SEGA Mega Drive Mini II Finally Gets A Europe Edition, Pre-Orders Open

Ever since SEGA Japan announced the Mega Drive Mini II, we have been eagerly awaiting news of a Western version of the new microconsole. The US got theirs – the Genesis Mini II – and now finally fans in Europe can get their nostalgia fix with a region-specific branded version of the console that just… reminds us of simpler days, you know?

Continue reading SEGA Mega Drive Mini II Finally Gets A Europe Edition, Pre-Orders Open
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SAGE 2022 Starts Today!

SAGE 2022, Sonic Fan Game HQ’s long running Sonic fan game expo, starts today! You can check out all of this year’s games, including non-Sonic fan games and original indie games, at SAGE’s website.

We will be doing SAGE coverage all week, including hands-on previews/reviews, YouTube videos, and streams on our Twitch channel. Be sure to check our Twitter for streaming announcements!!

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Sonic Frontiers Story Overview Revealed

The Official Sonic the Hedgehog twitter account has today revealed a new Sonic Frontiers synopsis video, that includes detals on the game story, and new tidbits on progression and gimmicks that will feature throughout!

Included in this video are a multitude of facts such as:

  • Sonic is separated from his friends Amy and Tails in Cyberspace, and must find them by solving the mystery of Starfall Islands
  • The first Starfall Island is called Kronos
  • Game can be played “in order that matches your gameplay style”
  • Portal gears, which allow access to Cyber Space levels, are collected by defeating bosses
  • Vault keys achieved through completion of Cyber Space level challenges allow the player to collect the Chaos emeralds
  • The attack which creates a trail around enemies is named the “Cyloop”

With a little over two months until the release of Sonic Frontiers, we are likely to see more tidbits about the game emerge. Stay tuned for more information as it comes!

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Takashi Iizuka Wants to ‘Connect’ the Sonic Universes and Create a ‘Unified Sonic Experience’ – Sonic Stadium Interview

Sonic Frontiers looks to be the most ambitious entry in the game series yet – and not just in the gameplay department. While Sonic’s latest adventure does aim to reinvent the tried-and-tested format with its free-roaming ‘open zone’ concept, SEGA is also keen to use the game as a stepping stone to connect the multiple entertainment universes of Sonic the Hedgehog together in a unified way. And it all starts with Sonic Frontiers’ story, itself a collaboration between Sonic Team and IDW Sonic comic writer Ian Flynn.

We were given an opportunity to sit down with Takashi Iizuka, head of Sonic Team, for a brief five minutes, to discuss the implications of Flynn’s involvement with the game and what it could mean for other Sonic universes. We also asked about those darn cute Koco as well, don’t worry.

Continue reading Takashi Iizuka Wants to ‘Connect’ the Sonic Universes and Create a ‘Unified Sonic Experience’ – Sonic Stadium Interview
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First Images of Wave 10 of Jakks Pacific 4” Toys Released, including Vector & Ray

The next wave of Jakks Pacific’s 4” figures come out next month, and we’ve finally got some images!

This wave has some of Sonic’s less popular friends. Amongst the modern characters, we’ve got Amy Rose and Vector the Crocodile, and for the classic characters we have yet another Classic Sonic, and…Ray the Flying Squirrel!

Merch for both Vector and Ray tend to be quite rare. I’m fairly certain this is the first time Ray has ever gotten an action figure, while this is only Vector’s second action figure ever.

Check out images of the toys below:

via Entertainment Earth

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Big the Cat Spotted In Sonic Frontiers

An image taken from this year’s Gamescom event in Germany appears to confirm that Big the Cat will feature in Sonic Frontiers.

A tweet from @Bibouboul today shows two show-goers watching an in-game scene with the massive mouser alongside Sonic, who appears to have a fishing rod in hand.

While there is no official confirmation as to Big’s role in the game, it does tease elements of the fishing game that is purported to be returning to the series.

Stay tuned for more on Frontiers as it comes!

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Sonic Frontiers to Have Pre-Order Bonus, Will Have Denuvo on Steam

A whole bunch of info came out about Sonic Frontiers today, and it’s not just what we got in the trailer. A pre-order bonus, an ”Adventurer’s Treasure Box,” will be available for anyone who pre-orders. Check out the image below:

In addition to this, the game’s Steam page has also confirmed that it will be using the infamous Denuvo anti-piracy software.

Finally, it appears anyone who signs up for the Sonic Frontiers newsletter will receive codes for free in-game content. You can sign up here.

