Sonic Boom Season 2 Confirmed?

sonicboom

Cartoon Network has announced that Sonic Boom will be returning to the airways for their 2015-2016 programming schedule. In a press release which details programming intentions for 2015-2016, under the section ‘Returning Series’ Sonic Boom is one of the shows listed.

Despite the poor reception of the game, Sonic Boom the TV show has been doing very well with audience numbers still high for it’s time slot and market appeal, if the information here is correct and the show has indeed been renewed, it’s potentially huge news for Boom as a brand.

Unfortunately the press release isn’t completely clear as to if it means that it’s new content, or if they intend to reshow the first season into 2016.

We’ll keep you upto date with more news as we get it.

Full Press Release can be found here.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

The Spin: “Sega of America used Downsizing, it’s Effective”

spin

Disclaimer: The views in this piece may not reflect the views of TSS or other writers on the staff team. The intention of The Spin is to promote debate and discussion of an issue or something that’s happening in the fandom or the world of Sonic & Sega.

I have seen a number of comments, both on and off TSS as well as articles and forum posts both on and off TSS lately regarding the health of a certain company and a certain videogame icon. This has since increased following news regarding Sonic Booms sales figures. There seems to be an interesting if not unexpected reaction going on, it seems that if you are a member of a website or a commentator on a news site, or even a hired writer, everybody seems to have or be giving ‘their say’ on what’s going on and why it’s happening.

Continue reading The Spin: “Sega of America used Downsizing, it’s Effective”

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Big Headed Sonic Boom Plushies Spotted at New York Toy Fair

sonicboomplush

Despite New York Toy Fair being one of the largest toy fairs in the yearly calendar, Sonic related news has been very dry. Virtually no booths have any Sonic related merchandise on them.

However, Sonic Boom’s master toy partner TOMY are there, and it looks like they have a few new surprises for us. The above photo was taken by twitter user ‘dadarocks,’ the picture shows what appears to be big headed plushies of Sonic, Tails, Knuckles and most surprising of all Eggman.

No other details such as release date or price where given at this time.

We’re still on the lookout for more toy fair related news, we’ll keep you upto date if any comes out way.

Source: Dadarocks

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Nuremberg Toy Fair Shows us New Sonic Toys

Following on from the London Toy Fair, Nuremberg held it’s annual toy fair too, as with London, there was a decent Sonic presence there too.

Spindash.de managed to attend the event and were able to spot the following products.

nurembergtoyfar

First up is the ABYstyle booth which had a bunch of the Paladone Sonic toys along with these new items. A T-Shirt which is likely going to be the subject of a number of jokes in the comments for some people and a classic Sonic & Tails mug.

The Tomy booth was very similar to the booth which was photographed at London, only we now have some better images of the new action figures which appear to be variants of the original toyline.

nurembergtoyfair3

First up is Tails covered in oil, pictured next to the original Boom Tails.

nurembergtoyfair4

Next is what appears to be Battle Damaged Knuckles, looks like this might be from an upcoming episode of Sonic Boom.

Edit: I have no idea if that’s the official name, just that typically action figures usually end up being called ‘Battle Damaged’ when they look like they’ve been in the wars.

nurembergtoyfair2

Here we can see a new Sticks figure which was also at London Toy Fair, we can now clearly see that she’s covered in the green slime from the episode in which she gets the robot dog as a pet.

nurembergtoyfair5

Sonic with light up feet, I have no idea why it happened, it just did.

nurembergtoyfair7

Next up is the light up mask from Tomy, we even get a look at the reverse side.

nurembergtoyfair8

Other products noted were the Sonic Saves the Day pack which we spotted at the London Toy Fair and a few other figures which appeared at London.

In addition to the above news, the following bits of information was also confirmed.

  • The Sonic Boom Toy Line will launch in Germany the moment the TV-Show begins.
  • Jazwares also confirmed that they are no loner making Sonic toys.

Finally, this document was also revealed which seems to show in-store packaging designs as well as some initial launch toys for Europe.

nurembergtoyfair9

Check out the full report at Spindash.de

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

First 4 Figures Teases Sonic & Tails Diorama

f4fstatue

 

Following close on the heels of the Modern Super Sonic Statue, First4Figures have just announced a new statue to join their diorama range. Sonic & Tails, on the Tornado, aka Sky Chase Zone.

No details were posted other than pre-orders will open on Tuesday, but if you want a price estimate, the last diorama statue was $300 + Shipping.

See you on Tuesday when the orders open.

Source: First4Figures Facebook 

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

UPDATE: Tomy Making Sonic Boom Collectable Figures?

UPDATE: We’ve been emailed the following image which appears to show the figures pictured here.

sonicboomtomybuild

Not really any new details other than those speculated in the article are confirmed.

If anyone knows of the origin of this, such as if this was found on a website or in some kind of trade magazine, please get in touch.

ORIGINAL STORY: A few weeks ago we brought you news regarding Tomy’s line of Sonic Boom toys which were on display at the London Toy Fair.

tomyboomcollectable

However a new photo has emerged which shows an unannounced toy line from Tomy. It seems that they intend to release small collectable figures based on Sonic Boom. Tomy have in the past released small blind Gacha toys based on Sonic, this photo suggests that they also plan to do the same with Sonic Boom.

The photo originates from a company called Heckford who are responsible for the construction of Tomy’s booth at the London Toy Fair. No further details as to price or release dates are available at this time.

However with New York Toy Fair being next week, we might get some more Sonic toy news in the next two weeks or so.

Source: Heckford

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

GE Entertainment “Knuckles, Amy, Blaze, Espio, Charmy, Vector & Metal Sonic Plushes in Development”

GE Entertainment set the fandom ablaze the other day when it was revealed that they were making a plush based on Chaos, the first time that character has ever had any merchandise officially released.

However, according to posts on GE Entertainment’s facebook, they have a huge number of other Sonic plushes on the way.

geentertainmentplush geentertainmentplush2

Lets count them up.

  • New Knuckles
  • Modern Amy
  • Espio
  • Charmy
  • Vector
  • Metal Sonic
  • Blaze

You might need to prepare your wallets and shelf space Blue Believers, it looks like GE isn’t finished with Sonic by a long shot.

Source: Facebook

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sega to Focus On Digital/PC, Relocating to South California, 300 jobs to go

Sega of America has announced that it will close and move from it’s San Francisco headquarters Southern California, in addition to this, Sega of America will also be downsized, this move is to begin effective immediately and will continue for most of early 2015. Continue reading Sega to Focus On Digital/PC, Relocating to South California, 300 jobs to go

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sega: Sonic Will be Reinforced to Generate Stable Profits

I have decided to post this as a separate update because being a Sonic fansite I know the vast majority of people are instantly going to think ‘how does this affect Sonic.’ I am not one of those people since in a situation like this you have to look at the whole picture and not part of it. But for the sake of those people here you are. Continue reading Sega: Sonic Will be Reinforced to Generate Stable Profits

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Dengeki Bunko Fighting Climax is Coming to the west *It has a Sonic stage in it*

Dengeki Bunko Fighting Climax

Way back in August of last year, we brought you news that Sega’s Dengeki Bunko Fighting Climax would feature a Sonic themed stage. One year on I’m amazed to say that Sega are in fact now going to localise the game for western audiences!

