Sonic the Hedgehog 4: Episode 1 Playable At SoS 2010

One of the big treats of the Summer of Sonic convention in past years has been that Sonic’s newest games have found their way into the hands of fans way before they’re released. That’s all thanks to our good friends at SEGA and we’re very pleased to announce that this year will be no different. In addition to all the other pods on the floor, including the All-Stars Racing tournament, SOS will be graced with the presence of Sonic the Hedgehog 4: Episode I.

Sonic’s eagerly anticipated 2D platformer will be on the convention floor where attendees will be able to get hands-on time with the E3 build, which contains all 3 Acts of Splash Hill Zone and its boss battle with Dr. Eggman. The game will be available in the Games Zone on our Xbox 360 pods, kindly donated by Microsoft who, as we mentioned in our S&SASR Tournament announcement, are part-sponsoring the games section of Summer of Sonic.

We hope you are as excited about this news as we are and look forward to seeing you in the Games Zone!

Source: Summer of Sonic website

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Sonic Free Riders Screenshots, November Release


The above screenshots have been released courtesy of Portuguese website GameOver for the upcoming Xbox 360 Kinect game, Sonic Free Riders.  You may recognize three of the screenshots from before, but now, we have them without training symbols.   The track appears to be the one seen in the E3 demo, shown at various angles, giving us a better look at the environment and alternate routes. GameOver reports that SEGA is planning to release the game in America at the beginning of November:

If all goes according to schedule SEGA, Sonic Riders Free Xbox 360 lands in the U.S. starting in November.

The report falls in line with Microsoft’s claims of the game being a launch title for Kinect, which is hitting stores that same month.  Until now SEGA’s official word on Sonic Free Riders release date has been “late 2010” in both the U.S. and Europe.

Source: GameOver via SEGA Neptune

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Sonic 4 Video Contest: Final Polls Open

The polls for the Sonic the Hedgehog 4 Video Contest has opened today, with twenty fans from the UK and North America vying for a chance at one of two Grand Prizes – a once-in-a-lifetime trip to Tokyo, with the opportunity to meet Sonic Team.

Ten of the best videos from the UK and ten from North America were placed into two separate polls, with fans needing the support of the community to vote for their favourite to win. Votes can be placed once per day, until the contest’s close on the 27th July.

Adam ‘T-Bird’ Tuff and Svend ‘Dreadknux’ Joscelyne’s entries for the contest have been chosen as finalists in the UK final 10. Adam’s entry features the merch-crazy fan enjoying a sunny day with university friends as he paints a Sonic portrait, while Svend’s is a psuedo-documentary on his life as a Sonic the Hedgehog fan.

Watch all of the UK videos here, and be sure to vote regularly for your favourite one. North American fans can vote for their favourite national video by clicking here.

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#51 Sonic Arena Two: Heated Finale Expansion Trailer

The new Heated Finale expansion has been announced to be released on the 1st of August 2010! Look forward to all new areas, quests and items in a final expansion of Sonic Arena 2!

Mushroom Hill
Explore more of an area you thought you knew, discover new lands, the story behind the Metal Sonics and discover the secret of Mushroom Hill!

Molten Mine
After an earthquake in Mobius a crack appears in a wall, break it open and explore the mine, but how can we smash it? Where will the mine lead? Discover an old enemy in the new molten mine area!

Hope thats enough for ya! This is only a taste of the heated finale expansion and we will announce more and more in the run up to 1st August!

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Archie Editor Responds, Penders’ Claims Limited?

Mike Pellerito, the editor of both Sonic the Hedgehog and Sonic Universe, has recently issued a statement regarding the current situation with former Sonic comic writer Ken Penders, through the blog Robot6:

We have been in contact with our legal team and the claims by Ken Penders are completely false. We will be responding through proper legal channels.

Tristan Oliver of TSSZ has also done quite a bit of research on Penders’ claims, going over all of Penders’ 135 claims. To get a nice in depth look at the claims and what they are attempting to claim ownership of, take a gander at Tristan’s article. There is, however, one bit that should interest the current Archie readership:

In fact, while Penders claimed he outright owns many of the characters he created, the records in the Copyright Office mostly show him only claiming ownership to stories in which they star, and not the characters themselves. As an example, TSSZ News found four entries regarding Geoffrey St. John, as part of a 1998 series. But in all certificates, Penders only claims himself as the “author of story text.” We also couldn’t find in any of the claims he registered anything regarding a claim of ownership to Lien-Da, be it story text or otherwise. The same is also true for Rob O’ the Hedge, who Penders also singled out in his Wednesday announcement.

In fact, according to Tristan’s article, the only character that went uncontested through the copyright process was Hershey, Geoffrey St. John’s girl friend. For an in depth look at the claims, check out Tristan’s article. I’d also advice taking a look at the Robot6 article, as it gives another angle to this developing story.

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Rumour: Jason Griffith Leaving Sonic Role?

Jason Griffith could be leaving his post as the voice of Sonic the Hedgehog. That’s the rumour that has hit the Sonic community today, following an admission from the voice actor that he is currently not voicing the blue blur in the upcoming Sonic Colours.

Tipster ‘XD375’ told The Sonic Stadium of the revelation after having made contact with two anonymous sources close to the matter. They both suggested that “a new voice” would be involved in the Sonic franchise going forward. A message from Griffith’s Facebook profile has confirmed his lack of involvement;

Thanks for sending [a video of Sonic Colours]. Not sure who is voicing Sonic, unfortunately, so I can’t really say. Also, we have all signed NDA’s in the past, so I don’t really “speak up” on a lot of things involving SEGA.

Screengrab

The future of the roles of Tails, Knuckles and other lead characters were unknown, but it was revealed that Mike Pollock would continue his work as Dr. Eggman. When contacted by SSMB user ‘Crash’, Pollock declined to comment, adding that “I can’t discuss anything that’s not officially released yet, so please get back to me after [the game] hits the streets.”

Speculation of a change-up of the current Sonic voice-over cast sparked up shortly after ArchAngelUK spoke of an announcement to be made on Thursday, concerning the franchise as a whole. While it would not necessarily affect the games, it was suggested that the news would involve an element of the games to some degree. The subject of voice acting would certainly fit that bill.

The future of Griffith’s tenure as Sonic the Hedgehog is currently unknown. While his response above largely hints at a leave of the character, it is equally likely that this is a one-off – that Sega is undecided whether Sonic should have a full speaking role in Sonic Colours at all. If we get any clarifications regarding this rumour, we will be the first to let you know.

