Welcome to the Archive site of The Sonic Stadium (2008-2023)
Please note that this site is no longer being updated or maintained; as a result, there may be design issues, and links to images and other media may be broken. Links to posts may redirect you to the same article on the current Sonic Stadium website.
Sonic Channel has revealed that Wavemaster will be releasing a Sonic Frontiers original soundtrack, titled “Stillness & Motion.” The massive 6-disc set will include 150 songs from the game and a 40-page insert book with commentary. The physical CD was only announced for Japan; however, the digital album will be available internationally on major music services. Both will release December 8 (or December 7 according to the official Japanese Sonic Twitter account).
The blog post notes that the game’s main theme “I’m Here,” composed by series mainstay Tomoya Ohtani and written/performed by Merry Kirk-Holmes (To Octavia), will be included on the album, though the game’s other theme “Vandalize” by ONE OK ROCK was not explicitly mentioned (if it does not make it to the album, it’s otherwise available on the band’s new album “Luxury Disease”). The post estimates the price to launch at 8,000 yen (a little over $55 USD at time of writing).
From what we’ve heard so far, Frontiers’ melancholy tone is backed by subdued and atmospheric overworld music, while cyberspace stages such as Green Hill, Chemical Plant, and Sky Sanctuary invoke a style similar to that of Sonic Forces, complete with vocal elements. Sonic Frontiers is scheduled to release November 8, when we can finally stop relying on off-screen demo audio and enjoy the game’s music properly.
Thanks to Dodger24848 and MyEcho for the news tip!
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As encouragement to get people to sign up for the Sonic Frontiers newsletter, SEGA is offering an unusual treat: Sonic’s grinding shoes from Sonic Adventure 2.
By subscribing to the game’s newsletter by January 31, 2023, you’ll receive an e-mail after the game’s release to redeem for the in-game shoes. Like Forces and Colors: Ultimate, Sonic Frontiers is expected to offer cosmetics for your character, including some as part of the game’s Digital Deluxe Edition, and Japan exclusive promo cosmetics in collaboration with vTuber Inugami Korone.
While fans online have been ecstatic over this announcement, I feel like it was a real missed opportunity to include the OVA outfit, the Mii kigurumi outfits from the Olympic games, or, perhaps the best Sonic cosmetic SEGA has ever released…
Thanks to Dodger24848 for the news tip!
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Netflix and Wildbrain’s Sonic Prime has been incredibly silent since its initial announcement more than a year ago, with nary more than painfully brief Shadow and Big character teasers. However, the official Sonic Twitter and Youtube have finally shared an extended teaser of the show and confirmed its release window as Winter 2022.
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While long-prior tradition once dictated that thou shalt fight the biggest boss at the end of the game as Super Sonic, Sonic Frontiers is once again shaking things up. As we reported last week, the latest TGS trailer teased Titan battles, pitting Sonic against towering bosses. In an interview with IGN Japan, director Morio Kishimoto confirms that these fights do require transforming into Super Sonic.
“Up until now, in Sonic games, Super Sonic would only appear against the last boss. Imagine if the first boss in Sonic Frontiers is as strong as those bosses,”
The TGS trailer shows Sonic scaling the massive enemy in order to take the Chaos Emerald housed on its head, using all seven to transform, and then flying towards the enemy. While no combat is shown, IGN notes that the Super Sonic fights have their own moveset separate from the standard traversal and combat mechanics.
The franchise has taken different approaches to Super Sonic from Sonic Colors onward, some games requiring the seven emeralds to fight a final boss as Super Saiyan Sonic, others using that form as a reward for completing extra challenges, and even Sonic Forces offering him as free DLC. It’s interesting to see Frontiers’ take as adding further variety to the game’s combat encounters, bucking yet further modern Sonic trends.
Thanks to SSF1991 for the tip!
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Sonic Frontiers represents the biggest shake-up of the Sonic the Hedgehog game franchise for over twenty years. So naturally, there has been a lot of apprehension from fans about the project since its announcement – especially as Sonic Team has built up a reputation of switching focus with each of its mainline titles since 2001.
