The Sonic List: Predictions for 2014

OracleofDerpus
“EEESH! And here I thought the other fate was bad!”

Well, 2013 is behind us, the first month is almost over and Hedgehog day is drawing near. The year 2014 is here and it’s time to look towards the future and see what possibly lies ahead of us. Yes, it’s time for me to make up some crap to act like I know what I’m talking about and make my personal predictions as it pertains to Sonic this year. Let’s see if I’ll be able to say “I told you so!”. Remember, these are all opinions so repeat to yourself “it’s just an article. I should really just relax!”

Continue reading The Sonic List: Predictions for 2014

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The 13th Annual Sonic London Meetup

On February 23rd, the 13th annual SonicLondon event will be taken place, and Sonic fans aged 18 or over are invited to come along!

SonicLondoneposter_zps3f0c80fa

What’s SonicLondon? Well, Sonic London is basically a community meetup started by long time Sonic community member HelenBaby, who has been organising the event since 2010 and it’s grown in size and recognition over the years.

Entry is free, but spaces are limited so make sure you confirm your attendance on the Facebook Page so the organisers have an idea as to how many are going to attend.

 

“Sonic fans over the age of 18 are invited to attend SonicLondon, a public meet-up of Sonic fans that takes place regularly in the UK capital. The next meet is set to take place in Meltdown London, an eSports bar in North London, on February the 23rd.

Inspired by a bunch of Summer of Sonic fans talking about meeting up more frequently than the annual con, SSMB member HelenBaby went ahead and set up the group in 2010. The first meet-up was held shortly afterwards, and the upcoming meet will mark the group’s 13th gathering.

The theme for the upcoming meet will be Sonic Lost World in celebration of Sonic’s latest adventure. As the last meet was also Lost World-themed this one will be deemed ‘Hard Mode’ in homage to the extra mode players unlock when completing Lost World’s main story. In addition there will be a competition at the event which will require a copy of the 3DS version of Sonic Lost World in order to participate. The other contests, however, are open to everyone. Also, just to clarify : despite Sonic Lost World being the meet’s theme it will still be a general Sonic meet, just like the others!

Aside from the contests activities at the meet will include chatting, drinking (seeing as it’s held in a bar) and drawing (paper and pencils provided).

For more details and to RSVP please see here :https://www.facebook…71207212959354/

For information/photos from our previous meets please see here :http://soniclondon.com/ “

Source: SonicLondon

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic Themed Doodle Jump Figures Spotted at London Toy Fair

Based on photos taken by toy website Idle Hands, it would appear that the gift company Paladone are making figures based on the popular game Doodle Jump. And one of the more interesting photos taken was this…

doodlejump2

That is the ‘Doodler’ wearing a Sonic costume. Well I wasn’t expecting to see that today but alrighty then. So you might be asking, is this official? Well it would seem so, Paladone have a huge banner above their booth displaying the Sonic the Hedgehog logo and from another photo taken have several other items on show at their booth too.

sonicpenciltoppers

Which then begs the question, is there going to be some kind of Sonic Doodle Jump cross over? Or is this one of those one off bits of fan service?

No details on when these will be available yet or prices, but stick to TSS and we’ll update you with more information when we get it.

Source: Idle Hands

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Review: Countdown to Chaos

Where’s the kaboom? There was supposed to be a Mobius-Shattering Kaboom!

The reaction everyone had to this arc.
The reaction everyone had to this arc.

Let’s get things clear; the last year of the Archie Sonic comic has been like no other. Following some rather bitter endings in Endangered Species way back at #243-#246, we got “At All Costs”: Part 1. This led us on the hunt for Mecha Sally up in the Arctic region, and team Fighters, together with the Arctic Freedom Fighters and Silver, had her where they wanted her. Team Freedom, meanwhile, had a rather abominate-looking Tails Doll to deal with.

That’s where the normality ends, though. Right on the cliff-hangers of these shenanigans, the planet was warped by a reality-altering wave, which allowed for the headline-grabbing “When Worlds Collide” crossover between the Mega Man and Sonic franchises. After dealing with allies and enemies alike, the two blue heroes teamed for a final assault against nefarious doctors Eggman and Wily. Mega Man’s attempt to alter reality back to normal went smoothly, with his comic resuming just about where they left off before the crossover. Sonic on the other hand, suffered a bit of a hiccup thanks to Eggman, and here is where the review truly begins.

Be warned, as there are detailed spoilers for issues #252-256. The last is especially important as it isn’t even widely available yet.

The Story of New Beginnings

Sonic the Hedgehog #252 is where this story really begins. Technically speaking, the story in the issue is the second part to the one started all the way back in #247. I’d personally also call it Countdown to Chaos: The Prologue. While a bit disorientating at first, it does quickly reveal itself to make a nice bridge between the realities. You have the wrap-up of Naugus besieging the throne, the Tails Doll monster still wreaking havoc in not-new Mobotropolis and the Death Egg still being in Artika (new name for the Northern Tundra), which sets up the side story for Eggman neatly since he’s stuck way down in Efrika with a broken Egg Mobile.

Tails' game tendency of exposition on the plot in the most obvious manner is carried over.
Tails’ game tendency of exposition on the plot in the most obvious manner is carried over.

