes palette change animations would freeze, sometimes the game would forget that you’ve collected all the Super Emeralds, and sometimes Tails’ AI in Sonic 2 would fail to despawn him when he’s too far away, causing him to run into a wall and jump. And jump. And jump. And jump. Until you relive the PTSD of your 5-year-old sibling taking the second controller back in 1992.
We finally have our first major patch for the game, and it sounds like it addresses at least one (if not more) of the game’s major issues. MP1st (who in turn grabbed the info from PS4 update history), lists the brief patch notes that are vague in some areas, and very specific in others:
Added features to the “Sonic the Hedgehog 3 & Knuckles” sound test – Fixed track mismatches in the Museum for certain music tracks included in the Classic Music Pack – Corrected an issue in Sonic the Hedgehog 2 where Tails goes off-screen and is unable to rejoin – Additional bug fixes
Track mismatches refers to a handful of mislabeled tracks included in the Classic Music DLC, such as the track names being swapped for Sonic Spinball’s bonus stage and boss fight music, or the Credits/Menu/Invincible themes in 3D Blast. And while we don’t yet have a sense of what “Additional bug fixes” encompasses, it’s a relief to know I can safely traverse Metropolis Zone without Miles mashing his distant immortal face into a wall for five straight minutes.
The patch has not propagated to every platform at time of writing, but keep an eye out over the next few days.
Comments that make the joke “but did they patch out the bad music” will not be approved, because I saw that coming a mile away, and thus it is not as clever as you think it is. Those comments should be directed at YouTube and Twitter, where they will join the 4000 people also making that joke.
Thanks to DauntlessMonk for the news tip.
UPDATE: Thanks to a commenter going by the handle “Update Name,” we were directed to SEGA Asia’s official Origins site for the full list of updates. It seems like a lot (hence us putting it at the end), but it’s fairly normal to group so many very contextual changes into a larger patch to reduce the number of patches sent out. For convenience, we’ve sorted the list by game:
Overall Fixes
Fixed a bug that was causing some songs from the Classic Music Pack to have incorrect titles displayed in the Museum.
Fixed a typo in the credits.
Removed an extra space from “PlayStation™Store” in the Simplified Chinese text. (PlayStation®5 / PlayStation®4)
Fixed a bug where exiting while connected to Xbox Live and syncing data would cause the game to crash. (Xbox Series X|S)
Fixed a bug where having multiple autosaves in a short period of time would result in them not saving correctly. (PlayStation®5 / PlayStation®4)
Fixed a bug that was causing save file contents to be different when manually saving the game. (Xbox One / Xbox Series X|S)
Fixed a bug that caused the game to freeze for about 10 seconds when going to offline mode after launching the game in online mode. (Xbox One / Xbox Series X|S)
Fixed a bug where launching the game while connected to a network, disconnecting from that network after reaching the Main Menu, playing a sound in the Museum, and then returning to the Main Menu would result in a crash after 15 seconds. (Xbox One / Xbox Series X|S)
Fixed a bug that was causing lower-performance GPUs to be automatically selected in multiple-GPU systems. (Steam / Epic Games)
Mission Mode
Fixed a bug in the “Fireball Dash” mission where it was possible to move outside of the mission area, and clearing the mission would result in the player becoming stuck.
Fixed a bug in the “Animal Rescue” mission where players would stand on top of clouds instead of bouncing or falling off them.
Fixed a bug in the “Bounce House” mission where characters would become inoperable if they collided with a Bounce Pad from the bottom when time expired.
Fixed a bug in the “Extreme! Super Sonic Finish” mission where falling off the platform shortly after reaching the goal would cause the camera to lock and prevent the player from progressing.
Fixed a bug in the “Aerial Attack” mission where players would get stuck on blocks and be unable to move.
Fixed a bug in the “Slippery Swim” mission that was causing invisible blocks to appear in areas they aren’t supposed to appear in.
Sonic the Hedgehog
Fixed a bug where retrying a stage in Classic Mode from My Data and getting a Game Over would make players get stuck at the Title Screen.
Sonic the Hedgehog 2
Fixed a bug where Tails would not return from outside the screen and a sound effect would continually play.
Fixed a bug that caused the sound effect for collecting Rings to be interrupted when collecting them in quick succession.
Fixed a bug that caused Tails’ flight sound effect to continually play after moving to the next stage if you were flying with Tails during the transition.
Fixed a bug in 2 Player VS mode where the time would never expire if it reached 0 during a player mistake.
Story Mode: Fixed a bug where the transition time from Mystic Cave Zone Act 2 to Hidden Palace 2 would be added to the player’s Best Time.
Fixed a bug that was causing crashes due to incorrect object calculations.
