![](http://instant.gunsha.com/SAGE/sage_invite.png)
A long-standing community tradition run by Sonic Fan Games HQ, the Sonic Amateur Games Expo is an online showcase of the dozens of Sonic fan projects in the works. This year’s event will be run by community oldbie, InstantSonic, along with KTZ. The show will be a week-long celebration from July 25th through the 31st. With the show a little over three months away, that gives prospective participators enough time to whip up a project and a booth (website).
Submit all booth registrations to sageboothmania@gmail.com, along with a game demo to be displayed in a SAGE Attraction video.
Submit all SAGEcast radio show concepts to sageradiomania@gmail.com. If you DO NOT send InstantSonic a concept of what your show will be called and what it will be about, you will not be able to broadcast. Also, try to limit all broadcasts to 30 minutes to an hour.
The show will feature regulars like Sonic: The Fated Hour, Sonic Nexus, Emerald Ties: Crossing Fates, Sonic Nebulous, and much more! I am truly optimistic for this year’s show.
Read up on the last few years of the expo at Sonic Retro’s Wiki. Ah, 2007… so many memories for me as director…
Sonic Stadium is your place for all kinds of positive, community happenings. Stick with us and you’ll find more fun things to do with that blue hedgehog who happens to run fast.
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![](http://www.soundmage.com/bluelazor/NexusTitle.png)
Yeah, the demo is here. Once we missed SAGE, we took our dear sweet time, but now it is here to make your Labor Day even more awesome. You can play two acts of Sunset Shore and that’s about it. However, the level is sprawling with branching paths, so it warrants a few playthroughs for you to see everything. Nexus truly illustrates what a person can do in the brand new Retro-Sonic interface, so we hope it is a clear too you indication that this summer was a long, time-consuming process on making a brand new iteration of the engine. We also felt that we should take our time in creating our ideal product, as a hasty release definitely will piss people off (see: ProSonic). It was time well spent.
Secondly, you can record your best time with screen capture software and upload it to YouTube for a chance win $15. Yes! All you have to do is post your time attack run as a video response to the contest “hub” video, WHICH IS RIGHT HERE!
Finally, I encourage everybody to read our Nexus website and development blog, as the team and I will be updating it frequently, Smash Bros. Dojo style! You’ll see new screenshots, features, gameplay videos, and updates at least once a week, if not more. New music will be added to the on-site player periodically, as well. The community has always been left in the dark when it comes to Nexus’ development, as I only have been shedding light on details around SAGE time, but now, you can read about it year round. The website is essentially the game’s manual, so it will have all the goods. The first feature on the site is “Meet That Badnik,” where we go in-depth on one of Robotnik’s mechanical mercenaries. You can expect articles of similar quality coming down the pipe.
So, without further adieu…
HEAD ON OVER TO THE NEXUS WEBSITE AND DOWNLOAD THE LABOR DAY DEMO!
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![frenzy-4]([files]/2008/08/frenzy-4.jpg)
Sonic Frenzy Adventure is one of those games that started a long long time ago and was never quite finished. Unlike most projects which ended up being canned though, SFA has stuck with it and is here to prove that ambitious fangames can be seen through from beginning to end. The question is though, is it still relevant in today’s fangaming scene, with Sonic Nexus and Retro Sonic ushering us into a new, exciting era of the hobby?
What it does, it does pretty well and in an entertaining fashion. You’re not going to walk away from the latest Frenzy Adventure demo thinking it’s a poor excuse for a fangame. Clearly a lot of detail and attention has gone into this game so far, with a stonking 16 Zones promised plus a Chao raising minigame. The presentation for each Zone is impressive, and BlueFrenzy has thrown some good gimmicks and ideas into each one. Continue reading SAGE 08: Sonic Frenzy Adventure
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Time Twisted and I have a history together. The game debuted during the same SAGE as my project and we have made an appearance at the show for three years running now. It is always a good sight to see that a project is still alive. Secondly, we both chose the path of emulating Sonic CD, which is a plus, in my book. It remains a highlight of the show for anybody looking for a demo with more content than most (three zones here, broskis). Nonetheless, personally, I am gradually more and more disappointed with each subsequent release.
