Sonic Colours (Wii) Playable At SoS 2010


The Summer of Sonic team are pleased to announce that not only will the convention house a Sonic & SEGA All-Stars Racing tournament and a playable demo of Sonic the Hedgehog 4: Episode 1 (E3 version), but we will also be giving you hands-on time with Sonic Colours on Nintendo Wii (E3 version). That’s right!  Thanks to the good folks at SEGA, you’ll have access to another of Sonic’s upcoming titles before it’s released later this year.

The demo contains two levels for you to explore, Sweet Mountain and Tropical Resort. Players will also be able to try out two of the Wisp powers, including the Yellow Wisp (Drill) and the Cyan Wisp (Lazer). The game will be available in our Games Zone on our Wii pod.

We look forward to seeing you in the Games Zone and, if you haven’t done so already, you can register for your Summer of Sonic tickets here.

Source: SoS Website.

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Sonic the Hedgehog 4: Episode 1 Playable At SoS 2010

One of the big treats of the Summer of Sonic convention in past years has been that Sonic’s newest games have found their way into the hands of fans way before they’re released. That’s all thanks to our good friends at SEGA and we’re very pleased to announce that this year will be no different. In addition to all the other pods on the floor, including the All-Stars Racing tournament, SOS will be graced with the presence of Sonic the Hedgehog 4: Episode I.

Sonic’s eagerly anticipated 2D platformer will be on the convention floor where attendees will be able to get hands-on time with the E3 build, which contains all 3 Acts of Splash Hill Zone and its boss battle with Dr. Eggman. The game will be available in the Games Zone on our Xbox 360 pods, kindly donated by Microsoft who, as we mentioned in our S&SASR Tournament announcement, are part-sponsoring the games section of Summer of Sonic.

We hope you are as excited about this news as we are and look forward to seeing you in the Games Zone!

Source: Summer of Sonic website

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Sonic Free Riders Screenshots, November Release


The above screenshots have been released courtesy of Portuguese website GameOver for the upcoming Xbox 360 Kinect game, Sonic Free Riders.  You may recognize three of the screenshots from before, but now, we have them without training symbols.   The track appears to be the one seen in the E3 demo, shown at various angles, giving us a better look at the environment and alternate routes. GameOver reports that SEGA is planning to release the game in America at the beginning of November:

If all goes according to schedule SEGA, Sonic Riders Free Xbox 360 lands in the U.S. starting in November.

The report falls in line with Microsoft’s claims of the game being a launch title for Kinect, which is hitting stores that same month.  Until now SEGA’s official word on Sonic Free Riders release date has been “late 2010” in both the U.S. and Europe.

Source: GameOver via SEGA Neptune

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Yuji Naka Interview Reveals More About NiGHTS into Dreams

Two people considered to be celebrities in the NiGHTS community are now ready to wow you once again.  DiGi and TRiPPY of nightsintodreams.com recently scored an interview with Sonic and NiGHTS into Dreams creator Yuji Naka, which has been published on their site today. This interview proves to be very significant among NiGHTS fans, as Mr. Naka reveals the truth behind quite a few rumours regarding development, concepts and characters that have been circulating the internet for years.  Also, of note is some interesting info about inspiration behind the game’s setting, a second platform, a special guest demo tester (you’ll never guess who it is) and support for DiGi and TRiPPY’s latest campaign. It’s a great read and I won’t spoil it for you here.  Head on over to nightsintodreams.com to read it.

If you haven’t already taken part in DiGi and TRiPPY’s latest campaign (which is currently at 1,724 votes), you can sign the petition to get a digital NiGHTS into Dreams port on current console services (such as PlayStation Network, Xbox Live Arcade and WiiWare) at nid15.com. You just have to click the ‘Fans’ button.  Simple!

Thanks to Indigo Rush via SSMB pm and TRiPPY via e-mail for the heads up!

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New Wisp Revealed For Sonic Colours

In line with yesterdays announcement ArchangelUK has revealed the Orange Wisp for Sonic Colours which grants Sonic the power of a rocket as seen in the above screenshot which also gives us our first glimpse at a new stage.

Ready to help Sonic put a stop to the diabolical plans of Dr. Eggman on both the Wii and DS version of the game, when Sonic absorbs the Orange Wisp’s power, he blasts into the air like a rocket in an explosion of colour, reaching unparalleled heights at staggering speed. Much like its Yellow cousin, with the Orange Wisp, Sonic is able to reach secret areas and hidden rings far beyond his normal reach! What secrets will you find?

Keen eyed SSMB member Blue Blood has spotted a new part of the HUD at the bottom right of the screenshot containing symbols matching the red rings seen in gameplay videos from E3 but what it’s purpose is remains a mystery for now.

We’re now five Wisp’s down including the White Wisp with more to be revealed, what other powers could there be?

Source: Sonic City Blognik

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Sonic Colours and Franchise Changing News Coming This Week

You may have seen our BIG Summer of Sonic announcement which was first revealed on Radio Redux earlier this evening but those who tuned in until the end of the show will have heard ArchangelUK’s announcement of two forthcoming announcements for the week ahead. First there will be some Sonic Colours news Monday and second there will be “franchise changing news” on Thursday which won’t be particularly about the games, has nothing to do with Summer of Sonic and will be revealed exclusively on the Sonic City Blognik.

What could these announcements be? We’ll keep an eye on the Blognik and report back here, for now let the speculation begin in the comments.

UPDATE: From ArchangelUK in the comments –

I did say “franchise changing” kind of all overdramatically – Its not THAT big, though it does alter some things… you’ll just have to see what I mean. Incidentally those who’ve so far guessed are all wrong. “Sonic 4 is delayed” peeps included.

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GamesRadar’s Sonic 4 Hands-on Preview

You wouldn’t expect more Sonic the Hedgehog 4: Episode 1 previews from the press so soon after E3 but it seems SEGA aren’t one to let the hype train go off course with GamesRadar getting some fresh hands-on time in their new preview published today and it seems to be the most in-depth and positive preview yet. A lot of praise is given to the physics, controls and even to the developers for their love given to the game. The previewer David Houghton says “Sonic 4 feels like Sonic the Hedgehog 4. The next game after Sonic 3. Not a tribute. Not a reworking. The next game in the series.” Some strong words there, very strong. David even goes on to explain how he feels the the previous Mega Drive games aren’t perfect and states this game fixes the problems contained in those games.