Sonic the Hedgehog 3 & Knuckles
Added a function to Sound Test.
Adjusted Competition Mode on the Nintendo Switch™ so that it can be played without registering two Joy-Cons™ / Pro controllers. *Made registration for two Joy-Cons™ / Pro controllers in Time Attack unnecessary, and made it possible to cancel controller registration in other modes.
Fixed a bug where leaving many Item Boxes in front of the sub-boss of Hydrocity Zone Act 1 would cause the game to crash when defeating the sub-boss and moving on to the next Act.
Fixed a bug that was causing players to get stuck when playing a Special Stage from the level select menu after playing Time Attack Mode.
Fixed a bug in Competition mode that caused players to go back a lap when they took damage or fell out of the stage.
Fixed a bug in Angel Island Zone Act 1 that teleported players when the island is set on fire.
Fixed a bug in Carnival Night Zone Act 2 where the boss would leave the area if hit by a mid-air attack while entering.
Fixed a bug that caused a sound effect to continually play when the player transitioned stages after defeating the boss of Death Egg Zone Act 1.
Fixed a bug in Flying Battery Zone Act 1 that caused a sound effect to continually play if a player transitioned stages when close to a magnetic object.
Fixed a bug in Competition Mirror Mode that was causing the courses to not be mirrored.
Fixed a bug that caused Sonic and Tails to get stuck on a burning rope in the middle of Angel Island Zone Act 2, which made it impossible to progress.
When starting in Classic Mode with a save file where the game has been cleared, entering and exiting a Special Stage without touching a checkpoint would cause the game time to incorrectly start at 9:59.
When starting the game as Sonic with a cleared-game save data file, performing certain actions in Angel Island Zone Act 1 would cause the player to be incorrectly moved to Knuckles’ boss area route.
Fixed a bug in Classic Mode where performing certain actions in the boss fight of Lava Reef Zone Act 2 would make the camera shift, and the character would fall out of the stage.
Fixed a bug in Angel Island Zone Act 1 where performing certain actions after the stage is set on fire caused the player to lose a life.
Fixed a bug in Lava Reef Zone Act 2 that allowed players to avoid the falling boulder that moves them to the boss stage.
Fixed a bug in the boss battle of Hydrocity Zone Act 2 that caused an invisible ceiling to appear, which prevented players from jumping higher.
Fixed a bug where immediately opening the pause menu when entering the first Special Ring in Mushroom Hill Zone Act 1 and selecting “Restart” would cause players to start the stage from an unnatural position.
Starting the game in Classic Mode using saved data with a recorded Time Over in Angel Island Zone Act 1, and then getting a Game Over would cause players to immediately lose a life upon reaching the sub-boss.
Fixed a bug where opening the pause menu just before entering a Special Stage and then selecting “Restart” would move the player to a different Act.
Fixed a bug where coins would be increased in debug mode.
Fixed a bug where the BGM in Special Stages would slow down after collecting 50 Rings.
When starting the game in Classic Mode on a save file with a recorded Time Over, the Time would not reset from 9:59 upon clearing a stage.
Fixed a bug in Classic Mode of Death Egg Zone Act 2 where opening the pause menu and selecting “Restart” after transitioning to the boss stage would cause the player restart the boss fight with 0:10 Time.
Fixed a bug in Mushroom Hill Zone Act 2 that caused textures of objects to not display correctly. (Nintendo Switch™)
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Sonic Triple Trouble 16-bit, a fan-made remake of one of Sonic’s Game Gear releases, is officially finished and available for everyone to play! Download it here.
The fangame, has been in development for roughly five years, and completely remakes the Game Gear adventure with brand new levels, remade music, brand new bosses and special stages, a plot that recontextualizes the game as a follow up to Sonic & Knuckles, and even a fully fleshed out multiplayer mode with multiple game play types and a campaign! The game also has it’s share of brand new surprises for anyone familiar with the Game Gear original.
We’ve already had a few days with the game, and while our review is forthcoming, I can confirm here and now that the game is superb. We’ve previewed both of the game’s demos over the last few years, which you can check out here and here. We also interviewed Copeland a few years ago, which you can find here.
You can expect some articles, videos and streams of the game from us over the next few days.
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Soon you’ll be able to send those work emails out in style! Accessories brand Higround has announced a range of Sonic the Hedgehog and Sega Dreamcast-themed PC keyboards, due for release on August 5.
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It looks like we’ve got a new mobile Sonic game incoming from SEGA Hardlight, if a new job listing on Gameindustry.biz’s jobs board is any indication. The job listing is for a lead artist, who will work on a “new Sonic game,” who will, among other things, need to be ready to “push the limits mobile gaming to near-console levels.” While not technically an official confirmation, it might as well be.
