Welcome to the Archive site of The Sonic Stadium (2008-2023)
Please note that this site is no longer being updated or maintained; as a result, there may be design issues, and links to images and other media may be broken. Links to posts may redirect you to the same article on the current Sonic Stadium website.
Founder of The Sonic Stadium and creator/co-organiser of the Summer of Sonic convention. Loves talking about Sonic the Hedgehog in his spare time. Likes Sonic Colours a little too much for his own good, apparently.
It’s back, with a vengeance… and this time, it wants your blood! Or something. Yes, the awesome Hallowe’en pumpkin stencils we offered last year are back, and now they’re permanently archived in a new section in the Media section over on the sidebar. Click on ‘Other Downloads’ and you’ll be taken to a page where our miscellaneous content will go, as and when we get it.
Rally the Cheetah lovingly made these so you can create your own Sonic pumpkins at home! And there’s still a day left to go to prepare, so what perfect timing!
New additions have arrived if you don’t fancy doing the same carvings as last year though, with Silver and an incredible Sonic the Werehog stencil for those looking for a challenge. You’ll need a hell of a pumpkin for the Werehog one, but doesn’t it look badass? Most appropriate for the season, don’t you think?
You can find a direct link to the Hallowe’en Pumpkin stencils here, if you don’t fancy going through that extra click, you lazy git, you. Be sure to write about your own Sonic-themed pumpkin/Hallowe’en stories in the comments box, and from me and everyone at TSS, have a ghoulish weekend!
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Various sources are reporting that gamer James Richards, in association with Lucozade and the Guinness World Records, has apparently broken a time trial record for Sonic the Hedgehog 2 at the Golden Joystick Awards show in London.
The only thing is, he didn’t.
James attempted the World Record, which involved speed running through Sonic 2’s Emerald Hill Zone Act 1 as fast as possible, and managed a very respectable time of 0:22. Guinness World Records representatives were at the event to adjudicate and officiate the new record.
However, the current World Record for Emerald Hill Zone Act 1 lies with Louis Tsiattalou with a time of 0:20. This was achieved at the Summer of Sonic Convention in August 2008, and funnily enough was also officiated by Guinness World Records representatives. The record was even published in the Guinness Book of World Records: Gamers Edition 2009.
Which begs the question, how did Guinness come to forget their own World Record?
James was happy that he got a quick time, all thanks to Lucozade Alert Plus, apparently. “I’ve been training for weeks for this. Getting my mental preparation right has been just as important as honing my physical co-ordination and reactions. Lucozade Alert Plus has given me the energy boost I’ve needed to increase my focus, concentration and overall mental performance. I’m so happy to have broken the record – one that I hope will stand for some time to come!”
I wonder who will be the poor sod that has to break the news to James that he didn’t actually break any records?
James attempted his World Record on an Xbox 360. The current World Record holder, Louis, achieved it on a Sega Mega Drive console. There are faster times on speed running sites that clock in as quick as 19 seconds and beyond, but these use ROMs, engineered copies of the game or do not take place in front of a Guinness World Record adjudicator, and thus aren’t qualified for World Record placing.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
So there I was, innocently adding the new Mario and Sonic at the Olympic Winter Games Artwork page (with transparent, clean PNG character art and all), when I came across these monstrosities. These images are part of SEGA’s “lifestyle” advertising campaign for the new Mario and Sonic sports mashup, and… well, they’re quite terrible, aren’t they?
I’ve not seen any of these being used in ‘lifestyle’ print or magazines (although having said that, I don’t make it a point to collect issues of Grazia or whatever), it makes you wonder whether SEGA, Nintendo et al just do these photo shoots for a laugh one day, never to be used for fear of irritating readers with these guys’ faces. Some of these faces are hilarious though, but deep down it really kinda wants you lose the will to live.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Thanks to everyone who tuned in to TSS’ Birthday special on The Sonic Hour. We ended up with a great show with some good atmosphere in the chatroom. You didn’t have to tune in to SSR to know who won, though; I have the list right here. Congratulations to the following peeps, in no particular order:
SKrown – Sonic Rivals 2 on PSP
Reyn LeBeau – Mario and Sonic Super Pack (courtesy of SEGA)
Chelsea Noke – Sonic Car Sticker
John Elliot – Signed Archie #195
Tony Mattingly – Homemade CD Clock
Alex Smith – UniQlo Sonic Adventure ‘Hands’ T-Shirt
Ellie Finch – Sonic Jam (Japanese Version) for Sega Saturn
Angel C – Sonic & Knuckles Collection on PC
Ryan Nurse – Sonic Archives Vol. 1
Amelia Hansson – Sonic X Book
Jag Singh – Adventures of Sonic the Hedgehog VHS
Yannick Daly – SONIC PANTSU
Unlucky to those who didn’t win anything, but that’s the luck of the draw! And double-unlucky to poor Yannick, who won our fabulous booby prize of a boy’s (4-5 years) size of white pants featuring a picture of Sonic on the front. Hopefully you won’t be too disturbed by the arrival of the prize.
The rowdy crowd in the chatroom were so nutty that they ordered us to give away the bags in which we contained the prize and entrant names in. These bags were nothing special – a plastic Forbidden Planet bag and a clear T-Shirt shrink wrap. Anders Muskens won the former and Zacharie Palmer won the latter, FYI – but only if you guys really want it. You know, honestly, what could you do with a piece of plastic rubbish?
The Sonic Hour Episode 506: “Super Sonic Underpants” will be added to the podcast in little over 10/20 minutes. Nominees for the Sonic Site Awards 2009 will appear later tonight, along with the opening of entry polls for you to begin your voting!