Everybody is desperate to finally get a series of Sonic titles that establish (and maintain) a consistent visual, gameplay and narrative design. Will Sonic Frontiers be the start of a brand new branch/generation of Sonic games? Sonic Team has gone on record to say that is their intention. After playing a brief demo of the game at Gamescom last month, I’m cautiously optimistic enough to agree. With some reservations.
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Sonic Frontiers’ director, Morio Kishimoto, has revealed in a Tokyo Game Show interview a secret goal of Sonic Team’s when developing the game – to restore the studio’s reputation and place it at the top of the gaming development world.
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This year’s Tokyo Game Show is finally upon us, and it’s promising to be a fantastic event for Japanese Sonic fans, as SEGA has gone all-out with their public booth. An absolutely HUGE Sonic balloon has taken up the show floor, ready to tackle any Titan balloons that might be hanging around.
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We knew he was going to appear at some point in the game, but SEGA has gone ahead and revealed Super Sonic in this latest Sonic Frontiers trailer. The video was released this morning to coincide with the Tokyo Game Show event in Japan, and features some cool new footage. Check it out below.
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Since Sonic Frontiers’ first public demo at Gamescom, fans on the show floor have been able to share and capture a lot more than anyone could have expected. Despite SEGA’s time-limited preview, one cunning player managed to reveal a gameplay feature tied to Big the Cat’s appearance in the game.
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Our friends over at Sonic Merch News have spotted two new action figures being added to the JAKKS Pacific Sonic line up, with a decidedly Sonic Adventure theme!
The listings were spotted on the Smyths Toys website in the UK, with a release date (at least in this country) of March 2023; US stores will likely see these figures stocked even earlier.
Since the launch of the game in 1998, this will be the first time Chaos Version 0 has seen an action figure incarnation. The figure also appears to be transluscent, to emulate the liquid composition of the character.
Stay tuned for more JAKKS Pacific toy news as it comes!
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If you’re reading this, chances are you know that Sonic has a long, storied history in fan games. So much so, that the Sonic community has managed to keep an online event devoted to them – the Sonic Amateur Game Expo, or “SAGE” – going for more than two decades. That event, which is currently ongoing as of this review’s publication, has played host to some absolute bangers over the decades.
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Just a day after SEGA revealed the ending theme to Sonic Frontiers (performed by the popular J-Rock band One Ok Rock), we now have news of the upcoming game’s main theme too.
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Music has famously always been a high point for Sonic, with even the worst games often having solid soundtracks. As more of Sonic Frontiers has been revealed, SEGA has been stingy with the music, often even removing it from game play videos, leaving fans with only the odd taste from a trailer or clip. That is, until today.
SEGA has finally revealed a full track from the game, ”Vandalize” by the Japanese rock band One Ok Rock. While SEGA only posted a one-minute tease on the Sonic twitter, One Ok Rock has posted both the Japanese and English versions of the song on Youtube.
Some have already noted that the Japanese version of the song drops an f-bomb. This appears to have been replaced with ”freaking” in the English version. So no, this doesn’t mean Sonic Frontiers is going to get a T or M rating or anything.
Check out both versions of the song below:
The band also did an interview, which as translated into English by SEGA Asia. Nothing newsworthy is said, but you can still check it out below:
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SAGE 2022, Sonic Fan Game HQ’s long running Sonic fan game expo, starts today! You can check out all of this year’s games, including non-Sonic fan games and original indie games, at SAGE’s website.
We will be doing SAGE coverage all week, including hands-on previews/reviews, YouTube videos, and streams on our Twitch channel. Be sure to check our Twitter for streaming announcements!!
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Included in this video are a multitude of facts such as:
Sonic is separated from his friends Amy and Tails in Cyberspace, and must find them by solving the mystery of Starfall Islands
The first Starfall Island is called Kronos
Game can be played “in order that matches your gameplay style”
Portal gears, which allow access to Cyber Space levels, are collected by defeating bosses
Vault keys achieved through completion of Cyber Space level challenges allow the player to collect the Chaos emeralds
The attack which creates a trail around enemies is named the “Cyloop”
With a little over two months until the release of Sonic Frontiers, we are likely to see more tidbits about the game emerge. Stay tuned for more information as it comes!