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Yuji Naka Interview Reveals More About NiGHTS into Dreams

Two people considered to be celebrities in the NiGHTS community are now ready to wow you once again.  DiGi and TRiPPY of nightsintodreams.com recently scored an interview with Sonic and NiGHTS into Dreams creator Yuji Naka, which has been published on their site today. This interview proves to be very significant among NiGHTS fans, as Mr. Naka reveals the truth behind quite a few rumours regarding development, concepts and characters that have been circulating the internet for years.  Also, of note is some interesting info about inspiration behind the game’s setting, a second platform, a special guest demo tester (you’ll never guess who it is) and support for DiGi and TRiPPY’s latest campaign. It’s a great read and I won’t spoil it for you here.  Head on over to nightsintodreams.com to read it.

If you haven’t already taken part in DiGi and TRiPPY’s latest campaign (which is currently at 1,724 votes), you can sign the petition to get a digital NiGHTS into Dreams port on current console services (such as PlayStation Network, Xbox Live Arcade and WiiWare) at nid15.com. You just have to click the ‘Fans’ button.  Simple!

Thanks to Indigo Rush via SSMB pm and TRiPPY via e-mail for the heads up!

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New Wisp Revealed For Sonic Colours

In line with yesterdays announcement ArchangelUK has revealed the Orange Wisp for Sonic Colours which grants Sonic the power of a rocket as seen in the above screenshot which also gives us our first glimpse at a new stage.

Ready to help Sonic put a stop to the diabolical plans of Dr. Eggman on both the Wii and DS version of the game, when Sonic absorbs the Orange Wisp’s power, he blasts into the air like a rocket in an explosion of colour, reaching unparalleled heights at staggering speed. Much like its Yellow cousin, with the Orange Wisp, Sonic is able to reach secret areas and hidden rings far beyond his normal reach! What secrets will you find?

Keen eyed SSMB member Blue Blood has spotted a new part of the HUD at the bottom right of the screenshot containing symbols matching the red rings seen in gameplay videos from E3 but what it’s purpose is remains a mystery for now.

We’re now five Wisp’s down including the White Wisp with more to be revealed, what other powers could there be?

Source: Sonic City Blognik

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Sonic Colours and Franchise Changing News Coming This Week

You may have seen our BIG Summer of Sonic announcement which was first revealed on Radio Redux earlier this evening but those who tuned in until the end of the show will have heard ArchangelUK’s announcement of two forthcoming announcements for the week ahead. First there will be some Sonic Colours news Monday and second there will be “franchise changing news” on Thursday which won’t be particularly about the games, has nothing to do with Summer of Sonic and will be revealed exclusively on the Sonic City Blognik.

What could these announcements be? We’ll keep an eye on the Blognik and report back here, for now let the speculation begin in the comments.

UPDATE: From ArchangelUK in the comments –

I did say “franchise changing” kind of all overdramatically – Its not THAT big, though it does alter some things… you’ll just have to see what I mean. Incidentally those who’ve so far guessed are all wrong. “Sonic 4 is delayed” peeps included.

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CONFIRMED: CRUSH 40 To Attend Summer of Sonic

It’s time to go crazy kids!

It is our utmost pleasure to announce that the Summer of Sonic will play host to the legendary rock group CRUSH 40 at this years’ convention!

Both Johnny Gioeli and Jun Senoue will be joining our already incredible roster for the day, and you, the fans will have the rare opportunity to come along and meet the band members!

Johnny Gioeli is no stranger to the world of rock, and has blown away audiences for nearly twenty years with his incredible vocals, fronting acts such as Hardline and Axel Rudi Pell. Teaming up with Jun Senoue to form Sons of Angels, they later became Crush 40. Gioeli’s powering voice has become synonymous, with a huge number of Sonic the Hedgehog title tracks including Open Your Heart (Sonic Adventure), Live & Learn (Sonic Adventure 2) and I Am…All Of Me (Shadow the Hedgehog).

Jun Senoue is one of the most influential composers in the Sonic the Hedgehog universe, having worked on Sonic titles as early as 1993. Sound directing some of the most prolific soundtracks to date including the Sonic Adventure series, Sonic Heroes and Sonic & the Black Knight to mention but a few, Senoue has become infamous for his musical direction as well as his musical prowess, with his trademark guitar work becoming the staple of countless Sonic the Hedgehog titles. Not only this, Senoue is the composer for the soon-to-be-released title Sonic the Hedgehog 4: Episode 1. The double threat of Gioeli and Senoue as Crush 40 has literally redefined the music to Sonic the Hedgehog games as we know it.

Jun and Johnny will also be answering any questions you might have in a Crush 40 Q&A event on stage. They will also be available for a quick chat in the afternoon in a meet and greet session, where you can bring along your Crush 40 memorabilia to have signed!

Not only this, but we are delighted that Crush 40 will be treating Summer of Sonic fans to a very special Summer of Sonic Crush 40 performance on stage at the end of the show, playing a selection of fan-favourites that will rock you to your core!

You’re not going to want to miss this year’s convention…it truly will be way past cool!

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#50 Return To Little Planet 2 Trailer at SOS Live Feed!

The Sonic Show is happy to announce that the first trailer for Return To Little Planet 2 will be played on the live video feed for Summer Of Sonic 2010! Once again this years SOS video feed is brought to you by The Sonic Show.

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Major Summer of Sonic Announcement Tomorrow at 7:00pm BST

If you’re coming to Summer of Sonic, or you’re thinking of coming to Summer of Sonic, then you’ll want to be hanging around here, or on the Summer of Sonic website, or on Sonic Wrecks or listening in to SEGASonic:Radio tomorrow night, because we have a massive, MASSIVE announcement to make.

Did I say it was massive? It’s massive.

Heck, even we’re excited.

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Pre-Order Sonic Colors, get a free Sonic scalp hat.

While not yet having a solid release date, GameStop has started a pre-order bonus for both the Wii and DS versions of the game. This one is a Sonic scalp cap similar to the Scribblenauts one from last year.

Sonic's scalp

Sorry U.K. fans, but you may notice I didn’t use the “U” this time. Yup, this bonus is currently U.S. only.

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GamesRadar’s Sonic 4 Hands-on Preview

You wouldn’t expect more Sonic the Hedgehog 4: Episode 1 previews from the press so soon after E3 but it seems SEGA aren’t one to let the hype train go off course with GamesRadar getting some fresh hands-on time in their new preview published today and it seems to be the most in-depth and positive preview yet. A lot of praise is given to the physics, controls and even to the developers for their love given to the game. The previewer David Houghton says “Sonic 4 feels like Sonic the Hedgehog 4. The next game after Sonic 3. Not a tribute. Not a reworking. The next game in the series.” Some strong words there, very strong. David even goes on to explain how he feels the the previous Mega Drive games aren’t perfect and states this game fixes the problems contained in those games.

