New Animated Sonic Mania Trailer, Digital Pre-Orders Live

Today has brought with it a spate of new information on Sonic Mania, which has been officially confirmed for worldwide release on August 15, 2017 for Sony PlayStation 4, Microsoft Xbox One, Nintendo Switch and PC, the latter of which can now be pre-ordered through the Steam store. Continue reading New Animated Sonic Mania Trailer, Digital Pre-Orders Live

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Sound Test Saturday: Super Sonic Racing – Otamatone Deluxe Cover

Mere words cannot do justice to this cover by self-proclaimed “World’s Okayest Violinist and Master Otamatonist” Mklachu, but never in my life have I needed something so much and never known until I received it.

Continue reading Sound Test Saturday: Super Sonic Racing – Otamatone Deluxe Cover

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Weston Super Sonic 2017 Kickstarter Launches

It’s been all quiet on the Weston Super Sonic front, but that looks like it’s about to change! Weston Super Sonic is back for another year, this time the event will be held Saturday October 21st.

However, it needs your help to become a reality, the organisers have launched a Kickstarter in order to help secure both a venue and a wide variety of special guests for this years event.

The Kickstarter goal is £1000 and tickets for the event are available as pledge rewards, other rewards include goody bags, T-shirts and pin badges.

Source: Weston Super Sonic Kickstarter

 

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Sonic Mania’s European Steam trailer reveals a release date

While SEGA has remained vague about Sonic Mania’s release date, we may finally have an answer. Sonic Mania’s UK and German Steam pages’ new trailer ends with a confirmation of the release date: August 15 2017. Continue reading Sonic Mania’s European Steam trailer reveals a release date

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Sonic Talk 44: Schrodinger’s Sonic

Right now, Archie Sonic is much like Schrodinger’s Cat. Until we get an official confirmation, he is both cancelled and not-cancelled. In this week’s Sonic Talk, we discuss Sonic’s apparent comic cancellation and what this means for the future of non-game Sonic media. We also discuss what recent games we’ve been playing and the flat level design of the Green Hill Zone in Sonic Forces. All that, and more so stay tuned! Sadly, this was recorded just before the news broke about the third character. Continue reading Sonic Talk 44: Schrodinger’s Sonic

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New Sonic Mania Zone Leaked?

It’s the licensing expo in Vegas this week, once again Sega is in attendance. Only this time they might have leaked an unannounced stage in Sonic Mania. Continue reading New Sonic Mania Zone Leaked?

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Six-ish MORE Sonic the Hedgehog Facts (That Aren’t Even True)

“Don’t tell me it’s another one of those super-analytical articles.” “Afraid so.”

Two years ago I wrote an article talking about ten falsities that fans believes to be true. But now with nearly 26 years under its belt, the Sonic franchise is hardly limited to just those misconceptions. To follow up on that, here’s six more that portions of the fandom, or even the general market, believe that just aren’t true. From bad science to bad language, we’ve got quite the range to cover.

Continue reading Six-ish MORE Sonic the Hedgehog Facts (That Aren’t Even True)

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Yasuhara Reveals Concept Art for Sonic 2 and Sonic 1; Sonic 2 was Going to Have Time Travel

There’s a wealth of information to be gained from these previously unseen images!

It turns out that Sonic the Hedgehog co-creator Hirokazu Yasuhara was in Krakow, Poland to hold a presentation at the Digital Dragons Conference Centre. And with him, he brought some interesting new insights into the development process of the first two Sonic games!

Continue reading Yasuhara Reveals Concept Art for Sonic 2 and Sonic 1; Sonic 2 was Going to Have Time Travel

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Sonic Mania is Now ESRB-Certified for All Platforms Except Nintendo Switch

Receiving news about a delay for a video game is a bittersweet occasion. On one hand, it means having to wait all the longer for a game’s already highly anticipated release as its launch is pushed further ahead, but on the other hand, one can’t really complain about extra polish to ensure greater quality from the final product. Continue reading Sonic Mania is Now ESRB-Certified for All Platforms Except Nintendo Switch

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The Spin: Balancing Forces

While clearing out the last vestiges of what was my old room in my parent’s house a few years back, I stumbled across a big pile of fan art I’d drawn when I was about seven or eight years old. Sonic was all I would draw, and I would impress friends and classmates alike by drawing him completely from memory. Unfortunately I appear to have (thankfully) lost all evidence of Rocky: a fan character I created, well before the days in which it was trendy to post your latest creation to DeviantArt. Rocky was a green hedgehog, with upturned green spikes and a penchant for playing a flying-V guitar. I remember pleased as punch with my “original” character, however having played the game of googling [Name] the Hedgehog today, there are plenty of other Rocky the Hedgehogs out there.

