UPDATE: Mario & Sonic at the Rio 2016 Olympic Games unveiled for Wii U and 3DS

Yes indeed! Just announced in the Japanese Nintendo Direct (at 18:26 in the video), surprisingly, the next Olympic game is indeed on the way, AND on both Wii U and 3DS! Continue reading UPDATE: Mario & Sonic at the Rio 2016 Olympic Games unveiled for Wii U and 3DS

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Sonic Boom’s UK run will only be 14 episodes & won’t be in HD

boomuk1

Sonic Boom is finally coming to the UK on Monday, however some details are now emerging which some may find extremely disappointing.

The first piece of news is that Boomerang UK is not a HD channel, nor does Boomerang have a HD channel. Meaning every episode of Sonic Boom in the UK will not be shown in HD, no 720p or 1080p for us, we have to make do with 4:3.

The second bit of news comes from the Sky+ app, Sonic Boom is now appearing on the TV listings when searched, each episode is listed along with a brief plot and episode number. It’s the episode number which is now drawing some concern. Based on the information from the Sky+ app, there are only 14 episodes in the UK’s Sonic Boom run.

If this information is correct, given how Sonic Boom is being shown from Monday to Friday in the UK, Boom’s entire UK run will be over in 3 weeks. Whilst it’s possible that this might be an error, looking at a number of other shows on the app, their listings appear to be correct. Another possibility is that this is a series break, but after only 3 weeks this would be a strange move.

We’ll keep you up to date if this information changes.

Thanks to everyone on our forums who pieced this together.

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Meet Knack the Hedgehog(?) in Terra Battle

Knack

In a follow-up to the story of Naoto Oshima creating new characters for a Daily Quest in Mistwalker’s Terra Battle for mobile devices, we now have clean high-res grabs of the artwork of the characters, and our not-Sonic the Hedgehog (the quest is called “Hedgehog Hullabaloo”, so I assume he is a Hedgehog himself?) is named Knack. No, not that Knack.

Here are the other three characters:

Viscount O'eylKatWukong

The Chaos-like character is named Viscount O’eyl (looking behind him, has he been playing Splatoon?), the purple cat is, well, Kat, and finally is the other Sonic-like monkey, known as none other than Wukong, named and designed after Sun Wukong, the main character in the legendary Chinese novel Journey to the West, and what’s EXTRA special, is that said novel was adapted into a very familiar property, you’re probably familiar with this name; Dragon Ball!

So we have Dragon Ball, then comes Sonic who shares a lot of similarities with characters, objects, and certain transformations, NOW we have Oshima himself giving the world his own actual adaptation of the character that was Goku’s main inspiration (notice how Goku has all of his letters in the name Wukong backwards?). Full circle much?

Major thanks to duckroll at NeoGAF for taking all of the screenshots above. 🙂

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UPDATE: “Sonic Mach2” Rumoured, Sonic Team Involvement Questionable

tsslogowithsonic

UPDATE: It would appear that, Mr Fuhrmann who originally had the listing on his website has now removed all traces of the job/Sonic Mach 2 from his work history page.

Come to your own conclusions, share them in the comments.

ORIGINAL STORY: Sonic Team head Takashi Iizuka may have confirmed that the rumoured upcoming “Sonic Mach2” is not developed by them, which leaves plenty of questions as to what the title could possibly be, and the legitimacy of  its existence.

A few days ago a thread appeared on our forum, the SSMB, indicating that a new Sonic title could be in the works. A find on the website of Orbot’s German voice actor, Romanus Fuhrman, listed he had lended his voice for an upcoming 2015 video game named simply “Sonic Mach2”.

While initial discussion considered the fact it could just be related to Sonic Boom, it’s important to note that Orbot did not appear in either Sonic Boom video games, both have already released in Germany fully dubbed, and the title is listed under “video game”.

Here’s where the rumour finds some legitimacy however – a friends of a member of the SSMB sent a message to Takashi Iizuka’s Facebook to see if he could find some answers. The outcome is very interesting:

138b337bef8a0eae29bf62342ffed785

Following this, our very own Shadzter decided to message Iizuka also. The reply this time, however, is slightly more cryptic:

Screen Shot 2015-05-27 at 21.24.41

Which now begs the question for all of us – what is “Sonic Mach2”? We’d love to hear your speculations in the comments. Could this be another mobile developed title from Hardlight (who previously gave us Sonic Dash, Sonic Jump Fever) or could we be seeing some of those free to play Boom titles we heard of previously? Sound off below and lets get some discussion going.

Special thanks to Spindash.de for the inital finding and Blue Paradox on the SSMB for the screencap. You can see Romanus’ website here, where the title is still currently credited to him.

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No Summer of Sonic for 2015

sospeopleIn a move which confirms what many suspected, the Summer of Sonic Team have released a statement on their official Facebook page confirming that there will not be an event for this year. However, they do not rule out a return in the future.

Statement is as follows.