When it came down to gameplay, the physics are similar to Sonic Panic, in that they are manageable and are not intrusive to the action. A much needed improvement that I noticed this year was the beefed-up spin-dash. It only takes one touch of the space bar to power up Sonic to full speed and that is a godsend, in my opinion. The core gameplay experience does not twist the fun, but there are a few questionable gameplay choices that will. For example, ring loss is, apparently, absent. Sure, it happens, but I cannot collect any rings. None.
Time Twisted, as stated earlier, takes after Sonic CD and its time travel element. In previous years, I did not think there was a reason for the time travel, as Overbound, the creator, might not have thought of a purpose for it at the time. That said, now that development is three years in, there should be a reason why I should even bother going back to the past. I had to destroy something in the past levels of Sonic CD, so there was a reward for keeping my speed up in the present. Here, I am simply unmotivated to brave the journey through time. Time Twisted treats this feature like a novelty and it feels phoned in for the sake of having time travel while other fangames do not. Continue reading SAGE ’08: Sonic – Time Twisted
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![](http://images.gamezone.com/Featureds/RichardJacques.jpg)
SAGE director, Shadix, and I got to interview Richard Jacques during SAGE and we had an extensive discussion on his favorites, creative process, and various other thoughts. The interview takes about a minute to get into it, as there’s a strange hiss for a bit, but yes, there is an interview after that noise. Also, whenever a caller-hangs up, there’s a bit of dead air. Technical difficulties, ya know.
DOWNLOAD THE RICHARD JACQUES INTERVIEW NOW!
Also, reminder! At 9 PM EST on Thursday, August 20th (which would be today), Mike Pollock, the voice of Dr. Eggman, will be in the chat channel to field questions and on the air to host a gameshow! It’s a can’t miss event!
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There are always short demos on the show floor, so I’m combining them into one post here. Today, I’ll be reviewing a few of the lesser known titles at the show, in order to give them some exposure. The bigger games you already know about and will be getting larger reviews, like Fated Hour, later this year. I’m holding those off, as they always update with bug fixes and stuff throughout the expo.
The following, arbitrary scoring system will be used for these review round-ups:
- Sucks: Avoid at all costs
- Kinda Sucks: You might like it, but probably not
- Meh: Doesn’t suck, but isn’t cool either
- Interesting: Worth your time
- Way Past Cool: Must see!
SONIC PANIC – Meh
Spike has had this game running for nearly 3 years now and this year, we get new content and a brand new name. Formerly named, “Sonic the Hedgehog 4,” Sonic Panic follows Sonic as he chases Robotnik across various galaxies and planets. The demo features the Planet Mech level of Rail Road, which is a Genesis revamp of Sunset Park from Sonic the Hedgehog: Triple Trouble on the Game Gear. I am a complete sucker for Game Gear levels, so I went into the demo with modest expectations.
First off, you will notice that the music is awful. The instrumentation is simply horrific and you will be cursing FL Studio for having such poor guitar samples. Once you get past that, your attention will be directed towards the “close, but not quite” physics of the game, which are decent enough. Jumping could use some improving and the spindash is extremely weak, but otherwise, the whole gameplay experience is serviceable and is hardly game-breaking in the slightest.
As a Genesis-styled game, the level design features branching paths and “awesome secret walkthough wall shit.” While it is nice to have many places to go, there is simply not much to do. The whole level is devoid of any activity, mostly due to the lack of badniks, as I only encountered a couple. There are a few industrial-themed gimmicks in there to tide you over in spots, however.
Augmenting the demo’s emptiness has to be the graphics. Essentially everything is black and any variety the foreground tries to offer is thrown out the window. There is the occasional yellow, construction stripe, but that is about it. The background is nice, with the sunset and all, but the black silhouettes of the towers in the background have no contrast to the foreground, thus adding to the black attack. Continue reading [SAGE ’08 Review] Review Round-Up #1
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The man on the left is Kuzko. He found his groove in Disney’s The Emperor’s New Groove. In this forgettable animated movie, starring David Spade and John Goodman, Kuzko (Spade) is turned into a llama by some crazy, usurper bitch and Pacha (Goodman) has to save him. They run around and do a whole bunch of wacky shit, avoiding the crazy, usurper bitch as much as possible. They get to Kuzko’s palace to reverse the process, an epic battle ensues, and Kuzko returns to being emperor and the big, stupid, comic relief character teaches some kids how to talk to woodland creatures. What does Kuzko learn? While a llama, he changes his arrogant, selfish ways and embraces the world and the people that inhabit it. His 180-degree turn is truly heartwarming, albeit formulaic and uninteresting.
