SEGA’s Rolling Out A Sonic Frontiers Patch Update

It isn’t available on all platforms yet, but Sonic Frontiers is in the middle of receiving its first major patch update. There’s no new content, but there is a large number of bug fixes and performance improvements.

Continue reading SEGA’s Rolling Out A Sonic Frontiers Patch Update
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You Can Stop Jumping Now, Tails, Sonic Origins Has a Patch [UPDATE: Full 1.04 Patch Notes]

UPDATE: The full patch notes have been added to the bottom of this article.

While we love Sonic Origins here at Stadium, there’s no denying that bits of that collection released rough. Sometimes palette change animations would freeze, sometimes the game would forget that you’ve collected all the Super Emeralds, and sometimes Tails’ AI in Sonic 2 would fail to despawn him when he’s too far away, causing him to run into a wall and jump. And jump. And jump. And jump. Until you relive the PTSD of your 5-year-old sibling taking the second controller back in 1992.

We finally have our first major patch for the game, and it sounds like it addresses at least one (if not more) of the game’s major issues. MP1st (who in turn grabbed the info from PS4 update history), lists the brief patch notes that are vague in some areas, and very specific in others:

Added features to the “Sonic the Hedgehog 3 & Knuckles” sound test
– Fixed track mismatches in the Museum for certain music tracks included in the Classic Music Pack
– Corrected an issue in Sonic the Hedgehog 2 where Tails goes off-screen and is unable to rejoin
– Additional bug fixes

Track mismatches refers to a handful of mislabeled tracks included in the Classic Music DLC, such as the track names being swapped for Sonic Spinball’s bonus stage and boss fight music, or the Credits/Menu/Invincible themes in 3D Blast. And while we don’t yet have a sense of what “Additional bug fixes” encompasses, it’s a relief to know I can safely traverse Metropolis Zone without Miles mashing his distant immortal face into a wall for five straight minutes.

The patch has not propagated to every platform at time of writing, but keep an eye out over the next few days.

Comments that make the joke “but did they patch out the bad music” will not be approved, because I saw that coming a mile away, and thus it is not as clever as you think it is. Those comments should be directed at YouTube and Twitter, where they will join the 4000 people also making that joke.

Thanks to DauntlessMonk for the news tip.

UPDATE: Thanks to a commenter going by the handle “Update Name,” we were directed to SEGA Asia’s official Origins site for the full list of updates. It seems like a lot (hence us putting it at the end), but it’s fairly normal to group so many very contextual changes into a larger patch to reduce the number of patches sent out. For convenience, we’ve sorted the list by game:

Overall Fixes

  • Fixed a bug that was causing some songs from the Classic Music Pack to have incorrect titles displayed in the Museum.
  • Fixed a typo in the credits.
  • Removed an extra space from “PlayStation™Store” in the Simplified Chinese text. (PlayStation®5 / PlayStation®4)
  • Fixed a bug where exiting while connected to Xbox Live and syncing data would cause the game to crash. (Xbox Series X|S)
  • Fixed a bug where having multiple autosaves in a short period of time would result in them not saving correctly. (PlayStation®5 / PlayStation®4)
  • Fixed a bug that was causing save file contents to be different when manually saving the game. (Xbox One / Xbox Series X|S)
  • Fixed a bug that caused the game to freeze for about 10 seconds when going to offline mode after launching the game in online mode. (Xbox One / Xbox Series X|S)
  • Fixed a bug where launching the game while connected to a network, disconnecting from that network after reaching the Main Menu, playing a sound in the Museum, and then returning to the Main Menu would result in a crash after 15 seconds. (Xbox One / Xbox Series X|S)
  • Fixed a bug that was causing lower-performance GPUs to be automatically selected in multiple-GPU systems. (Steam / Epic Games)

Mission Mode

  • Fixed a bug in the “Fireball Dash” mission where it was possible to move outside of the mission area, and clearing the mission would result in the player becoming stuck.
  • Fixed a bug in the “Animal Rescue” mission where players would stand on top of clouds instead of bouncing or falling off them.
  • Fixed a bug in the “Bounce House” mission where characters would become inoperable if they collided with a Bounce Pad from the bottom when time expired.
  • Fixed a bug in the “Extreme! Super Sonic Finish” mission where falling off the platform shortly after reaching the goal would cause the camera to lock and prevent the player from progressing.
  • Fixed a bug in the “Aerial Attack” mission where players would get stuck on blocks and be unable to move.
  • Fixed a bug in the “Slippery Swim” mission that was causing invisible blocks to appear in areas they aren’t supposed to appear in.