We’ve had a lot of questions and lovely messages from fans about this, and so we don’t want to give the wrong impression by not saying anything. So just to clear up what you might have heard, there are no plans for a Summer of Sonic event this year.

The whole team would love to host a show for you again soon, and if the stars align in the future we will shout it from the rooftops.

Thanks again for all of your wonderful support.

So, sad news, but they don’t rule out that it won’t ever be back, so who knows, the future may still hold an event. Anyone got a time stone so we can go right now?

Source: Summer of Sonic Facebook page.

 

 

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Sonic amiibo support coming to Yoshi’s Woolly World for Wii U, but in what capacity?

[youtube]https://www.youtube.com/watch?v=JlBR2dJ_mGw[/youtube]

So it was announced in a new trailer today for Yoshi’s Woolly World for Wii U (developed by Good-Feel, the developer of Kirby’s Epic Yarn and Wario Land: Shake It) that you can use over 40 amiibo figures to give Yoshi a costume based on the character as demonstrated in the video which showed Yoshi as Mario with that familiar mustache (quite bizarre-looking if I’m honest lol!), as that Gorilla who refers to himself as an ass (Donkey Kong), or as Link (he just got even greener!).

You can see a big line-up of supported amiibo near the end, one of which includes Sonic, but as we’ve seen in numerous other amiibo-supported games, this doesn’t guarantee Yoshi will get Sonic-ized. Full circle from Sonic Lost World anyone? 😛

But if so, does this mean wool Yoshi will also be a spiky blue pin cushion?

We’ll report when we find out what the exact functionality of Sonic’s amiibo and if he does get a Sonic outfit.

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Preview: Sonic Universe #76 (Worlds Unite Part 1)

And now it’s time for our main event!

SU1-noscale

After months of hype, the crossover between Sonic, Mega Man and a slew of other branches is finally on our doorstep! Destructoid have conducted an interview with writer Ian Flynn regarding the behind the scenes of it, and with it a preview for Sonic Universe #76 is also provided. Dreaded Maverick Sigma manages to make his way to the Lost Hex in Sonic’s World, and the first port of call is enlisting the Deadly Six to his side by promising more power than Eggman can offer. This can only end badly for the good doctor, and it’s not much better for our two blue heroes as their heroic duties are halted by a disastrous ambush! It all kicks off in “Worlds Unite”: part 1.

SONIC UNIVERSE #76
THE SONIC/MEGA MAN CROSSOVER EVENT BEGINS HERE! It’s the epic first chapter of the biggest story in Sonic/Mega Man comic book history with “Worlds Unite” Part One! Get ready for cross-world treachery as the wicked Sigma escapes the world of Mega Man X and arrives in Dr. Eggman’s secret Lost Hex base! When Sigma promises new power to the Deadly Six, how long do you think they’ll stay loyal to Dr. Eggman? We’re not betting for long! And just where exactly are our heroes during all this? Looks like Sonic and Mega Man are right in the middle of an ambush! The sense-shattering sequel to “Worlds Collide” starts right now! Featuring cover art from the legendary Patrick “SPAZ” Spaziante, Rafa Knight, and part 1 of the epic 12-part connecting variant cover series by artist Ben Bates!
Script: Ian Flynn
Art: Dan Schoening, Jack Morelli and Luis Delgado
Cover: Patrick “SPAZ” Spaziante
CROSSOVER KICK-OFF Variant Cover: Rafa Knight
Epic Poster Variant (pt1 of 12): Ben Bates
On Sale Date: 5/27
32-page, full color comic
$3.99 U.S

Sonic Universe #76 should be out in all good comic stores and on digital formats tomorrow. Remember that there should be a new comic coming out almost every week (save for five week months where there’s a week of no comics), so we’re going to be accelerating through this story!

Source: Destructoid

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Sonic Dash Extreme Video, Pics & Details

httpv://www.youtube.com/watch?v=_swAyQEinto

Over the weekend, news broke that Sonic Dash had undergone a transformation into an arcade machine, well it turns out that TSS’ own Project Phoenix aka TitansCreed was the one who made the discovery and has since provided us with a number of photos of the arcade cabinet and a video of his discovery too.

Based on the video, you can play as Rouge and a number of other characters (we’ll get into those later). However one of the biggest differences is that you as you play the game, collect rings and get points, these are ranked and graded, your grade determines how many prize tickets you are rewarded with.

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The images on the side of the cabinet suggest that you can play as Sonic, Tails, Shadow, Knuckles, Amy and TC also confirms that Blaze, Rouge and Cream are also playable. Other bits of information are confirmation that the cabinet is made by Sega Amusements

sonicdashextreme2

As well as the images, here is TC’s thoughts on the game in question

The level and character choice is completely random, in place of your touch pad you have a giant D-Pad in which to make your choice in terms of movements. Left and right for the obvious movements and up for jump and down for dash, in a similar style to the mobile game.

The boss is where things change slightly, and for the worst as it is in the players detriment. You have two target reticules you have to align in order to hit the boss. You only have one chance per area and you need to hit the boss three times, just like in the mobile version to proceed. If you miss once the game ends, there’s no going onto the next level, an instant game over.

