[youtube]http://www.youtube.com/watch?v=PrkeyrU3wSw&feature=player_embedded[/youtube]
GamesRadar’s Justin Towell, who gave Sonic the Hedgehog 4: Episode 1 a 9/10 in his review has put out the world’s first speedrun of Splash Hill Zone Act 1 and it’s a very impressive run at 40.79 seconds. Towell currently holds the Guinness World Record for the Xbox Live Arcade version of Sonic the Hedgehog 2’s Emerald Hill Act 1.
Source: GamesRadar
UPDATE: The game is now available on the European PlayStation Store for £9.99/€12.99 and weighs in at 197MB. /UPDATE END
In other news, Sonic the Hedgehog 4: Episode 1 has just been released on the Xbox Live Arcade for 1200 Microsoft Points and weighs in at 191MB. If you want to give the game a try before you buy, a demo is available. The PS3 version will release in Europe on the PlayStation Store later today. We’ll update when that goes live.
Source: Xbox Live Marketplace
(The game is not immediately visible right now. You’ll need to look under the ‘Top Rated’ section to find it.)
Will you be buying the game today? Do you think you can beat Justin Towell’s time? Let us know in the comments.
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UPDATE: SEGA’s Alan Pritchard has confirmed to Joystiq that SEGA has two huge Sonic announcements coming early next year:
“The early part of next calendar year, we have two very exciting, huge announcements to make. I’d love to be able to tell you more about them now but I can’t. That’s further evidence of how we’re looking to improve and enhance our Sonic strategy.”
Thanks to Hero of Legend at the SSMB for the heads-up! /UPDATE END
SEGA Europe boss Jurgen Post has confirmed to MCV that SEGA is working on a new Sonic game they plan to release in 2011.
“We know we have Sonic and Football Manager this year, a new Total War next year, and a new Sonic and Virtua Tennis next year. These are the kind of titles that will allow us to focus on being healthy and profitable.”
No more information was given, so we’re left to speculate. Could this be Sonic the Hedgehog 4: Episode 2? The untitled Nintendo 3DS game revealed in press documents at E3? Maybe it’s the heavily rumoured Sonic Anniversary game? This is the first official word SEGA has shared in regards to new Sonic titles for release next year and with the last of the latest games being released next month, could SEGA be getting ready to talk about their 2011 plans soon? If a report from Platform Nation is to be believed, we could be hearing something October 22nd.
We’ll keep an eye open for any developments. For now, share your thoughts in the comments.
Source: MCV via ONM
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[youtube]http://www.youtube.com/watch?v=ihZY56kYIis&feature=player_embedded[/youtube]
UPDATE: The game is now available to download from the U.S. PlayStation Store. /UPDATE END
SEGA Japan has today released the above launch trailer for Sonic the Hedgehog 4: Episode 1, which showcases all of the game’s four zones in action, including some of the bosses. The PS3 version will be released on the U.S. PlayStation Store later today for $14.99, so fans looking for an HD experience will now have that option. Tomorrow sees the launch of the PS3 version in Europe and the Xbox 360 version worldwide, followed by the Wii version’s European release on Friday.
Will be you be buying the PS3 version today? Let us know in the comments.
Source: Official Sonic the Hedgehog 4 Japanese website
Thanks to Shaddix for the heads-up and Woun for the YouTube conversion.
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Sonic Paradise has reported that Sega of Spain has gone back on their comments on Sonic Anniversary and retracted their statements. Here is a loose translation.
On the last day of Gamefest 2010, some board members attended the event Sonic Reikai to realize that this time Sega’s booth was in charge of a woman, and that the statements to the press about the game had changed.
Also confirm that is indeed Urretabizkaia Izaskun female (probably a she), the official in charge of the said retracted earlier claims that “could not” say anything about the next Sonic Anniversary. What is striking however, was not even consulted directly by the specific title.
More details can be found here.
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Courtesy of Gamespot
Gamespot has an exclusive Sonic Colors trailer with that Sweet Mountain music (like grandma and grandpa used to play) and all new levels shown including Sonic… SWIMMING underwater?! (Well, spindashing around anyway.)
You can find it here.
[youtube]http://www.youtube.com/watch?v=0zzoA1pOLf4[/youtube]
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[youtube]http://www.youtube.com/watch?v=8Kg-JsR5LNA[/youtube]
Sonic the Hedgehog 4: Episode 1 is now available to Wii owners in the U.S. via the Wii Shop Channel for 1,500 Nintendo Points. This is the first of the console edition releases this week, with the PS3 version out on the PlayStation Network in the U.S. tomorrow and Europe on Wednesday. The Xbox 360 version will also release on Xbox Live in the U.S. and Europe on Wednesday and finally the Wii version will hit Europe on Friday. Courtesy of crinos43 at YouTube we have some gameplay footage of the Wii version of the game above.
Will you be downloading the Wii version? Let us know in the comments.
