[youtube]http://www.youtube.com/watch?v=NVT93XgmRME[/youtube]
An E3 2014 demo and interview with Big Red Button’s Mark Vernon has revealed some new details on Sonic Boom: Rise of Lyric for Wii U. The previously seen crystals are called ‘Chaos Crystals’ and there are nine of them to collect through the game’s story. Vernon also goes into more detail about the game’s time travel element and reveals that players will go to the past and the future, seeing areas in both times.
The name of the underwater base level played is ‘Ancient Template’ and in this demonstration we get to see some of the hidden areas of the level. Vernon gives us a look at the collectibles menu and a ‘Freeze Rod’ weapon that, as you guessed, freezes enemies in ice. It’s clarified that while these weapons are obtained from enemies, the enemies can’t actually use them and they are one-time limited use only. You can’t store them.
Vernon also explains that collectibles will earn you upgrades, which aren’t just for making your characters stronger, but also unlock new abilities. When asked about a release date, Vernon says he can’t remember the exact date, but it’ll probably be the first half of November. Finally, merchandise fans will want to stick around until the end to have a close look at some of the upcoming Sonic Boom action figures.
Source: The Family Gaming Team
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The water’s getting deep in this month’s issue of Sonic!
Uproxx has an exclusive preview of Sonic the Hedgehog #262, and the pressure’s mounting on our heroes! Sonic and his friends are facing a huge problem in Meropis; the mystic forcefield has lowered, so Dark Gaia Monsters are teeming into the city and terrorising the populace! It’s a double effort as the group needs to drive out the monsters and raise the protection, but it’s bound to be fraught with perils in “Waves of Change”: part 3. Meanwhile, Tails and his troupe have found the Chaos Emerald they were after, but the path back out isn’t all that easy as Eggman’s forces close in on them. Read the conclusion to this back-up story in “Light in the Dark”: part 3.
(W) Ian Flynn, Aleah Baker (A) Evan Stanley & Various (CA) Ben Bates
Catch some sun and ride the wave as the aquatic adventure continues in ‘Waves of Change,’ Part 3! Sonic faces a city invasion by the ominous Dark Gaia Monsters! To make it even worse, the invasion is underwater – and Sonic can’t swim! As the struggle turns desperate, will it be Amy’s mission to find the key to saving them all, or will Sonic be left to drown? Then, in ‘The Light in the Dark,’ Part 2, the Freedom Fighters find what they’re looking for – but will their own divisions bring them down? Featuring new cover art from Ben Bates and an extra-special ‘monster movie’ variant from artist T.REX!
Sonic the Hedgehog #262 will be out in comic stores and through digital formats on Wednesday 16th. Pick it up to continue the watery tale!
Source: Uproxx
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
It seems everybody missed one hell of a leak!
One of the people behind Sonic Boom’s TV adaptation has posted a number of storyboards from the upcoming show on his website. Only the crazy thing… they’ve been on his website for over a year!
That’s right, for over a year several storyboards for Sonic Boom have been fully available to view. And what do they show? Not very much, don’t get excited, they don’t detail any huge spoilers, most of the sequences are from already released material.
The storyboard depicts a sequence between Sonic and Tails discovering Sticks’ house following a hoverboard race. Interestingly, the file name on the original website hints that this is from the 11th episode of the show, if this is indeed how Sticks is introduced, for the first 11 episodes she’ll likely be absent.
Thanks to Indigo Rush for the tip.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Now this is an interesting bit of unknown history. According to Al Nilsen, who at the time was the Director of Marketing for Sega of America back in the 90’s has revealed an unknown tid bit regarding Sonic 2’s release. That being, the cartridges were to be a little different to the usual cartridges which were out on the market. Sega had planned to make Sonic 2’s cartridge stand out from the crowd.
Sonic 2 had a rather large marketing campaign behind it known as Sonic 2’s day and a scrapped plan was for the initial release of games to have holographic cartridge labels. Mr Nilsen recently showed off the labels via twitter and said that the reason they didn’t go ahead is that it was too costly.
Source: Al Nilsen’s Twitter
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
From Friday December 5th until Monday 20th April, the National Museum of Scotland will be the host of the Game Masters video game exhibition. This is an exhibition which will…
Feature over 100 playable games covering a period which has seen video games evolve from a niche interest to a massively popular leisure activity, international cultural art form and a global commercial entertainment industry.
And as well as playing the games, visitors will discover more about game design and development through rare original game artwork, 2D objects and interviews with game designers.
So why am I telling you about this? Well, Sonic is going to be there in some form.
According to the museum, part of the exhibition will look at the console revolution and will feature the work of key designers including Yuji Naka and the team behind Sonic the Hedgehog.
According to the press release, this will be the only European venue for this event, so if you want to see it, better head up to Scotland come December. Or if you can’t make it, be sure to check out our report on it when December rolls around, yup, we’ll be heading up to this one.
Source: National Museum of Scotland
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The hunt is on for a certain individual that was unleashed during the crisis!
Comicosity has a preview of Sonic Universe 65! In this issue, Knuckles and the Chaotix have stumbled across Light Gaia, and both parties have their own reason to want to get hold of the little furball. But they’re not the only ones after him, as the Hooligans are still in there and hunting down the Chaos Emerald he has. On top of all this, the Aquatic Mines are a perilous place, even more so when you add in a few Dark Gaia Minions to the already busy fray! The story continues in “The Great Chaos Caper”: part 3.
Sonic Universe #65
Bust out your detective hats and hop on the case in “The Great Chaos Caper” Part Three: Knuckles and the Chaotix are in the heart of the Aquatic Mines—a dangerous coal pit shrouded in darkness and water. How on earth (and below earth!) can they make it out alive?! And once they do, they’ve got to chase down the unlikely Chaos Emerald thief before Nack’s team of Hooligans beat them to it! Add in ravenous Dark Gaia Monsters, and there may be too much for our heroes to handle! Featuring new cover art from Sonic comic guru Tracy Yardley and an awesome SEGA game art variant cover starring the Chaotix!
Script: Ian Flynn
Art: Tracy Yardley, Jim Amash, Jack Morelli and Matt Herms
Cover: Tracy Yardley, Jim Amash, Jack Morelli and Matt Herms
Game Art Variant Cover Art provided by SEGA
On Sale: 7/2
32-page, full color comic
$2.99 U.S.
The issue should be out in comic stores and digitally today, so make a note to trek down to your nearest provider if you want to see the action for yourself!
Source: Comicosity
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Following the Vegas Licensing Expo, Sega have held an interview with License! Global magazine in which they go into detail about Sonic Boom including a few new details regarding their plans with the Boom franchise. From what was said, it sounds like the plans for Boom run much deeper than the initially announced game, toyline and tv-show adaptation.
According to the interview Sega intends to license out boom along the following categories.
- Toys & Games.
- Clothing.
- Publishing.
- Accessories.
- Food and Drink.
- Temporary tattoos.
- Sticker collections.
- Party goods.
- Cakes.
- Boutiques within stores.
- Trading cards.
In addition to this, Sega are also looking to work with Archie Comics to ‘explore publishing’ which would suggest a comic book adaptation.
