Recently, Sony announced that it was making big changes to its PlayStation Store. From Monday 19 October, you will no longer be able to purchase PS3, PSP or PS Vita games from a desktop web browser, and from 28 October on mobile browser. This may have an impact on your ability to buy and download a range of Sonic games, so consider this a Public Service Announcement.
Continue reading PSA: PlayStation Store Web & Mobile Browser to Stop PS3, Vita and PSP Sales – Get Your Sonic Games This Weekend!Friday Five: Worst Sonic games of the past generation
Surprisingly, as hard as it was coming up with five good games from the past generation, it was even harder to come up with five bad ones!….With one exception of course and you all know what that one is and yes, it’s #1. In fact, some of the games on this list are actually fairly enjoyable. So I took off the “No spinoffs” rule this time and had to go with more “disappointing” or “blah” than outright “bad”. This does help show that Sonic’s been more on an upswing since the horrible 2002-2006 era, but it also shows were Sonic has fallen back.
Remember folks, these are just my personal opinions and yours may vary. Also remember that the previous generation is only Wii, 360, PS3, PSP and DS. Enjoy!
Continue reading Friday Five: Worst Sonic games of the past generation
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SEGA Announces Advertising Campaign
While avid Sonic fans are entertaining themselves with their newly acquired games for both the PSP and XBox 360, SEGA has begun to step a bit further into comsumer space to advertise these games (Sonic the Hedgehog on XBox 360 and Sonic Rivals on PSP) to a more expansive audience via Microsoft’s own advertisement network.
On the fourth of December, an agreement was signed with Microsoft to launch a theme pack for Windows Live Messenger, that allows users to easily and effectively have their conversation windows remind them of the blue blur himself.
The Head of Marketing at SEGA UK, Tina Hicks, also had a comment regarding the newly signed agreement: “We have a wide audience to reach and converse with. The MSN theme pack enables users to interact with the Sonic brand in a way that is not possible with standard online advertising or rich media, which can be a far more passive way of talking to consumers.”
From the description of the theme pack given, it sounds as if it will feature a complete Live overhaul – this, of course, includes winks, emotions, and backgrounds. A release date for the theme pack and starting date for the advertising campaign has yet to be announced.
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Sonic Rivals official European site launched
SEGA of Europe have launched their official site for the Playstation portable game Sonic Rivals this week. A fair warning however, the site is in Flash.
The site features many screenshots, 3 interesting movies of gameplay features in this amazing looking game and much information, including the names of each of the race courses and profiles for each of the 4 main characters; Sonic the hedgehog, Shadow the hedgehog, Silver the hedgehog and Knuckles the echidna.
According to the site, the names of the 6 race courses or “Zones” as the site refers to them as (Perhaps a nod to the earlier 2D games in the series and Sonic heroes) are Zone 1 – Forest falls, Zone 2 – Colosseum highway, Zone 3 – Sky park, Zone 4 – Crystal mountain, Zone 5 – Death yard and Zone 6 – Meteor base. 4 bosses of 4 of the zones have also been revealed.
The Egg turtle will be the boss of Forest falls zone, Egg falcon shall be the boss of colosseum highway zone, the Egg lynx will be the boss of crystal mountain zone and the Egg kong is presumed to be the boss of death yard zone. Each have been created by the evil villain Dr Eggman and not only does the player have to land the finishing blow on the contraption to win, he also has to stave off his rivals in order to accomplish this! For all of your characters rivals shall be present and trying to defeat Dr Eggman himself.
Many thanks to Sonic1985 of the SSMB forums for the tip off!
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New Sonic tidbits galore!
If you’ve been hanging around the Sonic Rivals board on the SSMB, you may have noticed this by now, but if you haven’t, well… pictures speak better than words, right?
Recently revealed in GameSpot’s screenshot section for the new PSP Sonic title Sonic Rivals are screenshots of the elusive mystery 5th character pictured on the character select screen in existing screenshots of the game. Well, that “mystery” character isn’t such a mystery anymore: Continue reading New Sonic tidbits galore!
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5th mystery character in Sonic Rivals
Backbone entertainment, the developer of the PSP title Sonic Rivals were present at the Penny arcade Expo today. Of course, the company had brought along PSP’s complete with presumably prototype versions of Sonic Rivals. A photo taken at the famous expo of a PSP playing the game and showing the character select screen reveals that there is a slot taken by an as-of-yet unknown secret character;
As metioned, it is currently unknown who the secret character is. And Backbone entertainment has not elaborated on who the secret character is at the expo. But when we know, you shall know. Also, thanks to Super Mecha Sonic and King Ubu of the SSMB for the tip off.