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[youtube]http://www.youtube.com/watch?v=xzxiOu1LJfA&feature=player_embedded[/youtube]
SEGAOnline.nl has posted up exclusive gameplay footage they’ve recorded from the final build of Sonic the Hedgehog 4: Episode 1‘s PS3 version. In the video we see footage of the console exclusive redesign of Casino Street Zone Act 2, which was shown recently on CNET’s preGame, but now we can see and hear it played directly and in high quality. Super Sonic is shown in full force throughout the stage and it sounds like the music for this Act, as well as Super Sonic’s theme music have been completely revamped.
Do you like the new Casino Street Zone Act 2 and the musical changes? Share your thoughts in the comments.
Source: SEGAOnline.nl
Thanks to Shaddix and Indigo Rush at the SSMB for the heads-up!
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UPDATE: TJ Selinka asked some SEGA reps at NYCC about the Sonic Anniversary game, but could only get a “no comment”. Seems SEGA’s being very tightlipped about this rumor. /UPDATE END
Hot off the heels of today’s earlier rumours of a new Sonic Anniversary game and a new Mario & Sonic collaboration title, we’ve now got word from Platform Nation’s Scott diMonda that an embargoed Sonic game was on show at SEGA’s recent New York press event. The game is apparently a “sequel” and improves upon its predecessor. diMonda claims that details about this game will be released on October 22nd together with screenshots.
Recently I had the opportunity to attend a Sega event held at the Shoreham Hotel in NYC and got a look at Sega’s upcoming lineup and yes there was plenty of Sonic to go around and there is one game I am particularly stoked for but due to an embargo I can’t talk about what I seen so I wont even tease you about the game as you will see my take on this sequel that is going to be well worth the wait and the improvements are noticeable right away, but that is for another day (October 22nd) and I promise to bring along some screen shots for your viewing pleasure.
Source: Plaform Nation
We’ve also heard from the guys at Sonic Reikai, who broke the initial rumours that the Sonic Anniversary game. The guys heard from SEGA of Spain reps that the game will play in 2D and 3D perspectives, just like in Sonic Unleashed and Sonic Colours.
The anniversary one is a remake in 2D and 3D (As Unleashed, he dropped that but he didn’t said that clearly). Well, when he said that it will going to be a remake of the best Sonic levels, I asked him: “In 2D and 3D?” and he said: “In 2D AND 3D” , then I asked him again anyway “But in 2D and 3D” (and I pointed out the Colours game) and he replayed pointing out the same game: “In 2D and 3D”
Source: SSMB
Take all of this with a grain of salt for now until we hear something solid or official. For now, discuss these latest developments in the comments.
Thanks to Blue Comeback at the SSMB for the heads-up!
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UPDATE: For the sake of being cautious, we’ve decided to change this from confirmed status to “rumor”, because there has been no confirmation from SEGA, or media released from either game. So take the below information however you choose.
All of this information comes to us via the Spanish website Sonic Paradise, thanks to a tip sent into us by SEGA Forumer Shadiwulf.
We’ve all known it was coming. Every 5 years, starting with Sonic Adventure 2, we’ve gotten an anniversary game. One is considered one of the best games in the series, the other one of the worst. SEGA has made it clear in the last year that they want to repair Sonic’s image, and bring back the elements that made his games fun. Whether they’ve succeeded or not is up for you to decide, but one things for sure, the nostalgia train isn’t ending with Sonic 4 and Sonic Colors. Enter: Sonic Anniversary.
Sonic Anniversary, which should be considered a tentative title for the time being, will be a compilation of Sonic’s best levels from across his career adapted to the current generation of consoles. These levels are said to be a mix of 3D and 2D, though Sonic Paradise was unable to confirm whether or not it would be done via interlevel switches ala Sonic Unleashed, or if the dimension would be relegated to whether the level was 2D or 3D originally. So it is unknown whether there will be any 3D areas in remade classic levels, or all new 2D areas in the remade 3D levels.
What Sonic Paradise could confirm, however, were the platforms: the game is currently slotted for Wii, DS, PS3,and even PSP this time around. The Xbox 360 version is “still under negotiations”, though considering that a next gen Sonic game hasn’t missed the Xbox platform yet, it’s probably a shoe in. This game is believed to be the “Sonic Anniversary” game originally revealed in the leaked Sony document over a year ago. It’s expected to come out at some point during 2011, in time for Sonic’s year long anniversary celebration.
A new Mario and Sonic game was also confirmed, though no additional details where given. Sonic Paradise speculates that Mario and Sonic will have something to do with the 2012 Olympics. Given the trend of the last two games in the series, this is very likely.
To read additional details on how the info was obtained, please visit Sonic Paradise.
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According to ThemeXbox.com, Sonic Free Riders for Xbox 360’s Kinect will support Avatar Awards. The Awards consist of four different shirts to dress your Avatar with, one Sonic themed, one Jet themed, one themed on the game and one E-10000G themed that confirms the character to be playable, if this information is true of course. We say “if this information is true”, because there are currently no pictures to back these details up right now, but the website has been correct many times before and often gets this information and pictures soon-after before anyone else.
Here’s the full list of Avatar Awards:
Sonic Shirt (Male) – Place 1st on every course with Sonic.
