Guide to ALL Sonic Content in the KartRider Rush+ Crossover [UPDATED MAY 5]

Since 2020, I’ve played (to my knowledge) every Sonic crossover collaboration in a mobile game. I beat up Mad Max rejects as Super Sonic in Fist of the North Star, I summoned Sonic as a demon in Shin Megami Tensei, and had an epic battle with my wallet in Cookie Run: Kingdom. However, of all the mobile games I dipped my foot into, only two ever took hold for more than a month: Ulala Idle Adventure, and KartRider Rush+. KartRider’s Sonic content has been broader and more involved than any of the other games I just mentioned, but if you want to get started with it, knowing where to find all the Sonic content is tricky (and potentially expensive) business.

[UPDATE] As of May 5, Tails and Chao are now available via the Monthly Pass, and the Dr. Eggman event has started. At this time, there are no future Sonic collaboration content updates we are aware of. However, if any do happen, we will update this article.

What is KartRider Rush+?

KartRider Rush+ is a mobile version of a very popular Korean kart racing game by Nexon (who you might know as the publisher of MapleStory). It features a cartoony style, a variety of game modes, a lengthy story mode with English-dubbed voice acting, and is free to play without timer restrictions. However, as it is a free to play game, many cosmetics, including many of the Sonic cosmetics, are only available if you pay for them. The game has gacha systems for certain cosmetics, but not for any of the Sonic content.

This is not an exhaustive tutorial of the game, but this guide will cover how to access the Sonic content, and how much it will cost.

What can I get for free?

Until May 10, you can redeem this code for Tails Headgear (a Tails face that hovers over your head, a Tails license plate, and a Chao license plate. To enter it, go to Settings (gear icon) > Account > Voucher Code. Passwords are region-specific.

EXPIRED: Until May 3, you can redeem this code for a free Sonic backback and “headgear” (a Sonic face that hovers over your head). To access code entry, go to Settings (gear icon) > Account > Voucher Code. Passwords are region-specific.

Until May 31, you can complete missions to collect “Sonic Letter Shards.” These shards can be exchanged for a Sonic aura, a Sonic Skateboard, a Ring Headgear, a Sonic Driftmoji (special effects that appear when you drift), Sonic Balloons (which are consumable when you equip them in item races, so be aware), and Ring decorations for your character’s home. The missions are daily, so you will need to play multiple days and complete them multiple times to collect every item.

The missions can be accessed from Events > Sonic Collection. The rewards can be accessed from Banquet > Sonic Collection.

Until June 16, you can unlock Sonic himself as a Kart (and a Sonic face mask) by completing special missions that will reward you with “Nitro Shards.” The mission screen then lets you convert a small number of Nitro Shards into a larger number of Ring Shards (yeah, I know, it’s bizarrely indirect). And as you collect more Ring Shards, more rewards unlock. Some missions repeat daily, and some repeat weekly.

At this point, I want to bring up that many collectables in this game are time-limited. I was annoyed by this at the beginning, but the game will throw a lot of time limited karts and clothes at you, so don’t take the limitation too seriously. By the time one free kart expires, you’ll have a different cool free kart to play with. Items list the number of days they’re available, or “Perm” if they permanently stay in your inventory.

Three tiers of unlocking Sonic are 30 days, 90 days, and permanent. If all you want is to dip into the game for free, try it out, play as Sonic, and then drop it, then 30 days might be good enough. Only you yourself know if it’s worth coming back every day to creep towards unlocking Sonic permanently.

This Sonic event can be accessed from the Sonic the Hedgehog icon on the main menu.

Until May 31, you can earn Dr. Eggman (Racer) as part of the “[Dr. Eggman] Secret Base” event. By completing missions, you’ll be able to flip over up to two of the cards on the grid and get rewards, including a Knuckles License Plate, Shadow/Tails/Sonic/Chao decals, Sonic balloons, and a 30-day unlock of Dr. Eggman himself. If you flip over all 20 cards, you’ll permanently unlock Dr. Eggman.

You can access the event via Banquet > [Dr. Eggman] Secret Base from the main menu.

Until May 31, you can earn Chao (Pet) as part of the free monthly Activity Pass. By completing weekly quests, you’ll earn Pass Points that increase your Pass Level (100 points per level), and unlock new rewards at each tier (up to Lv. 80). You can earn a 7 day unlock for Chao at Lvs. 2, 40, and 60. At Lv. 80, Chao unlocks permanently. At Lvs. 5, 25, 45, 65, and 77, you’ll earn Tails Balloons.

You can also earn a time-limited version of Tails (kart) at Lvs. 10, 30, 50, and 70, each adding 7 days and letting you play as Tails for free up to 28 days. You will need to purchase the Honor Pass in order to unlock him permanently (more below).

To access the Pass and Quests, go to the Pass icon on the main menu.

What do I have to pay for?

As of May 1, unlocking all available Sonic content costs a flat sum of $39, and requires actively completing missions and quests throughout the month.

If you want to unlock Tails (kart) permanently, he is available via the monthly Glory pass for $2.99. Once you pay, you immediately get a 7-day Tails unlock. As mentioned above, you need to complete weekly quests to gain Pass Points, gaining one level for every 100 points. Once you get your pass to Lv. 80, Tails will unlock permanently.

To access the Pass and Quests, go to the Pass icon on the main menu.

Things get a bit more involved from here on out:

Until May 31, you can unlock Knuckles and several other cosmetics via Red Star Ring Packs, which have a set price. The packs can be accessed from Banquet > Red Star Ring Pack.

Pack A is $8.99 and contains a different Sonic aura, Shadow balloons, some items, and a single Red Star Ring.

Pack B is $8.99 and contains a Dr. Eggman mask, a Shadow license plate and decals, some items, and another Red Star Ring.

Pack C is $17.99 and contains Knuckles (who is a driver, not a kart), Knuckles balloons and decals, and one last Red Star Ring.

To unlock Shadow (Kart), you’ll need the Red Star Rings from all three packs above. This puts Shadow’s price at about $36, though you’ll also get Knuckles and all the other Red Star Ring accessories and items.

Until May 31, you can unlock Dr. Eggman’s Egg Booster (Kart) by collecting ALL the other characters (which adds it to that $36 price tag to get Shadow and Knuckles, the temporary versions of Sonic, Tails, Chao, and Dr. Eggman are enough to unlock their part of the list). You can also earn 1up balloons, a Sonic avatar frame, a Knuckles glove on a wand, and a Sonic Team title on the path to completion.

The Egg Booster event can be accessed from the Final Battle vs. Dr. Eggman icon on the main menu.

Summary

I’ve personally spent more time in this game than I spend with many other full priced games I’ve purchased, and in that sense, I’ve felt justified in buying the Sonic cosmetics. However, I know not everyone is willing or able to simply spend $36+ on a mobile game. Hopefully this guide has helped anyone interested in the collaboration understand the costs involved, what you can get for free, and if the economics of this game are worth it to you at all.