If that’s the feeling for the game in it’s current state over at GamesRadar then it’ll be interesting to see what they think of the final game after it’s been polished with it’s extra development time.

You can check out the preview in full at GamesRadar.

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SoS: Sonic & SEGA All-Stars Racing Tournament Announced

Sonic fans get your driving gloves on for it is time to take the pedal to the metal for Summer of Sonic’s Sonic & SEGA All-Stars Racing Tournament. That’s right, we at Summer of Sonic will be giving you the chance to compete for the honour and priviledge of being the S&SASR World Champion – a nice little trophy to add to your Sonic collection and we may just have some other prizes in-store too so keep an eye out for a future announcement.

That’s all fine and dandy Shadzter but what format will the tournament be held in and just what version will you be using? Glad you asked! The tournament will be played on the Xbox 360 version. The qualifiers will be held in Time Trial mode where you will be challenged to earn the best time possible in a track we’ll be choosing at the event, the players with the best times (number of players to be determined) will be going through to the knockout finals later in the day where they will race for victory.

So if you’re up for some racing action then come and join me and the games staff at SoS’s gaming area, we look forward to seeing you!

Source: My article at the Summer of Sonic website.

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SEGA Superstars Tennis PS3 Re-released In Compilation For Charity

A PS3 game box set has been released in the UK by charity Games Aid, the compilation consists of three games namely SEGA Superstars Tennis, Fuel and Tomb Raider Underworld donated by well known publishers SEGA, Codemasters and Eidos. All money raised by sales of the compilation will be donated straight to Games Aid who will distribute the money to various charities.

You may have never heard of GamesAid as they’re a new charity representing the games industry, here’s some info from their ‘About’ page on their website –

Rationale
GamesAid is a new UK video games industry based charity. It distributes funds to a diverse range of charities; it is a means of giving something back on behalf of the industry.

GamesAid acts as a broker of charitable activity on behalf of the industry, taking advice from all sectors. It is a non trading body. The charity is administered by Trustees, who operate on a fixed term basis. It is formally run by a chairman, who is also on a fixed term.

GamesAid is a children and young people’s charity.

Scope
Funds will predominantly be used to support children’s charities in the UK, with limited application for overseas causes; for education, health, housing and social welfare. Funds may also be deployed for career guidance and sport. Where possible, there will be some form of technology/interactive play element, but that is not a funding stipulation.

Funds can only be raised for Registered Charities.

The charities supported by GamesAid are more likely to be small-to-medium sized, rather than the better-funded larger ones.

Source of funds
Monies are to be raised through a number of routes including, but not limited to:

•Industry activities, such as social or sporting events
•Individual and corporate donations and memberships
•Game packs / titles (if appropriate)

The compilation is available in all good game retailers for the RRP of £39.99 though many retailers like Zavvi are selling it for as little as £27.95 if you’re not able to donate that much. Hopefully the compilation will raise some well needed funds for the various charities involved and bring new audiences to the three games in the compilation, SEGA Superstars Tennis’ online multiplayer modes could do with a bit more life in them.

Thanks to Gnasher for the heads up!

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Sonic Colours Wii To Support Classic Controller & GameCube Controller

Nintendo of America have put up a product page for Sonic Colours Wii on the Wii’s U.S. Nintendo Channel which reveals Classic Controller and GameCube Controller support for the game, so those not keen on the motion controls set for the game such as drifting with the Nunchuk will have two traditional control options. Lets just hope Nintendo of America aren’t accident prone with their Nintendo Channel like Nintendo Europe, Sonic & SEGA All-Stars Racing’s EU Nintendo Channel page still to this day claims the game supports the GameCube Controller which we know isn’t supported.

The EU Nintendo Channel doesn’t have Sonic Colours listed yet but we’ll keep an eye out. Are you happy Sonic Team have given players a control choice? Discuss in the comments.

Many thanks to chaoscontrol14 at the SSMB for the photo.

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cdrom1019’s Trip To GameWorks

SSR DJ cdrom1019 recently visited SEGA’s Las Vegas GameWorks arcade and managed to grab some exclusive inside footage for TSS, something the management don’t normally allow but kindly made an exception for us. The photo’s and video are taken on a mobile phone camera so the quality isn’t great but those who have never been to a GameWorks or live outside the U.S. where they aren’t available should get a good glimpse of what’s on offer. If reports going around indicating SEGA are closing all of their GameWorks arcades are true then this is a good time to take a look before they’re shut down and if you live near a GameWorks but have never been then maybe this tour will persuade you to visit while you still have the chance.

Check out the photo’s and video links below –
Video 1
Video 2
Video 3
Video 4

Big thanks to cdrom1019 for the coverage and thanks to GameWorks for allowing it!

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Sonic Colours Wii Footage From Japan Expo

[dailymotion]http://www.dailymotion.com/video/xdwyoq_koopa-tv-demo-sonic-colours-je-2010_videogames#from=embed?start=2[/dailymotion]

Koopa TV have recorded some footage of Sonic Colours on Wii at Paris’s annual Japan Expo event, the demo appears to be the same one on display at E3 a couple of weeks back so nothing really new is shown but this time of course the demo is open for the public to try. I don’t understand French but the player looks to be sucked in and enjoying the game. We’ll keep an eye out for more footage and any impressions that may appear out of the event.

Source: Koopa TV’s DailyMotion Channel via GoNintendo

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New Sonic Colours Screens & Art

Courtesy of Spindash.de we have some new screenshots for both the Wii and DS versions of Sonic Colours aswell as 3 new pieces of artwork. The screens show us more of Sweet Mountain Zone and Tropical Resort Zone, no new stages are shown. Some of the images you may recognise from magazine previews but I’m sure you’ll welcome them in their larger size and better quality. Though the Sonic and Wisp group art is new, the Sonic render itself was used on official Japanese Sonic site Sonic Channel back in 2008(thanks for the heads up ENVY16).

You can check out all of the screens and art below –

Artwork:

Wii:

DS :

Source: Spindash.de

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Xbox.com Updates Sonic Free Riders Multiplayer Info

You may remember our previous article regarding new offline and online details for SEGA’s Kinect title Sonic Free Riders being revealed at the games product page at the official Xbox website but if you look at the page today you’ll see some changes have been made to offline and online multiplayer numbers. The developer listing has also been changed from O-Two to Sonic Team.