The job listing also includes another interesting detail: this new mobile title will be apparently be an “ambitious” narrative driven platforming game. This would be new for a Sonic mobile game, which typically focus on very arcade-y game play (such as autorunners or racing games), that only occasionally have a story mode, and have never tackled traditional platforming. Beyond this detail, little else is currently known about the project.
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Fancy getting your hands on Sonic Frontiers before the game is out this Winter? Well if you live in the UK (that’s us!), you’re in luck, as there will be public playtests of the upcoming Open-Zone platformer at the EGX game show in September 2022.
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It’s still San Diego Comic-Con this weekend, and while the guy in the Sonic mascot suit couldn’t make it to the IDW Sonic panel, our own Shigs could, and he brought back a few tidbits from upcoming issues and the series Q&A.
Representing IDW were Daniel Barnes (writer), Adam Bryce Thomas (artist), Michael Cisneros (licensing), Gigi Dutreix (artist/writer), and David Mariotte (editor/writer). The crew thanked fans for helping them make it to the landmark Issue 50, and teased that the next several issues will deal with the fallout from the events of 50, starting with the cast escaping Eggman’s city. Introducing the upcoming Scrapnik Island series, the panel offered concept art for the battered bots Mecha Knuckles and Sigma. The slightly diminutive Mecha Knuckles acts as “Guardian” of the island (like his fuzzy counterpart). He wields a mace, Adventure 1 and 2’s shovel claw, and Knuckles’ three-star hat from the anime OVA. Sigma was introduced as a green E-Series robot in the style of Gamma and his “brothers.” Worse for wear with an Eggbot arm and flat caster for his right foot, he still towers at his full height over both Sonic and Dr. Eggman.
The panelists also gave a reminder that the Tails 30th Anniversary special is in the works, and includes some villains from Tails’ classic game history (previously revealed to include Wendy Witchcart from Tails Sky Patrol). They showed off some of the previously shared cover art for this special, the upcoming 2022 annual, and issues 51 and 52:
The Q&A focused on a handful of topics, and unsurprisingly, the series’ original characters were on everyone’s mind. Whisper will be returning in the next series arc, and they’re continuing to discuss story plans for her and Tangle next year. Surge and Kit, the fakers we found in Imposter Syndrome and Issue 50, were originally planned for early in the series, but SEGA preferred not to introduce that many new characters that quickly, which ultimately gave Dr. Starline more time to develop as a character. Instead, the panel noted that the Metal Virus Arc gave them an opportunity to see exactly how far they could push the core Sonic cast emotionally, something that really endeared Cream with Barnes.
For those curious about the effort needed to put together an IDW issues (and why we get more “we have notes” situations than other previous Sonic comics), the panel explained that all issues have to go through Sonic Team, meaning that they also have to be translated into Japanese as well. It’s roughly a three month process for each issue. Prior to Q&A, Cisneros also noted that the direction of the comic is intended to be welcoming to new fans “at any time without 30 years of canon to go through.”
Finally, outside of the panel, the Comic art team worked on putting together a sweet Sonic mural featuring members of the game and comic cast:
— Sonic Stadium ✪ Sonic News & Community (@sonicstadium) July 24, 2022
While this panel didn’t quite give us a vision of the comic’s future after the big 50 milestone, it’s exciting to see more unique ways for the games’ extended cast to work back into stories. The 2022 annual is expected to launch next month, with Scrapnik Island to follow in October.
Once again, thanks to Shigs for his great coverage of the show!
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Site writer Shigs live tweeted the Jakks Pacific panel at San Diego Comic-Con this year, and while there isn’t a whole lot we haven’t seen through retailer leaks and prior reveals, consider this a round up of what they’ll be offering this year, and where they might be exclusive to.
These Funko Pop masks won’t hit Walmart until November, but I think we can agree that they’re truly frightening at any time of the year. They’re listed as “half mask,” so expect business in the front, and absolutely no party in the back.
This Fall will feature several new “Deluxe” costumes for Sonic 2’s Knuckles, Tails, and Dr. Robotnik, and hey, even Baby Sonic! Your entire face is their muzzle for the true 4-eye effect! Dual-tails have been attached to the full back of the costume to prevent accidental flight.
The Egg Mobile battle set was previously revealed during the most recent Sonic Central presentation. The set includes accessories to transform into a variety of boss vehicles from Sonic 1 and 2, from the classic ball-and-chain from Green Hill, to the double-drill machine from Mystic Cave.
Exclusive to Target will be this Flying Battery Zone playset, featuring spinning propellers, rotating flames, a sprite art Technosqueek, and two, TWO spike traps! Can you push those spikes for secrets? Who’s to say! Expect the set this Fall.