Sonic Shirt (Female) – Place 1st on every course with Sonic.
Jet Shirt (Male) – Place 1st on every course with Jet.
Jet Shirt (Female) – Place 1st on every course with Jet.
Sonic Free Riders Shirt (Male) – Watch the credits in their entirety.
Sonic Free Riders Shirt (Female) – Watch the credits in their entirety.
E-10000 G Shirt (Male) – Place 1st on every course with E-10000 G.
E-10000 G Shirt (Female) – Place 1st on every course with E-10000 G.
If pictures are made available, we’ll be sure to share them.
Source: ThemeXbox.com
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Our man from Emerald Coast Comics, TJ Selinka, also got us some sweet pics of Megaman concept art that Archie showed off. Unlike the concept art in the last post, this stuff was drawn by Spaz himself! It has also been confirmed that Spaz is drawing at least the first issue.
UPDATE: We’ve updated the gallery with a high res final cover from Comics Continuum.
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The video of today’s Archie panel is still incoming, but we’ve got some pics straight from the panel for you to take a look at. These are covers for what is believed to be an as of yet unknown future issue of Sonic (not #225), and Sonic Universe #25. UPDATED with covers for #225 and SU #24
We’ve also got issue #225’s cover incoming.
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We finally got some word on the encyclopedia at today’s Archie panel, thanks to a question asked by our own TJ Selinka: apparently the Sonic Who’s Who Encyclopedia has been put on hiatus. SEGA of Japan really liked what they saw, and have decided to get more involved. No word yet on what changes may come, but the Who’s Who has already been reported as being at least an inch and a half thick. We’ll be interviewing Sonic editor Paul Kaminski later in the day, who will hopefully enlighten us. According to Archie Editor in Chief Mike Pellerito, “SEGA loves the book, and they are trying to figure out what to do with it.”
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We don’t often report on non-Sonic news, but when it’s related in some cool way to the blue blur it’s always good to let you guys know! As we just reported in our NYCC Live Blog, Sonic scribe Ian Flynn will be working with Sonic cover artist Patrick Spaziente and short term Sabrina penciler Chad Thomas on an all new comic based around Capcom’s blue bomber, Megaman!
As of yet, not much else is known, aside from the fact that the comic is launching next year. We took a video of the entire panel, and we’ll be getting media and interviews from the Archie booth over the next few days, so stay tuned! Yes, we do intend to ask about the possibility of a crossover!’
Ian Flynn is also working on an Archie character called “Cosmo The Merry Martian”, a character that had a brief publication stint in the 1950s.
Update: Archie has released a press release, and Comics Alliance has gotten it’s hands on some concept art from Chad Thomas, posted above.
New York, NY (October 8, 2010): Archie Comics—home to Sonic the Hedgehog comics—is about to become the base of operations for a comic series featuring Capcom’s heroic video game legend, Mega Man!
The Mega Man® franchise is hotter than ever and in the spring of 2011, Archie Comics will take his heroic adventures to new heights with a brand new monthly comic!
With the aid of his mighty Mega Buster blaster arm and a killer creative team including renowned artist Patrick “Spaz” Spaziante and infamous Archie action/adventure writer Ian Flynn, Mega Man is equipped to blast his way back into the comic book world in his own monthly action. Arriving Spring 2011, the new Mega Man™ comic from Archie Comics promises to build a faithful legacy while exploring a vast universe of heroes, villains, and robots.
“Since 1987, the enormously successful Mega Man franchise has conquered media from video games to television to manga. Archie Comics is ready to carry on this tradition of success, holding true to the spirit of the old school with a fresh eye on Mega Man’s strong potential in the world of American comics,” promised Archie Comics editor of Sonic and now the Mega Man franchise, Paul Kaminski.
The Mega Man comic book series will follow the original Rock/Mega Man in his battles against the maniacal Dr. Wily. Mega Man’s jam-packed, fast-paced adventures are told from the perspective of Rock (a.k.a. Mega Man) the young boy with a peaceful heart now thrust into a life of conflict.
“Readers can expect non-stop action, as well as an exploration of the themes of family, choice and loyalty that make the Mega Man franchise a property that connects on a very personal level,” continued Kaminski. “From there, we hope to fully explore not only that classic world, but the other spin-offs including Mega Man X, Mega Man Zero, Mega Man Legends and more!”
“We’re thrilled to be creating a definitive version of Capcom’s Mega Man to American audiences,” remarked Archie Comics Co-CEO Jon Goldwater. “And to do it with our top-notch creative team who all love and understand the property inside and out is going to be spectacular!”
In honor of the announcement at NYCC, Archie Comics and Capcom® will each be hosting signings of an exclusive print with the Mega Man creative team Patrick “Spaz” Spaziante and Ian Flynn.
Stay tuned to ArchieComics.com for updates on the “Mega Man” comic series coming from Archie Comics in Spring 2011.
Capcom, and Mega Man are either registered trademarks or trademarks of Capcom Co., Ltd. All other marks are the property of their respective owners
Stay tuned for more concept art straight from the panel.