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New Story Details, Locations, and Release Date in Sonic Frontiers’ Gamescom Trailer

While not quite headlining the Gamescom Opening Night Live presentation, Sonic was promised and delivered. The game is set to release on November 8 to all major platforms, and while we’ll put together a full breakdown of details, features, and speculation later, you can catch the trailer now:

Continue reading New Story Details, Locations, and Release Date in Sonic Frontiers’ Gamescom Trailer
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Sonic 2 Movie Soundtrack is Now Available on Cassette Tapes via Limited Printing, Sonic 1 Movie vinyl available

Well, for anyone who’s ever wanted to listen to the Sonic 2 movie soundtrack through their dad’s vintage audio cassette tape player…now you can! Well, a few of you can. Enjoy the Ride Records is selling an extremely limited number of these cassette tapes through their website for just $14.99. If you want a copy, you’d best get on it, because only 250 copies are being sold, and they are already 50% sold out.

You can buy it here. You can check out photos below.

The Sonic 1 movie vinyl is also back in stock. It’s available in two colors, Tricolor SWIRL (Red, White and Blue) and Golden Ring.

You can buy it here. You can check out photos below:

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Sonic Frontiers Merch Leaked, DLC and Release Date Potentially Confirmed

Well, we’ve got another Sonic Frontiers leak, this time via what appears to be a flier for merch. It’s hard to tell, since everything is either in Chinese or Japanese and translation tools aren’t much help.

Bare minimum, the image below gives us a new, low res look at some character art from the game. Sonic, Tails, Amy, Knuckles, and the kocos are all featured, and there appear to be two silhouettes with question marks, which may be pointing towards to other yet-to-be-revealed characters for the game. These appear to be prizes for something.

The merch has a release date of November 15, which could point towards a release date of the game itself. Sonic games usually hit around this time of year, so it wouldn’t be especially surprising. The flier also makes mention of DLC, which could confirm that Sonic Frontiers will have some.

Check out the flier below:

The flier came from a Taiwanese website. You can find it here.

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Japanese Interview With SEGA Producer Suggests December Release for Netflix’s ‘Sonic Prime’

The second Sonic the Hedgehog movie is (finally) about to be released to cinemas in Japan, and there’s been plenty of hype building up in the country as they get to see Sonic and Knuckles in live action. An interview with a producer at SEGA discusses the success of the first movie – and interestingly appears to suggest a release window for the upcoming Netflix series ‘Sonic Prime’ as well.

Continue reading Japanese Interview With SEGA Producer Suggests December Release for Netflix’s ‘Sonic Prime’
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King Ice Selling Collector’s Edition Super Sonic Necklace Today

King Ice has revealed on their twitter that they will be selling a collector’s edition Super Sonic necklace on their site today, at 1PM EST/10AM PST. It will be limited to 200 pieces. You can check out a photo below:

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Gamescom to Host Sonic Frontiers “World First Public Outing”, Iizuka Meet and Greet

After announcing a world premiere new look of the game at Opening Night Live next week, you would expect Sonic Frontiers to make some kind of formal appearance on the show floor at Gamescom 2022. Well, luckily for anyone who’s attending, those expectations were right. SEGA has sent a press release confirming a playable demo as well as a meet and greet with Takashi Iizuka.

Continue reading Gamescom to Host Sonic Frontiers “World First Public Outing”, Iizuka Meet and Greet
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Sonic the Hedgehog 3 Movie Synopsis Reportedly Revealed Via Trade Publication [U]

The publication of a Hollywood trade magazine has apparently revealed plot details for the upcoming Sonic the Hedgehog 3 movie. The sequel isn’t due to release in theaters until December 2024, but it sounds like we already may have an idea of what might happen and who may be involved.

Continue reading Sonic the Hedgehog 3 Movie Synopsis Reportedly Revealed Via Trade Publication [U]
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Impressions: Sonic x Higround Green Hill Keyboard

I’m not a keyboard hobbyist. My day-to-day workhorse is a straightforward wireless Logitech board that I use until it stops working. So when keyboard maker Higround provided us with a sample of their Sonic the Hedgehog line of USB wired keyboards and accessories, I was curious (and a bit skeptical) of what using a higher end keyboard would be like. For me, the shift hasn’t revolutionized how I think about keyboards, nor will it supplant my current keyboard for daily use, but Higround’s design is undeniably quite functional and a beautiful, compact art object.

Continue reading Impressions: Sonic x Higround Green Hill Keyboard
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SEGA: We Have No Plans to Postpone Sonic Frontiers

SEGA has formally ruled out delaying the launch of Sonic Frontiers, and reiterated its “high expectations” for the upcoming adventure game to perform well when it launches this Winter.