Old listings –

Offline features:
– Players: 1-4
– Players Co-op: 1-4
– Multiplayer Versus
– In-game Dolby Digital
– HDTV 720p
– Storage Device

Xbox Live Features:
– Players: 2-12
– Content Downloads
– Leaderboards
– Voice Messaging
– Voice Support

New listings –

Offline features:
Players: 1-2
Players Co-op: TBD
Multiplayer Versus
In-game Dolby Digital
HDTV 720p
Storage Device

Xbox Live features:
Players: TBD
Content Downloads
Leaderboards
Voice Messaging
Voice Support

Could Kinect be causing some trouble for the games development? Stories have been going around the net since E3 regarding the multiplayer capabilities of the device with most saying it only performs well with 2 players at one time, SEGA representatives that were playing the Sonic Free Riders demo at their E3 booth were only showcasing the single player and 2 player split screen modes despite Xbox.com’s now previous claim of support for up to 4 players.

Judging by these changes we can only guess that SEGA were aiming for 4 player split-screen but the device couldn’t handle all of the players actions too well but why would possible changes to online multiplayer numbers have to be made? We’ll keep an eye out for any clearance on this and report back.

Source: Xbox.com product page

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Nintendo of America Open Sonic Colours Product Pages

Nintendo of America have opened their product pages for Sonic Colours(or Colors as it’s called there since it’s American) and interestingly they have the the number of players for both versions down as ‘To be determined’, so could we be seeing a multiplayer mode announced sometime in the future? The pages reaffirm both games will support Nintendo Wi-Fi Connection though they don’t list the features available but folks keeping tabs will know that SEGA revealed a short while back that the games will have online leaderboards. The pages list an Holiday 2010 release for both versions which fits in with SEGA’s Late 2010 date. Everything else available has already been seen but still it’s intriguing to see the no. of players hasn’t been decided which opens speculation as to what kind of multiplayer modes could be being implemented and what characters could appear were the feature added to the games. Let us know your thoughts and ideas in the comments.

Wii product page
DS product page

We’ll keep an eye open for any further details that may appear in the future on both product pages and report back here.

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New & Old Sonic Colours Wii Screenshots

SEGA have today released the above batch of screenshots for the Wii version of Sonic Colours, some of them you may recognise while others you may not. In them we see more of Sweet Mountain Zone and Tropical Resort Zone which were showcased in playable form at E3 and so there’s not much to see here that we haven’t already seen. Like all other SEGA screenshot releases we expect there will be a DS version batch around so we’ll keep an eye out and post back here if we find anything.

Source:
Nintendo Everything

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1UP Interview Yuji Naka

1UP have posted up an interview today with a man the entire Sonic fanbase may have heard of, the legendary Yuji Naka who brought our favourite blue hedgehog into the lives of gamers worldwide. The interview has a big focus on Naka’s Prope studio and their most recent game Ivy the Kiwi? but in the 3rd and 4th pages 1UP bring out some questions about classic Sonic title Sonic the Hedgehog 2 and it’s multiplayer feature aswell as development with SEGA Saturn titles NiGHTS into Dreams, Sonic Jam, Sonic Xtreme and how time restraints resulted in development for Sonic’s first true 3D jump shifting from Saturn to Dreamcast.

The interview is an interesting read into Sonic 2’s production and the struggle inside SEGA and Sonic Team during the Saturn era, you can check that section of the interview out below but if you want to read about Yuji Naka’s creative Ivy the Kiwi? title too you can read the whole interview at 1UP.

Sega Days

1UP: I’d like to do a bit of time traveling, now, and go back through your career at Sega. I have a small list of games that you were involved in, and I’d like to ask for at least one memory from your time making them that stands out. First is Girl’s Garden, your very first game for the SG-1000 console.

YN: Yeah, it was the first one I created after I joined Sega. Back then, the [SG-1000] hardware wasn’t really selling to girls, so my boss at the time came up to me and said, “come up with a game that can relate to the female audience,” so I started making it. I thought it was just a little test for me, but my boss really liked it and was like, “OK, we’re going to make this into a product.” Altogether it took four months to make that game, but the first two months were just me nonchalantly putting it together, since I was still in that “test” phase. The next two months were really hectic, since I had to finish it all up. Looking back, I really don’t want anybody to go in there and look at the programming, because as a game, it looks like it’s working, but inside it’s just awful. [Laughs]

1UP: Well, we were all young once.

YN: I was 18, in fact. That’s when I joined Sega. I wasn’t that bright, so I couldn’t get into college, but I was able to join Sega.

1UP: It worked out, though.

YN: Indeed. I was lucky. [Laughs]

1UP: Next is Phantasy Star, certainly the first one on Master System, but even all the early 2D installments. Since it was from a more innocent time, and this was a relatively large-scale game, an RPG, I’d imagine there might be some good memories.

YN: Actually, the very first Phantasy Star only took four and a half months to create, so it was in no way a big title.

1UP: Well, compared to Girl’s Garden…

[Laughs]

YN: That’s true. Girl’s Garden was the first, and then I had a little more experience, a few more games under my belt, so in that case, Phantasy Star was a big title. [Before that,] there was a Commodore 64 game called 3D Dungeon, and the motion and animation was very smooth, and I was blown away by how that worked. I wanted to create something similar on the Mark III/Master System. Maybe a dungeon or maze you could fly through to communicate a sense of speed, but the only problem was that it was moving too smooth and people started getting motion sick. So we decided to make it a little slower and maybe put an RPG around it, like Phantasy Star.

Back then, when we were making a 3D dungeon, we thought we could turn it into an arcade game, because that was when everything was 2D, and to see a big 3D dungeon on [a monitor] was pretty refreshing.

1UP: But making an arcade game of it never got past being an idea.

YN: Right, they [the arcade division] didn’t consider it.

1UP: Next is Sonic the Hedgehog 2, which I bring up especially because it turned into such a big deal at the time, and you were making it in America.

YN: The main reason we had the team over here [in America] was to figure out how to best appeal to the U.S. Sega also wanted to make the Mega Drive a bigger hit in Japan, so we wanted to put a label on Sonic 2 saying it was a huge hit in America. We were starting to create Sonic 2 in Japan, but were kind of guessing; “maybe they’d like something like this, maybe we can do it this way.” I decided the best way was to go to America and get their feedback directly. We went to San Francisco, and watching the kids in the focus groups play it and see their reactions was really helpful. And that certainly changed my game creation style — my concept of game design was on a more worldwide scale, and that was a really important highlight of my life.