Dengeki Bunko: Fighting Climax — Announcement Trailer | PS3, Vita

Announced on the Playstation youtube channel just a few moments ago. Dengeki Bunko Fighting Climax is due to be released on the PS3 and Vita in the summer of this year.

Yes the Sonic stage is playable. So if you fancied this game for your collection, no need to import now. Since the impossible appears to be happening today, can we please get a trophy patch for Valkyria Chronicles now?

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

New Sonic Toys Spotted At London Toy Fair

UK Toy Fair 2015 TOMY Sonic the Hedgehog 016

Last week was London Toy Fair and with Tomy in attendance there was a lot of speculation as to if they would have the Sonic Boom toys, as well as ‘what toys would they bring?’ London Toy Fair is the place for toy makers to show off their products to retailers and perspective buyers for 2015. So with the toyline out in America, would Tomy bring the whole line over? Or just the best sellers?

With many merch collectors in the UK waiting to see, this is quite important news… well… they brought the lot over, including some new lines.

It looks like Tomy are willing to sell the entire line to potential retailers, this is very good news for collectors and fans of merchandise here in the UK. However if the whole line will make it to retailers remains to be seen. However more interesting are the new toys we’ve spotted including one very cool addition, what appears to be wearable power shoes!

UK Toy Fair 2015 TOMY Sonic the Hedgehog 029

 

Now this is obviously just a concept image, but the fact it’s on show suggests it is in development, don’t forget, Jazwares also had temporary boxes on display for their toys at these events, many of which did see a release.

Of the new toys on show, we spotted the following.

  • Sonic Power Sneakers.
  • Sonic Saves the Day pack – includes crystals and 3 figures (sonic, Tails & Eggman).
  • Sonic with a hover board.
  • A new mini plush with a grip.
  • Tails & Sticks wearing commando/camo paint.

There might also be a new Knuckles figure as well as a new sized figure but I’m unsure on that one.

No release dates yet for the toys either in America or the UK, but it looks like the toys are on their way to EU shores.

Source: Idle Hands.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

2nd Update: Shadow is actually an Android in Sonic Boom? What..?

UPDATE 2: Paraxade who has been going through the files of the game has uncovered audio from the Western version of the game which reveals that an explanation for Shadows out of character behaviour was included, but was cut from the final release.

One clip is of tails saying “Something’s wrong, he has some sort of chip on his head”
The second is of tails saying “You’re not yourself, you have some sort of device on your head”

So it looks like Shadow was to have a more obvious ‘mind controlled’ back story to him, but it got cut from the final version, yet in Sonic Toon they brought part of it back in.

UPDATE: More video and reports are coming in. 

It turns out that at the very end of the game the is a sort of explanation. Shadow is not a robot. He had his mind controlled by Lyric. That’s why his voice sounds really strange. Some translation of his ingame dialogue has also come to light which suggests he says that “He will do anything to help Lyric.”

Whilst this would explain why Shadow is so out of character, it still creates  plot hole in that there is nothing to show that this had actually happened since the western version of the game offers no explanation for his actions at all.

Original Story: Sonic Boom Rise of Lyric has been out for a while in the west. However in Japan the game is just released and there’s a rather noticeable difference… Shadow… is an android!

http://youtu.be/He4xWOVu1dw

Youtube user RaqibMarvelous uploaded a video showing the boss fight between Sonic & Shadow including the cut scenes which are done by the Japanese voice cast… and Shadow sounds nothing like he has done in previous games… he’s a robot.

Shadow has this mechanical like filter to all his dialogue like all the other robot characters making him sound more like an android. To compare, here is the Japanese version of Sonic Generations, Shadow pops up at 13:10 and you can hear the difference.

http://youtu.be/-dZs26bpwHg

There appears to be some dialogue changes too which don’t match up with the subtitles, if anyone can translate the dialogue for us we’d really appreciate it.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

This is why The Sonic Boom patch is so huge…

SSMB member Paraxade managed to extract a bunch of information from the new Rise of Lyric patch and was able to post a bunch of previously unnoticed changes including some information which explains why the patch is so large as well as provide a video showing before and after patch.

The details are as follows.

  1. The cutscene where Lyric takes control of Metal Sonic has been updated with different lighting effects. Strangely enough this is the only updated cutscene.
  2.  The controller diagrams in the pause menu have been updated with some slightly different colouration; for instance, blue rings around the home menu.
  3. Six levels have changes to them: Cliff’s Excavation Site, Bygone Island, Tomb of Lyric, Lyric’s Weapons Factory (past), Crater Lake, and the Ocean Purification Plant. FWIW, each level is stored in a single massive .stream file, which means any changes to the level necessitates including an entire new .stream file for that level in the patch data. The new .streams for these six levels adds up to over 1GB; that’s why the patch is so big. I don’t know specifically what they changed in those levels.
  4.  New executable file; this is where all the hardcoded bugfixes are.

Now if you don’t spot the problem. This is why the Sonic Boom patch is so big and it also highlights just how bad the game is on a technical level.

Here’s the explanation. Collisions and other data are stored in a giant stream files meaning if you make 1 change to the entire level, your patch has to include ALL data from that original file including the changes.

For instance, say you had a stream file which was 200MB. And you wanted to add 1 ring to that stage. Your patch would be 200MB + the data for that one ring.

The changes are not that big, but due to the way the game is programmed, entire files which do not have any changes in them have to be included in the patch or else the patch will fail.

This means that any future patch is likely to be massive, even if all it did was make one single change to a stage.

As well as the details he also provided a video showing how different one cutscene now looks. (See above)

Source: Sonic Stadium Message Board

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

First 4 Figures Modern Super Sonic Statue Announced

At Saturdays Weston Super Sonic convention, First 4 Figures dropped one heck of a surprise. Sitting in the corner of the room was a display case with a black sheet covering a mystery object. When the announcement came a wave of ‘Oh god, I want one’ seemed to echo around the room.

Joining their Modern Sonic the Hedgehog range is Super Sonic, and oh boy this is a very impressive piece.

The scene depicts the climax from Sonic Adventure in which Super Sonic faces off against perfect Chaos. The base is a flooded station square, around the base are details of water pipes and underneath the flood waters you can just make out details of the road. Super Sonic himself appears to be flying into the scene.

This version was the exclusive variant which includes some lighting features and these are very impressive. The lighting seems to follow Sonic further giving the impression of movement. However it has an added effect. The lighting shines through the water which emits a green/blue water effect onto Super Sonic’s entire body.

The effect looks amazingly cool when viewed in a darkened environment.

The statue is currently in the prototype stage so parts of it will change. The rep told me that one confirmed change will be his spikes, but these are minor details to make them appear individual as opposed to being congealed.

No price details were given, however pre-orders will open some time in 2015.