If that’s the feeling for the game in it’s current state over at GamesRadar then it’ll be interesting to see what they think of the final game after it’s been polished with it’s extra development time.

You can check out the preview in full at GamesRadar.

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Sonic Colours due to hit 9/24 in the U.K.?

According to Amazon U.K., Sonic Colours could be coming as soon as this September. This would be great news as it gives some distance to Sonic 4 so games don’t overlap each other. The game is listed at a discounted price of 29.92 pounds.

Sonic Colours Amazon page can be found here.

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SoS: Sonic & SEGA All-Stars Racing Tournament Announced

Sonic fans get your driving gloves on for it is time to take the pedal to the metal for Summer of Sonic’s Sonic & SEGA All-Stars Racing Tournament. That’s right, we at Summer of Sonic will be giving you the chance to compete for the honour and priviledge of being the S&SASR World Champion – a nice little trophy to add to your Sonic collection and we may just have some other prizes in-store too so keep an eye out for a future announcement.

That’s all fine and dandy Shadzter but what format will the tournament be held in and just what version will you be using? Glad you asked! The tournament will be played on the Xbox 360 version. The qualifiers will be held in Time Trial mode where you will be challenged to earn the best time possible in a track we’ll be choosing at the event, the players with the best times (number of players to be determined) will be going through to the knockout finals later in the day where they will race for victory.

So if you’re up for some racing action then come and join me and the games staff at SoS’s gaming area, we look forward to seeing you!

Source: My article at the Summer of Sonic website.

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Ian Flynn gives in depth response to Pender’s copyright claims

I’m sure all of you caught Ken Pender’s little announcement yesterday, regarding his newfound ownership of everything he created in the Archie book. It’s taken a little while, but Ian Flynn has finally delivered an in depth response to these claims, which you can find in full below. He posted this over at his forum, BumbleKing Comics:

I had wanted to let this ride out by itself and not mire BKC in paranoia and speculation, but given the amount of email, PMs and general broo-ha-ha around the net, I guess a little pat on the head and “everything will be fine” doesn’t quite cut it.

I still do not want this to blow itself out or proportion, so this is the go-to thread for info and news. There will be no discussion because there’s nothing to discuss, and all it will do is get everyone in a tizzy.

The Short Version

The Archie legal department is handling things. I’ve been told to keep writing as usual and to continue with our plans for the end of 2010/start of 2011. As I said before: no worries.

The Longer Version

Bear in mind that I don’t have all the information. All I’m going off of is my limited understanding of the ownership of things within the book and franchise. So unless Mr. Penders pulls a rabbit out of his hat, I feel fairly confident in my understanding of things.

1) Work-for-Hire – While I’m bound by my contract to not talk about my contract, I can say I’m work-for-hire. I’ve been on the book for five years (!!!) and I’m still freelance, part-time, on-the-side. All of my contributions to the book are for the book, and I’m paid for that.

All the stuff I came up with for “Young Salem” – Foreman Armstrong, Mortimer Destiny, the Lizarmyn, Horde Lord, concept, etc. – is Archie’s. I can’t do my own book under BKC about Mortimer and Felicia’s younger days.

Sonic-wise, I have a harder parallel to draw since I’ve spent more time using the content within the book and taking it in new directions. I suppose Thrash is the best example, lean as he is character-wise. He’s Archie’s. Plain and simple.

Everyone on staff (and I include us freelaners when I say this) has to sign that contract. So unless Mr. Penders’s contract was wildly different, he signed away those characters before he even created them.

2) SEGA – It is my understanding, as explained by Mr. Penders himself years ago on his forum – that ultimately SEGA owns everything in the book. If it’s associated with Sonic in the book, it is by extension SEGA’s. From my understanding, that is why BioWare could so freely emulate the Dark Legion for the Marauders.

I know there was some confusion elsewhere concerning rights to SatAM. As it was explained, SEGA owns the intellectual property – the characters and such – but DiC retains the rights to the animation. So you wouldn’t see SEGA reselling SatAM boxsets willy-nilly. Conversely, DiC wouldn’t be able to just up and make a new Sonic cartoon.

3) Reboot – Oh if I had a nickle for every time this word got tossed around. I’ve already begun material for 2011 and, as I said before, have been told there’s no need to change. Not that we’re blindly forging ahead, but that we have no reason to stop.

What would need a reboot, in the scenario that Mr. Penders somehow did win out in all this, is his plans. SEGA would not grant him the license to use Knuckles, I can flat-out tell you that with certainty. So right there the core component of the Echidna Lore – the main character – is gone.

He would not be able to use Angel Island, Mobius, or the Chaos Emeralds. Easy enough fix, though, right? It’s Skyhigh Island on Terra using the Magi-Gems for flight. (copyright, by the way. Double-tappsies, no take-backs).

But the entire Echidna cast is comprised of Knuckles knock-offs. Mr. Penders would be required to redesign the entire cast, unless he’s planning on trying to pass it off as parody (which I doubt).

By the time the property would be safe to touch, it would be unrecognizable. It’s not about Knuckles’s society or family. It’s not about echidnas (the kind we think of, at least). It would now be a sci-fi-lite story about some dudes on a flying island. That could be interesting in its own right, but it’s not the story I think Mr. Penders wants to tell, and it’s not the one the echidna fans want to read. So I’m not entirely sure what his greater thinking is here.

Again, take my words with a grain of salt. I’m not privy to absolutely everything going on. But from what I do know I am confident I – and you all – have nothing to worry about.

So relax, curl up with the latest SONIC book, and enjoy it while ignoring the storm outside. This too shall pass.

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SEGA Superstars Tennis PS3 Re-released In Compilation For Charity

A PS3 game box set has been released in the UK by charity Games Aid, the compilation consists of three games namely SEGA Superstars Tennis, Fuel and Tomb Raider Underworld donated by well known publishers SEGA, Codemasters and Eidos. All money raised by sales of the compilation will be donated straight to Games Aid who will distribute the money to various charities.

You may have never heard of GamesAid as they’re a new charity representing the games industry, here’s some info from their ‘About’ page on their website –

Rationale
GamesAid is a new UK video games industry based charity. It distributes funds to a diverse range of charities; it is a means of giving something back on behalf of the industry.

GamesAid acts as a broker of charitable activity on behalf of the industry, taking advice from all sectors. It is a non trading body. The charity is administered by Trustees, who operate on a fixed term basis. It is formally run by a chairman, who is also on a fixed term.

