Welcome to the Archive site of The Sonic Stadium (2008-2023)
Please note that this site is no longer being updated or maintained; as a result, there may be design issues, and links to images and other media may be broken. Links to posts may redirect you to the same article on the current Sonic Stadium website.
Those crazy, ASR-playing kids are back (at least they’re not talking). This trailer provides a minute of PS3 footage and showcases how much fun you’re going to have.
But wait… what are those wheels those kids are holding? This game isn’t for the Wii. Is the PS3 getting some wireless wheel action? HEY, S0L. You know what’s up with that? Please, do tell.
EDIT: I’m a big ol’ dummy. I really need to educate myself on PS3 stuff. Thanks to commenters below, they have enlightened me. Haha…
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I’ve been keeping my finger on the pulse and looking out for entries for the Bentley Jones Video Competition for So Much More…and to be honest, I wasn’t feeling it. There’s a couple of good entries out there, but I’ve seen the inside of far too many people’s bedrooms for my liking.
So after a long day of work I came home to find this, and my faith has been restored in humanity. This is amazing. THIS IS SO MUCH MORE. If this doesn’t place in the contest, I will personally send Sonictoast a prize because the amount of time that must have been spent on this is mind-boggling. You guys are my heroes today! Especially Mr. Foley; if they make a Sonic live action film I think we’ve found our Eggman…
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When I was the director of the 2007 Sonic Amateur Gaming Expo, I had a lot of objectives to meet. The year prior, the show was a bust. The layout was the same as it was in 2005 and only a couple games garnered the attention of everybody, one of them including the debut demo of my fangame, Sonic Nexus.
I had to attract a new audience and fangame creators to return the show to prominence. I went balls out on advertising, found every fangame creator at SFGHQ, Sonic Cage Dome, and YouTube, and told them to get their ass in the show.
With that ready, I needed a layout. I went with a simple idea that changed every day. It would be “Sonics From Around the World.” Sonic would change costumes on the site to suit the worldly theme of the day. I found them while cleaning out my huge “My Documents” folder and I wanted to bring them back and share them with everybody.
The art was drawn by Steven M and colored by Phoenix Gamma.
Seven worldly Sonics for seven days of community fun. Memories…
I hope you enjoyed these, everybody. I’ll leave you with an alternate Caesar Sonic. Et tu Shadow?!
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Today was filled with more broken countdown clocks on the Sonic 4 website. Hopefully, everybody has come to realize that despite the longer wait, the payoff isn’t going to be that great regardless (see: motobug). SEGA of America really needs to fix that site. It’s a real mess.
I digress. The “concept art” (note the quotes) is of a badnik from Sonic 2‘s Emerald Hill Zone. It looks like Masher will be hoppin’ up some waterfalls to bite your blue balls as you cross wooden bridges in Sonic 4. CHOMP.
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Those of you who came to Summer of Sonic last year and/or have visited SEGA Memories will recognise this comic strip made by SEGA Memories own Aaron. Aaron had correctly guessed that Sumo Digital staff Steve and Travis would constantly get the question “Why is Sonic in a car?” and so gave them the above comic to answer the annoying query. The comic worked wonders and gave many people a laugh so those who still have this query, take a look at the comic and put your mind to rest.
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If you live in the UK turn on your Xbox 360 and get it connected to Xbox Live because a new interview has hit Inside Xbox with Sumo Digitals Executive Producer Steve Lycett and Lead Artist Dave Blewett. In the interview Steve Lycett speaks about all of the various modes in the game and reveals two new multiplayer modes called Capture the Chao and Knockout, Capture the Chao is like any first-person shooters Capture the Flag and Knockout is like a survivor mode with the person in last place given just 15 seconds to get back in the pack or else they get kicked out.
Dave Blewett discusses how Avatar support and Banjo-Kazooie came to be and bringing very old SEGA characters up to todays 3D graphical standard.
There is also some new gameplay footage from a wide variety of the tracks too, it’s a very interesting interview so switch on your Xbox 360 and give it a watch.
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For years, I’ve heard the relationship between Sonic’s rabid fans and the gradually disappointing blue hedgehog himself compared to a real life case of domestic abuse. Never did I imagine that somebody would run with that idea and make a network news parody out of it. I had a good laugh at this video.
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We told you the day of the Sonic 4 site launch that snooping around revealed the fourth console that the game would be coming to. While the iPhone was the original find, another image has been found thanks to Sonic Retro member Compsense. Here was the original image, coupled with the iPhone image:
Here’s the new image that was found:
What is the “N2?” The N2 is an NVIDIA developed arcade platform running on the GeForce graphics card. Since it’s PC based, N2 games are easily ported to PC. Only three games in existence have used the N2 platform.
Is Sonic 4 really coming to the N2 or is SEGA screwing with the community for snooping around? Is the iPhone still the fourth platform? I don’t even know anymore. My guess is that this “N2” jive is fake. I mean, wouldn’t they put a picture in the square for the “reveal” image? Why is it still locked?
