Interview: Archie Artist Matt Herms

TSS caught up with Matt Herms, colourist and artist for Archie Comic’s Sonic the Hedgehog series, to chat a little about comics, conventions and of course, beards…


So Matt, how did you get started with the whole comic book drawing thing? Were there any comics that, as a child, you particularly enjoyed reading, or that inspired you into drawing comics and cartoons yourself?


Dude, I think I’ve always read comics – for as long as I can remember, for sure. My first comics were stuff based on cartoons I liked, like Transformers or Real Ghostbusters; or stuff based on video games. Valiant published a series of Nintendo and Super Mario-based books way back when… And then I got into my first and true comic book obsession: Sonic the Hedgehog.


I know, I know – how convenient ‘n’ coincidental, right? Seriously though, I’m very honored, humbled, and blessed that my first major comic book work stateside happens to be on the very book I adored and collected with such a passion growing up. (I even drew my own Sonic comics as a kid!) It’s the comic that really got me into comics, in every single way.


Growing up with Sonic, do you have any favourite Sonical moments from your childhood? Did you have a favourite Sonic game you liked to play as a kid, or any favourites from the recent flurry of games?


Oh man, I hate to break the news to you guys, but I have a confession to make: I’ve always been a Super Mario man [Sacrilege! – T]. I know, I know… We can stop the interview right here, if you want. But I dug the Super Mario Bros. =P My only real Sonic gaming experience early on was Sonic the Hedgehog 2, for Genesis. It was the first and only game I actually had for the system – and I played the hell out of it! It was challenging, and pretty, and I logged months on-end into that game. (I never beat it, either.)


I think what really drew me into the Sonic fandom was what DiC Animation did with the license – Sonic “SatAM.” It was such a different beast of a show from what I’d previously known. Continuity-driven, even maturely-themed. Through that and the comics, my investment in the characters grew. Then Sonic Adventure happened and I knew I was hooked: I once again shelled out for an entire gaming system just to play one Sonic game.


Now that you are an artist for Archie’s Sonic the Hedgehog series, how do you go about drawing a character to reflect their attitudes and demeanours? Do you have any favourite characters, or characters you get particular pleasure out of drawing?


These days I do mostly colorist work, but I got to tackle almost all of my favorite characters during my drawing tenure. I’d lost track of StH while in high school, and when I came back to it years later Sonic had an all new romantic interest: Mina Mongoose. And I recall thinking “Holy crap is that ballsy… Way to go, Archie!” I mean, I come from the Internet fandom, and know that we can be rather outspoken sometimes… The idea of Sonic dating anyone whose name isn’t “Sally” or “Amy” is practically sacrilege. I got back into the comic big-time because of it, and was thrilled when my very first ish as penciler was re-introducing Mina into continuity after a long, long absence.


Sonic himself is by far the most fun to draw – he’s so pose-able and action-tastic! And even characters I thought I’d severely dislike drawing (Mammoth Mogul) turned into new favorites. I even got to draw Fiona Fox, who I have wa-a-ay too much of a comic-book-crush on. XD The only thing I’d missed was a Scourge brawl – I friggin’ love Scourge. Much to my excitement, I got to finally draw a Sonic/Scourge smackdown in the recent StH#197.

I gotta’ say, I’m not fond at all of drawing Amy, though. =/ And I had a whole issue with her in the spotlight! XP


We all know you are a master of the beard…something to which I relate, and salute. Do you have a name for your “beard style?”


Hah! Alas, I do not. I’ve been bearded since ’05, and ran the gamut from goatee to scruffy lumberjack, to my favorite Gendo Ikari (from Evangelion) beard… Which my future mother-in-law says makes me look Amish. I’ve done Amish-beard with blue-dyed hair, too. (Not intentionally Sonic-inspired… Seriously, it didn’t even occur to me until I was out promoting the comics!)


You’re also involved in other web comics such as Sticky Floors on Snafu; tell us a little about that.


…Haha! Oh man, Sticky Floors... XP

So, when I was just starting out, I’d noticed that web comics seemed to be a booming kinda’ business: A great way to get your name, your style, your work out there and a great way of building a readership and fan-base. Web comics were also getting a great deal of perks at conventions, and I wanted in on that gravy train.


Sticky Floors was a li’l high school comic strip based largely on the personalities of me and my pervy, juvenile, sex-obsessed friends. David Stanworth, owner of the mega web comic-collective Snafu-Comics.com, offered me a free-ride with hosting and promotion and a built-in readership of thousands from the get-go, and the rest was history.


The comedy of authoring a horribly explicit, potty-mouthed raunch-fest like Sticky Floors while simultaneously being employed by the most wholesome, family-friendly comic book publisher in America isn’t lost on me. (I’m actually very tickled by it. Just don’t go spreadin’ that around! ;P) It’s partly been why the strip has fallen by the wayside in the last year: While I’m out-and-about promoting the Sonic books and my work in them, I have to shelf SF and censor its shenanigans. I miss it from time-to-time – I love the format! But it accomplished everything I wanted it to and I’m very proud of that.


We love our music here at TSS – particularly our Sonic music! Visiting your Deviantart account we see you’re a Coheed and Cambria fan (rock on!) – What genres of music particularly inspire you, and do you have any favourite pieces of Sonic-related music from games or TV shows?


Okay, so I’m totally a geek. And I’m proud of that and think I’m in excellent company. =P I have absolutely every single vocal track from Sonic Adventure and (especially) Adventure 2. I love them hard! In addition to video game soundtrack (preferably instrumental stuff from RPGs), I have very varied tastes. I love Reel Big Fish, All American Rejects, and definitely Coheed & Cambria. Anything 80s music, and a lotta’ techno and trance and dance music, too.

Also, musicals. Serious face, I love the hell outta’ them. And, yes, I sing along. And have done so publicly and unapologetically, while sober in fact!


What does a World-class comic artist do in their spare time?


These days, planning a wedding! =D

I’m actually very blessed that my career happens to be doing something that I’d just be doing anytime, anyway, as a hobby or such. So in the time I may not be drawing or Photoshopping, I usually just poke around the Inter-webs. (Wikipedia is awesome, and awesomely time-consuming.)


You’ve just been to the IKKiCon 2009 convention in Austin, Texas – how did that go? We know you’re a Power Rangers fan (aren’t we all?)…did you manage to bump into Jason David Frank?


Haha! Well, since you’ve given me the opportunity, I’d like to properly shout-out to Mike Loredo and his con-staff over at Ikki – they really put on the most amazing show every year and they invite me out and treat us so well and I absolutely love Austin. IkkiCon is one of the best shows I do all year, and this last weekend lived up to the hype.


As for Jason David Frank… Ya’ see, Loredo is as much a Power Rangers fanboy as I am. We grew up with that show – hell, I still have quite a few of the action figures from Mighty Morphin’ on display in my office! So one morning, Loredo drops by my table in Artist Alley, all cool and calm and crap. And he’s like, “So Jason Frank just got here. About to do a signing. Wanna’ meet him?” And I’m thinking: Dude, I just got here. I can’t go stand in a line right now. And he’s all, “No, like, meet him. Before the signing.” Hell yes!