Other details from the interview were suggestions that Knuckles is now comic relief, that Sonic has been split into a two tier franchise, with Boom being aimed at younger audiences, but a retro/classic look and style for older fans.
It sounds a lot like Sega really are putting everything into Boom, what do you think, excited for the plans or think it’s a bad idea? That’s why we have the comments.
Source: License! Global June issue.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Paladone has recently released the two items I was the most excited for when they announced their range of Sonic the Hedgehog goodies: The Sonic and Tails Pixel Bricks sets! So no sooner than they were released we got our hands on them.
The premise is simple: Get bricks: Make Sonic and Tails! Due to the natural blocky-ness behind this kind of toy, it almost seemed a natural idea to make something pixellated out of them! And that’s what Paladone did. Two small figures built out of lego-styled bricks.
The boxes were a LOT smaller than I was expecting for the pair of these. These tiny boxes contain an instruction sheet and a lot of sonic-y coloured building bricks.
The bricks used in this set are of the ‘Nanoblock’ flavour, and are about a quarter of the size of the typical Lego brick. This means that even though each of these models are made up of nearly 400 pieces between them, the finished models stand not much higher than 4 inches tall.
I’ll admit this right away. I was more of a K’nex child when I was growing up, so to me, this build went on a little… longer than I was anticipating.
Just how long you ask..? Well, just check out this little video I created below.
httpv://www.youtube.com/watch?v=jM2-WjAlTl8
Yep. That’s nearly an hour and 20 minutes to finish just ONE of these little suckers. Granted my time was likely impeded with me building over the top of my camera, but yeah: If you’re not adept at building Lego style constructions, I just pray that you’re patient enough to see the construction of one of these through from start to finish.
With small models of this complexity, a set of good and comprehensive instructions are essential, and I’m sad to say that this long build time wasn’t helped by the instructions. I found following them very confusing at times. The instructions follow the typical Lego formula of building one part shown from an isometric view, then adding further pieces on to it as you progress further through the build. The isometric views given were good, but unlike normal Lego instructions, each step greys out the pieces built in the previous step. Some people may go ‘so what?’ but it get’s very difficult to position certain pieces accurately when you only have the shape of what was built in the last step as a guide. Simply colouring in the diagram would have made this build a LOT easier, and would have taken out a bunch of the guesswork. I appreciate that the construction of these things are probably meant to be savored, but I feel that building one of these should be a fun activity, and not a test of patience and skill.
But yet, after all that though, the finished results I think are lovely little things. They’re awkwardly cute in a way, and pack in a curious amount of detail for something made up of nothing but bricks. Of the pair, I’d say that Sonic is the more impressive of the two, especially when you look at him from behind and take in the shape of his spines. It all looks grand!
Display wise, these make for great little conversation starters, and are certainly something more ‘out there’ than your typical Sonic action figure. One important word though… these are very much display pieces, so don’t move them around too much. Some of the parts (namely the arms) are held together with nothing more than a single stud, and handling them too much will ultimately end in disintegration. I can probably count at least 3 times when I’ve held Sonic wrong, and he literally came apart in my hands, meaning lots of rebuilds. If you don’t glue them together (which I honestly considered doing at times), just hope they don’t take a shelf dive. You’ll be searching for the pieces for weeks.
Thankfully, these models do come with a few spare pieces, so don’t despair too much if you find yourself losing one of the two (yes… that’s seriously how many there are in the finished model) minuscule yellow bricks that make the buckles on each of Sonic’s shoes.
Overall, I do love these little things. They really are quite unlike anything else, and possibly one of the most unique Sonic collectibles to come along in a while. But… I have to say that the experience building them was a lot more trying than I was expecting it to be. If you’re amazing with Lego, then I think you’ll have a blast putting these together. For the rest of us though… The challenging build and the constant falling apart may get on your nerves.
=========
Second Opinion by TSS Staffer Hogfather
I’ll get the bad points out of the way first.
1: The instructions for both Sonic & Tails can get very confusing, angles on where the pieces should connect are not user friendly and in some cases your eyeline is draw to begin construction on an area which will be impossible to connect since it requires another part to be constructed.
2: The photos provided for the finished model on Tails are not what the instructions state, on more than one occasion the instructions clearly differ in design to the photographic reference model, this makes one particular tricky section harder to complete than it should.
3: The pieces do not connect very well along the Z axis, unlike lego, when connected the pieces are free to move along their Z axis, this means sometimes parts of the model would move out of place and for pieces which are connected by a single point, they WILL fall off on the slightest touch, huge problems are found with Sonic’s arms and Tails’ whiskers.
4: The models ‘cheat’ with perspective, parts of it are not a fully solid object, you’ll be convinced that some additional pieces should go in certain places, but nope, it’s their way to save construction costs since you won’t see them, even though they would aid to stability.
5: Parts of the model are VERY fragile when finished.
Now for the good points.
It takes somewhere in the region of 1:30 – 2:00 to create just one of these figures, so if you were afraid that these would be simple things aimed at kids, think again, it takes time to construct these.
However, when you get started and you see the models take shape, there is a strong sense of enjoyment as you see these things come to life. Suddenly it goes from “Why does this body look like a blue sheep” to “Hey it’s Sonic!”
There is something very unique and charming about both the idea and the execution of the product, it really does look like a pixelated representation of Sonic & Tails. There really is nothing official which looks or behaves like these products do. Very unique and a very welcome addition to all the recent Sonic products of late.
Packaging is also very attractive and very well designed, small and portable, yet quite nice to look at despite the use of stock art, even if it is odd how the Tails box has Sonic stock art all over it.
Another huge bonus is that several of the pieces include additional parts, so if you lose one during construction, odds are there’s a spare.
Overall, this is a really well made unique piece of merch, certainly recommend it, however I would advise kids to get a parent to help build since it can become tricky at times to complete certain segments, step 1 on Tails for instance will get you very confused since part of it isn’t possible to attach until the end of step 2.
=========
You’ll Love:
- Totally unique and quite unlike anything in your collection
- Very well detailed given the nature of the set
- Attractive price
- Nicely presented
You’ll Hate:
- The confusing instructions
- Instructions sometimes differ to the reference photographs
- The long build time if you’re not a Lego expert
- VERY fragile when finished
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
First 4 Figures sure love their teasers!
Dr. Eggman is evidently getting closer to release, as First 4 Figures today teased a new photograph of currently-in-development classic Dr. Robotnik statue on Facebook. The last time we saw him, he didn’t look to be much more than a computer generated render, but now…
Yep, he exists all right!
There’s still no word yet as to cost, size or even when First 4 Figures will open up the gates to pre-orders… But on evidence of the photograph above, he can’t be overly far away!
Once we know more about when Robotnik goes live, we’ll be sure to cover it!
Source
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
SEGA Japan has announced that they will be demoing some of their upcoming games via a livestream event over at NicoVideo Monday June 30th at 9pm JST (1pm BST). Among the games present will be Sonic Boom: Rise of Lyric for Wii U for its first public demonstration in Japan. Sonic Team’s Takashi Iizuka will also be on hand for a Q&A with viewers, so we may see some new details come to light. We’ll pass along any new media and information that comes out of the presentation.