Continue reading SEGA: We Have No Plans to Postpone Sonic Frontiers
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Controversial Fan Game ‘Sonic Omens’ Has Been Completed, And Everyone Is Very Confused

You might have heard chatter on social media about a fan project that just wrapped up this week, called ‘Sonic Omens’. The final chapters of this impressively ambitious – but highly controversial – fan game was completed and released to the world a few days ago, and the Sonic community has been quick to comment on how developer Ouroboros Studio has made use of the franchise’s accepted canon.

Continue reading Controversial Fan Game ‘Sonic Omens’ Has Been Completed, And Everyone Is Very Confused
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New Sonic Content Dives Into Fall Guys Today: What’s There & How to Unlock/Purchase

Mediatonic’s ever popular (and now free-to-play) bumbling bean platforming-royale now has new Sonic cosmetics and level challenges. Previously, the game offered limited time events for the Knuckles and Sonic costumes. Both suits have returned to the game’s store, alongside costumes for Tails, Dr. Robotnik, and Super Sonic, and a “You’re Too Slow” toe tapping emote.

The surprisingly brief event will run until August 15th, so if you’re after these cosmetics and levels, you’ll need to sprint! It is not clear at this point if the costumes, emote, or levels will remain available and in rotation after the August 15 event deadline.

(Thanks to ZeBladeGunner for the video link)

The official trailer shows off the the new costumes as well as the emote and Green Hill styled level challenges, where players are collecting rings while passing through gates and bouncing on springs.

Promotional (free) missions will let the player collect gems to unlock smaller Sonic rewards, such as a name plate, a checkerboard and ring player skin, and Sonic’s iconic shoes.

In paid content, each new character costume is 800 Show-Bucks for each individually or 1,200 for two-character packs, including a Sonic/Knuckles pack and a Tails/Eggman pack. The “You’re Too Slow” emote is 400 Show-Bucks.

(Note: The prices for the “Dynamic Duo” pack appears lower than the expected price in the screenshot due to us having the Knuckles costume unlocked during a previous event.)

As a reminder, Show-Bucks can be purchased (the most cost-efficient all-Sonic-content purchase being $19.99 + 7.99 USD for 3800 Show-Bucks total at time of writing) or earned through the paid Season Pass (which costs 950 Show-Bucks, but offers up to 1,500 Show-Bucks across the entire season).

If you don’t already follow our YouTube or Twitch channels, be on the lookout for upcoming streams of the new content before it dashes off into the sunset!

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Gamescom to Debut a World Premiere New Look at Sonic Frontiers

Geoff Keighley has announced that Sonic Frontiers will be receiving a world premiere neww look during Gamescom Opening Night Live!, which will run on August 23 at 7PM BST/2PM EST/11AM PST. Little else is currently known about this, though it will presumably show off some never-before-seen stuff from the game.

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Paramount’s Sonic the Hedgehog 2 Hits DVD and Blu-ray Today

Sonic the Hedgehog 2 has finally released physically today, over four months after it initially hit theaters.

Amongst the physical versions are DVD, Blu-ray, 4K Ultra-HD Blu-ray editions, and a bundle that includes that Sonic 1 and 2 blu-rays. There are also a few retail exclusive editions, including a Best Buy-exclusive steelbook version that replicates the Sonic 2 game packaging, and a Walmart-exclusive edition that includes the IDW Pre-quill comic.

You can find Sonic 2 anywhere DVDs and blu-rays are sold, including Amazon, Best Buy, Target, and Walmart, mostly between $17.99 and $30.

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Sonic Returns to Fall Guys With New Dr Eggman and Super Sonic Character Costumes

Sonic the Hedgehog has come back to multiplayer game Fall Guys, and this time around the selection of wacky bean costumes based on Sonic, Tails and Knuckles are available for players on multiple game platforms. Not only that, but Dr. Eggman and Super Sonic also appears to have joined the disaster party.

Continue reading Sonic Returns to Fall Guys With New Dr Eggman and Super Sonic Character Costumes
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Paramount Reveals Theatrical Release Date for Sonic the Hedgehog 3

Paramount has gone ahead and announced the release date for the Sonic 3 movie: it’s going to hit theaters on December 20, 2024. I imagine there will be some variation in release dates between regions, but regardless: Sonic 3 is officially going to be a holiday season movie!

This will mark the first time a Sonic movie has been scheduled to come out during a highly competitive time for movies. It shares a date with James Cameron’s Avatar 3, and the holiday season as a whole is always populated by major movie releases. This would seem to demonstrate that Paramount has a lot of confidence in this franchise!

This also means that Sonic 3 will be coming out more then two and a half years after Sonic 2, a bigger gap then between Sonic 1 and 2, though we will be getting the Knuckles TV series next year.