So we get introduced, I give him a big poster of a Power Ranger illustration I’d done especially for the con, and I got my picture taken with him. He’s a totally nice guy! I had such a hardcore fan moment, it was morphinominal! (Yes, I said it. =P) I found out later in the con he wanted some postcard prints of individual Rangers I’d drawn. For his daughter. How friggin’ cool is that?


The convention scene is something you are quite keen on; what do you enjoy about doing conventions? Are you attending any up-and-coming conventions that your fans should put the dates in their diaries for?


Man, I adore conventions. I starting doing ‘em in 2005 – I was a kid, fresh out of high school, no work to my name. There’s a lot I love about the shows – the travel, meeting new and interesting people, seeing old friends I only get to see every couple months. I especially love the interaction with fans and readers! When somebody comes up and is like “Oh man, you do Sonic!” or Sticky Floors. It’s such a high, and I love chatting about how the book is made or my favorite characters or games and stuff. (In case you haven’t noticed, I can ramble on-and-on about this stuff.) When I’m at a con, my goal is to make everyone that stops by the table feel like it was absolutely worth it. I’m there as part of your convention experience, and I take that job very seriously.


Nothing is set in-stone yet about my upcoming calendar, but I will definitely be doing Free Comic Book Day the first Saturday of May. This is an amazing event – we’ll have a special retrospective issue of Sonic up for grabs (It’s free!) as well as free copies of some of the issues my work’s appeared in… And I’ll be doing free sketches! =D All from Laughing Ogre Comics and Toys in Lansdowne, Virginia. (My fellow Sonic creatives will be doing likewise at other stores, too.)


Trying to avoid the generic question…but what are your aims and aspirations for the future?


Keep doing what I’m doing, working with great teams to produce some truly great comic book experiences! I like to work – I’m a full-on work-a-holic – so I’m hoping to see a lot of material produced this year.


Thanks for letting me talk your ears off, guys! =D It was a pleasure.


Big shout out to Matt for the interview! Keep an eye out in the coming weeks for your chance to win yourself a copy of Matt Herm’s Sketch book, complete with a hand-drawn sketch of Sonic by Matt himself!

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247: A Number to Remember

If you thought that the last teaser was ambiguous, this one won’t help you much. The number “247″ is expressed many different ways while the mystery character’s silhouette tosses an apple in the background. The end of the video says that we’ll find out more on March 12th.

Also, I love Engrish. “What’s mean 247?” Bahahaha…

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Sonic Universe #1 Debuts in Comic Specialty Shops Today!

Archie’s Sonic the Hedgehog offshoot series, Sonic Universe, finally debuts today, and it’s something every Sonic fan should be excited about. Posted below is a five page preview of the story, and an awesome cover crawn by Spaz. The picture quality is a little low this month, so some of the text can be a little illegible.

I rather enjoyed this little preview, and the chemistry between Marine and Shadow reminds me of exactly why I enjoy Ian’s writing as much as I do; Ian knows how to do character chemistry. The first page of this issue also perfectly exemplifies why Tracy is one of my favorite artists to ever work on this book; while his style can look deceptively simple, it is nevertheless full of life and great to look at. Overall, I have high hopes for Universe, especially this issue. This is the first time in which Ian will be able to build a mythos from the ground up, without having to do any house cleaning like he did on the Sonic book. It should be interesting to see how he works Shadow’s world into the comic and turns him into something more then a fan favorite guest character.

Below is the blurb for this first issue. I hope you all will enjoy this comic as much as I do.

1st ISSUE SPECTACULAR

BECAUSE YOU DEMANDED IT: A THRILLING NEW SONIC SERIES THAT RAISES THE STAKES & EXPANDS THE COMIC BOOK WORLD OF SONIC!

“Living Weapons”: This is the comic the fans have waited for – an ever-expanding, all-encompassing series revolving around Sonic’s many friends and foes whose continuity aligns with the regular monthly Sonic comic. Along the way, we’ll deliver some of the popular supporting cast from the many Sonic video games, including many who have never appeared in the comics before! The first issue of
“Sonic Universe” debuts with a story that’s out of this world – literally – as Shadow and Metal Sonic continue their series-spanning fight and wind up in a whole new dimension! And things are bound to heat up when Blaze the Cat and a Chaos Emerald enter the mix! Don’t miss the explosive beginning of this universe-spanning series!

SCRIPT: Ian Flynn

ART: Tracy Yardley!

Dimension-defying cover by Patrick
“Spaz!” Spaziante

Shipping Date: February 18th, 2009

On Sale at Comic Specialty Shops: February 25th, 2009

On Sale on Newsstands: March 10th, 2009

32-page, full color comic

$2.50 US

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SEGA official blog showcases your fan artwork!

SEGA of America’s ‘Clumsyorchid’ updated the official SoA blog today with an interesting update regarding fan artwork entries to the ‘Sonic and the Black Knight’ artwork competition which took place a few months back. Clumsyorchid writes that the blog plans to do ‘5 days of fan art’, giving talented fans the spotlight they deserve by showcasing some fantastic entries they received after opening the competition. More artwork will be uploaded tomorrow, so if yours isn’t on there today, don’t feel too left out.

Has your piece appeared in today’s update? If so, which is yours? Let us know in the comments below!

Source: SEGA of America’s official blog.

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Two new ‘Sonic and the Black Knight’ Trailers hit the net!

SSMB user ‘Venom‘ alerted the forums earlier today with a new trailer from massive online gaming website, IGN. The trailer focuses on Knuckles’ character in the game, Sir Gawain, featuring footage of his boss fight and other misc videos of several stages. Meanwhile, Youtube user ‘Supasoni1016′ is kind enough to capture and upload the latest trailer of the game from the Japanese ‘Nintendo Channel’, an online media portal designed specifically for the Nintendo Wii. The Nintendo Channel trailer shows us lots of already seen footage- but with a one minute fifty second version of the games main theme, ‘Knight of the Wind’ performed by familiar-to-the-series band, ‘Crush 40.

You can watch the Sir Gawain IGN trailer here and the Nintendo Channel video showcase here. Sonic and the Black Knight will be available for the Nintendo Wii on the 13th of March in Europe.

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Watch “Sonic Shorts: Volume 5!”

Front paged on Newgrounds is the fifth installment in Sonic Paradox’s “Sonic Shorts” series, a flash comedy series with plenty of inside jokes for the avid Sonic fan.  This episode jams twenty-one shorts into one fun package.  The menu is really fuckin’ awesome to watch, too.  I just about died at the “lol jetboots” portion of the menu.  Who at SEGA came up with those damn things?

sonicshortsknuxyes

The new meme of 2009. Right here.

Skits include another trip to the Olympic games, why Sonic can’t swim (again), a peak into the lives of badniks, Sonic’s reactions to people confusing him as Shadow, and the destruction of Sonic X.

Chris Thorndike should get his own TV show.  Srsly, guys.  Srsly.

Watch Sonic Shorts: Volume 5!

Learn more about Sonic Paradox!

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Sonic the Hedgehog and the Goblet of Awesome

10th-goblet1 10th-goblet2

When Sonic Adventure 2 was released on the Dreamcast, SEGA did a few promotions in conjunction with the hog’s 10th Anniversary. Three pieces of merchandise were produced in a limited series, alongside a special pre-order boxset – a ring featuring Sonic’s head; a high quality figurine and a wireframe model cube.