Source: NicoVideo
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Quick update: The Summer Games Done Quick speedrunning marathon is running right now to raise moneys for Doctors Without Borders (the American branch of Medecins Sans Frontieres).
Their Sonic the Hedgehog segment is due to start at around 8:30pm UK time tonight, featuring Sonic 2, Sonic Advance 2, Sonic Unleashed, and the finest Sonic game in history… Tails Adventure.
Donating during this segment will enter you in a raffle for a prize of a Sega Genesis with a load of Sonic games included. The whole event is well worth a watch, though.
Summer Games Done Quick
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
So the writer of the new Sonic movie Mr Van Robichaux recently registered on The Sonic Stadium’s own forums and made a few comments regarding the Sonic movie being made by Sony pictures. Whilst he can’t go into specifics or details due to NDA’s, he did offer a few clues as to the direction it will be heading in.
I can’t get into any specifics about the story of the film, but I can say that Boom is a completely separate project.
As well as this small clue that the movie will not be based on the Sonic Boom continuity. There was also this comment regarding his selection for position as writer.
One of the main reasons I was hired for the project was because they wanted someone young, who is a true fan of the character and games. If that doesn’t speak to their intentions, I don’t know what does.
We’ll keep you updated with more news as we get it.
Source: Sonic Stadium Forums.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Update: Even more concept art found.
First up is Rotor, not much to say about this one, other than he looks slightly more cartoonish.
Secondly, we have another Bunnie concept art, she looks a lot more like a robot in this one.
Actually, scratch that, she looks less like a robot/cyborg and more like she’s wearing power armour.
And finally… we have this… Cyborg Robotnik, with electric pony tail.
That is awesome!
Original Story: It’s not unusual to go onto ebay and find animation cels from episodes of The Adventures of Sonic the Hedgehog or any other Sonic cartoon… However, what is odd are finds listed here. A seller who has listed and who has a history of listing official annimation cells from AOSTH and SatAM has listed a bunch of concept art from the show which shows radically different designs for some of the main characters which have never been seen before.
First up is Princess Sally… who is now a human!
Is it just my imagination, or does she look a lot like the Princess from Dragons Lair?
Here is another early concept of Princess Sally who looks more like her final animal form.
There’s something about her which looks Middle Eastern, almost like Princess Jasmine from Aladdin?
Up next is Bugs Bunny’s after an operation… Sorry I mean Bunnie…
Now… this is where things get… stranger…. Behold… Dr Robotnik!
He has devil horns green skin! How is this possible? Do I need to comment further on this? The design looks a lot like a villain from other cartoon shows at the time, but it looks absolutely nothing like Robotnik.
So this next one is a strange one. Mainly because I don’t remember it from any episode, but a golden glow Sonic was also added, however the date would put this very close if not prior to Sonic 2.
And finally we have… the thing which made me roar with laughter when I saw it… Robotnic’s Chicken!
Please… Sega… make this a playable character in Sonic Boom. He can wander around the levels pecking up rings and randomly screaming at enemies. Also here’s a challenge, mod generations so we play as Robotnic’s Chicken, bonus points for custom animations and clucking noises. I also want fanart and comics too!
Thanks to iDEATH & Indigo Rush for the finds.
Full sized and additional images can be found in the gallery.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Well… umm… this is weird.
In a new update that absolutely nobody could see coming, the Android version of mobile endless runner Sonic Dash now features two additional characters – the Android robot and (yes, you’re really hearing this right) Andronic the Droid Hog.
The Android robot comes free as part of the new update, but if you play as him 50 times, you’ll unlock the Sonic themed reskin that will undoubtedly become the subject of many future fan-fictions, as with the Tails Doll and the Sonic Omochao before him. I can’t decide whether it’s meant to be adorably stupid or utterly terrifying.
Understandably, this is exclusive to Google Play, with no equivalent iOS update detailed at the present time. Perhaps this is a strange way of paying back all the Android customers who were left anxiously waiting for Sonic Dash to hit their mobile device of choice while Apple users were speeding away months in advance.
Here’s a video of Andronic in action (no sound though, unfortunately). Marvel at how silly he looks, flailing his arms around like a madman!
[youtube]https://www.youtube.com/watch?v=4sqJYsyL7nA[/youtube]
What do you make of this new Sonic Dash update? Will you play as Andronic the Droid Hog?
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Darkness falls over the comics (literally), and one must wonder how eclipses affect lycanthropes.
Midtown Comics has a bunch of new details about the September/October issues coming up, and the themes are quite apt leading up to Halloween in a few months. In Sonic the Hedgehog #265, Sonic has been pushed across his brink and has gone full Werehog on the gang, and he isn’t a fluffy puppy! As the flames are up in the surrounding jungle, it’s up to Mighty to try and bring him to sense in “Control”: part 2. Meanwhile, Rotor’s keen to show off what the Sky Patrol can do, but runs into bother thanks to a Badnik Horde in “The Grand Tour”.
(W) Ian Flynn, Joey Esposito (A) Terry Austin & Various (CA) Tracy Yardley & Various
‘Control,’ Part 2. The Werehog is unleashed! As the jungle collapses in flames, it’s up to Mighty to bring his feral friend to heel! But can Sonic even tell ally apart from enemy anymore? Then in ‘The Grand Tour,’ Rotor shows off all of the Sky Patrol’s abilities; unfortunately, it’s right as a Badnik Horde attacks! Don’t miss a moment of the action, with cover art from the titanic team of Yardley, Austin and Stanley – plus an epic Sonic Adventure variant by the newest Sonic superstar Rafa Knight!
Sonic Universe #68 turns tact with Knuckles searching for the Dark Arms in the mountains with Rouge and E-123 Omega in tow. Shadow’s solitude does not go unnoticed, and ‘little brother’ Eclipse goes on the attack against his kin! Shadow starts facing off against this monster relative in “Total Eclipse”: part 2
(W) Ian Flynn (A) Jim Amash & Various (CA) Tracy Yardley, Ben Hunzeker
The first-ever Sonic Universe trilogy continues here in ‘Total Eclipse,’ Part 2! Knuckles leads Team Dark’s Rouge and Omega into the wilds of the Red Mountains, searching for the mysterious Dark Arms. But while the echidna’s away, the darklings will play – but darklings don’t play for fun-they play to kill! With Knuckles’ back turned, the evil Eclipse attacks Shadow the Hedgehog! Can even the ultimate life-form withstand Eclipse’s terrifying Monster Form? Don’t miss the new cover art from Tracy Yardley and returning Sonic painter Ben Hunzeker-plus an all-new ‘Tabloid’ variant cover by Jonathan H. Gray, Jim Amash and Matt Herms!
We will have more on both of these issues closer to the release date.
Source: Midtown Comics
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
For a second opinion, please head over to SEGAbits to check out Shigs’s thoughts.
It’s felt like years since I’ve played a new handheld Sonic title that I’ve really enjoyed. Sonic Colors, Generations and Lost World have all had stages I’ve liked, but as a complete package none of them seem to be able to reach the level of the Sonic Rush titles. Unfortunately, I’m not sure if Sonic Boom: Shattered Crystal is going to change that trend, if my time with the E3 demo is any indication.