What does Kuzko have to do with a Sonic fangame? Well, BlazeHedgehog’s Sonic: The Fated Hour has been in development for ten years. Ten. Read up on it, because I’m not lying here. Finally, after years of gameplay changes and data wipes, Fated Hour has finally found its “groove” in the alpha version of Sonic Worlds. Kuzko’s change of heart happens after he is transformed back into a human and Fated Hour is at this point still in the “llama” stage. The project has made a huge change for the better, hopefully leading to greater things, but there is still a long way to go to fully develop its character, like Kuzko.
Fated Hour offers up your standard fare of Genesis-styled gameplay, while expanding upon it to keep it more unique amongst the sea of booths at SAGE this year. These new inclusions are first made apparent by Amy Rose, who offers to explain the controls to the game. Rather than only have the jump button, there are four in use during the game. However, only two are in use during this showcase: jump and jump cancel. Jump cancel will break the ball Sonic normally goes into during a jump and allows him to grind a rail or wall-kick. The multiple button setup sounds good on paper, but trying to wall-jump between two walls with two buttons is cumbersome and mapping Sonic’s wall-stick to the jump button or making it automatic would work better. When the game offers high scores for best times, the time-attackist might have difficulty trying to blow by a section of wall jumping. This button tandem is like an old man, because it threw off my groove. Continue reading SAGE ’08: Sonic – The Fated Hour
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![](http://www.tssznews.com/wp-content/uploads/2008/08/sagegraphic.jpg)
IT’S FINALLY HERE! THE 2008 SONIC AMATEUR GAMES EXPO IS HERE!
We invite any and all Sonic fans to come to the 13th iteration of this long-standing, Sonic community tradition, hosted by one of the community’s original sites, Sonic Fan Games HQ. Play the latest and greatest fan projects all in one place for one glorious week of celebrating not only Sonic the Hedgehog, but our community as well.
Please, hop right into the chat room, look at the schedule, and just read everything there is to read about the show! It’s going to be great!
A word of warning about certain booths: Sunday is usually the slowest day for the booths section, as dead links will be weeded out and some people will be putting up their demos throughout the day, due to time zone differences. Bear with that fact, because it happens every year. Come Monday, everybody should be ready to roll.
Be sure to check here for TSS Staff’s input on all the fangaming action!
With that said…
ENTER SAGE 2008!
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![](http://www.soundmage.com/bluelazor/dawnfinalday.PNG)
It must be that time of the year, being that the few days before SAGE are always filled with last minute hype videos for just about every project. I am well prepared to wait and let ’em all pile up, rather than flooding this here front page, devoting a single news post to a game’s preview video.
With one entire day before the show (which starts at 12 AM EST, by the way), SFGHQ members Aylingling, Nitemare, and Shadow5561 have released preview videos of their SAGE demos of Sonic Zenith, Super Mario Kingdoms, and Sonic Unleashed Advance, respectively. You can check them all out in the links below:
Check out Sonic Zenith in action!
Check out Super Mario Kingdoms in action!
Check out Sonic Unleashed Advance in action!
![](http://mechamadness.pnmhq.com/images/MMLogo.png)
In other news, SFGHQ member, Streak Thunderstorm, has jumped the gun and has released the SAGE demo of Mecha Madness early. You can access his SAGE booth, which has the download to the demo, at the following link:
Mecha Madness’ SAGE ’08 Booth![](http://a770.ac-images.myspacecdn.com/images01/99/m_9c01675b7818424de2bcd978585f3341.jpg)
One last thing to be on the look out for is the ever-updating schedule, because we have added two new guests to SAGE: Lee Brotherton and Eric Iwasaki, a developer from Naughty Dog studios (Crash Bandicoot series). Times have yet to be set in stone, but they are confirmed to be guests in the SAGE chat room. Special thanks goes out to SSMB member EXshad for annoying the living shit out of us until we got him into the chat room schedule.
When the show begins, we will have the entire front page staff reviewing all the games with playable builds. You read correctly, I will not be the only one doing SAGE reporting. Please check back throughout the week for more SAGE 2008 coverage (100% free of pretentiousness and the word “first”).
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![](http://www.sagexpo.org/pr/sagematerial2.png)
I pretty much called this one. Since everybody always works up until the last minute on their games, booths, or both, you can register your booth all the way up to the 16th of August, the last day before the show. If you have already registered, but did not submit a link to your playable demo, you can re-register to make your booth a “featured booth.”