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According to a listing posted yesterday at VGMdb, upcoming Wii & DS game Sonic Colours will be getting an original soundtrack CD in Japan titled ‘Hybrid Colors’. The CD will be released December 22nd with a price tag of 4200 JPY and will be published by Wave Master, who has been publishing Sonic soundtrack CD’s for years now. No track listing is available at the moment, but it will no doubt contain the various music from the stages that we’ve heard so far, Cash Cash’s ‘Reach For The Stars’ track that was played in an earlier trailer and the ‘Speak With Your Heart’ track played at the Tokyo Game Show.
We’ll update you with the full track list when it’s made available.
Source: VGMdb
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[youtube]http://www.youtube.com/watch?v=Y8__PP88BCY&feature=channel[/youtube]
UPDATE: IGN has posted up their review of the Xbox 360 version, in written and video form (see above). They give the game an 8/10. /UPDATE END
The first batch of reviews are in for the iPhone and PS3 versions of Sonic the Hedgehog 4: Episode 1 and they’re all pretty positive. We’ll focus on two of the reviews here and provide links to others at the bottom of this article.
AppTilt’s Dan Lee gave the iPhone version a 9/10, claiming SEGA has done well in bringing Sonic back to his roots, while still keeping him fresh.
Every level is bright, colourful, detailed and screams ‘Sonic’ at the top of its lungs. SEGA has done a fantastic job of bringing Sonic back to his roots, but also making him feel fresh and modern.
Lee says the game meets the classic Sonic level design of multiple routes, which encourage the various play styles of those who like to speed through a zone and those who like to be more adventurous and explore.
The good news is that the level design is classic Sonic. Each act has multiple routes depending on your play style – so those who enjoy the speed can simply put the hammer down and blast through, whilst the more adventurous can slow things down and eek out every ring there is on offer; just be wary of the ten minute level time limit!
The only complaint Lee had was with the controls. Lee didn’t find the touch or tilt controls to be as accurate as buttons and an analogue stick.
So now for the bad news – the iPod controls aren’t as slick as they could be, and occasionally ruin parts of a level. There are two ways to play the game – ‘Touch controls’ or ‘Tilt controls’. Touch gives you a faux analogue stick in the left hand corner, which controls movement, whilst a circle in the right corner simulates a jump button. This button is far too small and in the full flow of a level it’s very easy to miss – which usually results in death. Both the move and the jump buttons sometimes fail to register as well, which is beyond frustrating.
Tilt controls enables you to move left and right by tilting the iPod in that direction. Jumping is taken care of my tapping any part of the screen. I quite enjoyed the Tilt control as it removed the small jump button – however it lacked the precision of the analogue stick. Neither of these controls schemes are awful; they could have just done with a bit more tweaking. In terms of longevity Sonic 4 is as deep as you want it to be.
Lee finished up by highly recommending the game:
So there we have it – overall Sonics return is a rousing success. The occasional unresponsive controls are not enough to put a dampener on some top notch level design and good old fashioned fun. Highly recommended.
Full review here
GamesRadar’s Justin Towell reviewed the PS3 version of the game and also gave it a 9/10, stating that like most fans, he noticed the physics differences in early footage and had doubts the game would live up to its name, but after playing the full game he says that it surprisingly does live up to the title Sonic 4.
The physics are different, the art design is different… perhaps it was just too different to be worthy of the name ‘Sonic 4’. How could anything possibly live up to that name? To my utmost surprise, it does.
Towell also wasn’t overly bothered by another factor often complained about in the game, the homing attack.
You get the lock-on attack from Sonic Adventure, which threatens to change the game too much, but is actually used sparingly and works well almost all of the time. There are a couple of occasions where you want to use the air dash to power over a spiked enemy’s head, but the game thinks you want to attack it, resulting in a cascade of lost rings.
Towell explains there are new speed tactics not found in the previous Mega Drive classics that he enjoyed playing with and improve Sonic’s speed without having to wait for the next steep hill to come along.
Going back to Sonic 1 after spending hours with its new sibling feels very strange. Sonic 4 handles very differently. It’s more… bold. Clinical, even. Every movement seems more deliberate, and while the finer nuances of low-speed control have arguably been lost, it’s at high speed that it reveals its true depths.
I mentioned that lock on attack can be used as a simple air boost. When running at speed, this has a noticeable acceleration effect, allowing you to reach speeds on open stretches that old Sonic simply wouldn’t be able to do without a hill to help him. Jumps on hills still react as you’d expect, and landing a jump on a decline results in a welcome burst of speed, just like those loop-jumps of Sonic 2.
Towell then goes into the games replayability through various modes like Time Attack and brings good news that Super Sonic’s times will be ranked separately to Sonic’s.
So how much game is there for Sonic experts? I was able to beat the entire game, collected all the emeralds and beat the secret zone in one evening. After that, there are separate score and time attack modes to try for every stage, complete with online leaderboards. These are split into all/friends categories, and scores attained with Super Sonic are categorised separately from regular Sonic.