For those who are interested in looking at the content but not buying or playing it, Sonic Stadium will have coverage of all these collaboration items on our YouTube channel as the event progresses. We’ve already started with Knuckles, Shadow, and the driver cosmetics:

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7 Movie References In Sonic the Hedgehog 2 You Might Have Missed

The second Sonic the Hedgehog Movie is absolutely jam-packed with references to the games and even a nod to one of Ben Schwartz’s previous shows, Parks and Recreation. In addition to these, there are a plethora of movie references and tropes featuring throughout the 2-hour run time. While some of these are very obvious (such as Officer Wade Whipple’s referral to Ghostbusters’ infamous candy Kaiju, The Stay Puft Marshmallow Man), some will only have been spotted by the most avid movie buffs!
Below are our 7 favourite subtle movie references in Sonic’s latest cinema outing…

Be warned – movie spoilers ahead!!!

Klaatu Barada Nikto!

Before Knuckles makes his appearance through the ring, Dr Robotnik welcomes the three nameless warriors with the very strange greetings of “Klaatu Barada Nikto!”. Classic sci-fi fans will know this as the famous phrase that originated in the 1951 film The Day the Earth Stood Still – uttered to pacify the giant robot Gort and prevent him from destroying the world. Ironic considering the final act of the movie!

That Slide

Sonic sets about trashing the Wachowski household minutes after Tom and Maddie depart for Hawaii, starting with a slide into the living room with his back to the camera. Those with a keen knowledge of 80’s coming-of-age flicks will recognise this as a homage to the underwear dance scene from 1983’s Risky Business performed by a young Tom Cruise, in which Cruise’s character Joel has also just been left home alone in his parents’ house.

Witching Hour

Margaret Hamilton, the mother of Hamilton Meserve, plays the Wicked Witch of the West in “The Wizard of Oz.”

When Robotnik returns to Earth at night and confronts Sonic in the Wachowski house he threatens Sonic, finishing his line with “…AND YOUR LITTLE DOG TOO!”. The quote references the threat given by the Wicked Witch of the West to Dorothy in the 1939 classic The Wizard of Oz. The threat is often used as a trope when a villain wants to prove how evil they are.

The name of the Wachowski family dog? Ozzy, of course.

Cast Away

Robotnik’s descent into complete madness when he is exiled to the Mushroom Planet is staved off when he creates a replica Agent Stone out of, well, a stone. This bears semblance to 2000’s Cast Away, in which Tom Hank’s character Chuck creates an inanimate companion, Wilson, from a flotsam Volleyball after being marooned on a remote uninhabited island.

“It’s derivative!”

Knuckles and Robotnik’s navigation through the Labyrinth Zone sees the two antagonists chased down corridor by a huge boulder. While this has most certainly become an adventure movie and video game trope, the idea originated in Raiders of the Lost Ark, the first Indiana Jones movie. The trope doesn’t go unnoticed by Robotnik, as he says “I refuse to die like this; it’s derivative!”

The 8th Wonder

During the fight between our heroes and the Death Egg Robot and shortly before the destruction of the biplane, Robotnik begins to mockingly swipe at Tails as he manoeuvres around the mechanical juggernaut. This is of course a tribute to the 1933 classic King Kong, in which the final scene sees the colossus batting away attacking Curtis Helldiver biplanes.

Home Run

The second Sonic movie ends where the first started in the Green Hills baseball field, with our protagonist getting his wish of having others to play with. After Knuckles’ “Power bump” that sees him hit a home run, a familiar horn riff plays as declares his conquering of the bases. Soundtrack enthusiasts will recognise this as the theme to 1983’s The Natural, Barry Levinson’s love letter to one of America’s favourite sports.

Have we missed any subtle movie references in Sonic 2? Let us know in the comments!

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Yuji Naka Reveals He Sued Square Enix For Balan Wonderworld Removal, Criticises Game Release ‘A Disgrace’

Sonic the Hedgehog co-creator Yuji Naka has spoken out against publisher Square Enix over the release of Balan Wonderworld, claiming he was removed from the project as director months before the game’s launch – which led him to sue the Final Fantasy company.

Continue reading Yuji Naka Reveals He Sued Square Enix For Balan Wonderworld Removal, Criticises Game Release ‘A Disgrace’
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Tikal Plush Now On Sale from GE Animation

UPDATE: Just hours after this article went live, the character went on sale over at GE Animation.

You can find buy her here for $29.99.

Original article and image of Tikal below.

We reported in February that GE Animation, amongst their fantastic line up of plushes of supporting Sonic characters, were planning on producing a stuffed toy of Sonic Adventure fan favourite Tikal.

Today we have seen the first images of the plush via a listing on Amazon, spotted by our friends at Sonic Merch News on Twitter.

The plush joins recent releases that have included other characters that have seldom seen stuffed toy incarnations (either recently or never), such as Emerl, Mephiles, and E-102 Gamma.

Stay tuned for more merchandise news!

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Classic Sonic Games Getting Delisted Across Xbox, PlayStation and Steam Next Month

If you wanted any of those older digital releases of Sonic 1, 2, 3 & Knckles, and CD, you might want to get them soon, because most of them are getting delisted on May 20. This news comes via a press release from SEGA, which confirmed the delisting of these games across all platforms outside of the Nintendo Switch and mobile.

Specifically, every individually released version of Sonic 1, 2, 3, Sonic & Knuckles, and Sonic CD are all getting delisted from Steam, Xbox, Playstation 3 and Playstation Now. The SEGA AGES releases of Sonic 1 and 2 on Switch will remain, as will Sonic 1, 2 and CD on iOS and Android. The 3DS releases have yet to be specified, but with that digital service ending next year they likely aren’t bothering with it.

Sonic Channel released a somewhat more detailed list of what was being delisted, though while they say Sonic CD will be among the games getting delisted, it’s not on the list. This is likely just an oversight. You can find that here.

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Sonic Movie 2 Available to Stream on Paramount Plus In May

For those who couldn’t make it to the cinema to see the second Sonic the Hedgehog movie (or those who can’t wait to see it again), you don’t have long to wait until it is available to stream!

Multiple sources including Games Radar have confirmed that Sonic 2 will be available to stream via Paramount Plus (at least in the US) from the 24th of May, just over 6 weeks since it’s State-side release.

There is currently no infomation as to when the movie will be available in other territories, but stay tuned for news as it comes!

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Sonic SatAM’s Fan-Made Third Season Gets a Trailer, Cover Song By Crush40’s Johnny Gioeli

One fan project I’ve been quietly following for awhile has been Team Sea3on’s fan-made third season of Sonic SatAM. I’ve long felt confident they’d eventually deliver something, as the Sonic SatAM community, while small, has been consistently delivering solid fan efforts for years, including the long running web comic this show is based on. Regardless, it’s pretty awesome finally getting to see what they’ve been working on, and as I’d hoped, it’s way past cool.