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It looks like Spain got some cool Sonic special editions and packs released around the end of 2009 that we and maybe many of you were unaware of until now. GAME’s Spanish website has the following items listed, in-stock too if you fancy grabbing them –
Some pretty cool packs there that might be worth importing if you’re a big Sonic collector and not from Spain. Will you be picking any of them up? Let us know in the comments.
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After Mondays release of a Sonic & SEGA All Stars Racing demo for Xbox 360 Gold Members ArchangelUK of SEGA Europe/Sonic Wrecks and Steve Lycett of Sumo Digital have hinted at a demo for PS3 coming in the future aswell as explaining that the Xbox 360 demo should hopefully be coming to Silver members next week.
Well ShopTo.net have apparently managed to get some clear details, if they are to be believed the Xbox 360 demo for Silver members is definitely coming next week and the PS3 demo is also definitely coming next week instead of tomorrows PS Store update like many PS3 owners were hoping for.
Here are their statements on each version of the games product pages – Xbox 360
Sonic & SEGA All-Stars Racing
Demo Available NOW
We’ve just released a playable demo of Sonic and SEGA Racing onto Xbox Live Marketplace. Gold members can download and play the demo right away. Players can take control of Sonic or Banjo Kazooie across a selection of tracks.
You can add the demo to your marketplace queue by visiting this link http://marketplace.xbox.com/en-GB/games/offers/0DDF0001-0000-4000-8000-00005345883E and hitting the download to Xbox 360 button. It’s also visible on the dashboard as usual.
The demo will be available to Silver Xbox Live members next week.
Sonic & SEGA All-Stars Racing
Demo Available on the Playstation Network NEXT WEEK.
Retailers aren’t usually reliable for info, especially release dates so take this with a grain of salt though its not out of the norm for Xbox 360 Silver Members and PS3 owners to get a demo a week after Xbox 360 Gold Members.
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Not only is Spain getting different boxart (here’s the U.S. version), it’s also getting a special edition! The special edition of Sonic Classic Collection will come in a tin case. In addition to the game, players will receive 5 illustrations (boxart for Sonic 3, Sonic Chaos and a pair of Sonic Screen Saver images) and a classic Sonic figurine. If only the Sonic on the boxart could follow suit.
Will this super cool package come to the rest of Europe and/or the U.S.? Who knows.
UPDATE 2: AAUK has confirmed at the Sonic City Blognik that this limited edition of Sonic Classic Collection will ONLY be for Spain and Australia.
Why those two countries? I don’t know. It is what it is.
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Sonic & SEGA All-Stars Racing producer Steve Lycett (“S0L”) fielded some questions in the game’s thread in the SSMB today, one of them involving the prospect of DLC. Member PSI Wind FTW asked:
Hey S0L, is it possible for DLC to be on all 3 console versions and even the PC version?
Steve’s reply:
Chances are DLC will be limited to 360/PS3.
Whilst it’s entirely possible to do it elsewhere, the big stumbling block is how you actually make it available.
On Wii there’s no DLC store as such – so you have to write some form of in-game store, that also safely handles transactions and deals with downloads that may get paused or corrupted. Then you’ve got the limited storage space, unlike an unlock key or music track, game assets here are pretty big. You’re looking at over a 100Mb for something like an extra track and character. Which would soon fill the Wii’s internal memory, meaning you then have write SD card support – which has it’s own set of problems…!
Plus you can’t update games on Wii (not so far as I know) unless the DLC is supported by shipped code, you can’t add anything once the game is done.
It’s not undoable of course, but all the effort has to be paid for.
PC is a similar story, whilst the game will likely be made available via Steam, and you can offer DLC via the same method – what about disk owners? Again you’d have to write some method or store, then there is the whole security issue too, it’d have to made pretty difficult to extract back out – else people will just share it about for free.
Again, this can be overcome, but again, it bumps up your cost.
That’s before you consider the cost to test assets over multiple platforms to boot
If the cost for implementing the content and getting it working exceeds the money you’ll make for doing it…
So whilst I can never say never, I think outside of 360/PS3 it’s not likely to be something that will happen.
There you have it. Wii DLC? Ain’t gon’ happen.
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Xbox360Achievements.org have unveiled the Secret Achievements for the Xbox 360 version of Sonic & SEGA All Stars Racing which like the other Achievements have references to other SEGA games in their names. The site has also updated the Achievements pictures with colour, we have the Secret Achievements for you below –
Sonic Unleashed 15
Use Sonic’s All-Star Move to take out Dr. Eggman and show him who’s boss! Feel the Magic 15
Use Amy’s All-Star Move to send Sonic dizzy with love! Working Man 15
Use Ryo’s All-Star Move to take out Jacky and Akira and show them who’s the ultimate martial artist! Giant Egg 15
Use Billy’s All-Star Move to squash the Crows! Top Skater 15
Perform three tricks in one jump with Beat on Tokyo-to – Shibuya Downtown. The Chariot 15
Use Zobio and Zobiko to send one hundred Curien Mansion Creatures back to the grave. Cat Mania 15
Summon the giant KapuKapu and gobble up Big the Cat for mouse revenge!