Add in the countless hidden routes through levels and it’s clear there’s a truck-load of replayability. Finding the fastest routes and mastering them is going to take weeks, maybe months. Maybe years.
Towell finishes up the review with the following positive thoughts and verdict:
A friend on Facebook asked me to sum up the game in one word. It’s a tough thing to do. I wouldn’t say ‘magnificent’ – it’s still a little too unambitious for that. I certainly wouldn’t say ‘disappointing’, because Sonic Team and DIMPS have done the impossible and managed to make this most critical of Sonic fans love a new Sonic game.
So I’m going to plump for ‘deserving’. And I mean that in two ways. It’s deserving of your time and your money despite its length. But more importantly, it’s deserving of the name ‘Sonic The Hedgehog 4’. That was always going to be this game’s biggest challenge, but it’s succeeded with aplomb.
9/10
You’ll love
+ The purest Sonic game for ten years
+ Works on so many gameplay levels, like its predecessors
+ So much game to master, despite its diminutive size
+ You’ll hate
– Can be ‘completed’ in one evening
– Physics are different, not necessarily worse
– Visuals could have been even better
Full review here
GamesRadar also shared the completed map screen:
Other iPhone version reviews:
GameShard 9/10
AppAdvice 4/5
iLounge (B)
Pocket Gamer 7/10
TiPb 5/5
SEGABits (B)
AppSpy 4/5
What do you think of the game’s positive critical reception so far? Share your thoughts in the comments.
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SEGA’s Digital Brand Manager Ken Balough has just announced at the SEGA Forums that SEGA will be submitting a free update to Apple on October 15th for Sonic the Hedgehog 4: Episode 1 on iPhone, which will add Game Center support.
Hi Everyone,
Hopefully you guys had a terrific 1st day enjoying Sonic The Hedgehog 4 Episode I on the iPhone!
That said – I’d like to let everyone know that on October 15th, we are submitting to Apple a free update for Sonic 4 that would give it Game Center.
So stay tuned as we add this new feature.
Cheers,
Ken
No exact details were given as to which Game Center features will be supported, but we expect the game will gain the online leaderboard and achievement features that other versions of the game have. We’ll update you when more details are made available.
Source: SEGA Forums
For more information about Game Center, head over to Apple’s website.
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Who saw this one coming?
In an unprecedented move that will surely leave a few people scratching their heads, SEGA told MCV today that they will no longer be selling Sonic games that receive “poor or average” Metacritic scores at retail. So… basically… every game released in the last decade? *rimshot*
I wish that were me making a joke, but it legitimately looks like every Sonic game we’ve seen recently will be vanishing from store shelves. SEGA’s SVP of EMEA Jurgen Post said the following:
We have to do this and increase the value of the brand. This will be very important when more big Sonic releases arrive in the future.
We could make a lot of money on back-catalogue Sonic titles, but let’s keep the number of Sonic games available under control. Otherwise you can have cannibalisation. If there are ten Sonic games on the shelves, with people seeing Sonic Rush DS or Sonic Rush Adventure, this may not help our overall strategy.
Out of all the crap released in Sonic’s recent memory, the Rush games have been critical highlights and fan favorites. The Metacritic average for Sonic Rush is 82. Last time I checked, 82 is a damn fine score. Why single these two games out? There are way worse Sonic games to make examples of. If Sonic Rush is cited as “average,” it looks like everything will be disappearing.
With this news, what does that mean for recent critical bombs, like Sonic Adventure for XBLA and PSN? Will they be going away soon as well? We will keep tabs on this situation as it moves forward.
For now, SEGA’s plan is to appeal to the core fanbase from the 90s and the young crowd with their upcoming holiday release schedule while curtailing the sheer amount of Sonic games available.
“Colours will play well to our younger Sonic fanbase, but should also appeal to the older fans once they realise there are no unwanted surprises,” added brand director David Corless.
“It’s the first console title for a while that’s clearly influenced by Sonic’s platform past but also keeps the series moving forward with new ideas and innovations that complement that legacy. Sonic 4 on the other hand is old school and primarily for those core fans who remember the originals. But there are also a number of younger gamers who’ve recently discovered the classics on the iPhone or XBLA, PSN and WiiWare so it’ll appeal to them as well.”
So, they’re making games targeted at specific audiences that should appeal to both audiences. Yeah.
Original Story: MCV
EDIT: The guys at NeoGAF have made a list of the games that will remain on store shelves. Keep in mind that this is speculation at the moment:
OK, just looking through metacritic, these games are being pulled (current gen only):
Sonic the Hedgehog 2006
Sonic Unleashed
Sonic and the Black Knight
Sonic Classic Collection DS
Sonic Chronicles: The Dark Brotherhood
Mario & Sonic at the Olympic Winter Games
Sonic and the Secret Rings
Sonic Riders: Zero Gravity
Sonic Rivals
Sonic Rivals 2
and these are staying:
Sonic & Sega All-Stars Racing
Sonic Rush
Sonic Rush Adventure
Sonic’s Ultimate Genesis Collection
Thread here.