What’s even cooler is who they got to sing Sonic SatAM’s iconic theme song, The Fastest Thing Alive: Crush 40’s Johnny Gioeli! You can check out the trailer, as well as a clean version of Gioeli’s song, below:

For direct MP3/FLAC download of The Fastest Thing Alive, or for more information on the project and how to support it, or for the Season 3 web comic this is based on, head to their website here.

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Sonic Chronicles Another $53 Million at the Box Office, Reaching $288 Million Globally

Another week is in the books for Sonic 2, and it looks like it’ll be adding another $53 million to its box office total. This includes an estimated $15.2 million at this weekend’s US box office, though the current Sunday numbers are an estimate and could shift. Despite earlier estimates showing Sonic 2 retaking the top spot in the US, that has instead gone to Dreamwork’s The Bad Guys, which made $24 million. Sonic 2 took the second spot, putting it ahead of Fantastic Beasts 3, which made $14 million.

This puts Sonic the Hedgehog 2 at $288 million globally, making it the fourth highest grossing movie of 2022 so far, putting it just ahead of Fantastic Beasts 3 ($280 million) and well behind Sony’s Uncharted ($392 million). Both of these movies benefit from significantly higher grosses in international markets, including a release in China (something Sonic 2 doesn’t appear to be getting).

In the US alone, Sonic 2 is now effectively tied with Uncharted, and will almost certainly pass it on Monday. Sonic 2 has made $146 million in the US, putting it just $3 million behind the original’s total US box office.

In fact, it now seems quite likely that Sonic 2 will at least match the $319 million box office of the original, if not surpass it. As I’ve said before, a lot of this will depend on how well its able to retain theater goers from week to week. It has been losing between 40-60% of audience from week to week, which is about on par with the first movie. Sonic 2 had a bigger opening though, and its unlikely to suddenly have its time at the theaters cut-off by another global lockdown like Sonic 1 did.

Sonic 2’s greatest obstacle may simply be theaters dropping it in favor of upcoming summer blockbusters, like Doctor Strange 2, which opens May 6. It is already down 449 theaters from its peak in the US. That number will get lower in the coming weeks.

Be sure to check back here for the final Sunday box office numbers. We’ll update the headline numbers accordingly!

via Box Office Mojo

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Genius Fan Art Adds Agent Stone To Sonic Mania Adventures And It’s Super Adorable

With Lee Majdoub’s performance as Agent Stone in the Sonic the Hedgehog movies winning the hearts of die-hard fans around the world, it’s no surprise that there is a tonne of adoring fan art of Dr. Robotnik’s coffee-serving sidekick. But Latin American artist ‘Lanth’ took things one step further by inserting a cartoon version of Stone into SEGA’s ‘Sonic Mania Adventures’ animation series.

Continue reading Genius Fan Art Adds Agent Stone To Sonic Mania Adventures And It’s Super Adorable
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Roblox, Mobile Events, and LOTS of Music: This Week in Video

Hoy all, it’s been a VERY busy week for video content on Sonic Stadium, and while we used to simply round up everything we’ve been doing on Twitch, we’ve been pushing forward on getting more YouTube content together, and we’d like to highlight that too! Here’s our inaugural This Week in Video!

On Twitch

These and all our Twitch streams can be found over on the Sonic Stadium Twitch Channel!

Sonic Talk Podcast – Sunday, Apr. 24 – 4PM PST / 7 PM EST / 12 AM GMT

It’s nearing the end of the month, and thus it’s time for Nuckles87, Shigs, and GX to round up everything in Sonic news this month in a brand new Sonic Talk podcast! Expect plenty of Sonic Origins discussion this week.

Almost Every Sonic – Tuesday, Apr. 26 – 4 PM PST / 7 PM EST / 12 AM GMT

On Tuesday, Almost Every Sonic returns, and will be checking out the Sonic events in KartRider Rush+ on mobile. We may also return to Sonic Speed Simulator to check in on its latest updates, time permitting.

SegaSonic Radio – Friday, Apr. 29 – 4 PM PST / 7 PM EST / 12 AM GMT

As always, GX is digging deep to find plenty of great SEGA and Sonic music for SegaSonic Radio. It’s the weekend, so chill and enjoy some Sonic hits!

On YouTube

Our biggest project is that we’ve finally uploaded our ENTIRE 30 episode backlog of SegaSonic Radio!! You can check out the entire 2021/2022 series thus far via this playlist, or just start from our latest episode here:

We’ve got plenty of gameplay uploads this week! To start, Nuckles87 played Sonic Venture, a very impressive fan game demo made entirely in the PS4/PS5 game creator Dreams!

In Roblox, GX took a look at both the Nickverse Sonic 2 event and plenty of Sonic Speed Simulator.

Nuckles87 also spent some time in Sonic Dash and Sonic Forces: Speed Battle for the Sonic 2 movie events, and brought us gameplay footage of Movie Tails and Movie Knuckles:

If you’re yearning for more, Nuckles posted video of the lead-up, collecting Knuckles emblems in Sonic Dash, and completing Tails missions / Knuckles Challenges in Sonic Forces. Go check ’em out!

One More Thing

Starting next week, we’ll be uploading the archive of another of our streaming series, Winter Wonderworld, where GX begrudgingly plods his way through the entirety of Balan Wonderworld. Each in the nine-episode series will go live Thursdays at 12:00 PM EST.

We’re also preparing to upload our entire backlog of Almost Every Sonic. If you like Sonic longplays, obscure games, and weird mobile crossovers, stay tuned over the coming weeks!

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Moor Art Gallery Releases Limited Edition Japanese ‘Sumi-e’ Sonic Art Cards

Following the success of its 30th Anniversary limited edition print run, UK-based Moor Art Gallery suddenly dropped a new collaboration with Sonic Team artist Yui Karasuno last night. This new release is a four-piece set of numbered art prints, featuring Sonic, Super Sonic, Knuckles and Dr. Eggman drawn in an incredibly cool ‘sumi-e’ art style.

Continue reading Moor Art Gallery Releases Limited Edition Japanese ‘Sumi-e’ Sonic Art Cards
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Sonic Spinball (and Other Genesis Classics) Join Switch Online Expansion

If you’ve shelled out for the Switch Online Expansion Pack for the bonus retro games, Sonic Spinball, Shining Force II, and Space Harrier II have been added to the Genesis app. To coincide with this update, Nintendo released a brief gameplay sample of each:

There have been plenty of collections and re-releases of these games, but let’s be real, the true hero of these releases is the rewind. Sonic Spinball is hard. It’s not very long, no, but have you ever made it to that final stage? It’s absolutely insane. So if you’re already invested in the pack, why not just boot it up and cheat your heart out? I won’t hold it against you.