I’m sure my pre-teen self would have squealed with delight at today’s announcement regarding the build your own character feature that will be incorporated as part of the third playable game mode in Sonic Forces. Indeed, the delight has been widespread, yet like many announcements regarding modern Sonic titles, the fan base is polarised.

SEGA have made some superb decisions with regards to the Sonic franchise recently; Sonic Mania looks absolutely fantastic, and as one of the old guard, I am filled with child-like excitement at the prospect of a game that is my opinion the true successor to the classic titles of the 16/32-bit era. SEGA have listened carefully to one of their key demographics, and are set to deliver a game by the fans, for the fans.

Equally, the decision to include an original character builder in a Sonic game could be considered an equally smart move; similar features have existed in other games for years, and with a significant parts of the fan base integrated into the many online art communities, it is almost surprising it has taken this long to have been incorporated. The response on social media from these communities to this announcement has been on the whole positive, with many excited at the prospect of a highly customisable character generator. Of course, the memes have been plentiful in the wake of the announcement, and speculation as to what level of monstrosity can be generated is fueling the imaginations of those who are handy with Photoshop.

Some of the broad range of accessories seen so far set to feature in Sonic Forces! Credit: Pink Cat (SSMB)

Conversely, and predictably, there has been criticism. Ignoring the more subjective opinions on the inclusion of fan characters, there are some concerns raised that I and many others believe have merit. The most prominent of these is the fear that the gimmick takes precedence over the gameplay, something that has not only plagued the quality of past titles, but has caused games to stray from the what fans expect a Sonic game should constitute. Indeed, there is a feeling among many that recent titles featuring new characters and / or game modes have caused a detraction from valuable development time being invested in refining the more “core” aspects of these games. Many have postulated that Sonic Forces is trying to be a title that will please all; a near-impossible feat to achieve in this day and age in the video games industry. One can already see there is huge contrast in the footage shown so far; the darker theme of Park Avenue, harking back to the days of Shadow the Hedgehog/Sonic 06 seems disjointed from the jovially-themed classic Green Hill Zone. On the face of it, the game could be interpreted to be suffering from an identity crisis stemming from the “satisfy everyone” mentality. An old acquaintance of mine used to refer to clothing branded as “one size fits all” as “one size fits none”, and I feel the analogy here is appropriate; a game in which time and effort is spread too thinly across multiple modes will result in few being satisfied with any of the finished game elements.

At this juncture, it is extremely difficult to make any judgement – after all, there has been very little in the way of actual game play footage, and much of this will likely still be evolving as the game continues in its development. Undoubtedly, forums like E3 will be the trial-by-fire for this game, at which those on the ground will get a closer look at what is set to be released.

I came to a conclusion with both the Sonic Boom: Rise of Lyric and Sonic Lost World titles that I was not the target demographic for these games. Admittedly there was some initial disappointment in this realisation, but in hindsight, I am perfectly fine with this. I can see the necessity for certain franchises to adapt and evolve with time, especially to keep up with evolving markets and trends. Indeed, the secret to success for many enduring series appears to be developing the gameplay in such a manner to keep it fresh and exciting, while retaining the heart and soul of what has become synonymous with said title.The Sonic franchise has seen success across multiple platforms decades apart, and as such the answer to “what makes a good Sonic game?” is heavily dependent on the age of the person you are posing the question to, or at what juncture the series really began to resonate with them.