Speaking of set-up, much of the issue is dedicated to setting up points which will be referenced often in the true Countdown to Chaos (CtC) arc. Naugus gets a memory jolt from NICOLE, which not only sets up the fact that NICOLE has memory restoring energy in her, but also the fact she’s broken. Tails having a jolt sets up the point that the restoration of memory slowly fixes her, and gives the readers an idea of the plan of action to follow. The numerous game references strewn into the narrative makes clear that this is not exactly the same world we once knew, which is only further reinforced as Sonic’s memories of King Acorn (not Max any more) trusting Dr Robotnik are altered to be more attuned with the world he’s landed in. Mix this in with new characters and snappy game-influenced action when Sonic and Tails take on the Tails Doll, and this makes for a great link between old and new while beginning its own mysteries.

The four issues that form CtC itself have a defined but flexible narrative structure to them, and how much you’ll notice really depends on the issue. The basic framework is that each issue has some sort of breather period for exposition and contemplation for the characters, an introduction to each freedom fighter in turn, a couple of Eggman intermissions where he gets to strut his stuff, an action piece and a scene where the Freedom Fighter introduced earlier has their memory restored, although not necessarily in that order. This uniformity is quite an ironic echo to the growing chaos that approaches the world, but the purpose of this arc is to reintroduce readers into the changes that have occurred so the organisation seen is to be expected.

#253 and #254 are quieter arcs that are more focused on Sonic and Tails getting to grips with new locations (for example, the Sky Patrol that gets used for the base of operations was parked in the Mystic Ruins, and Knothole is now located in or nearby the scrapped Wood Zone from Sonic 2). Even though it is quieter, it does skip by a lot. In #253, Silver Sonic (one of the big threats of the comic circa Sally’s transformation) isn’t even dealt with by Sonic, it’s left to Big in quite a comical fashion. And the rediscovery of Knothole, Sonic’s home for much of his childhood prior to the Super Genesis Wave, is relegated to an off-screen event. It doesn’t knock the stories overall, but they might be little things you notice when you think about it afterwards. Otherwise, the narrative in these issues flows like a charm, with more than a few hints to what’s going to happen at the end of the arc.

#255 and #256 are the issues that ramp things up a bit more in the action department. #255 is action set pieces for our heroes interlaced with exposition, as the plot demands both high stakes wrapping up Bunnie’s mission and revealing some of her new backstory (since the last time we saw her, she’d had her robotics removed by magic way after the Bem had failed to because she got upgraded and the parts were incompatible and…it required quite a bit of prior knowledge). The way the comic goes about this feels rather clunky though. The transition between action and exposition isn’t smooth and the quiet parts especially drag on a bit too long. #256 handles it much better, with the action piece having good pacing despite its length, and any explaining to the characters and readers being succinct enough to get the job done while delivering on actual interaction.

And then the arc ends…with a cliffhanger, as the world is beginning to really fall apart. It really is the countdown as it turns out, since the damage has only just begun!

This Review Has No Maximum Character Limit

In CtC, a big part of what holds it together is the character writing. If we didn’t empathise or care for the Freedom Fighters and baddies caught in the ruckus, there would be pretty much no investment. Fortunately, Ian Flynn is on the ball in this department. There wasn’t a single character who overstayed their welcome, and everyone had their part to play in the show.

  • Sonic, of course, is our main focus here. Thus, he gets the most elaboration on his reaction to the new reality. Shaken up at first due to unfamiliarity, he quickly hits his stride as the adventure-loving, robot-busting hero everyone is familiar with. Aside from getting in on the action with his trademark speed, he has plenty of slow moments where he gets to contemplate what’s going on and have emotional reunions with all the friends he comes across. Between kicking Metal Sonic to pieces and meeting his “uncle” Chuck, Sonic reacts to each situation as you would expect him to, without ever losing his defining traits.
  • Tails is Sonic’s sidekick almost from the word go, and does everything he can to support Sonic. Due to being relatively fine before the Wave hit, he’s the least affected by the memory jolt, but he still reacts like a kid would to it. It’s here, and various moments like it, that really show how close their brotherly bond is. The whole bout against the Tails Doll and the scenes where he has to fly to rescue someone in #254 and #255 cement his usefulness as an active Freedom Fighter.
  • Eggman, Orbot and Cubot don’t get emotional moments in their little side plot. Their job is to give the reader a brief guided tour on what’s changed in the new world, as well as demonstrate the memory overwrite and the planet splitting apart gradually. Of course, given that this is Eggman and his robot lackeys we’re talking about, this tour is ever so entertaining. Eggman never misses a moment to ham it up, even when he has to improvise his plans and questions, and his Weapons Bed assault in #254 is a highlight for his sheer awesomeness. Orbot and Cubot provide the cutting cynicism and dense naiveté for Eggman to bounce off, and have their own little funny moments.
  • NICOLE, despite being the other character appears in every issue of the arc, doesn’t really get as much to work with as the others. She does her job as a plot device fine, and she gets her moment to sass off Naugus, but otherwise she’s stoic exposition regarding the memory jolts. If you were expecting her to get into the fray herself based on the cover of #255, you will not find it here.