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New Sonic 2 Movie Concept Art For Its After Credits Scene Released

As is typically the practice of movies these days, Sonic 2 contained a major tease for its sequel in its end credits: the reveal of Shadow the Hedgehog. Beyond Shadow being imprisoned in a stasis tube in a black site for 50 years, nothing else was revealed in that scene. The concept art for that scene has now been released, however, and it contains some interesting tidbits, including something that may have implications on Sonic 3 if it’s followed up on. The concept art was created by Michal Kus, who posted them on his ArtStation page.

First, we’ve got some images that give us a better look at what Shadow’s stasis tube may look like:

Next up, we’ve got something more interesting, a look at the other side of the room. And…is that Professor Gerald?

This is concept art, and these details didn’t make it into the final movie, so they aren’t canon. We are not guaranteed to find Shadow rooming with a skeleton. Nevertheless, it is interesting seeing Sonic 2 concept art going this dark. We’ll know soon enough if this’ll be followed up on in the next movie.

via ArtStation

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You Can Stop Jumping Now, Tails, Sonic Origins Has a Patch [UPDATE: Full 1.04 Patch Notes]

UPDATE: The full patch notes have been added to the bottom of this article.

While we love Sonic Origins here at Stadium, there’s no denying that bits of that collection released rough. Sometimes palette change animations would freeze, sometimes the game would forget that you’ve collected all the Super Emeralds, and sometimes Tails’ AI in Sonic 2 would fail to despawn him when he’s too far away, causing him to run into a wall and jump. And jump. And jump. And jump. Until you relive the PTSD of your 5-year-old sibling taking the second controller back in 1992.

We finally have our first major patch for the game, and it sounds like it addresses at least one (if not more) of the game’s major issues. MP1st (who in turn grabbed the info from PS4 update history), lists the brief patch notes that are vague in some areas, and very specific in others:

Added features to the “Sonic the Hedgehog 3 & Knuckles” sound test
– Fixed track mismatches in the Museum for certain music tracks included in the Classic Music Pack
– Corrected an issue in Sonic the Hedgehog 2 where Tails goes off-screen and is unable to rejoin
– Additional bug fixes

Track mismatches refers to a handful of mislabeled tracks included in the Classic Music DLC, such as the track names being swapped for Sonic Spinball’s bonus stage and boss fight music, or the Credits/Menu/Invincible themes in 3D Blast. And while we don’t yet have a sense of what “Additional bug fixes” encompasses, it’s a relief to know I can safely traverse Metropolis Zone without Miles mashing his distant immortal face into a wall for five straight minutes.

The patch has not propagated to every platform at time of writing, but keep an eye out over the next few days.

Comments that make the joke “but did they patch out the bad music” will not be approved, because I saw that coming a mile away, and thus it is not as clever as you think it is. Those comments should be directed at YouTube and Twitter, where they will join the 4000 people also making that joke.

Thanks to DauntlessMonk for the news tip.

UPDATE: Thanks to a commenter going by the handle “Update Name,” we were directed to SEGA Asia’s official Origins site for the full list of updates. It seems like a lot (hence us putting it at the end), but it’s fairly normal to group so many very contextual changes into a larger patch to reduce the number of patches sent out. For convenience, we’ve sorted the list by game:

Overall Fixes

  • Fixed a bug that was causing some songs from the Classic Music Pack to have incorrect titles displayed in the Museum.
  • Fixed a typo in the credits.
  • Removed an extra space from “PlayStation™Store” in the Simplified Chinese text. (PlayStation®5 / PlayStation®4)
  • Fixed a bug where exiting while connected to Xbox Live and syncing data would cause the game to crash. (Xbox Series X|S)
  • Fixed a bug where having multiple autosaves in a short period of time would result in them not saving correctly. (PlayStation®5 / PlayStation®4)
  • Fixed a bug that was causing save file contents to be different when manually saving the game. (Xbox One / Xbox Series X|S)
  • Fixed a bug that caused the game to freeze for about 10 seconds when going to offline mode after launching the game in online mode. (Xbox One / Xbox Series X|S)
  • Fixed a bug where launching the game while connected to a network, disconnecting from that network after reaching the Main Menu, playing a sound in the Museum, and then returning to the Main Menu would result in a crash after 15 seconds. (Xbox One / Xbox Series X|S)
  • Fixed a bug that was causing lower-performance GPUs to be automatically selected in multiple-GPU systems. (Steam / Epic Games)