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
One of our contests, as mentioned a few days ago, will be the random lucky dip that we’ll be featuring on SEGASonic Radio tomorrow night. Please do not email us with your details – I won’t be able to find time to put your names in the special ‘hat’ we have here. Good luck to all our entrants; winners (and the prize they will get) will be randomly plucked out of a hat so the handing of goodies is completely fair. There will be only one prize per winner. Here’s a shortlist of what you can win;
A Mario and Sonic at the Olympic Winter Games ‘Super Pack’, courtesy of SEGA Europe
UniQlo Sonic Adventure ‘Hands’ T-Shirt, Blue
Archie Sonic the Hedgehog #195, signed by Matt Herms
Sonic Rivals 2 on PSP
Sonic & Knuckles Collection on PC
Japanese copy of Sonic Jam on Sega Saturn
Sonic the Hedgehog Archives, Vol. 1
Adventures of Sonic the Hedgehog VHS
Classic Sonic Car Sticker
A Sonic X Children’s Book
A Crappy Homemade CD Wall Clock
White, Homemade Sonic Heroes ‘branded’ underpants, Ages 4-5
Basically, you want the good prizes and not the crappy ones. 😉 Listen to SEGASonic Radio’s The Sonic Hour at 7pm GMT tomorrow night (click the green button at the top of the page there) and then join in the IRC Chatroom (click the ‘Chat’ link at the top of the page) and chat about the show’s happenings with friends live. Remember that in the UK (where the show will be broadcast), the clocks go back one hour so for many places around the world please take that into consideration. If you’re ever confused as to what time it is for us, click here and look under the “London” section. See you then!
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Happy Birthday to us! The Sonic Stadium was launched on this day, nine long years ago. Originally a place I created while at school to just write about my favourite game series, this place quickly became one of the most popular places to go to online. Over its long history, this site has had countless firsts, loads of exclusives, official recognition from SEGA, and been the cause of many legendary community initiatives, with the most recent being the Summer of Sonic convention.
While it’s true that we have led the way in many ways regarding Sonic site communities and approaches to design and philosophies, the real success story is in the many Sonic fans that come to TSS to enjoy what we have to say in one weird way or another. You, the visitors, are what truly make TSS great and I want to thank you so much for giving me the encouragement to stick with it for nine years. Continue reading Happy Birthday to TSS!
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Looks like SEGA have figured a way around that pesky Sonic & Knuckles lock-on technology problem, as Japan is about to get the classic mushroom-shaped Mega Drive game soon on the Wii Virtual Console, complete with backwards compatibility across other Sonic MD games.
SEGA Japan announced the lock-on feature workaround, which involves an additional menu before you boot the ROM up asking you if there is another purchased Sonic game you would like to connect it to. Nintendo itself made no mention of the feature, which led us all to worry that the VC version would have nixed lock-on play – as has been the trend these days with Sonic & Knuckles re-releases. Sonic & Knuckles on Wii Virtual Console will hit Japan on the 27th October for 600 Nintendo Points.
The original Mega Drive classic was released in October 1994, eight months after the launch of Sonic the Hedgehog 3. As the two games were confirmed to be two parts of the same game, Sonic Team created a special cartridge that allowed copies of Sonic 3 to be ‘locked on’ the top of it. As a bonus, copies of Sonic the Hedgehog and Sonic the Hedgehog 2 also worked on the lock-on; the former as an ‘endless’ gauntlet of special stage game ‘Blue Sphere’ and the latter allowing players to control Knuckles in Sonic 2 Zones.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
And by ‘Bad’ we mean good (and Michael Jackson’s album of course). The link between Sonic 3 and Michael Jackson (R.I.P) has been documented many times in the community, so it’s always nice to see some fans make use of that and try to merge the two together. This recent remix, by Yuzoboy, mashes up MJ’s Smooth Criminal with Sonic 3’s Ice Cap Zone (Acts 1 and 2) together to make an awesome whole. Apparently Yuzoboy’s remix is a new take on an already-existing Smooth Criminal/Ice Cap mashup by MixerProductions too. Fantastic mixing here.
Note the video includes a sneaky bit of Sonic MegaMix as well. Very nice. And there’s more where that came from if you click here too. Thanks to Rio for the spot!
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
To celebrate our 9th birthday that’s coming up soon, we have a few prizes in store for you. At the moment, you can enter for our awesome Mario & Sonic Pre-order T-Shirt Competition, and today I’m announcing the TSS Birthday Sweepstakes. Basically, I’ve been trawling the Internets to find the most exquisite things to give away. I’ve not got a complete list of stuff to hand out yet, but the list includes
UniQlo Sonic Adventure ‘hands’ T-Shirt (Blue, very rare)
Matt Herms’ signed Archie Sonic the Hedgehog #195
Sonic the Hedgehog Car Sticker (rare 1990s, classic style)
Sonic X Book
Adventures of Sonic the Hedgehog VHS
Sonic games (random, new and old)
And many more besides, including a prize from SEGA too. Ooooh. So, because it’s a veritable mish-mash of stuff, we’re going to give away one prize to one winner! Making many winners instead of just one! How can you have a chance to get your hands on one of these fabulous prizes?
Simply email your name, email address and mailing address to [contest now closed to new entries]. That’s it, but you MUST include those three details. Then, on Sunday, 6pm GMT listen in to The Sonic Hour, where myself and Roareye Black put all your names into a hat and pick out a winner for each prize. Click here to listen to SegaSonic Radio while TSH is on, and click here to sit in the IRC Chatroom while we’re on air and have some fun.
By the way; we have a few small/bunk prizes to give away too – just to make it more fun! Including this very nice pair of Sonic Heroes ‘branded’ pants, for ages 4-5. Will you win the awesome UniQlo T-Shirt? Will you win the SEGA prize? Or will you win a pair of grey homemade kid’s pants? The suspense! The fun!
Update: The contest is open to anyone (anywhere in the world, but it’ll help if you live near me! ;)) and it’s not required to listen to The Sonic Hour, we will email you after the show to let you know you’ve won something regardless. It’s just fun to hear the results played out live, is all.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
How time flies. This website, born from my unhealthy obsession for Sonic the Hedgehog and eagerness to write whatever crap popped into my head, will soon turn 9 years old. On the 24th October I’ll have a surprise or two for you. Do stick around. In the meantime, we’ll be having a good few (proper!) updates to the information pages and content areas here during the run up. So, enjoy TSS’ birthday week (for what it is right now). 🙂
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
MCV is reporting that Mario and Sonic at the Olympic Winter Games is the latest victim of supermarket price-cutting, with Morrison’s selling the Wii sports mashup for only £18.99 until Sunday. That’s a discount of over 50%, and a counter to Sainsbury’s free pack-in of the game with new Wii consoles.