All for the lovely price of £1, you end up with about a minute’s worth of gameplay…

What do you think? Still want to play this? Let us know in the comments.

For full sized pics, check out our gallery.

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Review: Champions

I could make a whole Queen playlist to summarise this arc alone.

Smarmic
This is one of the more understated expressions you’ll see

Sometimes, you need to take a breather. Right now, we’re deep into the events of Unleashed as told by the comic, and right on our doorstep is a multi-franchise crossover. So in comes this arc, which is very peculiar when looking at it from the perspective of its placement. It occasionally references the Unleashed events, but it’s ultimately a Sonic the Fighters adaptation, which also adapts Sonic 2 on the Game Gear, and also adapts an episode of Adventures of Sonic the Hedgehog, and even throws in Sonic Heroes for good measure. As you might be able to guess, this isn’t exactly the most serious of premises. But will this tale be picking up the championship belt, or will be a first round K.O? Let’s get to the post-game analysis and find out!

 

The Tournament

We start off Sonic #268 with a flashback to an event in the past which seems like a mix of Game Gear Sonic 2 and the start of AoStH’s ‘Lovesick Sonic’. It goes about the way you expect up until the last panel where Breezie definitely does not look like the same damsel in distress she was in the cartoon. The Freedom Fighters exposit on why only Sonic, Tails and Amy will be in the arc out of the entire team, and we see Breezie in the present, a media mogul who has the sass and forces to be able to have Eggman play to her rules as she finds out that Knuckles has been entered into the tournament (although we aren’t privy to that yet).  Eggman contacts the Hooligans en route to Casino Park to establish the plan, and he calls Metal Sonic as he’s assaulting Gergarios (the vicar person from Unleashed) in Apotos to summon him over there.

After this, most of the action takes place in Casino Park itself, with the rest of the first issue being set-up for the tournament. Sonic and Breezie reunite, exchanging passive-aggressive wit until Sonic uses his status to arrange for him to fight only in the daytime (because of a slight case of Werehog). Amy comes across Honey, who’s an idol to the young hedgehog, and we find out that she’s there to promote her clothing business and is willing to help the heroes in exchange for them promoting her next line. The Hooligans continue on with their primary plan to win the tournament (although Bean can see how that’ll go from a mile away), and Espio exposits to Vector that he was the one who put Knuckles into the tournament, convenient since Knuckles has just arrived with Chip.

Sonic #269, and cue another flashback, this time revealing that Breezie was gathering intel on Sonic all along after he rescued her, but bringing up the fact that she puts a lot of priority on herself as opposed to anyone else, as she sics Silver Sonic onto him. Back in the present, the first fight is already underway, and we get to see Sonic beat Segata Sanshiro (not named in the comic). Before he can bask in the glory too long, Amy reminds him that it’s almost sundown. He runs out of the arena and to his hotel room where he transforms into the Werehog. He watches Amy fight her match against not Jane from Fighting Vipers. He’s not the only one as Espio watches from the ceiling to see how the heroes progress, while wishing he could find Knuckles to tell him about his addition to the tournament.

Switch to Knuckles managing to pull a fast one on a wealthy lady who had a Master Emerald shard as part of her necklace. It looks like he and Chip will be watching Tails fight, but  Scratch comes along to inform him that he has a round coming up soon, which Knuckles decides to go along with because of the Chaos Emerald at stake. The rest of the issue follows three matches and various outside reactions to it. Honey beats Tails, the Freedom Fighters react (Cream being more angry than the others, quite humourously). Honey tries to console him after but it’s not exactly looking effective. Bean beats Espio (with Espio being…eh, see the character section), the Chaotix react. Knuckles beats Bark, Thunderbolt’s faction reacts (although Thunderbolt herself doesn’t seem pleased about them watching it), Axel’s faction reacts and team Dark react (with Rouge being overjoyed). Tails is non-plussed about Honey’s bow tie, Amy finds out she’s been drawn against Knuckles and panics while Honey has Sonic, and the issue closes off with a bit more discussion between the Hooligans and Eggman.

Rock Rose
There was something here, it is gone now.

Sonic #270 has another flashback to begin with, but this one starts with Breezie talking to (or flirting with) Neo Metal Sonic after seeing through his Eggman disguise and encouraging his independence.  Back in the present, Tails is still smarting from his defeat at the hands of Honey, and Sonic acts the big brother figure by cheering him up with his other feats (including a reference to Sonic Adventure). They’re watching Fang and Bean duke it out, which is cut short when Fang orders bean to forfeit. Sonic and Tails get exposition from Espio about the roster change before we cut to Knuckles and Amy’s match. It begins, but Amy is distracted by how Sonic would react if she got to fight him. This results in an out of the ring flying rock and a trip to Amy’s bedside in hospital. But there’s no time to waste as Sonic squares up against Honey. After an impressive show, Sonic tosses her out of the ring. The Hooligans are talking tactics before they face Knuckles, which is in vein as Knuckles makes light work of the remaining mercenary. Eggman watches in frustration, but he’s not dettered. The Hooligans always have a back-up plan, and Metal Sonic is close to the venue for his own assault. As Sonic and Knuckles get into the ring, we see Fang preparing a sniper shot…