Remember, only booths with demos will be accepted as “featured booths,” getting bigger advertising than those without. Another key point to remember is that if you are a banned member at Sonic Fan Games HQ, you are not allowed to enter SAGE under any circumstance. If a member on your team happens to be a banned member, but you are not, you should probably consider kicking him out if you plan to register to what is to be the biggest SAGE of them all. Finally, booths that have dead links on day 1 will be removed without notice. That is all.
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WOULD YOU LIKE TO SEE SOME EXCLUSIVE FOOTAGE OF SOME SELECT TITLES COMING TO SAGE? OOOKAY!!!
This 3-minute video ran at the Summer of Sonic during the day, but if you didn’t go, catch a glimpse of Sonic Nexus’ new engine and animated cutscenes, the action of Sonic: Time Twisted, the beauty of Emerald Ties: Crossing Fates, and more!
Click here to watch the movie in high quality (and to comment and vote 5!)
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![](http://www.sagexpo.org/pr/schedule.jpg)
CLICK THE IMAGE ABOVE TO SEE THE SCHEDULE! ALL TIMES ARE EASTERN STANDARD.
Pink slots are workshops, red slots are SAGEcasts, skin-tone (wtf color is that) slots are interviews in the chat room, and baby blue slots are concerts. Other colors are just random events.
Well, now we can finally confirm the first SAGE workshop, as Chris Senn, the developer of Sonic X-Treme, has agreed to hold a workshop on game design on Monday, August 18th at 6 PM EST! His regular interview time in the SAGE chat room has been changed from the last post. He is now appearing at 6 PM EST on Thursday, August 21st. Continue reading Current SAGE Schedule released, confirms times and more
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Mike Pollock, the voice of Dr. Eggman for 4kids, is going to be a SAGE chat guest along with the aforementioned Ryan Drummond, Chris Senn, and Richard Jacques. Chris Senn’s appearance now has a time and date confirmed. This show just keeps getting bigger and bigger! Here’s the entire rundown of what is brand spanking new as of today:
MORE GAMES
- Sonic GEDA – a game that pays tribute to Sonic CD by emulating its play style
- Sonic Fusion – no idea what this game is, but it’s coming
MORE EVENTS
- Mike Pollock – time and date have yet to be determined
- Chris Senn – confirmed to be in the chat room at 9 PM EST on Thursday, August 21st.
MISCELLANEOUS
- Slingerland’s Super Sonic Super Trvia Game Super Show – there will be a trivia bot in the SAGE chat room, just like there is every year. However, now it will keep track of rankings! The top few people will meet head to head in a live SAGEcast that tests their Sonic knowledge. I am hosting and I will probably be as ridiculous as possible.
That’s all for today, folks! Oh, you want a source for this information? Well, it is not in any SAGE threads yet, but let’s just say that I have my methods (and that would be…talking to the director -easy enough).
Check back for more SAGE updates and check this story out later today at TSSZ when it is copy pasted over there (ouch).
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![](http://www.sagexpo.org/pr/sagematerial2.png)
Ugh, it’s 3 AM on Monday…no wait…it’s Tuesday now. I am slaving away on my demo, but for the sake of procrastination, I am going to fill you in on more SAGE game confirmations. With the first day of registration over, the following games were confirmed to show up at SAGE 2008:
- ProSonic – Developed by saxman, this Sonic development kit is being hailed to be the “perfect” Sonic fangame creation tool, allowing users to replicate the original games “to the letter.”
- Emerald Ties: Crossing Fates – This game has been in and out for years now, sitting on the border of obscurity, but it we are finally going to get to see some new content from this famous Sonic fangame.
- Mecha Madness – When it comes to unique experiences, SFGHQ member Streak Thunderstorm has the bases covered. A simple, yet intuitive, combat system, an impressive array of elemental shields, and tried & true Sonic gameplay meets luscious production design to create a can’t miss SAGE experience. Continue reading More SAGE game confirmations!
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![](http://sagexpo.org/registration/sage.jpg)
From now until August 8th, those interested in participating in SAGE are clear to register their project’s “booth” on the expo’s website. Before you go all gung-ho about it, be sure to have the required elements:
- Booth Name
- List of Member(s) Involved
- Your project’s website (booth URL)
- Booth image for use on the expo floor (must be 320×240 and a JPEG, GIF, or PNG under 30 KB in size)
An optional element is to include the download link to the game you will be showcasing. Seeing how nobody is ever done with their demos by now, it better be an option.