Jakks did highlight a few items that are currently available, such as their 6″ solar-powered Sonic figure with tapping toe and moving eyelids. But at least we get to enjoy a big MS Word explosion star shape with tiny lettering. And that’s worth something, right?
They also showed off their Modern Sonic Collectors Edition figure with a Tropical Resort base (6″ tall, to go alongside their Classic Sonic Collectors Edition figure on a Studiopolis base). Like his classic counterpart, Modern Sonic comes with a number of facial expressions, hands, and a Cyan Wisp buddy to complete the scene. The figure is currently… available, but is also out of stock at most online retailers.
Finally, Jakks wrapped up with their small figure sets. The next wave of 2.5″ figures includes modern Tails and Shadow, and classic Sonic, Knuckles, and Eggman. At 4″ are an additional wave of Sonic 2 movie figures of Sonic, Tails, Knuckles, and Super Sonic with accessories, and a Walmart exclusive Skateboard Sonic with additional articulation and thick black lines to imitate a hand drawn style.
We’ll continue to cover any major SDCC news through the convention, but be sure to follow us on Twitter for immediate updates! And of course big thanks to Shigs for his live reporting from the convention.
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If you’re looking for some October spookytimes, IDW will be introducing a new Sonic 4-issue mini-series from Daniel Barnes, Jack Lawrence, and Nathalie Fourdraine. As reported by ComicBook.com, Scrapnik Island is set to “tell a really creepy and atmospheric story with a vibe that Sonic fans aren’t normally used to,” describes Barnes.
Among the classic enemies Sonic and Tails will scrap with is Mecha Knuckles, the silver, hex-eyed doppelganger from Sonic Advance, this time sporting Knuckles’ iconic treasure hunting hat.
Meanwhile, classic Tails and a truly classic baddie return (as do Ian Flynn, Aaron Hammerstrom, and Reggie Graham) for Tails’ 30th Anniversary Special this November. The special will pit Tails against the forces of Wendy Witchcart, the main boss of the Japanese Game Gear’s Tails’ Sky Patrol. An obscure character indeed, but not the first time she’s shown up in comics (she had a brief place in late-era Archie). The placeholder cover art seems to suggest the adventure will take Tails and his far less relevant buddy back to Flicky Island (which isn’t an especially Tails-heavy game, but I’m all in favor of revisionist history).
Thanks to Josiahblaze for the tip over on Discord!
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Weeks after Sonic Origins’ release, a patch for the game has finally been confirmed to be underway. In a response to a fan on Twitter, Sonic Social Media Manager Katie Chrzanowski revealed that one is in the works:
“Hey! Thanks for the patience! The team’s been listening and is working on fixing a variety of issues right now. We’ll make sure to get some more official messaging out once we have more info for everyone. 🙂
Glitches in the game have ranged from common ones, such as Tails being unable to respawn near Sonic in Sonic 2, to seemingly random glitches that can do everything from random freezes to broken scripted sequences, to the water in Sonic 3 remaining white after a character jumps in with the electric shield.
We should note that, aside from the Tails spawning glitch (which appears to be a universal issues), we at Sonic Stadium have largely had very glitch-free experiences with the game. I had a scripted sequence break once, our top streamer GX experienced the game briefly forgetting he had the super emeralds during his 9-hour story mode stream, and site boss Dreadknux didn’t encounter anything while he was playing the game for his review.
Nevertheless, prominent people in the Sonic community have encountered and recorded the above glitches, and the issues were prevalent enough to get a response from Headcannon’s Simon Thomley.
Stay tuned to Sonic Stadium for further details on the patch, and Sonic Origins as a whole!
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
It’s been a rough few years due to the pandemic, but things seem to slowly be going back to normal. Since 2020, the San Diego Comic-Con has been an online event only. Now, it’s finally back to a live event with many of its popular panels returning, including a Sonic presentation from IDW. The panel, “Sonic the Hedgehog: 50 Way Past Cool Issues and Counting!” will be hosted on Sunday, July 24th from 10:30-11:30 am PST. Here are all the panel details straight from the San Diego Comic-Con website.
IDW’s Sonic The Hedgehog comic book reaches its 50th issue this summer, a mind-blowing face-off with Sonic and Tails facing their twisted counterparts, Surge and Kit. IDW editor David Mariotte, artists Gigi Dutreix and Adam Bryce Thomas, and writer Daniel Barnes provide a behind-the-scenes look at the making of a milestone and tease what’s next for the Blue Blur!
I’ll be there to cover the panel along with any other Sonic news coming out of Comic-Con. If permitted, I may even be covering the panel live here on the Sonic Stadium!