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Sonic Frontiers looks to be the most ambitious entry in the game series yet – and not just in the gameplay department. While Sonic’s latest adventure does aim to reinvent the tried-and-tested format with its free-roaming ‘open zone’ concept, SEGA is also keen to use the game as a stepping stone to connect the multiple entertainment universes of Sonic the Hedgehog together in a unified way. And it all starts with Sonic Frontiers’ story, itself a collaboration between Sonic Team and IDW Sonic comic writer Ian Flynn.
We were given an opportunity to sit down with Takashi Iizuka, head of Sonic Team, for a brief five minutes, to discuss the implications of Flynn’s involvement with the game and what it could mean for other Sonic universes. We also asked about those darn cute Koco as well, don’t worry.
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An image taken from this year’s Gamescom event in Germany appears to confirm that Big the Cat will feature in Sonic Frontiers.
A tweet from @Bibouboul today shows two show-goers watching an in-game scene with the massive mouser alongside Sonic, who appears to have a fishing rod in hand.
While there is no official confirmation as to Big’s role in the game, it does tease elements of the fishing game that is purported to be returning to the series.
Stay tuned for more on Frontiers as it comes!
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A whole bunch of info came out about Sonic Frontiers today, and it’s not just what we got in the trailer. A pre-order bonus, an ”Adventurer’s Treasure Box,” will be available for anyone who pre-orders. Check out the image below:
In addition to this, the game’s Steam page has also confirmed that it will be using the infamous Denuvo anti-piracy software.
Finally, it appears anyone who signs up for the Sonic Frontiers newsletter will receive codes for free in-game content. You can sign up here.
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While not quite headlining the Gamescom Opening Night Live presentation, Sonic was promised and delivered. The game is set to release on November 8 to all major platforms, and while we’ll put together a full breakdown of details, features, and speculation later, you can catch the trailer now:
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The second Sonic the Hedgehog movie is (finally) about to be released to cinemas in Japan, and there’s been plenty of hype building up in the country as they get to see Sonic and Knuckles in live action. An interview with a producer at SEGA discusses the success of the first movie – and interestingly appears to suggest a release window for the upcoming Netflix series ‘Sonic Prime’ as well.
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After announcing a world premiere new look of the game at Opening Night Live next week, you would expect Sonic Frontiers to make some kind of formal appearance on the show floor at Gamescom 2022. Well, luckily for anyone who’s attending, those expectations were right. SEGA has sent a press release confirming a playable demo as well as a meet and greet with Takashi Iizuka.
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The publication of a Hollywood trade magazine has apparently revealed plot details for the upcoming Sonic the Hedgehog 3 movie. The sequel isn’t due to release in theaters until December 2024, but it sounds like we already may have an idea of what might happen and who may be involved.
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I’m not a keyboard hobbyist. My day-to-day workhorse is a straightforward wireless Logitech board that I use until it stops working. So when keyboard maker Higround provided us with a sample of their Sonic the Hedgehog line of USB wired keyboards and accessories, I was curious (and a bit skeptical) of what using a higher end keyboard would be like. For me, the shift hasn’t revolutionized how I think about keyboards, nor will it supplant my current keyboard for daily use, but Higround’s design is undeniably quite functional and a beautiful, compact art object.
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SEGA has formally ruled out delaying the launch of Sonic Frontiers, and reiterated its “high expectations” for the upcoming adventure game to perform well when it launches this Winter.
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Mediatonic’s ever popular (and now free-to-play) bumbling bean platforming-royale now has new Sonic cosmetics and level challenges. Previously, the game offered limited time events for the Knuckles and Sonic costumes. Both suits have returned to the game’s store, alongside costumes for Tails, Dr. Robotnik, and Super Sonic, and a “You’re Too Slow” toe tapping emote.
The surprisingly brief event will run until August 15th, so if you’re after these cosmetics and levels, you’ll need to sprint! It is not clear at this point if the costumes, emote, or levels will remain available and in rotation after the August 15 event deadline.