GamesAid is a children and young people’s charity.

Scope
Funds will predominantly be used to support children’s charities in the UK, with limited application for overseas causes; for education, health, housing and social welfare. Funds may also be deployed for career guidance and sport. Where possible, there will be some form of technology/interactive play element, but that is not a funding stipulation.

Funds can only be raised for Registered Charities.

The charities supported by GamesAid are more likely to be small-to-medium sized, rather than the better-funded larger ones.

Source of funds
Monies are to be raised through a number of routes including, but not limited to:

•Industry activities, such as social or sporting events
•Individual and corporate donations and memberships
•Game packs / titles (if appropriate)

The compilation is available in all good game retailers for the RRP of £39.99 though many retailers like Zavvi are selling it for as little as £27.95 if you’re not able to donate that much. Hopefully the compilation will raise some well needed funds for the various charities involved and bring new audiences to the three games in the compilation, SEGA Superstars Tennis’ online multiplayer modes could do with a bit more life in them.

Thanks to Gnasher for the heads up!

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Sonic Colours Wii To Support Classic Controller & GameCube Controller

Nintendo of America have put up a product page for Sonic Colours Wii on the Wii’s U.S. Nintendo Channel which reveals Classic Controller and GameCube Controller support for the game, so those not keen on the motion controls set for the game such as drifting with the Nunchuk will have two traditional control options. Lets just hope Nintendo of America aren’t accident prone with their Nintendo Channel like Nintendo Europe, Sonic & SEGA All-Stars Racing’s EU Nintendo Channel page still to this day claims the game supports the GameCube Controller which we know isn’t supported.

The EU Nintendo Channel doesn’t have Sonic Colours listed yet but we’ll keep an eye out. Are you happy Sonic Team have given players a control choice? Discuss in the comments.

Many thanks to chaoscontrol14 at the SSMB for the photo.

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Ex-Archie Writer Ken Penders Claims Copyright to Archie Characters & Stories

Ken Penders, as most die-hard Archie readers will know, is one of the more prolific writer/artists to have contributed to the Sonic the Hedgehog Archie comic universe over the years. However it has come to light today that Penders, in a statement on his website, will be pursuing copyright claims to the stories and characters he has been responsible for creating in the past. For those who don’t follow Archie comics – this is a substantial amount of material, not only including popular characters such as Julie-Su and Geoffrey St. John, but a large amount of the Sonic & Knuckles story arcs. Penders also claims that plotlines used in the Sonic Chronicles: The Dark Brotherhood title were adapted from his works.

To quote the statement on Penders’ Web page:

As for how it affects the SONIC THE HEDGEHOG titles published by Archie Comics, while it does not prevent them from publishing the SONIC series, they are not allowed to use any of my characters, concepts or stories without further discussion with my representatives. For now, they cannot reprint any of my stories in any media whatsoever, nor can they use any of my characters. Julie-Su, Geoffrey St. John, Hershey, Rob O’ the Hedge, Lien-Da, the Dark Legion along with the rest of the characters and concepts I created – including the alternative universes and future timeline – cannot appear in the series.

This could potentially affect a large number of factors in the future of the comic’s publishing, as many editions of the Archie Archives books as well as current and future story arcs, currently being written by Ian Flynn include works Penders claims property of.  Penders also states he is seeking intellectual property advice from an LA-based attorney, and also warns of cease and desist letters being issued to anyone using these characters and concepts without permission.

This is of course not the first time there has been ill feeling between Penders and Archie Comics, with Penders lashing out at Ian Flynn earlier this year.

What are your thoughts and feelings on this situation? Let us know in the comments!

You can read the rest of Penders’ statement on Ken Penders Official Website.

Again, I would like to request that comments keep in mind that both Ken, Ian and other writers and artists actively use and read the internet; out-an-out flaming and insults will be removed. Cheers! -T

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Sonic Colours Wii Footage From Japan Expo

[dailymotion]http://www.dailymotion.com/video/xdwyoq_koopa-tv-demo-sonic-colours-je-2010_videogames#from=embed?start=2[/dailymotion]

Koopa TV have recorded some footage of Sonic Colours on Wii at Paris’s annual Japan Expo event, the demo appears to be the same one on display at E3 a couple of weeks back so nothing really new is shown but this time of course the demo is open for the public to try. I don’t understand French but the player looks to be sucked in and enjoying the game. We’ll keep an eye out for more footage and any impressions that may appear out of the event.

Source: Koopa TV’s DailyMotion Channel via GoNintendo

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New Sonic Colours Screens & Art

Courtesy of Spindash.de we have some new screenshots for both the Wii and DS versions of Sonic Colours aswell as 3 new pieces of artwork. The screens show us more of Sweet Mountain Zone and Tropical Resort Zone, no new stages are shown. Some of the images you may recognise from magazine previews but I’m sure you’ll welcome them in their larger size and better quality. Though the Sonic and Wisp group art is new, the Sonic render itself was used on official Japanese Sonic site Sonic Channel back in 2008(thanks for the heads up ENVY16).

You can check out all of the screens and art below –

Artwork:

Wii:

DS :

Source: Spindash.de

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Xbox.com Updates Sonic Free Riders Multiplayer Info

You may remember our previous article regarding new offline and online details for SEGA’s Kinect title Sonic Free Riders being revealed at the games product page at the official Xbox website but if you look at the page today you’ll see some changes have been made to offline and online multiplayer numbers. The developer listing has also been changed from O-Two to Sonic Team.

Old listings –

Offline features:
– Players: 1-4
– Players Co-op: 1-4
– Multiplayer Versus
– In-game Dolby Digital
– HDTV 720p
– Storage Device

Xbox Live Features:
– Players: 2-12
– Content Downloads
– Leaderboards
– Voice Messaging
– Voice Support

New listings –

Offline features:
Players: 1-2
Players Co-op: TBD
Multiplayer Versus
In-game Dolby Digital
HDTV 720p
Storage Device

Xbox Live features:
Players: TBD
Content Downloads
Leaderboards
Voice Messaging
Voice Support

Could Kinect be causing some trouble for the games development? Stories have been going around the net since E3 regarding the multiplayer capabilities of the device with most saying it only performs well with 2 players at one time, SEGA representatives that were playing the Sonic Free Riders demo at their E3 booth were only showcasing the single player and 2 player split screen modes despite Xbox.com’s now previous claim of support for up to 4 players.

