Sonic Price Crash

British supermarket ASDA have greatly lowered the price of quite a few Sonic the Hedgehog titles. If you still don’t own these games or were reluctant to pay full price for them then grab them now while their cheap. Here are the price’s (correct when this article went up): Continue reading Sonic Price Crash

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UPDATE: GamesRadar uncover the story behind Sonic Xtreme

Regular visitors of GamesRadar.com will have noticed their site has been doing alot of features regarding Sonic the Hedgehog including ‘The rise, fall and deafening crash of Sonic’, ‘Retro reviews’, ‘Lost official artwork’ and most recently ‘The best Sonic moments ever’. At the end of the recent feature they explain that there is more Sonic on the way with another feature regarding the least-known chapter in Sonic’s past.

There’s more Sonic scheduled for next week too, including one extra-special story where we shed some light on one of the least-known chapters of Sonic’s history – something any Sonic fan should read. See you there.’

Continue reading UPDATE: GamesRadar uncover the story behind Sonic Xtreme

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New Dreams of an Absolution Remix

We like BentLEE Brotherton-Jones. We’ve spoken to him and everything. He’s not quite high on our list as Richard Jacques, but he’s responsible for some awesome tracks in Shadow the Hedgehog and Sonic 06 so that’s enough for us to stalk him on occasion.

Formerly Lee Brotherton and now going under the pseudonym ‘Bentley Jones’, the Remix Factory starchild is releasing a new solo album, due soon. We’ve been sent a sneaky recording of a brand new remix of fan favourite ‘Dreams of an Absolution’, taken during an Open Studio Day promoting the album.

Listen to it by clicking here

The recording was taken from an insider’s phone while Bentley previewed the track. The album will also include a remix of ‘Open Your Heart’ which you can preview on…. erm… ‘BJ’s website, bentleyjones.com.

We’ll be chatting to good ol’ Bentley soon, so keep an eye on this space for a catch-up about the remixes. Thanks for the tip, ‘Joe Schmoe’!

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Sonic Unleashed – WHAT TO REALLY BELIEVE!1!1!1one

Well, the last week has certainly been interesting. Especially in the world of so-called ‘journalism’, where everyone but GameSpot seems to have reacted like a complete immature child to the whole Sonic Unleashed debacle. You know, real journalists. Especially in reaction to our news piece collated from an inside source, which has been debunked several times by some other sources (hey, we never said it was fact), claiming their sources are more accurate (only for them to spread false information). I don’t know if we should be considered the ‘most reliable’ website or not, and frankly I don’t care, but I know my sources are definitely trustworthy.

And on another note, this thought appeared in my mind; Why is everyone so worked up about this point of ‘trust’ anyway? Where did this petty ‘e-Penis’ contest come from? All of a sudden anything else that isn’t an “exclusive” by “X Website” is obviously a fake and thus the entire site in question is riddled with ‘shoddy journalism’. This news has turned the best of community sites (particularly general SEGA ones) to backstabbing and gossiping washerwomen. Hardly professional don’t you think? Oddly enough, I’m standing by the wayside, wondering just why the hell everyone’s out to embarrass themselves by going on some crusade to “show that they are the most trustworthy and reliable source!!!!11!one1!”

Yes… well, a word to the SEGA community sites out there – leave that dead dog to die… er, more. Trust me, the Sonic community has been there before, many years ago. Even TSS was a righteous “proper journalistic source” wannabe for a short period back in the day (despite the fact that I am, in fact, a journalist). Communities don’t survive on that. Communities survive on each other. Regardless of what you think, you’re not GameSpot or 1Up. You’re a fan community. And as such should be acting like one.

To everyone else, as an FYI to anyone interested, spoken from an actual games journalist (i.e. me, and not you):

  • Making news stories that “iron out” details in spite of other websites is bad journalism and makes you look bitchy and unprofessional;
  • Writing commentary and light-hearted opinion in a news article might pass for bad journalism – but only in ‘serious’ mediums. Nobody is qualified to call out such practices on a gaming blog, fansite or video gaming website which house style calls for such written prose. You don’t expect opinion in BBC News stories. You do expect opinion in video game magazine news stories. It’s all about context.
  • The only thing you could assume to be true in Sonic Unleashed is that a werewolf is involved. Everything else – even TSS’ articles – can be laid to pure speculation until officially confirmed by official sources, and nothing less is accepted. It’s one thing getting a scoop, but scoops are obtained through unofficial channels, however true or false they may be.

I hope that the Internet is somewhat wiser now after reading this, and would kindly ask that everyone would just calm down and enact a little bit of humility in this torrent of undoubtedly exciting Unleashed news. The Sonic – and somewhat more SEGA community – have been acting extremely childish of the whole affair, and it’s time we put a stop to all the madness right now before somebody embarrasses themselves.

EDIT: Oh, and for some of our own SSMB members, shame on you. Can I ask all the plebs who mistook my article to go and re-read the news piece now to save some silliness. This is half the reason other websites are selfishly bitching at each other (and attacking me by default) as it is. Like I have enough on my plate as it is without some deranged fanboy yelling in my left earhole.

Whatever happened to just having fun?

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First details on Sonic Unleashed!

EDIT: Due to many people misinterpreting simple English, here’s a clarification. Sonic Unleashed has not been confirmed to follow directly from Sonic 06’s story. It is simply to be considered the next ‘real’ Sonic game in the series, after Sonic 06 – which was the next canon game after Sonic Heroes. There is clearly a big dark creature that reminds us of Iblis in Sonic Unleashed, much like there was a dark evil Iblis-esque creature in Sonic and the Secret Rings regarding the Ifrit. This suggests – but not confirms – that SEGA are once again being influenced by a similar ‘dark’ storyline to tie up the game. Thank you for misunderstanding. If English is not your native language however we’ll let you off.

Further, The Sonic Stadium has obtained this information via its own sources and the only information that lies under ‘speculation’ is the information that immediately follows the word ‘speculation’. END EDIT.

Sonic Team has a funny way of making games these days. This morning The Sonic Stadium broke news of a forum post leaking images pertaining to be from Sonic Unleashed. We can now confirm that these images are real. This will be the next Sonic game.

And yet, we don’t know quite how to take the news. On the one hand, we’re excited with the promise of gorgeous levels and a Sonic that we actually want to associate ourselves with. On the other hand… well, read on. Continue reading First details on Sonic Unleashed!

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New Sonic Game Screenshots Discovered

Some screenshots have been uncovered from a “SEGA FTP” that appear to be the first images of new title ‘Sonic Unleashed’.

Alsha ClanClan Prower of the EspioKaos Message Board discovered the following images whilst browsing one of “SEGA’s FTP” portals. They indicate a CG introduction involving Super Sonic being defeated by Eggman, and various locales based on cities in Greece. Continue reading New Sonic Game Screenshots Discovered

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‘Sonic Unleashed’ Filed For Trademark

No details have been confirmed whatsoever, but it appears SEGA has gone and filed a trademark inquiry for the name ‘Sonic Unleashed’. We’re pressing SEGA for when we can expect some details on this game, so stay tuned to TSS for the latest.

Kotaku

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Sonic Show Season 2 Roaring Success

Plenty to celebrate for The Sonic Show and The Sonic Stadium this week, as Episode 1 of the new series has proven to be a bigger success, beating its own records for downloads and hitting iTunes charts around the world.

Episode 1 is the first time The Sonic Show has been proudly hosted by The Sonic Stadium, and featured a lot of changes in production, including a heavier emphasis on new material and less time-filling music videos. Slingerland’s Corner has remained a hit favourite with many viewers.

The 40-minute premiere has been downloaded over 3,000 times in the two weeks it has been released, compared to over 5,000 downloads for Episode 10 of Series 1 (since Autumn 2007). The Sonic Show jumped to the Top 30 in the UK and US iTunes charts the week following its release. Continue reading Sonic Show Season 2 Roaring Success

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Sonic Adventures: TSSNET Comic Coming Soon

The Sonic Stadium will soon be host to a new Sonic the Hedgehog comic, due to release its first edition in Spring 2008. Here’s some information direct from the comic’s creators, Cleardream productions.

The comic is based primarily on the Sonic games, however it borrows elements from other continuities to create something fresh, exciting, and unique. The comic also aims to engage more mature readers and long term fans by portraying a more darker side to the Sonic universe as well as having a mature theme. Continue reading Sonic Adventures: TSSNET Comic Coming Soon

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TSS Gets A Kick Up The Arse / Sonic Adventures

You may have noticed the main site going wibbly wobbly the last few days. Well, here’s a bit of history: B’man and I are working on a new TSS that’s all fancy and has jazz hands and everything round the back here. Problem is, knowing how I am, this is going to take an age. I was kind of hoping that if I focused on just that new dynamic site, we’ll have it done quicker and then TSS updates could be worked on upon its launch. Well, it’s not likely to be finished any time soon due to many reasons, so I’ve currently turned to working my nuts off on the site as it is to make sure it’s up to date and such. That includes bringing in the new design into the current TSS system, which you can see the initial results of on any TSS page. You may have noticed I’ve bunched everything non-Game into a new section called ‘Info Zone’. It’s just easier that way. And I’ve revived the Downloads section. Enjoy.