The official trailer shows off the the new costumes as well as the emote and Green Hill styled level challenges, where players are collecting rings while passing through gates and bouncing on springs.
Promotional (free) missions will let the player collect gems to unlock smaller Sonic rewards, such as a name plate, a checkerboard and ring player skin, and Sonic’s iconic shoes.
In paid content, each new character costume is 800 Show-Bucks for each individually or 1,200 for two-character packs, including a Sonic/Knuckles pack and a Tails/Eggman pack. The “You’re Too Slow” emote is 400 Show-Bucks.
(Note: The prices for the “Dynamic Duo” pack appears lower than the expected price in the screenshot due to us having the Knuckles costume unlocked during a previous event.)
As a reminder, Show-Bucks can be purchased (the most cost-efficient all-Sonic-content purchase being $19.99 + 7.99 USD for 3800 Show-Bucks total at time of writing) or earned through the paid Season Pass (which costs 950 Show-Bucks, but offers up to 1,500 Show-Bucks across the entire season).
If you don’t already follow our YouTube or Twitch channels, be on the lookout for upcoming streams of the new content before it dashes off into the sunset!
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Paramount has gone ahead and announced the release date for the Sonic 3 movie: it’s going to hit theaters on December 20, 2024. I imagine there will be some variation in release dates between regions, but regardless: Sonic 3 is officially going to be a holiday season movie!
This will mark the first time a Sonic movie has been scheduled to come out during a highly competitive time for movies. It shares a date with James Cameron’s Avatar 3, and the holiday season as a whole is always populated by major movie releases. This would seem to demonstrate that Paramount has a lot of confidence in this franchise!
This also means that Sonic 3 will be coming out more then two and a half years after Sonic 2, a bigger gap then between Sonic 1 and 2, though we will be getting the Knuckles TV series next year.
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As is typically the practice of movies these days, Sonic 2 contained a major tease for its sequel in its end credits: the reveal of Shadow the Hedgehog. Beyond Shadow being imprisoned in a stasis tube in a black site for 50 years, nothing else was revealed in that scene. The concept art for that scene has now been released, however, and it contains some interesting tidbits, including something that may have implications on Sonic 3 if it’s followed up on. The concept art was created by Michal Kus, who posted them on his ArtStation page.
First, we’ve got some images that give us a better look at what Shadow’s stasis tube may look like:
Next up, we’ve got something more interesting, a look at the other side of the room. And…is that Professor Gerald?
This is concept art, and these details didn’t make it into the final movie, so they aren’t canon. We are not guaranteed to find Shadow rooming with a skeleton. Nevertheless, it is interesting seeing Sonic 2 concept art going this dark. We’ll know soon enough if this’ll be followed up on in the next movie.
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UPDATE: The full patch notes have been added to the bottom of this article.
While we love Sonic Origins here at Stadium, there’s no denying that bits of that collection released rough. Sometimes palette change animations would freeze, sometimes the game would forget that you’ve collected all the Super Emeralds, and sometimes Tails’ AI in Sonic 2 would fail to despawn him when he’s too far away, causing him to run into a wall and jump. And jump. And jump. And jump. Until you relive the PTSD of your 5-year-old sibling taking the second controller back in 1992.
We finally have our first major patch for the game, and it sounds like it addresses at least one (if not more) of the game’s major issues. MP1st (who in turn grabbed the info from PS4 update history), lists the brief patch notes that are vague in some areas, and very specific in others:
Added features to the “Sonic the Hedgehog 3 & Knuckles” sound test – Fixed track mismatches in the Museum for certain music tracks included in the Classic Music Pack – Corrected an issue in Sonic the Hedgehog 2 where Tails goes off-screen and is unable to rejoin – Additional bug fixes
Track mismatches refers to a handful of mislabeled tracks included in the Classic Music DLC, such as the track names being swapped for Sonic Spinball’s bonus stage and boss fight music, or the Credits/Menu/Invincible themes in 3D Blast. And while we don’t yet have a sense of what “Additional bug fixes” encompasses, it’s a relief to know I can safely traverse Metropolis Zone without Miles mashing his distant immortal face into a wall for five straight minutes.