Mission Mode

  • Fixed a bug in the “Fireball Dash” mission where it was possible to move outside of the mission area, and clearing the mission would result in the player becoming stuck.
  • Fixed a bug in the “Animal Rescue” mission where players would stand on top of clouds instead of bouncing or falling off them.
  • Fixed a bug in the “Bounce House” mission where characters would become inoperable if they collided with a Bounce Pad from the bottom when time expired.
  • Fixed a bug in the “Extreme! Super Sonic Finish” mission where falling off the platform shortly after reaching the goal would cause the camera to lock and prevent the player from progressing.
  • Fixed a bug in the “Aerial Attack” mission where players would get stuck on blocks and be unable to move.
  • Fixed a bug in the “Slippery Swim” mission that was causing invisible blocks to appear in areas they aren’t supposed to appear in.

Sonic the Hedgehog

  • Fixed a bug where retrying a stage in Classic Mode from My Data and getting a Game Over would make players get stuck at the Title Screen.

Sonic the Hedgehog 2

  • Fixed a bug where Tails would not return from outside the screen and a sound effect would continually play.
  • Fixed a bug that caused the sound effect for collecting Rings to be interrupted when collecting them in quick succession.
  • Fixed a bug that caused Tails’ flight sound effect to continually play after moving to the next stage if you were flying with Tails during the transition.
  • Fixed a bug in 2 Player VS mode where the time would never expire if it reached 0 during a player mistake.
  • Story Mode: Fixed a bug where the transition time from Mystic Cave Zone Act 2 to Hidden Palace 2 would be added to the player’s Best Time.
  • Fixed a bug that was causing crashes due to incorrect object calculations.

Sonic the Hedgehog 3 & Knuckles

  • Added a function to Sound Test.
  • Adjusted Competition Mode on the Nintendo Switch™ so that it can be played without registering two Joy-Cons™ / Pro controllers.
    *Made registration for two Joy-Cons™ / Pro controllers in Time Attack unnecessary, and made it possible to cancel controller registration in other modes.
  • Fixed a bug where leaving many Item Boxes in front of the sub-boss of Hydrocity Zone Act 1 would cause the game to crash when defeating the sub-boss and moving on to the next Act.
  • Fixed a bug that was causing players to get stuck when playing a Special Stage from the level select menu after playing Time Attack Mode.
  • Fixed a bug in Competition mode that caused players to go back a lap when they took damage or fell out of the stage.
  • Fixed a bug in Angel Island Zone Act 1 that teleported players when the island is set on fire.
  • Fixed a bug in Carnival Night Zone Act 2 where the boss would leave the area if hit by a mid-air attack while entering.
  • Fixed a bug that caused a sound effect to continually play when the player transitioned stages after defeating the boss of Death Egg Zone Act 1.
  • Fixed a bug in Flying Battery Zone Act 1 that caused a sound effect to continually play if a player transitioned stages when close to a magnetic object.
  • Fixed a bug in Competition Mirror Mode that was causing the courses to not be mirrored.
  • Fixed a bug that caused Sonic and Tails to get stuck on a burning rope in the middle of Angel Island Zone Act 2, which made it impossible to progress.
  • When starting in Classic Mode with a save file where the game has been cleared, entering and exiting a Special Stage without touching a checkpoint would cause the game time to incorrectly start at 9:59.
  • When starting the game as Sonic with a cleared-game save data file, performing certain actions in Angel Island Zone Act 1 would cause the player to be incorrectly moved to Knuckles’ boss area route.
  • Fixed a bug in Classic Mode where performing certain actions in the boss fight of Lava Reef Zone Act 2 would make the camera shift, and the character would fall out of the stage.
  • Fixed a bug in Angel Island Zone Act 1 where performing certain actions after the stage is set on fire caused the player to lose a life.
  • Fixed a bug in Lava Reef Zone Act 2 that allowed players to avoid the falling boulder that moves them to the boss stage.
  • Fixed a bug in the boss battle of Hydrocity Zone Act 2 that caused an invisible ceiling to appear, which prevented players from jumping higher.
  • Fixed a bug where immediately opening the pause menu when entering the first Special Ring in Mushroom Hill Zone Act 1 and selecting “Restart” would cause players to start the stage from an unnatural position.
  • Starting the game in Classic Mode using saved data with a recorded Time Over in Angel Island Zone Act 1, and then getting a Game Over would cause players to immediately lose a life upon reaching the sub-boss.
  • Fixed a bug where opening the pause menu just before entering a Special Stage and then selecting “Restart” would move the player to a different Act.
  • Fixed a bug where coins would be increased in debug mode.
  • Fixed a bug where the BGM in Special Stages would slow down after collecting 50 Rings.
  • When starting the game in Classic Mode on a save file with a recorded Time Over, the Time would not reset from 9:59 upon clearing a stage.
  • Fixed a bug in Classic Mode of Death Egg Zone Act 2 where opening the pause menu and selecting “Restart” after transitioning to the boss stage would cause the player restart the boss fight with 0:10 Time.
  • Fixed a bug in Mushroom Hill Zone Act 2 that caused textures of objects to not display correctly. (Nintendo Switch™)
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Noah Copeland’s Sonic Triple Trouble Remake is Finished and Released

Sonic Triple Trouble 16-bit, a fan-made remake of one of Sonic’s Game Gear releases, is officially finished and available for everyone to play! Download it here.