Other games that have fallen victim to supermarket price cutting include EA’s FIFA 10 and Codemaster’s Operation Flashpoint: Dragon Rising. The UK games industry has rallied against the increasing trend, calling it ‘worrying’. In the case of Mario and Sonic, although it can be argued that this price drop will get the game into more people’s hands, there’s no real reason to doubt that people would have bought this title at full price anyway. Regardless, it results in less money returned to the developer – money that, in a recession, publishers are finding hard to come by.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Just got both DS and Wii versions of Mario & Sonic at the Olympic Winter Games for review – which incidentally, happen to be available for purchase today too! The last Mario and Sonic game was rather fun, despite not being exactly the result we all wanted from a franchise clash like this. From what we’ve played over the last few months, things are much improved over 2007’s effort, so I’m going to spend some time on this over the weekend. I’m going to a wedding tomorrow so the DS version is likely to get more playtime for the time being. Either way, a TSS review will be inbound for both versions soon.
Anyone getting the game today? Weekend? Never? What characters are making you excited right now? I know Roareye will want to (constantly) play as Waluigi. Myself, I’m psyched to play as Metal Sonic. Anyone have a particular favourite from the lineup?
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Okay, so this is a Sonic the Hedgehog fansite. But we have a long history with the Dreamcast, Shenmue, and just SEGA in general. So it’s with some excitement that SEGA today revealed that Ryo Hazuki, the forklift driving wanderer endlessly looking for his father’s killer, is going to be a playable character in Sonic and Sega All-Stars Racing.
Obviously the chap managed to find a way out of Guilin and stop what he was doing to race with Sonic. Racing on the motorbike found in Shenmue, it seems Hazuki’s power up involves hopping into his docklands forklift truck (…!!!!) and mowing down his opponents.
The only thing that could make this better is if the racing game had collectible capsule toys and Ryo’s dialogue consisted of finding sailors. Watch the announcement trailer below.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Manydifferentnews sources are reporting that a SEGA America FTP bungle has resulted in a communication with Sony Computer Entertainment America being leaked on the Internet. The document, appearing to be notes from a meeting dated 5th August, include mention of special console-specific DLC characters for Sonic and SEGA All-Stars Racing, a new ‘Sonic Anniversary’ title to arrive on PS3 and multiple ways of SEGA offering exclusive content to Sony’s home console – including an introduction of classic Dreamcast titles on the PlayStation Network.
Of most note to Sonic fans, the ‘Sonic Anniversary’ project appears to be a new title – either in development or consideration – that aims to collect “all Sonic games on one BD [Blu-Ray Disc] disc”. The document ponders a retail price point of $99, which may be reasonable depending on whether it really is an entire collection of Sonic titles. Most intriguing is a note that says: “SCEA would love PSN exclusive power ups/different game modes (like Castlevania’s flip it over/backwards)” – raising hopes that such a collection would be in the vein of Sonic Jam more than simple emulations like Sonic Mega Collection. Spin Dash in Sonic 1 once again?
Speaking on Sonic and SEGA All-Stars Racing, special non-SEGA characters could make an appearance in the form of DLC with the following note; “Open to DLC to differentiate PS3 SKU – not ratchet and clank but other characters… maybe characters from Rare or Fable universes”. The latter two franchises suggest that the same sort of DLC is planned for the Xbox 360 version too, although who would we see? Kameo? Joanna Dark? The dog from Fable? A shame that Ratchet and Clank is ruled out (probably something Sony said), as it sounds like a good fit for the game.
According to the document, Sony also has intentions to sell PS2 games on the PlayStation Network, referencing an unnamed Sonic game and GTA Vice City as examples. SEGA also muses the possibility of Dreamcast digital titles, stating a possible exclusivity deal with Sony; “If we provide a list of DC titles SCEA will let us know which ones they’re interested in having exclusively… If we give them a long period of exclusivity they’ll give us more marketing support.”
If true, it all seems to be very exciting news for both SEGA fans and Sony PS3 owners alike. It also means that this is the latest in several incidents where SEGA America’s FTP team has leaked documents by uploading them publicly by accident. You can see the entire thing at Sonic Retro.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Third party accessory maker Mad Catz has just announced that they have signed a multi-year agreement with SEGA America to produce peripherals using the Sonic the Hedgehog license. Naturally, as is the case with these press releases, everyone’s really happy about it as well.
This week’s happy quote comes from Mad Catz President and CEO, Darren Richardson; “Sonic is one of the videogame industry’s most popular and enduring characters and we are thrilled to initiate this relationship with Sega to create Sonic-branded videogame accessories. We look forward to offering unique and exciting accessories to fans of this truly iconic videogame and popular culture character.”
It’s likely, with Project Needlemouse around the corner, that Mad Catz saw an opportunity for a potential hedgehog rebirth and tried to jump on the chance of uber profits. And who could blame them? The agreement gives Mad Catz rights in North America only, which opens the question as to whether we might see them in Europe at all. Importing might be your best bet.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Well this is a nice surprise. For a while now, SEGA Europe has had an online gaming arena called ‘PlaySEGA‘, which wasn’t very interesting on launch but now has a nice selection of Mega Drive games to play over the Intertubes. For Sonic fans, the gaming portal has suddenly become very exciting indeed because the service recently launched the Sonic Level Creator.
Taking the engine from classic Sonic the Hedgehog titles and providing users with tilesets and basic creation tools, the Level Creator allows for a whole mix of unique user-generated content. And in a LittleBigPlanet stylee, members of the PlaySEGA service can play and rate each other’s creations. I’ve had a go on a few, and it’s great fun.
The catch? PlaySEGA is mostly a pay-for service (understandably), so while any member can play a level, you have to be a VIP member to actually create your own stage. A free trial allows you to play levels (and various Mega Drive classics) so you can get a taste of what is possible.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
If you’ve been checking out TSS this morning or discussing various things on the SSMB today, you’ll probably have noticed that there’s a new Sonic game announced that’s getting more attention than any in recent times. But what’s caught the attention of some fans, even more than the impressive teaser trailer, is the mysterious appearance of a website at http://www.needlemouse.com/
Featuring nothing but a black page and the above image (labelled as ‘concept artwork’ within the page’s source code), the safe assumption is that we’re seeing a bunch of early renders for a Green Hill-esque stage in the new 2010 ‘Needlemouse’ project. But, is it a real legit SEGA website?