Judging by these changes we can only guess that SEGA were aiming for 4 player split-screen but the device couldn’t handle all of the players actions too well but why would possible changes to online multiplayer numbers have to be made? We’ll keep an eye out for any clearance on this and report back.

Source: Xbox.com product page

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Nintendo of America Open Sonic Colours Product Pages

Nintendo of America have opened their product pages for Sonic Colours(or Colors as it’s called there since it’s American) and interestingly they have the the number of players for both versions down as ‘To be determined’, so could we be seeing a multiplayer mode announced sometime in the future? The pages reaffirm both games will support Nintendo Wi-Fi Connection though they don’t list the features available but folks keeping tabs will know that SEGA revealed a short while back that the games will have online leaderboards. The pages list an Holiday 2010 release for both versions which fits in with SEGA’s Late 2010 date. Everything else available has already been seen but still it’s intriguing to see the no. of players hasn’t been decided which opens speculation as to what kind of multiplayer modes could be being implemented and what characters could appear were the feature added to the games. Let us know your thoughts and ideas in the comments.

Wii product page
DS product page

We’ll keep an eye open for any further details that may appear in the future on both product pages and report back here.

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New & Old Sonic Colours Wii Screenshots

SEGA have today released the above batch of screenshots for the Wii version of Sonic Colours, some of them you may recognise while others you may not. In them we see more of Sweet Mountain Zone and Tropical Resort Zone which were showcased in playable form at E3 and so there’s not much to see here that we haven’t already seen. Like all other SEGA screenshot releases we expect there will be a DS version batch around so we’ll keep an eye out and post back here if we find anything.

Source:
Nintendo Everything

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Sonic comics come to Toys R’ Us

In a press release made yesterday, Archie Comics have struck a deal with Toys R’ Us to bring their comics into their stores across the U.S. The regular Archie comic, along with Sonic The Hedgehog and Sonic Universe will be available along with a new magazine called “Life with Archie”. The magazine will contain two alternate universe comics that deal with Archie’s married life with Betty in one story and Veronica in the other. It will also include articles aimed at the tween set.

This is great news for Sonic fans who might have a hard time finding a local comic store nearby. This also helps give the Sonic comics a much wider audience and is bound to help increase sales.

The comics start selling in August. Sorry UK fans, this deal is United States only.

Press release can be found here.

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Sonic Colors: Official Japanese site goes live!

Sega of Japan has put up their official Sonic Colors website. Not much is included at this time other than the same sceenshots and trailer we’ve already seen, but was is new, is an all new orchestral theme. I believe this is likely to be the main menu theme but I’m not sure.

You can check it out here.

Those of you who can’t wait can check out this youtube video by Soniman032

[youtube]http://www.youtube.com/watch?v=_S0hRzadbn8&feature=player_embedded[/youtube]

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1UP Interview Yuji Naka

1UP have posted up an interview today with a man the entire Sonic fanbase may have heard of, the legendary Yuji Naka who brought our favourite blue hedgehog into the lives of gamers worldwide. The interview has a big focus on Naka’s Prope studio and their most recent game Ivy the Kiwi? but in the 3rd and 4th pages 1UP bring out some questions about classic Sonic title Sonic the Hedgehog 2 and it’s multiplayer feature aswell as development with SEGA Saturn titles NiGHTS into Dreams, Sonic Jam, Sonic Xtreme and how time restraints resulted in development for Sonic’s first true 3D jump shifting from Saturn to Dreamcast.

The interview is an interesting read into Sonic 2’s production and the struggle inside SEGA and Sonic Team during the Saturn era, you can check that section of the interview out below but if you want to read about Yuji Naka’s creative Ivy the Kiwi? title too you can read the whole interview at 1UP.

Sega Days

1UP: I’d like to do a bit of time traveling, now, and go back through your career at Sega. I have a small list of games that you were involved in, and I’d like to ask for at least one memory from your time making them that stands out. First is Girl’s Garden, your very first game for the SG-1000 console.

YN: Yeah, it was the first one I created after I joined Sega. Back then, the [SG-1000] hardware wasn’t really selling to girls, so my boss at the time came up to me and said, “come up with a game that can relate to the female audience,” so I started making it. I thought it was just a little test for me, but my boss really liked it and was like, “OK, we’re going to make this into a product.” Altogether it took four months to make that game, but the first two months were just me nonchalantly putting it together, since I was still in that “test” phase. The next two months were really hectic, since I had to finish it all up. Looking back, I really don’t want anybody to go in there and look at the programming, because as a game, it looks like it’s working, but inside it’s just awful. [Laughs]

1UP: Well, we were all young once.

YN: I was 18, in fact. That’s when I joined Sega. I wasn’t that bright, so I couldn’t get into college, but I was able to join Sega.

1UP: It worked out, though.

YN: Indeed. I was lucky. [Laughs]

1UP: Next is Phantasy Star, certainly the first one on Master System, but even all the early 2D installments. Since it was from a more innocent time, and this was a relatively large-scale game, an RPG, I’d imagine there might be some good memories.

YN: Actually, the very first Phantasy Star only took four and a half months to create, so it was in no way a big title.

1UP: Well, compared to Girl’s Garden…

[Laughs]

YN: That’s true. Girl’s Garden was the first, and then I had a little more experience, a few more games under my belt, so in that case, Phantasy Star was a big title. [Before that,] there was a Commodore 64 game called 3D Dungeon, and the motion and animation was very smooth, and I was blown away by how that worked. I wanted to create something similar on the Mark III/Master System. Maybe a dungeon or maze you could fly through to communicate a sense of speed, but the only problem was that it was moving too smooth and people started getting motion sick. So we decided to make it a little slower and maybe put an RPG around it, like Phantasy Star.

Back then, when we were making a 3D dungeon, we thought we could turn it into an arcade game, because that was when everything was 2D, and to see a big 3D dungeon on [a monitor] was pretty refreshing.

1UP: But making an arcade game of it never got past being an idea.

YN: Right, they [the arcade division] didn’t consider it.

1UP: Next is Sonic the Hedgehog 2, which I bring up especially because it turned into such a big deal at the time, and you were making it in America.

YN: The main reason we had the team over here [in America] was to figure out how to best appeal to the U.S. Sega also wanted to make the Mega Drive a bigger hit in Japan, so we wanted to put a label on Sonic 2 saying it was a huge hit in America. We were starting to create Sonic 2 in Japan, but were kind of guessing; “maybe they’d like something like this, maybe we can do it this way.” I decided the best way was to go to America and get their feedback directly. We went to San Francisco, and watching the kids in the focus groups play it and see their reactions was really helpful. And that certainly changed my game creation style — my concept of game design was on a more worldwide scale, and that was a really important highlight of my life.