The patch has not propagated to every platform at time of writing, but keep an eye out over the next few days.
Comments that make the joke “but did they patch out the bad music” will not be approved, because I saw that coming a mile away, and thus it is not as clever as you think it is. Those comments should be directed at YouTube and Twitter, where they will join the 4000 people also making that joke.
Thanks to DauntlessMonk for the news tip.
UPDATE: Thanks to a commenter going by the handle “Update Name,” we were directed to SEGA Asia’s official Origins site for the full list of updates. It seems like a lot (hence us putting it at the end), but it’s fairly normal to group so many very contextual changes into a larger patch to reduce the number of patches sent out. For convenience, we’ve sorted the list by game:
Overall Fixes
Fixed a bug that was causing some songs from the Classic Music Pack to have incorrect titles displayed in the Museum.
Fixed a typo in the credits.
Removed an extra space from “PlayStation™Store” in the Simplified Chinese text. (PlayStation®5 / PlayStation®4)
Fixed a bug where exiting while connected to Xbox Live and syncing data would cause the game to crash. (Xbox Series X|S)
Fixed a bug where having multiple autosaves in a short period of time would result in them not saving correctly. (PlayStation®5 / PlayStation®4)
Fixed a bug that was causing save file contents to be different when manually saving the game. (Xbox One / Xbox Series X|S)
Fixed a bug that caused the game to freeze for about 10 seconds when going to offline mode after launching the game in online mode. (Xbox One / Xbox Series X|S)
Fixed a bug where launching the game while connected to a network, disconnecting from that network after reaching the Main Menu, playing a sound in the Museum, and then returning to the Main Menu would result in a crash after 15 seconds. (Xbox One / Xbox Series X|S)
Fixed a bug that was causing lower-performance GPUs to be automatically selected in multiple-GPU systems. (Steam / Epic Games)
Mission Mode
Fixed a bug in the “Fireball Dash” mission where it was possible to move outside of the mission area, and clearing the mission would result in the player becoming stuck.
Fixed a bug in the “Animal Rescue” mission where players would stand on top of clouds instead of bouncing or falling off them.
Fixed a bug in the “Bounce House” mission where characters would become inoperable if they collided with a Bounce Pad from the bottom when time expired.
Fixed a bug in the “Extreme! Super Sonic Finish” mission where falling off the platform shortly after reaching the goal would cause the camera to lock and prevent the player from progressing.
Fixed a bug in the “Aerial Attack” mission where players would get stuck on blocks and be unable to move.
Fixed a bug in the “Slippery Swim” mission that was causing invisible blocks to appear in areas they aren’t supposed to appear in.
Sonic the Hedgehog
Fixed a bug where retrying a stage in Classic Mode from My Data and getting a Game Over would make players get stuck at the Title Screen.
Sonic the Hedgehog 2
Fixed a bug where Tails would not return from outside the screen and a sound effect would continually play.
Fixed a bug that caused the sound effect for collecting Rings to be interrupted when collecting them in quick succession.
Fixed a bug that caused Tails’ flight sound effect to continually play after moving to the next stage if you were flying with Tails during the transition.
Fixed a bug in 2 Player VS mode where the time would never expire if it reached 0 during a player mistake.
Story Mode: Fixed a bug where the transition time from Mystic Cave Zone Act 2 to Hidden Palace 2 would be added to the player’s Best Time.
Fixed a bug that was causing crashes due to incorrect object calculations.
Sonic the Hedgehog 3 & Knuckles
Added a function to Sound Test.
Adjusted Competition Mode on the Nintendo Switch™ so that it can be played without registering two Joy-Cons™ / Pro controllers. *Made registration for two Joy-Cons™ / Pro controllers in Time Attack unnecessary, and made it possible to cancel controller registration in other modes.
Fixed a bug where leaving many Item Boxes in front of the sub-boss of Hydrocity Zone Act 1 would cause the game to crash when defeating the sub-boss and moving on to the next Act.
Fixed a bug that was causing players to get stuck when playing a Special Stage from the level select menu after playing Time Attack Mode.
Fixed a bug in Competition mode that caused players to go back a lap when they took damage or fell out of the stage.