A few forum members on the SSMB have dug up WHOIS information and have found that, while the domain name was registered back on the 21st August 2009, the nameservers link to one ‘dreamhost.com’ – obviously, this isn’t exactly the sort of host you’d expect to see an official SEGA website on. The fact that SEGA are usually so protective of leaked images, and hardly ever release concept artwork, suggest that this webpage could either be a clever hoax or a lead-up to some sort of fan project.
Having said that, nothing solid has been proven against the validity of the needlemouse.com website – this could all be a clever grassroots viral campaign, lead by a development team that isn’t as protective as Sonic Team. Indeed, we’re not even told if Sonic Team are even involved in this project at all.
The only sure way to find out is to obtain comment from SEGA — the Sega America official blog does not mention the needlemouse.com domain at all (where you would imagine that it would get some sort of acknowledgement) and our calls to SEGA directly about the matter has been met with the response; “I’ve asked”. Sounds a bit ominous if you ask us.
We’ll update you guys on SEGA’s official response on whether what you’re seeing is the real deal. Stay tuned.
EDIT: Apparently TSSZ has been in touch with a Sega America representative who told them that the site “is not connected to our Project Needlemouse”. Regardless, we’re holding out until we hear some sort of confirmation ourselves. But the prospect isn’t looking too good is it?
UPDATE: IGN has now gotten word from the Sega America Community Team about the non-relation to Project Needlemouse. So that settles that, then. If you didn’t like the fan-created Green Hill Zone then your prayers have been answered. If you did like it though, perhaps the real thing might turn out better. Who knows.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Ten years ago, Sega made their last stand in the gaming hardware market and launched the Dreamcast to a furore of positive media and rabid impulse sales. Released day and date with the console was the big comeback of the company’s blue, cool mascot – a game that was the last true product of the Sonic Team Old Guard. Sonic Adventure’s release on 9/9/99 was important, not only to sustain any sort of success for the Dreamcast, but because of the positive revitalisation of the franchise that it introduced too. Even today, it remains the best example of a Sonic the Hedgehog game in a true 3D space.
In terms of storyline, it was the perfect balance between the somewhat non-committal plotlines of the original Mega Drive classics and cutscene-heavy stories that slowly plagued the Sonic game series after SA1’s release. There were plenty of scenes to sit through, yeah, but they were largely inoffensive affairs. An event happens, Sonic goes to investigate, turns out Eggman/Robotnik’s behind it all, get the Chaos Emeralds before he does. That’s about the depth of Sonic Adventure, and that’s how deep it really should be. Keep the fight to a continuous struggle between a wannabe dictator bent on polluting the world and a small group of larger-than-life woodland creatures.
Of course, there’s the history of the Echidna race and the origins of Chaos that start to drag on after a while, but the game’s design and approach was charming enough to let you sit through it. Many Sonic titles since have taken the story-based play too heavily, throwing a cutscene after every stage, boss or event that follows almost the exact same traits of SA1. Right down to the ‘ultimate doomsday monster’ in the Final chapter that threatens the world beyond Robotnik. Even Sonic Unleashed, which had a relatively light-hearted approach, chose to bog the player down in tedious scenes and pointless dialogue.
So Sonic Adventure stands the test of time in terms of storyline, but what about design? The truth is, the blue hog’s first outing on the 128-bit console stands to be the most creative in the last ten years. Iconic level themes were reborn into 3D, with colours and graphical effects that really made you feel you were inside a Sonic the Hedgehog game. Emerald Coast gave us luscious sandy beaches, bright blue seas and fantastic loops to play around in. Windy Valley’s final segment was a fabulous rush of speed, wherein gliding around twisty corners and bends felt so natural on the Dreamcast’s analogue stick. Final Egg is still one of the best examples of a final zone yet, 3D or otherwise, and nothing needs to be said about how awesome Twinkle Park and Speed Highway are.
It was the eclectic mix of fabulous imaginative architecture, bounding robotic animals (alas, Sonic Adventure was the last Sonic title to have true ‘badniks’ that were both unique and relevant to their respective environment) and excellent level design that truly made Sonic Adventure a step ahead of the platforming game when it was released in 1999. And today, the feel of these levels more than rival anything played on a Sonic game since.
The design of the Action Stages were in fact rather clever – rather than giving players a true sense of freedom with branching pathways and different routes, SA1 was more linear than gamers realised. What Sonic Team did instead was become more aware of the space being given to users; many stages looped around themselves or had you double-backing (despite you technically always heading forwards to your goal), several optional platforms around the same area would make themselves available if you were going fast enough or achieving a certain condition (such as running up the building walls in Speed Highway), and a lot of platform negotiation was required besides your speed.
In fact, this last point is perhaps one of the key elements to Sonic Adventure’s success. Sonic the Hedgehog, as a character and in his nature, is exceptionally fast. Too fast, naturally, for the player to handle. Sonic Unleashed was proof of this. But as a game concept from a developer’s point of view, Sonic the Hedgehog has always been a physics based platformer. Speed is but a symptom of the ‘rolling ball’ physics, not an overriding factor. Sonic Team understood this, all the way until Sonic Adventure where it was perhaps the last game in the franchise to focus just as much as platforming and inertia as it was about going hella fast.
Wrapping up the package for eager Sonic fans on the 9th September was the awesome score, headed by Jun Senoue and featuring jazz rock, slap bass and a hearty amount of keyboard synth pop. Hearing all of the instruments come together to produce a sound as endearing as “Windy and Ripply” brings a sense of contentment when playing the game, and that’s not to mention the sheer heart-filling sensation you get when you listen to these tracks on their own with headphones on. Soaking in the audio masterpieces made in this game is a truly great thing to experience.