Another thing I thought of: In Sonic 1, it was all about how fast you could move, and so one thing we wanted to add was a race where you could compete against someone else. We made the two-player mode with a split screen, but the only problem was the screen was too small back then. So, after we started on Sonic 2, I thought we really needed a two-player mode as part of expanding on the original. We did a lot of fine adjustment in the speed and such, but I think it turned out how we envisioned it.

1UP: The split screen was pretty impressive back then.

YN: Especially with the Genesis resolution, all the games are usually 320×224, but for Sonic 2, it’s in the 400 range, so programming-wise, it was a lot more difficult [to pull off the split screen]. There’s a lot of hurdles that we had to go through, but when it worked, it was something I was really proud of, and as a programmer, I’m really happy about that title.

1UP: I’d like to jump forward in time, with a little more obscure title: Sonic Jam on Saturn, the collection of the Genesis Sonic games. Basically, I just want to know what was the idea in making that at that time.

YN: We were actually creating a 3D Sonic for the Sega Saturn, but right when we were in the thick of development, Sega was getting ready for the next console, Dreamcast. It was at a crucial point where, if we were going to move ahead with the project, we’d better move it to Dreamcast, or else we wouldn’t be able to finish it [for Saturn] in time. But we did have a certain amount of 3D graphics for the Saturn version, so we decided to [keep that and] pull in and emulate the Genesis games. For the Sega Saturn users back then, I’m sorry we couldn’t create a 3D Sonic for them, but [in Jam] you were able to have a glimpse.

1UP: Right, and there were other Saturn games from Sonic Team like NiGHTS and Burning Rangers that had clear passion behind them, so maybe it wasn’t a great loss. But regardless, is there part of you that regrets not making a “real” 3D Sonic for Saturn?

YN: Honestly, I was making so many Sonics, I wanted to make something new. But after NiGHTS, we were making Sonic, but it just would have been too late for that period. Because there’s only me, there’s no other Yuji Naka, I could only be the main programmer for NiGHTS, I couldn’t do many projects at once. But after NiGHTS, Sega wanted me to oversee more projects, so that was the last game on which I was main programmer.

Every hardware launch, there’s those crucial moments of timing. Saturn didn’t have Sonic, and the GameCube had Luigi’s Mansion; no Mario at the beginning. But Dreamcast did have Sonic from the beginning, and I think that’s why it did well. Now that I’ve grown and can look back at those days, yeah, I think I should have thought more about the company, but back then I didn’t care. I just wanted to create what I wanted to create.

But it’s the same with Nintendo: There are times when Mr. Miyamoto isn’t involved with [all] projects. And with 3DS, I’m surprised they’re using Kid Icarus for launch, and not Mario. [Of course,] at the booth, you can see Mario Kart and Paper Mario, and maybe the public will view it differently, but in my opinion, I thought it would be better to have [a traditional] Mario with 3DS.

1UP: Speaking of Dreamcast, how did you feel about the Dreamcast years and the games you produced for it? It really seemed like a time when Sega was at its most creative, and I was wondering if maybe you felt “renewed” as a game creator in those days?

YN: Yeah. From whatever failures came from the Saturn, we didn’t want to repeat our mistakes, so we had a lot of executives and software creators get together and figure out what to do; how to sell the next console. There were sooo many meetings, and we had inside advisors and outside advisors all giving us comments. But more than anything, I think [former Sega presidents] Irimajiri and Okawa had a lot of passion back then, and they were really pushing ahead to make a new console, and all the employees really felt that. So we wanted to meet their expectations, and I think as a team we worked really well.

I was remembering the “dream team” meetings that happened every week. We were deciding what kind of hardware to do, what kind of software, the specs… all of that was done in those weekly meetings.

1UP: Those were the same collaborative meetings between the hardware and software teams?

YN: Yeah. Usually when you talk about hardware and software, there are different teams that don’t really communicate with each other, but back then, I think that was one of the things that really worked well for our company. And on top of the business team [joining], there were the outside advisors, and another thing that was interesting is that we often changed the venue of the meeting rooms. We used the advisors’ offices, basically to stimulate inspiration, because when you’re in the same meeting room every time, you can’t think too differently.

1UP: Well, thank you for time traveling with me. I have one last big question, from one of our readers. Gixman asked: if you had the chance, what classic Sega franchise would you like to work on again for a next-gen system?

[Naka thinks for a moment]

1UP: Did you have a favorite Sega game that wasn’t one of your own?

YN: I really like Yu Suzuki’s games, because I feel like I want to play his games again.

1UP: Yeah, a lot of people do. I loved it when OutRun 2 came out.

YN: He might be able to use his talents more on the arcade side. Well, I’m not sure I want to make Sonic again, but… Girl’s Garden! It’s a really fun game. Maybe I shouldn’t say this, but I was using an emulator to play it recently, and I was really surprised how much fun it was. [Laughs]

1UP: Even though you weren’t completely satisfied with the programming?

YN: Well, I was young, and it was one of those projects where we all put our minds together and were joking around, just having a good time making it. One other thing is that, because I was so young back then, I had so much flexibility and ideas. And it goes back to Ivy the Kiwi?, where it was the young employees bringing their ideas together. As you get older as a creator, your thinking tends to be one-sided, or not as flexible as it used to be. So when I hear what the young creators are coming up with, it really inspires me, and I want to expand that as much as possible. And I’ve been called a “game creator” for a long time, but it’s not like I come up with everything. It’s all a team effort, and saying “that’s a good idea, how can we use that?” and putting all the good parts together into a good game. My thinking isn’t necessarily making something new and moving forward from there, but based on my experience, I get to see what has potential and can expand it from there.

1UP: So to answer the original question: You’d remake Girl’s Garden?

YN: Yeah, maybe with a super hot girl! [Laughs] The game itself was about a girl trying to win this guy’s heart, and all these other girls are trying to get him, so you bring him flowers while he’s waiting at his house. Doesn’t that sound like a fun game to you? From a guy’s point of view, all you have to do is stay at home and all these girls are fighting over you, so what else could you want?

1UP: Yeah, it’s a nice idea. Sounds like it reflected your youth.

YN: I guess so, huh? [Laughs]

Source: 1UP via GoNintendo

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On the Spot Aaron Webber Interview and Jun Senoue plays live!

Check out this interview with Aaron Webber on Gamespot’s “On the Spot” show (It starts around 11:40). After demoing the game, we get a live performance by Jun Senoue. Jun also ends the show on guitar.

Here’s the link.