We’ll let you know when more details are revealed.

modernsupersonicstatue

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic Boom Licensing Details Uncovered

This information is a little old, but it’s only just come to light as far as I’m aware and sheds some light onto Sega’s strategy for Boom in 2015.

At the Brand Licensing Europe event held in October of last year, Sega revealed some details regarding Sonic Boom and gave some details on products which will soon be revealed and even tentative release dates for their products.

boomlicenseinfo

 

The details include.

  • Cartorama will produce back to school products including backpacks and gym bags (coming July 2015 in Italy).
  • Cooneen & Misirli to launch a range of children’s nightwear for Spring 2015
  • A UK Sonic Boom branded launch begins in Spring 2015

As well as Sonic, a bunch of non Sonic products were also revealed.

  • A Dreamcast Documentary book by Pix N’ Love (2015)
  • Retro adult apparel & Accessories.
  • Football Manager on-line store (selling physical goods).

If we get hold of any images or details of these products, we’ll let you know.

Source Global License

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Jazwares Removes All Trace of Sonic Toys From Its Website… Sorta.

So about a year ago, I made a lengthy article about how it seemed like Jazwares had cancelled it’s entire 2014 Sonic toyline, I was forced to retract that a few months later when about a month later they actually released a Metal Sonic plush, and life was good.

However, it seems I might have been about 10 months early with my original article. If you go to the Jazwares website, you’ll notice that Sonic is no longer listed.

jazwares removes sonic

In fact he’s not listed at all on the main page in any categories. However, the Sonic section is still on their site if you visit the page directly, but trying to get there via the main page is no longer possible.

Should also point out, that other franchises which have been cancelled such as Mortal Kombat are also no longer displayed.

So, party over? Or oversight?

Thanks to SSMB member PatMac for the heads up.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

UPDATE: Sonic 4 Episode 3 Was Planned, Then Cancelled

According to a user on the official SEGA forums, former Sonic 4 Brand Manager Ken Balough confirmed that Sonic 4 had a third episode planned, but it was cancelled. He has in the past hinted that a third episode was planned but this is the first time anyone associated with the project has come out and said that the series was to be a trilogy and that the third part was scrapped. Continue reading UPDATE: Sonic 4 Episode 3 Was Planned, Then Cancelled

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

The Spin: “2014: A Hedgehog Darkly”

spin

You know, there are some well respected scientists who are convinced that there exists a bunch of parallel universes in which things are similar to our own, but have some slight differences. Let’s imagine for a while we live in one of those universes, the one where Boom the game isn’t terrible.

boombeards

In an alternative universe, they all have beards because.

 

There are around 22 hours left of 2014 by the time I post this. Cast your mind back to nearly a year ago, when this happened. Exciting wasn’t it?

Now, let’s address one thing which I know a certain class of people will say “Well Sega never said that publicly!” and “They never intended for that to come out!” That really doesn’t work as a defence or as a counter claim for the following reasons.

1: That was a piece of official documentation given to the press, every single member of the press was more than free to say ‘Year of Sonic’ following the embargo date. That is an official document from Sega stating that they see 2014 as being ‘The Year of Sonic.’

2: It did come out. It came out 24 hours prior to the intended date, but it so easily could have come out 24 hours after the event, at which point there would be none of this ‘Sega didn’t intend it to come out.’

So then, 2014, the year of Sonic. How did you all enjoy it?

Let’s get right to it. Sonic Boom has set back Sonic’s reputation by nearly a decade. After the disaster to Sonic, Sonic Team and Sega’s reputation which was Sonic 06, we are right back there again. If you were not around back in the time of 2006. Congratulations, you now know how it feels. The only difference is that the vast majority of people saw what Boom was and was prepared for a catastrophe, the only horror was how the game was even lower than the majority of negative expectations.

Anyway, let’s pretend for a moment that didn’t happen. That Boom was somewhere around Generations level of quality, e.g. a good-great game. How was it? Actually… let me put it another way.

Imagine Boom was a good-great game and you lived outside of the United States how was the year of Sonic?

It would still have been kinda naff.

The year of Sonic 2014 is in my opinion, especially if you live outside of the US was a complete non starter. Even if Boom the game was a success, the Year of Sonic was a doomed to fail concept which never saw any life.

Why? Well let’s look at it. Boom is supposed to have three main support pillars. Game, TV Show and Merchandise. How many regions have all three?

So far, only the United States.

How many countries have two? Just One, France.

Everywhere else has just the game or none at all. Put aside the fact that Sega have all but doomed the future reception of Boom in those other nations thanks to the quality of their first product for just a moment and think about it.

How can this be a year of Sonic when it’s no different than previous years, had less impact and less substance?

Now before there’s a flood of ‘EUROPE GETS EVERYTHING’ or “AMERICA GET’S EVERYTHING!” comments which normally follow stuff like this. First of all, grow up. Not every nation can get every single announcement or idea, there’s always going to be some things specific to a region.

However this one is different. Sega announced that this would be ‘The Year of Sonic.’ They then went onto their blog and relayed all the exciting information. There was no ‘it’ll be coming to the UK or other regions by the end of 2015,’ it was 2014 is the year of Sonic.

boombeards2

Following on from other ‘Year of’ Such as Luigi who saw a huge worldwide promotion of him as a character and from other so called ‘year of’ promotions in other media which saw an equal share of promotion worldwide. Sega knew exactly what it was doing with this one. In fact I wouldn’t doubt it if it were someone in a marketing meeting said ‘Well Nintendo just did Year of Luigi!’ without thinking about having content to back that up.

Some people might be thinking ‘well the merchandise will come when the TV Show does. How I wish I shared your belief, outside of America, especially in Europe, video game merchandise is in shockingly short supply except if your game is called Minecraft.

Despite a strong showing at various toy and merchandise shows, video game merchandise, especially Sonic merch in Europe seems to get a very poor showing. Jazwares is a grand example of this, despite having their own UK office and promoting new distribution partners in the UK, what was release was painfully small compared to the US.

Should Tomy decide to release their Boom toys in Europe, I will be very surprised if it’s the entire range shown so far in the United States is released in Europe, it has never happened before and I very much doubt it will happen for a long time.

But aside from that. Only one nation got all three of the main pillars, so why should anyone else care or feel that this year was any different even if Boom were any good?

For that matter, even if you live in the United States, even if Boom were good, there seems to be major lack of what was promised.

Skip to 1:40 in this video.

For starters, it begins with this very dodgy animation in which Sonic is seen escaping a road traffic accident, before hitching a ride on a helicopter whilst escaping gunfire from a futuristic fighter jet. The jet is able to shoot down the helicopter and Sonic somehow crashes out of a TV screen.

The first video then begins with this guy dressed up like a spaceman complete with a fake laser rifle who opens the show with all the emotion and enthusiasm of a 1970′s Dalek.

Throughout the show, a random Sonic cartoon animation appears in the corner of the screen and talks to the audience, sometimes showing his teeth and doing little gestures

The show also includes what appears to be Russian Sega MegaDrive adverts in which we see Ecto one driving through the streets of Russia to cure a sick boy by giving him a Sega MegaDrive

Theres prizes which are given out which include Sonic 2 themed watches and even a Sega MegaDrive 2.