PS3Trophies.org have also revealed the Trophy list for the PS3 version which as you would guess are the same as the Xbox 360’s Achievements. At present they do not have pictures and the Secret Trophies haven’t been revealed yet but will likely be the same as the Xbox 360’s Secret Achievements.
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Ok, ok, so I’m taking my sweet time to sort out the Senoue interview…I apologise I’m quite busy this week! So, to tide you over until then, here’s some nice juicy Senoue-related news, in the form of Jun’s brand new band, Bubblicious Blvd. They’re a Tokyo based band at the moment, and they’ve only played one gig back in January, but here’s hoping we see more from them!
Jun descrbied them as his “fun” band, and you may actually already know some of the members of the band…in fact the singer is none other than CJ Szuter, the All-Hailer Shadower himself, from the band Magna-fi. If you’re lucky enough to be around the Meguro Ward of Tokyo next Sunday, the 21st (it had to be the day after I fly back to the UK, didn’t it?), you can head down to the Live Station and watch Jun and Mike at work in the flesh!!!
If you can’t, well, then you’ll have to make do with the videos on their Myspace for the time being – keep an eye on it for more material in the near future!
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Just a quick heads up, SEGA Europe and SEGA Australia have posted up a new trailer for Sonic & SEGA All Stars Racing showcasing alot of the character rosters All Star Moves including some we’ve never seen before. You also get a glimpse at a wide variety of the tracks too.
Thanks to BlueHedgehog92 over at the SSMB for bringing this to our attention.
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
SEGA of America, continuing their c-c-c-combo of disappointing cockteases, unveiled the “badniks” section of the site today after hours of people staring at a broken countdown clock. The only thing within the new section currently is a 19-year old badnik, the motobug. The entry includes a short description and its full animation.
What badniks will be coming up in the near future? Judging from the badnik art contest, it’ll probably be ones… we’ve already seen.
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Alton Towers have revealed the above mock-up of the Sonic themed room launching alongside the Sonic Spinball ride at their hotel this weekend with a brief summary on their website of what it features.
Spin into the universe of Sonic The Hedgehog in his amazing new themed room. Stay in the famous game level of Green Hill Zone, practise your video gaming skills in the dedicated gaming area with Sonic game library, hunt for the Chaos Emeralds and test Sonic facts!
SSMB member Casanova has been in contact with Alton Towers regarding the room and managed to grab the following info from their customer service team –
– The room number is 312
– Prices start at around £300-£350 per night! And that doesn’t include breakfast/dinner/park tickets.
– Console/s to play the Sonic game library on have not been decided yet.
– There is no virtual tour on the site because the room is not finished yet.
Will you be booking some time at the Sonic room? Let us know in the comments.
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Has the Xbox 360 demo of Sonic & SEGA All-Stars Racing been kicking your ass? Well, apparently, the default difficulty settings on the demo are set to “Advanced.” If you’re getting rocked hard, then you should go and change the settings, according to ArchangelUK at the Sonic City Blognik:
Hey guys, if you find you’re struggling to achieve victory on the demo there might be a reason for it. Apparently the 360 demo has gone out with the settings set on Advanced, no idea why but apparently you might find that is the case.
So if you’ve been blindsided by a KO Boxing Glove on the final bend and are feeling a bit irked, nip into the Game Settings and set it to Basic.
AAUK also addressed the desire for a demo on other platforms, which is a definite possibility. With other demos comes the removal of Banjo-Kazooie, but another character would be taking their place on the other platforms:
Naturally the question I’ve been asked the most is “Is there going to be a PS3 demo coming out?” well as I said in the blog yesterday there will be more opportunities to play test the game coming. *HINT**HINT*
Oh and no, other platform demos wouldn’t just have Sonic playable there would be a second character .
The Xbox 360 demo of Sonic & SEGA All-Stars Racing will be made available to Silver Xbox Live members next week. Currently, it is only available for gold.
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Last week the official Sonic The Hedgehog 4, Episode 1 website was revealed but a lot of information on it was obscured by black boxes, some with a timer counting down. On Thursday at 11am GMT the Intro section of the site became available but like a lot of things had actually been leaked early. The next countdown in the “Characters” section was due to end at 11am today and while the black box was removed it’s revealed nothing underneath. A lack of information? It’s exactly the opposite problem that the site had been experiencing up to date thanks to it’s number of small leaks.
This has caused a small amount of confusion in the SSMB as some members have reported their countdown clock to still have another five hours remaining. Others reported that the countdown clock had vanished before 11am anyway. Whatever the overriding issue it’s just another problem in the short life of the Sonic 4 website. It’s possible that the content hasn’t been uploaded yet to avoid more leaks but content going up late is arguably worse.