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Sonic Rivals Dumbledore Over Weekdays, Sonic 2 Projected to Retake Top Spot in US Box Office

A few weeks ago I said Sonic 2’s long term success would hing on whether or not it has legs. Well, it looks like it has legs…at least in the US, where the box office weekday dailies for Monday through Wednesday show Sonic 2 either beating or rivaling WB’s Fantastic Beasts 3. As we reported a few days ago, Sonic 2 beat FB3 on Easter Monday. It has since gone on to barely lose on Tuesday, making $3 million to FB3’s $3.2 million. Yesterday, it squeaked by FB3, making $2.2 million to FB3’s $2.1 million.

Box Office Pro is projecting that Sonic 2’s wins over FB3 are likely to continue, as they see it taking the top spot next weekend, not only beating FB3 but also Dreamworks’ The Bad Guys, which opens this weekend:

Of course, while BOP’s projections have been relatively accurate, they are usually off a bit in one direction or another, so Sonic 2’s return to the top spot isn’t guaranteed. Sonic 2’s overall success will also depend on its international performance, which currently sits at $112 million.

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Bats, Family, and Outer Space: What Knuckles Should Do in His Paramount+ Series

*** SPOILER WARNING: THIS ARTICLE CONTAINS PLOT DETAILS FROM THE END OF SONIC 2 ***

I am a Knuckles fan. His name is my online handle, which I’ve been using consistently since the early days of the SEGA forums. I love his moves, his lore, and even his weird comic series. So, naturally, I was excited when Paramount announced a Knuckles-centric TV series a few months ago, starring the red, dreadlocked knucklehead. It wasn’t long before my worry over Sonic 2 fumbling things tempered that excitement with anxiety, but now that I’ve seen the movie that anxiety has given way to enthusiasm. Knuckles was the best thing in that movie and I am ready for a show about him.

But…what exactly will the Knuckles series be? All we know about it is that it’ll be a live action series on Paramount Plus. I can’t imagine something like that being done without a sizable budget akin to Disney+’s MCU and Star Wars offerings. That is an assumption I will be running with for this article. What do I want from the Knuckles series? A lot, but I’d like to think my hopes are at least somewhat realistic (yes, including this first one.)

It’s Time to Go Off-World

The Sonic movies have been consistently teasing us with a larger universe. We’ve been given brief glimpses of Sonic’s home and the mushroom planet, Tails has talked about a “village,” and Knuckles’ introduction was even preceded by strange masked aliens, initially introduced in the Sonic 2 Pre-Quill comic.

It’s high time the Sonic Movie Universe make good on those teases and actually take us somewhere. A planet hopping space adventure would be the perfect backdrop for a TV show. Likewise, a TV show is a great place to flesh out multiple locations beyond Earth in the Sonic Movie Universe. I wouldn’t expect most of these locations to be especially fantastical or grand for purely budgetary reasons, but I will definitely take “generic desert planet” and “rusty cheap-looking backwater planet” over “Knuckles goes to New Jersey.”

Make it Knuckles, Sonic and Tails’ First Adventure Together

Yes, this is a Knuckles show, but that doesn’t mean Sonic and Tails can’t get in on the action! Sonic 2 served as an origin for the trio coming together as friends, but there is no better medium for their first proper adventure than a TV show. Explore their chemistry. Let them talk and explore their interactions outside of the context of a movie climax. Let Sonic be the fish out of water as he’s taken to places Knuckles is more familiar with.

As fun as Knuckles is, I think he was at his best when he had Sonic and Tails to bounce off of, so it’d be a shame to separate them for his small screen debut. Let Knuckles have the main plot and the spotlight, but allow Sonic and Tails to tag along for the ride.

Bring Back Knuckles’ People…and Make Them the Bad Guys

Look: I don’t care what Knuckles said, Longclaw didn’t wipe out his entire tribe. They are alive, and if they are meant to be dead, undead them, because they would make the perfect villains for this series. It is already firmly established in these movies that the echidnas are the power-hungry aggressors. They were the ones who created the Master Emerald, they were the ones who used it for war, and they were the ones who hunted down the owls and attempted to take Sonic’s power. They can certainly be three dimensional villains. Giving them a reason to be so power hungry would only make them more interesting. But ultimately, Knuckles needs to come down against them.

So how could this work? Have them abandon Knuckles. When they went after Longclaw and failed to capture Sonic, they began searching the universe relentlessly for him and the map to the Master Emerald rather than return to him. This would not only demonstrate how far his people have fallen that they would rather hunt for power than go back for one of their own, it would also allow the SMU to explore a different kind of familial loss, and the differences between family by blood and family by love, and why one is more meaningful.

Heck, Tikal could even be introduced as an unwilling pawn of her people. When the Master Emerald is used at the end of Sonic 2, the echidnas learn that Knuckles has it. Tikal is sent under the lie that she’s looking for their people. Knuckles, upon discovering they are alive, agrees to help her find them. Sonic and Tails won’t let him go alone. This gives us the motivation for the planet-hopping adventure as they go from planet to planet, searching for clues, Tikal subtly pointing them in the right direction. This was, in reality, done to separate the Master Emerald from its protectors.

Some version of this, where the story potential for Knuckles’ people is utilized, and Knuckles is made to see the truth about them, feels like the perfect place to take this. It wraps up standing plot points, gives Knuckles a unique group of villains who are personal to him, strengthens his newfound bonds, and gives our tri-colored trio their first test as the Master Emerald’s guardians.

If You’re Going to Focus on Humans, Focus on the Wachowskis

I am going to say something potentially controversial: Tom and Maddie Wachowski are the only decent human characters in the Sonic movies. Everyone else is an annoying cartoon caricature of a human, Jim Carrey worst of all. But even if I liked Carrey, he shouldn’t be here, as Knuckles ought to have his own villain. So since a live action Sonic tv series will inevitably need to spend time with humans on Earth for budgetary reasons, they might as well flesh out the best ones.

Their plot? Well, jumping off my previous point: have them be the ones protecting the Master Emerald while the furballs are out in space. Maybe a few different parties, one of whom were hired by the echidnas, are after the gemstone and they need to go on their own adventure to keep it away from them. They can be hunted by those weird masked bird people from Sonic 2, some random humanoid aliens in make-up, and maybe eventually a certain…bat jewel thief.

Alternatively, if Knuckles and co need a human companion, Maddie can go with them and get some much-needed screen time, and Tom can get paired with Rachel and they’re made to hash their whole thing out.

Bring in Rouge

So if you ignored this article’s spoiler warnings, chances are you already know that Sonic 3 will have Shadow, effectively setting it up to be an adaptation of Sonic Adventure 2. You know who you can’t leave out of any version of SA2? Rouge. Problem is, with Sonic 3 set up to be a story about Shadow, Rouge will almost certainly take a backseat, much like Tails did in Sonic 2. That’s why Rouge absolutely needs to be in the Knuckles series.