They also consider the “Nissyo Iwai Corporation” to be Sonic’s creator, in English this means The Nissyo Potato Corporation.

Thanks to SSMB member Crystallize who sent this in.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

The Spin: Sonic Boom What the Heck Happened Part 2

spin

Disclaimer: The views in this piece may not reflect the views of TSS or other writers on the staff team. The intention of The Spin is to promote debate and discussion of an issue or something that’s happening in the fandom or the world of Sonic.

I have to admit, I was quite surprised at how many people responded to the last article, I guess this game and the whole mess around it has really struck a nerve? Well, I said I’d be coming back to this issue since it really does need looking at from an outside fan perspective and since many fans seem to be asking “Who is to blame for this,” from what I’ve looked into, it really isn’t as clear an answer as many think, so lets look into the reasons why.

Part 2: Big Red Panic Button

The first part talked about cut content, this part will be looking into Big Red Button’s role in all this as well as Sega’s. I’ll also be bringing up a bunch of ‘new information’ which not many people are talking about yet without a doubt must have had an impact on the game’s development.

So shall we get started? As previously, this article will contain spoilers for Boom, can’t say for absolute certain that the conclusions are 100% accurate, for that we actually need someone in an official line to come out and explain what’s happened, but based on the evidence at hand these are the conclusions I’ve been able to draw.

For starters, let’s ask a question which should have a really obvious answer but based on the evidence, there is a lot of dispute surrounding it. That question is…

When Did Development Start On Sonic Boom?

Let’s see, according to Sega’s official word, when the entire Boom franchise was announced back in February, it was 2011.

That is not true.

Because based on evidence uncovered, it was being worked on during June 2010, nearly a year before Sega said so, here is that evidence.

boomfacebookchat

Mr Villarreal is a concept artist for Big Red Button who posted a bunch of early concept art images on his Facebook profile before they got mysteriously pulled. What’s interesting though is this post, particularly with regards to Eytan Zana. Mr Zana does not work at Big Red Button any more, however he was an employee there, during June 2010 according to his LinkedIn profile. What did he do? “Concept artist for several unannounced projects.”

Here we have a guy who clearly worked on Boom thanking another guy who was on his ‘amazing team’ that was only at BRB in June 2010. It doesn’t take a parliamentary investigation to put two and two together here does it?

However, it may in fact be even longer than that. TSS staffer Shadzter managed to find another concept artist who worked at Big Red Button from 2009, whilst the page has been pulled from his website, it was full of concept art for Sonic Boom Rise of Lyric.

So how do you classify development? Actual overall work on the game such as the planning and design? Or hard coding on the game itself? Because if you discount the coding, it might have been 2011, but the actual start of the project in terms of work being done, long before that date.

Boom Started Development in 2009?

To be honest, I’m not sure, because we also have some evidence to suggest Boom actually started development back in 2007!

SegaBits staffer Barry, managed to find soem very interesting interviews from former head of Sega of America Simon Jeffery, which now sound a lot like what’s happened with regards to both Sonic & Boom in the last 3 years.

We will come back to this because you need to know some other bits of information in order for this information to make sense.

Who Are/Is Big Red Button?

bigredbutton

Big Red Button has been around since 2009 and finding out exactly what they have done is not an easy task. However based on personal websites of former staff and LinkedIn profiles we do have an idea.

Big Red Button were a small development studio, how small? About 14 people. According to a former producer and project manager at Big Red Button who worked on delivering Nintendo software during his time, there were only 14 members of it, this manager expanded that number to 65 during his time there. But think about this, if the information found regarding when work on Boom started, there were only 14 people working on Rise of Lyric!

Whilst in terms of total people who reported to him ended up being over 2000, in house staff at BRB for a number of years was only 14 people before expanding to 65.

What Have Big Red Button produced? 

Virtually nothing, well that’s not true, based on a number of personal websites and LinkedIn profiles, there have been some unannounced projects that they have worked on, however none of them have seen a release. Boom is their first completed project.

The Big Red Button Exodus

The story here comes from multiple sources, the claim is that at some point around June/July, there was a mass ‘exodus’ from Big Red Button in which staff were either let go or left. The biggest piece of evidence comes from Christian Senn, who stated he did not leave willingly…

boomchrissenn

I’m not going to speculate as how or why he was let go, but needless to say, someone at BRB let go a bunch of staff.

Now, according to a developer who posted at NeoGaf, Boom went gold in July of this year and a lot of staff left/were let go. However we have found evidence to suggest not only the claim of an exodus, but that there were major problems at BRB spanning back a period of months.

Where is this evidence? It’s on Big Red Buttons own website. Job listings were posted which we’ve been able to view thanks to the wayback machine show that as late as February 2014 Big Red Button were looking to fill a position for a ‘senior combat designer’, however they were still looking for one as late as July 2014. Alarm bells should be ringing, for three reasons.

  1. This matches up to the time period of the so called exodus.
  2. They didn’t have a senior combat designer in July of this year, for a game which main focus is combat
  3. Based on the job listing, for a period of 6 months, there was no senior combat designer working on Boom.

You might be thinking ‘it could be another game,’ that’s unlikely, because we found someone who potentially got this job, Mark Vernon, in his LinkedIn profile he lists a role at BRB from February of this year as combat designer. This strongly suggests that BRB not only didn’t have a senior combat designer, but also lacked combat designers in general.

This is crazy, you have a game which is mainly combat, yet you have one senior role and an unknown number of minor roles which are for designing the combat vacant with less than a year to go? Might explain why the combat has been heavily criticised.

However it doesn’t end there. Because we were also able to find the job advert for Senior Level Designer too, as late as February 2014. You might be thinking ‘are you sure this is for Boom?’ Look at the job details.

  • Develop missions and levels according to the global vision of the game, the characters’ type and the games’ objective
  • experience creating levels; with a strong preference for 3rd person action or character platformer titles
  • Passion for knowledge of co-op gaming

It certainly sounds like they’re describing Boom doesn’t it? Also look at the other listings, all of them mention the CryEngine, and various future job listings put strong emphasis on experience with that engine, the same one Boom uses.

To summarise, Big Red Button had mass layoffs and walkouts, this much is more or less confirmed by former employees, however, evidence on BRB’s own website also points to the fact that BRB did not have senior positions filled during Booms development, there is no question this will have a significant impact on the game and its final quality.

The CryEngine 3 & The Wii U

Boom1

*For the next two sections, my knowledge is limited, there might be gaps and therefore errors here so please don’t take my word alone on this*

Something that keeps getting brought up is the issue of the CryEngine 3 and The Wii U. This is how the conversation usually goes.

Guy 1: CryEngine 3 is too powerful for the Wii U!

Guy 2: No it’s not!

Guy 1: Yes it is!

Guy 2: No it’s not!

*Half an hour later the argument is still going on*

The truth is… you know, I have no idea. I don’t have enough technical knowledge to know if the Wii U can either in practical or theory, run the CryEngine 3 (in it’s most recent build), in a successful, stable and impressive way.