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Video game soundtrack label Data Discs have announced that their next release will be the score to the 1993 SEGA Megadrive / Genesis title Sonic Spinball.
The soundtrack, composed by the SEGA Technical Institute team lead by Howard Drossin, sees this remastered cut taken from archival files and a Japanese Mega Drive console.
The release will see three versions:
180g Frosted Clear with Translucent Blue Stripes (Limited Edition)
180g Translucent Blue
180g Classic Black
The track list is as follows:
A1. Logo / A2. Title Screen / A3. Introduction / A4. Toxic Caves / A5. Emerald Collected / A6. Boss / A7. Lava Powerhouse / A8. Bonus Stage / B1. The Machine / B2. All Emeralds Collected / B3. Showdown / B4. Credits/Options / B5. Lava Powerhouse (European Ver.) / B6. Game Over
Pre-orders will go live at 7pm BST / 2pm EDT / 11am PDT on Saturday, 9th of July, 2022, and shipping in August.
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Word on the grapevine is that Funko will be soon expanding their Sonic the Hedgehog line to include several character yet to receive a vinyl figure incarnation.
Sonic Merch News via twitter reports sources are expecting the release of a large expansion to the Sonic the Hedgehog range, including a modern Super Sonic with Chaos Emeralds, Metal Sonic, Amy Rose, and a special Team Chaotix 3-pack.
NEW Sonic Funko Pops may be coming!!
Several reliable Funko leakers have reported that we maybe getting new Sonic Pops, no word on release dates yet. These new Pops are rumoured to include Amy, Rouge, Metal Sonic, the Chaotix & more!
While no release dates are known yet, be sure to stay tuned to TSS for more on any potential future releases!
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In addition to the standard and steelbook variations of the upcoming Sonic the Hedgehog 2 blu ray, Walmart is also getting a third, exclusive version bundled with IDW’s one-shot tie-in comic.
The bundle is currently available for pre-order for $22.96 from Walmart.com. Given that the regular blu ray version is being sold for the same price, people who buy the bundle are essentially getting a $7 comic for free.
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E-102 Gamma is now the latest character to arrive in Sonic Forces Mobile, via the event ”Operation: Gamma. The event is set to run until July 19, and like other SFM events, has players completing missions to earn cards towards unlocking the charater.
Gamma can be unlocked with just 30 cards, and has been categorized as a ”super rare” character, meaning it will be possible to unlock him and level him up with character cards after the event concludes. Gamma has a speed rating of 8, an acceleration rating of 8, and a strength speed of 6. His items include two originals, ”missile launch” and ”laser blaster,” and one move derived from other robot characters, ”electro boost.”
Missile Launch fires a steady stream of missiles down the track, and can be interrupted if you are attacked. Laster Blaster can lock onto another character and attack them from above, and can be upgraded to target multiple enemies. Electro Boost is speed boost that also attracts rings and zaps opponents.
SEGA Hardlight also revealed Paladin Amy, though its currently unknown when she will be available. Bluwolf has datamined the game and gotten Paladin Amy’s model. You can download it in the tweet below:
I've also ripped and released Paladin Amy from Sonic Forces: Speed Battle as well.
We’ve also gone ahead and posted the images Paladin Amy’s model as well:
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Somewhere among the many farming games, the 3000 hours of Persona games, and revisionist history PAC-MAN, we got a few more details on Sonic Frontiers:
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Just days after Sonic 2 surpassed the $400 million milestone, it has now passed another: it has now surpassed Uncharted’s $400,636,000 global box office, with a $400,924,000 gross as of this weekend. This means Sonic 2 is now the fourth highest grossing video game movie of all time globally, putting it behind only Rampage ($428 million), Detective Pikachu ($433 million), and Warcraft ($439 million). Of course, its important to note that these movies achieved these numbers with releases in major box office markets like Japan and China, places Sonic 2 has yet to release in.
Sonic 2 reaches this milestone even as it has continued to disappear from US theaters. Surprisingly, however, it isn’t entirely gone yet. Sonic 2 is still in 234 theaters as of this weekend. A mere five percent of where it started, but still enough to bring in more than $100,000 this week. Between this and Sonic 2’s continued global presence, its total box office will probably continue to inch higher in the coming weeks.
Nevertheless…this is the end of these articles, at least for now. Sonic 2 is still expected to hit Hong Kong later this year, and is also expected to release in Japan on August 19. Japan can be a major box office market, but it’s an open question whether or not a Sonic movie will do well there. The first movie released in the midst of Japan’s COVID lockdowns and grossed only $1.5 million, so this will be the series’ first real shot at the country’s box office. We’ll see soon enough!