    Every character is likeable here. Bloody miracle, I'd say.
    Every character is likeable here. Bloody miracle, I’d say.
  • Rotor gets repurposed as the genius bruiser here, helping Tails build the Sky Patrol and keeping systems running as well as pounding the innards out of Badniks. His flippant response to getting his memories back (probably especially to the fact his back was injured) demonstrates his dedication to his work as he refuses to let the shock get to him (although he is a bit agitated).
  • Antoine keeps up the character traits we’d seen after 20 years of development. He’s haughty with the accent, but is still a brave soldier willing to put his life on the line. Even though he’d seen himself brought into a coma with his memory jolt, his first concern is seeing Bunnie again, reinforcing his dedication to his marriage.
  • Bunnie, while being in an issue that was less than brilliant, doesn’t suffer for it from a character writing standpoint. Her exposition dumps might be a bit too long, but she’s thoughtful as well as a good complement to Sonic’s hasty attitude. The shock of the memory jolt sends her into an emotional breakdown that Antoine has to support her through (finding out that you had been turned flesh but were contemplating reversing it due to your husband being in a coma does that), but she demonstrates her sisterly traits an issue later when she does the same for Sally.
  • Amy has a slight leg up on the other characters, as she already had a full arc under her belt by the time #256 came out. As such, the issue of introducing her isn’t covered here. What is on show is her sisterly bond with Sally as they work together to beat down Metal Sonic. She still has her crush on show, but they still work together great and manage to bounce off each other. She doesn’t have such a strong reaction to her memory jolt, but she’s only confirmed to remember a game event and beating up Fang so far. She didn’t have that much to lose.
  • Sally has probably been the character a lot of prior fans have been waiting for, and she comes back kicking! Packed with new energy blade ring things, she cuts into the action more than she ever has. Aside from being shown as a stealth member from #252, she gets most of her time to shine with Amy as they use combos and banter to leave Metal Sonic vulnerable for when Sonic arrives. She does get a small reunion with Sonic, but it’s mostly emotion from him as he recalls last seeing her as a robot, and she doesn’t have the relationship with Sonic that she had prior to the wave (and I’d say that’s a good thing). We see her break down when recalling her stint as Mecha Sally, but we can’t really see her after that because the end of the world is a-knocking.
  • Naugus isn’t really used that much, but he sets the memory jolt plot in motion and demonstrates the effects such a jolt can have. It also gives a very loose closure to the King Naugus plot from before the wave.
  • Metal Sonic takes hits much better now, so he isn’t destroyed at the end of the issue fully for once! He stills, albeit not as much as before, and his attitude is very similar to Sonic’s. Not unexpected from the metal doppelganger.

The other characters aren’t really there enough to expand on, but all have some relevance to the advancement of the plot. Axel, Mordred and Tundra, for example, re-establish the Egg Army and how it’s shaping up, and side protagonists like Cream, Big, Chuck and Ben give support to the main characters and provide interaction outside of the core. Also Ben being new Muttski is the biggest surprise of the entire arc.

Beauty in Anarchy

Firstly, we have to judge the cover by the book. #252 stands alone on this front, as the regular cover is a single piece as opposed to the official CtC issues which are connected. The regular cover demonstrates Sonic pulling off his flashy stomp maneuver, with dynamic colouring and posing to match. Ben Bates puts in a fine effort with this one, and even though it doesn’t match the scope of the next ones it holds great on its own.  The same cannot be said of the variant, though. Although the Sonic render provided is at least in a more action-orientated pose, it’s still just pasted over Green Hill Zone quite lazily. This is a trend in a lot of SEGA variants, unfortunately.

#253-256 (the regular covers, anyway) do something very different. Just take a look at it for yourself;

If's that's not just awe-inspiring, I don't know what is.
If’s that’s not just awe-inspiring, I don’t know what is.

All the covers in the arc form one single piece of artwork when put together. This art by Ben Bates is meticulously pieced together so that each individual issue looks dynamic on its own, but looks really spectacular when all the covers are put together. Granted, this little cover trick isn’t new by any stretch; the Knuckles comic series did this with three issue arcs on a regular basis. In Ian’s run, “Darkest Storm” and “Bold New Moebius” did the same thing. But this is certainly the largest scope that’s been done across, and is probably the best example of it in the Sonic comic’s history. I would urge anyone to get the regular covers if they were to get the individual issues. But for the sake of fairness, here’s what I think of the variants as well;

  • #253’s variant is easily the best variant of all of them. Taking the otherwise under-utilised Silver Sonic and giving it a schematic drawing style that’s vivid and in stark contrast to every other cover, T.Rex really knocks it out of the park.
  • #254 is great for Eggman enthusiasts, but it follows the same style of #252 in which it’s a SEGA variant with a render pasted on top of a background. That said, the background this time has a few little details and shout-outs that make it somewhat interesting.
  • #255 has a layout and concept that would be cool to look at…except the character art is too off-putting for that. The characters have these weird lanky proportions for some reason, and it doesn’t look good. It wouldn’t be too far to presume that Tyler Capp, the one who did the cover, isn’t used to working with the Sonic style so much. This is a running theme with this issue.
  • #256 just boils down to a personal opinion for me. From a technical standpoint, it’s a great cover. It conveys the destruction that you’d expect in a variant called “The End of the World” variant and has some great colours to it. However, I think that Sonic himself doesn’t exactly gel too well with the rest of the art on the cover, and thus it has a bit of the SEGA variant stiffness underscoring it, albeit with a much better execution. This cover was done by Tracy Yardley, Phyllis Novin and Dustin Evans.