Today we’ve amazingly seen proof of a fourth. And it’s currently up for auction on eBay.

Apparently, unlike the other three pieces of merchandise (which were available for sale on Sega’s website), this goblet was given away to attendees of a special Japanese event for Sonic’s 10th, and the label includes Yuji Naka’s signature too. In mint condition, this is one prize posession for any hardcore merch-hunter. T-Bird?

At time of publish, the auction has 21 hours till close, with the bid standing firmly at £189.99. I’d buy it in a heartbeat, but alas I have a holiday to Japan to worry about first and foremost. As we may never see such a glorious item again, we’ll be saving these pictures here, forever immortalised for Sonic Gear to come and use.

10th-goblet3

Sega Sonic The Hedgehog 10th Anniversary Wine Glass New – eBay UK (thanks bcdcdude!)

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Tommy Tallarico Gets Quizzed On SatBK

SEGA Community frontman ArchAngelUK spent a good chunk of time chatting to Tommy Tallarico, legendary game music composer and host of the Video Games Live concert. As some of you may know already, he’s doing the soundtrack to Sonic and the Black Knight, so this seemed like the perfect chance to ask him about the blue blur and his experiences working with Jun ‘Junny Baby’ Senoue.

One of the highlights includes Tommy’s intended approach for the game, whereby the legality of the original Sonic the Hedgehog theme tune screwed up a possibility of there being some kind of medieval remix:

I would have loved to have been able to take the original Sonic theme and mess with it. I was able to do something similar when I worked on a lot of the Pac-Man games with Namco… or the Bond game I worked on. I’m not exactly sure if SEGA owns 100% of the rights to that original music or not. I believe we had to go through a few different companies (including the original composer) to get the rights to play it in Video Games Live. But to directly answer the question… I didn’t really take inspiration from past tracks, I just kept imagining the Sonic character and all my Sonic experiences and how I would imagine it sounding like (without being able to use the older stuff).

Tommy also states that he feels the modern Sonic games have lost a certain something that the classics have by the truckload. He’ll be happy to learn that Sega have just released Mega Drive Ultimate Collection for the Xbox 360 and PlayStation 3, then:

I’d be lying if I said I’ve been happy with where the Sonic games and franchise have gone. Maybe I’m just more of an old school type of guy, but I always thought the 2-D Sonic games had more playability and fun factor than the 3-D stuff. I hope that statement doesn’t offend anyone, it’s all just personal opinion and taste I suppose. But I really have a fond place in my heart for the 2-D Sonic stuff.

Give the interview – part one of two – a good read, it’s a blast. Although I have to say that a lot of Tommy’s answers seem awfully similar to an interview I conducted with Tallarico about two years ago. As the interview conducted was a written one, it seems likely that Tommy pulled from his responses to my questions to save time rather than some true underhanded plagiarism going on. But still, naughty naughty… veeeeeeery naughty, guys.

Tommy Tallarico – You Asked, He Answered! Part 1 – Sonic City Blognik (mostly)

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The Secret of Wacky Workbench

wwzsecret2

Wacky Workbench might be one of the more annoying, if not incredibly unique, stages of the Genesis-era Sonics, but it has reasons to keep coming back. For me, it is the catchy music (both soundtracks, mind you), but now, it’s this secret that I found in a video yesterday. I revisited the ol’ bouncin’ factory to find this secret room for myself.

Basically, all you have to do is use the level select code (up, down, down, left, right, A/Space) and go to either the past or bad future of Wacky Workbench. Then, make your way to the bottom path immediately to find a hidden room within the wall of a quarter pipe.

The room in the past has an angel statue. If you jump onto her, she spouts out an endless supply of rings. In the bad future, there’s an AWESOME Robotnik statue that you can blow up. However, once you do so, spike bombs will plummet from the ceiling and make you go “ouch.” If you’ve discovered this secret already, good for you. I haven’t, so deal.

Continue reading The Secret of Wacky Workbench

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So, who wants to go to the Summer of Sonic 2009?

6th March Update: All comments have been wiped with the site’s recent server crash. We still have a count of all the people who took the time to write a comment showing their interest. So as not to mess up our ballpark figure, if you have already written in this post before the server wipe please do not so so again. If you do, please let us know you have already posted before. Thanks!

Last year, The Sonic Stadium held, with support from SEGA Europe and Sonic Wrecks, the world’s first Sonic the Hedgehog fan convention in London’s Covent Garden. With a playable demo of Sonic Chronicles, the Guinness Book of Records adjudicating Sonic 2 times, a special song from Dreams of an Absolution singer Lee Brotherton, signings from Sonic the Comic’s Nigel Kitching and a performance from TJ Davis and Richard Jacques (!), the Summer of Sonic metamorphasised overnight from a quaint little British meetup to an internationally recognised, had-to-go-there event.

And as you may already know, we’re doing it all again this year. Only bigger.

I can reveal right now that the confirmed date for the next Summer of Sonic will be Saturday 29th August 2009. The venue has not been finalised, but it will be situated in London, UK.

What I want to know is how many of you will come to SoS 09 on this date.

The reasons I ask this are pretty straightforward, if you knew that we had to turn many people away from the event in 2008. The demand far outstripped the capacity of the poor community hall that we had hired for the day. In a space suited for 200, the Dragon Hall Covent Garden saw 300 Sonic-crazed people flock through their doors. Had we not restricted entry on the Summer of Sonic website, and fully promoted the event in the media as we originally planned, who knows how many people would have showed up.

So what we’re doing here is getting a sample of interested people so we (that’s the Summer of Sonic organisation staff – consisting of myself and AAUK of SEGA Europe for now) can get an idea of how big a hall we can squeeze out of our budget. All you need to do is post a comment stating how many in your household are able to come to this event on the 29th August.

While I can’t reveal anything in regards to what will actually be there this year, here’s some information that will whet your appetite – Jun Senoue knows of Summer of Sonic. Richard Jacques said he would happily attend another SoS. You couldn’t stop Lee Brotherton from getting involved again. Sonic Team’s reaction to SoS 2008 was also reported to be very positive, and SEGA Europe as a whole are both very keen to be more involved yet very respectful as to this being about a fan gathering rather than a buck generator.

This, coupled with the success of Covent Garden last year, should be an indication that there will be at least several things at SoS 2009 to get super-excited about.

So – London, United Kingdom. Saturday 29th August 2009. Who’s able to come? Spread the word!

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Interview: Sonic XG’s Christian Whitehead

If you’re not involved in the Sonic fangaming/hacking community, or even the fan community at large, you might have heard of or seen either Sonic XG or Retro-Sonic at one point or another while perusing forums and websites. Both titles are not only fantastic re-creations of classic 2D-Sonic, but they are influential to others wishing to do the same. At the 2007 Sonic Amateur Games Expo, both of these titles were among the best of the lot, but were each lacking in a department that the other excelled in. XG had extraordinary graphics and design. Retro-Sonic prided itself on its far-superior engine.