The fangame, has been in development for roughly five years, and completely remakes the Game Gear adventure with brand new levels, remade music, brand new bosses and special stages, a plot that recontextualizes the game as a follow up to Sonic & Knuckles, and even a fully fleshed out multiplayer mode with multiple game play types and a campaign! The game also has it’s share of brand new surprises for anyone familiar with the Game Gear original.

We’ve already had a few days with the game, and while our review is forthcoming, I can confirm here and now that the game is superb. We’ve previewed both of the game’s demos over the last few years, which you can check out here and here. We also interviewed Copeland a few years ago, which you can find here.

You can expect some articles, videos and streams of the game from us over the next few days.

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Higround Reveals Sonic and Dreamcast PC Keyboard Range, Coming in August

Soon you’ll be able to send those work emails out in style! Accessories brand Higround has announced a range of Sonic the Hedgehog and Sega Dreamcast-themed PC keyboards, due for release on August 5.

Continue reading Higround Reveals Sonic and Dreamcast PC Keyboard Range, Coming in August
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New “Narrative Driven” Mobile Sonic Game in Development at SEGA Hardlight

It looks like we’ve got a new mobile Sonic game incoming from SEGA Hardlight, if a new job listing on Gameindustry.biz’s jobs board is any indication. The job listing is for a lead artist, who will work on a “new Sonic game,” who will, among other things, need to be ready to “push the limits mobile gaming to near-console levels.” While not technically an official confirmation, it might as well be.

The job listing also includes another interesting detail: this new mobile title will be apparently be an “ambitious” narrative driven platforming game. This would be new for a Sonic mobile game, which typically focus on very arcade-y game play (such as autorunners or racing games), that only occasionally have a story mode, and have never tackled traditional platforming. Beyond this detail, little else is currently known about the project.

You can find the job listing here.

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Sonic Frontiers To Be Publicly Playable at UK Games Expo EGX

Fancy getting your hands on Sonic Frontiers before the game is out this Winter? Well if you live in the UK (that’s us!), you’re in luck, as there will be public playtests of the upcoming Open-Zone platformer at the EGX game show in September 2022.

Continue reading Sonic Frontiers To Be Publicly Playable at UK Games Expo EGX
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Mecha Knuckles, Sigma, and Other IDW Sonic Panel Reveals from SDCC 2022

It’s still San Diego Comic-Con this weekend, and while the guy in the Sonic mascot suit couldn’t make it to the IDW Sonic panel, our own Shigs could, and he brought back a few tidbits from upcoming issues and the series Q&A.

Representing IDW were Daniel Barnes (writer), Adam Bryce Thomas (artist), Michael Cisneros (licensing), Gigi Dutreix (artist/writer), and David Mariotte (editor/writer). The crew thanked fans for helping them make it to the landmark Issue 50, and teased that the next several issues will deal with the fallout from the events of 50, starting with the cast escaping Eggman’s city. Introducing the upcoming Scrapnik Island series, the panel offered concept art for the battered bots Mecha Knuckles and Sigma. The slightly diminutive Mecha Knuckles acts as “Guardian” of the island (like his fuzzy counterpart). He wields a mace, Adventure 1 and 2’s shovel claw, and Knuckles’ three-star hat from the anime OVA. Sigma was introduced as a green E-Series robot in the style of Gamma and his “brothers.” Worse for wear with an Eggbot arm and flat caster for his right foot, he still towers at his full height over both Sonic and Dr. Eggman.

The panelists also gave a reminder that the Tails 30th Anniversary special is in the works, and includes some villains from Tails’ classic game history (previously revealed to include Wendy Witchcart from Tails Sky Patrol). They showed off some of the previously shared cover art for this special, the upcoming 2022 annual, and issues 51 and 52:

The Q&A focused on a handful of topics, and unsurprisingly, the series’ original characters were on everyone’s mind. Whisper will be returning in the next series arc, and they’re continuing to discuss story plans for her and Tangle next year. Surge and Kit, the fakers we found in Imposter Syndrome and Issue 50, were originally planned for early in the series, but SEGA preferred not to introduce that many new characters that quickly, which ultimately gave Dr. Starline more time to develop as a character. Instead, the panel noted that the Metal Virus Arc gave them an opportunity to see exactly how far they could push the core Sonic cast emotionally, something that really endeared Cream with Barnes.