For the most part, the artwork throughout CtC is at the very least pleasing to the eyes. That said, the artwork in this arc is very inconsistent, which is slightly jarring when it’s supposed to be the big arc that redefines the world.

This is what you have to look forward to in #253 and #254.
This is what you have to look forward to in #253 and #254.
  • #252 has an art team consisting of Evan Stanley, Terry Austin and Matt Herms. The colours are nice, and the lines and inks are fine for the most part (although there are certain times when characters, especially Tails, look off). If there was one major negative I could note, it’s that the outdoor backgrounds were very simplistic, with most additional detail being larger building shapes. As a side note, the Tails Doll monster has had a significant redesign since it last showed up in #247. If you’ve read that issue, it’s not hard to guess why.
  • #253 and 254 have Austin and Herms back, but pencils are provided by Tracey Yardley and Lamar Wells. These issues are just fantastic for art, with pretty much everything being on note. The landscapes and details are lush, the characters look lively and on-model, and the action is given extra oomph throughout. Truly feasts for the eyes, it’s best to see them for yourself.
  • #255…unfortunately goes to the other end of the quality scale. Just like the variant cover for this issue, the art here is pretty terrible in comparison to what went before. Featuring the début of Jerry Gaylord and Kent Archer, I would say that it might have been better to let them practice in more side stories instead of slotting them into such a linchpin story arc. The colours are nice as always (Herms is still here), but the proportions of the characters vary all over the place, and the outline inking of them is also inconsistent. It goes so far as to affect the impact of pretty much every scene. I’ll bring this up again in the part where I talk about the emotions of the issues…
  • #256 has Yardley come back for the pencils, and switches up Herms for Steve Downs. While the line art looks good, and the backgrounds are nicely detailed, the colours look flatter in this issue than any CtC issue before it (aside from the odd panel where the colours go deeper for dramatic effect). That doesn’t make the art bad at all, it still looks good. It just makes the art look a little less polished.

Jack Morelli did the lettering for #252, while John Workman handled it for CtC. It’s easy to tell them apart, but both styles compliment the art and action around it. Nothing particularly stands out as being bad, at least.

Emotions Run As High As Stakes?

The meat for the arc lies in the emotional journey that our protagonists have to face in  order to restore their memories. In every issue, there’s at least one memory restoration, and each one is given the panel space needed to really convey the pain that the character is feeling from a psychological standpoint. These little money shots, while not big, are the payoff for the entire arc as characters relive memories from their past and have to reconcile it with the memories they had already. One could argue that these don’t last long enough in fact, given that there’s more action than reaction. The only issue where it felt a little cut short was #256, and that was because of that thing we keeping referring to known as the end of the world. What also has to be said is that #255’s moment is heavily affected by the art quality. What should be a heart breaking moment where Bunnie learns of her regained robotics and how Antoine was before the wave is more funny than anything else because of how skewed the proportions are and how stiff the expressions are. It completely broke the moment for me, but that might vary between different readers.

Sonic gained Antoine's leg length?
Seriously, what is wrong with their legs?!

Of course, that’s not where all the emotion lies. There’s some joy to be had when Sonic’s face lights up upon seeing a fellow Freedom Fighter for the first time since after the wave, especially with the knowledge of how they were immediately prior to the wave. Sonic rushing up to “uncle” Chuck because his closest family figure after Tails is safe (let’s not bring up Jules and Bernie) is a very sweet moment, and Sonic rushing up to Sally to give her a tearful hug is completely understandable; you’d do the same if your close friend was being controlled by an evil scientist and you had to knock them out to stop them killing anyone last time you two met. There’s also plenty of fun in arc, as Sonic and Tails get accustomed with everyone’s little quirks and differences. Their reaction to Sonic’s pet dog now being an anthropomorphic research assistant is one for the ages, and Antoine’s reaction to the reunion in the same issue is probably the best of all the Freedom Fighters.

There’s one emotion that stays quiet for most of the arc, and that’s the sense of utter futility in the face of imminent danger. This is introduced in #253, and is slowly built up throughout until the chaos finally hits. While Eggman doesn’t have any emotional moments aimed at himself, his plot is the best demonstration for this element as he watches the cracks spread around the globe as he travels and realises there is nothing he can do to prevent it, all while his old memories are slowly overwritten at the same time. The protagonists have to deal with it on occasion as well, although not as centrally; one of its earthquakes is an action piece in #254, another one affects the heroes’ escape from the Metropolis Zone base in #255 (although, again thanks to the art, it doesn’t have the impact it should). That way, NICOLE’s analysis of the situation being complete anarchy with the multiverse collapse and the planet splitting itself apart is expected but still a rather large revelation at the end of the arc, and the final panels where she and Eggman proclaim that there is no fix and the heroes are left to helplessly watch the cracks get more intense are really good to end on. Although since the games had the world splitting apart once before, there’s no doubt that there’s at least some way to fix it…