SAGE runs August 17th through the 24th at sagexpo.org
REGISTER YOUR BOOTH HERE!
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![](http://www.sagexpo.org/pr/sagematerial2.png)
In addition to the last SAGE 2008 informational news update, posted here at TSS, SAGE director, Shadix, has released new information! The updated post includes updated photos of the games that were previously confirmed, as well as brand new confirmations:
MORE CONFIRMED GAMES
- Dlpha – A Sonic RPG based in the AoStH universe.
MORE CONFIRMED GUESTS
- RICHARD JACQUES – the composer from Sonic 3D Blast and Sonic R comes to chat with SAGE visitors. A time has yet to be determined.
- CHRIS SENN – designer of Sonic X-Treme. A time has yet to be determined
MORE CONFIRMED EVENTS
- LIVE CONCERTS – concerts will be airing over the SAGEcast channel! Three bands are confirmed: Riker Out (featuring Hunter Bridges, the composer of Sonic Nexus’ soundtrack), The Polites (headed by The Taxman, creator of Retro Sonic), and Dom (live requests and the all around Sonic jukebox).
Stay tuned for even more SAGE 2008 confirmations! A SAGE news thread has now appeared at TSS in the Sonic the Hedgehog forum as a sticky. Check it out here!
SAGE, again, will take place on August 17th through the 24th at http://sagexpo.org/
Check out the SAGE 2008 news thread at Sonic Fan Games HQ.
Check it out at SSMB!
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The 2008 Sonic Amateur Game Expo, hosted by Sonic Fan Games HQ, is exactly one month away and to celebrate, TSS member Huepow00 is helping build excitement by releasing a teaser video. The video also serves as a reminder for those who are thinking of entering to start working if you haven’t already, so get going people! The show can never have enough projects! Guests (most notably, Ryan Drummond, who is back for his second year) and events are being finalized and added as we speak, so it looks to be another stellar community event.
SAGE 2008 will start August 17th at 12 AM GMT. Registration for booths will happen August 4th through the 8th.
Check out Huepow’s SAGE 2008 Teaser
Check out the SAGE 2008 Press Site
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The Sonic Amateur Games Expo (http://www.sagexpo.org/) has kicked off once again, but is currently recovering from a server problem that occured during the first day.
SAGE had a big awareness level attached to it, through support from sites such as The Sonic Stadium and Sonic HQ. Fans United for SatAM and organiser “PerfectChaos0” organised a chatroom event featuring Ben Hurst, writer for the SatAM cartoon series. Continue reading SAGE 2005 Opens!
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Ben Hurst, writer for the Sonic [SatAM] and Sonic Underground television series, is to make an online appearance at the Sonic Amateur Games Expo on July 3rd.
The Sonic Amateur Games Expo is an event you should all have heard of by now. It’s a completely online event that showcases Sonic the Hedgehog fangames. Indeed, the most popular fangames have made their debut at SAGE – or at least got popular that way – including Sonic Robo Blast 2 and Chaos Control. Continue reading SAGE: Ben Hurst Appearance
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The Sonic Fan Games HQ is gearing up the opening of it’s latest Sonic Amateur Games Expo (SAGE) event, and the organisers are currently setting up hosts for ‘Workshops’, a recent addition that debuted in the last show.
To further cater for and cover all aspects of the Sonic Fan Gaming community, the aim of the ‘Workshops’ is for experienced fangame creators to tutor others in a dedicated chatroom in real time, about certain elements of fangame creation that usually prove troublesome for the novice.
The ‘Workshops’ first arrived at the last SAGE event, but recieved little attention. TSS and SFGHQ hope that this time the feature will be more appreciated – by more novice fangamers attending for help, and more experienced people to host these chats.
Continue reading SAGE Seeking Workshops
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Sonic Fan Games HQ administrator Smidge has reopened the SFGHQ site. The backend of the site has been improved, and a second site “skin” has been added.
In his returning update, Smidge affirmed that online games show the Sonic Amateur Games Expo is still planned for the week of July 3rd, and the SFGHQ is scheduled to return in time for it.