Sonic #271 changes things up by being very linear in narrative. The final has started, and Sonic and Knuckles are exchanging memories of old fights while the fists fly. We cut to a flashback of how Breezie came to have the Chaos Emerald in the first place (the SSSSS Squad retrieving it while each trying to claim credit) and her deciding to use it as a prize to lure in the big names. Back in the present, Sonic and Knuckles talk goals and working together to find the Emeralds and shards while still fighting, and we see everyone reacting to the fight between them. Meanwhile, Bean and Bark rig the generator to explode (in typical Bean fashion) and Fang gets his aim set when it does blow up moments later. Just when thing are poised for the Hooligan, who should enter but Metal Sonic himself, ruining their plan but making easy work of stealing Breezie’s emerald from the vault.

From here on, it’s basically a chase action sequence. Sonic tries to ground him, but Metal Sonic quickly recovers. The other fighters each have a go at slowing him down but he dodges them easily. Just as it seems Metal Sonic will fly out of reach, Tails turns out to be waiting on the roff for him and uses the element of surprise to kick Metal Sonic, knocking the Chaos Emerald from his grasp. As if Tails wasn’t champ enough already, he warns Metal Sonic that the back-up generators should be starting at that moment, prompting Eggman to call a retreat despite Metal Sonic seeming to want to fight. We cut to Honey and Breezie working out a deal where Honey designs clothes for Breezie’s robotic staff. Honey uses the opportunity to call out Breezie on her inaction to help the Freedom Fighters, which Breezie refutes and then suggests that Honey takes to heart. Honey leaves, clearly a bit doubtful on what she’s done. Sonic, Tails and Amy meet up with Knuckles and Chip, Sonic trying to convince Knuckles to go back to the Sky Patrol with them.  Knuckles agrees, and introduced Chip to them (while still having banter with Sonic). They talk tactics on the jet (aka the car from All Stars Racing Transformed) before Sonic transforms into the Werehog, surprising the two newcomers. Finally, we cut to Sally, who’s receiving an urgent call from Gregarios, who says that he knows how to fix everything.

In all honestly, it’s a very simple story. The fighters get together, they fight, shenanigans happen in between (aside from the last part where there is one solid story thread). In this sort of situation, that sort of simplicity is pretty essential as you have to balance plot details with the action happening on the page. It’s all about the interaction that happens between the characters here, and that’s a joy to behold. Is this a profound narrative that will have you mulling and thinking about the implications of it on the wider Sonic universe? Not really, but that’s not what it exists for. It’s a serviceable story that lets the focus fall on what it needs to while still having enough to it that it doesn’t become repetitive or tedious to read through.

 

The Spectacle

Diana Skelly, in charge of pencils, is some new blood at Archie, and Champions is her debut full arc. And boy, is she wild with her art. Her strength is evident right off the bat; she can do expressions like nobody’s business, with a crazy one to spot and marvel in almost every panel. The result is a wild and off the wall sight to behold, with the inking from Terry Austin and colours from Gabriel Cassata (who I believe only started with Sonic since Waves of Change) doing well to complement the manic tone the drawing aims to achieve . Sonic #271 is slightly different, as the pencils were actually also done by Ryan Jampole. It sounds like a small difference, but the results are easy to see; the characters look a bit more restrained and on model, save for the times when they really want to exaggerate the looks. This leads to a more professional look, but it also takes some of the edge off the style. In this case it isn’t that detrimental since #271 is the most controlled part of the arc by far, but it would have been nice for consistency.

This page has about a dozen different things to process.
An example of Diana’s fantastic expression work.

As always, there’s also a cover review for each issue and its variant (glad I’m not doing Sonic Universe #75 and its eight variants, with that in mind);

-Sonic the Hedgehog #268; Evan Stanley, Austin and Ben Hunzeker are responsible for the main cover. It’s lovely to look at with all the characters and details, and I especially like the colouring, but the characters behind do seem a bit blurred together, and I’m not sure what’s up with the random fireball effect behind them, it looks out of place. The variant, from Jon Gray working with Austin, Casseta and Jack Morelli, has me conflicted. On the one hand, it’s nice and eye catching, with the casino motif very well communicated and Breezie’s nature just apparent from her gaze. On the other hand, I question the sensibility of putting a character who’s literally new to the comic as the focus of the first part’s variant. Maybe the second part would have been better. Ah well, see if you can spot the fun cameo.

-Sonic the Hedgehog #269; The main cover sees Austin and Cassata together again, this time with pencils from Jamal Peppers. On a technical level it’s really nicely done with wonderful lighting and shading, but it does come off as a bit plain with it just being a cropped profile view of Sonic’s head. T. Rex’s variant cover almost has the opposite problem. The image is interesting and hilarious, but technically it’s a bit off. Amy looks a bit strange, I’m not keen on the fuzz additions, ad Eggman is just off-model in the arms.