There is one final disclosure that has to be made regarding emotion, and this is aimed primarily at the older readers who came in with likely years of comic experience under their belt. Some of you may find yourself disappointed with what you read. As referenced in the off-panel of #252, there were quite a lot of plot points that were left hanging before the crossover occurred. And because of the new universe, a lot of these hanging points will never be covered within the pages of the comics. There are quite a few characters from before the crossover that won’t make the transition to the new reality. Emotionally, this could affect how invested you are with the new plights given that the old plights are gone. For those readers who are fans of said plots and might miss their personal favourites, I’d suggest to treat this as a new slate, where new favourites and mysteries can be found. If all goes to plan, there will be something that will quench your curiosity later in the year.

In Conclusion

Countdown to Chaos is a very solid arc overall. It presents its purpose with clarity and a sense of steadiness which propels it forward despite it essentially being a four (or five) issue introduction. Certainly not without its weaknesses, but with a neat narrative and some great visuals to carry the reader along, this first look into the new world is an interesting one that’s likely to keep you hooked for the ride.

Best issue: #254. This issue has the best blend of elements in my view, and makes a perfect snapshot of the tone that should be in future stories. Emotional moments that hit home whilst being short enough to fit into the narrative, some unexpected twists and good, fun action to boot. The fact that the art is great here isn’t to be snuffed at either.

Worst issue: #255. The art is by far the worst thing about it, but whether it’s enough to break the emotional core of the issue depends on the reader. Art isn’t the only thing that works against it, since the dialogue feels more jilted here as well. It’s best to get this for a complete arc narrative as opposed to what it offers as a standalone issue.

But even with Countdown to Chaos out of the way, it doesn’t mean that reintroducing the characters of old is done. Far from it; we’ve only just begun. And we all know who everyone wants to come back into the fray as soon as possible, right?

Who wouldn't love a face like this?
Who wouldn’t love a face like this?

Source: DeviantArt (for Countdown to Chaos full art)

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

TSS REVIEW: Sonic the Hedgehog 2 (iOS)

I’m sure I am not alone when I say I’ve lost track of how many times I’ve purchased Sonic the Hedgehog 2 in various incarnations, be it through a port to a 7th gen console or a compilation release over the last decade. Yet, SEGA keep coming back to these classic titles in order to capitalise on those still reminiscing of a golden age, and indeed I keep coming back to these epitomes of gaming on the Megadrive. I might have been apprehensive in purchasing this game once more, had it not been for the involvement of the now legendary Taxman and Stealth in this port, and going off their incredible rebuilds of Sonic 1 and Sonic CD for iOS and Android I couldn’t resist. Continue reading TSS REVIEW: Sonic the Hedgehog 2 (iOS)

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Covers and Solicitations for Sonic the Hedgehog #260 and Sonic Universe #63 Revealed

New stories are abound in April/May’s comic offering, and it’s sure to make a splash!

Thanks to Den of Geek!, we know that Sonic the Hedgehog #260 begins a new story which looks to be somewhat based on the events of Sonic Unleashed. As he deals with the now shattered planet, dark monsters have started to come out to play too! This starts off the search for the Chaos Emeralds anew, and it’s not going to be an easy one, especially when it requires a dive under the ocean and a scrap against Eggman’s latest scheme! This is “Waves of Change”: Part 1.

sonic260

Journey under the sea with Sonic the Hedgehog in the first chapter of an EPIC new SAGA! “Waves of Change”: Part One – What could be worse than a world shattered to pieces? How about dark monsters rising from the abyss?! While Sonic and the Freedom Fighters race to find the Chaos Emeralds and Gaia Temples, Sonic ends up discovering a whole new world of adventure deep beneath the waves! But will those he encounters prove to be friend or foe? Then, in “Light in the Dark: Part one”, Sally, Nicole, Tails and Antoine venture into the Eggman’s latest grab for power to retrieve a desperately-needed Chaos Emerald! Featuring all-new cover art from superstar Ben Bates and a special SONIC VERSUS variant cover from Sonic artist Evan Stanley!
SONIC THE HEDGEHOG #260
Script: Ian Flynn, Aleah Baker
Art: Evan Stanley, Jennifer Hernandez, Terry Austin, John Workman, and Matt Herms
Cover: Ben Bates
“SONIC VERSUS” Variant Cover: Evan Stanley and Jack Morelli
On Sale at Comic Specialty Shops: 5/14
32-page, full color comic
$2.99 US

Meanwhile, Flickering Myth has unveiled the next universe arc, and it looks to be chaos! Knuckles heeds forces telling him to fix the broken planet below, and wouldn’t you know it, Sally’s hired the Chaotix to hunt out the Chaos Emeralds at the same time. When their two paths meet, it only means a team up of quite the baddie-beating power, which can perhaps be used against any hooligans they happen to find alongside the Rexes and Nightmares coming out of the planet! This is “The Great Chaos [Trust me, it’s chaos] Caper”: Part 1.