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Well, basically, if the content pages of some Game sections look messed up, just bear with it. We’re in the midst of modifying the Game Section to make it more accessible to you, and the first game pages to use this new system is the newly announced Feel the Magic and Sonic 1 on Mega Drive. On another note, the SSMB Forums are undergoing a makeover for it’s 3rd Birthday, and we’re preparing things for both Halloween and TSS’ FOURTH Birthday on the 24th October – which also brings the Awards Ceremony of the Sonic Site Awards. More details to appear on the Official SSA Website tomorrow. Should really update that banner rotation too while I’m at it.
As for the SAGE Coverage, due to everything going on and the apparent lack of things on show at the event, I don’t think I will be making a Coverage report this time. Sorry guys @ SAGE and the boothists – however I DID manage to interview Mj2 and The Dying Informant; the amazing people behind Chaos Control, one of the most anticipated Fan Games in production. That interview will be going up in a few days, regardless.
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Not that I’m one to complain about such things, but was it me or was SAGE 9 extremely short? Even shorter than it used to be back in the days of SAGE 4/5? I do believe this event ran for a grand marathon of about 3 or 4 days maximum. Although it was a success in such a short time, I’m sure many fangame developers would be rather choked that their creations were given a three day limit to be seen – especially considering that there are so many people out there who hasn’t even heard of a fangame. ShadowTeam was a sufferer in that we didn’t find time to add our stuff for that three day window, so we’ll be announcing our stuff over the coming weeks instead.
As for the coverage, I’m going to begin after I’ve had my lunch. But considering the number of booths that appeared this time, and the lack of time to see it in, it’s a shame I’m using the “aftermath” time to actually cover these fangames. A suggestion for SAGE 10 – especially since the SAGE event is to be a once-yearly event after SAGE 9: make it about 2 or even three weeks. Especially seeings as it’ll only be happening once a year now, a lot of people will be looking forward to it. And it also gives people like myself time to cover, report and actually play these games at leisure.
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So, the stylish influence of United Game Artists strikes further within Sonic Team HQ, as we finally know what ‘Project Rub’ is all about. It’s a dating sim for Nintendo DS, you see. And it involves “touching girls”. Egad. We’ll be covering that in a day or so’s time. Sorry for lack of updates too, but a new job convinces me to stay away from this computer and all, so bleh. Trust me though, I’m putting stuff up and have a ton of great things lined up over the next month – in time for TSS’ FOURTH Birthday. Also, SAGE has started once more – but if you hear hide nor peep from me for a day or so, I’m just fixing up Shadow Team’s booth for the event. Finally, the Sonic Site Awards is in Phase 2. Need I say more? I don’t think so. ‘Ave it.
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I’ve set myself a bit of a task but nothing too big considering the free time I have. As you all know, SAGE is coming up and I know you’re all probably going to be dribbling over Sonic the Fighters 2 and wanting to know what else has happened since you last got your grubby mitts on a copy. Well, that’ll all be shown on the day, since Sonic the Fighters 2 is mainly Anarchy Rat’s game as he does all the excellent programming.
However, Shadow Team doesn’t wish to put all it’s eggs in one basket. As you know, from ST:UK there are four members – Anarchy Rat, Dreadknux, CyberBlade and me. Since Anarchy Rat’s been working hard on STF2 you’re probably wondering where the rest of us have been? Continue reading SHADOWTEAM: Sonic Boom Racing, New Shadow Team Project
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First of all, the SAGE 8 coverage is finally finished. We’re not usually this slack, so apologies to the SAGE crew for being so tardy, but given the amount of troubles we’ve got at this time, I guess it’s understandable. The next event that’s due to start are… well, THREE actually. June marks the start of SonicVerse Team’s Sonic Comic Convention, Prower Power is going to launch it’s very first Chaos Con, and then of course you have TSS’ very own Sonic Site Awards 2004. 2004 marks a slight change for the SSA, so that the original aim of awarding smaller lesser known Sonic sites can be focused on a little bit. But more on that when the time comes.
On a side-note, Prower Power is a new affiliate of TSS. How did he do it? He didn’t ask. ;P Think about it. If you’re desperate to have a link on TSS, then there is the Links Section that gets a LOAD of attention every day (trust me, I’ve seen the figures… wait, hang on, they stay here, obviously… honest. They just like to know about other sites… heeey, my site is good.. isn’t it? :D). Oh, and as a gesture of how 1337 buddies we are, Sonic CulT and TSS have decided to make a little banner exchange with each other. So TSS visitors can see a link to the CulT and CulT Members can snoop around on TSS if they’re that bored. ^_^ Continue reading SAGE and the FTP Service
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Gee, SAGE 7 over already? Although seeming fast, it’s perhaps the first time in ages that the doors have been open the full 2 weeks, which is an impressive start to a better SAGE at least. The SAGE events that had not been covered by TSS earlier this year and last year were hailed as souless, with hardly anybosy participating.