-Sonic the Hedgehog #270; This issue sees Jennifer Hernandez (who also debuted with Waves of Change), Austin and Matt Herms on the main cover. This one is stylised like fighter selection icons, and I’d call it my favourite cover of the arc (although it’s a difficult choice this time). The characters are cute and bold, and the layout and pattern choices for this one are particularly striking. Brent McCarthy, the sole artist for the variant cover, is not a name I recognise, and his style is nothing like I’ve seen before. It’s unique to be sure, but a tad on the static side as well. Then again that might be intention, as the cover is apparently homage to another famous comic cover.

-Sonic the Hedgehog #271; Tracy Yardley, veteran who mostly works on Sonic Universe these days, teams up with Hunzeker for the last of the main covers. It has Yardley’s trademark of managing to make a dynamic group shot without making it a mess, always appreciated for ensemble pieces. While it has a similar faded effect to #268’s main cover, the colour choices make it less of an issue. Rafa Knight brings us the last variant cover, going with emulating the arcade experience while still utilising 3D art (as well as some stock Sonic the Fighters character art). I don’t think the text adds anything, but I can’t hold it to the artist, and the overall result a nice throwback.

I’d say there wasn’t a cover I thought was bad during this arc. Certainly I had my preferences, but that’s more because I gravitate towards certain styles.

 

The Challengers

This arc boasts a huge number of central players. It’s almost to be expected when you have an arc based on a fighting game, but there’s plenty more on top of those. This section will be a pretty long one this time, so buckle in;

Sonic: Sonic may be sharing the spotlight with a huge cast of characters, but he manages to stay afloat and stand out as a highlight. First and most obvious is the fact he plays well to the camera, what with his ego and his natural ability to fight. But there’s more to him in this arc than that, he has an air of intelligence, or at least quick thinking. His manipulation of Breezie into giving him the day-only slots he wants was masterful and in character, and not something I think he’d get to do if the Freedom Fighters weren’t forced to stay out of the fight. His other shining moment is comforting Tails after all that Honey had put him through. Even with how jam-packed this arc is, the fact that it set aside a breather moment to let Sonic act the big brother to Tails was appreciated.

Tails: This arc is all about Tails suffering, but in the hilarious way. His interactions with Honey are great, both when they first meet and she wants him to model her clothing if she wins, and during the fight where she wins by sleight of hand (also known as telling someone to look behind them).  But this misery isn’t left as a punchline. In the second half of the arc, we get a great moment of brotherly love as Sonic reassures Tails of his own ability despite the loss, and him being the one to ultimately beat down Metal Sonic long enough to obtain the Chaos Emerald from him is a crowning moment for him. Really great show here (especially off the back of his passive role in Spark of Life).

It's like if Pinstripe and Tawna fused together and the resultant turned hedgehog.
All that money and still only a cheese board?

Breezie: Breezie has proved a pretty divisive character upon her revamp reveal.  Within the context of the arc itself, she does absolutely fine, nothing too spectacular in the wake of others. Her history with Sonic makes for a golden opportunity for Sonic to show his wit, although after that her presence falls by the wayside with more focus being about her past, and the flashback to her talking with Metal Sonic is an interesting way to give a basis for her owning Casino Park and act as setup for the game events. Otherwise, it’s a lot of setup for future appearances she might make, as there’s still an apparent mystery as to what her origin truly is, not to mention her deal with Honey. So why is she so divisive? Essentially, she’s very different to her original incarnation in Adventures of Sonic the Hedgehog. There, she was an agent for Robotnik before being swayed to the good side and eventually starting her life anew. Here, she starts out the same, but takes a very different road when she breaks off from Eggman once she’s got what she needs and becomes her own villainous force. Whether you like the drastic change or not seems to be a big element of how much you’ll enjoy her character.

Knuckles: In my last review, I mentioned how Knuckles seemed to be just a means to bounce off comedy as opposed to being a source of it himself. Not so this time; Knuckles is every bit as fun to watch as any other in this arc and really gets to be a highlight. Whether it’s him tricking his way to a Master Emerald shard, being oblivious to Amy’s moral deliberation which ends in her booking a new bed (in the hospital), or the on-going rivalry between him and Sonic, it’s just great to see him banter, while also being able to dish out the slapstick.

Honey: Another debut for the comic, Honey gets a lot more time to stretch her (literal) wings and stand out as a brilliant new addition. Devious and mischievous, she’s out for self-promotion and she’s not afraid to let it be known (with Tails being on the butt end most often). But vanity is not all her character, as she’s also feisty, a very capable fighter, graceful in defeat (in fact finding it great if the opponent used awesome moves to do so), and has more of a moral fibre than you might first suspect. The last scene with her calling out Breezie while doing deals cements her as a multi-faceted character, and I look forward to seeing what she’s got herself into.