Other posters on the Official SEGA Forums are reporting a variety of different times that their unlock is scheduled to run to zero. The popular theory there is that the countdowns are tailored to the time zone you live in. While that may be the case it doesn’t explain the problem as the first unlock appeared as promised last Thursday.
We’ll be monitering the situation all day to see if anything appears later on.
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Was Big the Cat confirmed already? I can’t remember. Oh well… here’s a sweet picture of every playable character in the game. Yes, this image is official.
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The man behind SEGA’s Needlemouse contests and announcements was asked to weigh in on the on-going “classic vs. modern” debate on the official SEGA forums. His opinion sways in neither direction, as he makes a case for both, but he ultimately assures us that the final verdict will come down to gameplay and not the design of the character.
First, he talked about the image and memories that classic Sonic evokes:
To many fans, Classic Sonic represents a golden era for both Sonic and for SEGA. He symbolizes quality games and memories that, even though slightly rose tinted with age, were still times many of us can look back fondly on.
Modern Sonic, with green eyes, is more largely associated with Sonic Adventure and the games following. To fans of purely Classic Sonic, green eyes represent the advent of Big the Cat and other characters, gameplay that differed from the norm, etc.
That was my issue upon seeing the modern Sonic design (like, I don’t give a damn about the green eyes… just everything else). Most people, including myself, saw modern Sonic and associated it with the last decade of gameplay that strayed away from Sonic and introduced a slew of new characters in some unfavorable games. It has the ability to give off what the final product of “Sonic 4” might be like, regardless of the “3 seconds of footage” counter-argument. Again, it’ s just a knee-jerk reaction that happens when you’ve been waiting for “Sonic 4” for 16 years.
Ruby also commented on the “anti-green eyes” movement that one-half of the fanbase is standing behind. He mentions that it’s not the color of the eyes that we remember, but the well-aged gameplay of the originals:
The color of Sonic’s eyes may be important, especially to some, but far more important to me is the gameplay itself.
We don’t remember the old games as classics because Sonic’s eyes were black and he happened to be a little chubbier. We remember them because they were good games, first and foremost. That’s the truth for me, at least.
With his neutral stance on his preference and indifference for eye color, he makes a point that this game’s legacy will be cemented on gameplay and not design. While he fails to mention the other differing aspects between the two Sonic designs that probably irk most classic Sonic supporters more than eye color (track-star design, huge quills), his statement still holds true and was correct even before articles, forum posts, and blog rants came about a few days ago.
Another post by forum member “Catboy” brought up a “cigarette mentality” that the classic crowd is going through. One that I can say that I am feeling:
To put it simply, if a fan abhors the look of a character of which they’re forced to use, that inherent hate can bog down the general enjoyment of a game.
It’s like a cigarette + state of mind.
RubyEclipse responded to this comment and asked fans on both sides of the fence to keep voicing their opinions. He acknowledged that SEGA is doing a better job of reading into their fans on their forums and fansites such as this one:
Yep, I totally hear you Catboy.
Know that we are still listening. The feedback that fans have – be it for classic or modern – is something we will continue to compile and send upwards internally.
So, whichever type of Sonic you prefer – or even if you really don’t care – make sure to post at least once, somewhere, about it. You may not see the results immediately, but then again, you rarely will with things that matter most.
While RubyEclipse does not work on the project himself, he is a go between for the fans. Both the want for classic and modern Sonic is being taken into account and he will send it to the “Sonic 4” team.
What the ultimate point of this community blog post is a matter of respect. RubyEclipse, a SEGA employee, came out and participated in a discussion that has been the hot topic of every Sonic website since the trailers launch. While company participation in fan issues is important due to its rarity within this fanbase, his respect for both sides of the debate should be noticed and taken with everybody as they weigh in on message boards and comment walls.
He didn’t come out and brush off anybody’s opinion, name-call, or harass just because somebody’s opinion was different than his own. It was something that I saw few and far between in each of our articles that we posted a few days ago (Dread’s was slanted positively; mine was the obvious negative… we disagree, but we’re still best buds aka “broniks”). The same thing occurred when reviews came out for games like Sonic Unleashed and Sonic & the Black Knight.
Reviews and articles that slammed those games (or Sonic 4 in this instance) were just outright ignored by hot-heads and authors were being called things like “biased,” “idiots,” “babies,” “unpleaseable” (which isn’t a word) and “complete fucking morons who aren’t intelligent at all.” Some people didn’t even choose to read the whole thing. Dread and I didn’t cut each other or any reader of a different opinion down and yet, people were going off.
Why does that have to happen? Nobody’s going to think or feel the same way. This wild difference in opinion isn’t exclusive to the Sonic fandom either. It’s everywhere in the world.