Another thing I thought of: In Sonic 1, it was all about how fast you could move, and so one thing we wanted to add was a race where you could compete against someone else. We made the two-player mode with a split screen, but the only problem was the screen was too small back then. So, after we started on Sonic 2, I thought we really needed a two-player mode as part of expanding on the original. We did a lot of fine adjustment in the speed and such, but I think it turned out how we envisioned it.

1UP: The split screen was pretty impressive back then.

YN: Especially with the Genesis resolution, all the games are usually 320×224, but for Sonic 2, it’s in the 400 range, so programming-wise, it was a lot more difficult [to pull off the split screen]. There’s a lot of hurdles that we had to go through, but when it worked, it was something I was really proud of, and as a programmer, I’m really happy about that title.

1UP: I’d like to jump forward in time, with a little more obscure title: Sonic Jam on Saturn, the collection of the Genesis Sonic games. Basically, I just want to know what was the idea in making that at that time.

YN: We were actually creating a 3D Sonic for the Sega Saturn, but right when we were in the thick of development, Sega was getting ready for the next console, Dreamcast. It was at a crucial point where, if we were going to move ahead with the project, we’d better move it to Dreamcast, or else we wouldn’t be able to finish it [for Saturn] in time. But we did have a certain amount of 3D graphics for the Saturn version, so we decided to [keep that and] pull in and emulate the Genesis games. For the Sega Saturn users back then, I’m sorry we couldn’t create a 3D Sonic for them, but [in Jam] you were able to have a glimpse.

1UP: Right, and there were other Saturn games from Sonic Team like NiGHTS and Burning Rangers that had clear passion behind them, so maybe it wasn’t a great loss. But regardless, is there part of you that regrets not making a “real” 3D Sonic for Saturn?

YN: Honestly, I was making so many Sonics, I wanted to make something new. But after NiGHTS, we were making Sonic, but it just would have been too late for that period. Because there’s only me, there’s no other Yuji Naka, I could only be the main programmer for NiGHTS, I couldn’t do many projects at once. But after NiGHTS, Sega wanted me to oversee more projects, so that was the last game on which I was main programmer.

Every hardware launch, there’s those crucial moments of timing. Saturn didn’t have Sonic, and the GameCube had Luigi’s Mansion; no Mario at the beginning. But Dreamcast did have Sonic from the beginning, and I think that’s why it did well. Now that I’ve grown and can look back at those days, yeah, I think I should have thought more about the company, but back then I didn’t care. I just wanted to create what I wanted to create.

But it’s the same with Nintendo: There are times when Mr. Miyamoto isn’t involved with [all] projects. And with 3DS, I’m surprised they’re using Kid Icarus for launch, and not Mario. [Of course,] at the booth, you can see Mario Kart and Paper Mario, and maybe the public will view it differently, but in my opinion, I thought it would be better to have [a traditional] Mario with 3DS.

1UP: Speaking of Dreamcast, how did you feel about the Dreamcast years and the games you produced for it? It really seemed like a time when Sega was at its most creative, and I was wondering if maybe you felt “renewed” as a game creator in those days?

YN: Yeah. From whatever failures came from the Saturn, we didn’t want to repeat our mistakes, so we had a lot of executives and software creators get together and figure out what to do; how to sell the next console. There were sooo many meetings, and we had inside advisors and outside advisors all giving us comments. But more than anything, I think [former Sega presidents] Irimajiri and Okawa had a lot of passion back then, and they were really pushing ahead to make a new console, and all the employees really felt that. So we wanted to meet their expectations, and I think as a team we worked really well.

I was remembering the “dream team” meetings that happened every week. We were deciding what kind of hardware to do, what kind of software, the specs… all of that was done in those weekly meetings.

1UP: Those were the same collaborative meetings between the hardware and software teams?

YN: Yeah. Usually when you talk about hardware and software, there are different teams that don’t really communicate with each other, but back then, I think that was one of the things that really worked well for our company. And on top of the business team [joining], there were the outside advisors, and another thing that was interesting is that we often changed the venue of the meeting rooms. We used the advisors’ offices, basically to stimulate inspiration, because when you’re in the same meeting room every time, you can’t think too differently.

1UP: Well, thank you for time traveling with me. I have one last big question, from one of our readers. Gixman asked: if you had the chance, what classic Sega franchise would you like to work on again for a next-gen system?

[Naka thinks for a moment]

1UP: Did you have a favorite Sega game that wasn’t one of your own?

YN: I really like Yu Suzuki’s games, because I feel like I want to play his games again.

1UP: Yeah, a lot of people do. I loved it when OutRun 2 came out.

YN: He might be able to use his talents more on the arcade side. Well, I’m not sure I want to make Sonic again, but… Girl’s Garden! It’s a really fun game. Maybe I shouldn’t say this, but I was using an emulator to play it recently, and I was really surprised how much fun it was. [Laughs]

1UP: Even though you weren’t completely satisfied with the programming?

YN: Well, I was young, and it was one of those projects where we all put our minds together and were joking around, just having a good time making it. One other thing is that, because I was so young back then, I had so much flexibility and ideas. And it goes back to Ivy the Kiwi?, where it was the young employees bringing their ideas together. As you get older as a creator, your thinking tends to be one-sided, or not as flexible as it used to be. So when I hear what the young creators are coming up with, it really inspires me, and I want to expand that as much as possible. And I’ve been called a “game creator” for a long time, but it’s not like I come up with everything. It’s all a team effort, and saying “that’s a good idea, how can we use that?” and putting all the good parts together into a good game. My thinking isn’t necessarily making something new and moving forward from there, but based on my experience, I get to see what has potential and can expand it from there.

1UP: So to answer the original question: You’d remake Girl’s Garden?

YN: Yeah, maybe with a super hot girl! [Laughs] The game itself was about a girl trying to win this guy’s heart, and all these other girls are trying to get him, so you bring him flowers while he’s waiting at his house. Doesn’t that sound like a fun game to you? From a guy’s point of view, all you have to do is stay at home and all these girls are fighting over you, so what else could you want?

1UP: Yeah, it’s a nice idea. Sounds like it reflected your youth.