So many other things helped make Sonic Adventure the fantastic game that it still is today, like online challenges, Chao raising (which, despite it being a bit more rudimentary, felt a lot more approachable and less pressured than in Sonic Adventure 2) and optional challenges. About the only black spot you could probably put against the game was the required completion of all characters to truly unlock the final story, and the fact that the story progression allowed itself to be replicated in future Sonic games ad nauseum (but that’s more down to Sonic Team’s lack of ideas since 2002 rather than a bad mark against SA1 itself).
With the Dreamcast’s North American 10th Anniversary taking place today, consider this article as a love letter to the little white box that could, but ultimately didn’t. With a truckload of games that easily gave the Dreamcast its own unique identity (Shenmue, Jet Set Radio, Virtua Fighter), for Sonic fans it will always be Sonic Adventure that defined the console, from the starting blocks to the finish line. And with news today that Sega are going back to the 2D drawing board, it’s worth noting of Sonic Team’s troubles in creating a truly successful and engrossing Sonic title in a 3D space. All we have to say is, guys, you had it closest the very first time.
Happy 10th Anniversary, Sega Dreamcast. Celebrate with us and break out that old copy of Sonic Adventure, and experience a fantastic run through Windy Valley with us all over again.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Jetix, the UK TV station that owns the rights to Sonic X, has recently been rebranded by parent company Disney in a bid to improve ratings. The move has resulted in the channel being renamed as ‘Disney XD’ and features a combines real-life Disney drama with cartoons on Jetix’s old schedule such as Pokemon: Battle Dimension.
In the US, 4Kids Entertainment – the anime localisation studio that doubled as a programming block on Fox television until December 2008 – has put itself up for sale according to paidContent.org. The move follows a dismal performance of the business, in which a recent report reveals that the company’s last profitable year was Fiscal Year ending January, 2006. 4Kids are reported to be going through a selective bidding process.
The implications on the animation Sonic X, and the Sonic franchise in general, could be massive. In Europe, Disney has owned the Jetix channel since 2001 – the aforementioned XD channel launch seems merely like an exercise in assimilation. However, Jetix owns the merchandising rights to the entire Sonic the Hedgehog franchise in Europe, following a contract discrepancy with Sega in 2003. With Jetix merged, this opens questions as to whether Disney absorbs those rights or whether the contract defaults back to Sega Europe.
Back in North America, it will be interesting to see who ends up buying 4Kids and thus owning the rights to the Sonic X animation. With Disney’s move in Europe, it would be rather ironic to see the House of Mouse buy the company and complete the set of Sonic the Hedgehog cartoons (thus far Disney own the rights to SatAM and Sonic Underground – it is assumed they own Adventures of Sonic the Hedgehog too). Far more worrying a prospect is if 4Kids never finds a buyer, but with a portfolio including Pokemon and Teenage Mutant Ninja Turtles there’s a slim chance of that happening.
Who would you like to see own 4Kids? Do you think Jetix’s disappearance is good or bad for the future airing of Sonic X? Speak out in the comments section.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
With Summer of Sonic 2009 all wrapped up and way past awesome for all involved, we’re starting to crack out some great downloads for people to keep as memories – or to entertain those who couldn’t attend the convention this year. As it happens, Bentley Jones returned after last year’s performance and gave an exclusive Sonic-themed song. Last year he did a special mix of “In His World”. 2009’s piece?
They Call Me Sonic.
Yep. I wasn’t kidding. They Call Me Sonic. As Bentley took the stage to sing it live, he jokingly mentioned how ‘serious’ this song is and how meaningful it is for Sonic fans around the world. Damn straight, it is. Maybe next year we can get someone to do a cover of Wonderman.
You can download the Studio version of Bentley Jones’ “They Call Me Sonic – Furry Tails Enhanced Parody Mix” (AAUK named it that, by the way) right here on TSS. Watch it on Youtube (because nothing says music download better than a video website obviously) via Sonic Wrecks’ page, then get it via the link below:
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Summer of Sonic 2009 has come and gone, and a lot of people got to experience a second year of real-life convention goodness. On a personal level, there was a lot for me to prove (and improve) over last year’s debut in Covent Garden’s Dragon Hall. More space. Better seating. More production live feeds. Different guests. So as I write this retrospective on Saturday’s events, I hope the attendees are sharing my thoughts that the day went very well indeed.
As before, the day itself began with a group of main SoS staff rallying around the much-larger Boiler House (at the Truman Brewery in Brick Lane) in a mad scramble to get everything set up. Of course, for AAUK, myself and several others, the event started several months ago – with the week running up to the Saturday was perhaps the most manic. There was a confusion over my Macbook’s VGA output, so a last minute dash to an Apple store the night before was in order, shortly before a car journey into London that would not see us in bed until 3am Saturday morning.
After three hours of sleep and a few quick trips to get some breakfast (never start a day like this on an empty stomach), a group consisting of myself, Jemnezmy, Roareye and my friend Lee finally managed to hit the venue at arund 9am – originally this was the only time Truman would let us in to set up, but AAUK had managed to arrange an earlier time of 7.30am. As I arrived a few staffers were already present, helping with putting up pictures. The place was barren of any furniture, and the game pods had only just arrived, so naturally I started to worry.
Luckily, the tables and chairs all made their presence felt around 9.30am, which really made me realise the sheer scale of this year’s Summer of Sonic. We had well in the region of 200 chairs and a set of tables to accommodate that. It was a mad rush trying to get all the tables set up, modify the floorplan once it became clear that the Art section was going to block access, and ensure that each section was arranged in time for opening.
Our guests had arrived ahead of time this year – Bentley Jones was the first to appear, and he was very excited as he prepared for his two performances that would take place on stage. He arrived with his mum, who was very proud to be taking lots of photos and recordings. Sumo Digital popped in to set up Sonic and Sega All-Stars Racing (which, contrary to popular belief, had no recording restrictions – that was reserved for Mario and Sonic at the Olympic Winter Games, as the code being used was pretty new). Nigel Kitching and Nigel Dobbyn set up in the Comics area, and Dobbyn was savvy enough to bring some art samples to sell. Needless to say, that area soon became very popular.
Once everything was set up, the only thing left to iron out was the VGA connection from my Macbook to the two TV’s installed by the stage. The original plan was to get a projector, but unfortunately the studio organisers we collaborated with couldn’t make theirs available, so we had to make do with improvisations. We gave our awesome David Tennant-lookalike security guard the nod to let people in at 11.45am.