Soon after, these projects combined to form a fangaming juggernaut. The perfect Sonic engine and the definitive fan-sequel to Sonic 3 & Knuckles merged to become “Retro-Sonic XG.” However, the buzz was short lived. The RSXG team, Christian Whitehead (Taxman), Euan Gallacher (Sir Euan), and Joseph Waters (Nitemare) are rarely heard from and thus, XG gradually vanished… until today.

The creator of the Retro-Sonic engine, Whitehead, re-surfaced when it was announced that my Sonic project, Sonic Nexus, would also be using the engine, thus creating the “Retro-Sonic Series.” The 2008 demo of Nexus motivated Whitehead to construct a brand new version of Retro-Sonic, one that would optimize the development of both games. After the successful launch of Nexus’ demo, Christian retuned to Retro-Sonic XG. Now that months of work has been put into the title, he’s ready to unveil new information and screenshots with the world. Click the image thumbnails to make them full-size.

BF: Welcome to the TSS Interview of Christian Whitehead, Christian Whitehead.

Christian Whitehead: Thanks?

BF: OK, let’s begin with the question that is on every RSXG fan’s mind.  The project has been out of the community’s conscience for the past year or two.  Nobody knows if it’s dead or alive.  When you joined the Nexus team, that raised further suspicions that you had left the project.  Could you assure the readers and the community at large that RSXG is alive and well?

CW: Yes, I can.  As most people know, a fair portion of development time in 2008 was spent creating the new revised edition of the Retro-Sonic engine, along with the RSDK and the 2008 Nexus demo. Before then, I had already converted a fair portion of the assets from Sonic XG into the 2007 version of Retro Sonic. While most people will groan at yet another engine change, this is the definitive change, and has already increased the productivity on the RSXG project. 2009 will be the year of Retro-Sonic XG though, as part 1 is slated for release, much in a similar vein to how Sonic 3 was released before Sonic & Knuckles.

BF: Part 1, eh?  So, we’ll see 6 of the 12 zones in Sonic XG this year?

CW: Yes. Rather than putting out another 1 level demo of Final Fall, I wanted to finish a ‘complete’ work of sorts… and half a game is a more realistic target to keep us motivated.

BF: That’s an idea worth stealing, if you’re a fangamer.

CW: Haha, yeah. Even as half a game, there will be a lot of content.  The aim is the same scope as Sonic 3, in terms of level sizes, bosses and the like.  Which I guess makes sense, since RSXG is a sort of spiritual sequel that picks up where Sonic 3 & Knuckles ended.

BF: Yes, RSXG does what a lot of “Sonic 4″ fangames wish that they could do, in my opinion.

CW: And there are a LOT of those.

BF: Tell me about it.  Now, after Nexus’ release, you talked about the new Retro-Sonic Development Kit (RSDK).  How does the new RSDK benefit the development of XG?

CW: One of the big benefits, I reckon, has been the improved stage editing tools within RSDK. It’s now much quicker to setup tile mappings and stuff, so the process of building all the level set pieces is much less tedious. The updated scripting system, ‘TaxReceipt,’ is also more powerful than before, which makes for some cool cutscenes, graphical effects, etc etc. We’re aiming for a level of graphical quality on par with the 32bit Sega Saturn.

BF: Excellent!  We talk about the RSDK, because we’re plenty familiar with it and how it works.  However, readers might not understand what we’re talking about.  What exactly is the Retro-Sonic Development Kit?

CW: Basically, the RSDK is a suite of tools that I created to design content for the Retro-Sonic engine. There are visual editors for Stages, Parallax, Tiles, Objects, etc. In addition there’s text based scripting with syntax hilighting and other additional setup menus for stuff like stage ordering and resource management. Since everything is scriptable, it’s actually possible to make games other than Sonic, too.

BF: I’m totally making a Socket fangame after Nexus then.

CW: Socket?

BF: Shitty Sonic clone with kickass music.

CW: Haha! Man, there’s a new Sonic clone discovered every minute isn’t there?

BF: Yeah, I should start ripping backgrounds from it and editing them to match my foreground tiles.  Nobody will notice!

CW: They will now.  You just said so.

BF: Well, damn.  Let’s move on from my flub and talk “Part 1.”  What are we going to see?  Levels, characters, features?  Give us the low down!

CW: Well, without giving too much away, you’ve got the standard triple threat of Sonic, Tails, and Knuckles as playable characters.  There will be 6 zones: Final Fall, Peak Panic, Wood Works, Palm Paradiso, Scorched Spire and Robotic Resort, two of which some some keen players might recognize from their previous incarnations as Retro-Sonic levels. Also, the 7 chaos emeralds make an appearance, which means Special and Bonus Stages.  Finally, plenty of bosses will be ready to attack and a data select menu will save your progress.

BF: When part 2 is released far down the road, will players be able to merge their Part 1 data with Part 2’s data to make a SUPER game?

CW: Definitely, although to make it simpler, we’ll just provide the full game to download and players can just use their existing save file to continue where they left off.

BF: So, players will have to manually copy their data into the new EXE?  Sounds simple enough. Do you think people will manage to fuck that up?  Haha…

CW: Anything’s possible, haha.  I guess we can make an installer… but most people dislike that.

BF: Usually.  Everybody at SFGHQ hates that shit.

I’ve heard rumors that all the level art is completed.  Is it true that you’ll have to do no more graphical work for levels? I ask, because the level graphics always seem to be the hardest part for fangamers and hearing that all the level graphics are done will be a great sign of RSXG’s progress.

CW: Yes and no.  We have graphics for all the zones, but I guess things always get tweaked or updated as you go, due to new ideas that might come up or tile considerations due to the change from MMF2 to Retro-Sonic. But overall, yes, level graphics aren’t too much of a worry now.  In fact, it was one of the great benefits of the merge to me.

BF: It was a good choice.  Retro-Sonic got what XG lacked and vice-versa.  Who initiated the merger and were the level graphics a main reason that you decided to go along with it?

CW: Well, I was the one who extended the offer to Euan and Joseph. I was really impressed with the graphics, presentation and the overall feel of the game. They were paying attention to little details that I, up until that point, hadn’t had a chance to do in Retro-Sonic. I thought, “I should really be doing that!” Then, I considered that I’d only created graphics for about 3 of the Retro-Sonic levels and how much more work it’d take on top of all the other stuff I was doing. The merge just seemed like a good idea to me at the time, and when we had discussions about it, everything just seemed to click.

BF: What was the thought process behind joining up with the guys and I on Sonic Nexus?  Months before the release, I was as surprised as people were on release day on the news that Nexus and Retro-Sonic were joining forces.  You and Damizean were talking without my knowledge, as I never even considered asking you due to the XG merger.

CW: Haha, the fact you guys were considering using the Torque game builder? XD

BF: Oh…right.  Well, it looked like a good idea at the time.

CW: No, seriously… Torque?  XD

BF: It’s in the past. What’s it like working for two projects anyway?  Besides that fact that it is time consuming and probably sucks at times.

CW: Well, for one, I guess, it has been one of the main driving forces that made me do a final restructuring of the Retro-Sonic engine! At least that’s over and done with, but it keeps things fresh for me too, I suppose. If I get a creative block or am bored with one, I can switch to the other. :P

BF: Fair enough.  So, back to RSXG.  I remember seeing pictures of old builds that had appearances from classic Sonic antagonists, like Nack/Fang and Metal Sonic.  Are they still hanging around and/or other villians coming to the party?