There are multiple reasons to introduce Rouge here: she is the closest thing Knuckles has to his own adversary and rival in the games. They are both treasure hunters, and both have an interest in the Master Emerald. So bringing her in as a villain for Knuckles to eventually deal with only makes sense. With the Master Emerald and GUN now present in the SMU, Rouge also has something to do in regards to her own plotline. She has a jewel to hunt and a faction that can employ her skills for covert ops on Earth.

Bare minimum, the Knuckles series ought to lay the groundwork for Rouge’s role in Sonic 3.

Heck, Bring In Some Other Sonic Characters Too

The great thing about TV shows is that you can give a character or group of characters a complete story in a single episode’s run time. The Knuckles series isn’t just a good place to set up some stuff for Sonic 3, it’s a great place to set up stuff for the franchise as a whole going forward.

You know what would be cool? An episode where Knuckles just had to work with the Chaotix. While Sonic, Tails, and whoever else is with them go off to explore a planet or check out its local cuisine (mostly off-screen), Knuckles hires the bumbling detectives to find the next clue for finding his people or whatever he’s doing. Hijinks, of course, ensue.

A few episodes just establishing characters while Knuckles is on his adventure is a stellar way to bring new Sonic characters into the franchise.

Let the IDW Creative Team Work on an Episode or Two

You know who’s been consistently producing the best Sonic stories for the past four years? IDW. Yes, they’re busy people. Ian Flynn is working on a friggin game. I don’t care. Flynn has experience working in TV, Evan Stanley’s been doing great work at IDW for years, bring one or both of them in for an episode or two. I’m sure you all can work it out.

Nothing would make the fandom more excited for the series than their involvement, and they’re input would be nothing but a net benefit for the show. Please make this happen!

Dive Into the History of the Chaos Emeralds

Sonic 2 remained fairly vague on the details regarding the history of the Master Emerald and the Chaos Emeralds. Since Knuckles is the character most directly connected to the gemstones, a series about him ought to dive deeper into their history. How did the echidnas get their hands on the chaos emeralds? How did they create the Master Emerald? What other sorts of conflicts were the emeralds involved in? Heck, where did the Chaos Emeralds come from? SEGA has always been cagey about the Chaos Emerald’s origins, but that’s no reason for the movies to not touch on that in some way.

Whether its Tikal, Knuckles’ people, or a plot exposition fairy, the Knuckles series is the perfect opportunity to dive deeper. And if this does happen, Chaos and the chao ought to also be brought in, at least in some capacity. Chaos was the original Master Emerald guardian after all, and we know he wasn’t inside the Master Emerald in this universe. Maybe when the echidnas took the emeralds, he was imprisoned somewhere or something?

Basically, Make This a Weird Sonic Adventure Adaptation Set in Outer Space

I mean, this is basically what this whole article has been leading to, hasn’t it? Sonic Adventure was, in many ways, basically Knuckles’ story. His people, home, and the Master Emerald all sit at the center of the game’s events. It is the perfect game to mine for Knuckles-centric plot elements, and the many changes the SMU has made to the echidnas makes the game’s plot elements all the more enticing for a Knuckles TV series.

As I’ve been writing this, I’ve expected that Paramount already knows what it wants from a Knuckles series. So far, their Sonic writers have had a decent idea of what to take from the games. They’ve already grabbed bits and pieces from Sonic Adventure. I just hope they go back to that well again for this.

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Flynn and Hesse Involved in Sonic Origins’ “Story Mode”

We still don’t know a whole lot about Sonic Origins’ touted “Story Mode,” but we do know both Ian Flynn and Tyson Hesse are involved with the animated sequences. Flynn confirmed his contribution on the BumbleKing blog today:

#KnowingSmile finally revealed! I had the extreme pleasure of writing the scripts for the animated scenes for the new Story Mode in Sonic Origins!

I hope you enjoy when the collection is released June 23rd, 2022.

BumbleKing blog post, Apr. 20, 2022

We don’t quite know what “writing” entails here, considering that most recent iterations of Classic Sonic have all been silent. It is possible that there could be some amount of dialog, or that Flynn developed the context and events of the scenes prior to Powerhouse animating.

At roughly the same time, Hesse also confirmed that he worked with Powerhouse for Origins, promising that there’s more animation in the game beyond the bits we saw in the trailer:

With Flynn contributing to Sonic Prime and writing for both Sonic Origins and Sonic Frontiers, and Hesse leading Sonic’s design in both Paramount movies, the two are quickly becoming significant figures beyond the Sonic comics, and into the franchise as a whole.

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Sonic Origins Trailer Theme Available on Hyper Potions’ YouTube

If you were tapping your toe during the Sonic Origins trailer, then do I have good news for you! The Hyper Potions have released the full clean version of it to YouTube for your listening pleasure:

This is the latest of many collaborations between SEGA and Hyper Potions, from the iconic “Friends” and “Time Trials” themes in Sonic Mania, to the theme of the Super Monkey Ball: Banana Mania trailer, to multiple remixes in Team Sonic Racing.

Many of their previous collaboration tracks are available on digital music storefronts such as Amazon and iTunes. Here’s hoping this Origins theme joins the others soon!

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Headcannon Returns to Remaster Sonic 3 & Knuckles for Sonic Origins

Headcannon has returned to Sonic to remaster Sonic 3 & Knuckles for Sonic Origins. The developer, which in the past worked on the widescreen mobile remasters for Sonic 1 and 2 and co-developed Sonic Mania, confirmed on their Twitter that they also developed the enhanced, widescreen version of Sonic 3 & Knuckles. This would also appear to confirm that the other versions are indeed ports of the Christian Whitehead remasters.

For Stealth, who started Headcannon, this is the completion of something he has wanted to do for some time. He had this to say on Twitter, “Hey! Remember how I repeatedly said “If Sega wants me to remake Sonic 3 (& Knuckles) I’ll do it”? Well, needing this game to complete their planned #SonicOrigins collection of remakes, Sega asked me to take on this huge task, and I recruited some of my Headcannon buddies to help!”

Headcannon also confirmed that SEGA developed Origins’ menus, integration, and overall presentation.

via Twitter

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Sonic Origins Trailer, Prices, Animation, & Extras Officially Revealed

After the past few days of leaks around the edges, the official Sonic YouTube channel has revealed the trailer for Sonic Origins. The game will be released on June 23, and will hit all major platforms (Switch/PS4/PS5/Xbox One/Series X|S/Epic/Steam). Gematsu reports the game to launch at $39.99 for the standard edition, and $44.99 for Digital Deluxe (more on that below).