Dreadknux – not appearing in Sonic Forces. Credit: Professor-J

I do not think that I am the target demographic for Sonic Forces, as much as I have the feeling the inclusion of classic Sonic is aiming to achieve that in some small capacity. The focus of the game has diverged beyond what I look for in a Sonic game. My hopes for the title are that it provides a sturdy experience for those who have craved a game featuring similar action to Sonic Generations (who have been waiting patiently for six years…where has the time gone?), with the fun addition of being able to bring your fan character to life in some incarnation, should you wish to do so.

I find it hard to be disappointed however, especially with Sonic Mania on the horizon – this is a game that has been created with people like me in mind, and will undoubtedly cater to the massive cohort of hardcore and casual gamers longing for the halcyon days of 90s. We are fortunate to live in times where we, the fans, have multiple upcoming Sonic games to choose from!

Regardless, I will definitely give Sonic Forces a go; I doubt I will be able to resist to allure of creating a bunch of hideous characters…and maybe a certainly green fan character from my childhood, just to satisfy my inner eight year-old!

 

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Custom Character Creator Revealed For Sonic Forces

The third character for Sonic Forces has been announced and the rumours were true – you can now create your own playable custom character! Continue reading Custom Character Creator Revealed For Sonic Forces

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A Little Look At The Sonic X Sanrio Blind Box Figures

httpv://www.youtube.com/watch?v=SRpJao6bTVU

Product Purchased By Writer.

Blind Box Figures seem to be the new hot property when it comes to Sonic, Kidrobot started the trend with it’s new classic themed toys and now Sanrio wants in on the action.

So with a full retail box in my possession, I decided to take a look at what you get inside one, and provide a brief write up on one of the more original merchandise offerings in recent years.

Continue reading A Little Look At The Sonic X Sanrio Blind Box Figures

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New Footage and Screenshots of Flying Battery Act 1 Released for Sonic Mania

Like a bolt from the blue, a minute of new footage and some screenshots of Sonic Mania have been released. The new video gives us our first proper look at Flying Battery Zone act 1, which for a while only had little snippets to tease at what could be to come. Follows Knuckles as he scales both inside and outside the ship; Continue reading New Footage and Screenshots of Flying Battery Act 1 Released for Sonic Mania

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Rejected Sonic Extreme Concept Became Sonic Riders, Claims US Developer

The concept for rejected spinoff Sonic Extreme was lifted by Sonic Team years later to develop Sonic Riders internally, claims a US developer responsible for pitching the early-2000s Xbox demo to SEGA. Continue reading Rejected Sonic Extreme Concept Became Sonic Riders, Claims US Developer

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Sonic Boom Season 1 to Hit Netflix in More Countries, Season 2 to Start Airing in 2017 across EMEA

For European fans looking to catch up on the Sonic Boom cartoon, the wait may not be much longer. The May issue of Licencing World was published today, and it had some new information on SEGA’s plans for Boom this year.

Continue reading Sonic Boom Season 1 to Hit Netflix in More Countries, Season 2 to Start Airing in 2017 across EMEA

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Opinion Zone 67: SammyClassicSonicFan Interview

https://audioboom.com/posts/5881770-opinion-zone-67-exclusive-sammyclassicsonicfan-interview-revisit

For those of you who don’t know, SammyClassicSonicFan (Sammy Harbors) was a kid on YouTube who use to have very powerful raging rants on YouTube about our favourite blue mascot. In fact they were so popular he sort of become a “internet meme celebrity”. Ever seen any GIF, or meme with the word frick? That’s him. However one day he just sort of gave up and quit the internet completely, until a year or so again when he restarted his video uploading on a infrequent basis. While the personality is borderline treated as a fictional myth at this point, he is a real person. And even though he is a very introverted person, he once sat down with us for a chat about all these shenanigans from his own personal perspective.

Have you ever wondered if the rants were genuine or played up for camera? Have you ever pondered if he’s seen Chadtronic and what he thinks of him? Maybe you are even curious what he is up to these days or why he stopped originally? Well this will have all your queries put to rest! We also test him on his Sonic trivia in a fun little quiz, because it only seems fair we find out how well he truly knows that fricking hedgehog. This was an interview we recorded a year and a half or so ago, but I think it’s important to remind people that he is just as human as the rest of us. What better time for a throwback Thursday!