CW: Well, everyone’s favorite Egg Garden boss will make a comeback… does that count? Seriously though, in terms of actual “intelligent characters” no, but there may be a few cameo appearances from a classic boss or two. ;)

BF: Coo’.  Well, I’m out of questions.  Do you think that I missed anything?

CW: Yeah, we’ve covered all that there is to know.

Visit the Retro-Sonic Homepage

Visit the old Sonic XG Homepage

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Sonic Megamix Un-Canceled

megamixtitle

Sonic Megamix, the most well known Sonic ROM hack, has returned to the public spotlight with a post by, community oldbie, Stealth at Sonic Retro. Stealth revealed that the drama that resulted in the project’s cancellation months ago was a complete misunderstanding. Therefore, it was only canceled for three days and the once Genesis, now Sega CD project has had work done on it since being resurrected. When Stealth finally revealed that Megamix was not dead a few days ago, he and other team members brought videos with them to show the amount of progress that they have made in private.

Despite publicly announcing Megamix’s return, Stealth did lay some ground rules that I certainly approve of.

With that said, you know how I feel about my projects, and this is no exception. It never has been, less of Tweaker’s over-zealous promotion. I am protective, and I will remain so. We will do what we please with this project, and on a time-table of our own choosing. Requests and questions about release dates are annoying and pointless. There will be no further demos, or even “private” beta-tests. Fact is, Megamix was supposed to end development with “version 4″ (at a later point in time), until this mess happened. There is no way we can possibly make another non-final release and keep it substantially fresh. Trust me – you’ll thank us when you have much more to play with all at once than one level at the end of the game and a couple of menu text changes

(…)

Finally, and this is important, we reserve the right to halt completely at any time. We owe a debt to no-one, and we don’t have to publicize any newer builds. All we ask for is some decency and respect. Don’t launch into actual complaints about how we choose to handle our business. Don’t rip us off solely for the sake of riding off Megamix fame. Also, don’t go asking for or looking for things that don’t belong to you. If we hear about the leaked material, or see it being spread/used, that’s it. If you want to do our jobs for us, we just won’t, and when you can’t handle it, you’ll only have yourselves to blame.

The videos below showcases Megamix’s progress since its move to the Sega CD. The game is not only “Sonic CD” smooth, but now has CD audio, composed by DM Ashura of DDR fame. Megamix’s design continues to, in my opinion, bridge the old and new styles of Sonic. In addition to the classic Genesis presentation, new moves, such as the homing attack, and a higher emphasis on speed make their mark.

Now, if only the level design wasn’t so masochistic.

Visit the official Megamix thread at Sonic Retro.

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SEGA Europe reveal SATBK UK release date

SEGA Europe have revealed the UK release date of the next installment in the Sonic Storybook series on Nintendo Wii, Sonic and the Black Knight. The game will hit UK stores Friday 13th March. Let’s hope the release goes well despite being released on the 2nd of this years Friday the 13th’s and on the same day as Resident Evil 5’s release.

SEGA Europe’s product page

Thanks to MK Skillz at the SSMB for the tip.

Will any of you be picking Sonic’s sword slashing adventure up? Let us know in the comments.

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Be Sociable and Win a Megadrive/Genesis Ultimate Collection LP!

If you’re one of these hip, cool people who loiters on the Global Networking / Distraction from work site facebook, you can have yourself an opportunity to snag yourself a nice bit of SEGA Megadrive history. Many of you will know that SEGA have produced a limited run SEGA Megadrive Ultimate Collection LP, featuring 6 tracks from SEGA titles such as  Ristar and Golden Axe (for those of you who are too young, an LP is one of those big black disc things that your Mums and Dads have at home in the dusty cabinet – usually featuring Barbera Streisand’s hits and ABBA Gold).

Anyway, if you fancy having a crack at winning one of these, for purely aesthetic purposes or not, head over to the SEGA facebook page, and vote in the current poll that is going: “What is your favourite SEGA Megadrive/Genesis series?” To increase your chances, let the peeps at SEGA know WHY the series is your favourite in the comment box.

If you’re reading this, you are now by law required to vote Sonic…not that he’ll need any help mind you…

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A Guide to Sonic Merchandise Part 4: Finding the Faker

So, I think by this point in the series of articles of Sonic merchandise I’ve hopefully proven a point: there is a helluva lot of Sonic stuff floating around out there. This is especially the case now that we live in a day and age where we can buy and import goods from across the globe fairly easily thanks to internet shopping and the likes of good old ebay. Unfortunately, as much as this opens a door for sellers as well, it also gives the forgeries and bootleg market a whole new audience to rip-off. Even I, one of the mighty hoarders of stuff, have fallen victim to some of this fraudulent activity.

If you type in Sonic on ebay these days, you will be absolutely inundated, and I mean swamped, with bootleg T-shirts, transfers, stickers, wall charts, chocolates(!?)…the list goes on. Not only does this drown out all the decent Sonic stuff, it also presents a potential merch mine-field, as a lot of this stuff is home-made. The trick with T-shirts is usually simple; if it’s not a photo of an ACTUAL shirt, i.e. it’s just a picture of the design, be cautious. Sometimes the seller may even offer you a variety of sizes (although sometimes sellers may have bought in ex-warehouse stocks etc) – usually if the seller has got a genuine article, they only have one, and in one size. Sometimes a good indicator of a genuine T-Shirt is a usual design that goes onto a sleeve (like the SEGA logo or a Sonic title), or a front and a back print – these are more expensive to reproduce.

Sometimes you get something really kooky like in the thumbnail…Sonic the gangsta? With the buck-teeth, dread-lock hair and enough bling-bling to sink the Epson Valdez, this is probably an easy fake T-Shirt to spot, but even so, there must have been some effort went into making this!

Plush toys are another branch of merch in which it is really easy to produce a lot of knock-off goods to sell on at seemingly bargain prices. In particular Sonic X plushies seem to have taken the brunt of this in recent years; I for one have seen a large number of these in claw machines and UFO catchers at theme parks and amusement arcades. The Shadow plush is the real indicator here – if he doesn’t have his white patch of manly chest hair – avoid! The other real tell-tale sign is the tag. Even if they have a Sonic brand tag on them – check for the glorious SEGA logo. If it’s not there, beware!

Remember the rather awesome Sonic Adventure figures with the E-102 Gamma action figure? Well, it looks like someone in the Far-East managed to get hold of some of the moulds for these figures, as they are now all over the place. It seems that all the series 2 figures : Gamma, Amy, Big and the rather curious Sonic with Skis (what, no snowboard?) have now been pirate-produced in mass. Easy way to check up? Well, if the figures are loose and don’t have any accessories, you’ve either got a very clumsy owner, or more likely, they’re shoddy reproductions. Check out the paint jobs in the picture too – they won’t be up to the usual Resaurus standard.