Speaking of Downloads, look at the DefChamba. Go on. Take a peek. I’m finally getting round to finishing off the missing music. The cool thing is, I’ve re-tagged and filenamed all of these PROPERLY – DefChamba is just about the only place you’ll get Sonic music tagged with the real artist and named in a fashion that makes sense. So dive in guys. Still a way to go, but everything in the Music & Soundtracks archive are the real deal. I’m re-tagging and uploading new stuff all the time.

I’ve finally gotten round to reviewing Sonic Riders: Zero Gravity. But before you go wondering what ‘definitive score’ I’ve given the game, I should let you know that I haven’t. I have brought in a new structure for reviewing Sonic games and scores no longer exist. Read it here and let me know your impressions of me reviewing in this way – I certainly feel all the more better for doing it this way, especially since walls of text put me off, and scores can change with age. If you like me reviewing in this way, I may use it for other purposes…

In other news, the SEGA Superstars Tennis website has been updated with character profiles. Back in February when I was doing some work for SEGA, that work involved writing a story for the game, as well as character profiles for everyone in the game. SEGA decided not to use the story in the end (I thought it was awesome – one day I may indulge you all in it) and the Sonic character profiles have been altered to their generic Sonic Channel ones instead, but all the other character descriptions (including the names of the special moves and descriptions) were written by yours truly. I quite like Bamboleo De Maracas. Took me a while to think of that one.

Finally, I want to update everyone on an upcoming addition to the TSS Network – we’re getting our own Sonic the Hedgehog comic. It’s by no means a rush job either – the guys behind it are very talented (some have dabbled in the STC Online comic) and the project was meant to launch some months ago, but it’s been delayed. It’s looking like soon may be the time you get to read the first edition of ‘Sonic Adventures’ as my man ‘Crystal’ has just informed me it’ll be launched this Spring. Check the Sonic News article for details.

There’s still a way to go with the site re-jig, what with all the content and info that’s passed me by for the last year or so. Along with some skin things to sort out (sorry, character skins are going to be away for a while on the main site guys). So bear with me. You can track latest game additions on the sidebar on any TSS page – I wouldn’t really trust the ‘Updates’ grid on the home page anymore. Speaking of which, the homepage is also due for a bit of a makeover, so look out for that too.

OK, I’m done talking, enjoy. Oh, and vote for Psykore. 🙂

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Sonic Riders: Zero Gravity

One has to wonder why, when Sonic Riders pretty much tanked, Sonic Team thought it was worth making a sequel. Much like the original game, players must ride around intricate courses using custom hoverboards called Extreme Gear. There are plenty of gimmicks within each stage to take advantage of in order to take the lead, but one of your own techniques is to control gravity, allowing you to corner effectively and even take alternative paths on walls or ceilings.

Continue reading Sonic Riders: Zero Gravity

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Dark Brotherhood Nameage!

The polls to name the mysterious race of bad guy aliens in Sonic Chronicles: The Dark Brotherhood are now open, so get down there and cast your vote! Read T-Bird’s Sonic News story on the event by clicking here. Here’s the kicker – some of the Sonic fan community were indeed given the chance to submit names for this race, including T-Bird/Echo Hawk (representing Sonic Wrecks) and myself and Roareye Black (representing TSS’ name submission). T-Bird and Echo suggested ‘The Gravitus‘, but I really liked another name that wasn’t used in the poll – The Anomalix. As for TSS’ name, we chose ‘The Psykore‘. P-K to da massive. Or something.

Other Sonic communities from France and Germany were involved in submitting names, and they’re… hm, well… er, that’s all we better say about that side of things really. I think BioWare went with ‘The Dusk’, but if you want my opinion, it doesn’t sound right. Especially when you look at the fully revealed creature, the Dusk just lacks punch.

But that’s my opinion and now it’s time for yours, so head to the Sonic City poll now and vote for your favourite name out of the list of possibles. This is about your own personal preference, so don’t go voting for ours just because you feel you want/have to. If our names are crap, then don’t vote them. Simple as. Although I thought Psykore was pretty cool…

You won’t break my heart really. ;P Go forth and vote! The link is in T-Bird’s Sonic News post, so use the link I just posted to get there.

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Working Weekend

Hey guys, because of all the changes we’re doing (and the work that comes with) there won’t be a Sonic Hour tonight on SEGASonic Radio. Plus, my toes are hurting; I’ve just been in an operation to have the toenails chopped off (yum, don’t read this while eating your dinner kids!) so am recovering for the next couple of weeks. It has its perks – putting my feet up and playing games isn’t that much of a raw deal in exchange. Especially as there are plenty in my collection I’ve not gotten round to completing yet.

T-TIME will be filling in on SSR though, so don’t tune out. 🙂

The changes seem to be going over quite well – there’s still some time for us to do some little tweaks to make things easier for everyone, and to help communicate the new rules in the Sonic forum better – we’ve seen a few posts that still involve people arguing about how their vision of a Sonic game is right and blah blah blah – they have been deleted on sight. If your post was a casualty (i.e. it’s not there anymore) then please do better next time kthx. Hopefully everyone will get the point soon.

And because the new Sonic forum rules kinda killed discussion of this, I’m-a put it here for some light-hearted weekend fun. A friend of mine Sam who has a website called Hoopla Net has written an article on the ‘most pointless Sonic games’. Now, most of the games here are in actual fact rubbish, so they miss the point there. But the article also features games that aren’t rubbish, but actually have just simply missed the point of Sonic. It’s a good list, personally there was an omission in Sonic Jam on the Game.com that I’d like to see burned from my memory, but that’s just me.

Read it here. Any Sonic games you feel have missed the point (not necessarily crap)?

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THE BIG ONE

There are times when a person can feel isolated from the Sonic community. ‘Grow out of it’, if you will. But when that person becomes someone who’s been running a large-scale Sonic site for nearly eight years now, it starts to get worrying somewhat. I look at the SSMB and feel completely separate from it – like the people in there posting are guys I really can’t associate with (or care to).

We’ve been here before, yes. A few years ago. But this is different. That was anger. This is near despair, somewhat. Call it over-dramatic, but I feel like I have out-grown my own community’s target audience. My duties when it comes to SSMB is simply to keep a tight ship, but because of my feelings about how things are going with certain topics, personalities and atmospheres, there are only two ways to go. Get some extra planks and nails or abandon ship.

This is the planks and nails option. And this is far from your usual forum reshuffle, this is big news. There are forums that are so far beyond the point of no return that we have to literally take them back ourselves and keep them on a tight leash. There are people that are so self-righteous it is almost childish; people who’ll believe any old rumour on Youtube; people that just won’t stop talking about tired and staid subjects.

Essentially, I have had to take a look at my own forum and ask myself “What do I want from the SSMB?”. It’s nice that we have loads of forums to accommodate what the members here want – a personal chat forum, role playing, video games – but none of it means squat if we as staff don’t have the drive to look after them and make them a better place for you guys. In my eyes, the SSMB has become a jack of all trades, master of none.

In asking myself the question, I thought about what the focus of the SSMB should be and what it has become. It should be a thriving, mature place to chat about Sonic – a place to have a laugh while doing so and not rag on anyone for disliking (or liking) a particular game or comic or whatever. Respecting one another’s opinions, chatting about what you love about Sonic, learning more about the games and merchandise and other things from others in a common ground.

SSMB has not become this. It has been a forum that has focused on everything outside of Sonic discussion, and then some. People who believe they are right in their opinions on certain aspects of Sonic games (i.e. whether they’re good or crap). Rumour spreading (and not even believable ones either). Speculation topics that almost always end up involving unbelievable garbage and waffle that sound more Concept: Fanfiction than Concept: Mobius. The constant discussion of whether Sonic is going downhill, or whether he’s going back to his roots, or whether he’ll make another ad deal with Coca Cola for over nine thousaaaaaand dollar. Watch this space kids, watch this space.

Then of course you have the additional forums, which although have inspired some good discussion, have not altogether demonstrated why they deserve their own specific forum in the first place. And others which were good ideas in theory but staff no longer have the resources or time to maintain.

You could call this the dawn of a new era for the SSMB. We feel that we have outgrown the kind of topics and discussion that I have mentioned in the last couple of paragraphs. We want to encourage fun, enjoyable discussion for all – but for a different mindset, and thusly a different audience. Bizarrely enough, that particular audience is sitting right under my nose and I’ve only just realised.

I’d hate to be using examples at a time like this, and this is in no way a personal attack on anybody; simply something that allows me to illustrate what I’m saying. This topic, and the negativity within it, is the kind of stuff I am pretty tired of. Not necessarily the ‘opinions against SEGA’ thing – regardless of our ties with SoE we’d like to think we’re independent enough to tell them where to stick it when something bad happens. But simply the overreaction and instant negativity over something trivial. We’ve seen it before with the anti-Jason Griffith arguments here too – who really honestly gives a shit?