SonicUniv#63

Fly high above the clouds with Knuckles and the Chaotix in The Great Chaos Caper: Part One!  Knuckles the Echidna has been tasked by a mysterious force to fix the shattered planet – but when the Dark Gaia monsters emerge from the word’s core, our hero finds himself in a fight for his very life! Luckily the ever-adventuring Chaotix are around to lend a hand, hired by Princess Sally to gather the all-important Chaos Emeralds. But wait, who’s that lurking in the dark?
Sonic Universe #63 which features some new characters and familiar faces arrives on April 23, 2014.

This giant Chaos Emerald hunt and monster bash looks unmissable! We’ll cover them more closer to the time of their releases.

Source: Den of Geek!, Flickering Myth

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Weston Super Sonic “Way Past Cool!”

wss

Back at the start of the year, you may recall how we brought you news of a new Sonic community meet up event? Well, unfortunately for me I was unable to attend, however SOS documentary maker Jono D was able to attend and has kindly documented the day.

So the rest of this update will be done by guest writer Jono D.

“How many of you people know what Summer of Sonic is? A fair few of you? Good! For the uninitiated, The Summer of Sonic is one of the most prolific fan events in many Sonic fan’s calendars, attracting hundreds of people each year for a day of events, contests, community and most importantly, fun.

You’d be forgiven then for thinking that the event has always been this way, however its origins are a lot more humble than some people may think. The event was started by a small group of community members who wanted to create a forum for people to come and socialise, meet each other face to face, and much in that same vain comes Weston Super Sonic.

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A local community church in Weston Super-Mare provided the venue for all things Sonical during the day.

 Weston Super Sonic is the brainchild of one devoted Claire Cameron. Already a frequent Summer of Sonic attendee, she had the idea of creating and hosting a Sonic community gathering much closer to her home in the west of England… So she did! On the Saturday the 11th of January, Sonic fans descended onto the famous seaside town Weston Super-Mare for the event. Some even coming from as far as London!

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The floor space wasn’t massive, but everyone had space to relax and socialise.

 The day started off just after 10:30 in the morning in the small community church hall, which was the designated venue. There were a few areas inside; A set of chairs and a projector for multiplayer gaming events and tournaments, a seating area for drawing, relaxing and general socialising, and a table with a collection of rare merch on show for people to have a look at up-close which had been brought in for exhibition (AKA the corner I was looking after, and subsequently living in for the day).

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The far side of the room proved popular with fans that wanted to simply sit and enjoy the atmosphere.

 After everyone had gotten settled into the venue and had the chance to chat (as well as devour all the cupcakes that had been brought in), things kicked off with a small speedrun tournament of Sonic 1’s Green Hill Zone Act one. Fairly simple: Fastest time would win! The audience participation in this was awesome. Plenty of cheering for each other as well as giving each and every runner a round of applause at the end of their run. I even managed to have a go and ended up coming in second place, which is something I wasn’t at all banking on! The top 3 ranking speedrunners were handed out medals for their achievements.

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The lucky winners of the various contests were all awarded medals for their achievements.

 The day then progressed casually with other small events throughout the day, including a costume workshop run by the host Claire, detailing how she went about producing her impressive costumes which were also on display for people to see. Everyone had the room to move and take everything they wanted to do at their own pace. Some people drew are for the art contest that was running, some played the consoles on offer in friendly head to head matches, whilst some simply sat and enjoyed each other’s company. With the small nature of the event, everything felt more relaxed and was a welcome change in pace from the normally frantic, upbeat and constantly active atmosphere found at Summer of Sonic.

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Claire’s homemade costumes were all on show, and played an active part in her cosplay workshop.

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 A table of rare merch was on display in the corner. Complete with information cards for everything.

 One short happy-birthday song for host Claire later, The day neared its conclusion. The final medals were given out to the other competition winners and runners up, and the final gaming tournament of the day took place: a four-way battle on a mystery game… The audience when the competitors discovered it was Sonic Shuffle was worth it for their reaction alone! After a long battle of attrition on one of the clunkiest party games ever, the tournament finished up, the final medals were handed out and everyone packed their things, said their goodbyes for the year and headed for home.

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 Everyone poised during the final rounds of the Sonic Shuffle tournament.

 And so concluded Weston Super Sonic. Everyone involved had a brilliant day, and even though I had mostly been grounded to my table in the corner, I met some truly great people from the immediate area who I had no idea were so nearby to me. Will definitely be getting in contact with again for local get togethers.

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 Plenty of friendships were made on the day, with everybody looking forward to a new event next year.

 Weston Super Sonic may appear to be a humble Sonic the Hedgehog gathering on the surface, but this sort of small beginning harkens back to the Summer of Sonic’s early days where it was just some fans wanting to give other Sonic fans a day to remember, and with one event under their belts, what’s to say it can’t grow into something much bigger?

With that, I want to give a big thanks and shout out to Claire ‘Rurifuu’ Cameron for having the not only the drive to want to do something for the fans, but actually going ahead seeing it through to the end. The turnout for a small Sonic get together was a brilliant surprise, and with words that Claire is already intending to host again next year with a bigger team to work with, we tip our hats to you Ms. Cameron!