I think the most difficult bootlegs to tell apart are music CDs and soundtracks. I’ve been caught out a few times with these too. There are a few naughtly little companies over in Taiwan who are in the business of producing very convincing bootleg CDs. They’ve bootlegged the Several Wills Vocal album, the True Blue best of album, and the Sonic Adventure 2: Multi-dimensional albums. Apart from general design, which unless you know exactly what you’re looking for, the quality is so good that you can’t differentiate between the these and the official stuff. There are ways though! The real giveaway with these is the spine cards – look for the record label, which should be Wave Master Entertainment (WME) for the more recent Sonic albums (it’s sometimes on the back of the album cover too).

Finally, here are a few last tips on buying merchandise off ebay:

Always look for an official SEGA stamp or brand – don’t be fooled by fake tags or bootleg companies!

  • See if you can find the item elsewhere on the net if you’re unsure – it’s useful to check to see if there are any good pictures of the item you’re wanting to buy either on the producer’s website, so you can check for differences.
  • Be wary of companies on ebay shipping from Hong Kong, China or Taiwan! Not only are you going to pay a lot for postage, you’ll be even more upset if it’s a bootleg, and a lot of them come from here.
  • ASK! Be cunning; if you’re unsure about an item, ask questions such as “Could you please tell me the name of the record label on the album?” or “Could you send me a photo of the plush’s tag?”. Try not to be rude by asking things like “Is this a bootleg item?” as it may cause offense – even the seller might not know if it is genuine or not.

So, happy merch hunting kids, and remember to shop safe!

Had any bad experiences? Let us know! More merch-madness next week!

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A View of SatBK’s Back Side

DVD Smith tipped us on the back cover of Sonic & the Black Knight right when pre-order copies of the game rolled into the GAME store that he works at in the UK. He snapped us a picture of the back and even got a close-up on the text.

Sonic’s pose on the back is pretty cool. Click for larger versions of the images.

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Game Tap give four part Sonic Retrospective on Youtube!

SSMB user ‘Ultrasinc‘ alerted the forums earlier today with news of a new Sonic the Hedgehog Retrospective video by downloadable game provider, ‘Game Tap.‘ The video itself consists of four parts, all of which are uploaded to Youtube for your viewing pleasure.

The fantastically made retrospective has some extremely interesting information- some of which is completely new. For example, did you ever know that Sonic’s shoes were based off Michael Jacksons boots from the front cover of his ‘Bad’ album? And that the colour of them was inspired from the worldwide known figure, Santa Claus? Game Tap interview the likes of Naoto Ohshima, Yuji Naka and a large variety of other developers and project managers from along the years as they discuss how SEGA of America took to the little blue critter, his changes of appearance and why he became so popular.

You can view the four parts of non-sonic-bashing goodness by clicking on the following links:
Part 1, Part 2, Part 3, Part 4.

Source: Kotaku.

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SatBK Trailer #4: A Peek at Percival

This has just landed in my inbox from the boys and girls at SEGA, with the statement:

Pyro-kinetic kitties.
Swords.
Sorcery.
Mine cart tracks.
Lava.
Dragons.

Get all this all on the new trailer over on youtube. Blaze rocks and you know it.

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Fanatics: artificialCHAOS’ Colored Pencil Sonic

Whoa.  This kid, artificialCHAOS,  is only 13 years old and he drew this awesome Sonic art with colored pencils.  Like with the pastel Sonic work, I’m blown away with work like this one.  Also, nice pose!

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SatBK Minigame @ Neopets Showcases New Trailer

The Neopets site has a new flash game that’s SatBK themed. As Sonic, you’re a knight in training. Use the arrow keys to deflect apples thrown at you to win yourself a new trailer of Sonic & the Black Knight, which features more gameplay footage and shots of Sonic & Compant decked out in their new armor.

Alternatively, you can just watch the video below and skip the game.

Special thanks to our new friends at Sonic HUB!

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Sonic receives broken arm by a Mitsubishi

The diabolical Dr.Eggman has finally damaged our beloved hero Sonic The Hedgehog with his latest vehicle contraption designed with a Mitsubishi car theme.

sonic-mitsubishi-2

This was the moment Eggman reversed into Sonic who was posing for the media for upcoming game Sonic and the Black Knight…

sonic-broken-arm

The incident has left our spikey blue hero with his arm in a sling but he refuses to let it get him down because he’s cool like that.

After hitting Sonic, Eggman jumped out of his vehicle and ran off (as best an egg shaped man can) laughing like the evil villain he is. His whereabouts are currently unknown.

Sonic is recovering well after Princess Elise of Soleanna happened by and treated his arm with one of her thin white sheets she always carries around handy(see Sonic ‘06) which she made into a sling for the injured hedgehog.

When asked about the incident Sonic said “It’ll take more than a Mitsubishi to beat me Eggman! Next time you won’t be so lucky!”

Sonic has since given the Mitsubishi car to Tails who is now tinkering with the vehicle and plans to build a flying car called the Tornadobishi. More on that at a later date.

Joke’s aside, this is obviously a giant Sonic The Hedgehog statue like the one TSS’s own Brad Flick reported on last month. That particular statue started life on ebay at £500.00 and sold in the end with the winning bid at a whopping £620.00. Well, now we have another one on ebay at the cheaper starting bid price of £200.00 which is no doubt because, as the owner states –

Right arm original fixing broke, temporary repair made (bolted & mastic).

You can also ‘Buy It Now’ for £300.00.

The owner ronb8364 has taken plenty of photo’s of the gigantahog by his garage and Mitsubishi car which if I may say, Sonic is alot taller than as shown in this pic –

sonic-mitsubishi

ronb8364 – Sonics head alone half filled back of Mitsubishi pickup.

The statue currently has no bids and ronb8364 although preferring collection is willing to deliver upon agreed costs, well everyone needs costly petrol to get places :p

You can bid for this bad boy here

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Sonic The Hamilton

Do you enjoy Sonic remixes with rap and stuff??? Good

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Speculation Nation: What is “Project RINGO?”

First, we get shakey mushrooms and now we get some silhouette juggling an apple (which is “Ringo” in Japanese, by the by).  I don’t know what to expect from this new teaser site after the 8-bit mushroom made way for a blatant Mario rip-off with dick jokes.  I think it’s safe to speculate that we’re getting a platforming game out of this deal.

The teaser page is a little flash ditty with the cartoony silhouette tapping its foot to an upbeat tune.

Check out Project RINGO.

[Source: SegaNerds via Kotaku.]

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Fanatics: Sonic Playing Sonic

This picture has been buried in my DA favorites for a while now (since 2006!), but I still wanted to show it off to you.  It’s by dark-kelsk and is a 3D scene of Sonic playing his Mega Drive and is picture perfect.  The detail on the furniture and the Mega Drive is great and the lighting throughout is spot-on.  The Sonic model is pretty badass, too.

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‘Mario & Sonic at the Olympic Winter Games’ Teaser Trailer

mario-and-sonic

They’re back!

You may remember not too long ago TSS reported a rumour concerning Mario and Sonic’s return with another Olympic Games compilation. Today, SEGA Europe have updated their official Youtube account with a HD teaser trailer for the upcoming game on Nintendo Wii and Nintendo DS set for release ‘soon.’