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Sonic Colours Wii Tropical Resort Zone Boss Footage

[youtube]http://www.youtube.com/watch?v=vIb7FVNKrCE&feature=player_embedded[/youtube]

Courtesy of Game Plus Network we have the above new footage of Sonic Colours Wii from E3. The video is of Tropical Resort Zone which we’ve seen before but if you scroll to the 1:57 mark you’ll see the boss fight in action, which until now we’ve only really seen screenshots of. The boss fight is very short at just 3 hits but we’re told by Dusk the Alan Wake Keeper at the SSMB who attended E3 that a SEGA representative informed him that the hit total was kept short just for the E3 demo as a taster and associated cut scenes were also removed from the demo.

Since this is the first boss video it’s as good as time to say this, I was concerned about the boss only being 3 hits too, but a rep at E3 who I asked said the demo stage was edited for E3 to keep it a taste, including lowering the boss hit count (and the seen cut stages). So the final first boss likely won’t be just 3 hits, just they lowered it for the demo.

Thanks to Woun at the SSMB for the find!

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SEGA’s Sonic Birthday Contest

SEGA have announced a big contest to celebrate Sonic’s 19th Birthday today in which you have the chance to win a trip for you and one friend to Tokyo, Japan, where you will stop by SEGA Japan, meet Sonic Team and be the very first people to be given some playtime with the finished build of Sonic the Hedgehog 4: Episode 1. Pretty exciting huh? To take part you need to express your love for Sonic through the medium of video via YouTube, check out the full announcement including all the info you need to know below –

Everyone’s favourite blue hedgehog with attitude is turning 19, and we’d like you to help us celebrate! Take part and you could win the ultimate birthday gift – a free trip for you and a friend to Tokyo, Japan, to visit SEGA, meet the Sonic Team, and get some exclusive playtime with Sonic The Hedgehog 4 Episode I!

To enter, create a video showing off your love for Sonic! You could run down the street dressed as the blue hedgehog himself, paint a massive Sonic mural in your hometown, build Green Hill zone entirely out of cake, or almost anything you can come up with. Be creative, original, and entertaining! (And, of course, keep it legal!)

Once judging is complete, the top 10 entries will go live on the website and the fans themselves will vote on our winners! The prizes are amazing, the contest is huge and the excitement is high – do it to it and let’s show the world just how passionate our fans can be. Up, over, and gone!

VIDEO SUBMISSION GUIDELINES –
1: You’ll need a YouTube account in order to participate. Don’t have a YouTube account? No problem – register here.

2: Your video must be hosted on YouTube and adhere to YouTube’s uploading requirements.

3: Entries will be judged on three categories, each worth 10 points total for a total of up to 30 points.
They are:
– Creativity
– Effort
– Entertainment

4: In addition, up to 5 bonus points can be awarded if your submission gets Sonic in the public eye. The more people involved, the more points awarded!

5: There is a limit of one entry per person.

6: Entrants must fill out all required submission fields in order to enter.

7: The deadline to submit your entry is Monday, July 12th at 9:00 AM Pacific time.

8: Your entry must be your own original work and only include images of people who have agreed that their image can be included. Your entry is subject to our terms and conditions and privacy policy so please read these carefully before you enter.

OFFICIAL RULES

Aswell as the Grand Prize of the trip to SEGA Japan there will be other prizes –
2. Two first place iPod Touch prize packs!
3. 100 Random winners get free Sonic swag!

ArchangelUK of SEGA Europe informs at the Sonic City Blognik that one grand prize winner will be picked from America and another from the UK.

Head on over to the official Sonic 4 contest page to get your entry in now!

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SEGA’s Sonic Birthday Mega Sale, UK and EU Items & Prices

Yesterday SEGA of America announced their Sonic themed Mega Sale in the U.S. in celebration of the blue hedgehog’s 19th Birthday which they said applies to Europe but no items and price list was available for that region but today ArchangelUK of SEGA Europe has updated with the list at the Sonic City Blognik so check it out below. Of note, ArchangelUK informs that SEGA did try to get the WiiWare/Virtual Console stuff on sale but no reason was given to why it’s not happening.

PlayStation Network sale items are live now and will continue until Tuesday July 6th in the US and July 7th in Europe.
iTunes AppStore items will go live today and end in a week on June 30th.
Xbox LIVE Marketplace items will begin tomorrow Thursday June 24th for ONE DAY ONLY.
(We did try and get the Wiiware titles, honestly.)

In all instances for your own sake please make sure the offer is showing before you make a move to purchase it. Check them out on our offer site here.

Apple Offers – On sale 23 – 30 June

Sonic the Hedgehog™ – £3.49 £2.39, €4.99 €2.99

Sonic the Hedgehog™ 2 – £3.49 £2.39, €4.99 €2.99

Streets of Rage™ – £1.79 £0.59, €2.39 €0.79

Super Monkey Ball™ £2.99 £1.79, €3.99 €2.39

Super Monkey Ball™ 2 £3.49 £2.39, €4.99 €2.99

Super Monkey Ball™ 2: Sakura Ed. (iPad) £4.99 £2.99, €5.99 €3.99

Golden Axe™ £1.79 £0.59, €2.39 €0.79

Playstation Network – On sale until 7th July (Europe)

Sonic Rivals™ £11.99 £7.99, €14.99 €9.99

Sonic Rivals™ 2 £11.99 £7.99, €14.99 €9.99

SONIC The Hedgehog: Very Hard Shadow Missions £1.99 £1.19,

SONIC The Hedgehog: Very Hard Silver Missions £1.99 £1.19,

SONIC The Hedgehog: Very Hard Sonic Missions £1.99 £1.19,

and COMING SOON

Sonic Rivals™ 1 & 2 Bundle Pack – £13.99, €17.99

Sonic Unleashed™ Add On Bundle – £8.69, €10.99
Comprising: Sonic Unleashed Apatos & Shamar Adventure Pack, Chun-nan Adventure Pack, Empire City & Adabat Adventure Pack, Holoska Adventure Pack, Mazuri Adventure Pack, Spagonia Adventure Pack.

Sonic & SEGA All-Stars Racing™ Add On Bundle – £5.49, €6.99
Comprising Metal Sonic & Ryo Forklift packs, I managed to get the team to add this one on… sorry we weren’t able to get the 360 ones added.