UPDATE: The game’s official website states that Spain, France, Germany, and Italy will be getting the game on the 12th whenever you change the language. Seems that all dates have been changed to June 23rd now. Thanks to alexizaki for the news tip!

The trailer features gorgeous animation in a similar style to the Sonic Mania animated sequences and explicitly promising even more animation. The trailer also confirms the replacement of Lives with a “Medallion” system in the game’s Anniversary mode (as you’ll notice in the UI).

The game will include features both within and beyond previous HD remakes of the games, such as the ability to play as Tails and Knuckles in other games (with the exception that Knuckles won’t be in CD, per Famitsu), and the Hidden Palace boss from the Sonic 2 iOS/Android remake.

Famitsu reports further special features in the game, such as a Boss Rush mode, a “Mirror Mode” that flips the entire stage left to right, a “story mode” (unclear if this just refers to the animation sequences, or if it actually connects the four games), a mission mode, a museum collection, and leaderboards. We don’t know much about the Mission mode yet, however screenshots of it show off a menu with the Veg-O-Fortress from Sonic Spinball, and a screenshot of Knuckles in S&K’s Death Egg Zone (which he normally does not appear in) with a unique level layout, a timer, and a letter grade.

Following Sega’s recent releases, Origins will have a “Digital Deluxe” version, which is set to include an additional 11 “hard” missions, 73 extra music tracks in the museum from other Genesis and 32X games, bonus menu animations, 10 Classic mode backgrounds for the letterbox, and an “Island Camera.”

Gematsu confirms these Digital Deluxe features will also be available as DLC under the “Premium Fun Pack” at $3.99, with further music tracks available via the “Premium & Classic Sound Pack” for $3.99. Pre-orders will also get a “Start Dash Pack” unlocking Mirror mode, a Mega Drive background for Classic mode, and 100 coins.

Be sure to stay with us as further details unfold.

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Sonic Origins Will Include ‘Classic’ and ‘Anniversary’ Game Types, New Areas, Mission Mode

It really feels like we’re close to a release date for Sonic Origins, the classic game compilation designed to celebrate Sonic’s 30th Anniversary. Overnight, details on the title were published (and subsequently leaked) on the Australian PlayStation Store, confirming some key information about how the 16-Bit games will be treated – including new animations, new areas to explore and missions to complete!

Continue reading Sonic Origins Will Include ‘Classic’ and ‘Anniversary’ Game Types, New Areas, Mission Mode
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The Sonic Origins Website Is Up…Sort Of

There has been a rating, and there has been a cover image. And now there’s an official Sonic Origins website. Well, sort of. It’s up, but the public are not able to access it just yet.

Continue reading The Sonic Origins Website Is Up…Sort Of
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Sonic Jams More People into Theaters as Sonic 2 Crosses $235 Million Globally, Takes Second at Box Office

Sonic 2’s box office take continued to grow at a brisk pace over the last week, as the movie blew past $200 million globally, settling at $235 million as of the end of Monday. This number includes more than $123 million at the US box office, and $112 million overseas. Unlike last time, Sonic 2 didn’t manage to maintain its top box office spot globally, falling behind Fantastic Beasts 3. In the US, it made $29.3 million over its second weekend, taking second place behind FB3’s $42.2 million, and falling 60% from its opening weekend.

Interestingly, while Sonic 2 lost the weekend, it did apparently have a very good Easter Monday in the US, where it regained its top spot and even beat its returns from the previous Monday. It made $4.5 million on that day versus FB3’s $3.7 million. That’s not only 4% higher then what Sonic 2 made on its first Monday, that’s 275% higher than what Sonic 1 made on its second Monday.

Right now, Sonic 2 appears to be on track to surpass its predecessor, though exactly how well it will do still depends on whether or not it has legs. With Dreamworks’ The Bad Guys and Marvel’s Doctor Strange 2 debuting over the next few weeks, Sonic 2’s box office competition is going to become a lot more fierce.

Continue to stay tuned to Sonic Stadium for all the latest news on Sonic 2!

via Box Office Mojo

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UPDATE: Sonic Origins Rated, Key Art Discovered

UPDATE: GBAtemp on Twitter found the game’s key art and logo on the Playstation Network backend:

Sonic Origins may finally be pushing closer to a full announcement soon, as it has now been internationally rated, as reported by VGC. The Game Rating and Administration Committee of South Korea has granted the PC version of Sonic Origins an All Ages rating.

After its tease in the May 2021 Sonic Central presentation, Sonic Origins seemed to go completely dark. The collection announcement touted five 16-bit Sonic platformers (Sonic 1/2/3/K/CD), three of which were previously rebuilt in the Retro/Star Engine. We know very few details about this collection, except that Iizuka previously confirmed it would not be built off of emulation.

The promise of this collection and its subsequent disappearance are a big deal to classic Sonic fans, as this represents the first time Sonic 1, Sonic 2, and Sonic 3 & Knuckles have all officially appeared on consoles in a 16:9 widescreen HD format. Some of these titles have appeared on mobile platforms and can be played in widescreen via community developed tools, but those looking to have that experience on consoles alongside Sonic Mania and the 2011 Sonic CD remake were out of luck.

We, among many, will be keeping a keen eye in the upcoming weeks to see if further details regarding this collection begin to rise.

Thanks to alexizaki for the key art tip!

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Sonic Movies, Baseball, and Found Family Dynamics

*** SPOILER WARNING: THIS ARTICLE CONTAINS PLOT DETAILS AND SCREENSHOTS FROM THE END OF SONIC 2 ***

When I went into the first Sonic movie more than two years ago, I wasn’t expecting much. I was incredibly cynical about the whole affair, in fact. “Sure,” I thought, “they made the design better. But plenty of terrible movies can still look nice.” Then, the Paramount and SEGA logos rolled, and the movie spent the next 13 minutes winning me over, before one moment finally sealed it. It demonstrated this movie was going to be more than pop culture references and Jim Carrey being Jim Carrey. This was a movie about a lonely kid that, shockingly, had a heart. Here, SEGA’s cool blue mascot was in a bad place, and desperately needed to find a way to move forward.

By the end of it he did, and it all started at a baseball field.

After giving the audience a tour of his adopted home, Green Hills, Sonic goes to a baseball game. A team wins, and they celebrate together, something Sonic is clearly envious of. Later, after nightfall, Sonic takes to the field and uses his speed to pretend to be an entire team. As a scene, there is a lot to like here: it features a creative use of Sonic’s speed, it shows what he’s capable of, and it also gives more screen time to establishing his character. The personalities Sonic gives his “teammates” are cute, and Ben Schwartz does a superb job bringing the whole thing to life. But then Sonic hits the ball, fails to catch it, “wins” the game by a hair, readies himself for the same sort of adulation he saw earlier only to experience…nothing. Because he’s alone.