The new trailer shows off some lovely CG quality movie scene footage and has Sonic, Mario and pals all snowboarding down a huge mountain in front of cheering crowds. The game will be out on shelves in time for the 2010 Winter Olympics, but for now fans of either series can check out the High Definition Youtube Teaser Trailer here.

What’s your opinion on the new trailer? Are you planning on picking up Mario and Sonic’s latest Olympic outing in time for Vancouver 2010? Let us know in the comments below!

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Contest: Wear Papercrafts, Be A Tool

That’s right.  I’m paying you to be a huge tool.  Here’s the scoop, readers:

  • Go to the U.S. Black Knight website
  • Find and print a papercraft knight helmet (sword optional).  Be sure to pick your favorite helmet.
  • Assemble the papercraft
  • Wear the papercraft
  • Do something absolutely stupid for comedic effect (i.e. pose, pose with complete strangers, make silly faces, wear a popped-collar shirt)
  • Take a picture of your tool action
  • Send it to: thesonicstadium AT gmail.com
  • Win $10

Simple enough.  Be silly with paper knight helmets on and send in a photograph.  The person who looks like the biggest tool wins.  Pictures are due by February 21st.

I’ll be waiting.

EDIT: OH MY GOD PSYGUY I LOVE YOU.  VISIT FIREBALL20XL.COM.

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New GT Trailer: Sonic & Shadow Duel Once More

Maaaaan, back when Sonic Adventure 2 was the shiznit, Sonic and Shadow were all like “faker” and “NO U” in some jungle.  The dialogue was so bad, that it was awesome.  Then, Sonic and Shadow went at it as the island that they were on exploded.

If you have ever thought to yourself that the fight would have been better with swords, your wet dream has come true.  GameTrailers’ new SatBK trailer has some footage of the duel between Sonic and Shadow, amongst other things.  The trailer showcases more environments, gameplay, action sequences, and the storybook cutscenes (which are less low-budget than Secret Rings, by the way).  You also get to see more of these graphics that all of these news folk are raving about.

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Scavenger Hunt!: Find Classic Games and “Starfish Head”

On the U.S. Sonic and the Black Knight website, you can engage in some fun and find surprises while you wait for Sonic’s next non-canon trip to Arthurtown.

satbksite

The site is VERY flash heavy, so make sure that you have the latest updates.

Anyway, there are 4 references to classic SEGA games on the Black Knight site and I’ve given away two in Wonderboy and Alex Kidd.  Can you find the other two references?  First one to find them gets a shiny, red ball.

Secondly, Silver, who shall always be referred to as “Starfish Head,” is confirmed for this game through the site’s “papercrafts” section.  You can print out paper versions of Sonic & Co.’s armor.  Starfish Head has some slick gear:

If you ever wanted for someone to question your sexuality, then print this out, fold it up, and wear it to school.  Then, at dinner, your dad will regret not making you play contact sports and/or not beating you enough.  Good times.

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A Sampling of SatBK Previews From Across the Web

You’ve read TSS’ Comic Con impressions and you’ve read some semblance of an article on IGN AU yesterday.  Now, check out some previews that I have picked out for one reason or another.

Kotaku

From the title and opening paragraph of this incredibly brief preview, it didn’t look like Jim Reilly was too excited about another Sonic game, especially one with a sword.  Despite first impressions, he turns around in the end by saying that he would have “obviously loved to play [the game] more.”  He said that the game is done and probably won’t undergo any more changes.  He is concerned about stage variety (which was a problem in games like Super Mario Sunshine – what with all the tropical shit) and the game’s difficulty, as it was too easy.  He did play the first level, though, so take that comment however you want to.  Reilly notes that the sense of speed and controls are the game’s high points.

If you’re still on the fence about Black Knight, especially if your age happens to be 20 and over, Reilly’s closing remark might be of help: “It’s clear from not only playing this, but talking to the Sega people as well that this game, and series, is for a different, younger generation of Sonic fans.”  Now, if you’ve come to the realization that this game is not designed for you, then you can stop complaining about it and ignore it.

Official Nintendo Magazine

ONM loves how we are finally given full control of Sonic on the Wii.  They relish in the lack of “race car” controls and welcome the simple concept of walking backwards.  ONM comments on how agile and stylish Sonic is while he swings his sword around.  Overall, they are pleased with this demo copy.

Still, even with the solid play-through that they received, they have the right to be pessimistic.  Sonic has had many proclaimed “returns to form” that have failed to deliver on more than one occasion.  I think that their advice is wise.  I’m not ensuing to that you be entirely downtrodden on this new game, but I wouldn’t run around saying that this game is going to kick the biggest of asses either.

IGN

Matt Casamassina feels better about Black Knight than most people would suspect (you know, since it’s IGN and “biased” or something).  He spent hours playing through the final build and gave the most detailed previews of them all, so I’d read it, despite some people’s outrageous and unnecessarily aggressive opinion of the site.

Matt comments that SatBK has more in common with Unleashed than it does its prequel, Sonic and the Secret Rings, thanks to the control scheme.  You can move Sonic freely with control stick movement, but when going backwards, the camera will not turn around.  The camera, when walking backwards, in SatSR was a huge problem, in my opinion, so it’s sad to not see that corrected.  Matt closes his section on the controls and gameplay by describing Black Knight as an “action racer.” He says that you’ll be using your sword a lot and he describes the control scheme in detail.  The impressive part is the B trigger, which iniates a bullet-time lock-on system.

Just like with my buddy, Keith, the sheer amount of remote waggle starts to wear on the player and Matt wishes that there was an alternative control scheme.  There are tons of enemies and they pop up incredibly frequently.  At least they look really pretty!

Oh, and a potential “sad face moment:” “we have yet to encounter any trademark loop-de-loops or corkscrews.”  🙁

Critic Consensus

Things are looking up for the upcoming adventure, but they are reserving their full judgment and excitement for when the game ships next month.

As somebody who thought Sonic and the Secret Rings was a decent outing, I like hearing about improvements made in Black Knight.  My only concern is whether or not the sword creates a whole new set of problems.  While ironing out the old, SEGA and Sonic Team might overlook a problem with the new.

Remember, kids, we’re talking about the previews here.

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Fanatics: Pastel Sonic

Morita919hk’s DA profile has a lot of cool stuff, but this picture is my favorite out of all of them.

It’s a picture of Sonic drawn with hard pastels.  When I see Sonic art done in a medium like watercolor/paint, acrylic, or pastel, I always think that is so much cooler.  No offense to computer artists, of course.

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Guide to Sonic Merch Part 3: Gear From Across the Globe

Continuing my season of features on Sonic Merchandise, I thought I’d change tactics slightly. We’ve seen a few examples of rare and wonderful goodies…but my emphasis is on a few. There is simply so much stuff out there now, that to catalogue the almost continuous stream of goodies and nick-nacks would be an almost impossible task. There’s an almost continuous stream of retro-style goodies being produced presently, along with the spate of Sonic X gear that still loiters; that’s on top of nearly 18 years of paraphernalia from around the World! But one site dares to do that…

So many early Japanese Plushes!
So many early Japanese Plushes!