What I do however know is a bit about getting engines or operating systems to run on hardware, especially when it comes to getting game engines to run. As well as requiring talent to do the task in hand, you need documentation and “the knowledge” in order to know how to use the software with the hardware.

This is where one of BRB’s main problems came into effect.

Previously, the developers of CryEngine 3 did get a build of it running ‘successfully’ on the Wii U, however due to speculative reasons around the whole EA thing, nothing has come of it.

But let’s put this into perspective, no other development studio has released a game on the Wii U using this particular engine that’s in Boom. Think about that for a moment and everything it means.

  • Only 1 team has produced any documentation about putting this engine on the Wii U, the developers of the engine.
  • There is little to no community support for using this engine on this particular hardware.
  • There are no case studies to look at in order to learn and predict problems with using the engine on this hardware.

Do I need to go on here? You have a team who are using someone else’s engine on someone else’s hardware with virtually no help or documentation to support them. That team ranges from 14-65 in house staff… There is no way you can do this without problems occurring.

So what does this mean with regards to the CryEngine 3 working on the Wii U? Can it run it? Probably, BRB have ironically proved it can run. But will it be any good? I don’t know, more developers need to use it and learn from it.

The problem here is that BRB were the first to use it with little to no support, there was no way there wouldn’t be problems, hoping for a flawless implementation and outcome was a doomed hope from the start.

In fact according to the LinkedIn Profile of the Senior Programmer Carl-Henrik Skårstedt he had to make major modifications from scratch just to get the game working, there was nothing pre-existing to assist with this work.

Is the CryEngine 3 Good for This Type of Game? 

This is something I can never get a clear answer on because of so many variables. In terms of ‘can it do this type of game.’ If you’re asking is the CryEngine 3 capable of doing a platformer like Rise of Lyric, then the answer is ‘It’s not designed to’ and that comes from Bob Rafei himself.

The issue comes from the Wii U itself, if you look at this video, specifically at 2:40

E3 2014 Challenges Faced Using CryEngine on Wii U Interview with Bob Rafei
  • SEGA pleasantly surprised by the CE3 capabilities
  • Not used for character platform, “but we were able to modify it”
  • Not designed for Wii U. “We optimised it because it’s actually suited to be a PC engine “CE3 not designed for split screen at all.

More details here.

There’s two big problems you can see, 1, it’s not designed for the Wii U due to the dual/split screen element provided by the gamepad. 2, it’s not designed for a character platform game.

Now, this doesn’t mean that in theory it can’t do it, the problem is that it’s never been done. Therefore the engine is unoptimized, untested and the theory work unproven.

The short answer, no it’s not suitable. The long answer “Well it might be but it needs a lot more testing and research.” But this is time and efforts which Big Red Button simply did not have, nobody had it, because nobody has tried to do it.

Why Use the CryEngine if This Was A Wii U Exclusive?

Now we’re getting into very ambiguous territory here. Based on what we’ve seen from Sega’s own production videos and from Big Red Buttons own released material. Boom was at one point running to a much higher standard in all areas.

Sonic Boom – Behind the Scenes

From what little we see of the development builds, aside from the improved graphical fidelity and performance, the builds are not running on Wii U hardware/dev kits, but Windows 7 PC’s.

To put this in as most basic terms as possible so everybody can understand, this is not that uncommon, even exclusive games start out life on PC, or a project might start on a PC, get a long way into development before a console is chosen, if at all.

BRB clearly had the tallent to make something that took advantage of the CryEngine, they clearly won Sega over to get that reported $20 million investment, heck they won fans over with their demo rheels.

So why would devs who clearly knew the engine, clearly had talent, who would have known the weaknesses of the engine put it on the Wii U as an exclusive when it makes much more sense to put it on another system or PC?

Because of this…

The Exclusive Deal

nintendo-logo

As we all know, Sega made a deal with Nintendo to put 3 Sonic games on their systems exclusively. Now, a lot of people assume that how this stuff works is as follows.

  • The deal is done quickly.
  • Everybody in the company knows about it.
  • Everybody in the company knows what everybody is doing including those at the top.

Ok lets think about this. One company which is potentially worth billions and another company who is potentially worth billions, want to do a deal together to release their most valuable commodity exclusively on the others hardware. Add on top of this, the deal is worldwide and Nintendo will publish and distribute the game across Europe.

That kind of deal, the negotiating, the details, the contract signings, that takes weeks if not months to fully sort out. But during this time, other parts of the company are doing deals and continuing to work on projects. It doesn’t just get paused or put on hold.

Now the second point. That kind of deal would have by people very high up the hierarchy chain and restricted to those people. Let me ask you, do you believe a lonely programmer working on a random game in Sega is privy to the details of a major deal like that? Absolutely not.

So how would a group of game developers be able to communicate problems they would have as a result of this deal when they would be kept in the dark about it? They wouldn’t, because they would never be consulted. Especially if they were external developers, like BRB was.

Now let me ask you another question, whilst I wouldn’t doubt that those at the top of the hierarchy chain are aware as to what’s going on within their own company (at least I sincerely hope so), but the finer technical details?

Do you believe that a CEO of a company knows the technical details of the most popular game engines? How about the board of directors? How about the lady in HR? I doubt very much that they do. So even if people are aware of projects, I doubt that major technical details are known by them, the people who made the deal were probably not aware of the problems of using CryEngine 3 on the Wii U, if they were even aware at all as to what engine was being used.

Lets look back on things

When was the exclusive deal announced? May 17th 2013.

When did Sega claim Boom started production? 2011 (though I suspect earlier).

BRB probably found out about the deal at some point between mid/late 2012 and the announcement date. How much development has already been done on the game?

You’re the leader of the development team, what do you do in this situation? What can you do? Can you do anything considering you have a contract with Sega to make a game to their specifications. The answer to all those is no.

Because someone high up in the company made a decision, you now have to make a product to specification, on the system you know isn’t suitable, you have to make it work, it may or may not be to standard. But you have no choice.

Let me put it another way… this guy is Big Red Button, and he’s just got the news that someone in Sega has made a decision that means his game is now much harder to develop and might not be anywhere near as good as it could be.

Worst Line Reading Ever

Is It All Down To The Engine? 

No, Big Red Button utterly failed in nearly every area with this game. The dull level design, the combat design, the camera work, the ring cap, the many many bugs, the repetative dialogue.

Even if the engine was optimised and working to standard, so many other problems exist, it makes me question if BRB had the talent to actually pull this off. Skip ahead to the ‘do they care’ section for a long reply to this point.

Did Other Problems Exist At Big Red Button?

I’ve already listed some of the turmoil involving the exodus, the fact they only had 14 staff at one point, as well as the real possibility that BRB didn’t know they’d have to make the game for the Wii U and shifted their development focus, as well as their staff shortages.

However, there are one or two things that suggest development was not smooth and that there might have been some problems internally, we have no way of verifying this, but there does exist some evidence to suggest all was not well.

If you take a look in the credits for the game, specifically the rather large ‘special thanks’ section, you can find a lot of now ex Big Red Button  staff, I’d like to highlight one in particular. Rob Flaska, Mr Flaska used to work as a producer at Big Red Button, he was there for just under 2 years and left the company around the time of the so called exodus.

