Did You Know Gaming Reveals Sonic Chronicles 2 Plot Details

Sonic’s only foray into the RPG genre, Sonic Chronicles, famously ended on a cliffhanger, one developer Bioware had plans to resolve in a sequel. Nearly 13 years later, that sequel seems extremely unlikely to happen, but we at leas finally have some idea of how it’s plot would have played out, thanks to research done by Did You Know Gaming.

In a new video released earlier today, DYKG dished on the canned sequels plot. The previous game ended with the defeat of Ix, the Nocturnes echidna clan chief, in the Twilight Cage pocket dimension. Upon returning to Earth, Sonic and friends found that their world had been conquered by Eggman. Sonic Chronicles 2 would start with Sonic’s friends being separated and forming separate parties in different parts of the world. The world has now been remade in Dr. Eggman’s image: people have been rounded up and enslaved, with world landmarks like the Pyramids of Giza and the Eiffel Tower remade in Dr. Eggman’s image.


This all came from DYKG’s interview with Sonic Chronicles Lead Designer Miles Holmes. In the video, Holmes compares the game to Terminator’s future on a few occasions, saying Eggman’s machines have created a very dystopic “Terminator future.” Eventually, the aforementioned different parties will start freeing populations from around the world, so that they can “build a multinational army to storm Eggman’s base and restore world order.”

Just before Eggman’s defeat, a God alluded to in the previous game, Argus, shows up, forcing Sonic and Eggman to team up to defeat him. Even Super Sonic isn’t enough to defeat Argus. During what is presumably the game’s final boss fight, Eggman has to fire Super Sonic out his “mega death laser” to even beat the boss’s first phase. This weakens Argus enough to allow all of the races imprisoned by Argus to escape, and engage in a climactic final battle to defeat the god.

The aftermath would apparently re-establish the status quo (echidnas aside), with Dr. Eggman running off again. DYKG also says that Shade and Knuckles will be able to “continue Knuckles’ bloodline.” The game would end with a final teaser that would set up future plot points: the reason Argus imprisoned races in the Twilight Cage to begin with. An oracle told Argus that one day, he would die at the hands of a mortal, so Argus trapped the universe’s most powerful races in the Twilight Cage.

In reality, however, the oracle was tricking Argus into building a team that would eventually destroy him. The identity and motivation of this oracle, or as Holmes calls them, a “trickster god,” was something that could be explored further in future games. Any future games would not have been made by BioWare, however, since they considered their obligations finished after the first game.



The video also reveals that Takashi Iizuka expressed interest in using Shade and Argus in other games, meaning that Chronicles could have had a larger impact on the franchise had it been allowed to continue. Unfortunately, the video doesn’t really give us any new insights on why a sequel never happened, though they speculate that it might have been due to the Ken Penders lawsuits. They interview both Penders and Holmes on the lawsuit, but we aren’t really given any new insights.

You can find the full video here. The video also reveals new info on Sister Sonic and Sonic Day, which we will cover later!

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After 13 Years, Sonic Chronicles’ Intro Animation Released to the Public

Did you know BioWare’s DS Sonic RPG, Sonic Chronicles: The Dark Brotherhood, was originally meant to have an intro animation? I sure didn’t! Well, it did, and that intro animation has now been released by video game animation expert and author Jonathan Cooper. Check it out in his tweet below:

According to Cooper, SEGA cut the animation from the final release, leading to the compilation of game play footage for intro used in the final game. Cooper’s account has some other footage related to Sonic Chronicles, including pencil tests of the intro and in-game animation. We’ve got tweets containing those videos below:

Thanks goes to Discord user visionaryofSuper, who let us know about this!

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HoL’s Musings: Sonic needs another shot at an RPG

You all remember Sonic Chronicles right? No? Too bad, because it happened!

SCTDB

I was thinking about it just now and I’ve thought about this topic before about what Sega could’ve done differently for Sonic’s grand debut in the RPG genre, so now I think it’s a good time to talk about it and brainstorm some ideas!

Continue reading HoL’s Musings: Sonic needs another shot at an RPG

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eBay Watch: Little-seen Stuff Going Under the Hammer

Our good friend Kevin “ArchangelUK” Eva got up to quite a bit in his time at Sega UK, so it stands to reason he’s got his fair share of rare Sonic merch. Now the former Community Manager is raising funds with a load of his stuff seeing the light of eBay.

Now I’m no merch hog, but most of this stuff I didn’t even know existed, so if you like your collectables, you know what to do.



Continue reading eBay Watch: Little-seen Stuff Going Under the Hammer

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SEGA West CEO Sees Chances Ahead For Sonic to “arc out to do different things”

Following comments on Sonic the Hedgehog 4: Episode 1 a few days ago, VG247 has posted up their full interview with SEGA West CEO Mike Hayes, and it features a couple more pieces of discussion about Sonic. When asked what his standout moment for the company is, Hayes expresses his pride for SEGA and Nintendo’s bringing together of both of their mascots for the Mario & Sonic at the Olympic Games series.

“In my time at Sega, I’d come back to Chronicles, but I have to say Mario and Sonic simply because of many things,” said Hayes when asked for a standout moment.

“For me personally, doing that deal with Nintendo when we were such adversaries and bringing the two greatest icons together, for me, is a real sense of pride. Then the fact that its sold 20 million units so far on the two that we’ve released mean people like it, which is great.