Shattered Crystal brings some really interesting ideas to the table. Instead of focusing on the typical multilayered super-fast platforming Sonic is known for, Shattered Crystal’s primary focus is exploration, with some brief speed areas in between large, expansive, almost labyrinthine areas. These stages are huge. As I was playing I constantly tried to go off the beaten path to find every nook and cranny, which often resulted in me uncovering small hidden areas. Sometimes however, I found myself on a completely new path that took me further into the game. The exploration is facilitated by the diverse cast of Sonic characters at your disposal in the game.
At the start of the game you will only have access to Sonic, with Knuckles, Tails and Sticks being made available later on. Each of these characters have their own moves that allow them to access specific parts of a given stage: Sonic can blast through these large blue blocks that block certain areas, Tails can glide on air currents that allow him to access high places and get over gaps, Knuckles can dig through specially marked areas to get around walls and access hidden areas, and Sticks can hit faraway switches with her boomerang. Between these different abilities you can solve a variety of simple environmental puzzles and explore an expansive level design that is the very antithesis of “hold right to win”. Doing that here will rarely get you anywhere, except maybe dead.
Compared to The Rise of Lyric, Shattered Crystal is much closer to a typical Sonic experience. All of the characters have a homing attack, are able to boost anywhere in the game, there are loop-de-loops, booster pads and checkpoint posts, and the overall game just feels a lot more familiar. That isn’t to say there aren’t some serious differences though. Much like the Wii U game, lives have been removed and rings now act as a life bar. It’s now possible to switch between characters on the fly, allowing you to easily choose the right character to bypass certain obstacles. Though this game feels more familiar, it is still quite distinctive in its own right.
Really, for all intents and purposes, this should be an amazing Sonic game, because it tries to correct so many complaints people have with Sonic’s side scrolling handheld affairs. In addition to being extremely non-linear, pitfalls are easy to spot in the opening stage and the game rarely moves with any serious speed. Even with the boost button the game never approaches the speed of the Rush games, which could often move too fast. So what’s my problem with this game?Unfortunately, it’s the level design and the interface.
Both the level map and character selection share the touchscreen, and players have to switch between them in order to access the different functions. In the demo, which starts with all the characters unlocked, this was a problem. In order to move smoothly through a level you need constant access to all four characters so you can quickly switch to them on the fly, but in order to make your way around the complex level design without getting lost you need access to the map screen. This game isn’t slow and methodical like other Metroidvania type games: there is constant movement and action here, and this game is at its best when you’re able to move through stages seamlessly. This interface results in awkward pacing and frustrating stop and go gameplay.
When I first played the demo I preferred to keep the lower screen on the character selection screen, but I quickly found myself becoming lost and going in circles to the point where I was growing increasingly frustrated. So I switched to the map screen and thought my problems were solved….until I began to run into a constant flow of obstacles that required different characters, a few of which I didn’t realize were there until it was too late, causing me to fall to a lower area and forcing me to make my way back up. So I found myself constant having to switch between screens twice with many of the obstacles I encountered in order to ensure I always had access to the map screen and didn’t become lost again.
As an experiment, on the final day of E3 I attempted to run through the demo with just Sonic as my character. Since Sonic is the only character available at the start of the game, I thought that perhaps I might be able to blast through the whole demo as Sonic and enjoy a more seemless experience. Unfortunately, I couldn’t find a Sonic only path, so it seems that all of the characters will be needed to traverse through at least some stages in the game.
As a huge fan of Metroid, I would love to see a Sonic game like this actually work. The most painful part about this is that I feel it almost does. I feel like there is a great game here, hidden behind a frustrating interface that makes exploration and puzzle solving more of a chore then it should be. Interface aside, there are so many parts of this game that work! The level design feels like it could yield endless possibilities and I found myself constantly torn between which way I should go since I wanted to see as much as I could in the small amount of time I would have with it. I love that feeling, and the great thing is that after three playthroughs I know I haven’t seen everything in that one single stage.
The rivals race with Sticks is also a lot of fun. It’s probably the closest this game comes go traditional Sonic, with loads of ramps, loops, Mobius strips and straight-aways. You can go nuts with the boost button here, and let me tell you that in terms of physics this is probably the best handheld Sonic has felt in a long time. The characters feel like they have weight again, rather than hollow plastic action figures come to life. It feels like momentum kind of means something here, too. Finally, there’s also a 3D tube level, which adds a nice bit of behind the back 3d excitement to the proceedings. It’s nothing spectacular, but it was fun.
After five years worth of E3s, there are three things that can usually be fixed between the demo and the final product: interface, controls, and minor graphical issues like frame rate and texture pop-in. These demos are always examples and works in progress, and I’ve seen these issues be fixed before. This game’s two major problems are its interface and framerate (which fell well below 30 frames for a sizeable portion of the demo), so this game could certainly still be a lot of fun. Personally, I’d like to see the character screen either integrated with the map screen, or mapped to the d-pad like it is on the Wii U version. I found myself preferring to control the game with the analog stick, since the game feels like it was made to work well with analog control. Alternatively, character selection icons could be relegated to one side of the map screen, so they can be accessed quickly there.
Provided Sanzaru finds a solution to this issue, this could be one of the best side scrolling Sonic games in years. If they don’t, this may unfortunately continue the string of mediocre handheld titles that the Sonic series has been left with since they were tied into the console releases. Either way, we’ll find out when the game is released in November.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
[youtube]https://www.youtube.com/watch?v=1Sp4HdRE3q4[/youtube]
As E3 continues through the week, more and more gameplay is coming forward from our two upcoming Sonic titles this year. Most notably, Gamespot decided to showcase Rise of Lyric (Wii U) in their livestream for an extended period and now are uploading the footage to their YouTube in HD glory with full audio. How nice of them! A total of three videos have been released so far for your viewing pleasure.
[youtube]https://www.youtube.com/watch?v=9LFjDlhTNGY[/youtube]
Most of these videos contains areas we’ve seen the team explore previously – however what we do get to see (and hear) in these videos are two of the cutscenes. It gives us a nice look at how the dynamic of the team is, and how they’re being characterised. There aren’t that many story hints but it’s always nice to see Sonic and Knuckles have their little banter. Amy Rose has gone through one of the biggest transformations in terms of character, having a confident approach to situations and is seemingly no longer fawning for Sonic’s love and attention. You go girl!
[youtube]https://www.youtube.com/watch?v=BoQtr7QFIy0[/youtube]
You can also sample some of the voice acting in the game. The whole cast is sounding a little better to me with seemingly better direction for all four voice actors. This goes especially for Amy who has dropped the infamous “Minnie Mouse” tone we heard in Sonic Lost World. That’s enough of what I think though – how about you? Let us know in the comments. Stay with TSS for the remainder of E3 so you don’t miss any news regarding our spiky blue hero. Also – did you see the new TV trailer yet? Because that’s looking pretty fantastic too amid all this gaming news.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
So yesterday, Sega released trailers for both the 3DS & Wii U versions of Sonic Boom. However hidden away in one of the trailers is a character yet to be confirmed, and it’s Metal Sonic.
httpv://www.youtube.com/watch?v=SHK0h__6qZ8
At around 0:34 seconds, Sonic blasts through a wall and theres a transition to another part of the gameplay. At this moment, for a split second you can clearly see Metal Sonic jumping on a spring pad as Sonic blasts through another wall.