For those curious about the effort needed to put together an IDW issues (and why we get more “we have notes” situations than other previous Sonic comics), the panel explained that all issues have to go through Sonic Team, meaning that they also have to be translated into Japanese as well. It’s roughly a three month process for each issue. Prior to Q&A, Cisneros also noted that the direction of the comic is intended to be welcoming to new fans “at any time without 30 years of canon to go through.”

Finally, outside of the panel, the Comic art team worked on putting together a sweet Sonic mural featuring members of the game and comic cast:

While this panel didn’t quite give us a vision of the comic’s future after the big 50 milestone, it’s exciting to see more unique ways for the games’ extended cast to work back into stories. The 2022 annual is expected to launch next month, with Scrapnik Island to follow in October.

Once again, thanks to Shigs for his great coverage of the show!

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New and Known Sonic Toys from Jakks Pacific at SDCC 2022

Site writer Shigs live tweeted the Jakks Pacific panel at San Diego Comic-Con this year, and while there isn’t a whole lot we haven’t seen through retailer leaks and prior reveals, consider this a round up of what they’ll be offering this year, and where they might be exclusive to.

These Funko Pop masks won’t hit Walmart until November, but I think we can agree that they’re truly frightening at any time of the year. They’re listed as “half mask,” so expect business in the front, and absolutely no party in the back.

This Fall will feature several new “Deluxe” costumes for Sonic 2’s Knuckles, Tails, and Dr. Robotnik, and hey, even Baby Sonic! Your entire face is their muzzle for the true 4-eye effect! Dual-tails have been attached to the full back of the costume to prevent accidental flight.

The Egg Mobile battle set was previously revealed during the most recent Sonic Central presentation. The set includes accessories to transform into a variety of boss vehicles from Sonic 1 and 2, from the classic ball-and-chain from Green Hill, to the double-drill machine from Mystic Cave.

Exclusive to Target will be this Flying Battery Zone playset, featuring spinning propellers, rotating flames, a sprite art Technosqueek, and two, TWO spike traps! Can you push those spikes for secrets? Who’s to say! Expect the set this Fall.

Jakks did highlight a few items that are currently available, such as their 6″ solar-powered Sonic figure with tapping toe and moving eyelids. But at least we get to enjoy a big MS Word explosion star shape with tiny lettering. And that’s worth something, right?

They also showed off their Modern Sonic Collectors Edition figure with a Tropical Resort base (6″ tall, to go alongside their Classic Sonic Collectors Edition figure on a Studiopolis base). Like his classic counterpart, Modern Sonic comes with a number of facial expressions, hands, and a Cyan Wisp buddy to complete the scene. The figure is currently… available, but is also out of stock at most online retailers.

Finally, Jakks wrapped up with their small figure sets. The next wave of 2.5″ figures includes modern Tails and Shadow, and classic Sonic, Knuckles, and Eggman. At 4″ are an additional wave of Sonic 2 movie figures of Sonic, Tails, Knuckles, and Super Sonic with accessories, and a Walmart exclusive Skateboard Sonic with additional articulation and thick black lines to imitate a hand drawn style.

We’ll continue to cover any major SDCC news through the convention, but be sure to follow us on Twitter for immediate updates! And of course big thanks to Shigs for his live reporting from the convention.

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Classic Villains Return in IDW’s Scrapnik Island Mini-Series & Tails’ 30th Anniversary Special

If you’re looking for some October spookytimes, IDW will be introducing a new Sonic 4-issue mini-series from Daniel Barnes, Jack Lawrence, and Nathalie Fourdraine. As reported by ComicBook.com, Scrapnik Island is set to “tell a really creepy and atmospheric story with a vibe that Sonic fans aren’t normally used to,” describes Barnes.

Among the classic enemies Sonic and Tails will scrap with is Mecha Knuckles, the silver, hex-eyed doppelganger from Sonic Advance, this time sporting Knuckles’ iconic treasure hunting hat.

Meanwhile, classic Tails and a truly classic baddie return (as do Ian Flynn, Aaron Hammerstrom, and Reggie Graham) for Tails’ 30th Anniversary Special this November. The special will pit Tails against the forces of Wendy Witchcart, the main boss of the Japanese Game Gear’s Tails’ Sky Patrol. An obscure character indeed, but not the first time she’s shown up in comics (she had a brief place in late-era Archie). The placeholder cover art seems to suggest the adventure will take Tails and his far less relevant buddy back to Flicky Island (which isn’t an especially Tails-heavy game, but I’m all in favor of revisionist history).