If you put your hand up just now, to quote Die Hard 4, “That’s what makes you that guy”.

To use a counter-example, this topic – excepting my opening post by all means – is exactly the kind of stuff I’m looking for. People like these, to put it bluntly, are people I really want to be seeing populating my community and the fact many of them regulate themselves to the announcements forum only is something that is truly saddening.

I feel that fewer forums, more concentrated on the subjects that best befit the SSMB, along with heavily overseeing the kinds of topics and posts people write, will help make this place the fun, interesting and close-knit forum it started out as, and I hope it to evolve into.

Many people will not like these changes. Many will object. That is fine, that is your prerogative, being a member here for so long (or not long at all, depending on your situation). But these will pretty much not be altered and will go ahead as planned. So if you feel that these changes will result in your leaving, then sorry to see you go. This topic will serve as an advance warning, because there are going to be people that will want to save certain information in topics before things get rolling. So listen up please.

I will outline the forums that are due to be removed or changed following the pending cleanup.

  • TSS Network Forums: Individual TSSNET forums are not getting traffic, and it makes no sense to keep them when a unified forum for them all can work better. In terms of the SEGASonic Radio shows, we will work on the new website so you can find out information on your favourite LiVECAST that way. Discussion on SSR and the Sonic Show outside of announcements will be allowed here, along with future TSSNET sites. Sonic Show previous episodes will be available in the unified forum.
  • Community Feedback: Originally a forum to allow open suggestions to improve the TSS website, SSMB and other places on the Network directly under my control, it hasn’t really lived up to the original hope I had for it. With TSS currently serving a total overhaul, it has made it difficult to take on board any suggestions properly, so for the time being it will be closed.
  • Member Introductions: This forum was set up years ago for one purpose – to expand on the Buddy Center idea that quickly died a death shortly after. This will be missed by many because of the opportunity to say hello to new friends, but the forum feels far too separate from the rest of the SSMB – in that posting in there is not like posting in the ‘actual’ forums and getting right in on the action. There will be an Introductions topic in the new ‘General Discussion’ forum however, so newbies can still say hello to you hairy lot. It makes more sense too as you’re making your first post right in a primary forum. A specific forum for Introductions has run its course.
  • Personal Chat: Personal Chat was made to help members connect in such a huge Message Board, by expanding on the General Discussion idea to talk about personal likes, dislikes and such things. Instead it turned into a ‘Dear Deidre’ forum full of topics that, arguably, belong better on Livejournals.
  • Debates Centre: Although some of these topics were quite engaging, there’s nothing to support a separate forum for it when topics of that calibre can simply be made in the ‘General Discussion’ forum.
  • Sonic Game Forums, Game Archive: This was a trial that ended up cluttering the SSMB. Game specific forums will remain for upcoming projects, but will be removed shortly after the game’s release, with the best topics being moved to the main Sonic forum.
  • Miscellaneous Sonic: The vast universes of Sonic can be discussed in one unified forum. Whether that forum be more heavily game-related is entirely up to those that post within it. We have seen awesome topics from people like T-Bird regarding OST’s and other merchandise – to have it on the same level as healthy game discussion would make the perfect haven for members.
  • ROM Hacking: With the awesome Tweaker gone from the SSMB Staff, this forum has unfortunately become defunct by default. We at TSS or SSMB do not have the expertise to maintain this forum, so it doesn’t make sense to pretend to. As Hacking is not the primary focus of the SSMB/TSS anyway, it will be removed. Sonic Retro has many articles and forums regarding ROM Hacking which would be a much more suitable home for the serious and honest Hacker.
  • Role Playing, Light RP’s, Character Profiles, RP Discussion: I personally have no interest in maintaining this one, sorry guys. No point making up a phoney excuse and sounding like a cop-out. It just doesn’t suit TSS/SSMB’s style, it’s always been the kind of black sheep amongst forums for a while. HOWEVER! Don’t despair. Roareye Black will be ‘adopting’ Role Play topics within the Sonic Showcase Network – he specifically asked to look after them, so I handed them to him, so thank Roareye for keeping the dream alive. There will be stricter guidelines on how to create them and whatnot though, so look out for more details from Roareye soon (maybe in this topic or in a separate one, who knows).
  • SoniClans: It’s time we put this puppy to rest. There’s nothing we can do for SoniClans anymore to keep it going, even to humour it. The Clans was an idea from an SSMB staffer that was put to trial by myself – since then staff have left and the focus of the project was ultimately lost forever. Maintaining it further is just an exercise in the staff deluding the members here. Most things that were promised or flaunted in the Clans – badges, events, that sort of thing – are planned and can be done on a much wider scale on the SSMB as a whole anyway.

The Sonic the Hedgehog (one unified forum) and Video Games forums will see a MAJOR overhaul in what kind of topics and posts we allow. I will personally be overlooking many if not all posts in the Sonic forum and picking/deleting/locking posts that I feel aren’t appropriate, or outside the reach of this forum. The VG forum will get the same treatment – gamertag/friend code stickies will be removed and members will need to place their codes in their signature or profiles from now on, and we are currently discussing how to make the forum a non-Nintendo rabid fanboy Zone. We’ll keep you posted on that.

Finally, the manner in which staff will be treating posts and rules and such will take a dramatic change. We will be re-enforcing the Three Strikes system, re-writing the rules and modifying our own conduct so that the SSMB is a more natural, friendly place to be.

I hope you all can see where I’m coming from here, and I hope these changes will usher in a new era for TSS/SSMB – a place for the well-informed, mature Sonic fan. If your behaviour matches any of the ‘no-go’s’ I’ve mentioned earlier though, I hope you will straighten yourself up soon if you want to still be a part of our forums. The changes will happen over the next week or two – Role Players will have roughly three or four weeks to save and backup all of their work before we delete them in favour of the SSN’s Textual Showcase forum.

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Name A Sonic Chronicles Race! Excitement!

So I’ve just spent the last few days working at SEGA Europe. It was fun. Can’t tell you all what for now, because otherwise I’d never hear the end of it (plus I did sign some stuff) so I’ll just say I went there and it was good. We also got Sonic Riders Zero Gravity in the house, so you’ll be seeing a review of that real soon (like, Friday) along with loads of crap I have on some asset disc I was given.

In other news, SEGA Superstars Tennis’ new site was launched the other day. I saw it the other night, it’s a really sweet looking website. Apparently people are excited about the fact that there’s a “Story” involved… er, I can say that yes, there is a ‘sort of’ story to the game. You won’t likely see it in the game, it’s just a premise that ties everything together. At least, I think it works pretty well so far. Don’t quote me on that though.

Finally, AAUK’s let us all name an alien race in Sonic Chronicles: Dark Brotherhood. BioWare have given SEGA Europe an important race of creatures that will feature prominently in the DS RPG. There’ll be a poll of names coming soon, and the winning name chosen by the community will be ‘the one’. The polls open on March 3rd, so we’ll have some more news for you when that time comes.

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SoS! SoS! SoS!

Hey guys, I know I’ve not been about a bit, have been scurrying things about like a squirrel for the site. Or something. Went to a pretty cool Mario & Sonic DS community event yesterday at the Wii Flat with some other Sonical chaps – although because it’s out on Friday and we weren’t given a review copy we ain’t reviewin’ it. So let us know what you think of it in the M&S Subforum in the games area of the SSMB!

Anyway, I’ve come to let you know that I’m planning something. Something rather big. You see, back in 2006, I headed up a side project called The Summer of Sonic, which was a successful collaboration of all the top Sonic fansites to celebrate Sonic’s 15th Anniversary. Despite rantings from now-dead forums claiming the idea would suck (yes FlashTHD, there is a reason the Sonic community is so separated, and that reason would be people like you), sites as diverse as TSS, Sonic Wrecks, Sonic CulT and even SEGA got involved in the festivities. Continue reading SoS! SoS! SoS!

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Mario & Sonic DS Exclusive Screens

SEGA have handed The Sonic Stadium several exclusive screenshots of the upcoming Mario & Sonic at the Olympic Games… er, game on Nintendo DS. The title is scheduled for release on February 8th (that’s this Friday fact fans) and features many events found in the Wii version, only downsized and built for the touch screen portable. There will also be a few Nintendo DS specific events, including Cycling and Basketball.


Basketball involves touching balls on the touch screen and throwing them upwards to land in the moving basket nets in the top screen. Power up balls appear including ones that block opponent’s nets, lining up your own nets for combos and golden balls for triple points. Here we see Waluigi taking the top gong – we’re not entirely sure whether Rory was playing this game when the screengrabs were taken… Continue reading Mario & Sonic DS Exclusive Screens

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Sonic Site Awards 2007 Reveal Late Awards

The Sonic Site Awards 2007 officially finished late last year, but technical problems had prevented us from getting the rightful winners their traditional award banners from each category.

These awards were created by DarkNoise, well-known fan artist, and were finished last week after constant problems with imaging programs. Below you can find the awards for each winner, please feel free to save the image and host on your website.