On his LinkedIn profile, he lists a lot of jobs, he’s also quite professional about his roles at his other jobs too. But when it comes to Big Red Button, he lists his job details as “Working my tail off.” 

This stands out like a sore thumb, what happened at BRB to make this guy put that for his duties?

Did/Do Big Red Button Care About this game?

*looks around* There is no way to know for sure on this one, but if they did care about the game, they’re certainly doing nothing to suggest it.

Let’s put aside the small fact that… the game is broken and look at what BRB have actually done since Boom was announced and released.

According to BRB’s own website, in their announcements section, the last update is for the E3 trailer. Really? That’s your last update? No Gamescom? No Tokyo Game Show? No pre-order bonus info? E3 is your last announcement?

Not to mention that all the images used on the site are cut from the final game, the graphical representation is completely wrong too. Can you say false advertising? Their site is full of cut content and false images which they claim is in the game.

Boom2

 

Big Red Button still have this image on their website, they are still trying to claim that Sonic Boom looks like this!

Well how about their Facebook page. Oh… no update since E3

How about their twitter page? Well it’s a little better, they certainly promoted their product for a while after E3… however something is missing I can’t put my finger on… OH! Wait I know… They’ve not even acknowledged that the game is out!

This is pathetic. Even Ken Balough was still promoting Sonic 4 Episode 1 & 2 long after reviews had come out utterly slating the game. He was still tweeting about it, making blog posts, engaging in fan and official forums, even doing interviews with the fans about the game.

Big Red Button are frankly cowards. You have made this game, this is your first game that your employees have worked on, at least tell people that it’s out! How bad does it get? Well, so far there’s been at least two cancelled interviews, reasons are for the lack of a better phrase, completely pathetic.

brbcancelledinterview2

A scheduling conflict? Just think, this wouldn’t have happened if someone at BRB had access to a diary, or post it notes… or the back of their hand. Maybe it was a one off?

brbcancelledinterview

It wasn’t.

What are you so afraid of? You don’t even want to say the game is out let alone answer for the mess you have made? You are an unknown studio and this is your first title, come out of the shadows and answer questions as hard as it might be if you want BRB to have any future.

Right now, you look like you don’t care, and with Stephen Frost still not answering questions or engaging with fans, it just looks like nobody on the project cares about it, so why should the fans?

Even if these people did care about their game, if that’s truly the case, then frankly they lack the talent to make the game to expectations. A fun put down amongst the gaming community has been ‘They’re Ex-Naughty Dog developers for a reason,’ I did once defend and dispute this, only it’s becoming increasing hard to do so when so much of this game is a failure when you take out the poorly optimisation.

You have Stephen Frost on record for promoting the game by saying “We have ex-Naughty Dog devs! People who worked on God of War, working on this game” as if to say ‘Naughty Dog & God of War are high quality games and studios’ (and they are) ‘And we’re got their staff working on this game! You know it’ll be good!’ That is what you are saying with this, else, why else would you say it? Don’t blame people for now turning this line back at you given the utter shambles that the game turned out to be.

And then you have something as basic as ‘can we get a subtitle right?’

boomsubtitle

“”

I’m going to hazard a guess that this caption was supposed to be “Do you think we should proof read these captions?”

Now I realise I’m going to open myself up to an open goal, however I would like to remind you I’m doing this as a hobby and not charging you £44 to read. How about grammar?

sonicboomgrammar

“Because ‘where’ Sonic Heroes!”

How about our ability to care enough to line up text correctly? Or make it easy to read a credits listing?

sonicboomcredits1

sonicboomcredits2

Nope.

How about spelling the name of a company who helped you out on the game correctly?

sonicboomcredits3

You mean Pencil Test Studios? Not Studio? Because from what I can tell, Pencil Test Studio doesn’t exist… Pencil Test Studios however do. Not 100% sure on this one since Pencil Test Studios doesn’t mention Boom, however they are still very much active and based on all my searches, Pencil Test Studio doesn’t exist.

Now let me just say right now before I get a ton of comments, yes this might be a typo, but come on, how many mistakes can you make in this game before that excuse no longer works? This is very low level basic stuff, add it with all the other major technical problems in the game, it just doesn’t look like they cared, it really doesn’t. If you did that kind of stuff even in a school level, you’d get called up on it, let alone a £45 game.

Let’s ask ourselves, at what point does it become a typo, or a simple mistake, to it becoming a sign that they either lacked the talent to do a good job, or simply did not care about the project to do a good job.

Case in point, we can access multiple test levels and assets in the final game without the need for a save file edit or any other kind of external hack.

boomtestlevel boomtestlevel2

This shouldn’t be happening in a modern game. In fact ask yourself, with the exception of looking into using an edited save file, how many games do you own in which it’s possible to access test levels and assets? Even with using a glitch, how many games do you own where you can do this as easily as you can in ROL?

Then you look at the game design around this game, it feels like the last 10-15 years of 3D game design theory has been ignored, there’s so much basic stuff here that’s wrong or which is done badly.

Then there’s the dialogue. What where you thinking? Especially since Stephen Frost promised us that it would be toned down.

boomdialoue

Did you just not care to fix this problem before release? No that option to turn off dialogue is not a fix. What you did with that turn off dialogue option is this “I have a leaky tap, I have cut off water to my house, the problem is fixed”

ROL’s Relationship With The SC & The TV Show

A criticism of my last article and probably with this one is the focus on Rise of Lyric… that’s probably fair point to bring up. However I would counter it with this, ROL is arguably the biggest pillar to the Boom franchise, the TV show is not out here in the UK for nearly a year, only two nations both the show and the games, and only one nation has the games, the show and the merchandise.

The rest of us, we only have the game, that’s the biggest way they’re going to sell the new franchise to us.

Lets now look at Rise of Lyric and it’s relationship with the other game and the TV show. Based on my research, I have to ask, what relationship? Because ROL, the Cartoon and Shattered Crystal didn’t exactly share a working environment and didn’t exactly start life at the same time.

To understand this, we need to break it down a lot.

Was Sonic Boom Always Sonic Boom & Did Everyone Collaborate?

Based on the art assets, we know that Sonic Boom at one point had two code names, they are Project Apollo & Sonic Origins.

projectapollo sonicorigins

However, there is also a third unknown name to this project too. Take a look at this image which was taken shortly after Boom was announced.

Bob Rafei

Hey look it’s Sticks & Lyric… but if we look in the background there is something more interesting.

boommysterylogo

What is that logo? It doesn’t look like it says Boom, Apollo or Origins. But it’s not something minor because Stephen Frost commented on it. Regardless as to what it is, it shows that something Boom related wasn’t called Boom at it got this late in development.

Now what’s the point of all this?

I direct you to this interview with Stephen Frost in which the following revelations are made.

Sonic Boom Exclusive Interview – Stephen Frost (Producer)
  • Cartoon has been in production for SEVERAL years. Didn’t start out as Sonic Boom.
  • Nobody was taking to one another before Boom started production. Licensing did their own thing, so did the cartoon, so did game staff. Boom has brought everyone together.