AzureBlaze, the curator of SonicGear.org, told us at TSS how the idea for the site started: “When I couldn’t collect the Sonic stuff I wanted, I started collecting the photos; Sonic Gear at first was based only on the photos I’d collected over my years on the internet. I made up the site in the hope that other Sonic fans could see the things they wanted, learn how to get them, and I could provide tips to others on how to get them; I wanted fans to see the Sonic stuff that is released and no one gets told about it.”

Even after a few moments on the site, it’s clear to see just how much in the way of photo graphic references have been collected, including merchandise from around the globe, with particular emphasis on pieces released in Japan, America and the UK. From clothing to plushes, this site pretty much covers it all. There are some smashing photos of the near-impossible-to-find Sonic the Fighters plushes (see last week’s merchandise article!), as well as snaps of the fabled Sonic Store that existed in Japan for a small time during the Sonic Adventure era. Not only that, there is a massive archive to a whole host of Sonic clothing lines, including the new American-released Top Heavy designs; AzureBlaze tells us “I’m tired of seeing Sonic on the sidelines of fringe collecting where fans have to scramble to auctions and put up with jacked up prices on ebay to get the goods.”

So, what Sonical Stuff is the expert of all things merch looking for to add to his own collection? “The things in the Super Sonic Gear section of my site. The soap-shoes plush, the crystal cube, and the silver ring are right up there on my list of things to find. The Sonic Adventure2 Battle Shadow plush as well. I tend to go for the things that unique AND have the best design.” As well as the Super Sonic Gear section of the site showcasing some of the pieces of gold produced through the years, the site also includes a rather hilarious “Mutant Gear” section with some of the worst pieces of merchandise produced; I’m sad to say I own a few pieces showcased!

Sonic Gear is constantly updating its pages with photos of the new and old, and is keen for you to get involved too! So if you’ve got something you can’t see on their pages, drop them a line and donate some snaps! And hey, if you’re feeling extra generous, you can even donate spare merchandise if you really want!

Cheers to AzureBlaze for the interview – More next week kids!

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Fanatics: Black Knight Action Figure

Today’s featured work comes from SomaKun, who took a Sonic action figure that he found a few years back and sculpted a gauntlet and sword for it.  An incredibly impressive feat here, as I thought the gloves and sword were actual accessories to the figure.

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SEGA granted PS Home development license

ps-home-support

Sony Computer Entertainment have revealed 24 third party companies who have been granted development licenses to support Sony’s community focused virtual world PlayStation Home and among those 24 names is SEGA. PlayStation Home is currently available via PlayStation Network in BETA form but with all of this third party support should soon be on track to being complete.

The full third party support list is shown in the above slide shown at a press event but if you’d like a written list here it is –
Atlus
Activision
Acquire
Irem
EA
SNK
AQ Interactive
GungHo
Games Republic
Q Entertainment
Capcom
Koei
Hudson
Sega
Disney
D3
Spike
Genki
Nippon Ichi
Ubisoft
Bandai Namco
Paon
Tecmo
Konami

Big names missing are –
Square Enix
THQ
Atari
Midway
LucasArts
Rockstar
Take-Two

No info or media has been revealed as to what these third party companies plan on adding to PlayStation Home yet due to them only just getting their development licenses but it should certainly be interesting with the ability for these companies to be able to develop rooms themed around certain games as shown a while back with Sony’s titles.

Could we see a Sonic themed room with rings, item boxes and Chao decorated around the room. Sonic 1 playable arcade machines in the corner? Maybe it could be like Sonic’s room on Sonic Shuffle? Either way, make it happen SEGA!

Link

Would you like a Sonic room in PlayStation Home? What other SEGA franchises could have a good home in Home? *dodgy pun* Let us know in the comments

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NYCC: SatBK Impressions From My Buddy, Keith

The hustle and bustle of the New York Comic Con is over and my buddy, Keith, finally sent me back his impressions of the game.  Nobody here at TSS is anywhere close to New York, so this reach-around method of getting some semblence of a “TSS Preview” will have to do.  Keith is an old friend of mine from grade school and we were teammates on many a hockey team.  He moved out to New York a few months ago after he graduated.  When it comes to his Sonic background, he hasn’t played a game in the series since the Dreamcast launched with Sonic Adventure 1.  I told him to rent Sonic & the Secret Rings before heading to the event and he thought that it was an “O.K.” game.

The second entry in the Storybook Series of games takes Sonic and plonks him into the land of dragons, knights, and the round table.  Keith’s first impression of the game is Sonic’s inclusion.  He couldn’t get his mind around why he was playing as Sonic and not as somebody else, as it’s not totally clear why.  He mentioned “Wonderboy,” since one of his favorite games is Wonderboy in Monster Land, as an alternative, but that’s another discussion.  One factor contributing to the game’s identity crisis is the yellow fairies.  Instead of rings, you collect yellow fairies, which then get converted into rings.  Why not just make them RINGS?

With Secret Rings fresh in Keith’s mind, he got a good comparison of how the two control.  Black Knight showcased the superior of the two control schemes, but it wasn’t without a few drawbacks.  Black Knight ditches the on-rails shenanigans of the previous title and opts for a Nunchuk+Wiimote system.  The “A” button acts as jump and the sword swinging is assigned to the waggle function, similar to Twilight Princess.  While it’s nice to get that big “A” button in on the action, Keith said that he got wanker’s cramp after his time at the Black Knight kiosk.  He noted, “Sonic slicing things at high speeds is cool, I guess, but it wears on you after a while.  Not mentally…physically.”

As I mentioned before, this game is no longer on-rails and you can move Sonic forward and backward as you please.  Despite having freedom of motion, the levels on display were rather linear and forced the player into playing how the designer intended you to.  Granted, he got to play one of the earlier levels, but I can wager that the rest of the game will follow suit.  To make up for level linearity, you can go back and complete different tasks within each level.  Let’s hope that the controls are good enough, so that “complete the level without taking a hit” isn’t next to impossible. In addition, SatBK has a deep, RPG system, similar to Secret Rings, and a multi-player battle mode.  Keith didn’t get to experience the latter.

Remember when I asked everybody to “place their bets?” Well, Sonic’s pals are back masquerading as other Arthurian characters.  Seriously, Knuckles better say something totally stupid.  I bet people who make “YouTube Poop” are wishing the same.  The difference this time is that you will be able to play as a few of those characters, but Keith said that the SEGA rep at the kiosk did not disclose who.

To end on the highest of notes, Keith was impressed by the graphics.  As a frustrated Wii owner, he really thought that Black Knight’s graphics were some of the best on the system.  There was no hiccup or lag during his experience to boot.

Well, that’s it for Keith.  Feel free to accuse him of not being a “true Sonic fan” or some other bullshit that you kids like to hurl at people who have a shred of dislike for anything Sonic related.  You guys always preach “open-mindedness,” but you totally contradict yourself when you shut others down.  If you post any of that crap in the comments box, I will delete it, because it’s not relevant to discussion.

This is your warning.  We are changing the air in the community and it starts now.  Everybody is welcome to their own opinion.

 

 

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Fanatics: Amy Unleashed

Brainiac the Hedgehog from DA put this picture on his profile back on Halloween of ’08, but I just found it and I think that it rules.  I don’t know how he did it, but here it is:

Take away what you will from this fantastic edit of this infamous Sonic Unleashed snapshot.

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