Information Station: Concept Mobius
Evolved Forum: No More Blue
Most Entertaining: The Sonic Show
Impressive Layout: Mystical Forest Zone
Worth It: Saturday Morning Sonic
Evolved Website: No More Blue
Fangame 2007: Retro Sonic
Artist 2007: Airlight
Comic 2007: Chaos Diamonds
Fiction 2007: A Rose And A Thorn
Music 2007: Snappleman (Malicious Fingers)
Elite Award: Sonic Cage Dome
Elite Award: Sonic Wrecks
Biggest Contribution: Darkspeeds
SONIC SITE AWARD 2007: Sonic Style

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Dear SEGA

It looks like you’re finally getting the hint. Now make a Sonic game that feels like this please.
http://www.youtube.com/watch?v=QxjyC3ydT5A

Sincerely yours,
Sonic Fans Around The World.

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Free Sex!

Made you look. Now, a while ago Roareye Black and I participated in the Wrecks Factor singing contest. You probably thought that was over by now, but oh no. You still get a chance to vote for your favourite. Hint: It’s either mine or Rory’s. Well, not even Rory’s really. 😉 As a special gift to you, my friends, I give you the lyrics to Jingle All The Way: Continue reading Free Sex!

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The Moogle Cavern, An Honourable Salute

I would like to have everyone’s attention for a few moments, to pay tribute to a fansite that I have held in high regard ever since I joined the Sonic Online Community in 1999. People tend to ask me whether I had any inspirations when I made TSS, or what gave me the drive to start something like this website? First I tell them not to stalk me like I’m a celebrity, because that’s not where I’m at. I’ll sign breasts though. Secondly, I always have the same answer; a little website that I joined in ’99 called The Moogle Cavern.

The MC, like The Sonic Foundation before it, was the major inspiration for me to carry off my own Sonic site, but the Moogle Cavern has the sole distinction of being the website that truly rekindled my fandom of Sonic – a feeling I have always wanted to create in people who stumble to TSS – and made me take my first steps in the Internet Community.

At the time I didn’t know what I was doing with myself. I had literally burst onto the scene after realising that there were people who were fans of Sonic just like me, on this great thing called the Internet. What blew my mind was that on my school computers I could see all these pieces of art, and discussion and music from the Sonic series. The Moogle Cavern had quite a bit of content back in those days, serving Final Fantasy as well as Sonic and few other factions of cult gaming. It was the Sonic hoaxes I always went back to though – the concept of emulation was alien to me, and it was hilarious seeing edits of screenshots being submitted by like-minded folk all around the world. I think I was the only one in my school group who really understood what was going on – my friends all thought they were meant to be real screens of Sonic 3&K with Eggman in a tutu. Nice.

Soon enough, I visited the forums and became a regular at the Moogle MB. Yes, Dreadknux was a resident of somewhere other than the SSMB, you can stop looking so shocked. I made friends with the coolest bunch of people there – Kulock, who was such an approachable admin (something I aspired to be when I created my own forums a year or so later), H Hog, Andrusi, Joshu (who’s still around here somewhere, eating the dirty peanuts in the corner of the TSS IRC Chatroom like the monkey that he is! >:O Do some work!), Gold Sonic and more. I’ll never forget the fun times I had there, especially the nutty RP’s we used to do.

Unfortunately, as SSMB got off the ground my focus was needed elsewhere and so I said a farewell to my chums. I always tried to return properly, and did so every now and then, but it was all so short-lived due to work, uni and the ballooning of TSS amongst a few things. In fact, from what I hear (I’ve actually been away the last few days) there were some nostalgic moments upon the final few days of the Cavern being active. Had I known about such an unfortunate turn of events for the website, I’d have been at the forums like a shot to say one last goodbye to everyone. Alas, I never turned up, and it really bums me out to not give a website that has inspired me so much a great goodbye, so I’m doing it right here.

The Moogle Cavern, despite its run-ins with other sites and all the other drama surrounding it over the years, has always been one of the main talking points of the Sonic Community. During its peak it was a healthy website with a booming community, over time the website became lost but the community really grew to be one of the go-to places for Sonic discussion. I wish all the old members of the MC, and Kulock, all the best. The Moogle Cavern and the Moogle MB means an awful lot to me, but in its closing I think we should be thinking about its relevance in the entire Sonic Community and how much it has done for all aspiring webmasters and Sonic fans that walked through it’s virtual doors.

Here’s to the Moogle Cavern, 1997-2008. Another Golden Oldie respectfully closes. Kulock, it’s been an awesome run, dude.

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Christmas Winners, New SSMB Skins

Hope the first few days of 2008 are going well for you guys. I’ve been busy the last few days recreating skins for the SSMB. Last Friday I sneakily replaced the narrow Two Foxy skin with a new widescreen/liquid version, which even though it’s the same colour scheme, I really think is an improvement. Yesterday those who were advocates of the Knucklehead skin noticed that their favourite red skin had also been updated, stretchy-pants design and all. Today, I’ve finished a character skin of someone I started 12 months ago but never finished. At last, you can view the SSMB in the ‘Creamed’ skin design in all its light coloured glory. (Note: I know the buttons are still from the Knuckles skin — hopefully we’ll get that fixed soon). Let me know what your opinions are of these new skins; hopefully they’re making up for the loss of the Halloween and Christmas skins. I’m not stopping either; expect updated and new skins soon.

For some of you, the year’s going to get a little bit better – the SSMB and TSS staff have judged amongst the entries of the three competitions held over the last month and have come up with winners! Read on to find out who clinched the prizes![break]

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Christmas Card Contest:
For this contest, we asked you to grab your pens, pencils or computer writing tablets and design a new Christmas Card for the TSS crew. It was Violet94’s festive picture of Sonic in a Santa suit that won her first prize. Click here to see Violet94’s entry. Violet94 wins a promotional copy of Sonic Rivals 2 on PSP, plus an exclusive Sonic Rivals 2 T-Shirt.

The cute and funny style of Gabz Girl’s nativity picture earned her the second place prize. Eggman as the saviour of the world? WTF indeed! Click here to see Gabz Girl’s entry. Gabz Girl wins Issues #177 and #181 of Sonic Archie comics, Issue #25 of the Sonic X comic and a blue ‘Sonic Team’ themed Mario & Sonic T-Shirt.

Finally, the third prize goes to Christmas Band, for his uniquely colourful entry – it made us all think of candy canes and random chocolates you get at Christmas. Because I love chocolate coins, CB gets third place. Click here to see Christmas Band’s entry. Christmas Band wins a Sonic and the Secret Rings soundtrack sampler, plus a kid’s size Sonic X T-Shirt.

Honourable Mentions:
Alex Sly Cooper: there’s nothing better than getting Chaos Emeralds on Christmas Day. Just don’t let Eggman get them;
Sonaos: the fact that Black Doom was jingling away on the piano almost won her a prize;
Diogo: An awesome recreation of the nativity play using Sonic characters. Reminds us of Sonic and the Secret Rings, actually.
Supersaiyanneo: Cute picture of Sonic and the gang singing Christmas Carols. And, it’s a Christmas Carol as well (everyone knows of my well-documented hatred of ‘Carollers’ that don’t actually bother. Welcome to Essex).

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Photograph Contest:
Imagination was the name of the game here, as we asked everyone to take a photo relating to Sonic and Christmas. Supersaiyanneo was the clear first place winner here with his awesome use of Sonic plushies and set pieces to take a snap of a scene. We especially like Tails’ uncharacteristic apathy at Eggman nicking off with the toys. Click here to see Supersaiyanneo’s entry. Supersaiyanneo wins a Phantasy Star Universe soundtrack sampler, a choice of either a Sonic or Tails action figure, plus a yellow 15th Anniversary Sonic 1 sprite T-Shirt.

Stratoss-Phere earned second prize because the crappiness of his photo added a layer of intrigue to his entry. We can see Knuckles in a Christmas hat, but just what’s going on everywhere else? It’s like something you’d have in a nightmare on Christmas Eve. Click here to see Stratoss-Phere’s entry. Stratoss-Phere wins Sonic Rush Adventure for Nintendo DS, a blue ‘Sonic Team’ themed Mario & Sonic T-Shirt and either a Sonic or Tails action figure (whichever is left from Supersaiyanneo’s first pick).

Although we tend to think grabbing a load of plushies and lining them up is pretty lazy, we have to hand it to Sonaos for at least putting it into a decent Christmassy context. Decorating a tree with merchandise in place of baubles and tinsel earns you third place. Click here to see Sonaos’ entry. Sonaos wins SEGA Mega Drive Collection for PS2 and a red ‘Team Mario’ themed Mario & Sonic T-Shirt.

Honourable Mentions:
Narstyle: Just missed out, but we just love those massive Sonic and Tails things. I think Adam had a heart attack.

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Writing Contest:
NB: In checking out these entries, ignore any instances of the ‘Ó’ character – they weren’t typos in the entries but rather artifacts that appeared when converting the entries into txt format, which I couldn’t be arsed to fix.