For a little look at some video from the day, as well as a Q&A with event host Claire; check out The Sonic Show’s coverage:

httpv://www.youtube.com/watch?v=V0nTAgETuhM

Now, who’s on board for a Sonic-takeover of Weston’s Grand Pier?

Hope to see you next year!”

 

Special thanks to Jono D for the write up.

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The Sonic List: Defending the Less Loved Characters

Even Sonic can't stand some of them.
Even Sonic can’t stand some of them.

The Friday Five is gone. Welcome to the Sonic list! Why the change? Well, for one, I was unintentionally stepping on the toes of one of my co-workers at Segabits who has one of their own top five lists on Fridays. Also, I wanted to not limit myself to exactly five at any time. I realized as I was thinking of some topics that I had up to 8 and as little as 3 subjects on some lists. Also, while I’m still planning to be Bi-Weekly, I don’t have to update on a certain day. Anyway, onto the topic for this week.

“Sonic’s shi**y friends” they’re called. Characters that have not only annoyed some, but have single-handedly made a game WORSE with their presence. Some, only liked by the most die-hard of fans were hated the moment they were introduced. They’re annoying, they bring nothing to the franchise and they have no reason to exist.

Or do they?

I want to give you more die-hard fans some fuel for the characters I feel get a little too much disrespect. Yes, I’ll start by why I feel they’re disliked by others, but I also want to show why you should give them a chance. To slightly misquote Charlie Brown “It’s not such a bad little character, it just needs some tender loving care.” Or was that Linus? I forget. Who cares? Let’s get on with it!

Continue reading The Sonic List: Defending the Less Loved Characters

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Summer of Sonic Sets a Guinness World Record!

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“A Sonic Convention? The only people who will turn up to that will be the drunks over the road!”

A few years ago, shortly after the idea of a Sonic convention was first brought up in a small cafe in London, the idea was pitched to a few members of the Sonic community and one of the more joky responses was the above.

But despite a few ‘are we sure this is good idea’ reactions, Summer of Sonic 2008 went ahead, and people actually turned up. Since then it’s gotten bigger and bigger and it would appear that it’s getting noticed in circles outside of the Sonic fan base.

In the recently published Guinness World Records 2014 Gamers Edition. Summer of Sonic has set a Guinness World Record! It turns out that not only was Summer of Sonic the first officially recognised Sonic fan Convention, but it’s also the first official fan convention for a video game character!

Congratulations to everyone involved with Summer of Sonic, both past and present, and congratulations and thank you to everyone who has attended and supported the event. Since without you lot, we probably would have had to invite the drunks from over the road!

Source: Guinness World Records 2014 Gamers Edition Via SSMB Member Lucky.

Photo: Beth Johnson

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SLW’s Deadly Six Edition Now Er… Dead in Europe

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It appears the Deadly Six Edition of Sonic Lost World for Wii U has run its course in Europe. According to new listings on Amazon UK and Amazon France, the standard edition of the game is now available to buy. This edition was quietly released on January 7th and both sites have now run out of the Deadly Six Edition themselves. However, you can still purchase it via other sellers on their sites (UK, France), but it’ll cost you more of your hard-earned cash. GAME UK has also now replaced the Deadly Six Edition with the standard edition of the game.

The Deadly Six Edition still seems to be available as normal in the US, for the time being at least.

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Ryo Hazuki DLC Now Live

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For PC owners of Sonic & Sega All-Stars Racing Transformed. The long awaited Ryo Hazuki DLC is now live. Ryo drives around in vehicles based on various classic Sega arcade machines which are also found in the original Shenmue title.

If you fancy picking up this one, it’s very reasonably priced at only 99p.

And before you ask, So far only the PC & Mobile version of the game are to get Ryo at this time. However if this changes we’ll let you know.

Source: Steam. 

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Preview: Sonic The Hedgehog #256

The countdown is nearly over, and it’s sure to end in a bang!

sth_256-0After the crossover threw Sonic’s world into disarray, Sonic and Tails have been fighting to solve the mystery of the changes at hand. Now, with all of the Freedom Fighters on their radar (and Amy back on their ground by means of Pirate Plunder Panic), the final piece to that small puzzle can be put into place as the end of the first main arc of the reality shift approaches. But there’s far more at stake, with Eggman on the assault with his deadly servant Metal Sonic, and a whole world is on the frizz…or maybe even more is in danger! Get ready for a blast with a five page preview of “Countdown to Chaos”: Part 4.

It’s the dramatic conclusion to the epic “Countdown to Chaos” SAGA! In Part Four, it’s a race against time as the countdown reaches its thrilling end! Metal Sonic is out to kill Sally and the Death Egg II has launched—things are not going well for our true blue hero! Can he and Tails get to the Aquatic Ruins Zone in time to save the day? And what horrifying discovery awaits Dr. Eggman? You definitely won’t want to miss this earth-shattering climax of the storyline that shook the Sonic comic books to the core! Featuring the final adjoining cover in the series from artist Ben Bates, and a special “end of the world” variant cover from Tracy Yardley!
Script: Ian Flynn
Art: Jerry Gaylord, Terry Austin, John Workman, and Steve Downer
Cover: Ben Bates
End of the World Variant Cover: Tracy Yardley!, Phyllis Novin and Dustin Evans
On Sale at Comic Specialty Shops: 12/31
32-page, full color comic
$2.99 US.