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Co-Optimus’ Tally “xelissa” Callahan has posted up details of Sonic Free Riders‘ various game modes she played at SEGA’s recent New York press event. The game will include 5 modes to play, including:
– World Grand Prix (single-player story mode)
– Time Attack (with online leaderboards)
– Free Race (competitive mode which contains Normal Race, Ring Collection, and Damage Survival sub-modes)
– Tag Race (a co-op specific mode)
Players start in splitscreen, but can join hands to fuse boards and power up which increases their speed. The challenge arises in learning how to turn and jump together. Sometimes you are necessarily required to fuse together, other times you must initialize it yourselves.
– Relay Race which can be played in 2-4 player co-op or 2 vs 2 competitive.
It’s a tag-team mechanic, so player 1 does one lap, then jumps out at the end and player 2 jumps in.
Callahan says co-op modes are all local play only and online multiplayer is limited to one player per console at a time.
Source: Co-Optimus
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
[youtube]http://www.youtube.com/watch?v=Nc_RYNGTbXc[/youtube]
After it’s earlier Australian and European release, Sonic the Hedgehog 4: Episode 1 is now available to iPod Touch, iPhone and iPad users in the U.S. for $9.99. If you’re on the fence on wether to buy it or not, two gameplay videos giving a glimpse of all 4 zones are now available for you to view, courtesy of GameTrail and IPGN.
[youtube]http://www.youtube.com/watch?v=ktvSMdkoffE[/youtube]
Thanks to Woun at the SSMB for the heads-up on the GameTrail video and to XD375 and Hazel at the SSMB for confirming the price.
U.S. iTunes link (Thanks Blayke LaRue)
Will you be purchasing the game? If so, let us and others know your thoughts about the game in the comments section.
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In an interview with Video Games Daily, Sonic Team’s Takashi Iizuka has confirmed rumours dating back to E3 in June, which claimed Knuckles the Echidna and Amy Rose will be appearing in the DS version of Sonic Colours. Iizuka reveals that both characters will feature in the game’s story mode, but like Tails, they will not be playable.
The DS version introduces the other characters like Knuckles and Amy as kind of the guest characters. They don’t have any direct influence on the gameplay but they act as the narrative to the background of the story, so if you play the DS version you get a better understanding of the story for Sonic Colours.
Iizuka also gives us some insight into how Sonic Team implements fan feedback from previous Sonic games into upcoming titles:
The team always looks at feedback immediately after we release a game and they are always looking to the pros and cons of the feedback and try to address those through the next game developed. They don’t really take it fully because they have their own thoughts but they do look at feedback and try to input as much as possible.
That feedback is actually the story of how Sonic Colours came to be. The players had always wanted a pure Sonic action game. They always wanted to play as Sonic and they always wanted the high-speed action stages. That is how we started the project for Sonic Colours — that was the most important feedback to look into. With Sonic Colours we wanted the stage to start with high-speed Sonic action and end with high-speed Sonic action. We didn’t want to break it up by introducing other characters or other kinds of action so the feedback has really influenced this game.
For the full interview, head over to Video Games Daily
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The wait is officially over. Sonic the Hedgehog 4: Episode 1 is now available on the iTunes App Store for iPhone, iPod Touch and iPad users at the price of £5.99 in the UK, €7,99 in Europe and $13.99 in Australia and weighs in at 88.7MB. Sonic’s return to classic Sonic gameplay is now here and you can take the experience with you wherever you go. Four stages are available for you to speed through, with 3 Act’s each, of which 2 are exclusive to this version of the game. 7 Special Stages are also included, in which you can collect the 7 Chaos Emeralds and unlock the cliffhanger ending for Episode 2.
Official details and screenshots are below:
The sequel fans have waited 16 years for is finally here – Sonic The Hedgehog™ 4 Episode I!
Featuring enhanced gameplay elements, including the classic Sonic Spin Dash, and the versatile Homing Attack, Sonic 4 picks up right where Sonic and Knuckles™ left off.
_________________________________________
2 EXCLUSIVE LEVELS!!!
Two exclusive levels build specifically for the iPhone & iPod touch using the accelerometer.
NEW MOVES
All of Sonic’s classic moves are available, including the newer Homing Attack which will add a new level of control and excitement.
CLASSIC SONIC STAGES
Race through 4 unique zones containing 4 acts each as well as 7 special stages.
SPECIAL STAGES RETURN
A staple of the Genesis-era games, the special stages return allowing fans to collect the 7 Chaos Emeralds and unlock Super Sonic.
REVAMPED CLASSIC BOSS BATTLES
Dr. Eggman returns with new and improved mechas and will go berserk when he accumulates damage.
¬¬
GamePro – “…this looks and feels like a genuine Sonic game, deserving of the “4” attached to its title.”
IGN – “After an afternoon in its presence it’s become seared in our conscience just like the classic levels of the early Sonics – and surely that’s reason enough to have faith in Sonic the Hedgehog 4.”
UK iTunes link
Will you be buying the game today? If so, share your experience with the game so far in the comments.