There were four prizes to give away for this contest; potentially the easiest but in reality much harder to win because… well, we get sent a lot of crap. The mission was to simply write what Sonic and Christmas (together) means to you. Stratoss-Phere just clinched the top prize, with a very bizarre story featuring the TSS Staff. It was very difficult to read, very difficult to understand and involves a pointless and gratuitous use of the word ‘fuck’. Had this been any other entry we’d have pushed it off the face of the earth, but it just made us chuckle incessantly. Click here to read Stratoss-Phere’s entry. Stratoss-Phere wins an ultra-rare Mario & Sonic Olympic Shirt, a Mario & Sonic carrier bag to put it in and a Sonic 06 mug.

Elf Tamer came a very close second, with a story that includes a self-reflecting message within it. It’s a good vehicle to detail your fan-ness of Sonic and we loved reading it. Click here to read Elf Tamer’s entry. Elf Tamer wins a red ‘Team Mario’ and blue ‘Sonic Team’ themed Mario & Sonic T-Shirts plus a copy of Sonic Rush Adventure on Nintendo DS.

Third prize goes to Jelly, who spoke from the heart and told all about what being a Sonic fan means. It’s a more literal account of the ‘Sonic, Christmas and me’ statement we set for our members, and it’s well written. Click here to read Jelly’s entry. Jelly wins SEGA Classics Collection on PS2 and a blue ‘Sonic Team’ themed Mario & Sonic T-Shirt.

Finally, but perhaps not least, is the fourth prize winner, and that goes to Sonic_Fan due to its sheer absurdity. We certainly weren’t expecting a complete hatred of Mario fans, instigating a death of the Mario fanbase while TSS apparently dances from their sadness. I’d like to say we wouldn’t endorse that kind of actions really, but we would endorse this entry because it’s quite silly and made us laugh a lot. Click here to read Sonic_Fan’s entry. Sonic_Fan wins a Sonic and the Secret Rings T-Shirt and a Mario & Sonic branded pin and keychain.

Honourable Mentions:
Kadosho: Sonic is a Christmas gift in itself he says. We tend to agree.
Nintendogs: We liked that Sonic spindashed Santa right in the face.
Supersaiyanneo: Told us a cool account of what made him a Sonic fan, and what Christmas means to him with Sonic merchandise.

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Those who have won prizes, please PM me with your mailing address so we can get these to you as soon as possible! Supersaiyanneo also needs to tell me which out of a Sonic or Tails action figure he would prefer. Many thanks to Kevin from SEGA Europe, Adam (T-Bird) and Turbo for providing all of these prizes, and thanks to all that took part in the contests and the rest of the advent calendar.

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Senoue Announces New Sonic Album

Sonic composer extraordinaire Jun Senoue gave visitors to his website a nice surprise on Christmas Day as he announced a new ‘Best Of’ compilation album, to be released soon in Japan. No information has been revealed other than the title, ‘True Blue’, the fact that it has 21 tracks and the rumour it may well include the ‘Open Your Heart’ Remix from Lee Brotherton that had ears wagging way back in 2006. Continue reading Senoue Announces New Sonic Album

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Happy New Year

It’s New Years Eve people. Well, it is for us British folk right now. Antipodean chums like Hawkz and Elson might have had it already because they like to gatecrash a party early (I’ve heard about Andrew’s stories…), but by and large… New Years Eve, OK? And that means 2008 is right around the corner. Also means for me, that I reflect on the last 12 months and reckon where it is I’ve gone wrong. I’d be lying if I said that 2007 has been good – it’s been bloody fantastic, all things considered.

The Sonic Stadium has played host to many great meetups involving growing numbers of Sonic fans. In May Elson ‘Darkspeeds’ Wong took a trip around the world and landed in London, planning to meet up with myself and Adam along the way. Somehow more people invited themselves along and it became what was known as ‘Wrecksfest’. It couldn’t have been a better turn of events though, as a group of 12 or so guys and gals waltzed the city, went to the pub for several hours and had dinner at Pizza Hut. We also arranged another meetup later that year which was dubbed ‘BirdCon’ for Adam’s apparent move to Japan (which never happened due to certain issues with the company involved). TSS was also there for Video Games Live 2007 in November and a special trip to SEGA Europe to play Mario & Sonic at the Olympic Games weeks before the UK release. It’s ironic that not one meetup has been named after us yet, really.

Speaking of which, Sonic Cage Dome’s Zizou is heading to London in a few days time, an event to which I am invited to, so I’ll be out to see the Cage Dome guys round about then. If you fancy tagging along, see this website for more details. We’ll have more meetups in 2008 though, and when I can be bothered to fix one up you guys will be the first to know. It’ll probably be sometime in the holidays so as many people as possible can make the trip.

We’ve also been to Japan! Aw yeah. TSS was able to sneak into the Tokyo Game Show and take sordid pictures of a guy in the best Sonic costume ever created. We also played the new NiGHTS before the whole world and got a taste of manic Japanese gaming action. It was an experience to be sure, and we’re currently pulling the video we made so we can show you some of the stuff we took at the event too.

Games-wise, it’s been a mixed bag. The good news is that we haven’t had any real horrors the likes of which we’ve only seen in Sonic 06 (I tried to play that again the other day, almost threw my controller around in a rage), but on the flipside we’ve not had a proper canon Sonic game this year. To be honest, I don’t care as long as when it does come around, it’s as polished as possible. I want 2007 to be the year SEGA realises that they have to go back to basics on some level with the franchise – evident when America bossman Simon Jeffery spoke exclusively to TSS in October.

It wasn’t all mildly amusing spinoffs though, especially not on the handheld front. Sonic Rush Adventure has been a standout game, slapping everything else Sonic flat in the face and being the first TSS 10/10 in aeons. It could be argued that the game only got top marks by comparing it to recent Sonic games. Not so; there are elements in Rush Adventure that could rival the Mega Drive classics and that is a pretty big feat for SEGA – especially the SEGA of this day and age – to pull off.

We’ve had our fair share of competitions too. Sonic Rush Adventure in particular had a cool Treasure Hunt contest to win awesome branded gear, and this Christmas in particular has had a crapload of free goodies that’s asking for your collection. I’m posting the entries sent into me to the moderators later today and we’ll be judging those over the next few days, so hang tight for that!

In terms of TSS and progress and things, it’s been a bit of a less impressive year. The site’s not been so active lately and 2007 has been more of a transitional period for us than anything else. Next year we’ll see some things come together properly, like the re-organisation of the TSS site, the completion of the new Sonic Show website (that’ll be first thing on our list of ‘to-do’s) and plenty more besides. I’ll be pursuing my journalism career much more than before, and with this I’ll be a little bit more set on sorting the site and everything else out. 2008 is going to be a pretty good year, let’s hope we can make it even better than this one just gone!

Make some new years resolutions that you’ll probably break later, be sure to go out and get completely wasted, and I’ll see you on the other side. Before I go, a massive thank you to a few people who without them couldn’t have made this year possible – Adam Tuff for his Sonic madness, the TSSNET and SSMB staff (every one of you) for your extraordinary efforts this year, B’man for his sexy codingness, Kevin Eva for his continued work in the links between community and SEGA in which I started in 2005, Roarey for just being totally awesome and having the time to dedicate to stuff no matter what the issue, and of course you guys – the members and visitors, who have stuck with us no matter what kind of bullshit we’ve had in the past.

Here’s to you. Go 2008!

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Sonic Rush Adventure

If Sonic Rush taught anyone in its release in 2004, it’s that the blue hedgehog can still be relevant in today’s games. It certainly wasn’t the perfect Sonic game (and many even said that the reason it was critically acclaimed was because it wasn’t as lame as recent console titles) but it showed that a decent game can be made using some original design and a bit of franchise savvy.

That franchise savvy, being the use of few characters and the return of level gimmicks and other design features that defined a Sonic game, has been further applied in Sonic Rush Adventure, a sequel that once again deals with the dimensional rifts taking place between the worlds of Sonic and Blaze.

Owing to the ‘Adventure’ part of the game’s name is the new major addition to the gameplay. In Sonic Rush you had a world map which outlined the stages in which you had to progress to. In the sequel, this is replaced with a sea chart that is fully explorable using ships and submarines. Exploring the chart uncovers new areas, but the cutscenes will give you a helping hand in where to chart your next course if you just want to blast through the Zones.

To explore, you simply draw your course using the touch screen and, depending on which kind of ship you use (there are four different kinds, all owing to different types of sea terrain) you enter a short minigame where you venture to that location, avoiding enemies and bombs along the way. It’s not something we see being in every Sonic game, but as a new gimmick it makes Rush Adventure pretty unique without becoming tedious.

There are also some new characters too. As Sonic and Tails end up stranded on a strange desert island, they come across an Australian-talking raccoon called Marine. The storyline in Rush Adventure is pretty good, although the cutscenes – while mildly amusing in places – can be pretty intrusive.