Sonic the Hedgehog

  • Fixed a bug where retrying a stage in Classic Mode from My Data and getting a Game Over would make players get stuck at the Title Screen.

Sonic the Hedgehog 2

  • Fixed a bug where Tails would not return from outside the screen and a sound effect would continually play.
  • Fixed a bug that caused the sound effect for collecting Rings to be interrupted when collecting them in quick succession.
  • Fixed a bug that caused Tails’ flight sound effect to continually play after moving to the next stage if you were flying with Tails during the transition.
  • Fixed a bug in 2 Player VS mode where the time would never expire if it reached 0 during a player mistake.
  • Story Mode: Fixed a bug where the transition time from Mystic Cave Zone Act 2 to Hidden Palace 2 would be added to the player’s Best Time.
  • Fixed a bug that was causing crashes due to incorrect object calculations.

Sonic the Hedgehog 3 & Knuckles

  • Added a function to Sound Test.
  • Adjusted Competition Mode on the Nintendo Switch™ so that it can be played without registering two Joy-Cons™ / Pro controllers.
    *Made registration for two Joy-Cons™ / Pro controllers in Time Attack unnecessary, and made it possible to cancel controller registration in other modes.
  • Fixed a bug where leaving many Item Boxes in front of the sub-boss of Hydrocity Zone Act 1 would cause the game to crash when defeating the sub-boss and moving on to the next Act.
  • Fixed a bug that was causing players to get stuck when playing a Special Stage from the level select menu after playing Time Attack Mode.
  • Fixed a bug in Competition mode that caused players to go back a lap when they took damage or fell out of the stage.
  • Fixed a bug in Angel Island Zone Act 1 that teleported players when the island is set on fire.
  • Fixed a bug in Carnival Night Zone Act 2 where the boss would leave the area if hit by a mid-air attack while entering.
  • Fixed a bug that caused a sound effect to continually play when the player transitioned stages after defeating the boss of Death Egg Zone Act 1.
  • Fixed a bug in Flying Battery Zone Act 1 that caused a sound effect to continually play if a player transitioned stages when close to a magnetic object.
  • Fixed a bug in Competition Mirror Mode that was causing the courses to not be mirrored.
  • Fixed a bug that caused Sonic and Tails to get stuck on a burning rope in the middle of Angel Island Zone Act 2, which made it impossible to progress.
  • When starting in Classic Mode with a save file where the game has been cleared, entering and exiting a Special Stage without touching a checkpoint would cause the game time to incorrectly start at 9:59.
  • When starting the game as Sonic with a cleared-game save data file, performing certain actions in Angel Island Zone Act 1 would cause the player to be incorrectly moved to Knuckles’ boss area route.
  • Fixed a bug in Classic Mode where performing certain actions in the boss fight of Lava Reef Zone Act 2 would make the camera shift, and the character would fall out of the stage.
  • Fixed a bug in Angel Island Zone Act 1 where performing certain actions after the stage is set on fire caused the player to lose a life.
  • Fixed a bug in Lava Reef Zone Act 2 that allowed players to avoid the falling boulder that moves them to the boss stage.
  • Fixed a bug in the boss battle of Hydrocity Zone Act 2 that caused an invisible ceiling to appear, which prevented players from jumping higher.
  • Fixed a bug where immediately opening the pause menu when entering the first Special Ring in Mushroom Hill Zone Act 1 and selecting “Restart” would cause players to start the stage from an unnatural position.
  • Starting the game in Classic Mode using saved data with a recorded Time Over in Angel Island Zone Act 1, and then getting a Game Over would cause players to immediately lose a life upon reaching the sub-boss.
  • Fixed a bug where opening the pause menu just before entering a Special Stage and then selecting “Restart” would move the player to a different Act.
  • Fixed a bug where coins would be increased in debug mode.
  • Fixed a bug where the BGM in Special Stages would slow down after collecting 50 Rings.
  • When starting the game in Classic Mode on a save file with a recorded Time Over, the Time would not reset from 9:59 upon clearing a stage.
  • Fixed a bug in Classic Mode of Death Egg Zone Act 2 where opening the pause menu and selecting “Restart” after transitioning to the boss stage would cause the player restart the boss fight with 0:10 Time.
  • Fixed a bug in Mushroom Hill Zone Act 2 that caused textures of objects to not display correctly. (Nintendo Switch™)
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Sonic Colors Ultimate Gets its First Major Patch, Removes “Rainbow Glitch”