Amy: Not exactly as much of a standout as some of the best, but she brings consistent entertainment nonetheless through supporting Sonic (and Tails when needs be). Her complete fangirling at the beginning towards Honey is both understandable and enjoyable, while her utter defeat at Knuckles’ gloves and the subsequent stay at the hospital draws some great reactions out of her. There may be some questions as to whether she would deliberate that much (since she’s shown no hesitation to fight Sonic in this sort of setting in the games…or even outside of this setting given Heroes), but it’s not a big point.

Chip: While he is in the arc, he doesn’t exactly have much of a presence. His main is to provide Knuckles someone to bounce off, and he’s serviceable in that role with his naivety and genuine caring for him. In the end, he finally gets to meet Sonic, and that’s when he reveals that Knuckles hasn’t exactly been telling Chip everything about Sonic honestly. That’s a nice moment for him.

The Super Special Sonic Search and Smash Squad: Comprised of Scratch, Grounder and Coconuts as always, here they’re acting as staff for Breezie’s casino. Comparatively speaking, they’re very underplayed. They do get to show their bumbling antics as they fumble over a roster change and (in flashback) argue over who found the Chaos Emerald, but otherwise they’re there in small bursts and rather reserved (except in the very early flashback where they were still working for Eggman and doing actual schemes to catch Sonic), which is surprising. I’m also kind of iffy on how Grounder looks in this arc, although a cover revealed after this arc (Sonic #275 Villains variant) is much more appealing so I don’t know if it’s down to artist interpretation.

Metal Sonic: Technically the biggest threat of the arc, although he’s not actually there for most of that time. He does what you’d expect Metal Sonic to do; wreak stuff, cause havoc and carry out Eggman’s orders of getting the Chaos Emerald. This last part does get to show off Metal Sonic as a force to be reckoned with as he manages to avoid every other fighter and only gets stopped by a surprise attack from Tails. We also get little bit strewn about showing Metal Sonic’s subtle independence from Eggman, with him showing hesitation to follow Eggman’s orders presumably because he’d rather keep fighting. Not only is this fleshing out his character, it gives the flashback to his stint in Heroes, where he’d gone fully independent of Eggman and was doing his own thing, some contextual link to the present events.

The Hooligans: There’s actually a rather big difference in character utilisations amongst them. Fang was the one focused on the job as usual, so he’s obviously the one who gets to suffer most. His banter with Bean is great, and he actually gets a shot at being a legitimate threat for his troubles, only being stopped with Metal Sonic literally entering the picture. Bean continues his streak of good writing in the wake of the reboot, his humour far more fitting for the setting he’s in. He’s also given a bit of depth as it’s shown that he can be quite the deceiver when given the opportunity and is creative when it comes to his demolitions role, giving him a legitimate root in the villain status. I’d say this is his best outing yet.  Bark doesn’t really do anything, but with the Hooligans he comes with the package so he can’t help it if he has no purpose…unlike the next character.

If his singing is anything like in Heroes, his rendition of the song would hurt.
Adam Levine would like a word.

Espio: Espio feels like he’s literally only here because he was in Sonic the Fighters. His only plot contribution was signing Knuckles up, which to be honest I don’t think was that necessary (Knuckles could have signed up himself if he sensed a Master Emerald presence there, or Breezie could have put him in if she figured he was there too). After that, he fights and then hangs around to react (and has one panel throwing a shuriken at Metal Sonic, when others were trying to stop him as well), and even in the fight Espio came off as a bit out of character. He’s supposed to be cautious and wary, but here the Sonic the Fighters persona (which did not follow that in the slightest) is forced into play to keep up the reference, right down to the tornado attack. At the very least, him being made too rash for his known personality makes Vector’s rant at him later seem very justified. Speaking of, aside from fighting with Bean, the most interaction he gets is with a payphone. At least his reactions are top notch, and some of the things they do to compare his habits with Vector’s are interesting, but I don’t think the arc would have missed him if he were gone (especially with how many key players there are already). Still surprising that Espio didn’t get to meet with Knuckles and tell him about the change despite expressing a desire to do so.

And even with all these characters directly affecting events, there’s still some callouts to be made to characters who weren’t there. Cream, Antoine and Sally all get small moments to cement themselves as great periphery cast (Sally being embarrassed by her reliance on the bank of dad, Cream’s anger at the result of Tails’ fight, and Antoine playing the rival to Sonic by supporting Knuckles in the last fight). Vector gets a lot of time to bring in his brand of comedy; in fact, he’s the only periphery character with a presence in every issue of the arc, impressive since he’s not physically there. Finally, the last issue shows us a random fish character amongst the double spread of Knuckles fighting Sonic. This is, in fact, not random, and is very likely to be a character mentioned in passing in an earlier part (the character wasn’t designed by Diana, and Diana’s fanart of her shows that the comic drawing is actually erroneous in missing something that would make her identity obvious).

 

The Underdog Story?