So we have ROL which is in production, a cartoon show in production, and they were not at one point the same thing? So what came first?

As best as we can tell, ROL did. Based on the interview, ROL was in development for a long time before the cartoon became Sonic Boom, the issue is that both the cartoon and ROL only share basic similarities if you really look at it.

Here are a few things which seem to ring true so far.

  • Eggman has no badniks in ROL, but tons in the show.
  • Lyrics minions do not appear in the show.
  • Lyric doesn’t appear in the show (already confirmed he won’t be in the first season).
  • Do any of ROL’s locations exist in the TV Show?
  • Sticks is a fully established character in the TV show and in Shattered Crystal but in ROL she’s barely a footnote NPC (We’ll come onto this soon).
  • The Enerbeam is a fully established concept in ROL, but in the TV Show? It’s never used? In fact it’s only been predominant in the pilot episode? Has it appeared in another episode? This may change later but for such a dominant concept, in the show it’s absent.
  • In the pilot episode, we see Tails Wii U designed plane, this is quickly destroyed and replaced with a second plane. Bit of an odd thing? Why not just fix the old plane instead of designing (from a show development view) a second one? Would save tons of time.

There’s probably more which will turn up over time. However, considering ROL takes place before the show, it seems to lack a lot of the core concepts of the show, and vice versa. It also looks like last minute additions to the game were made in a desperate way to link them, as well as the pilot episode of Boom to try and establish a link.

Here is the problem with this you have a game doing one thing, which is getting far in development, then you have a tv show doing it’s own thing, then the two try to match up their own universes with whatever assets they’ve already created? This isn’t going to work, it’s only going to have a very basic links and connections.

What collaboration was there?

Boom5

Not very much if this evidence is anything to go by. I’ve already talked about how the show and ROL started out as different projects and based on the concept art and dates doing the rounds, the game might have been very different.

But where does Shattered Crystal come into all this?

Shattered Crystal for the most part is a ‘what if’ story, it’s not a sequel, or a prequel, it can’t be, nothing in the game makes any reasonable links or connections to ROL. Then there’s also this point.

In an interview with SegaBits, Sanzaru games talked about the collaboration between them and Big Red Button. Sanzaru claim that they have virtually no collaboration with ROL, that most of their work was done with OuiDo (creators of the TV Show).

There’s two huge connections right off the bat.

  • Sticks is fully established, uses her weapon a lot.
  • Locations from the show appear in the game.
  • The cartoon’s action sequences incorporate speed into the combat instead of show sluggish combat.

These three things alone link the show much more to SC than ROL does.

at most of the collaboration came from the TV show and not BRB. In fact just look at the 3DS version compared to the Wii U version, the 3DS by far is closer to Boom.

Following on from the ‘it was planned in 2007′ there is some evidence to support the theory and that Rise of Lyric has had some alterations made at the last moment and other items thrown in for continuity’s sake.

Think back to that interview with Stephen Frost in the last section, the one where we discover how long the cartoon was in production for and the fact that nobody was talking to one another.

This seems to suggest that Shattered Crystal is a more closer tie to the show, much more collaboration was done, the links to the show are stronger, there’s clear direct references between the show and the game. But in ROL? Very little exists.

It suggests to me that ROL might have started out as being a very different game as did the cartoon, when the idea of Boom started to take off, they tried desperately to link them… which brings me finally to something I commented on right at the start.

What happened in 2007?

Near the start I mentioned about how development on the game may have started as far back as 2007. Well, think about everything that’s been brought up so far, the dates of the concept art, the various project names, the lack of collaboration between BRB and the TV Show, then add this.

SegaBits staff member Barry The Nomad dug up some evidence which in hindsight sounds very much like Sonic Boom was originally conceived as an idea, if not started early planning as far back as 2007.

How many of you remember a gentleman called ‘Simon Jeffery.’ Simon Jeffery is the former Sega of America president who infamously said ‘Sonic isn’t cool if you are over 12 years old.’ He was in charge when Sega were doing something similar with a lot of their franchises at this time, but we’ll come onto that in a moment.

In 2007, Simon Jeffery said this during an interview with CVG.

“We are actually undergoing a fairly considerable refresh of Sonic as an intellectual property, as a character […] We’re not going to be bringing another game out on the other platforms for quite some time, because we feel that it is time to reinvent Sonic, to make Sonic contemporary again. At the same time, even the recent 360 and Playstation 3 games have sold extremely well. Sonic is still an extremely endearing character; there’s still a lot of love for Sonic out there in consumerland.

Source: CVG

 Let’s break that down.

  • Keeping Sonic exclusive to one platform.
  • It’s time to reinvent Sonic.
  • A considerable refresh of Sonic as an IP?

What does that remind you of?

Before you dismiss it, cast your mind back to the mid-late 2000’s what was happening? Sega were re-releasing a lot of games and rebooting franchises. Golden Axe: Beast Rider, Alien Syndrome, Shinobi and Altered Beast. No doubt there were also some cancelled projects, least we forget how evidence of a Streets of Rage reboot gets dug up every year.

Golden_Axe_Beast_Rider

Think back to the Sega Ages 2500 range which saw classic games given a bit of a remake and a refresh on the PS2, there are tons of games released under this lable, some of them their most well known and famous franchises.

So why would Sonic be off the table? During this time, Sega were obsessed with re-releasing and rebooting old franchises, why would Sonic not be an option?

Skip ahead to 2010, we get our second hint that Sega are working on Boom. Mike Hayes stated “Then you’ve got something we haven’t seen for a while, which is like Sonic Heroes, multiplay-type game.”

Source: CVG

A multiplay type game which is like Sonic Heroes, what does that sound like?

And then… nothing, we don’t hear anything for a long time. However, we know from the leaked art assets that things were being worked on as far back as 2010.

Here is a cut down version of Barry’s theory, I encourage you to read the original since there is some evidence to back it up, it’s speculation for the most part, but some evidence exists to support it, much of it discussed in this article.

From 2007-first indication of Boom in development, During this time, we got Sonic Unleashed, Colours, Generations & Lost World, as well as a few spinoffs. No sign of Boom at all, however, lets look back on some interviews during Booms announcement, the reactions to the character designs from Sonic Team suggested that they were heavily resistant to the idea…

10733421_10152492071891824_6928893364938080461_o

 “They couldn’t look at the screens.”

Project Apollo/2007-2008:

Project Apollo initially started out as something very different. In 2007 SEGA president Simon Jeffrey makes his comments regarding his vision for Sonic, as a single console entity and refreshing the brand.

However, in 2008 Sonic Unleashed is released on virtually every system at the time including the Playstation 2. This seems contradictory to Simon Jeffery’s vision. So what happened?

There has been a lot of evidence to say that SEGA of Japan and Sonic Team disagree on many things. Examples of such disagreements can be found in the recent publication of ‘Console Wars’ and the recent ‘MegaDrive/Genesis Collective Works’ books.