I might have read too far into RubyEclipse’s posts, but that’s okay. By doing so, I felt better about the situation unfolding across the blue-hedgehog-forum universe. So, complaining about complainers or cut others down? It doesn’t help. It makes everything worse (complaining about complaining is still complaining). As RubyEclipse said, those that voice against you have a right to their opinion, too, and it might even be taken into consideration by those in charge.
Unless that opinion is whether a scientifically-proven illness is “real” or “fake.” Then, you can just get the hell out. 😉
Hey, here’s a bonus. How about a fun “compromise?” Aaaayyyyy?
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A “GT Original,” GameTrailers is the first to get up some HD footage (or any footage that matter) of the Sonic & SEGA All-Stars Racing X360 demo released yesterday. There are two videos, both featuring single-player and multiplayer. Each video highlights the playable characters in the demo, Sonic and Banjo-Kazooie, and show of their all-star moves. Handy for those who do not have Xbox 360s!
Also… an announcer. A link to each video is below:
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The same two questions seem to be asked over and over whenever Sonic & SEGA All-Stars Racing gets mentioned. “Why is Sonic in a car?” and “Is it going to be better than Mario Kart?”. If you read this site often enough you’ll know the answer to the first; it’s to keep things fair as out of a vehicle Sonic would easily win any race. Sumo Digital went the first step to answer the latter question by releasing the demo for Xbox 360. TSS has been putting the game through it’s paces for the past few hours so do we think it’s shaping up to be faster than the speed of light or slower than a plumber arriving on time for an appointment?
The demo offers up the chance to play as either Sonic in his sports car or Banjo & Kazooie in their dilapidated nuts and bolts mobile. The only track available for racing is called the Lost Temple and is set in Sonic Heroe’s Seaside Hill, music and all. In fact the race course is chock full of SEGA and Sonic related paraphernalia. NiGHTS is the man in charge of the checkered flag for example and the crowd is made up of a number Chao. Crabmeat Badniks roam the sands scurrying sideways to try and block your path while Choppers leap from the sea in between jumps. Power-ups are contained TV style capsules and springs are deviously placed to shunt you off the racing line should you get too close. Any SEGA fan will be happy to soak in the detail track-side and bask in the charm of it all but when you’ve finished sightseeing it’s time to race.
This is where things may start to feel a little familiar to anyone who has played that other kart racing series. The trick to getting boost is by drifting and if you hold the accelerator down at the right time during the start you can even gain a head start. Some weapons propelled forwards bounce along the side of the track a little suspiciously like shells might elsewhere and traffic cones dropped behind you have the chance of slipping up the competition, if you get the reference. But just when you start to feel a sense of Deja-Vu creep over you the excitable announcer will shout about someone having hold of an “All-Star” and your world is about to be rocked. Every character in the game has their own unique all-star move and rather than just being this games blue shell taking out the player up front they all differ which could be a huge factor in deciding which characters become your favourite.
Sonic for example is turned Super and is propelled down the track at an increased speed knocking other racers out of his way. Banjo and Kazooie make the sky rain “Jiggies”; Over-sized jigsaw pieces as deadly to front of the pack as to the back. Shadow turns super himself and dishes out a liberal dose of Chaos Spears and Ryo Hazuki swaps his motorbike with a fork lift truck to power down the track. On the games default difficulty setting you’ll see your rivals use these moves several times during a race. Sometimes they can be avoided while others will bring you to a standstill and potentially ruin your chances at victory.
All the All-Star moves in the world won’t get you very far until you master the basics though. As previously mentioned it’s still all about drifting which is done by holding down a drift button (The left bumper or trigger). After a few second you’ll see some boost spew out of the exhaust of your vehicle at which point you can let go of the drift button to be propelled forwards. The only other way to boost is by pressing the drift button while jumping which will trigger a trick in mid-air and a boost while on solid ground. The trick is to make sure you’re heading in the right direction for a boost as it’s all too easy to career into a wall or off a bridge by accident.
Once you have your brain around those concepts you’ll notice, on the default difficulty at least, that you’ll either just win races after a fierce battle or spend all race being every other drivers punching bag. For example, despite coming first quite in quite a few races and having the optimum driving technique more or less mastered there were still occasions where I would finish dead last or close to it thanks to a perfect storm of punishment. Being hit by missiles and boxing gloves is bad enough but getting up to speed for a ramp only to be hit by something and falling off the track is infuriating, especially as when you re-spawn you’re basically not moving forwards. Another time while taking the only short-cut on the track which involves taking a jump to a boost pad on an island, Knuckles landed on me squashing me cartoon style and sending me to a watery abyss. This re-spawned me back on dry land BEFORE the jump meaning I was last by a mile.
It’s this unpredictable nature of ‘kart’ racing games that could really sour the experience for some. The flip side is that all the damage you take you can deal out to your foes and hitting someone with a missile and watching them fall behind you is as sweet as it sounds. Lowering the difficulty to it’s easiest has everyone just wait behind you which is no fun at all while the hardest setting is the maddest of the bunch as you fight tooth and nail for every position, the bad luck visiting almost every driver in equal measure. The balancing of the games difficulty to make the punishment exciting but not unfair will be crucial.