Xbox Live – 24 June only

Sonic the Hedgehog™ – 400 points 240 points

Sonic the Hedgehog™ 2 400 points 240 points

Sonic the Hedgehog™ 3 400 points 240 points

Sonic & Knuckles™ 400 points 240 points

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New Sonic Colours DS E3 Gameplay Footage

[youtube]http://www.youtube.com/watch?v=q3A6a5EK5J0[/youtube]

NintendoDifference have posted up a new gameplay video of Sonic Colours on the Nintendo DS in which we get a look at the whole of Tropical Resort Zone Act 1 in it’s handheld form. Before the Act we also get a look a the DS version’s title screen, menu’s and stage select screens too. The act runs smoothly with plenty of speed and fun little gimmicks mixed into the stage to keep players on their toes. You’ll also notice the red Wisp’s fire and boost powers we’ve seen before are briefly used in this video to help get about in high places. A new sequence we’ve not seen yet in the form of a glider is shown in the video too where Sonic needs to move around the screen to avoid bombs while collecting rings much like the very similar sequence in the first Sonic Rush game.

One odd thing of note is at 1:57, Sonic gets a speed boost downhill coming on to level ground but falls straight into the water rather than running on it like he would in the two Sonic Rush games. Could Sonic not have the ability to run on water in this game?

Thanks to TheNintendoWiiPlayer at the SSMB for the find!

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Full Pictures Of First 4 Figures Super Sonic Statue Revealed

You may have seen our article posted 18th June regarding First 4 Figures announcement of a Classic Super Sonic figure in the works with a small teaser picture, well today First 4 Figures have fully unveiled the project which has turned out to be a statue of which is second in a series after the last one they created of Classic Sonic standing on a Green Hill Zone esque platform. This Super Sonic statue also has a second version which brings something completely new to the table(or wherever you decide to place it *bad joke*) with it’s ability to light up the energy shockwaves the powered up hedgehog is giving off on the Chemical Plant Zone themed platform.

Here’s the statue’s features from the F4F website –
Normal version

Dimension: 15 inches to top of hair
Edition Size: 1500
Available: Q1 2011
Artist: Goran Sadojevich
SRP: $139.99

Light up version –

Dimension: 15 inches to top of hair
Edition Size: 350
Available: Q1 2011
Artist: Goran Sadojevich
SRP: $159.99

You can pre-order the statues starting today over at First 4 Figures website where you can also find more pictures from different angles of the statues.

Thanks to Frozen Nitrogen at the SSMB for the heads up!

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STC Comic Artist Nigel Dobbyn confirmed for Summer of Sonic ’10

Those of you who popped in to last year’s Summer of Sonic convention might have had the opportunity to talk to Sonic the Comic artist Nigel Dobbyn…and some of you were even more lucky to beat me in picking up some original artwork! Once again we are fortunate to once again welcome back Nigel, who will be returning to Summer of Sonic once again to sign your comics and have a natter (and heck if you’re nice enough he might even draw you a quick sketch!). Nigel might also up to some other tricks on the day…but we’re keeping that under my hat for now; we will just tease you with some of his new artwork instead!

As well as Nigel, we are also happy to announce this year, the young aspiring artists from Sonic the Comic Online will be in attendence and will also be showing off their artwork and talent! Don’t forget there will also be more opportunities for you to show off your own artistic flair at our Art corner too…and who knows, there might even be some fab prizes to be won. More on that later!

Do keep your eyes firmly fixed on the Summer of Sonic website, because believe me, you’re going to want to be there this year!

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

SEGA’s Sonic Birthday Sale

With Sonic’s 19th Birthday coming tomorrow (June 23rd) you must be wondering if SEGA have anything special planned? Well to mark the occasion SEGA of America have announced another of their Mega Sales but this time it’s Sonic themed with the odd few SEGA titles thrown in there too.

Here’s the full list of content, dates and prices –

PlayStation Network: Tuesday June 22nd to Tuesday July 6th
iTunes AppStore: Wed June 23rd to Wed June 30th
Xbox LIVE Marketplace: Thursday June 24th, one day only!

A ton of Sonic titles are going on sale, as well as some SEGA classics for the iPhone.

Check out the schedule for the sale below — these price drops are applicable in North America, Europe, and Japan!

Tuesday, June 22nd – PlayStation Network and PlayStation Portable over PSN

Its Sony Tuesday, with tons of Sonic and Sonic DLC available over PlayStation Network.

Sonic & SEGA All-Stars Racing: Metal Sonic Death Egg $7.99 $5.49
Sonic & SEGA All-Stars Racing: Ryo with Forklift Character $4.99 $3.49
Sonic Unleashed Apatos & Shamar Adventure Pack $2.99 $1.99
Sonic Unleashed Chun-nan Adventure Pack $2.99 $1.99
Sonic Unleashed Empire City & Adabat Adventure Pack $2.99 $1.99
Sonic Unleashed Holoska Adventure Pack $2.99 $1.99
Sonic Unleashed Mazuri Adventure Pack $2.99 $1.99
Sonic Unleashed Spagonia Adventure Pack $2.99 $1.99
Sonic the Hedgehog 2006: Very Hard Shadow Missions $2.49 $1.49
Sonic the Hedgehog 2006: Very Hard Silver Missions $2.49 $1.49
Sonic the Hedgehog 2006: Very Hard Sonic Missions $2.49 $1.49
Sonic Unleashed Add On Bundle $17.94 $8.99
Sonic Racing Add On Bundle $12.98 $6.49
Sonic Rivals 2 (PlayStation Portable over PSN) $19.99 $13.99
Sonic Rivals (PlayStation Portable over PSN) $15.99 $10.99
Sonic Rivals 1 & 2 Bundle (PlayStation Portable over PSN) $35.98 $17.99

Wednesday, June 23rd – iPhone
Celebrate Sonic’s birthday on the go with these iPhone games on sale this Wednesday:

Super Monkey Ball $4.99 $2.99
Sonic the Hedgehog $5.99 $3.99
Super Monkey Ball 2 $5.99 $3.99
Sonic the Hedgehog 2 $5.99 $3.99
Streets of Rage $2.99 $0.99
Golden Axe $2.99 $0.99
Super Monkey Ball 2: Sakura Ed. $7.99 $4.99

Thursday, June 24th – Xbox Live Arcade

And then on Thursday we have great Sonic titles going on sale, over Xbox Live Arcade — all featuring the Lock-On Technology of the Genesis originals!

Sonic the Hedgehog 2 $5.00 $3.00
Sonic the Hedgehog 3 $5.00 $3.00
Sonic the Hedgehog $5.00 $3.00
Sonic & Knuckles $5.00 $3.00

SEGA of America say this sale applies to Europe but prices have not been announced by SEGA Europe yet but as soon as they are announced we’ll update with the full list.

Thanks to Woun at the SSMB for the heads up!

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