That’s not the only standout moment for Hayes, though. The SEGA West boss also talks about his fondness for Sonic Chronicles: The Dark Brotherhood, which he admires because it does something different with the Sonic the Hedgehog brand.

“But in terms of imagination, I actually thought what we did with Chronicles was pretty good, which was actually trying to do something with Sonic that wasn’t just about speed and getting from A to B as effectively as possible. And that, I thought, was a pretty good game. Sold reasonably well, didn’t break any record, but I enjoyed that because it was different.

With Sonic Chronicles: The Dark Brotherhood in mind, Hayes thinks there are more chances ahead to arc Sonic out to do other things.

“And that gives us kind of a clue about mainly the future of Sonic. There are chances for him to sort of arc out to do different things, maybe.”

Hayes ends the interview by noting the success of Sonic Colours in sales, ratings and popularity.

I like [2010 Wii and DS title] Colours a lot because I think that’s the best main platform standalone Sonic that we’ve done in many years. And it was hugely popular and it did extremely well based in America and Europe. I just think that was an excellent game, I think [Team Sonic producer Takashi] Iizuka did a good job on that and it rated pretty well. But for me, from my time at Sega, I’d probably say M&S and Chronicles.”

Source: VG247

Would you like to see the Sonic the Hedgehog series explore other genres? If so, which ones? Share your thoughts in the comments section below.

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Rumour: Unannounced Handheld Title In Production At Bioware?

According to the LinkedIn profile of Bioware’s Mitchell Fujino, the developer has a unnanounced handheld game in development. Fujino previously worked on Bioware’s last handheld title, the poorly received at retail Sonic Chronicles: The Dark Brotherhood for Nintendo DS, which was Sonic’s first step into RPG gaming. The game’s ending left the story wide-open for a sequel, so could this be that sequel? With the Nintendo 3DS on the way, could the game (whatever it is) be headed to that system? Speculate away in the comments, but remember that Bioware are now linked with EA, so this could be anything at all.

Source: Mitchell Fujino’s LinkedIn profile via GoNintendo

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Ex-Archie Writer Ken Penders Claims Copyright to Archie Characters & Stories

Ken Penders, as most die-hard Archie readers will know, is one of the more prolific writer/artists to have contributed to the Sonic the Hedgehog Archie comic universe over the years. However it has come to light today that Penders, in a statement on his website, will be pursuing copyright claims to the stories and characters he has been responsible for creating in the past. For those who don’t follow Archie comics – this is a substantial amount of material, not only including popular characters such as Julie-Su and Geoffrey St. John, but a large amount of the Sonic & Knuckles story arcs. Penders also claims that plotlines used in the Sonic Chronicles: The Dark Brotherhood title were adapted from his works.

To quote the statement on Penders’ Web page:

As for how it affects the SONIC THE HEDGEHOG titles published by Archie Comics, while it does not prevent them from publishing the SONIC series, they are not allowed to use any of my characters, concepts or stories without further discussion with my representatives. For now, they cannot reprint any of my stories in any media whatsoever, nor can they use any of my characters. Julie-Su, Geoffrey St. John, Hershey, Rob O’ the Hedge, Lien-Da, the Dark Legion along with the rest of the characters and concepts I created – including the alternative universes and future timeline – cannot appear in the series.

This could potentially affect a large number of factors in the future of the comic’s publishing, as many editions of the Archie Archives books as well as current and future story arcs, currently being written by Ian Flynn include works Penders claims property of.  Penders also states he is seeking intellectual property advice from an LA-based attorney, and also warns of cease and desist letters being issued to anyone using these characters and concepts without permission.

This is of course not the first time there has been ill feeling between Penders and Archie Comics, with Penders lashing out at Ian Flynn earlier this year.

What are your thoughts and feelings on this situation? Let us know in the comments!

You can read the rest of Penders’ statement on Ken Penders Official Website.

Again, I would like to request that comments keep in mind that both Ken, Ian and other writers and artists actively use and read the internet; out-an-out flaming and insults will be removed. Cheers! -T

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Sonic Chronicles And Samba De Amigo £10 At Sainsburys

Sonic Chronicles £10
If you never got round to picking up the Bioware developed DS RPG title Sonic Chronicles: The Dark Brotherhood then now is a good time for your wallet. Supermarket chain Sainsburys are currently selling Sonic Chronicles for just £10, saving you a whopping £19.99.

Samba De Amigo £10

Fellow SEGA fans might also want to keep an eye out for another sweet offer in the bargain bins at Sainsburys, Samba De Amigo on Wii for just £10.

sonicsamba
Sonic fans might also be interested in Sonic’s cameo in the game where he gets his groove thang on.

Got to love some good bargains!

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Sonic Chronicles and Samba Wii Release Dates

Sega Europe have announced a release date for their upcoming game Sonic Chronicles: the Dark Brotherhood. The Nintendo DS exclusive Bioware RPG will be released in Europe Friday 26th September. Expect a full review from us at release. You can check out info and media on the game at the official website here. You can also check out our hands-on with an early version here.

Sega Europe have also announced a release date for the upcoming Wii version of popular rhythm game Samba De Amigo. The Gearbox developed game will be released Friday September 19th in Europe. You can check out the games official site here. Again you can take a gander at our hands-on with an early version here.

Expect full-reviews of the games from us at release.

Source: Eurogamer

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