I was at the doors with the other door staff, and was surprised at how many people flooded in. Last year, in a hall suited for 200 people, we saw 300 Sonic fans try to fit into the Dragon Hall. I was quite proud of that achievement. This year, in the space of half an hour, we had pretty much satisfied that quota already!
Some people went immediately for the games pods, a lot of fans rushed to get a seat at the Art tables (which was considerably bigger this year than the two tables we put together in 2008), but many sat around the stage, waiting for the big event to officially kick off. Before AAUK and I appeared to do our introduction speech, we played a special video created by the always-awesome BoozermaN.
This was just one of the fantastic fan-created videos that we played throughout the day, and it was great to see these guys get seen at a SEGA-endorsed event. Mostly though, it was awesome to see more of BoozermaN’s work – I especially liked the sniffling apology and the following “Yay!” at the end.
AAUK and I took to the stage once the video played, and we kicked off the biggest day on the Sonic Community calendar…
To be continued…
Were you at the Summer of Sonic? Did you watch the live feed online? Tell us what you thought of the day in the comments section! Photos courtesy of various attendees via the Summer of Sonic Facebook page.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Can’t make it to the biggest Sonic event of the year? Fret not, for The Sonic Show, SEGASonic Radio, TSS and the SoS website have you covered! There are two ways to enjoy the event, depending on whether you like multitasking or your Internet connection.
Thanks to The Sonic Show, there will be a special live video feed that will overlook the day’s events and focus on various things on the show floor during the day! Roareye Black will be your presenter for the day, and DiscoPonies your producer/cameramans. Say hello to them if you’re at the Summer of Sonic tomorrow and you’ll be shown online! A video feed is below via uStream, but you can also watch on The Sonic Show’s website, Summer of Sonic’s website or on the special uStream page.
The other method you can tune into the day’s activities is by listening to SEGASonic Radio – thanks to our radio station, we’re able to broadcast the DJ’s tunes and the crowd live to your eardrums. The two feeds will provide different services – the radio feed will work right off of the live source, meaning if you’re into learning more about the Q&A and the power of sight isn’t a big deal, you may get a better result from the SSR feed. Listen in either using the panel below, or by going on the SoS website (link above).
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
It’s almost time for the return of the world’s first Sonic the Hedgehog convention. And I am positively excited about the whole affair. Excited and nervous, actually. Who would have thought that an idea formed in my little head several years ago would actually become one of the most talked about events on the Sonic fan calendar? Not me for starters.
Thanks to the growing relationship I have with Sega Europe, which first began in 2005 when we ran Shadow Week, myself and a group of TSS staff and SSMB community members worked together with Sega to make the first true, real-life Sonic gathering. And it was really awesome. SoS 2008 couldn’t have gone better for a bunch of first-timers who never had any prior experience to hosting such an event.
Fast forward to 2009 and already SoS has grown exponentially. Sega are more heavily involved in the process; we have a budget rather than paying for a tiny hall out of a pool of community money; the success of last year’s event gives us some clout in inviting more special guests over… I haven’t had a second to really stop and think about it all this year, but given a chance this morning it’s really hit me how big and successful this thing is.
Of course, the additional luxuries mean additional pressures – we have a 500-strong space in the form of the Truman Brewery this time around, with a nice outdoor area, public parking, easy access and even a balcony (which I’m so using as a Command Deck! Watch me act like a pirate overseeing the sea of Sonic fans on the day!). But, seemingly endless amount of red tape are associated with actually hiring the space, because of the fact that it’s a proper professional venue rather than Dragon Hall’s cool and cosy community hall.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Those going to this year’s Summer of Sonic convention (a joint venture between The Sonic Stadium, Sonic Wrecks and Sega Europe) will have yet another few reasons to get excited, as Mario and Sonic at the Olympic Winter Games and Sonic and Sega All-Stars Racing make their first ever playable debuts in the UK.
Both the Wii and Nintendo DS versions of Mario and Sonic’s new athletic adventure will be playable in the Games Zone, alongside a bunch of Xbox 360 demo pods that will feature classic games from Sonic’s gaming past. Sega reps will be on hand to help fans trial the game, and there may even be a contest or two for those who take to the games very well indeed.
A PlayStation 3 pod will also house a playable copy of Sumo Digital’s upcoming multiplayer, Sonic and Sega All-Stars Racing – this will be the first time outside of E3 that a copy of the game has even seen daylight, let alone the first time anyone from the gaming public will get to try it. Sumo Digital’s Executive Producer, Steve Lycett and Lead Designer, Travis Ryan, will also be present to demonstrate the game.
Mario and Sonic at the Olympic Winter Games is set for an October 16th release in the UK, with Sonic and Sega All-Stars Racing due for release TBA 2010.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
An old Italian Sonic advert from 1992 has been dug up, offering European hedgehog fans the chance to grab a “Sonic Baydge” whose eyes light up when you press a button on the back. Unfortunately, this is coupled with an animation that would surely give children of the 1990s nightmares.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Perhaps a beacon of hope, glory and good times for many, Sonic the Hedgehog: Project Mettrix has been in the fangaming headlines for quite some time, and with good reason. While many fangames before it have tried to recreate the classic 2D Sonic experience and provide a brand new adventure out of it, Mettrix is the first from-scratch build that, even in its early state, is truly succeeding.
In the new tech demo, codenamed E02, we’re given a tour of four different stages in the updated code. The first is a test level purely for demonstration purposes, but it was real fun bouncing around in this dummy stage using all the contours and springs to our advantage. It seems that Stealth and co are onto a good thing here – focusing on physics-based speed is just what the doctor ordered.
Although introduced in an earlier version – E01 – first stage Shining Island Zone seems to pale in comparison to the Test stage in terms of level design. Granted, the former is practically a playground to trial moves and gimmicks, but you can’t hep but feel that not enough of those curves and loops have been used in the tropical paradise level. The graphics are also showing their age, with block browns and somewhat jarring chequered scenery contrasting the blue skies badly. Luckily, this zone is due for a refit anyway according to Stealth, so we should see it in a much more contemporary state later.