After reports of some bugs ranging from harmless to potentially seizure-inducing, SEGA and Blind Squirrel Entertainment began work on fixing up Sonic Colors Ultimate. The first patch has just dropped, and it’s made experiencing the game much safer for photosensitive players.

Continue reading Sonic Colors Ultimate Gets its First Major Patch, Removes “Rainbow Glitch”
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Legendary Fangame Sonic Robo Blast 2 Gets A Major Update

When you think of Sonic in the 3rd Dimension, your mind will probably snap to the likes of Sonic Adventure or the more recent Sonic Forces. But before we first got to play a full 3D Sonic Adventure on the Dreamcast, a group of talented fans known as “Sonic Team Junior” took it upon themselves to reverse engineer DOOM (yes, that DOOM) to create their own 3D Sonic game back in 1998: Sonic Robo Blast 2, and you may be surprised to find out that over 20 years later, it’s still alive and kicking with updates and features. Continue reading Legendary Fangame Sonic Robo Blast 2 Gets A Major Update

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UPDATE: New Mario and Sonic Trailer Shows Sonic Forces’ Metropolis and New Footage

One of the coolest things about the Mario and Sonic series, besides seeing Mario and Sonic together in the same game (that never gets old for a 90s kid) is seeing them compete in familiar territory. Dream Events are how we do it in Mario and Sonic at the Olympic Games, and in the Tokyo 2020 edition, we get a glimpse of a level from the more recent Sonic Forces, among others. Continue reading UPDATE: New Mario and Sonic Trailer Shows Sonic Forces’ Metropolis and New Footage

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Big the Cat Now Playable in Sonic Forces: Speed Battle

Shh. What’s that rumbling sound? That’s the sound of stomping feet, from all the Sonic fans dashing to download the latest update in Sonic Forces: Speed Battle! Why? Because everybody’s favourite lazy purple fisherman, Big the Cat, is now available as a playable character in the mobile racer. Continue reading Big the Cat Now Playable in Sonic Forces: Speed Battle

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‘Sonic Mania Plus’ Physical Game Release Announced, Comes With Two New Characters

SEGA has announced a physical version of Sonic Mania will be released later this year. The game, dubbed ‘Sonic Mania Plus’, will also be something of a ‘micro-update’ as it will essentially be the same game with the added bonus of two new playable characters. And, for fans of SEGASonic the Hedgehog Arcade… you’d better be sitting down. Continue reading ‘Sonic Mania Plus’ Physical Game Release Announced, Comes With Two New Characters

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Sonic 4: Episode 2 on iOS receives new update, now playable on the new OS

S4E2 iOS Update

Well that’s an interesting development.

SEGAbits have reported on their twitter that the game has received and update for the first time in 3 years with the following notes (in case you can’t see the above image for any reason):

–Bug fixes for iOS 7, 8, and 9

–Fixed crash on boot

This update numbered Version 2.1.3 is live in US, Canada, and EU.

SEGAbits also mentioned that the game still doesn’t lock-on with Episode 1 to unlock Episode Metal.

How does the game fare now on iOS after the update? Let us know in the comments!

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A Statement from the Summer of Sonic Team

sospeople

It’s no secret that many people have been anticipating news of the next Summer of Sonic event. Well, a short while ago, The Summer of Sonic Organisers/Team have issued a statement regarding this years event.

Their statement is as follows.

Every year, The Summer of Sonic team dreams of new ways to excite and inspire like-minded Sonic the Hedgehog fans, with large-scale conventions that aim to bring people together under a common theme.

Due to the nature of how the annual event is organised, each Summer of Sonic event hinges on the availability of key team players, as they help build the show in their spare time – alongside SEGA personnel who also must work around their daily duties.