Stay tuned to the Sonic stadium and Sonic news for more information as it is revealed.
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Studio a-go-go
SEGA grows a spine to go with Sonics’ set of balls; Naka gives a Proper introduction, while death brings life to the Sonic franchise. It’s all happening; Sonic News catches up with Sonic developers past and present.
Backbone Entertainment
Backbone Entertainment (the company behind the upcoming PSP game Sonic Rivals) has finished a reconstruction of their official website which began during the E3 Consumer Electronics Expo (perhaps in anticipation to the attention the event would generate toward the studio).
The site features its own Sonic Rivals page, and although that offers no new information, if you navigate to the Vancouver studios blog entry, studio head Joe Bonar reveals that the game will be running on the internally developed Reaper Engine. Continue reading Studio a-go-go
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Sonic Rivals Pricing Error! *now defunct*
*this article is now defunct, as the error has been fixed*
Brought to attention by Gamerguy, webmaster of Sonic World, Wal-Mart has made a mistake in thier pricing for the new upcoming PSP Sonic game, Sonic Rivals! It’s been known that when Wal-Mart makes a mistake in thier pricing, they honor thier mistake and take the loss.
The page where you can pre-order Rivals is located here – Order it now, before Wal-Mart catches thier mistake and it’s too late! For the curious, the original price for the game is $39.99 – Here, you can get it for$19.82. A great save for Sonic fans everywhere! Continue reading Sonic Rivals Pricing Error! *now defunct*
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SEGA reveal new information about Sonic Rivals
A very nice read in store for you. SEGA have revealed some very interesting bits of information concerning the PSP title, Sonic rivals. They include some concept art, a insight into the storyline of the game and some fascinating looks into the characters that star in this amazing looking game.
First of all, the story that concerns Sonic the hedgehog involves Sonic going on a mission to save his good friends Amy Rose and Miles “Tails” Prower, who by some as of yet unconfirmed mysterious power/character have been turned into cards. The information points to the nefarious Dr Eggman being behind this deed but nothing more has been confirmed. Continue reading SEGA reveal new information about Sonic Rivals
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Sonic Rivals: E3 2006 Playtest
TSS was able to play Sonic Rivals for the PSP at SEGA’s E3 booth.
I was handed a PSP by the co-producer (I wish I remembered his name). He informed me that this is an early build of the game, and there were some rough edges in the stage and that’s very understandable. I noticed some bugs, but nothing that I am sure won’t be fixed before it’s released later this year.
In this build I could only play as Sonic or Shadow, Knuckles and Silver were not avaliable. I chose Sonic for the test.
Sonic Rivals is a 2D racing game with 3D graphics. There was only one stage avaliable, that reminded me alot fo Green Hill Zone, from Sonic 1. The controls were very basic and easy. If I got too close to Shadow and pressed the triangle, I could do a kick attack on him, as well as jump on him, punch him to get him out of the way, and that was definetly a lot of fun.
There were stars around the track you could collect that would fill up a gauge. Once full, Sonic can perform a dash movement and run real fast which also was a form of attack, if an opponent was on the way, he’d get hurt.
The track was quite long as well, for my surprise, with lots of different paths to take. Definetly a plus. I was told also, that depending on what character you choose, you’ll be able to take different routes, similar to Sonic Riders and Sonic Heroes.
Sonic Rivals looks definetly good, and looks beautiful on the slick PSP Screen. Check back with TSS for more information until it’s release later this year.
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LIVE FROM E3: Silver is Fourth Rival
From SEGA’S E3 BOOTH, Silver the Hedgehog, the grey character also featured on the Sonic the Hedgehog 2006 title confirmed to be the 4th playable character for the Sonic Rivals for release later this year. Now confirmed that Sonic, Knuckles, Shadow and Silver are playable.
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E3 2006: SEGA announce Sonic Rivals for PSP
The lead up to E3 never fails to disappoint us fans on the Sonic front, and it seems 2006 will be no exception. SEGA today announced what could be the first of more brand new Sonic titles, Sonic Rivals, for the Sony PSP. Much has been revealed in this first Sonic-related E3 2006 press release from SEGA, including game details, the story background and even some early screenshots. Continue reading E3 2006: SEGA announce Sonic Rivals for PSP