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Headcannon studio developer Simon Thomley (aka Stealth) has expressed dissatisfaction with his experience working with SEGA on the recently-released Sonic Origins, claiming that the publisher made modifications to his work that led to the existence of bugs and glitches in the game.
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Over a year after its announcement, Sonic Origins is finally available to play as of June 23, 12AM EST. It can be purchased on Xbox, Playstation, and Switch platforms for $40, or $45 for the deluxe version that comes with $8 of DLC (including music from other Sonic games and additional animations in the menu).
We’ve been covering this game for the last few days. You can check out our review here, and find a bunch of footage from the game here.
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Continuing in IGN First’s coverage of Sonic Frontiers, prolific Sonic writer Ian Flynn spoke to IGN regarding his experience writing an entirely new Sonic game for the first time.
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It happened a little later than I’d hoped, but it finally happened: Sonic the Hedgehog 2 has surpassed $400 million, putting it amongst a rare breed of video game movies to surpass that milestone. Only four other movies hav reached that number: Uncharted ($401 mill), Rampage ($422 mill), Detective Pikachu ($433.4 mill), and Warcraft ($439 mill). It will almost certainly surpass Uncharted, potentially as early as this weekend, but as it stands it is now the fifth most profitable video game movie of all time, and the only one of the 5 to achieve that number without being released in Japan or China.
It’s US numbers now sit at $190,564 million, with it typically making well under $100k daily. Internationally, it’s now at $209,450 million, bring its total box office to $400,015,448.
It’s been interesting charting Sonic 2’s box office success, and seeing it persist in theaters for this long. I have to say, I wasn’t actually sure it could hit this number. Paramount has got to be happy with this. It’s easy to see why they bet big on this franchise before this movie even came out.
This news caught me a little off guard, as international numbers are usually only posted on Sunday, but I guess Paramount wanted to get these numbers out early, given the milestone. This might be the last box office article, at least until Sonic 2 releases in Japan on August 19. If it manages to surpass Uncharted before then, I’m sure that’ll warrant one more. Hope ya’ll enjoyed my game references, I’ve got just three left after this.
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A list of Sonic Origins’ trophies has finally been released, and its a pretty sizable list. We’ve got bronze, silver, and gold trophies, as well as a single platinum trophy for completing everything. You can check out the list below:
Complete Clear (Platinum) – Get All the Trophies!
Welcome to Sonic the Hedgehog (Bronze) – Watch the Opening for Sonic the Hedgehog
Welcome to Sonic CD (Bronze) – Watch the Opening for Sonic CD
Welcome to Sonic the Hedgehog 2 (Bronze) – Watch the Opening for Sonic the Hedgehog 2
Welcome to Sonic 3 & Knuckles (Bronze) – Watch the Opening for Sonic 3 & Knuckles
Beware Moto Bugs! (Bronze) – Defeat 10 Motobugs in Sonic the Hedgehog
Bubbly Breath (Bronze) – Use air bubbles in Sonic the Hedgehog
Time Traveller (Bronze) – Travel to the past or future in Sonic CD
Shut Down Metal Sonic (Bronze) – Win a race against Metal Sonic in Sonic CD
Beware Stingers! (Bronze) – Defeat 10 Stingers in Sonic the Hedgehog 2
Lucky Hedgehog (Bronze) – Get the Jackpot in Sonic the Hedgehog 2
Beware Rhinobots! (Bronze) – Defeat 10 Rhinobots in Sonic 3 and Knuckles
Easy Peasy with Shields! (Bronze) – Collect all three types of shields in Sonic 3 and Knuckles
Ring Collector (Bronze) – Collect a total of 1000 Rings
Gallant Spin Dash (Bronze) – Defeat 30 Enemies with the Spin Dash
Newbie Hero (Bronze) – Defeat a total of 50 Enemies
Museum Time (Bronze) – View a Premium Collection item from the Museum
Very First Mission Clear (Bronze) – Clear 1 Mission
Knuckles the Echidna (Bronze) – Glide as Knuckles
Miles ‘Tails’ Prower (Bronze) – Fly as Tails
Boss Rush Attempt (Bronze) – Try the boss rush from any of the titles
Sonic the Hedgehog Mission Master (Silver) – Clear 10 Sonic the Hedgehog Missions with a S Rank
Sonic CD Mission Master (Silver) – Clear 10 Sonic CD missions with a S Rank
Sonic the Hedgehog 2 Mission Master (Silver) – Clear 10 Sonic the Hedgehog 2 missions with a S Rank
S3 & K Mission Master (Silver) – Clear 10 Sonic 3 and Knuckles missions with a S Rank
To the Mirror World (Silver) – Play Mirror Mode
Movie Maniac (Silver) – Unlock 6 movie collection items with coins
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New footage seen from Summer Game Fest appears to confirm that Sky Sanctuary will feature as one of the Cyberspace stages in Sonic Frontiers.