See these screens for the exact moment.
So, random cameo? Or is Metal Sonic going to play a major part in Sonic Boom? No official word yet from Sega, but take a look in the trailer and you can clearly see he’s right there.
Thanks to TSS commentator Neo Metal Sonic (how appropriate is that username?) for bringing this to my attention.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
It’s happening! Sony Pictures have signed on to create a Sonic the Hedgehog movie. Written by Evan Susser, Van Robichaux, produced by Neal Moritz (21 Jump Street, Jack the Giant Slayer and much more) and animated by Marza Animation Planet (a division of SEGA Sammy), the Sonic feature is confirmed to be a CG/live action hybrid much like Sony’s “The Smurfs” franchise, and will star not just Sonic but other members of the the cast such as our very own Dr. Eggman. Apparently, this initial movie will be the first of a franchise of films which will release yearly. That’s right – a Sonic film every year.
No word yet on a release date, but executive producer and Marza CEO Masanao Maeda says the movie “…will bring a fresh take to Sonic, while still capturing everything that the fans love about him”. Check out the original article below:
Sony and producer Neal Moritz are bringing the best-selling Sega video game Sonic the Hedgehog to the big screen.
The studio is teaming with Marza Animation Planet, a CG animation film-production company based in Japan and a division of the Sega Sammy Group, to make a hybrid CG-animated/live-action feature.
Upright Citizens Brigade alums Evan Susser and Van Robichaux are writing the screenplay, which will follow the antics of Sonic, the world’s fastest hedgehog. The film will also feature some of the franchise’s favorite characters including the evil Dr. Eggman.
Sony-based Moritz (22 Jump Street) is producing through his Original Film banner alongside Marza’s Takeshi Ito and Mie Onishi. Toby Ascher is executive producing.
For more than two decades, the billion-dollar Sonic franchise has been one of the world’s biggest gaming phenomena, with more than 140 million games sold.
“There are limitless stories to tell with a character like Sonic the Hedgehog and a built-in international fan base,” Columbia Pictures president of production Hannah Minghella said. “Along with our wonderful creative partners at Marza, we’re looking to capture everything that generations of fans know and love about Sonic while also growing his audience wider than ever before.”
Added Marza CEO Masanao Maeda: “Sonic has had dozens of adventures on the console and the small screen, and we’re thrilled that he’s now coming to the big screen. Sony Pictures has had great success with hybrid animated and live-action features, and we’re confident that this collaboration will bring a fresh take to Sonic, while still capturing everything that the fans love about him.”
Sony’s hybrid animated/live-action Smurfs has spawned two films to date.
Moritz is the producer behind the Fast & Furious franchise. He has a Goosebumps adaptation coming up for Sony on Aug. 7, 2015, starring Jack Black.
Minghella and Andrea Giannetti will oversee the Sonic project for the studio.
Are you looking forward to the Sonic the Hedgehog movie franchise? Tell us your thoughts in the comments below. We at TSS will keep you updated on any new developments, as always!
Sources: The Hollywood Reporter, Deadline
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
SEGA have revealed brand new (and some downright beautiful looking) concept art from both the Wii U and 3DS versions of Sonic Boom. You can see not only some interesting environmental concepts like a sprawling large forest and giant cliffs, but also a couple of enemy designs which you’ll see in the games. These are all available in our gallery below, so be sure to check it out and let us know what you think.
In case you missed it somehow, there’s been a plethora of new content revealed this E3 for all three versions of Sonic Boom. Check out the trailers for Rise of Lyric (Wii U), Shattered Crystal (3DS) and the TV Show.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
UPDATE: Confirmed! Sonic movie is happening!
So the official website for Sonic the Hedgehog recently updated (most likely to fall in line with the new E3 Sonic Boom news). However, eagled eyed SSMB member Blue Blood spotted a rather curious addition to it.
In the top tabs, you can clearly see a tab for TV & ‘Movies.’ And yes this is still live at the time of posting, though the page itself is not
Now this could just be a play on words, or it might even be a few episodes of Boom spliced together to make a larger story. Though when it follows several big hints that a movie is in the works, this is likely to only add fuel to that.
Comments again you my friends.
Thanks to Blue Blood for the tip.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
httpv://www.youtube.com/watch?v=vosaZoAeY84
So we had the games.. but something was missing… ah here we go! Sega have decided to make public a TV Trailer for Sonic Boom the TV show. And it’s incredible. The trailer shows a number of episodes and some rather comical lines of dialogue, animation looks really high quality and episode variety seems varied.
In addition to this, an image appeared on Sega’s Facebook page which also seems to show a clip from the show including what looks like a new character.
What do you think? Let us know in the comments.
Source: Sega’s YouTube & Facebook
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
[youtube]https://www.youtube.com/watch?v=WNgS8yeDQzc[/youtube]
It’s E3, and you know what that means – games, games and more games! Best of all, we get brand new footage of existing titles and that extends to our very own blue blur. And as such, SEGA have released a brand new trailer for Sonic Boom: Rise of Lyric especially for E3. See your first hint at the story of Rise of Lyric and quite a bit of new footage of gameplay and cutscenes with some pretty comedic narration (poor Dr. Eggman!), including your first look at the villain himself – Lyric.
Check it out above and let us know what you think in the comments. We have two of our TSS staff at E3 as we speak, so we’ll be coming at you soon with some original content regarding Boom. Stay tuned!
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
[youtube]https://www.youtube.com/watch?v=SHK0h__6qZ8[/youtube]
Incoming E3 content! Nintendo have just released a trailer for Sonic Boom: Shattered Crystal for Nintendo 3DS. Showing off a plethora of gameplay from our heroes traversing the environments with their unique abilities, you can certainly see the classic 2D Sonic game influence injected into the game with speedy sections and corkscrews abound. Check it out above and leave a comment below letting us know what you think. Will you be buying Sonic Boom: Shattered Crystal?
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The waters begin to boil over in this month’s issue!
Tensions are rising in Meropis, and Uproxx has an exclusive preview of the next part of the undersea adventure. Coral has been approached by the royal guard for her failure to reincarnate the ancient chao, so Sonic and Amy go with her and Razor to confront the rulers of the underwater city. But can they win over the government when friction is at an all time high? And what of the Dark Gaia Monsters lurking outside? Find out in “Waves of Change”: part 2. Meanwhile, Sally, Antoine and Tails continue their mission for a Chaos Emerald within Eggman’s base in “Light in the Dark”: part 2.
(W) Ian Flynn, Aleah Baker (A) Evan Stanley & Various (CA) Matt Herms, Tracy Yardley
Dive into the action in ‘Waves of Change’ Part Two! Sonic, Amy, and Rotor-in the deep sea and in deeper trouble! When their new friend Coral has run afoul of her government, will Sonic and the Freedom Fighters stand by her side? Or will they risk becoming fugitives? Then, in ‘The Light in the Dark,’ Sally’s simple raiding plans take a turn for the worse! Featuring new cover art from Sonic superstar Ben Bates and a hilarious new ‘Is it Summer Yet??’ Variant cover by Tracy Yardley! and Matt Herms!