Fixed a bug in Angel Island Zone Act 1 that teleported players when the island is set on fire.
Fixed a bug in Carnival Night Zone Act 2 where the boss would leave the area if hit by a mid-air attack while entering.
Fixed a bug that caused a sound effect to continually play when the player transitioned stages after defeating the boss of Death Egg Zone Act 1.
Fixed a bug in Flying Battery Zone Act 1 that caused a sound effect to continually play if a player transitioned stages when close to a magnetic object.
Fixed a bug in Competition Mirror Mode that was causing the courses to not be mirrored.
Fixed a bug that caused Sonic and Tails to get stuck on a burning rope in the middle of Angel Island Zone Act 2, which made it impossible to progress.
When starting in Classic Mode with a save file where the game has been cleared, entering and exiting a Special Stage without touching a checkpoint would cause the game time to incorrectly start at 9:59.
When starting the game as Sonic with a cleared-game save data file, performing certain actions in Angel Island Zone Act 1 would cause the player to be incorrectly moved to Knuckles’ boss area route.
Fixed a bug in Classic Mode where performing certain actions in the boss fight of Lava Reef Zone Act 2 would make the camera shift, and the character would fall out of the stage.
Fixed a bug in Angel Island Zone Act 1 where performing certain actions after the stage is set on fire caused the player to lose a life.
Fixed a bug in Lava Reef Zone Act 2 that allowed players to avoid the falling boulder that moves them to the boss stage.
Fixed a bug in the boss battle of Hydrocity Zone Act 2 that caused an invisible ceiling to appear, which prevented players from jumping higher.
Fixed a bug where immediately opening the pause menu when entering the first Special Ring in Mushroom Hill Zone Act 1 and selecting “Restart” would cause players to start the stage from an unnatural position.
Starting the game in Classic Mode using saved data with a recorded Time Over in Angel Island Zone Act 1, and then getting a Game Over would cause players to immediately lose a life upon reaching the sub-boss.
Fixed a bug where opening the pause menu just before entering a Special Stage and then selecting “Restart” would move the player to a different Act.
Fixed a bug where coins would be increased in debug mode.
Fixed a bug where the BGM in Special Stages would slow down after collecting 50 Rings.
When starting the game in Classic Mode on a save file with a recorded Time Over, the Time would not reset from 9:59 upon clearing a stage.
Fixed a bug in Classic Mode of Death Egg Zone Act 2 where opening the pause menu and selecting “Restart” after transitioning to the boss stage would cause the player restart the boss fight with 0:10 Time.
Fixed a bug in Mushroom Hill Zone Act 2 that caused textures of objects to not display correctly. (Nintendo Switch™)
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Sonic Triple Trouble 16-bit, a fan-made remake of one of Sonic’s Game Gear releases, is officially finished and available for everyone to play! Download it here.
The fangame, has been in development for roughly five years, and completely remakes the Game Gear adventure with brand new levels, remade music, brand new bosses and special stages, a plot that recontextualizes the game as a follow up to Sonic & Knuckles, and even a fully fleshed out multiplayer mode with multiple game play types and a campaign! The game also has it’s share of brand new surprises for anyone familiar with the Game Gear original.
We’ve already had a few days with the game, and while our review is forthcoming, I can confirm here and now that the game is superb. We’ve previewed both of the game’s demos over the last few years, which you can check out here and here. We also interviewed Copeland a few years ago, which you can find here.
You can expect some articles, videos and streams of the game from us over the next few days.
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Soon you’ll be able to send those work emails out in style! Accessories brand Higround has announced a range of Sonic the Hedgehog and Sega Dreamcast-themed PC keyboards, due for release on August 5.
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It looks like we’ve got a new mobile Sonic game incoming from SEGA Hardlight, if a new job listing on Gameindustry.biz’s jobs board is any indication. The job listing is for a lead artist, who will work on a “new Sonic game,” who will, among other things, need to be ready to “push the limits mobile gaming to near-console levels.” While not technically an official confirmation, it might as well be.