As well as a Special Stage (that works exactly like those from the original Sonic the Hedgehog) and a recreation of Green Hill Zone to demonstrate the E02 engine’s capability to reproduce the Sonic experience to the letter, we were treated to a new stage called Bronze Lake Zone. Created for Knuckles, but as with any stage in this demo you can play as Sonic or Tails too, all to exact Sonic 3 & Knuckles specifications with no odd side effects.
Bronze Lake itself is very nicely designed, and is actually quite a sizeable Zone. Taking cues from past water levels such as Aquatic Ruins, it consists of two huge, differing paths – one leading you underwater and through the depths of the Lake; the other going high into the skies, complete with dinosaur-esque Badniks to boot. Some great attention to detail is used in the scenery and gimmicks as well, such as the leaves on the trees.
Perhaps the greatest asset to Mettrix however, is its Source engine itself. For a player, it’s the perfect recreation for some classic 2D platforming action. The physics and object collisions are all present and correct, just as if you really were playing a sequel to Sonic’s finest outing. For a developer and fan modder however, this engine is a wet dream, for you can don your coding hat and start creating your own Sonic levels using Mettrix as a base! There’s a list of fan-created addons for the game already available on Mettrix’s website and as the engine gets further in development there’s no question that more complex things can be achieved on it.
Overall, Mettrix provides a very enticing prospect for the fangaming community – on the surface, an enjoyable replication of a 2D classic. Under the skin, a complex yet accessible coding base that can be used to create your very own levels in the same vein. Check out Mettrix’s tech demo E02 at their SAGE booth.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Sonic Nebulous will most likely go down in history as one of the first ever fully completed fangames at a SAGE event. But there’s a lot to be excited about here too besides such accolades, as Nebulous brings its own quirks and innovations to a game that otherwise is inspired by the roots of the classic Sonic games.
One of the most impressive things about this game is that the graphics are entirely customised sprites. All of the backgrounds, foregrounds and characters have been crafted from scratch, and the additional scenery and easy-to-follow storyline helps bring a very moody atmosphere to Mobius. It really feels like you’re battling for the planet’s freedom here.
The main innovation in Nebulous is the screen rotation, that kicks in when you’re at a point where a wall links up to a roof. The screen rotates to sit exactly along the wall or roof you’re on, so there’s no over or under-rotation. A notable point about this is how well-programmed this feature is – the camera snaps back to position if you jump back onto the ground from the roof.
All of the individual characters have their own special abilities and play styles, showing off the abilities of the game engine, and with 30 characters to choose from it’s amazing to think that Pink Ninja Monkey Studios have thought of all the possibilities for each one while still keeping true to their personalities.
The game so far is great – I only found a couple of problems with it. For example, as Fang I seemed to miss some rings when running into them as if their “action point” was set a fraction too high, and another thing I miss is there being checkpoints in the middle of levels. This however is covered with the levels not being too long to do in one run (even if it is after a couple of tries).
With a unique design style, thirty characters offering tons of replayability and an interesting story to boot, Nebulous is definitely one of the more ambitious and playable titles at SAGE. Give it a go at their booth here.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
It’s a strange time to be in the Sonic community at the moment, particularly if you run a fansite. For years, we’ve been able to post – as webmasters on TSS, Retro, SFGHQ, CulT or any other site – our thoughts and feelings of being Sonic fans, and not have to worry about possible tabloid ramifications in doing so. Running a website such as this is a hobby, nothing more, so personal feelings are surely going to be thrown into the mix. But these days there’s less of a feeling of community due to nobody talking to one another – perhaps as a result of such prejudicial fear.
It’s been harder for the poor guys behind the Sonic Amateur Games Expo this year, who are now the new targets of such unwanted gossip. With festivities kicking off tomorrow, there have been fangame creators who have had some trouble in getting demos online, or in other cases pulling out of the show entirely. Such activity isn’t new; as a dedicated (and at times, official) coverage-provider of the SAGE event, I know that such bad situations are part and parcel of a hobby activity that dedicated fans undertake in their spare time. Sometimes work gets you down, you have a kid, money’s tight, or some social event happens in your life, and you just need to put your fan project on hold for a bit. With such trivial matters being highlighted as headline news though, it’s even less fun for those fangame creators involved.
This next week is all about celebrating Sonic fangames, and the people behind those projects who put their free time into it all. They don’t owe us anything. They’re hardly obligated to even finish their games (and many who set out to make a fangame seldom do). SAGE was created to be a structured exposition on the year’s best fangames, but again it’s not an obligation to show your game. Fangames aren’t a business, it’s a hobby. Some of can forget that we’re only in this community to have some fun.
So when SAGE opens, people should all just kick back and enjoy that hobby, whether those people be the creators showing off screens, videos and demos of their labours of love; or the visitors that play, watch and get impressed with the work that one or two people at home are capable of achieving.
Tomorrow, TSS will be covering SAGE, and we’ll be in it to have some fun. Come and join us, or play the games yourself when the site opens at http://www.sagexpo.org/
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
It’s about time I started adding back some of the really old content TSS used to have on here, and I’m making some progress now by relaunching the Comics Zone. It’s not hard to miss on the sidebar – look for the flashing ‘new’ icon. It aims to be a vault of information on the Archies, Sonic the Comics, random Japanese Manga and all sorts of other miscellaneous books that get discovered.
At the moment, you can view information on Fleetway’s Sonic the Comic from Issues 1 to 11. Now that the section’s relaunched, I’ll find time every now and then to add a few more issues to the archive. So for now, enjoy a Fleetway blast from the past while I get more stuff together for you.
The Games Archive is requiring a little rethink before I fully relaunch that – having said that, you can see full-view boxart of M&S at the Olympic Winter Games by going to its archive directly here.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Sonic the Comic legends Nigel Kitching and Nigel Dobbyn are to be special guests at the Summer of Sonic 2009 convention, it has been revealed. The two are well known for their influence in creating, arguably, one of the greatest canons outside of the computer game series.