This arc aims for one very specific emotion; pure, unadultered fun. And to that end, it does its job with flying colours. The action is frenetic and the art complements that to a tee. There’s references abound that will garner at least an amused smile; Segata Sanshiro makes an appearance as a fighter, as does a animal version of Jane from Fighting Vipers (the same series with the character that Honey is an animal version of, Candy). There’s also fictional adverts interspersed like a real sports event, each showing some humorous reference to Sonic games past and present (Sonicman from Sonic the Hedgehog (2006) does shows at Casino Park in this comic, and Chao Boom is a pretty obvious reference to the other Sonic branch currently active now [except it doesn’t have a Chao Sticks since SEGA don’t want the branches mixing outside of the crossover]).

Right in the kisser.
Sweet, sweet retribution.

The real meat of the emotional draw come in the form of character interaction, as the arc is packed to the hilt with personalities bouncing off each other for comedic effect. Right at the start you have Breezie and Sonic’s passive aggressive manipulation of each other, Amy and Honey freaking out over fashion choices, and Tails being completely suspicious of both new introductions. This maintains throughout, whether in the ring (Bean playing up his oblivious façade to do some hilarious deception, any time Honey’s in the ring) or outside of it (the ending with Knuckles and Sonic, the gambling parallels of Vector and Espio). Surprisingly, it’s not as if it’s only kind of interaction we see. The scene with Amy in hospital shows how much cares for Amy’s well being and is uplifting to have right after she got crushed into a wall. And the aforementioned scene of Tails being bummed about his loss and Sonic reassuring him that he has plenty of ability and capability plays two functions; it shows us the brotherly dynamic between the two best friends, and it plays an instrumental role in setting up Tails’ victory against Metal Sonic in the climax.

On top of this, the arc an underlying sense of mystery to it. For something so straight forward, there’s a lot of little hints left vague. There’s the whole issue of Metal Sonic seeming to have a mind of his own in regards to Eggman’s orders, which will no doubt work against the good doctor later. There’s also the obvious cliffhanger with Breezie’s deal, and how that will affect Honey in the future. Then there’s the mysteries the arc doesn’t even put on the page and require you to have a more rounded memory to figure something is amiss. Breezie in her original incarnation wasn’t just an agent of Robotnik, she was a robot built for the purpose of luring Sonic. So while the flashbacks suggest she’s just a hedgehog, the sense of media control and some statements made outside the comic still leave It as something to be seen. And then you have the fish girl, who seems like a non-factor, but Waves of Change wasn’t that long ago.

 

The Results

All said and done, this arc is a real winner. It’s definitely the most complete story of the stories following the reboot thus far. The plot is fairly simple but has enough hooks to create interest, the art is appropriately zany and vivid to match the tone of the arc, most of characters are on point and at their best and there’s just this overall sense of fun that the comic has with the material its using. Any issues I have with the arc are minor at best, and aren’t enough to really alter the fact that this is one of the best that Archie Sonic has put on the table. I’d say this is pretty much a must-read; you don’t need it to understand the ongoing plot since it’s mostly detached from the overarching narrative, but it’s a fantastic display of what makes an entertaining comic tale.

See you Air Kitten
This is pretty much the summary.
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Sonic Dash Extreme – Dashing into Butlins

sonicdashextremeSo this came out of nowhere.

Community member TitansCreed spotted a rather odd arcade machine during his holiday yesterday, an arcade version of Sonic Dash entitled ‘Sonic Dash Extreme.’

According to what details we can gather from the picture and TC’s tweets, the game plays a lot like it’s mobile counterpart with one or two differences.

  • Character selection is random, as is level stage.
  • If you fail to beat the boss, it’s game over.

From what little information we can tell, the arcade machine appears to be made by ‘Sega Amusements’ and rewards the player by giving them prize redemption tickets. However, there are no details about the machine on their website.

We do however have a location of this particular machine. It was found in the Butlins holiday resort in Minehead (United Kingdom), so chances are it’ll soon find it’s way to other arcades around the UK.

Titans Creed has promised to upload a video of the machine in action once he gets home, we’ll update you when that arrives.

Source: Twitter.

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Naoto Oshima designs guest characters in Terra Battle, someone looks familiar

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iaZLLar

Wait a minute, you’re not Sonic, this is impossible!

Well that looks like Sonic because those characters above were designed by Naoto Oshima, known as the original character designer of Sonic, Eggman, and others from Sonic 1, all the way to his departure from Sega to form Artoon (and its successor Arzest where he now resides) in 1999 after Sonic Adventure was released.

This is for a game called Terra Battle, which is by Mistwalker for mobile devices, created by Hironobu Sakaguchi, the creator of Final Fantasy. Arzest even contributed to the game earlier, credited for “Illustration and graphic design for monsters, scenery, etc”. Oshima contributed these guest character designs for a Daily Quest in the game as shown, which will start its rotation next Friday.

What I can’t help but wonder, is why these look so similar to Yuji Uekawa’s artwork, especially in the original Sonic Adventure. What do you folks think about this?