New images from the show, shared by Saihati72 on twitter, appear to confirm the Sonic & Knuckles stage, revisited in Sonic Generations, through the presence of the ascending Death Egg in the background.
While the zoomed-in footage is of low resolution, the image of the Death Egg is now undeniable.
A new look at a cyberspace level from Sonic Frontiers. seems like Sky Sanctuary with the Death Egg being in the background, seemingly confirming the reuse of level themes and assets from Sonic Generations. #SonicFrontierspic.twitter.com/lahxd2mEFA
Fans have been quick to point out previously that there are many similarities to the Generations design, to the point that it appears Frontiers may be using recycled assets from the 11 year-old title.
UPDATE: Another Twitter user has shared a second video that displays the stage a little clearer in the background. Thanks to ‘JL’ via email for the news tip!
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In an interview with IGN, Sonic Frontiers Director Morio Kishimoto talked about the game’s length and difficulty curve.
In terms of length, Kishimoto confirmed that the game would be around 20-30 hours, with full competition taking roughly double the time. Kishimoto stated that the game’s length was part of the reason they decided to make Sonic upgradeable throughout the adventure, in order to keep players invested.
Kishimoto also talked about the differences in the difficulty curve between Frontiers and past Sonic games. Specifically, Kishimoto mentioned how Sonic games typically become more difficult as they progress, and how such a curve was no longer necessary with Frontiers:
“In previous Sonic titles, we had to gradually make the stages more difficult in order to reach an amount of play time that would satisfy players. It is natural for level-based platformers to become more difficult as you progress. However, for Sonic games the problem has always been that higher difficulty can get in the way of the game’s sense of speed. In Sonic Frontiers, the Open Zone offers a lot of content already, so raising the difficulty in order to increase the play time was no longer necessary. From start to finish, we were able to maintain a sense of speed with ideal level design for a Sonic game.”
For the full interview, check out the source below.
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In an interview with Axios, Takashi Iizuka confirmed that the team has been working on Sonic Frontiers remotely since the COVID-19 pandemic forced Japan into lockdown in 2020.
Iizuka had positive things to say about the team working remotely, noting that developers benefited from a safe working environment and that the ease of digital communication actually accelerated much of their work. Sonic Team has continued to work remotely ever since.
Iizuka has noted one negative impact of remote work, however: it’s difficult for everyone on the team to see the big picture. “If you’re just on the team, you’re kind of doing your own work,” said Iizuka, “And you don’t get to look over your shoulder at the other group doing the other work, so not everyone on the team shares the whole vision of what the game is.”
Iizuka also confirmed that development of Frontiers began as early as late 2017, as the team sought fresh ideas after hitting a wall with the old Sonic format.
Check out Iizuka’s full interview with Axios in the source below.
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The details for Sonic Frontiers have continued to pour in thanks to numerous interviews with Sonic Team, and they are shedding further light on the developer’s vision for the game.
In an interview with Axios, Takashi Iizuka described the structure of the game’s world, and why they were calling it “open zone.” Iizuka thinks the current reaction from fans stems from the simplicity of what’s been seen thus far. “This is just the first island. Maybe it’s going to feel easy. But later on, you will need [more] technical skills to get to certain places.”
Meanwhile, in an interview with IGN, game director Morio Kishimoto further elaborated on what Sonic Team is going for with this open zone design. Kishimoto described Sonic Frontiers’ open zones as a world map that is entirely playable. He elaborated:
“A playable world map that includes stage-like elements is something that hasn’t really been done before, so we had to come up with a new name. What is often defined as a World in other level-based platformers is called a Zone in Sonic games, so we took that and combined it with Open, which refers to a freely explorable field. So that’s what Open Zone stands for.”
“Super Mario Bros. 3 was released in Japan in 1988. I believe this was the first game to introduce a world map. The system has been used by countless platformers since, even to this day. A true evolution of this structure is what we see as the essence of Sonic Frontiers’ field. We wanted to provide a next-gen level-based platforming experience. But how do we evolve a level-based platformer like Sonic into this new Open Zone? That’s what Sonic Frontiers is all about.”
In essence, what is meant to separate open zones from hub worlds and world maps is that these locations are not just a way to access levels, but are filled with level elements themselves. “The Open Zone stands central in Sonic Frontiers’ gameplay, and the game’s levels exist as elements within this area. From grind rails to platform objects, loops and so on, the Open Zone is packed with the athletic action we love in Sonic games,” said Kishimoto.