Basically, Sega of Japan disagreed and said no to the idea. Don’t forget, as we’ve seen with ‘The History of Sonic Book’ SOJ have to approve many of the Sonic products before they can go ahead.

That was that, SOJ said no, idea was shelved… but it didn’t go away, this is evidenced with Mike Hayes comments in 2010. The first indication that they want to make a Sonic Heroes esq game… think back to day 1 of when Boom was announced, what was one of the games that Boom was compared to? Sonic Heroes.

2009/Sonic Origins/Project Apollo is green lit.

At some point after the idea was initially turned down by SOJ, the idea didn’t go away, some people at SOA liked the idea and wanted to go ahead with it. They persisted with SOJ to give it the greenlight.

What happened during this period with regards to talks we can’t say. However, combine the concept art, the LinkedIn profile dates along with Mike Hayes comments, it’s obvious that something was in development or planning at SOA which was following a Sonic Heroes type game.

2009(?)-2011(?)/Enter OuiDo

It’s difficult to say when exactly the idea of a cartoon first came up. However, we know from interviews, the cartoon was in development for years and didn’t start out life as Sonic Boom. Nobody was working together and by all rights the projects were completely different.

Development on the cartoon must have been granted a bit of freedom to allow them to do something outside of the Boom universe for so long. However over time, somebody decided to bring all parties together and they decided to work on a single project.

Why did this happen? Maybe Sega didn’t feel that the game alone was a strong enough prospect to revitalise the Sonic franchise? Or vice-versa, so Sega decided they should both work together on a single universe and goal?

2011-2013/Sonic Boom

SONIC-BOOM-VIDEO-GAME-01

With Both teams now working on ‘Boom,’ the project is well underway. Some time passes and both teams are well into development. Both BRB and OuiDo are working on the same idea, however due to freedom being granted to OuiDo and the distances between BRB and OuiDo combined with the lack of collaboration. Major differences start to appear.

Later into 2013, BRB find out about Sega’s decision to make the game exclusive to the Wii U, development is now focuses on getting ROL to work on that system as best it can, little time is given to link ROL with the TV Show.

Enter Shattered Crystal

Boom-3DS-20

Realising that the two projects are in the same universe, but very different. Efforts are made to attempt to link the two. But it’s obvious it won’t be enough. So a second game is commissioned.

Shattered Crystal is green lit and due to it’s lack of development, it’s able to work much closer to the cartoon show, hence why Sticks is more dominant, locations match and other aspects of the TV show and the game match up. It’s a ‘what if’ story, but also the missing link between ROL and the TV Show.

Aside from the design of the characters, what really links Shattered Crystal to ROL, the Enerbeam & Lyric. That’s about it?

Also consider this, it took a long time before we found out much about Shattered Crystal, we didn’t get an announcement trailer at the same time as ROL or any media at all as it happens.

Shattered Crystal started development much later on, it was not ready for any kind of promotional material, which is why it was able to be so close to the TV Show compared to the game.

At least, that’s the theory anyway.

 End of Part 2

Sonic Boom Logo

Well that’s about all I have, I have considered doing a part 3 on this called ‘Lies of Lyric’ but not sure if it’s a good idea due to a multitude of reasons. Anyway, like I said at the start, the conclusions here have been based on found research, with BRB not answering questions regards to Boom, it’s hard to know for sure. But if anything is wrong, by all means BRB explain what really happened, don’t just say ‘that’s wrong’ or ‘this is inaccurate’ explain what happened, because there’s all this evidence and some of it is on official outlets which contradicts official word and understanding.

Some people deserve answers, some supported this game for months and gave those on the development team the benefit of the doubt, it would be nice if someone in an official position could explain exactly what happened during the development of this game.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

The Spin: Sonic Boom – What The Heck Happened? Part 1

spin

Disclaimer: The views in this piece may not reflect the views of TSS or other writers on the staff team. The intention of The Spin is to promote debate and discussion of an issue or something that’s happening in the fandom or the world of Sonic.

Article contains spoilers for Boom, also this is not our review of Boom, that is being handled by another staff member. This is more looking into what happened during Booms development and what could have been, not reviewing the final product, that is coming later this week all being well.

Well now, this is going to be an odd one first entry into this feature. For a long time there was a regular feature on TSS called ‘The Spin’ which was a more ‘bloggy’ type thing in which we’d look at stuff with a more personal tone or insight into what was happening in the news or the Sonic fandom. For the past two month’s it’s been my intention to bring it back since it feels like every week for the past two months there has been a new ‘thing’ to talk about.

So, for our first episode of ‘The Spin’ what shall we talk about?

Continue reading The Spin: Sonic Boom – What The Heck Happened? Part 1

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Freak Out Fri… Uh Tuesday!: Party at Amy’s House *Boom Spoilers*

Warning: Spoilers ahead, do not click the video unless you want the final unlockable in Boom 3DS spoilt.

This is what happens when you get all the badges in Sonic Boom Shattered Crystal on the 3DS.

You get invited to a party at Amy’s house.

What is… why are they dancing like…  …Am I awake? Is this update actually happening?

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

TSS Review: Sonic Boom Episode 1 & 2

Can you believe it’s been over 10 years since Sonic X left the airways? We’ve had a long time to debate the good and bad of Sonic X , love it or hate it, it’s been 10 years since the last Sonic cartoon, unless you include Night of the Werehog. Continue reading TSS Review: Sonic Boom Episode 1 & 2

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic X-Treme Found, Data Contains Unknown Sonic Game Branch

Following on from the weeks earlier news that a playable build of Sonic X-Treme had been discovered, there has been a significant update. Sonic Retro member CoolJerk who has been instrumental in the week’s progress has released a small statement regarding what’s happened and what’s going on from now on. Continue reading Sonic X-Treme Found, Data Contains Unknown Sonic Game Branch

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic the Hedgehog 1′s Original Intro & Ending Revealed!

Well this week keeps bringing us surprises doesn’t it?

sonic1originalending

You might remember almost a year ago to the day, a kickstarter was launched for a Sega MegaDrive retrospective artbook. Well… the kickstarter was successful and since Monday, those who backed it finally got their copies.

And for Sonic fans there is one hell of a surprise waiting inside. There are translated documents from Sonic 1′s original design pitch. The pages feature the original introduction sequence and an alternative ending, both of which were completely cut from the final game.

The intro features Sonic and his friends from the old Sonic the Hedgehog band running across the screen and also includes an alternative boss fight which appears to be a very early Green Hill Zone boss battle.

sonic1originalending5

The ending is very different and sounds more like Sonic 2′s ending. Eggman attempts to escape in a plane and takes off. Sonic however runs up a mountain and leaps from it onto the plane destroying it. Falling through the sky, Sonic is saved by one of his band member friends, he is dropped to the waiting band and they play a song as the credits roll.

Other surprises include a few images of cut stages and interviews with Yuji Naka and Naoto Oshima as they talk about the development of several Sonic games including Chaotix, Sonic CD and even Sonic Heroes gets a mention.

If you want the book, and I encourage you to get a copy it’s a great read. Head over to the following link. Yes they ship worldwide.