Cutscenes are really something that goes against the grain of the fast-paced arcade style action that we expect of Sonic, and indeed is chock-a-block in Rush Adventure. All in all however, we have no qualms. Blaze is still cool and unoffensive, Sonic and Tails rocking it alone is great stuff and it doesn’t take itself too seriously. The Eggman Nega thing is still pretty lame though, and we wouldn’t want to see Marine again lest we have another ‘Cream’ incident.

The levels themselves are improved over Sonic Rush, with a bit of an emphasis on alternate paths and the removal of the cack ‘door’ system – having to defeat enemies in a room before you can progress is a drag, and we’re glad Dimps thought the same. It’s just non-stop action with plenty more gimmicks involved, such as grabbing balloons, bouncing off huge mushrooms and navigating carts through mines.

Unfortunately there are still times where bottomless pits are involved, making for leaps of faith and cheap deaths. But these are few times in a huge level roster that includes countless times more enjoyable gameplay. We would also like to see a bigger emphasis on multi-tiered levels, akin to something like Sonic 2 on the Mega Drive – it would make a sequel to this game pretty much godly.

One of the things that did take getting used to in Rush Adventure however, was the music. After hearing Hideki Naganuma’s awesome soundtrack in the first Sonic DS game, the sequel’s game music was instead crafted by Sonic Team sound designers, which at first made Rush Adventure sound like it wanted to be Hideki Naganuma’s handiwork.

Listening to Plant Kingdom for the first time will instantly remind you of ‘Right Here, Right On’ in the previous title, but bear with it. After playing through the game a few times and learning not to compare the two soundtracks, it’s clear that Tomoya Ohtani and crew have made the game its own with irresistable hooks in Machine Labyrinth and a blasting tune in Blizzard Peaks. There’s even a Carribean style remix of the Sonic 3 Data Select screen in there.

Collecting Chaos Emeralds (and Sol Emeralds) is a slightly different practice than usual. The main villain, Captain Whisker, has a sidekick robot called Johnny who you race in a Waterbike to earn the Chaos Emeralds on the sea chart map. Blaze can collect Sol Emeralds in specially designed mission modes which usually consist of defeating bosses encountered in the main Zones. The Sols are quite simple to obtain, but the last few Chaos Emeralds will test your very fibres – it can frustrate, but you always have that ‘one more go’ attitude until you finally do it.

Speaking of which, the bosses are very original takes on the successful Sonic Rush idea. The very first boss is a huge dinosaur that you fight through two floors of jungle to take out. It’s great to see the kind of animation, design and attention to detail in the whole game, but the bosses really embodies the extra mile Dimps and SEGA have gone with thus.

The only thing we can gripe about with the setup of the game as it is, is the nature of replayability – we feel that as gamers we have to ‘want’ to replay a level rather than being forced. During your travels you collect ‘materials’ that are used to build new ships and travel further throughout the map. When you don’t have enough of a certain material, you will need to replay a particular level until you get the right amount. When the Zones are as good as they are here that doesn’t become too much of a problem, but we don’t like the kind of precedent that might set with future Sonic games.

Not content with all the extra clout that’s been shoved in the main gameplay areas, Sonic Rush Adventure also comes with a horde of additional mission modes that range from simple to challenging; a well-constructed online multiplayer full of different modes; a leaderboard and even little cute extras such as the ability to add decorations to the island that Sonic and Tails reside on during the journey.

In Closing:
Sonic Rush Adventure has taken what worked in the first Nintendo DS title, left out all the crappy bits and added new elements that although might be gimmicky to an extent, really suit the Sonic universe (… or Blaze’s universe, if you want to be picky).

The levels are tight, stage design and bosses that hasn’t been as original since Sonic CD, and a great wealth of longevity has been built into a game that has had real dedication spent on it. This has been the best example of a Sonic game in years, even surpassing Sonic Rush, and long may we see this handheld series evolve to become even better.

10/10

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Mario & Sonic at the Olympic Games

When word first got round that two of video gaming’s biggest names were to co-star in a game together, tongues were waggling. Super Mario and Sonic the Hedgehog, two bitter rivals, were to settle their differences on a global platform. Literally, as it turns out the location in question is the Beijing Olympics! … Er, OK.

Regardless of what you may think about the two juggernauts facing off for the first time in a sports arena, Mario & Sonic does make you feel a little bit tingly inside when you first see it. What’s Eggman doing with Bowser? How can Wario run that fast against Sonic? How come Charmy (who cameos as a referee) has no speaking lines? We don’t know the answers to any of these questions, but we certainly like it!

Developed by SEGA’s Sports division, it’s odd to see that a studio other than Sonic Team have managed to make their flagship characters look and sound better than they have in years. The animations on Sonic and every other character are spot-on, dropping any false pretenses they had in Sonic 06 or Secret Rings and, dare we say it, full of charm. Looking at Eggman or Knuckles as they win an event is a joy to see, while Shadow leaves the emo at the door and comes back to his cocky, stuck-up self from Sonic Adventure 2 (“Hmph, I let you win!”).

Of course, the characters look great also because the graphics are great too. We’ve only seen one or two Wii games that look better than Mario & Sonic (one of them being Mario Galaxy) and from a console owner’s perspective it’s good to see a developer actually use some of the graphical power that the Wii has.

Being based off the Olympic Games, Mario & Sonic is exclusively set in the Beijing national stadium, with all the running, rowing and athletic events taking place within its walls. It’s a bit disappointing for a franchise as creatively diverse as Mario or Sonic to be taking a ‘real world’ approach to things, but this is what you get if you make an official Olympics game.

Sadly, although there are ‘Dream Events’ which are ‘remixed’ sporting events that were touted to be bringing home a bit of familiarity, the locations for these are very drab and boring. Dream Race, for all its awesome premise, is set in what can only be referred to as a cut down Dusty Desert from Sonic 06. Dream Table Tennis and Fencing are just in different ‘realistic’ venues, and Freefalling reminds us slightly of Knuckles’ Chaotix’ special stage but that’s about it.

That doesn’t mean to say you won’t have fun with the events themselves. There are roughly nine or ten categories of sports to choose from, and each has a special method of control. The 100m race involves shaking the Wii Remote and Nunchuk up and down alternately to win, while the Trampoline uses only the Remote’s motion sensing to bounce up and down while pressing buttons to cues.

You do get some really inventive uses of the Wii Remote here, such as in our favourite event Archery, where the Wii Remote takes the part of the arrow and the Nunchuk the front of the bow. Others make less sense, such as rowing – rather than making consistent rowing motions, players must press two buttons while pulling the Remote and Nunchuk backwards. And some controls, like Fencing, were just over-complex and confusing to perform properly.

Despite its enduring single player mode, it does all get slightly tedious on your own – the game is made with friends solely in mind, which doesn’t seem to add up when you can’t complete the Circuit Modes with a buddy. That aside, Mario & Sonic is great with three other mates as you all try to throw that javelin further than anyone has before – either locally or even globally.

You can connect to the Nintendo WiFi to upload your best times, jumps and lengths (oh matron) on the international leaderboard. While it’s not exactly an online multiplayer, it’s a start, and it’s otherwise a good use of the WiFi Connection. People have some ungodly times out there.

The thing we can’t get over is that the World Records from WiFi are not displayed on your console as you’re playing the events, meaning you can’t effectively challenge the top of the world in real time. Having to manually go into the WiFi option menu just to upload your time is a bit of a pain as well, but the thought of inclusion either way is nice.

In Closing:
Mario and Sonic’s first appearance together makes for a rather subdued experience. The game itself is solid, although there are a few spots of tedium and a few of the events aren’t really that satisfying to play.

As far as franchise representation goes, the character personalities and animations are absolutely perfect, but besides that there’s nothing here that would really warrant it as either a ‘Mario’ or ‘Sonic’ game. This is ‘Wii Sports featuring anthros’ deal, but despite this and it’s other faults you’ll still get plenty of fun out of it. Which is sort of the point really isn’t it?

7/10

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Ohshima and Sakaguchi Announce New RPG

Not exactly pertaining to Sonic, but we all like to know just how well Naoto Ohshima is getting on since he separated himself from SEGA to form Artoon some years ago. Turns out the original character designer is teaming up with Mistwalker’s Hironobu Sakaguchi to create an action RPG for the Nintendo DS called Away.

Not a lot of details are known about the game, as it has just been revealed in the latest issue of Famitsu in Japan. What we do know is that it involves rescuing helpless villages from underground dungeons – with the environments changing every so often, forcing you to constantly adapt to your surroundings. Rescuing more people will expand the village and open up new events and secrets too, we’re told.

Sounds like an interesting concept, we’ll be keeping our eyes on this one.

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Mario & Sonic Take Christmas #1

Mario & Sonic at the Olympic Games is the best selling game in the UK at the moment – increasing SEGA’s chances for a Christmas #1.

Traditionally, Electronic Arts developed titles have dominated UK sales charts throughout December. This has been the case for the last four years, and looked to be true in 2007 when Need For Speed: ProStreet edged into the top spot last week.