One important thing that Kishimoto noted, which is likely key to Sonic Team’s approach to the game, is that this is not meant to compete with other open world games. This is still being made as a platformer, first and foremost, meant to rival the likes of Mario and Kirby.
When discussing puzzles, Kishimoto noted that most of them would be optional, as the central focus of the game was Sonic’s sense of speed. This would seem to indicate that much if what we’ve seen earned from puzzles may not be needed to complete the game. The puzzles themselves are going to be diverse, ranging from brain teasers, to tests of “action techniques,” to mini games.
Sonic Frontiers is currently scheduled to release Holiday 2022. Check out the full interviews in the source links below!
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This upcoming holiday season just got a bit merrier thanks to Jakks Pacific. A Christmas collection of the 2-inch Sonic figure line will be arriving in an advent calendar later this year. For those not familiar with what an advent calendar is, it’s usually a large box with tiny gifts inside that you open one per day all December long up until Christmas eve. However, if you’re like me, you’re going to buy the whole box yourself and open them all at once for a nice Christmas display.
The set includes Sonic, Tails, Knuckles, Mighty, Ray, and many more including accessories. Some will be in festive outfits and some, like Ray, will make their first appearance in the 2-inch line. The MSRP is currently unknown.
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A number of outlets seem to have additional gameplay footage following Sonic Frontiers’ appearance and hands-on impressions at Summer Game Fest. The footage itself looks to be samples for use with video impressions (such as NintendoEverything’s Hands-On), but the clean five minutes of footage has also surfaced (via SEGABits):
Among new views of the opening area, Sonic deals with a few more significant combat encounters that vary quite a bit. Sonic performs homing-attacks on a bipedal blade-wielding enemy, and counters its defensive move with some sort of rapid swing to get behind it.
In the following encounter, Sonic fights a towering drill enemy, breaking its lower segments and avoiding a spinning ring the enemy uses like a hammer. In both scenarios, a little white line (like some sort of spider-sense) appears to show Sonic when an enemy is about to unleash an attack. Further, both victories earn Sonic a “gear” that we’ve come to understand help unlock the more traditional stages in the game. A mysterious voice (not Amy) states “Use the gear as you have done before.”
A later encounter with a smaller enemy shows a distinct counter move, where after fighting a red ring-shaped enemy, it begins spinning like a top before Sonic deals a finishing blow with a cinematic kick.
Previously unseen world elements include platforms that elevate when you hit them with homing attack and a field full of monolith-style upright tablets. We previously saw changes in time of day and weather, but those features of the world are really highlighted here, with Sonic approaching the blade enemy as rain pools in the arena. Later, Sonic navigates floating platforms as the sun sets in the background. We’re also reintroduced to the large tower that Sonic scaled in the first IGN footage, but this time, Sonic runs further up one of the spires at the top to show off the scope of the land past distant cliffs.
Sonic Frontiers is still months away from release, and while this drip feed of info about this new play style has been frustrating, this new footage has a few small bits to be optimistic about if you’re looking for more involved combat and bizarre places to explore. Keep an eye out here on Sonic Stadium, as we’ll be rounding up the many hands-on impressions coming out of Summer Game Fest soon.
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It’s been nearly two and a half months since Sonic the Hedgehog 2 debuted in theaters, and it’s been weeks since it hit streaming services. Now, as of this weekend, we appear to finally be reaching the end of Sonic 2’s box office run, at least until it hits Japan in August. Despite this, it’s continued to make millions globally. Sonic 2 made nearly $5 million at the global box office over the last week, giving it a total box office gross of $397.6 million. This puts Sonic 2 within spitting distance of the big $400 million milestone, but also comes as the movie itself continues to fade from theaters.
Sonic 2 made just $1.568 million in the US this past week, and is now showing in just 1,067 theaters. This may very be its final box office weekend in the US. In the rest of the world, where Sonic 2 seems to have slightly better legs, it made $3.3 million.
Not much to say that wouldn’t just be repeating last week’s article, but I do suspect this will be Sonic 2’s penultimate box office article until its Japan release later this summer. Here’s hoping we’ll get to end things by reporting that it’s surpassed $400 million! That certainly remains quite plausible.
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We may not have a trailer yet, but we do have yet another tiny teaser for Sonic Prime! This one confirms Big the Cat, and also gives us a taste of his voice. Check out the footage below!
Unfortunately, no date was revealed. The hosts did state that the show would focus on Sonic rescuing his friends, and that he may be taking them for granted at the start of the series.
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Sonic Team head Takashi Iizuka has revealed that the studio’s past work contributed to Sonic Frontiers’ ‘Open Zone’ gameplay approach – and has expressed an interest in using learnings from the upcoming title to make a new entry in the Sonic Adventure series.
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