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On the Sega.com boards, Sonic 4 community manager Aaron Webber (AKA Rubyeclipse) has mentioned that there will be special shoutouts and nods to multiple purchasers of Sonic 4 for different consoles.
* Anyone who picks up two or more versions of the game will be included in a special sticky thread to be posted here on the SEGA and Sonic 4 Forums. This will be a sort of MVP list that will document all of the fans out there who went above and beyond to help support the game. This list will also be posted on the SEGA Blogs and featured on the Sonic 4 website via the blogs feed.
* Those fans who have both the consoles and the determination to grab three versions of the game will receive placement on the forum list, a digital bucket of cute fluffy kittens*, a special call-out on the SEGA Blogs and the Sonic 4 website’s news feed, and special placement in one very cool spot, to be revealed! (As soon as we finish unloading the kittens.)
* Finally, any die-hard collectors or supporters who have already decided that they plan to grab a copy of every version of the game will be featured in all of the above, and will also receive a special thank you shout-out, on video, from both Ken Balough and myself, which will be featured on the SEGA Youtube page and posted all across SEGA’s realms here on the internets. (Rumor has it that interested parties may also request that Ken present his thank you in Spanish, and he will actually do so. Es loco!)
As someone who will be buying multiple versions for “a-hem!” professional reasons. I.E. to make a multi-console comparison article, this makes for a nice show of support.
Source.
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SEGA’s new Brand Director for the Sonic the Hedgehog franchise David Corless has spoken out to MCV about his visions for the franchise, current marketing strategies and pleasing Sonic fans, new and old. With the 3 titles on the way in the next couple of months, Sonic the Hedgehog 4: Episode 1, Sonic Free Riders and Sonic Colours, Corless feels that Sonic Team has performed well.
“Sonic Team has done an amazing job,” says Sonic’s new brand director David Corless, who took the role this summer. “They have gone back to the original games for inspiration and come back with three games that, so far, we’ve only had positive feedback on.”
Corless goes on to speak about SEGA’s strategy of appealing to the core Sonic fans, while also trying to attract the mainstream audience, something we’ve heard Sonic Team’s Takashi Iizuka speak about many times before. Corless feels that pleasing the core Sonic fans isn’t too hard, but pleasing both those fans and new ones is a tough job.
“I don’t think Sonic fans are hard to please. There is just a lot of them and they are all hugely passionate and have their own ideas on what the ideal Sonic game should be,” continues Corless.
“The core fans are very vocal and get a lot of attention but we also have a huge, younger fanbase that we need to consider too. So it presents a challenge. It’s hard to please everyone.
Corless wants to assure fans that he and SEGA respect Sonic’s heritage and want to create games that live up to that heritage, while also taking the series forward.
“We want to create games that respect the heritage of the brand whilst also moving it forward.”
Where does our new Brand Director see Sonic in the future?
“Daft Punk put it well – better, faster, stronger,” concludes Corless.
For the full article, head over to MCV.
What do you think of David Corless’s statements? Let us know in the comments.
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SEGA’s Aaron Webber aka RubyEclipse appeared in CNET’s latest episode of preGame yesterday, where he talks about Sonic the Hedgehog 4: Episode 1, as well as giving a demonstration of Casino Street Zone and Mad Gear Zone. Webber confirms what we all assumed, that the new playing card features in Casino Street Zone are from a refurbished Act 2 and that it will be an exclusive stage to the console versions. We can only guess that the iPhone/iPod Touch/iPad version will still contain the pinball score attack stage seen in the leaked version of the game. Both zones look to incorporate plenty of careful platforming and not just speed, which should make a lot of fans happy. The recently seen map screen is shown again here, but this time it has a warp-hole above the island, which we assume is the E.G.G. Station Zone, in which the final battle with Dr.Eggman takes place.
To view the video, head over to CNET.
Thanks to Woun at the SSMB for the heads-up!
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Kotaku’s own Stephen Totilo got his hands on the multiplayer part of Sonic Colors recently. While he seemed to really enjoy his time with the game, he also revealed some very interesting new information.
— There are 21 Sonic Simulator levels total.
— Due to the simple backgrounds, they can run at 60 fps.
— The speeds of these levels can be adjusted. However, it is not clear if that is the speed of your time limit or the speed of the Sonic bots.
— This was the final build of the game.
The entire article can be found on Kotaku here.
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Nintendo specialist website NintendoLife has posted up an interview they held with SEGA’s Digital Brand Manager Ken Balough to chat about Sonic the Hedgehog 4: Episode 1. Not much is revealed that we don’t already know, but there are plenty of teases made about Episode 2.
Balough reaffirms that the story for the whole series is already written and says we can probably expect details about Episode 2 in 2011:
I can tell you we’ve written the story for the whole saga, but we have not announced the amount of episodes yet. That said, you can probably expect to hear more about Episode II in 2011. (He smiles)
Those who would like to see the episodes lock-on in a similar fashion to Sonic the Hedgehog 3 and Sonic & Knuckles, may be in luck with Balough’s next vague teaser, but he can’t reveal what may be carried over right now:
The Episodes will definitely make up a larger game. After completing them all, you’ll have experienced a larger overall story arc that lives up to the epic nature of earlier Sonics. As for what carries over – you’ll have to wait and see!