But the unlikely collaboration of two of video gaming’s greatest icons appear to have charmed British audiences, as today it has been revealed that Mario & Sonic jumped five places to take the Gold. Odd, considering there aren’t any actual Wii’s to go around…

Next week will be the prized Christmas Week. Can SEGA keep on top of the tree riding the Wiimania that’s sweeping the country, or will EA climb up and claim its star back?

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Sonic X-Mas #12 – AoStH, it is funny

Today’s Christmas update involves some updating of the Sonic Cartoons section at long last – Roarey Raccoon is deeply involved with writing up episode synopses for Adventures of Sonic the Hedgehog, and you can catch the first three episodes in the Cartoons > AoStH section. Down over in the DefChamba you can also download high quality versions of the AoStH opening and ending themes, plus the legendary ‘Sonic Sez’ from Episode 3 (that’s NO good).

In other news, to keep you up to date with what’s actually happening with the Sonic Site Awards to hand out, the award designer DarkNoise appears to have been having problems for the longest time with his art program, generally messing up both his plans and our plans to get those awards to the winners. Rest assured, the moment they’re all ready I’ll wing them direct like.

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Mario & Sonic: Going for Gold

The Wii has had a bad time of it lately. Everyone’s waiting for Super Mario Galaxy to come along, and before that there hasn’t been a lot in the way of hardcore games that people under the age of 40 want to really play on the machine. We wouldn’t go so far as to say that Mario & Sonic at the Olympic Games will change any of that current ‘party game’ perception, but that’s not to say that we didn’t have a damn good time playing it.

By ‘we’ I mean a good chunk of the online Sonic community; myself, Rory (Roareye Black), Adam ‘T-Bird’ Tuff, Lewis of Sonic Yoda fame along with Jess and Diogo from the SSMB were all invited to play the Nintendo and SEGA mash-up. Upon arrival our good chum Kevin laid bare a table full of refreshments while we all played various events as characters from the Mario and Sonic universes.

This was probably taken when I was sucking big time at the whole running thing. Need exercise.
This was probably taken when I was sucking big time at the whole running thing. Need exercise.

The game itself is split into nine categories, with events being divided within these sections. For example, all the track and field games will be under Athletics, while swimming activities are to be found under Aquatics. We played a fair number of the available events, and here’s what we thought of them.

The 100m sprint is about the most well-known event of the game, and involves your favourite furry/portly characters legging it towards the finish line. Getting on your marks requires holding the B trigger down on the Wii Remote, and when the ‘GO’ signal is displayed, whacking the Remote and Nunchuk up and down alternately has you running for dear life. It’s something that requires a lot of energy at first, but after a few plays (and undoubtedly sucking, but that might just be Adam) you understand there’s a specific rhythm that will push you to victory. There are longer track courses as well, so those with indestructible arms and a sadistic bent might want to give the 800m a go as well.

In a similar fashion, the 100m Freestyle Swimming race requires exertion to the point of near-destruction when competitive attitudes rise to the challenge. Each character has a different style of swimming – Waluigi will perform the Butterfly by waving both Nunchuk and Wii Remote together in a uniformed fashion, while Sonic dons a life jacket and does ‘Underwater Running’. Cute. During a Community Contest I almost beat the opposition by almost suffocating myself under the chlorine; but you have to stop for air every so often otherwise you knacker your chances of getting a Gold. Which ended up putting me in last place. If there were air bubbles for Sonic instead I’d have probably done a bit better.


Eggman just looks so regal. Coming soon by SEGA and Nintendo – Robotnik’s Silver Jubilee (on Wii).

Archery and Skeet Shooting was more up my street, and of course Eggman had to be picked. Characters are split into heavyweights, speed, all-round and skill types, with different abilities coming in handy or failing them in each event. The good ol’ Doc was good with a weapon it seems, as I was kicking arse as little discs flew all over the place. It was almost as if Robotnik merely needed a scarf to complete his upper class blunderbuss-esque image.

Skeet Shooting is a lot like Duck Hunt really, where you have to aim and shoot plates using the Wii Remote. Before you begin, a heart meter appears beating a dot across the screen. You have to hit B at the right time to get the right heartbeat to approach the next set. If you time it wrong your aim gets considerably smaller, while correct timing gets you a massive target for the wins. Nobody told Adam about different characters’ heartbeats being different though, as Tails’ heartbeat was going incredibly fast, making it difficult to get the timing right.

Archery is a bit more involved, and has you using the Nunchuk and Remote in a Robin Hood fashion. Pull back on the Wii Remote to make your shot, and aim the Wii Remote and Nunchuk together carefully to make your attempt more accurate. I won at that too, because I am cool. Rory was having fun playing as Waluigi – I guess you have to make the most of your mistakes at least.

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It’s A Sonic Knockout!

  

Ack. I’m aching all over this morning. Worse than a night after headbanging down my local metal club. I suspect Kevin (AAUK) of Sonic Wrecks feels slightly worse. At least my eye doesn’t smart anymore. All in the name of journalism, eh? But the pain was really all worth it.

    
The reason for all this madness? Yesterday SEGA held a press event for Mario & Sonic at the Olympic Games. I attended on behalf of The Sonic Stadium – thanks to great shakes being made by Kevin’s new residency in the Online Marketing department, you can expect yours truly to be in the front line alongside fellow journalists, asking pertinent questions of Sonic Team designers such as “Where are the chequered hills?”.

Perhaps the term ‘front line’ was decidedly apt, because this was no ordinary press event. In an impressive coup, SEGA had all the attendees playing an exciting revival of classic British TV show ‘It’s A Knockout’!

  
For those who weren’t alive in the 1970’s (me), It’s A Knockout was a game show hosted by charming smooth-talker Stuart Hall, where teams had to dress up in ridiculous suits and play bizarre games to win medallions and champagne. Think of Pat Sharpe’s Fun House, only a bit more original and without busty blondes.

Today’s event had all the courses from the old show, and even had the legendary Hall compeering the games. After arriving at the David Beckham Academy in London (by the O2/Millennium Dome) and meeting up with Kevin, food was consumed and people roped into teams.

  
Most of the journalists (apart from me) were slotted into Team Mario while SEGA staff were bunched into Sonic Team (geddit?). A Nintendo community guy was supposed to join me in Team Tails (which, because there were no orange shirts, resulted in us wearing Mario shirts with yellow wigs) but because he couldn’t make it I forced Kevin to join my posse.

Although we were battling for great victory – ‘to the death’ according to Stuart Hall, bless him – it was all in good fun. We had two Page 3 girls on our team so our focus wasn’t really on winning and more on spectating and letting the models go ahead. Nice. After a quick warm up dance, we were onto the first round.

  
Which consisted of passing balls from one person to the next and collecting them at the end for points. The second event had one member from each team don a penguin costume and involved grabbing fish from the back of their opponent, then doing battle in a circular arena.

Things started to cook after the first round or two of Tug of War – in which both Team Mario and Team Tails nobbled Sonic Team in (yeah, I have the muscles!) – where we had to run an obstacle course with hard hats balancing balls on top. Then my favourite game took place, where teams had to wear a budgie costume and dive through a hole, run around a ring and leg it back to the starting line.

  
It is perhaps the most effort I’ve ever put into a press event, and rightly so – pride was on the line! But disaster struck! We lost Kevin spectacularly in the second to last game. Players had to dive head first under an obstacle, run through a tunnel, pick up a ball at the end, run back and dive feet first back through the obstacle to put the ball in the box at the start.

Kevin went first and apparently over-exerted himself – knackered his calfs and required the attention of a paramedic. We were all very concerned. So much so, we took photos of him, I was seen giving the thumbs up and Nuts TV wanted to interview him (to which he replied with many an expletive).

   
The show must go on though, with the final course being a triangular obstacle where one team member helped others climb over the top. It was here where I caught a foot to the eye – one of the Team Mario guys launched over the top of the course and a stray leg connected with my face.

It’s alright though, my eye got better, and I ran back just in time to see Sonic win in a tug of war against Mario – the two mascots were cheering everyone on the whole time by dancing to Eye of the Tiger. But in a strange counter, Team Mario won the game. At least we took solace in that our mascot was strongest in a tug of war… although seeing him and Mario hold hands was a bit of a jarring sight. UK Resistance won’t like that one bit.

  
As the Mario Team took their medals and champagne (they were It’s A Knockout medals and not Sonic ones so it was alright) we all went back to the main rooms to eat some more food and play the game we were here for in the first place. Kevin whupped me at the 100m race as Shadow while a free-falling Dream Event resulted in me winning gloriously.

As for the game itself, well. Turns out nobody really played the game an awful lot that day. The day was more about having fun (and getting as much mainstream press there as possible) and we certainly had that. Well, maybe not Kevin, who had to hobble back as if he had rickets. Hopefully he’ll be back up to spec next week, when TSS has an advance playtest of Mario & Sonic at the Olympic Games. Be sure you don’t miss it.