Thanks to Josiahblaze for the tip over on Discord!

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Sonic Origins Patch In the Works

Weeks after Sonic Origins’ release, a patch for the game has finally been confirmed to be underway. In a response to a fan on Twitter, Sonic Social Media Manager Katie Chrzanowski revealed that one is in the works:

“Hey! Thanks for the patience! The team’s been listening and is working on fixing a variety of issues right now. We’ll make sure to get some more official messaging out once we have more info for everyone. 🙂

Glitches in the game have ranged from common ones, such as Tails being unable to respawn near Sonic in Sonic 2, to seemingly random glitches that can do everything from random freezes to broken scripted sequences, to the water in Sonic 3 remaining white after a character jumps in with the electric shield.

We should note that, aside from the Tails spawning glitch (which appears to be a universal issues), we at Sonic Stadium have largely had very glitch-free experiences with the game. I had a scripted sequence break once, our top streamer GX experienced the game briefly forgetting he had the super emeralds during his 9-hour story mode stream, and site boss Dreadknux didn’t encounter anything while he was playing the game for his review.

Nevertheless, prominent people in the Sonic community have encountered and recorded the above glitches, and the issues were prevalent enough to get a response from Headcannon’s Simon Thomley.

Stay tuned to Sonic Stadium for further details on the patch, and Sonic Origins as a whole!

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SEGA Genesis Mini 2 Announced for North America (Sort Of?)

What do you call a product that you can ONLY import, and can’t actually buy domestically?

Continue reading SEGA Genesis Mini 2 Announced for North America (Sort Of?)
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IDW Sonic Panel Returns to San Diego Comic Con

It’s been a rough few years due to the pandemic, but things seem to slowly be going back to normal. Since 2020, the San Diego Comic-Con has been an online event only. Now, it’s finally back to a live event with many of its popular panels returning, including a Sonic presentation from IDW. The panel, “Sonic the Hedgehog: 50 Way Past Cool Issues and Counting!” will be hosted on Sunday, July 24th from 10:30-11:30 am PST. Here are all the panel details straight from the San Diego Comic-Con website.

IDW’s Sonic The Hedgehog comic book reaches its 50th issue this summer, a mind-blowing face-off with Sonic and Tails facing their twisted counterparts, Surge and Kit. IDW editor David Mariotte, artists Gigi Dutreix and Adam Bryce Thomas, and writer Daniel Barnes provide a behind-the-scenes look at the making of a milestone and tease what’s next for the Blue Blur!

I’ll be there to cover the panel along with any other Sonic news coming out of Comic-Con. If permitted, I may even be covering the panel live here on the Sonic Stadium!

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Sonic Spinball Soundtrack Gets Official Vinyl Release

Video game soundtrack label Data Discs have announced that their next release will be the score to the 1993 SEGA Megadrive / Genesis title Sonic Spinball.

The soundtrack, composed by the SEGA Technical Institute team lead by Howard Drossin, sees this remastered cut taken from archival files and a Japanese Mega Drive console.

The release will see three versions:

  •     180g Frosted Clear with Translucent Blue Stripes (Limited Edition)
  •     180g Translucent Blue
  •     180g Classic Black

The track list is as follows:

A1. Logo / A2. Title Screen / A3. Introduction / A4. Toxic Caves / A5. Emerald Collected / A6. Boss / A7. Lava Powerhouse / A8. Bonus Stage / B1. The Machine / B2. All Emeralds Collected / B3. Showdown / B4. Credits/Options / B5. Lava Powerhouse (European Ver.) / B6. Game Over

Pre-orders will go live at 7pm BST / 2pm EDT / 11am PDT on Saturday, 9th of July, 2022, and shipping in August.

Pre-order link: DATA025 – Sonic Spinball

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Rumour: New Sonic Funko Pop! Vinyls Including Metal Sonic, Chaotix, and Rouge

Word on the grapevine is that Funko will be soon expanding their Sonic the Hedgehog line to include several character yet to receive a vinyl figure incarnation.

Sonic Merch News via twitter reports sources are expecting the release of a large expansion to the Sonic the Hedgehog range, including a modern Super Sonic with Chaos Emeralds, Metal Sonic, Amy Rose, and a special Team Chaotix 3-pack.

While no release dates are known yet, be sure to stay tuned to TSS for more on any potential future releases!

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