For a moment, his cheerful façade cracks, and Sonic does something he never does in the games: he loses his cool. Overwhelmed by his loneliness, he unleashes all his pent-up frustrations by running laps around the field. This leads to a power outage across the entire Pacific Northwest, which naturally gets the attention of the US government and leads to Sonic getting discovered. More importantly, it also starts Sonic on a two-movie-long journey to finally experience what he saw on that field.

Two years later, Sonic was playing baseball again, but this time he wasn’t alone. He had an entire family to play with, celebrate with, and go off for ice cream with. As a scene, it acts as a very effective bookend to Sonic’s journey to end his loneliness and find his place in the world. Years after losing one family, he’s found another.

The through line these scenes book end ultimately make up the emotional core of these otherwise fairly trivial popcorn flicks, which makes them probably the most important ones of the entire film series so far. As cool as any of the action sequences are, and as effective as the characterization is for Sonic, Knuckles, and Tails, it would all mean next-to-nothing without that emotional core. Enjoyable movies aren’t built on action, pop culture jokes, weird Jim Carrey antics and Olive Garden gift cards. They are built on character, more specifically making audiences care about those characters.

Caring about Sonic and wanting to see him find that family he so desperately needs gives those action scenes weight. They make the bad jokes and Jim Carrey antics bearable. They make Sonic feel like a character and not a walking collection of dated references, and they give him a means to connect to characters like Tom, Tails, and Knuckles, creating the most effective and impactful scenes across both movies.

Of course, plenty of movies do the “found family” thing better, with Pixar’s Luca and Marvel’s Guardians of the Galaxy executing it more effectively. The concept is also nothing new for Sonic as a franchise. Tails is Sonic’s little brother in the games, and the Freedom Fighters are basically Sonic’s surrogate family in both SatAM and Archie. Regardless, if someone had told me a few years ago that I’d get a little emotional at a scene in a Sonic movie where Sonic called a human “dad,” I’d call you a damn liar.

These movies had everything going against them from the beginning. From out of touch executives, to the terrible track record of video game adaptations, to how regularly terrible movies with cartoon animal sidekicks usually are! And yet, somehow, Sonic was able to find box office, audience, and (modest) critical success. Twice. Some will put the credit on the redesign and “listening to fans,” but the actual reason is much more fundamental: the movie’s writers were smart enough to give the characters heart, rooted in a game of baseball, that sprang forth into the most successful video game film franchise of all time.

As we move forward into a wider cinematic universe, I can only hope the Sonic Movie Universe’s creatives don’t lose sight of this. That heart is something that must be built upon and expanded, in order to keep audiences invested in these characters and their adventures.

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You Can Play this McDonald’s Sonic 2 Browser Game With or Without a Happy Meal

Did you know many McDonald’s Happy Meals now come with a QR code to access special features and games? Apparently they do, and you can use one to access this bizarre augmented reality Sonic 2 movie game!

You’ll normally need to buy a Happy Meal with a toy from Paramount’s Sonic 2 movie to get access to this code (in fact, we haven’t quite pinned down if this is a UK exclusive or not), but anyone anywhere can directly jump in via this URL:

https://play.happymealfun.com/1.0.57/

(We don’t know how long this promotion will be available, so if this link is broken in the future, sorry, there’s not much we can do!)

Sonic Cage Dome on Twitter brought this weird novelty to the world’s attention:

The VERY simplistic game has a 3D model of movie Sonic walking along set paths, attempting to collect as many rings as possible before the timer runs out. All the while, your camera lets you inject yourself to look upon this tiny world as if a deity, deciding the fate of the meager creature stalking the corridors of your realm.

And yes, I did have quite a lot of fun making the feature image for this article. Thank you for asking.

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Sonic UNO Appears for Pre-Order on Entertainment Earth

For the players who only want one character in their game.

Continue reading Sonic UNO Appears for Pre-Order on Entertainment Earth
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Gamefam Studios (Officially) Brings Sonic to Roblox

Roblox is no stranger to unlicensed games, worlds, cosmetics, and quite a few parodies that are really, really on the nose, but Sonic is now officially coming to the eccentric user-content platform. Gamefam, a studio that develops games within Roblox, has announced “Sonic Speed Simulator,” an experience where players can race around large Sonic-inspired environments. The announcement trailer shows off Sonic running through a Green Hill environment in full 3D, passing through loops, collecting experience crystals, and continuously building speed.

Gamefam has developed more than two dozen Roblox games, including a licensed Hot Wheels open world experience. Details on the server page for Sonic Speed Simulator highlight that the experience will features racing, multiple worlds, and collectable skins and chao.

The experience currently remains in paid access while in closed beta, and expects to shift to free-to-play at a later date.

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Sonic Talk Podcast: Sonic 2 Movie Spoilercast Special

Everyone on Sonic Talk has finally seen Sonic 2, and we’ve brought our thoughts to the podcast alongside our guest and boss Dreadknux!

With five different views, good discussion is guaranteed! But of course, with loads of people comes a lengthy discussion, as we dissect and debate the entirety of the movie and its characters in depth. So be sure to grab a snack and drink before hand, or save us for when you’ve got some chores or work to do! Either way, check us out below:

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Sonic Forces His Way to #1 at Global Box Office, Scores $72 Million in US, $141 Million Worldwide

EDIT: Sonic 2’s final box office open numbers were released, and they beat the $71 million estimate, landing at $72 million. We’ve updated the article accordingly.

It’s official: Sonic 2 is a worldwide hit. After making $25.5 million in overseas markets a week ago, the movie has since made an additional $116.5 million as its opened across more countries including the US. This includes an estimated $72.1 million opening in the US, beating its predecessor’s opening by $14 million, giving Sonic 2 the biggest opening weekend of any video game movie in US history. This is also the biggest opening Jim Carrey has ever had.

So far, Sonic 2 has been matching or exceeding its predecessor in most markets, and it has easily beaten off what box office competition it had. What will really determine Sonic 2’s success is whether or not it has legs. The original movie managed to earn $319 million before theaters shut down. Despite that, Sonic 1 managed to become the top grossing video game movie in US history, earning $149 million. Sonic 2 has earned nearly half of that in its opening weekend. In order to become the highest grossing video game movie globally, it’ll need beat Detective Pikachu’s $434 million and Warcraft’s $439 million.

With Secrets of Dumbledore debuting this weekend and expecting a $50 million box office, its unlikely Sonic 2 will stay at #1 for multiple weeks like it did last time, but it doesn’t need to in order to break some records. Only time will tell how far Sonic 2 will go, but we’ll be sure to keep you all updated.

Source: Box Office Mojo

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Sonic Talk Podcast 85: My Favorite Sonic Character is the Olive Garden


Sonic Talk episodes are finally returning to our Youtube, and we’re starting with the latest episode, recorded March 31. In this, we talk about the Sonic 2 Pre-quill comic, the last bit of Sonic movie news before the release of the movie, and Tails’ debut as a Vtuber, among other things!