See over 300 photos of the event here ]

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SEGA Superstars Tennis announced

One of the endearing things we liked about Sonic was that he wasn’t as whored about as Mario has been on the whole ‘let’s do as many different sports and genres as possible’ game. We had Sonic Shuffle, lesson learnt for the most part.

SEGA have today announced that SEGA Superstars Tennis will be released on the PS3 and XBOX 360 and feature an entire roster of Sonic Team and SEGA characters such as Samba, Ulala and (yes!) Big the Cat. About time that freakishly slow cat got some more love.

Despite the premise of the game being a bit depressing, what with the year of spinoffs and what this tennis game could mean for the future of Sonic’s pimping days, the two screenshots released for the game appear to be just about the greatest things we’ve seen in years. Also note the Motobug as ball boy in the first image. Sumo Digital, the developers of this new spinoff, are our new heroes. Continue reading SEGA Superstars Tennis announced

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SEGA: Sonic RPG Still In Production? [UPDATE]

Short news piece today: SEGA have responded to The Sonic Stadium explaining that the Sonic RPG won’t be affected by the acquisition of BioWare by publishing giant Electronic Arts.

There was some concern over the title, as EA and SEGA are effectively bitter rivals in the publishing industry. This confirmation from SEGA is a good sign that Sonic RPG is still in the works.

[UPDATE] It appears SEGA are once again confused on its own information, as the Online Services sector tell us (via Sonic Wrecks) that the future of Sonic RPG isn’t as concrete as the PR department apparently made out recently. When one department says the game isn’t affected and yet another says otherwise, where does that leave the Sonic fan? A bit confused, we say.

Stay tuned to TSS for more details as we get it.

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TSS is looking for dedicated, talented staff!

Sonic News – and as well, Sonic Stadium – is looking for a few passionate and dedicated writers to add to our team!

Applicants must be aware that they will be obligated to update our website with screenshots, videos, and information regarding new games as it is released – alternatively, Sonic News writers will be obligated to write articles regarding activity of SEGA as a company.

Think you’ve got what it takes? We’d like for applicants to be well versed in English, and have a track record for following SEGA in general, not just Sonic – good post history on the SSMB is a bonus, but it’s not required to apply. Applicants must, however, but a current member on our website and can not be banned from any of our sub-sites. Continue reading TSS is looking for dedicated, talented staff!

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BioWare Acquired by Electronic Arts

In the last few days, third party behemoth Electronic Arts successfully acquired development studios Pandemic and BioWare. EA stated the reasons for the acquisition concerned the company’s attempts at creating more successful RPG and adventure titles.

News concerning most of the Sonic the Hedgehog fanbase is the involvement of BioWare – as many are aware, the developers of Mass Effect were reported to be creating a Sonic RPG exclusively for the Nintendo DS, in co-operation with SEGA. Continue reading BioWare Acquired by Electronic Arts

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Interview: Simon Jeffery

0710jefferySimon Jeffery has had a bit of a history in the video game business. Before settling into the top position as President of SEGA America, he was the President for LucasArts between 2000-2003 and a studio director before then. He’s been credited for attempting to build better relationships between external developers for creating new games on existing IPs – something he’s keen to continue at SEGA with an announced Sonic RPG from BioWare in the works.

He caught a bit of flak from the online community a month or two back with a comment that largely insinuated that Sonic was for kids under 12 years old. While this may be true, it’s evident that the ‘mature’ turn the games have taken have appeared to drag this stigmata further down. Uproar was had, then Jeffery retracted his statement somewhat. The Sonic Stadium was given an opportunity to ask the man a few questions, to understand better the mind behind the driving force of future Sonic games.

TSS: Simon Jeffery, thank you for taking some time to speak with us. First, could we get an idea of your role in SEGA, and what kind of involvement you have in the games that are released, including in particular the Sonic series?

SJ: I run SEGA of America. We, like SEGA of Europe, are a subsidiary of SEGA of Japan. I have involvement with games that are built in the West, but not with games built in Japan. Therefore, sorry to say, I am unable to answer questions about Sonic Team – as they reside in Japan and do not come under my jurisdiction at all! Likewise, I know this will make you all mad; SEGA of America has no say in the voice casting. Absolutely none, so all of the online petitions and personal emails and letters that we get at SOA cannot be acted on, sorry to say.

TSS: You must get that question an awful lot, huh? You say you’re a Sonic fan yourself. What’s your fondest memory as a fan, and do you have a favourite Sonic game?

SJ: My fondest memory of Sonic was seeing it, playing it, and hearing it for the first time at a CES show, all those years ago. I was working for EA at the time, and was blown away by Sonic’s first showing on the Genesis. The great music pervaded the entire show – wherever you went, you heard the Sonic tunes! Sonic 1 is my favourite Sonic game for that same reason – gives me goosebumps when I see it.

TSS: You caught a bit of unexpected controversy over your implication that Sonic the Hedgehog becomes un-cool to kids once they hit 12 years old. But it can be argued that this is because the story, atmosphere and approach of recent Sonic games have made it unapproachable by adults. Would you agree with this statement?

SJ: Absolutely. The reason that Sonic is still around after 16 years, is that the character design was so endearing, had such longevity, that he has outlived all those other woodland critters like Bubsy the Bobcat and Awesome Possom! But there is more than that – Sonic has an attitude that can be related to by people of all ages, and can do things that no other videogame character can compete with. However, some of the Sonic games over the last few years have not lived up to expectation, and it is these games, not Sonic himself, which do not appeal to older gamers. Sonic is timeless!

TSS: Sonic could well be re-invented again, and you say you are facilitating that. Could we see a more ‘classic’ Sonic the Hedgehog, with an emphasis on level design instead of multiple characters? What would you personally like to see in a redesign or re-invention of Sonic?
SJ: That’s a difficult one for me to answer, as Sonic Team is the keeper of all things Sonic! The recent Sonic games on DS have taken a more classical approach, and they have proven extremely popular. The Sonic RPG that BioWare is building, also has a great opportunity to be a game that gamers of all ages will want to play, and enjoy Sonic’s characteristics again.

TSS: There is always the assumption that Sonic Team are working under strict deadlines that have an adverse impact on the project, such as Sonic The Hedgehog on XBOX 360. Do you think if they were given more development time they could bring out a game that lives up to the name of Sonic? Sonic Adventure took several years to develop and it turned out to be one of the series’ defining games.

SJ: In reality, most games will benefit from more time in development. Sonic Team, like most other teams, however, have many ideas that they want to build in the future to keep Sonic evolving. That means that there has to be a point at which they have to stop working on one game, and move onto their next ideas.

TSS: Sonic the Hedgehog has always been more popular in the West than in Japan, and a lot of products, such as the Archie comics and early television shows in the 1990s showed this. Is this the reason a lot more Western talent is getting involved in Sonic projects, such as BioWare and Backbone Entertainment?

SJ: Very much so. Many game developers in the West grew up with Sonic, and he is one of their cultural icons. It is an honor to be able to work on a Sonic game, and to have the endorsement of Sonic Team to do so. We at SEGA also want to make future Sonic games live up to a higher quality threshold, and Sonic Team are partnering with us in that regard.

TSS: Would you say that recent Sonic games have become too complicated for fans, and thus one of the reasons the series is held in disregard? Ever since Sonic Adventure the series has slowly deviated from the original premise of simple badnik-destroying, platform hopping action. To be fair, nobody wants to be throwing boxes as Tails when they could be running around expansive worlds as Sonic.

SJ: I wouldn’t say that they have become too complicated, no. Some might have been too finicky to play in parts because of camera etc, but many fans are looking for rewarding and challenging gameplay. One thing that you have to remember is that everyone is different. There are millions of Sonic fans around the world, and they all want different things from their favorite hedgehog. You can’t please all the people, all the time unfortunately, which is why we need to focus on making great-playing games that will satisfy as many fans as we possibly can.

TSS: Both yourself and SEGA Australia recently said that Sonic needs a change for the better; I think we can all agree the hedgehog isn’t well. But you also say you don’t have any say over what happens at Sonic Team or in SEGA Japan. If Sonic Team or SEGA Japan are still stuck in their belief that any old product will do, how will you hope to ensure that the series gets back on track?

SJ: We have a very close relationship with SEGA of Japan, and the executive team there is very interested in our opinions. They certainly don’t think that ‘any old product will do’ and are keen to make Sonic games more appealing to wider audiences outside of Japan. All this takes time though!

TSS: Finally, with next-generation consoles now allowing for more advanced games, consumers appear to be looking for more intricate stories and game play. The Sonic series has tried to adapt to this with apocalyptic storylines and multiple characters and failed miserably. Do you feel there is room for classic mascots of yesteryear such as Sonic in this day and age?

SJ: There will always be room for Sonic, no matter what the technology. Sonic is a character, not a game. It is up to us at SEGA to make games that bring the best out of the character, whatever platform it is on.

TSS: Thank you for your time, Simon.

SJ: Thank you! And remember folks – I can’t do ANYTHING about the voice acting – it is completely outside of SOA’s jurisdiction!

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