With this in mind, it is after a lot of consideration that we have decided to put Summer of Sonic on hiatus for 2014. During this hiatus, we will take stock of the things we have accomplished with SEGA and then decide when we will be able to return for another round of Sonic excitement.

The team would like to express our sincere thanks for the continued support of our fellow Sonic fans, as well as our apologies for any disappointment this news may cause.

Since its début in 2008, the Summer of Sonic has been a truly pioneering event, entertaining thousands of fellow Sonic the Hedgehog fans from all corners of the world with the mantra of providing a convention by the fans, for the fans.

Its creation also marks a significant milestone in the video games industry – these past six years this small team of adoring fans have enjoyed an extremely close working partnership with the company responsible for the products and characters they grew up with and love. This close interaction between brand and community is unprecedented to this day, and shows SEGA as a company ahead of the curve when it comes to fan engagement.

As such, the team would like to thank SEGA and the Sonic Team for its support for the convention – both past, present and future.

Source: Summer of Sonic Website.

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Sonic Dash Update Brings New Characters, Features & Improvements

SonicDash

Popular mobile game Sonic Dash has recieved quite a hefty update today which has brought in a ton of new features as well as assets which suggest additional characters are on the way.

The update details are as follows.

Daily Spin
Test your luck with the new Daily Spin. Visit every day for a free spin and win all-new boosters and jackpot prizes including ring bundles and playable characters. Feeling lucky? Then spin again with Red Star Rings.

Boosters:

Equip new boosters before each run to give your score a massive boost. There are 5 different boosters available and up to three can be equipped per run. Visit every day to get more Boosters in the Daily Spin and Daily Challenge or spend those well-earned Rings.5 different boosters are available

Spring Bonus
Hitting a spring gives a score bonus that increases with every successive spring reached – reach the next spring and watch your score soar!

Enemy Combo
Get smashing enemies for more points. Enemy Combo gives a bonus for every Enemy Combo achieved.

Ring Streak
Collect all the Rings in a sequence to get an additional score bonus.

Final Score Bonus
The final score gets a large bonus at the end of a run.

Golden Badnik
Defeat special golden Badniks for a massive score bonus.

Facebook Invites
You can now invite your Facebook friends to play Sonic Dash, can they beat your top score?

Performance improvements across all devices and bug fixes.

According to comments on our forums, the game plays remarkably better with improved framerates and textues.

In addition to all the new features and improvements, fansite ‘The Sonic Scene’ was able to find assets which suggest that Cream, Rouge and Silver are going to be added to the game at a later date.

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Sonic Generations Buyer’s Guide on TSS

Hey guys. With Generations barely a week away, we know that plenty of you will have already preordered it in anticipation of ripping open the packaging on Tuesday/Thursday/Friday/whatever-day.

But for those of you who haven’t yet taken the plunge, we’re opening a new Buyer’s Guide section of the site. While we’ll eventually be expanding to cover all sorts of Sonic merch, we’re starting with the big name right now.

TSS Buyer’s Guide for Sonic Generations

Inside you’ll find a list of what we think are the best deals in the UK right now, along with a couple of US options, and all we know about the dwindling stock of the Collector’s Edition. If you’ve been out and about and have found another retailer (particularly in the US) with a competitive price, we’d love to hear from you.

We’d also love to hear with you think of the Buyer’s Guide idea, or any suggestions for it, here in the comments.

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Sonic 4 iPhone To Get Game Center Support

SEGA’s Digital Brand Manager Ken Balough has just announced at the SEGA Forums that SEGA will be submitting a free update to Apple on October 15th for Sonic the Hedgehog 4: Episode 1 on iPhone, which will add Game Center support.

Hi Everyone,

Hopefully you guys had a terrific 1st day enjoying Sonic The Hedgehog 4 Episode I on the iPhone!

That said – I’d like to let everyone know that on October 15th, we are submitting to Apple a free update for Sonic 4 that would give it Game Center.

So stay tuned as we add this new feature.

Cheers,
Ken

No exact details were given as to which Game Center features will be supported, but we expect the game will gain the online leaderboard and achievement features that other versions of the game have. We’ll update you when more details are made available.

Source: SEGA Forums

For more information about Game Center, head over to Apple’s website.

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