But first, we talk about the latest things we’ve been playing, including Kirby and the Forgotten Land and Mario Kart 8’s DLC. Check out the episode below:

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Sonic Jumps to the Top of the US Box Office With a $26.5 Million Friday Opening

Sonic 2 has opened in first place across the US, crushing its box office competition, including Sony’s Morbius and the Michael Bay’s Ambulance, reportedly raking in $26.5 million, beating not only initial expectations but also last night’s numbers released by insider sources (posted below). This means that Sonic 2’s three-day opening forecast has also been increased again, to an impressive $67-$69 million! The higher end of this forecast is just shy of the originals $70 million four-day open, and well above its $58 million haul.

We still have no word on where Sonic 2’s box office stands internationally as of today. In addition to the US, it has also opened in over 20 other markets this week, including South Korea. Its overseas take from the markets it opened in last week still stand at $30 million as of Wednesday.

Will Sonic 2 continue to beat expectations and beat the $69 million estimate? We’ll know by Monday!

Original version of this story posted below.

Though the final numbers are not in, an estimate of Sonic 2’s Friday box office results have been leaked to Deadline by insider sources, and they appear to be above expectations. Sonic 2 is now set for what appears to be a $23-$26 million opening day haul (this includes the $6.25 million from preview screenings). This number not only puts it above the original’s $20 million opening day haul, but also sets it up for a significantly better opening weekend. Sonic 2 is now expected to make $60-$65 million this weekend, which not only blows past its initially predicted $50 million opening, but also puts it ahead of its predecessor’s haul, $58.

We will eventually update this post with the final numbers.

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Sonic 2 Racks Up $6.2 Million in US Box Office From Early Access & Previews

The first US box office numbers are in, and they are good. Sonic 2 made $6.2 Million from Wednesday early access and Thursday preview screenings. The movie’s Thursday preview alone made $5 million, a whopping 66% increase over the original’s $3 million, though Sonic 2’s previews did start earlier. Nevertheless, according to Deadline this sets the movie up for a $50 million weekend opening, though it could go higher. For comparison, the first Sonic movie opened at $58 million over a holiday weekend, though it also beat initial expectations by a wide margin.

With Sonic 2’s overseas box office already reaching $30 million as of Wednesday, and with Sonic 2 opening in over 20 other markets this weekend, its not hard to imagine the movie earning $100 million by Monday. We’ll continue to follow Sonic 2’s box office numbers, so stay tuned!

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Sonic 2 Scores a 66% Fresh Rating on Rotten Tomatoes

A bunch of the reviews for Sonic 2 are now in, and the results are clear: it’s fresh! With 85 reviews out, it seems pretty certain that Sonic 2’s going to be accomplishing its predecessor’s feat of landing in fresh territory on the review aggregate. Though the score is likely still going to jump around (it was 67% when I first began drafting this article this morning), Sonic 2 is now unlikely to fall into either “rotten” (below 60%) or “certified fresh” (above 75%) territory, but still has a good chance of reviewing better than its predecessor (63%).

Along with the rating, we also have a consensus of the overall critical response, “It isn’t as much fun as the little blue guy’s greatest games, but if you enjoyed the first film, Sonic the Hedgehog 2 serves as a generally acceptable sequel.” Since the number keeps moving around, and movie’s page seems to go back to older versions at random, we’ve gone ahead and included a screen cap of the page below:

This means that Sonic 2 will join the ranks of a handful of other “fresh” rated video game movies, including Angry Birds 2 (73%) and Detective Pikachu (68%). This also makes Sonic the first video game movie franchise to achieve this more than once!

While video adaptations have, overall, been improving over the years, that improvement has mostly been seen in the realm of TV and streaming, where video game shows like The Cuphead Show, Castlevania, Shenmue the Animation, and Arcane have been met with acclaim from fans and critics. Halo, Paramount’s other big video game adaptation, has also managed to achieve a 68% fresh rating, albeit the reception from fans has been significantly more…mixed.

We will be keeping an eye on Sonic 2’s rating, and we may post an update in the coming weeks. We may also post an article summarizing opinions from both critics and the Sonic community. In the mean time, you an check out our own review! You can find the current Rotten Tomatoes rating here.

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Sonic the Hedgehog 2 Opens in the US Today

Sonic 2 had its first early access screenings in the US yesterday, but today, the movie is officially opening in theaters across the country! And now that people in the US can watch the movie, you can expect us over at Sonic Stadium to step up our coverage of the movie with further articles and a special episode of the Sonic Talk podcast, airing on our Twitch at 3PM Wednesday. You can expect any articles with spoilers to be marked.

Check out our review here. You can check out our Twitch channel here. You can find my a my spoiler-filled stream, where I play games while I give my hot takes on the movie, there!

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Sonic Dash+ Coming to Apple Arcade

Another Sonic game is coming to Apple’s game subscription service, Apple Arcade, at some point in the near future. Little else is currently known about it, but if its anything like Sonic’s previous game on the platform, Sonic Racing, it will likely just be a conversion of vanilla Sonic Dash with all of the micro-transactions and ads removed. Neither of these elements are allowed in games on the service. Whether Sonic Dash+ has anything unique, we’ll just have to wait and see.

Check out the tweet below for the announcement, and for the link that’ll let you sign up to be notified when the game is available.

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SEGA Does Not Consider Team Dark to be “Teammates or Friends,” According to Flynn

Team Dark may have been a consistent team for years in both the games and Archie comics, but they no longer exist as anything but an out-of-unverse brand, according to IDW Sonic and Sonic Frontiers writer Ian Flynn. When a fan asked Flynn on his podcast what kind of base Team Dark would have, Flynn answered they wouldn’t have a base, because SEGA does not consider them a team.

“Team Dark isn’t a thing. It’s an out-of-universe brand, apparently. They are not a unit, they are not even friends,” Flynn said, “They don’t do mission things together unless the story has them doing it.” He want on to state his belief that Team Dark makes the most sense out of all of the teams (aside from the Chaotix), and that he doesn’t like this.

You can find the answer on his latest podcast, embedded below. The answer starts at 10:20.

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Nickelodeon Hosts Sonic 2 Movie Promo in Roblox

For those exploring the strange, baffling, but astoundingly popular realm of Roblox, Sonic is (officially) joining the world-building platform in a roundabout way. Nickelodeon and Paramount are currently hosting a special Sonic 2 movie environment and game in the “Nickverse” obby.

As the trailer shows, the event gives participating players a brief running-jumping-bouncing obstacle course full of speed boosts and Sonic 2 movie posters. The activity is introduced by a creepy, dead-eyed model of movie Sonic whose empty gaze pierces your soul and makes you question everything you thought you once believed in.

We currently do not have details on how long the event will run.

Thanks to Dodger24848 for the news tip!

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