The frame rate in the demo isn’t the most stable but as it’s taken from an older build of the game. Steve “S0l” Lycett has promised in the SSMB that such issues had yet to be fully addressed in it’s optimization stage so hopefully the proper game will be a smoother driving experience. The game will ultimately live or die by the variety of it’s characters and it’s racetracks though and how different Sumo Digital has been able to make them feel. Seaside Hill looks pretty enough but the textures of foliage leaves a lot to be desired. Then again it’s not something you notice while you’re attempting to avoid the chaos. Other levels would do well to be packed with more SEGA references but will need some neat tricks to stop from feeling the same despite the change of scenery.
At this stage Sonic & SEGA All-Stars Racing has just enough promise, madness and ideas of its own to carve a hedgehog shaped niche in the Kart racing genre. With Mario Kart Wii flirting with the mainstream; wide tracks, Wiimote control and all, ASR could actually find itself in first place as the hardcore Kart game of choice if everything comes together.
Sonic & SEGA All-Stars Racing is due for release February 23rd in the States and 26th in Europe for 360, Ps3, Wii and PC.
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While the majority of the Sonic fanbase is busy arguing about the former Project Needlemouse, Sumo Digital today dropped the Sonic & SEGA All-Stars Racing demo for Xbox 360 to remind everyone there is another game featuring everyone’s favourite blue hedgehog coming out rather soon. Sumo Digital staff member Steve “S0L” Lycett prompted eager fans via the SSMB with a cheeky message;
No-one been on their Xbox today then?
At a huge 1GB the demo is still downloading for me but check by this story later this evening for impressions. The demo is said to include Seaside Hill’s Lost Palace track with either Sonic or Banjo & Kazooie playable. Also available is a local multiplayer mode for up to two meaning you and a friend can battle it out split screen style. Kudos to Ferr of the SSMB for that particular piece of info. If you have a 360 yourself then what are you waiting for? No news on a PS3 or Wii demo as of yet but as soon as we hear something we’ll let you know.
If that wasn’t enough excitement for one day then you might want to check out the official ASR webpage where the “Characters” tab has been fully updated. It includes a brief bio for every announced character and a rotating model of their car. A quick look over the section also confirms Opa-Opa and the ChuChu’s as playable characters, the latter in their very own rocket!
[Update]
Resident TSS news hound Shadzter brought to my attention that the 360 Premium Theme for ASR is available to buy and will set you back 240 Microsoft points. Thanks to the wonderful AAUK we have a picture of the theme for you here;
If you want to see more head on over to the Blognik. Meanwhile you can expect a preview of ASR based on the demo later tonight on the Stadium.
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The world’s Sonic the Hedgehog fan convention, Summer of Sonic, will take place on the 7th August 2010, we can announce today. Further details such as venue, guests and events have yet to be determined. Entry may be charged this year, in order to cover costs.
Summer of Sonic has come in leaps and bounds since its introduction as a real-life convention in 2008. Organised by fans for the fans, and headed by Kevin Eva (ArchAngelUK) of Sonic Wrecks/Sega Europe and myself, it has proven to be the annual go-to event for Sonic lovers around the world.
Past guests include musician Richard Jacques, singer TJ Davis, remixer and artist Bentley Jones, Nigel Kitching and Nigel Dobbyn from Fleetway’s Sonic the Comic and Steve Lycett (S0L) of Sumo Digital. The event has played host to events such as Guinness World Records challenges and exclusive sneak previews of Sonic Chronicles and Sonic & SEGA All-Stars Racing.
Over 400 people turned up to East London’s Brick Lane to hit the Summer of Sonic 2009, situated at Truman Brewery’s Boiler House. A similar number is expected for 2010, with Sonic fans around the world coming together in London for another day of Super Sonic activity.
With the costs of Summer of Sonic 2009 exceeding expectations, it is being decided whether to charge a small fee for entry to this year’s event. We hope you’ll be supportive of this move, should we go ahead with it, as it will allow us to bring you even more unexpected surprises. There are many things in the pipeline for 2010 – you won’t be disappointed.
Further details – as well as an official SoS 2010 website – to come soon. In the meantime – start booking that date off of work, guys!
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TSSZ News founder, Tristan Oliver Bresnen, has consciously published an unprovoked, veiled and malicious attack towards TSS’ own news writer, Shadzter. Shadzter has M.E., a legitimate disease also known as Chronic Fatigue Syndrome. The hate-filled and envy-laden libel was written when a reader of TSSZ light-heartedly joked about Bresnen being “late” with the news. This was his response;
“Well, SOTI, some of us had to dig out of a 30 inch snowstorm, and actually have to work for a living and not live off the taxpayer’s dime for some fake disease.”