The job listing also includes another interesting detail: this new mobile title will be apparently be an “ambitious” narrative driven platforming game. This would be new for a Sonic mobile game, which typically focus on very arcade-y game play (such as autorunners or racing games), that only occasionally have a story mode, and have never tackled traditional platforming. Beyond this detail, little else is currently known about the project.
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Fancy getting your hands on Sonic Frontiers before the game is out this Winter? Well if you live in the UK (that’s us!), you’re in luck, as there will be public playtests of the upcoming Open-Zone platformer at the EGX game show in September 2022.
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It’s still San Diego Comic-Con this weekend, and while the guy in the Sonic mascot suit couldn’t make it to the IDW Sonic panel, our own Shigs could, and he brought back a few tidbits from upcoming issues and the series Q&A.
Representing IDW were Daniel Barnes (writer), Adam Bryce Thomas (artist), Michael Cisneros (licensing), Gigi Dutreix (artist/writer), and David Mariotte (editor/writer). The crew thanked fans for helping them make it to the landmark Issue 50, and teased that the next several issues will deal with the fallout from the events of 50, starting with the cast escaping Eggman’s city. Introducing the upcoming Scrapnik Island series, the panel offered concept art for the battered bots Mecha Knuckles and Sigma. The slightly diminutive Mecha Knuckles acts as “Guardian” of the island (like his fuzzy counterpart). He wields a mace, Adventure 1 and 2’s shovel claw, and Knuckles’ three-star hat from the anime OVA. Sigma was introduced as a green E-Series robot in the style of Gamma and his “brothers.” Worse for wear with an Eggbot arm and flat caster for his right foot, he still towers at his full height over both Sonic and Dr. Eggman.
The panelists also gave a reminder that the Tails 30th Anniversary special is in the works, and includes some villains from Tails’ classic game history (previously revealed to include Wendy Witchcart from Tails Sky Patrol). They showed off some of the previously shared cover art for this special, the upcoming 2022 annual, and issues 51 and 52:
The Q&A focused on a handful of topics, and unsurprisingly, the series’ original characters were on everyone’s mind. Whisper will be returning in the next series arc, and they’re continuing to discuss story plans for her and Tangle next year. Surge and Kit, the fakers we found in Imposter Syndrome and Issue 50, were originally planned for early in the series, but SEGA preferred not to introduce that many new characters that quickly, which ultimately gave Dr. Starline more time to develop as a character. Instead, the panel noted that the Metal Virus Arc gave them an opportunity to see exactly how far they could push the core Sonic cast emotionally, something that really endeared Cream with Barnes.
For those curious about the effort needed to put together an IDW issues (and why we get more “we have notes” situations than other previous Sonic comics), the panel explained that all issues have to go through Sonic Team, meaning that they also have to be translated into Japanese as well. It’s roughly a three month process for each issue. Prior to Q&A, Cisneros also noted that the direction of the comic is intended to be welcoming to new fans “at any time without 30 years of canon to go through.”
Finally, outside of the panel, the Comic art team worked on putting together a sweet Sonic mural featuring members of the game and comic cast:
— Sonic Stadium ✪ Sonic News & Community (@sonicstadium) July 24, 2022
While this panel didn’t quite give us a vision of the comic’s future after the big 50 milestone, it’s exciting to see more unique ways for the games’ extended cast to work back into stories. The 2022 annual is expected to launch next month, with Scrapnik Island to follow in October.
Once again, thanks to Shigs for his great coverage of the show!
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Site writer Shigs live tweeted the Jakks Pacific panel at San Diego Comic-Con this year, and while there isn’t a whole lot we haven’t seen through retailer leaks and prior reveals, consider this a round up of what they’ll be offering this year, and where they might be exclusive to.
These Funko Pop masks won’t hit Walmart until November, but I think we can agree that they’re truly frightening at any time of the year. They’re listed as “half mask,” so expect business in the front, and absolutely no party in the back.
This Fall will feature several new “Deluxe” costumes for Sonic 2’s Knuckles, Tails, and Dr. Robotnik, and hey, even Baby Sonic! Your entire face is their muzzle for the true 4-eye effect! Dual-tails have been attached to the full back of the costume to prevent accidental flight.