Sonic the Hedgehog #261 is out digitally and in stores this Wednesday. Drown yourself in the experience by picking it up!
Source: Uproxx
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
[youtube]https://www.youtube.com/watch?v=xOTIJMs_5hQ[/youtube]
Looks like Sonic Boom won’t be the only game starring everyone’s favourite blue blur at E3 this year! Just revealed via an announcement trailer on SEGA Europe’s YouTube channel, Sonic Jump Fever – a sequel to the original Sonic Jump mobile game – will be bouncing its way onto iOS and Android devices at some point in the near future.
Originally released in Canada earlier this year, the core gameplay in Sonic Jump Fever will be very similar to its predecessor, only this time with more dynamic action, more combos… and of course, more fever! The question is though – will it be a real leap forward? (sorry, I’ll get my coat…)
Little else is known about the game’s release outside Canada beyond that shown off in the trailer, but be sure to stay tuned to TSS for any further updates on the game – and in the meantime, let us know your thoughts on this announcement in the comments!
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Every year SEGA usually has some Sonic promotional material inside the E3 building. Usually it’s in the form of large decals along the escalators, but this year it’s something different. Sonic Boom’s got a banner at the LA Convention Center entrance. Take a look!
Though we’re at the show, we haven’t gotten our own photos of the banner yet. We’ll be sure to bring you some of our own photos of Sonic stuff at E3 over the coming days! This photo was posted on Twitter by NintenDaan!
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
[youtube]https://www.youtube.com/watch?v=WdaGYQIh0DE[/youtube]
That glorious sound! The gameplay footage recently released by SEGA of Sonic Boom for E3 has finally been released in its full glory. No voice overs or previews, just clean cut in-game audio in high definition. You can hear a little of the music available, and more importantly some of the quirky comments exchanged between our heroes whilst adventuring, some which genuinely gave me a little giggle. These also help to point out points of interest in the adventure field or how to progress. It’s a pretty effective (and entertaining) alternative to helping the player.
Be sure to check it out above and leave a comment below telling us what you think, and keep your eyes glued to TSS during E3 where we’ll have our own impressions to share with you regarding Sonic Boom, and who knows what else.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Hot off the new gameplay footage, written previews and the E3 Press Release, SEGA have unveiled a plentiful of new screenshots from both Sonic Boom: Rise of Lyric and Sonic Boom: Shattered Crystal for Wii U and 3DS. The screenshots show our main cast doing an assortment of actions in their game worlds, from boomerangs to Enerbeams. You can check all these screenshots out in our gallery below. Be sure to let us know what you’re most excited for in Sonic Boom in the comments below – they’ll be plenty more where this came from for sure when E3 rolls around next week.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Away from the zoo lane, we have a scuffle between the detectives and the thieves.
To start June off on the comic front, Multiversity Comics have a preview of Sonic Universe #64. Knuckles and the Chaotix find themselves getting into fisticuffs with the Hooligans. While the scuffle for the Chaos Emerald is going on between the teams on opposite sides of the law, tensions are raised for both sides on all fronts. Meanwhile, Knuckles has his own mission to take care of, and he (with the trio) eventually finds something he didn’t expect. What is this light amongst the darkness? Find out in “The Great Chaos Caper”: part 2.
SONIC UNIVERSE #64
Knuckles and the Chaotix are back in action! “The Great Chaos Caper” Part Two: It’s hijinks and high explosives galore with Knuckles caught in the middle of all the action! The Chaotix and the Hooligans are falling all over each other to get to a Chaos Emerald – the key to saving (or dooming) the world! It’s up to Knuckles to power through the madness and complete his own mission and, in his travels, you’ll never believe who he finds! Featuring new cover art from Tracy Yardley and a rad red SEGA Variant cover!
Script: Ian Flynn
Art: Tracy Yardley, Jim Amash, Jack Morelli and Matt Herms
Cover: Tracy Yardley
Game Art Variant Cover Art provided by SEGA
On Sale: 6/4
32-page, full color comic
$2.99 US.
Sonic Universe #64 will be available to purchase in comic stores and on digital formats this Wednesday. Get your copy and follow along with the intrigue!
Source: Multiversity Comics.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
[youtube]https://www.youtube.com/watch?v=zaY7XPc0VQA[/youtube]
UPDATE 2: Thanks to Jayko Reynolds on YouTube, we now have a montage of all existing gameplay footage released so far for both Rise of Lyric and Shattered Crystal. I’ve added them to the article below, thanks to Sonicrush1991 in the comments for the heads up!
UPDATE: Looks like the original Gamexplain previews have sadly gone private. Instead, I’ve replaced the above video with an interview with Stephen Frost which also contains gameplay footage.
Original article detailing the Gamexplain preview is as follows.
And then suddenly, out of nowhere! The first footage for both Sonic Boom: Rise of Lyric (Wii U) has just appeared under an exclusive first preview from Gamexplain, showing off direct gameplay and commentary preview which you can see above, and footage of Sonic Boom: Shattered Crystal (3DS) you can see below. Needless to say, this is pretty exciting – yet all the more surprising, considering the fact E3 is just a week away now and gameplay footage is showing up early. Gamexplain go into detail about what levels were available and there experiences, but what’s most important to us all is that gameplay.
[youtube]https://www.youtube.com/watch?v=PhDkFMtj0aQ[/youtube]
Combat is certainly a focus of the games as you can tell, with Sonic shooting off multiple hits and racking up a combo meter. The bulk of the game expected to carry out here. Punches, kicks and spin bounce attacks are seen as Sonic surprisingly more slowly moves around the field. Gamexplain details a scanning device on the gamepad to look around the environment and scan for points of interest. Rings also work differently in Boom, more akin to Unleashed where you only lose a partial amount of rings per hit. Certain characters also have unique abilities than allow them to traverse unique areas like Sonic’s spindash and Amy’s hammer acrobatics, and these characters will range from being just a duo to having all four on screen depending on the area you’re exploring. There’s a lot to take in which the preview goes into great detail in, so make sure you check it out. Also, check out those models! They look much better than their initial debut a few months back. Lovely.
[youtube]https://www.youtube.com/watch?v=–0dLu-dRWk[/youtube]
The 3DS plays a little differently however. Instead of 3D environments which debuted with Lost World 3DS, everything is back to 2D for Sonic Boom and takes advantage of a world map over a hub world for progression. It’s apparently far more similar to classic Sonic games with springs, platforming and jumping on your foes. These stages are non-linear however – you explore the areas freely and find your own way. The word “adventure” is stressed a lot, and there’s a “Metroid style map” you can bring up to see the areas you’ve explored. There’s also rival races and speedy levels available on the handheld version. Curiously, Amy is not a playable character here, the game instead opting for newcomer Sticks, using her boomerang to help solve puzzles in the game world.
Check out some other previews from gaming outlets here:
- How Do The Two New Sonic Booms Compare? – Gamespot
- The Different Faces Of Sonic Boom – Game Informer
- Don’t call it a reboot: Sonic Boom is just a ‘different branch’ of the Sonic universe – VentureBeat
- Sonic Boom Hands-On: Eggman Defeated By Sonic’s Electric Lasso – Siliconera
- Sonic Boom: Shattered Crystal on 3DS is a throwback to classic 2D Sonic – Gamesradar
Needless to say, Boom is definitely a new direction for our speedy blue hero. But it’s looking pretty good so far. Be sure to check out both videos and let us know just how hyped you are in the comments!