TSSZ News has frequently published subtle jabs and digs at The Sonic Stadium for months, in an effort to beef up falling page hits. Its tactic is to offend TSS staffers and readers to the point where they will visit TSSZ News to comment and provide Bresnen with the hit-count he desires.
Several months ago, I personally told all TSS Staff to ignore such activity from TSSZ, in an effort to maintain a civil co-existence. Despite Bresnen’s continuing jealousy-fuelled attacks, we have succeeded in rising above the taunts. Realising that his usual strategy is not working, Bresnen has resorted to more extreme jabs, directly comparing and belitting The Sonic Stadium on its advertising page and implying that TSS’ recent Sonic 4 coverage was not motivated by fan excitement (rather as a “pursuit of precious page hits”).
Dreadknux Speaks Out
I’m not one to react so aggressively to someone attacking The Sonic Stadium. In fact, I’ve avoided TSSZ News for the best part of 6 months in an attempt to make things right. But if you’re going to be sinking to the lowest of the scum and cap one of my writers at the knees while he’s already down, you can bet your arse I’m going to respond passionately about it. This is an open letter to Tristan Bresnen, demanding an immediate apology to be published with an explanation for this unwarranted outburst.
I’m not going to sit by and idly watch other administrators verbally assault my own writers. With this statement, you’ve made things personal. And I want you to know that I am angry. I am angry that you have the balls to attack someone with a disability. Shadzter is one of the nicest, friendlist, and kindest people on my staff, if not the whole Sonic community. The very thought of you attacking him on such a heartless whim just beggars belief.
I make a point to be friends with absolutely everyone in the Sonic fan community. Even those that don’t agree with me, and even those that hate my guts I abide. But no matter how much I try, you always seem to want to attack me and my staff, Tristan. And all because we posted a news article before you? Bless.
Of course, knowing the kind of person you are, I fully expect a news story on TSSZ reporting on this very article, once again twisting my words in order to present yourself in a more positive light. Or perhaps without any twisting at all – you’ll thrive on the very discussion of whether you’re really as malicious as you look.
I could throw a countless number of profanities around to make my point. I could call you names back. Hell, I could even bring up that court case you were in, where you beat the shit out of a female journalist (sorry, was that a low blow? Oh, you know how it feels, then).
But I won’t. I simply post this to defend my staff, and the integrity of the Sonic fan community. I want people to read this and know what kind of a person you really are. Don’t you dare attack any of my friends again. And I’d just like to point out, your libel is illegal, and I can take legal action.
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Yeah, I’m not good at the whole mystery game, but there you go. Anyway, earlier (or yesterday in my case) I caught up with legendary Sonic soundtrack composer, director and performer extrodinaire Jun Senoue in Shibuya, Tokyo. Needless to say I had a long chat with Jun about many things…things like the possibility of a second Crush 40 album…things about what he’s working on currently…and yes, even Sonic the Hedgehog 4 came up in conversation. So, keep an eye out on both Sonic Stadium and junsenoue.com for the interview on what’s going down over the next few days!
As well as the questions I had lined up, I also got Jun to answer what I thought were the seven best fan questions going, and so I asked both TSS and js.com readers to submit! I also said I would hand out a prize to the best question propped, but I had so many, I’m having to give out two prizes – one for a member of each site!
So first off, congratulations to both Michelle Palmer and Hawkz from TSS, who’s questions both made it into the final cut of the “Chaos Questions” as I’ve come to name them (there’s seven, see!), but, the my favourite question proposed was from….
Sinister Swiss!
Congratulations! You are now the proud owner of a Exclusive Japan-only COSPA Sonic the Hedgehog T-Shirt!
Please send me your name and address (and shirt size!) by either PM on SSMB or at tbird [at] sonicstadium.org. Also many congratulations to Ibbod0, Bluelightning, SoA and Sonic1991 (winner of the Sonic Heroes Triple Threat album!) on the JunSenoue.com forums – your questions have also made the cut too!
Thanks to everyone who sent in questions; there were many good ideas, and I hope in some way or another I will have asked a question you would like to know the answer too! Anyway, stay tuned for the full Jun Senoue Interview!
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A 6th version of Sonic & SEGA All Stars Racing is being developed for mobile phones by one of the biggest developers out there for that platform Gameloft.
We have the first details and screenshots for you here:
It’s a frantic battle to the checkered flag as Sonic and friends race
around high-speed tracks throughout the varied and visually stunning
SEGA universe. Burn through a lush rainforest, or hit frightening
speeds in the haunted mansion or casino as Sonic, Alex Kidd, Dr. Eggman
and many more fan favorites, each with their custom built cars, planes
and motorbikes. Collect power-ups and launch weapons at the competition
to stay ahead of the pack and steal the number one spot. Battle it out
in the ultimate All-Star racing showdown!