YN: I guess so, huh? [Laughs]

Source: 1UP via GoNintendo

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Sonic Colours Wii Tropical Resort Zone Boss Footage

[youtube]http://www.youtube.com/watch?v=vIb7FVNKrCE&feature=player_embedded[/youtube]

Courtesy of Game Plus Network we have the above new footage of Sonic Colours Wii from E3. The video is of Tropical Resort Zone which we’ve seen before but if you scroll to the 1:57 mark you’ll see the boss fight in action, which until now we’ve only really seen screenshots of. The boss fight is very short at just 3 hits but we’re told by Dusk the Alan Wake Keeper at the SSMB who attended E3 that a SEGA representative informed him that the hit total was kept short just for the E3 demo as a taster and associated cut scenes were also removed from the demo.

Since this is the first boss video it’s as good as time to say this, I was concerned about the boss only being 3 hits too, but a rep at E3 who I asked said the demo stage was edited for E3 to keep it a taste, including lowering the boss hit count (and the seen cut stages). So the final first boss likely won’t be just 3 hits, just they lowered it for the demo.

Thanks to Woun at the SSMB for the find!

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SEGA’s Sonic Birthday Contest

SEGA have announced a big contest to celebrate Sonic’s 19th Birthday today in which you have the chance to win a trip for you and one friend to Tokyo, Japan, where you will stop by SEGA Japan, meet Sonic Team and be the very first people to be given some playtime with the finished build of Sonic the Hedgehog 4: Episode 1. Pretty exciting huh? To take part you need to express your love for Sonic through the medium of video via YouTube, check out the full announcement including all the info you need to know below –

Everyone’s favourite blue hedgehog with attitude is turning 19, and we’d like you to help us celebrate! Take part and you could win the ultimate birthday gift – a free trip for you and a friend to Tokyo, Japan, to visit SEGA, meet the Sonic Team, and get some exclusive playtime with Sonic The Hedgehog 4 Episode I!

To enter, create a video showing off your love for Sonic! You could run down the street dressed as the blue hedgehog himself, paint a massive Sonic mural in your hometown, build Green Hill zone entirely out of cake, or almost anything you can come up with. Be creative, original, and entertaining! (And, of course, keep it legal!)

Once judging is complete, the top 10 entries will go live on the website and the fans themselves will vote on our winners! The prizes are amazing, the contest is huge and the excitement is high – do it to it and let’s show the world just how passionate our fans can be. Up, over, and gone!

VIDEO SUBMISSION GUIDELINES –
1: You’ll need a YouTube account in order to participate. Don’t have a YouTube account? No problem – register here.

2: Your video must be hosted on YouTube and adhere to YouTube’s uploading requirements.

3: Entries will be judged on three categories, each worth 10 points total for a total of up to 30 points.
They are:
– Creativity
– Effort
– Entertainment

4: In addition, up to 5 bonus points can be awarded if your submission gets Sonic in the public eye. The more people involved, the more points awarded!

5: There is a limit of one entry per person.

6: Entrants must fill out all required submission fields in order to enter.

7: The deadline to submit your entry is Monday, July 12th at 9:00 AM Pacific time.

8: Your entry must be your own original work and only include images of people who have agreed that their image can be included. Your entry is subject to our terms and conditions and privacy policy so please read these carefully before you enter.

OFFICIAL RULES

Aswell as the Grand Prize of the trip to SEGA Japan there will be other prizes –
2. Two first place iPod Touch prize packs!
3. 100 Random winners get free Sonic swag!

ArchangelUK of SEGA Europe informs at the Sonic City Blognik that one grand prize winner will be picked from America and another from the UK.

Head on over to the official Sonic 4 contest page to get your entry in now!

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SEGA’s Sonic Birthday Mega Sale, UK and EU Items & Prices

Yesterday SEGA of America announced their Sonic themed Mega Sale in the U.S. in celebration of the blue hedgehog’s 19th Birthday which they said applies to Europe but no items and price list was available for that region but today ArchangelUK of SEGA Europe has updated with the list at the Sonic City Blognik so check it out below. Of note, ArchangelUK informs that SEGA did try to get the WiiWare/Virtual Console stuff on sale but no reason was given to why it’s not happening.

PlayStation Network sale items are live now and will continue until Tuesday July 6th in the US and July 7th in Europe.
iTunes AppStore items will go live today and end in a week on June 30th.
Xbox LIVE Marketplace items will begin tomorrow Thursday June 24th for ONE DAY ONLY.
(We did try and get the Wiiware titles, honestly.)

In all instances for your own sake please make sure the offer is showing before you make a move to purchase it. Check them out on our offer site here.

Apple Offers – On sale 23 – 30 June

Sonic the Hedgehog™ – £3.49 £2.39, €4.99 €2.99

Sonic the Hedgehog™ 2 – £3.49 £2.39, €4.99 €2.99

Streets of Rage™ – £1.79 £0.59, €2.39 €0.79

Super Monkey Ball™ £2.99 £1.79, €3.99 €2.39

Super Monkey Ball™ 2 £3.49 £2.39, €4.99 €2.99

Super Monkey Ball™ 2: Sakura Ed. (iPad) £4.99 £2.99, €5.99 €3.99

Golden Axe™ £1.79 £0.59, €2.39 €0.79

Playstation Network – On sale until 7th July (Europe)

Sonic Rivals™ £11.99 £7.99, €14.99 €9.99

Sonic Rivals™ 2 £11.99 £7.99, €14.99 €9.99

SONIC The Hedgehog: Very Hard Shadow Missions £1.99 £1.19,

SONIC The Hedgehog: Very Hard Silver Missions £1.99 £1.19,

SONIC The Hedgehog: Very Hard Sonic Missions £1.99 £1.19,

and COMING SOON

Sonic Rivals™ 1 & 2 Bundle Pack – £13.99, €17.99

Sonic Unleashed™ Add On Bundle – £8.69, €10.99
Comprising: Sonic Unleashed Apatos & Shamar Adventure Pack, Chun-nan Adventure Pack, Empire City & Adabat Adventure Pack, Holoska Adventure Pack, Mazuri Adventure Pack, Spagonia Adventure Pack.

Sonic & SEGA All-Stars Racing™ Add On Bundle – £5.49, €6.99
Comprising Metal Sonic & Ryo Forklift packs, I managed to get the team to add this one on… sorry we weren’t able to get the 360 ones added.