The Egg Mobile battle set was previously revealed during the most recent Sonic Central presentation. The set includes accessories to transform into a variety of boss vehicles from Sonic 1 and 2, from the classic ball-and-chain from Green Hill, to the double-drill machine from Mystic Cave.
Exclusive to Target will be this Flying Battery Zone playset, featuring spinning propellers, rotating flames, a sprite art Technosqueek, and two, TWO spike traps! Can you push those spikes for secrets? Who’s to say! Expect the set this Fall.
Jakks did highlight a few items that are currently available, such as their 6″ solar-powered Sonic figure with tapping toe and moving eyelids. But at least we get to enjoy a big MS Word explosion star shape with tiny lettering. And that’s worth something, right?
They also showed off their Modern Sonic Collectors Edition figure with a Tropical Resort base (6″ tall, to go alongside their Classic Sonic Collectors Edition figure on a Studiopolis base). Like his classic counterpart, Modern Sonic comes with a number of facial expressions, hands, and a Cyan Wisp buddy to complete the scene. The figure is currently… available, but is also out of stock at most online retailers.
Finally, Jakks wrapped up with their small figure sets. The next wave of 2.5″ figures includes modern Tails and Shadow, and classic Sonic, Knuckles, and Eggman. At 4″ are an additional wave of Sonic 2 movie figures of Sonic, Tails, Knuckles, and Super Sonic with accessories, and a Walmart exclusive Skateboard Sonic with additional articulation and thick black lines to imitate a hand drawn style.
We’ll continue to cover any major SDCC news through the convention, but be sure to follow us on Twitter for immediate updates! And of course big thanks to Shigs for his live reporting from the convention.
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If you’re looking for some October spookytimes, IDW will be introducing a new Sonic 4-issue mini-series from Daniel Barnes, Jack Lawrence, and Nathalie Fourdraine. As reported by ComicBook.com, Scrapnik Island is set to “tell a really creepy and atmospheric story with a vibe that Sonic fans aren’t normally used to,” describes Barnes.
Among the classic enemies Sonic and Tails will scrap with is Mecha Knuckles, the silver, hex-eyed doppelganger from Sonic Advance, this time sporting Knuckles’ iconic treasure hunting hat.
Meanwhile, classic Tails and a truly classic baddie return (as do Ian Flynn, Aaron Hammerstrom, and Reggie Graham) for Tails’ 30th Anniversary Special this November. The special will pit Tails against the forces of Wendy Witchcart, the main boss of the Japanese Game Gear’s Tails’ Sky Patrol. An obscure character indeed, but not the first time she’s shown up in comics (she had a brief place in late-era Archie). The placeholder cover art seems to suggest the adventure will take Tails and his far less relevant buddy back to Flicky Island (which isn’t an especially Tails-heavy game, but I’m all in favor of revisionist history).
Thanks to Josiahblaze for the tip over on Discord!
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Weeks after Sonic Origins’ release, a patch for the game has finally been confirmed to be underway. In a response to a fan on Twitter, Sonic Social Media Manager Katie Chrzanowski revealed that one is in the works:
“Hey! Thanks for the patience! The team’s been listening and is working on fixing a variety of issues right now. We’ll make sure to get some more official messaging out once we have more info for everyone. 🙂
Glitches in the game have ranged from common ones, such as Tails being unable to respawn near Sonic in Sonic 2, to seemingly random glitches that can do everything from random freezes to broken scripted sequences, to the water in Sonic 3 remaining white after a character jumps in with the electric shield.
We should note that, aside from the Tails spawning glitch (which appears to be a universal issues), we at Sonic Stadium have largely had very glitch-free experiences with the game. I had a scripted sequence break once, our top streamer GX experienced the game briefly forgetting he had the super emeralds during his 9-hour story mode stream, and site boss Dreadknux didn’t encounter anything while he was playing the game for his review.
Nevertheless, prominent people in the Sonic community have encountered and recorded the above glitches, and the issues were prevalent enough to get a response from Headcannon’s Simon Thomley.
Stay tuned to Sonic Stadium for further details on the patch, and Sonic Origins as a whole!
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.