* 10 famous SEGA characters including Sonic, Knuckles, Dr. Eggman, Tails, Alex Kidd and more, each with their own unique vehicle & abilities
* 8 memorable tracks set in SEGA’s various game worlds like Sonic the Hedgehog™, Super Monkey Ball™, House of the Dead™, Jet Set Radio Future™, and many more!
* Collect rings to trigger the Mini-Boost for extra speed.
* Master drifts, slipstreams and stunts to be the fastest racer.
* Grab 6 varied weapons and power ups: K.O. Glove, Rocket, Ghost, Confusing Star, and Dash.
* 4 games modes: Race, Tournament, Time Trial, and Mission
Date release: ??
Looks to be quite the package for the smaller mobile phone platform, we’ll bring you more details as they’re released. Meanwhile, do you like the look of this version so far? Let us know in the comments.
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With the “Sonic 4” announcement sending people into hype-induced comas or making “modern vs. classic Sonic” the next “Drummond vs. Griffith” (whoops), I’ve forgotten that there’s a racing game coming out with people from SEGA games. Initial reviews have been positive and media has been coming out moreandmore now that we are in the month of its release.
That being said, what do you think about Sonic & SEGA All-Stars Racing?
It’s going to be bomb-dot-com. Mario Kart killer!
It’ll be good, but not up to Mario Kart standards.
It’ll be good in its own right. Nothing spectacular, but it’ll have a certain appeal.
Shit sucks. More “Sonic 4,” please.
What’s an “All-Stars racing?”
I’m hovering between 1 and 3, personally.
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This news has been bouncing around from site to site and more speculation has been running wild.
The Wiire is reporting that “Vash” from Game-Hackers.com has decompiled the flash website of Sonic the Hedgehog 4: Episode 1 and looking at the code, you can make many guesses as to what it all means.
Here’s the first bit of code that looked weird:
preorderBtn1 = new preorderBtn();
Pre-order? Like, as in, a retail release? The next line of code that catches my eye is “bronik.” It is my new word (until I find one that exceeds it in cool):
<broniks text=”BADNIKS” />
One of the big questions revolves around the length of an “episode.” The code leads us to believe that there will be 4.
zone1Btn
zone2Btn
zone3Btn
zone4Btn
zonesBtn
The final thing found within the site is a series of buttons within some mystery image that is currently not in use:
Could this represent the 4 zones of “Episode 1?” Could it be 4 characters (who would be the green one)? Are Sonic and Tails teaming up with Mario and Luigi (lol)? Do the buttons represent the four platforms that this game will release on (Wii, 360, PS3, and iPhone)? Your guess is as good as mine.
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Jim Sterling of Destructoid is a funny man. His video series, “The Videogame Show What I’ve Done,” is the perfect parody of bad YouTube video game reviews, right down to the Windows Movie Maker titles. In this episode, Sonic stops by to take a look at his past games.
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We’ve just had word that Nintendo Power’s new issue is out and in it they have reviews for both Wii and DS versions of Sonic & SEGA All Stars Racing. According to GoNintendo reader Nez the magazine has given the Wii version an 8/10 and the DS version a 6/10. GamesMaster magazine put their reviews out on Tuesday where the game got scores around the same area with Xbox 360/PS3 version earning an 83%, Wii version also got an 83% and DS version a lower 70% score.
If you have this new issue of Nintendo Power and can confirm the scores let us know in the comments.
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Sonic the Hedgehog 4’s reveal has had a huge impact on the Sonic fanbase. As I wrote in a similar piece, sitting in my position at the forefront of the community, it’s clear that this game has had the biggest impact in the fanbase than anything Sega has announced before. If more proof was needed, just look at forums such as Sonic Retro – who are pulling apart those short three seconds of gameplay and trying to eke as much information as possible beyond the official line. That shows how excited we all are about the announcement of this game, positive or otherwise.
Earlier today, Brad wrote his own feelings as to why there’s a reason to be worried about the upcoming ‘return to the classics’. It’s a topic that I have been debating with him and others who share his view on the SSMB Forums. There are two sides to every argument however, and as much as Brad was right in posting his feelings, so too should I write something of a friendly counterpost detailing why I think there’s nothing to worry about. Yet.
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When I first heard the “Hedgehog Day” jingle, I knew right away that it was going to be the title theme into “Project Needlemouse.” I also knew right away that something about it was off. It tried to be a catchy title theme, but it just didn’t sound right. There was an aesthetic to it that was off-putting.
Tweaker, Sonic Retro admin and author of the Sonic Megamix ROM hack, agreed. Him and I were up pretty early this morning after some badass sleep. I decided to voice our opinions of the game in the “What’s In A Name” article (which had been flying around the #retro chat room since the announcement), while he decided to make the “Sonic 4” theme worthy of its title.
So, what happens when you combine the “Sonic 4” theme with the Japanese Sonic CD theme? Something that gets the melody stuck in my head, a key aspect that the official theme could not do. He let me put it on TSS to share with you guys.
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