Xbox Live – 24 June only

Sonic the Hedgehog™ – 400 points 240 points

Sonic the Hedgehog™ 2 400 points 240 points

Sonic the Hedgehog™ 3 400 points 240 points

Sonic & Knuckles™ 400 points 240 points

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New Sonic Colours DS E3 Gameplay Footage

[youtube]http://www.youtube.com/watch?v=q3A6a5EK5J0[/youtube]

NintendoDifference have posted up a new gameplay video of Sonic Colours on the Nintendo DS in which we get a look at the whole of Tropical Resort Zone Act 1 in it’s handheld form. Before the Act we also get a look a the DS version’s title screen, menu’s and stage select screens too. The act runs smoothly with plenty of speed and fun little gimmicks mixed into the stage to keep players on their toes. You’ll also notice the red Wisp’s fire and boost powers we’ve seen before are briefly used in this video to help get about in high places. A new sequence we’ve not seen yet in the form of a glider is shown in the video too where Sonic needs to move around the screen to avoid bombs while collecting rings much like the very similar sequence in the first Sonic Rush game.

One odd thing of note is at 1:57, Sonic gets a speed boost downhill coming on to level ground but falls straight into the water rather than running on it like he would in the two Sonic Rush games. Could Sonic not have the ability to run on water in this game?

Thanks to TheNintendoWiiPlayer at the SSMB for the find!

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Full Pictures Of First 4 Figures Super Sonic Statue Revealed

You may have seen our article posted 18th June regarding First 4 Figures announcement of a Classic Super Sonic figure in the works with a small teaser picture, well today First 4 Figures have fully unveiled the project which has turned out to be a statue of which is second in a series after the last one they created of Classic Sonic standing on a Green Hill Zone esque platform. This Super Sonic statue also has a second version which brings something completely new to the table(or wherever you decide to place it *bad joke*) with it’s ability to light up the energy shockwaves the powered up hedgehog is giving off on the Chemical Plant Zone themed platform.

Here’s the statue’s features from the F4F website –
Normal version

Dimension: 15 inches to top of hair
Edition Size: 1500
Available: Q1 2011
Artist: Goran Sadojevich
SRP: $139.99

Light up version –

Dimension: 15 inches to top of hair
Edition Size: 350
Available: Q1 2011
Artist: Goran Sadojevich
SRP: $159.99

You can pre-order the statues starting today over at First 4 Figures website where you can also find more pictures from different angles of the statues.

Thanks to Frozen Nitrogen at the SSMB for the heads up!

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SEGA’s Sonic Birthday Sale

With Sonic’s 19th Birthday coming tomorrow (June 23rd) you must be wondering if SEGA have anything special planned? Well to mark the occasion SEGA of America have announced another of their Mega Sales but this time it’s Sonic themed with the odd few SEGA titles thrown in there too.

Here’s the full list of content, dates and prices –

PlayStation Network: Tuesday June 22nd to Tuesday July 6th
iTunes AppStore: Wed June 23rd to Wed June 30th
Xbox LIVE Marketplace: Thursday June 24th, one day only!

A ton of Sonic titles are going on sale, as well as some SEGA classics for the iPhone.

Check out the schedule for the sale below — these price drops are applicable in North America, Europe, and Japan!

Tuesday, June 22nd – PlayStation Network and PlayStation Portable over PSN

Its Sony Tuesday, with tons of Sonic and Sonic DLC available over PlayStation Network.

Sonic & SEGA All-Stars Racing: Metal Sonic Death Egg $7.99 $5.49
Sonic & SEGA All-Stars Racing: Ryo with Forklift Character $4.99 $3.49
Sonic Unleashed Apatos & Shamar Adventure Pack $2.99 $1.99
Sonic Unleashed Chun-nan Adventure Pack $2.99 $1.99
Sonic Unleashed Empire City & Adabat Adventure Pack $2.99 $1.99
Sonic Unleashed Holoska Adventure Pack $2.99 $1.99
Sonic Unleashed Mazuri Adventure Pack $2.99 $1.99
Sonic Unleashed Spagonia Adventure Pack $2.99 $1.99
Sonic the Hedgehog 2006: Very Hard Shadow Missions $2.49 $1.49
Sonic the Hedgehog 2006: Very Hard Silver Missions $2.49 $1.49
Sonic the Hedgehog 2006: Very Hard Sonic Missions $2.49 $1.49
Sonic Unleashed Add On Bundle $17.94 $8.99
Sonic Racing Add On Bundle $12.98 $6.49
Sonic Rivals 2 (PlayStation Portable over PSN) $19.99 $13.99
Sonic Rivals (PlayStation Portable over PSN) $15.99 $10.99
Sonic Rivals 1 & 2 Bundle (PlayStation Portable over PSN) $35.98 $17.99

Wednesday, June 23rd – iPhone
Celebrate Sonic’s birthday on the go with these iPhone games on sale this Wednesday:

Super Monkey Ball $4.99 $2.99
Sonic the Hedgehog $5.99 $3.99
Super Monkey Ball 2 $5.99 $3.99
Sonic the Hedgehog 2 $5.99 $3.99
Streets of Rage $2.99 $0.99
Golden Axe $2.99 $0.99
Super Monkey Ball 2: Sakura Ed. $7.99 $4.99

Thursday, June 24th – Xbox Live Arcade

And then on Thursday we have great Sonic titles going on sale, over Xbox Live Arcade — all featuring the Lock-On Technology of the Genesis originals!

Sonic the Hedgehog 2 $5.00 $3.00
Sonic the Hedgehog 3 $5.00 $3.00
Sonic the Hedgehog $5.00 $3.00
Sonic & Knuckles $5.00 $3.00

SEGA of America say this sale applies to Europe but prices have not been announced by SEGA Europe yet but as soon as they are announced we’ll update with the full list.

Thanks to Woun at the SSMB for the heads up!

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New Sonic Free Riders Info At Xbox.com

The U.S. Official Xbox site Xbox.com has put up a product page for SEGA’s first Kinect for Xbox 360 title Sonic Free Riders where there are some juicy new details about it’s online and offline modes revealed which you can take a look at below –
Offline features:
– Players: 1-4
– Players Co-op: 1-4
– Multiplayer Versus
– In-game Dolby Digital
– HDTV 720p
– Storage Device

Xbox Live features:
– Players: 2-12
– Content Downloads
– Leaderboards
– Voice Messaging
– Voice Support

The page also reveals the game is being made by Japanese developer O-Two and will be an Xbox Live Arcade title, which is odd as since the games announcement there has been a temporary retail type boxart going around plus SEGA’s product page has the platform listed as Xbox 360 instead of Xbox Live Arcade like they usually list downloadable titles such as Sonic the Hedgehog 4: Episode 1. The official Xbox forum staff have also placed the games sub forum under the Xbox Live Arcade section.