A Q&A session will be arranged on the day to chat to the duo on stage, and they will be available for signings and general chit-chat with fans who grew up with the Egmont Fleetway publication. Kitching is a return guest from last year’s debut convention, while Dobbyn contributed to Summer of Sonic 2008 by lending original prints to be displayed.
This is the first of many large announcements regarding guests, features and activities to be made over the course of the next few weeks on the Summer of Sonic 2009 website. You can keep a track of the action, and communicate with the organisers directly by heading there now.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The sequel to the rather-good-if-massmarket-preaching Mario and Sonic at the Olympic Games has had its release date confirmed, thanks to a post on the official Sonic City Blognik sporting a snazzy advert. The Nintendo DS and Wii versions of the game will arrive on store shelves on the 16th October 2009.
In addition to this, the official website for the game has been updated, and box artwork have been released for both the Wii and Nintendo DS versions, both of which you can download in high quality from TSS’ Game Archive.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
In a news blast to his fan community website, Jun ‘Parfect’ Senoue has followed up on our last story by revealing that he’s actually working on three CDs, with the intention of them being released this year. The brand new Crush 40 album that was announced previously is no longer to be released within the September – November window, but the musician promises that work will continue once he and singer Johnny Gioeli have some spare time.
The three CDs include a new compilation of Sonic themes to compliment the recent ‘True Blue’ release, a Crush 40 Best-Of collection and a profile of Senoue’s works in non-Sonic games and other soundtracks. Sayeth the guitarist:
Crush 40 : The Best of Crush 40 – Super Sonic Songs
– Sep.16, 2009
– The previous one we released through Frontiers Records had been out of print for years and also we have released several songs since then. This CD will have most of our songs we did for Sega video games.
JUN SENOUE : The Works
– Oct. 21, 2009
– I have worked on several non-Sonic related games like ‘Daytona USA Championship Circuit Edition’, ‘Sega Rally 2’ and some others. Also there are some rare tracks I provided for soundtrack releases as well. This is the compilation of my works from mid of 90’s through 2009.
The Best of Sonic the Hedgehog Part2 : True Colors
– Sometime in November
– ‘True Blue’ was the collection of music of world famous blue hedgehog, Sonic. And ‘True Colors’ will be the compilation CD featuring theme songs for characters of the world of Sonic the Hedgehog.
When asked if there would be any unique or special material included on any of these projects, Senoue seemed optimistic about throwing in some rare, unreleased tracks and alternate versions to popular songs. But so far, nothing has been confirmed on that front.
Even without the long-awaited sequel to Crush 40, it looks like fans of Jun are going to be treated well this year.
Thanks to bcdcdude for the tip!
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
A report from Andrew Paulson has revealed that US anime localisation company 4Kids are to start providing original, uncensored episodes of the Japanese Sonic X series. A short trailer featuring a clip from the first episode, Enter the Supersonic Hero, has been uploaded to their Youtube Channel. The only problem is, if you’re outside of the US, you’re blocked from watching it – just like any other Sonic X video the company has on their account.
The move is both a positive instance of 4Kids coming to terms with what a lot of their audience has asked for, yet a shock for worldwide fans that even today have to put up with archaic regional rights issues. The TSSZ article is littered with comments from fans disappointed that they cannot watch their favourite cartoon online.
4Kids has received a lot of venom in the past for their handling of Japanese anime shows. Vitriol from Sonic the Hedgehog fans have been somewhat more intense due to an ownership of the franchise’s merchandising rights, along with a controversial move of integrating their voice actors into the Sega games.
They may well be trying to make things up to a ton of their disgruntled viewers tired of the American edits and censors, but have 4Kids scored another own goal here? Let us know in the Comments box or the SSMB.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
If rumours and an official LinkedIn profile are to be believed, one of the key players in Sonic Team, technical director Yoshihisa Hashimoto, has left in order to further his career in RPG developer Square-Enix.
Hashimoto is best known for his work recently in Sonic Unleashed, where he helped create the Hedgehog Engine and was the latest in the studio’s “revolving door” system to take the reins on the Sonic franchise and drag it out of the quality quagmire. Before his Director role he had a hand in many Sonic Team games since 1997, including writing enemy programming for Sonic Adventure, the Chao engine for Sonic Adventure 2 and coding tasks for Sonic Advances 1 and 2. It is believed he left Sonic Team as long ago as late April, to take a position at Square-Enix in a similar technical director capacity.
The rumour mill has been turning since GoNintendo carried the rumour, but doubters suggest that a discrepency in his LinkedIn profile (the incorrect Japanese naming of his latest work, Sonic Unleashed) could be a sign of a hoax. If true, it only throws more weight under the suggestion that Sega are seriously re-organising how they are developing and producing their Sonic titles.
We’ve contacted Sega for comment, and will update when we get a response. Thanks to the SSMB for the heads up.
UPDATE: ArchAngelUK has responded to our calls, confirming Hashimoto-san’s departure:
I can confirm that Yoshihisa Hashimoto has left SEGA to pursue another opportunity and we’d like to wish him well in his future endeavours.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Summer of Sonic 2009 website has opened up ‘advance registrations’, which will allow those who send in their contact details ahead of time to jump the long queues that people will face on the day. By sending an email that includes names, addresses and other information to convention staff, you will get an e-ticket that can be printed out and handed in on the day for immediate entry. E-tickets can be personalised by submitting a username/name to be printed on the ticket.
Attendees will be required to submit their details via a form on the day if they choose not to register in advance. The information is needed for fire and safety purposes, as well as a legal obligation. The convention confirms that whichever method visitors choose to register, attendance will be free for everyone.
To register in advance for the Summer of Sonic 2009, due to take place in London’s Truman Brewery on 29th August, visit the Summer of Sonic website for more information.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
There are many reasons why The Sonic Show, the video podcast that’s hosted on the TSS Network, is incredibly awesome. This is merely one of those reasons – a trailer for ‘Shadow the Hedgehog 2’. Note my incredible journalism skills and AAUK’s special detective skills. And T-Bird screaming like a girl.
In other news, TSS (and the Network) will be moving servers quite soon, which is also the reason we’ve not made much progress on the Summer of Sonic website. Updates are incoming, we swear. Oh, and remember – The Sonic Hour returns thus Sunday, 6pm GMT/BST.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.