Fans purchasing the game for Wii need not worry about the game being less of an experience due to the WiiWare file size limit. Balough explains that the game is near-enough the same:
It was definitely a challenge because there was less room to work with, but the team was super committed to bringing their full vision to the Wii.
Ultimately the content is identical. The Team was really committed to making sure everyone got a great Sonic 4 experience, so the graphics and the motion controls on the Special Stages are the only real differences on the Wii version.
When asked if there is anything he would like to say to gamers who have been waiting for Sonic’s return to classic 2D, Balough expresses the teams passion for this new entry to the series:
I’ll like to let everyone know that we at SEGA definitely understand the desire Sonic fans have had for return of a 2D game. The entire team are Genesis Sonic fans and we’re all proud to be bringing back Sonic with Sonic the Hedgehog 4. This is the game we’ve all wanted to play since we were kids, and we really hope everyone out there shares our passion and enjoys playing this game as much as we did making it!
Check out the full interview at NintendoLife.
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
[youtube]http://www.youtube.com/watch?v=hjogzh9NsMs[/youtube]
SEGA has released a trailer for the iPhone/iPod Touch version of Sonic the Hedgehog 4: Episode 1. The trailer has been posted exclusively at Yahoo Games’ Appolicious website and shows gameplay footage from Splash Hill Zone, Casino Street Zone and Mad Gear Zone. We get to officially hear music from Casino Street Zone and Mad Gear Zone for the first time in this trailer, too. Appolicious confirms that this version of the game will include online leaderboards, just like the console versions. Still no price confirmd for the U.S. and Europe, unfortunately. We’ll let you know when SEGA reveals details.
Source: Appolicious.
Thanks to Woun at the SSMB for the YouTube conversion.
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TSS forum member speedfreak has found a new video of Sonic 4 Splash Hill with the latest build on it. In it, we can briefly see the world map Aaron Webber has been eluding to. We also get a clear video of the latest build which is played with no homing attack made. (Not sure if it was intentional or the guy just really stunk at playing.)
[youtube]http://www.youtube.com/watch?v=f9QGKwJSk6k[/youtube]
Here is a snapshot of the world map. Just what is that shaded area to the right? The possible start of Episode 2? If so, then that could mean the episodes can be locked on to one game. That’s just speculation of course.
Thanks to speedfreak for the youtube link and Core for the image.
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Series 2 of the First 4 Figures made Classic Sonic mini figures is now available to purchase in the UK. The figures include Super Sonic, Metal Sonic and Amy Rose and are available individually for £3.99 in-store at Gamestation or bundled with Series 1 figures Sonic, Tails and Knuckles at Play.com for £17.99. U.S. fans can buy the bundle of six online at First 4 Figures website for $29.99, though we’ve heard that people who already ordered from there haven’t had their orders sent out yet.
SSMB member Gnasher has made an unboxing video of the figures, which you can view below:
[youtube]http://www.youtube.com/watch?v=3Oc9OTjBWSQ&feature=player_embedded[/youtube]
Thanks to Gnasher for the heads-up!
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
[youtube]http://www.youtube.com/watch?v=6ndzzIryqNo[/youtube]
Just minutes ago, SEGA released a new trailer for Sonic the Hedgehog 4: Episode 1‘s Mad Gear Zone, exclusively at GameSpot. As the zone’s name indicates, it is full of gears that Sonic can will need to run and ride on to get to new areas or to open doors with. The stage is very reminiscent of classic Sonic stages like Scrap Brain Zone and Metropolis Zone, full of elements that raised the difficulty for in those stages and look to do the same here too. The Shellcracker badniks also make a return. The trailer finishes with the U.S. release dates for all platforms, which match up with the ones IGN revealed the other day.
To view the original high quality trailer, head over to GameSpot now and let us know what you think of it in the comments below.
Thanks to Mykonos at the SSMB for the YouTube conversion.
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Things have been good for SEGA’s profits this last year. First, SEGA reported a profit on it’s third quarter statement back in February. Then, in August, SEGA reported 7 billion yen in profit for it’s first quarter of it’s 2010-2011 fiscal year. All of this great news has resulted in SEGA’s stock price hitting it’s highest price since 2007, where it’s stayed close to ever since.
The good times keep on coming. While video game giants like Nintendo continue to lower their own fiscal year forecast, SEGA has now raised it’s overall sales forecast for its entire fiscal year, ending March 31st 2011, from $400 billion yen ($4.7 billion) to $410 billion yen ($4.9 billion). This has mostly been brought on by increased revenue from SEGA’s amusement division, particularly it’s Pachinko/Pachislot machine sales.
It’s consumer sales, however, have continued to be weak. According to SEGA, “While the consumer business saw mainly sales of new titles in overseas markets hover at weak volumes, the amusement machine sales business and amusement center operations business are expected to maintain robust operating results.”
For further details on this forecast, checkout SEGAbits.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.