Although it didn’t come out on the intended date quoted, it has hit the digital comic stores on January 7th, so you can download the conclusion and see it unfold for yourself!

Source: Archie Comics

 

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Greg Martin, Box Art Illustrator for Sonic the Hedgehog, has passed away

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Yesterday evening we learned that Greg Martin had passed away in May of last year through a friend of his on the Nintendo Age forums. Greg Martin’s art had a prolific presence in early 90’s video game box art, spanning dozens of franchises. Though most Sonic fans may never have heard of him they will surely recognize his work: he was the man behind every piece of Sonic box art in the early 90s. His work came to define Sonic’s appearance in America and Europe, appearing not just in video game box art but also in a variety of adverts.

If you wish to learn more about Greg Martin, you can check out the Nintendo Age post that reported his passing. If you wish to see more of his work, please check out his website. Our thoughts are with his family

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Friday Five: Reasons it sucks to be Charmy Bee

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Let’s be (or “bee”) honest here….nobody cares for Charmy Bee much (and yes, I’m sure that there are some who’d say otherwise and like my head on a platter. All three of them).

What is he good for? What does he even do at the Chaotix? Is he their secretary? Vector’s youthful ward? Does that helmet thing even come off of his head? What?! He hasn’t been a playable character since Sonic Heroes and even then he was just one of three you controlled at the same time. He has no real personality so you can’t even relate to him in any way. Look at the other kids. Tails? Young super genius. Cream? Polite little girl who tends to have the strongest morals. Marine? Immature, bratty little girl who annoys people because she’s probably lonely and seeks attention. Charmy? Little boy. That’s it. (Not counting Sonic X where he at least had a Bart Simpson-like “prankster” personality.) Frankly, just listening to him gives me the hives.

At least the comics give you a reason to feel sorry for him. Lots of reasons. This poor little bastard’s life has been absolute hell. Read on to see why life as a bee can totally suck. But beeware honey, his tale is so tragic it may sting your eyes.

Continue reading Friday Five: Reasons it sucks to be Charmy Bee

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Weston Super Sonic Meetup Next Saturday

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A new community meet up has been set up for those in the South West of the UK! Continue reading Weston Super Sonic Meetup Next Saturday

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The Sonic Hour Celebrates Tenth Anniversary With a Christmas Special

2009 SSR Banner

Hey, did you know that in 2003 SEGASonic Radio pioneered the very concept of live internet radio broadcasts among the Sonic and video gaming community? One of the first ever shows to use the term ‘LiVECAST’ was called The Sonic Hour, a (sometimes) weekly, (sometimes) hourly programme that featured myself and Roareye as we discussed the Sonic news of the week.

The Sonic Hour went on to become a massively successful show, becoming the flagship SSR broadcast in the station’s live programming and running for something like six ‘seasons’. Which is all the more crazy when you consider that half the time we just spouted any old nonsense that came out of our mouths. Most of it not even Sonic-related.

The show abruptly ended in 2011, but over the past Christmas holiday Roareye and I felt that, with December 2013 being the tenth anniversary of the show’s existence, we should give it one (last?) hurrah. And so here it is – The Sonic Hour 2013 Christmas Special, which in true Sonic Hour fashion, is late by arriving on January 2, 2014. As long-time listeners of the show will know already, it’s kinda NSFW.

DOWNLOAD THE SONIC HOUR 2013 CHRISTMAS SPECIAL HERE
(MP3, 228MB)

We hope you enjoy this special episode of the show – we’d update the iTunes podcast feed, but that has long since been destroyed. You can listen to all of the past Sonic Hour episodes by going directly to SEGASonic Radio’s LiVECAST depository, by clicking here.

Also, because Roareye is a weird tech-head, he has rather proudly mastered the episode in 5.1 Surround Sound, including the music tracks played on the episode. The WAV files that best represent this mastering total some 5GBs though, so we’re currently thinking of the best way to offer that to you. Check back soon for an update on this post with links to the beefy 5.1 version, if that sort of thing turns you on.

Listen to SEGASonic Radio – and the current lineup of LiVECAST shows – by going straight to the SSR website. Long live TSH!

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Sonic and All Stars Racing Transformed iOS and Android Versions To Include Ryō Hazuki

Sonic and All Stars Racing Transformed finally hits the iOS and Android platforms tomorrow, and mobile players are in for a pleasant surprise.

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According to the official Facebook page of Sonic the Hedgehog, Sonic finally hits mobile platforms on January 2nd. Amongst the promotional images, one (pictured above) is of particular interest as it all but confirms that Ryō Hazuki of Shenmue fame will be joining the roster on these two platforms. It is unknown at this time how many other platforms he will show up on in the future, although we have already reported on him being sighted in the Yogscast Charity Stream which was the PC version. See if you can pick out all the classic SEGA and Shenmue references he comes with…and perhaps even a little jovial ribbing from Sumo Digital.

Source: Facebook

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