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TSS Review: Sonic Boom Season 2 – Robots From The Sky Parts 1-4

I’m sure many of my fellow thirty-somethings have breathed the same sigh of relief in that as we grow ever older, cartoons have not lost their appeal; I’d even go as far to say that we are in the midst of something of a cartoon renaissance – with multiple franchises successfully walking the line between children’s entertainment and veiled adult humour garnering cult followings.

The success of these series is largely down to the creators knowing their audience, and for the writers of Sonic Boom, they have certainly done their homework. I have lost count of the number of references to the Sonic universe the show has now made, and it is wonderful that 75+ episodes in, the jokes and in-jokes show no sign of relenting. The series on the whole to date has been wonderfully self-aware, subtle enough that younger audiences can enjoy the action and slapstick, while purposefully cliché and self-referential to deliver a wink and a nudge to older audiences, or a comical reprieve for parents who probably have already had to endure unending hours of Peppa Pig.

As the second season passes its mid-way mark, this week’s episode will introduce the first in a four-part story, Robots From The Sky (sung to the tune of a popular 80’s cartoon featuring metamorphosing machines, of course). The episode introduces the characters Mighton and Bolt who feature throughout the arc, two sentient robots from a floating city who find themselves stranded on the ground after their ship crashes. In a case of mistaken motives, the two misconstrue Sonic and friends as antagonists following a bout with Eggman’s machines. The episodes each end on a cliffhanger, as the team investigate why robots all over the world have begun to turn evil, with events from the past resurfacing in a series of plot twists.

Before I go on, SOME SPOILERS AHEAD!

The quadrilogy is the first in the series with writing credit going to Sonic Boom producer Bill Freiberger (the voice of Comedy Chimp), alongside regulars Alan Denton and Greg Hahn, who once again find their stride in penning a compelling children’s story interspersed with moments of eye-rolling humour most will find themselves chuckling at (unlike Knuckles). Speaking of which, Travis Willingham continues to deliver on his portrayal of his wonderfully simple Knuckles (although I’m sure this is obfuscating stupidity) with fans cheering that seventy-plus episodes in, we get a “legs day” joke. Mike Pollock and Roger Craig Smith have created a wonderful on screen (or off-screen?) chemistry between Eggman and Sonic, to the point at which battles have become juxtaposed with casual conversation, both characters aware they are simply going through the motions.

In a change of style, the story takes on a slightly more serious tone (but only slightly) as it begins to become clear that one of the heroes has inadvertently caused the current predicament. The first episode’s cliffhanger recovers with a deus ex machina deployed as another great comic device, once again nodding to the more senior audiences. This tone makes for a refreshing change of pace in comparison to the self-contained episodes, however fans of previous Sonic shows seeking more involved story arcs will likely find no satisfaction here. Some might have grown tired of the fight scenes by this stage; for this they might be forgiven, but again in context are necessary considering the show’s primary audience and the need to keep pace. Once again, the punctuation of satire should be what mature viewers focus their attention on. The final robot showdown sees an army of mechanical counterparts created with some albeit spurious science, but provides delightfully bizarre conclusion.

The Sonic Boom TV show has successfully created own its personality and carved its own niche in the Sonic universe; it is pleasing to see the progression in its evolution that prevents the concept from going stale. For many, including myself, the show continues to be the highlight of the Sonic Boom franchise – and I hope it continues to provide entertainment, for young and old, for many more episodes to come.

Robots From The Sky Part 1 is billed to air at 6pm ET on Saturday, 6th of May 2017 on Boomerang in the United States.

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First4Figures 25th Anniversary Statue Sneak Peak

The First4Figures Official Facebook Collectors Group has shown a sneak peak of the long-awaited 25th Anniversary Statue, which appears to be very close to the computer generated model previously shown of classic Sonic,in his trademark “figure 8” run.

Alex Davis of Firs4Figures, stated in the post alongside the image “Really hope this does well [sales-wise] – dont want this to be a swan song!”, once again reiterating that a continuation of waning sales of the Sonic series could result in the cancellation of statues planned in the future, including Modern Metal Sonic which is currently in the development stage.

Are you planning on purchasing the F4F 25th Anniversary statue? Is it what you expected? Let us know in the comments!

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