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
SEGA has just confirmed what we were all expecting: Sonic Boom is coming to E3. With this news comes the confirmation that the upcoming games will be two standalone adventures. The Wii U version will be subtitled Rise of Lyric, while the 3DS version will be called Shattered Crystal. Both games will be focusing on a new villain, Lyric, pictured below.
Lyric is a member of an ancient, snake-like race with an eye for worldwide destruction. According the the press release, he is “an extremely tech-savvy mastermind who uses a sophisticated robotic body of armor to carry out his own nefarious deeds, he is a formidable enemy and a force to be reckoned with.” In Rise of Lyric, Sonic and his friends are tasked with stopping Lyric from awakening his robotic army and destroying the world. Shattered Crystal’s scope will be a little smaller, as Sonic and Sticks work together to rescue Amy Rose from Lyric’s clutches. The 3DS version has been confirmed to be a side scrolling adventure, which will focus on platforming and puzzle solving. Two screenshots are enclosed below:
Meanwhile, it’s been confirmed that the Wii U version will feature a new move called the enerbeam, an energy charged cord some may remember from the Sonic Boom teaser a few months back. This new ability will assist in navigating around levels and battling enemies, allowing players to zip-line, pull objects, throw enemies and disarm them of shields.
Finally, it’s been confirmed that the Wii U and 3DS games will be connected. By utilizing Wi-Fi connectivity, collectibles found in the Shattered Crystal can be used to unlock special content in Rise of Lyric. Sonic Stadium will be previewing providing coverage and hands-on previews of both of these games at E3 next week, so be sure to join us! I’ve included the full press release below:
We’re excited to unleash an all-new Sonic the Hedgehog at this year’s Electronic Entertainment Expo (E3) in Los Angeles with the debut of playable versions of new titles exclusively for Wii U and Nintendo 3DS. The new games Sonic Boom: Rise of Lyric for the Wii U system, developed by Los Angeles-based Big Red Button, and Sonic Boom: Shattered Crystal for the Nintendo 3DS hand-held system, from San Francisco-based Sanzaru Games, will introduce new gameplay and the most vile and formidable villain in Sonic history — Lyric.
In both games, Sonic and friends – Tails, Knuckles, Amy, and the newest member of the team, Sticks, will work together as they face their most powerful enemy yet. Lyric is a giant and monstrous snake-like creature from an ancient race. An extremely tech-savvy mastermind who uses a sophisticated robotic body of armor to carry out his own nefarious deeds, he is a formidable enemy and a force to be reckoned with. With a strong emphasis on collaboration, the roles of Tails, Knuckles, Amy, and Sticks, will be elevated in gameplay that capitalizes on each character’s unique talents and abilities. The goal is to prevent Lyric from powering his army of robots and carrying out his plan to destroy the world. The stakes have never been higher, and the only chance to overcome Lyric is to band together and work as a team.
“This is a new Sonic, with gameplay built on action-adventure and collaborative play. They are unlike any previous games featuring the iconic blue blur,” said Hiroyuki Miyazaki, Chief Content Officer for the Sonic Bran, SEGA of America. “We are looking forward to our first hands-on showcase at E3 for fans old and new alike to experience the exploration, combat and new moves for the entire team.”
Both Sonic Boom: Rise of Lyric and Sonic Boom: Shattered Crystal are crafted to take full advantage of the unique gameplay mechanics of their respective consoles. Each version is a new chapter in the Sonic Boom universe and will each have their own unique immersive storylines. Sonic Boom: Rise of Lyric will also feature CRYENGINE(r), the cutting-edge 3D game technology from Crytek, one of the leading innovators in the industry. As the very first Wii U game to incorporate this technology, the lush environments and landscapes within the game will be visually enhanced like never before.
Sonic Boom: Rise of Lyric
Sonic Boom: Rise of Lyric will deliver a different experience than past titles. The detailed levels and emphasis on each character’s unique abilities will showcase the distinctive feel of an action- adventure game, giving players more choice in exploration as they work as a team to stop the deadly snake-like ancient villain, Lyric, before he can power up his army. The gameplay will challenge players with over-the-top speed runs, but the heart of the game will focus on intense combat and brand-new abilities including the Enerbeam. This new feature in the game gives players an energy-charged cord that can be used by characters to navigate the world like never before. Players will be able to swing or zip-line across gaps, explore alternate paths, grab and throw enemies and take away their shields in combat.
Sonic Boom: Shattered Crystal
Sonic Boom: Shattered Crystal is a standalone adventure that shares key characters, events and lore of the Sonic Boom universe with exclusive environments and characters. For the first time ever, gamers will be able to take on the role of Sticks, the newest member of the team who will play an integral role in the story after her best friend Amy gets kidnapped by the ancient villain Lyric. While the Wii U version is focused on action-adventure and exploration, Sonic Boom: Shattered Crystal will place a bigger emphasis on platforming and puzzles. Additionally, unique collectibles featured in the Nintendo 3DS version will unlock special content on Wii U via Wi-Fi connectivity.
About Sonic Boom
Announced earlier this year, Sonic Boom is a new branch of the Sonic Universe that, in addition to gaming, will include a first-ever CG-animated TV series on Cartoon Network in the U.S. and Canal J and Gulli in France as well as a robust merchandising program anchored by master toy partner TOMY. Unlike previous Sonic adventures, the Sonic Boom video games will operate in harmony with the TV series, with many feature storylines and characters appearing in both formats.
Sonic the Hedgehog first appeared as a videogame character in June 1991 and instantly became an icon for a generation of gamers. Defined by his super-fast speed and cool attitude, in the years since he first raced on to videogame consoles Sonic has become a true global phenomenon with over 140 million videogames sold or downloaded worldwide across consoles, PC’s, mobile phones and tablets. SEGA’s iconic blue blur has also gone on to enjoy incredible success in many licensed areas, such as toys, apparel, comics and animation.
The Sonic Boom TV series is a co-production between SEGA of America, Inc. and OuiDO! Productions. Executive producers on the Sonic Boom TV series are Evan Baily, Donna Friedman Meir and Jane McGregor on behalf of SEGA, and Sandrine Nguyen and Boris Hertzog from OuiDO!. Bill Freiberger is Co-Executive Producer. Other partners involved in the TV series include Lagardère Entertainment Rights for distribution and Lagardère Active TV Licensing & New Business for licensing and merchandise in France.
Sonic Boom: Rise of Lyric for Wii U and Sonic Boom: Shattered Crystal for Nintendo 3DS will release in November 2014 for North America.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
I know what this fanbase needs! More crazy!
httpv://www.youtube.com/watch?v=EsIvZ0lcYDM
Following on from the character leak a few weeks ago, Sticks the Badger (Jungle Badger) has finally been officially confirmed. Yup that’s right people, it’s not Marine, though it didn’t look anything like her to begin with.
Sticks is described as having lived most of her life alone in the wilderness, and unlike Knuckles who found solace in his years guarding the master emerald, Sticks has gone barking mad.