That’s the new info for Sonic Free Riders, we’ll keep you up to date as more info is revealed.

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First 4 Figures Reveal Super Sonic Figure

Want a Chaos Emerald fuelled super powered hedgehog in your merchandise collection? Well want no more as First 4 Figures have lifted the lid on the latest figure, Super Sonic! When can you get it and for how much? That information hasn’t been revealed yet but as seen in the above ad originally posted on their Facebook page, you can pre-order from June 22nd to make sure you get your figure.

Source: First 4 Figures Facebook via Emerald Coast

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E3: Sonic Colours World Map & 4 Full Stage Sonic 4 Videos

[youtube]http://www.youtube.com/watch?v=6tbOX-qnKpY[/youtube]

NintendoDifference have managed to get a recording of the Sonic Colours title screen and more importantly the World Map where we can see 9 areas and Eggman’s rocket ship of which 8 have locks on including Eggman’s Rocket suggesting that will be a final 10th level with the inevitable last battle with Eggman. The planet’s all look like they have quite a variety of things going on and the top right one even looks a little like Metal Sonic, speculate away as to what you think each planet might hold in the comments.

Thanks to Woun at the SSMB for sending me the find and upscaled title screen and World Map pics!

In other news Gametrailers have uploaded 4 videos of Sonic the Hedgehog 4: Episode 1, 2 each covering a full Act from Splash Hill Zone and the final one showcasing the boss battle with Eggman where we also see Sonic’s looking up screen scrolling animation. A tidbit yes but cool nonetheless. You can view them all at the links below –

Act 1

Act 2

Act 3

Boss

We’ve also come across another Sonic 4 video interview from The Review Crew with SEGA of America’s Ken Balough where he reveals there won’t be big lengths of time between releasing episodes. Check it out below –
[youtube]http://www.youtube.com/watch?v=5yok32EoJ5Q&feature=player_embedded[/youtube]

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Sonic Colours & Sonic 4 Dev Walkthrough Videos and Sweet Mountain Act 1

[youtube]http://www.youtube.com/watch?v=akVEubIdtM4[/youtube]

Gametrailers have uploaded some new videos showcasing even more gameplay footage Sonic the Hedgehog 4: Episode 1 and Sonic Colours Wii but with the added bonus of the games staff members giving out some more details as they play. The staff on hand are David Allen, SEGA of America Brand Manager (Sonic Colours) and Ken Balough, SEGA of America Associate Brand Manager (Sonic 4). David doesn’t reveal much apart from the fact that both versions of Sonic Colours will have online leaderboards where you can post up your best Act clear times. Ken Balough doesn’t really reveal anything we don’t already know either but the footage is nice. Check out the Sonic 4 videos at the below aswell as a Sonic Colours on screen camera recording of Sweet Mountain Act 1.

[youtube]http://www.youtube.com/watch?v=pHPmA1Je1yw[/youtube]

[youtube]http://www.youtube.com/watch?v=7-tC9s3i4vM[/youtube]

[youtube]http://www.youtube.com/watch?v=2SoN04tUv4o[/youtube]

Sonic 4 walkthrough video 1 and video 2.

Sonic Colours developer walkthrough

Sweet Mountain Act 1 gameplay video

Many thanks to Woun at the SSMB for the Sonic Colours heads up and YouTube video conversions, appreciate it!

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Sonic Free Riders: IGN Impressions & Video Demonstration

[youtube]http://www.youtube.com/watch?v=cZbCPzlfZIM[/youtube]

IGN got to actually get inside Sonic Free Riders E3 greenhouse glass sealed area and get an extensive look at the games’ menu’s and first level aswell as hear details about the game, it’s development and it’s music and sound effects. Menu wise we see some of the Extreme Gears(the hover boards) in the game aswell as the characters seen in previous videos, the menu is very interactive with Microsoft’s Kinect for Xbox 360 device like the whole dashboard seen at Microsoft’s press conference.

Though they could film the SEGA rep and his actions, filming of the game still required IGN’s camera to be outside of the glass box but they still managed to a good view of the screen. SEGA’s rep reveals that character type specific short cuts are back as standard such as Knuckles’ punching ability to get through walls, the level-up system is in the E3 demo but the developers are still discussing wether that will stay in the game or not. The rep makes a point that nothing in the game at this stage of development is set in stone so we could still see alot of things change as we build up to release which SEGA has set as Late 2010.

IGN eyes-on impressions link
IGN video demonstration direct link

Thanks to Yong at the SSMB for the find and thanks to Woun also at the SSMB for the YouTube video conversion!

[youtube]http://www.youtube.com/watch?v=ODE45Y3hpiM[/youtube]
We’ve also come aross another gameplay video of Wave the Swallow in action by SBARTSTV which you can view above.

Thanks to Sweet Mountain Zone at the SSMB for the heads up on the second video!

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GameStop Interview SEGA’s Aaron Webber (RubyEclipse)

[youtube]http://www.youtube.com/watch?v=WiV3MRD9djA&feature=player_embedded[/youtube]

GameStop (that’s not a typo, I do mean GameStop not GameSpot) are at E3 and have managed to grab the above interview with SEGA of America Community Manager Aaron Webber or RubyEclipse as alot of you will know him. Aaron is asked about Valkyria Chronicles 2 on PSP and Vanquish on Xbox 360/PS3 but if you skip to the 3:13 mark he speaks about Sonic the Hedgehog 4: Episode 1. Aaron reiterates the announcement a short while back regarding the games extra development time that’s been added to implement fan feedback to the game while also reaffirming the fact that the E3 demo contains just a few changes with more to come. As soon as we hear about the further edits we’ll let you know.

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Sonic Colours Wii: Full E3 Sweet Mountain Act 2 Demo Video

[youtube]http://www.youtube.com/watch?v=eYUMbe2ThIg&playnext_from=TL&videos=irHS5t5-gNc&feature=recentf[/youtube]

We posted some Sweet Mountain Wii gameplay footage yesterday that claimed to be Act 1 footage but now we have a video of the full Act 2 E3 demo from WiiNintendo’s YouTube channel including Act 2 title cards that prove yesterdays video from HedgehogZone was in fact Act 2 footage. Despite being the same stage, the footage shown yesterday was barely over a minute long while this video displays the full E3 demo of the stage so it’s still worth a look. In the extra footage we get to see more side-scrolling action including a pool of popcorn(yes popcorn) and some more platforming which should put a smile on some faces before finishing with a grind rail ring collectathon.