I’m happy to report that SAGE 7, although not setting the world alight, has been a massive improvement since we last covered SAGE in March 2002. Although he often gets a lot of flak for his work (and mostly coming across as a big-head: not my words), Luckett X has done an excellent job running SAGE this year. Continue reading SAGE Coverage Complete
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SAGE is a two week event. TSS gets the coverage during the second week. And we get word today that the SAGE event will close tonight.
So, just before you go ape over the whole thing closing early yet another time, TSS has managed to save all the booth links, so at least you’ll still get the booth reports each day.
Let’s hope, come March next year, when we cover SAGE 2004 Season 1, that Perfect Chaos 0 (the guy supposedly taking over the reigns from Luckett X) will do a better job with time keeping. =/
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SAGE is less than a month away, and we’re giving you the exclusive details on a new Fan Game developer who will be rearing it’s head among the entire Online Sonic Community. Labelled Shadow Team, regular visitors of TSS will know them as the home-grown antics of Roareye, Anarchy Rat and Dreadknux (Click HERE to visit the website), but this will be their first real appearance onto the public.
Their first game, Sonic Avalanche, met with a very good reception at Sonic Fan Games HQ, but with SAGE hopefully shedding of it’s niche audience, Shadow Team and other Fan Game teams will be able to get more recognition for their work. Continue reading Pre-SAGE: Shadow Team’s Showcase
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Yes, SAGE (Sonic Amateur Games Expo) is coming up fast once again, and entries are being accepted by Perfect Chaos Zero until the 24th August!
For those that do not yet know what SAGE is, we can’t really blame you. SAGE is a showcase of everyone’s Fan Games, much like what E3 does for professional video games. It pops up twice a year, and the first opening in 2000/2001 caused a huge reaction within the Online Sonic Community. Thank Blaze Hedgehog for that.
But as time went on, interest for the event waned, as the event slowly became more and more the property of popular site Sonic Fan Games HQ. The last Sonic Amateur Game Expos have been alright, but didn’t really catch mainstream like it used to – only people who visited SFGHQ on a regular basis showed their items. Continue reading SAGE 2003 Registration
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Here’s what’s been chosen for SAGE 6’s “Best Of” Awards. Overall, there are six awards up for grabs for the fan gaming side. Art contest results are currently pending and we’ll bring you those as soon as we know who won. For now, see below for the winners of the games awards.
Continue reading TSSZ @ SAGE 6: Moogle Cavern, Mighty and Sonic XG Win Big in Best Of Awards
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The star of the ChaoFiles booth is the Chao Adventure Legends demo, which is a small Flash download. There isn’t a lot to it, but already a sequel is being planned, called The Squiggles Saga.
Continue reading TSSZ @ SAGE 6: Chao Aventure Legends Sequel Planned
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Demo 1.2b of Sonic: Total Immersion is available at the Sonic: TI SAGE booth, with a file size of about 8 megs. Here’s an excerpt from a long storyline, fully available at the booth.
Continue reading TSSZ @ SAGE 6: Sonic Total Immersion Demo Now Available
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Based on the Chao A-Life systems in the Sonic Adventure and Sonic Advance games, Chao Online from Maim Entertainment attempts to take the concept of breeding and raising Chao, and bring it online, where an enormous amount of things can be accomplished — including races, fights, purchase of toys, gifts, and more.
Continue reading TSSZ @ SAGE 6: Chao Online Project Announced
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E-107 Theta has posted art, screens, and an engine test of his current work in progress, Sonic the Hedgehog: Avalanche. We have a features list so you know what to expect for the final version…
Continue reading TSSZ @ SAGE 6: Sonic the Hedgehog – Avalanche Engine Test
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A new demo of Sonic: Project Mettrix (dubbed 7th tester Demo 4) is available at the Organized Chaos SAGE booth. In this release is the much anticipated Green Hill Zone add-on. There are numerous new features in the edition; some technical, some more obvious.
Continue reading TSSZ @ SAGE 6: Mettrix Shows at the Expo
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