“You can doubt me, but I’ll protect you anyway! Because I’m a good friend! And because it distracts me from the Government agents who are replacing my plants with violins!”
She is voiced by Nikka Futterman, and Sticks is apparently finds a best friend with Amy, she’s also described as being fiercely loyal and will do anything to protect them. Sticks is also described by sega as being a predominant character across both all aspects of the Sonic Boom franchise.
Source: Sega
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
It’s no secret that many people have been anticipating news of the next Summer of Sonic event. Well, a short while ago, The Summer of Sonic Organisers/Team have issued a statement regarding this years event.
Their statement is as follows.
Every year, The Summer of Sonic team dreams of new ways to excite and inspire like-minded Sonic the Hedgehog fans, with large-scale conventions that aim to bring people together under a common theme.
Due to the nature of how the annual event is organised, each Summer of Sonic event hinges on the availability of key team players, as they help build the show in their spare time – alongside SEGA personnel who also must work around their daily duties.
With this in mind, it is after a lot of consideration that we have decided to put Summer of Sonic on hiatus for 2014. During this hiatus, we will take stock of the things we have accomplished with SEGA and then decide when we will be able to return for another round of Sonic excitement.
The team would like to express our sincere thanks for the continued support of our fellow Sonic fans, as well as our apologies for any disappointment this news may cause.
Since its début in 2008, the Summer of Sonic has been a truly pioneering event, entertaining thousands of fellow Sonic the Hedgehog fans from all corners of the world with the mantra of providing a convention by the fans, for the fans.
Its creation also marks a significant milestone in the video games industry – these past six years this small team of adoring fans have enjoyed an extremely close working partnership with the company responsible for the products and characters they grew up with and love. This close interaction between brand and community is unprecedented to this day, and shows SEGA as a company ahead of the curve when it comes to fan engagement.
As such, the team would like to thank SEGA and the Sonic Team for its support for the convention – both past, present and future.
Source: Summer of Sonic Website.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
SEGA of America has today announced Sonic Boom (the event, not the show and game with the blue armed hedgehog and buff echidna) will return this year. This time round the event is headed to New York City and more precisely the Great Ballroom at the Manhattan Centre. SEGA has set a date of Saturday, October 4th, 2014, and while there’s no solid time slot yet, the event will be held during the evening as usual.
Full details are below:
Sonic Boom 2014
Saturday, October 4th, 2014 (evening)
Grand Ballroom at the Manhattan Center
311 W. 34th Street (next to Penn Station)
New York City, NY
SEGA promises information about tickets, talent and more will be revealed in the coming months and we’ll relay the details here for you as they’re released.
Source: SEGA
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Sonic Super Special Magazine #12 has a booming update, as well.
Comic Vine has a bunch of new covers and solicitations for viewing pleasure, and all of them kick off a new chapter in the comic series! In Sonic the Hedgehog #264, Amy and Sally explore the rainforest for a Chaos Emerald that’s been detected. What they didn’t count on was finding Mighty and Ray during all the mess! Sonic is also fighting new Egg Boss Thunderbolt, and it seems he’s being pushed to the brink as the Werehog comes out to play in “Control”:part 1. But that’s not all, as the crisis takes its toll on Antoine and Bunnie in “A Nice Day to Start Again”.
A-WOOOOOOOOO! THE WAIT IS OVER! Prepare yourself for the terrifying debut of SONIC THE WEREHOG! “Control” Part One: Sonic, Amy and Sally venture deep into the rainforest in search of a Chaos Emerald. What they find are Mighty, Ray – and serious trouble! Will Egg Boss Thunderbolt push Sonic to the breaking point? Then, in “A Nice Day to Start Again,” Bunnie and Antoine experience the effects of the Shattered World Crisis in a very personal way! Featuring new cover art from PATRICK “SPAZ” SPAZIANTE and an “UNLEASHED” SEGA variant!
Script: Ian Flynn, Joey Esposito and Benjamin Bailey
Art: Tyson Hesse, James Fry, Terry Austin, John Workman, Gabriel Cassata
Cover: Patrick “Spaz” Spaziante
Unleashed Variant Cover: SEGA
Ship Date: 8/27
On Sale Date: 9/10
32-page, full color comic
$3.99 U.S.
Hope you’ve been following Shadow Fall and Great Chaos Caper (aka the last two Sonic Universe arcs), because Sonic Universe #67’s new arc ties them both together! With Eclipse suspected to be on Angel Island, team Dark go on the hunt for him. Predictably, Knuckles is none too happy about this! Eclipse himself isn’t slacking on the pursuit either, all in “Total Eclipse”: part 1.
BRAND NEW STORY ARC! The events of “Shadow Fall” and “Chaos Caper” have clashed to collision in the epic new tale — “Total Eclipse” Part One! The third chapter in the DARK TRILOGY begins here as Team Dark comes to Angel Island on the hunt for Eclipse. But Knuckles isn’t known for his hospitality! Sparks begin to fly as he and Shadow clash over how to protect the world! Meanwhile, the sinister Eclipse hunts our heroes! It’s the first-ever SU TRILOGY and you’ll be in on the ground floor with this titanic new issue, featuring cover art from TRACY YARDLEY and a special “PIXEL CUTSCENE” variant from Ryan Jampole!
Script: Ian Flynn
Art: Tracy Yardley, Jim Amash, Jack Morelli, Matt Herms
Cover: Tracey Yardley and Ben Hunzeker
Pixel Cut Scene Variant Cover: Ryan Jampole
Ship Date: 8/13
On Sale Date: 8/27
32-page, full color comic
$3.99
Finally, we have a bit of an update to deliver! If you recall, we initially looked at Sonic Super Special Magazine #12 back in March. The information was updated along with the batch of new covers. Alongside the Mega Drive retrospective and exclusive interviews, there’s an exclusive behind the scenes look at the upcoming Sonic Boom! You might want to keep a close eye on this one if you’re starving for game hype!
Celebrate 25 years of the SEGA GENESIS with this extra-special anniversary edition of SONIC SUPER SPECIAL MAGAZINE! Take a look back at the SEGA system that started a revolution with this anniversary issue featuring the origins of such hit games as Golden Axe, Altered Beast, Streets of Rage and more—alongside awesome new pin-up art from the Archie team! Also featured is a special look at the all-new SONIC BOOM games and TV show, with exclusive info you won’t find anywhere else! The SONIC SUPER SPECIAL MAGAZINE gives you the world of Sonic the Hedgehog comics as you’ve never seen it before, with tons of comic stories, special features and exclusive articles on the latest and greatest in the world of everyone’s favorite blue hedgehog-hero! Plus an interview with Sonic inker supreme Terry Austin and an all-new foil-enhanced cover from the incomparable BEN BATES! This issue is jam-packed with awesomeness!
Script: Ian Flynn
Art: Patrick “Spaz” Spaziante, Ben Bates, Tracy Yardley, Erik Ly, Jerry Gaylord, Brent McCarthy and more!
Cover: Ben Bates
Ship Date: 8/6
On Sale Date: 8/20
128-page, full color comic
$9.99 U.S.
We will be taking a closer look at Sonic the Hedgehog #264 and Sonic Universe #67 nearer their release dates.
Source: Comic Vine
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.