We’ll keep an eye out for some Act 1 gameplay footage and report back here but it appears that this level is cut short for the E3 demo which is evident by the Act ending with a Goal Ring instead of a Wisp capsule, plus there is an Egg Pawn aswell as some obstactles on a path seen behind the goal ring so Act 1 might not be on the showfloor which would explain why the first video poster HedgehogZone mistook the stage for Act 1 despite the Act 2 notice at the start.

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Screwattack’s Sonic Colours Wii & DS Previews and Gametrailers Gameplay

UPDATE:
Screwattack’s Ben has added a short video preview of the DS version revealing Sonic’s Slide technique seen in the Wii version is in the DS version which is activated by sliding your finger on the touch screen.

Check it out here.

Thanks to chaoscontrol14 at the SSMB for the heads up!
/UPDATE END

Screwattack’s resident Sonic fan Ben has posted up a video preview of the Wii version of Sonic Colours including his very positive impressions of the game, the only problem that he seemed to have was with drifting which is controlled with the Nunchuk. Another of Sonic’s techniques from Sonic Unleashed have been brought over to this game, the Quick Step which allows you to quickly move left or right to avoid obstacles.

Check it out here.

Thanks to Hedgehog Unleashed at the SSMB for the Screwattack find!

Gametrailers have posted up an HD quality on screen recording of the Wii version in play which gives us an extensive look at the alternate paths you can take in the Tropical Resort Zone aswell as some of the treasures you can find digging around with the Yellow Wisp’s drill powers. We also get a better look at how the Cyan Wisp’s powers at work which involve you charging up a spin dash, aiming and then blasting off temporarily in a flash, ricocheting off of walls and taking out any enemies in your path. You can also hear the music of the stage, sound effects, Eggman’s commentary and some announcer guys voice that pops up when Sonic does an action such as when activating the Yellow Drill Wisp it shouts “Spin it!”.

Check the footage out here.

Thanks to Woun at the SSMB for the Gametrailers find!

The game looks to be shaping up quite well, what do you guys think? Speak out in the comments.

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SEGA Confirms No Control Pad Option For Sonic Free Riders

SEGA of America community staff member Kellie has confirmed via Twitter that Kinect for Xbox 360 is the only control method for Sonic Free Riders.

Sonicfan1989 put this question to SEGA –

@SEGA does sonic free riders for kinect is it possible to use just the control? like for those who cant afford a new 360 and kinect?

to which Kellie responded with the below answer –

@sonicfan1989 No, you will need Kinect to play Sonic Free Riders. ^kellie

Since the games official announcement some fans who are unsure about the new Kinect for Xbox 360 technology and those who don’t like motion controls in general have been wondering if ordinary controller compatibility will be in the game but now it looks like Kinect is your only option. From what gameplay footage we’ve seen of both single player and split-screen it appears the game plays fine thus far with the Kinect device not having any problems detecting movement from both SEGA representatives demonstrating the game and controls can only improve during development in the run up to the games release of Late 2010.

What are your thoughts on this news? Let us know in the comments.

Thanks to tjthefox for the heads up!

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Sonic 4 Website Updates With Fansite Kit #1

SEGA have updated the official Sonic the Hegdehog 4: Episode 1 website but not with the usual content you’d expect, instead they’ve unveiled a surprise Sonic 4 Fansite Kit #1 which contains artwork, Xbox 360 version screenshots, music and a wallpaper. The content isn’t anything we haven’t already seen on the website but you have to admit it’s still pretty cool of SEGA to bundle it altogether for you to view, listen to and use however you wish on your computer outside of the internet.

Thanks to Crash at the SSMB for the heads up!

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More Sonic Colours Wii and DS Footage

[youtube]http://www.youtube.com/watch?v=rEGpGDAwzK0&feature=player_embedded[/youtube]

[youtube]http://www.youtube.com/watch?v=-b0CJByiSLI&feature=player_embedded[/youtube]

Courtesy of shigamodo and VGPTGS we have some new gameplay footage of both Wii and DS versions of Sonic Colours. The DS video gives us a much clearer look than previous videos since the gameplay is being fed through a specially designed monitor (or monitors should we say?) and in the footage we can exactly how the Red Wisp’s fire abilities benefit Sonic by giving an air dash type of attack similar to that of Sonic 3’s, only now he can boost in any direction.

The Wii footage shows more of Sweet Mountain Zone where we see there are some simple puzzles in place to open sections of the act before you can continue and we also see the double jump we saw in previous footage, but now it’s use is more clearly revealed. Double jump hasn’t been seen in a 3D Sonic game since Sonic R, are you glad to see it’s return? Let us know in the comments.

Thanks to Dabnikz at the SSMB for the heads up on both videos!

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Sonic Free Riders Split-Screen Footage

[youtube]http://www.youtube.com/watch?v=Y9SCBDcDK74[/youtube]

Thanks to PunchJump we now have the above video of two player split-screen action in Sonic Free Riders. We see more of Jet the Hawk and get our first look at Tails being played in the game by the second player. Microsoft’s Kinect for Xbox 360 device doesn’t appear to have any problems detecting both players movement even with all of the waving going on so controls aren’t a big issue thus far and no doubt improvements will be made in the run up to release Late 2010.

Thanks to Woun at the SSMB for the heads up!

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Sonic 4 XBLA and iPhone Gameplay Footage

[youtube]http://www.youtube.com/watch?v=2HTT4ji3HJo[/youtube]

[youtube]http://www.youtube.com/watch?v=RAbo1dfjRjA&playnext_from=TL&videos=gZVAsVTNcNc&feature=sub[/youtube]

After bringing us some video helpings of Sonic Colours and Sonic Free Riders, Destructoid give us some footage of the Xbox Live Arcade version Sonic the Hedgehog 4: Episode 1. Shown in the footage is the Splash Hill Zone which SEGA informed before the event kicked off is the only level available in the E3 demo and in it we can see some of the few tweaks that have been added already such as momentum, speed and jump fixes. SEGA stated before the event kicked off that many more changes are to be made during development before release Late 2010.

On top of that, another media outlet Touch Arcade give us a look at the iPhone version which judging by the footage is looking as good and playing as well as the console version so portable gamers can’t go wrong with this version.

We’ll keep a look out for Sonic 4 media and post back here, for now debate away in the comments. Thanks to mickbyte for the heads up!

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