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Unseen64 details what happened during Sonic Boom: Rise of Lyric’s development

[youtube]https://www.youtube.com/watch?v=2Mo7esa1Tfk[/youtube]

Look Ma! We’re in the thumbnail!

Yes, it’s the story you’ve waited for, finally we get some answers as to why the game went, well, boom. Some quick key details include confirmation that the game was intended for “unspecified next-gen consoles”, the game was mostly done in this form, and Sega gave Big Red Button so little time to do the Wii U port when the exclusivity deal happened. Another highlight is that the footage in the debut trailer (that went bangarang on your ears), actually was NOT Wii U footage after all.

More can be seen in this 5 and a half minute video.

Thanks so much to Liam aka Tamaki from Unseen64 for this wonderful look into the game’s development. 🙂

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Sonic Boom UK Air Date & Time

boomjune1st

Despite there being no official announcement from Sega or Boomerang UK we finally have the date and most importantly, times for the UK’s showing of Sonic Boom. According to details found in numerous TV Guides, the times that Boom will be shown is as follows.

June 1st 2015.

  • 4:00pm (First airing of Boom in the UK)
  • 6:30pm (Repeat of the 4PM episode)

Then from June 2nd 2015

  • 7:30am (From 2nd of June onwards, Repeat of June 1st’s episodes)
  • 4:00pm (New episode)
  • 6:30pm  (Repeat of 4pm episode)

So three times per day, every day on Boomerang UK starting from June 1st.

Don’t forget to set your VCRs.

Thanks to Nightwing on SSMB for the heads up.

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UPDATE: Sonic Boom Free To Play Mobile Games Coming?

 UPDATE: 24 hours later, the account which posted this information has since been made ‘private.’ Read into that what you like.

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A long time ago, it was hinted that there would be some mobile games based on the Sonic Boom brand. Whilst there has been no further confirmation on their existence, this LinkedIn listing suggests that they do/did exist in some form.

According to a listing on LinkedIn, the Director of Live Operations at Sega Networks and Three Rings Studio (both of which are Sega mobile game development studios), states that he was a point of contact for a number of Sonic Boom projects including F2p Mobile Games.

As you can see in the screen grab above, this person was the mobile F2P contact point for Sega trans-media projects, such as Sonic Boom, listed in brackets are Cartoon Network, Nintendo, toys and merchandise and the yet announced F2P Mobile games.

Unfortunately, there’s no way to know if this means that the games are still in production or if this was a cancelled project since there has been no other word on mobile games related to Sonic Boom since Boom was first announced over a year ago.

We’ll update you if more details come to light.

Source: LinkedIn

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Big Sega and Sonic sale going on now at Humble Bundle

Sonic Sale

 

Now’s the best time to add a collection of Sonic games to your PC! Humblebundle.com is having a huge sale on Sega games, including the Sonic Hits Collection for a whopping 85% off! The collection not only has just about every Sonic Genesis title, but also includes Sonic Adventure 1 & 2, Sonic C.D., Sonic Generations (+DLC), Sonic and Sega All Stars Racing 1 & 2 (+DLC) and Sonic 4 episodes 1 & 2. All for the low, low price of $16.94 (USD). You can also pick up All-Stars Racing Transformed by it’s lonesome for $3.99. The sale is only going on for a few days, so hurry and save!

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UPDATE: The Spin: A look into Sonic’s history with Nintendo

spin

UPDATE: I just found out and added that Marvelous (then known as MarvelousAQL) helped with Mario & Sonic London 2012 3DS!

Hello again! 🙂 Over the past while I’ve made lookbacks covering two Sonic games on Nintendo systems, specifically Sonic Riders: Zero Gravity and Sonic Unleashed, both for Wii, and I thought, you know what, why don’t I just cover the whole history? Of course, the opinions in this article reflect my own thoughts and may not reflect the thoughts of the other Staff members. With that, let’s start from the very beginning…

Mario & Sonic Together

A rivalry past, comes friendship to last

Continue reading UPDATE: The Spin: A look into Sonic’s history with Nintendo

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Sonic Boom to Air in The UK On June 1st!

boomjune1stWell this is a surprise! Sonic Boom has been quite the hit TV to audiences in the US and France since November of last year, however, when Sega said that Boom wouldn’t be coming to the UK until fall of 2015.

Well looks like something has changed! Multiple reports are from people living in the UK say that an advert has appeared on TV which shows Sonic Boom is coming to the UK on June 1st.

Boom is going to be broadcast on the Boomerang UK channel, as of yet there is no timeslot or details as to how many episodes will be shown per slot.

Keep checking TSS if more details come we’ll let you know.

Thanks to Blue Paradox for the image.

 

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Preview: Sonic the Hedgehog #272

We finally get the missing piece of the story puzzle for this week’s comic preview!

Sonic_272-0

This is the last Sonic issue before we unite for the worlds crossing over, and Arcade Sushi delivers a hint of the story that lies between Sonic Comic Origins #6 and Sonic Universe #75. In Sonic the Hedgehog #272, Sonic and the Freedom Fighters finally make it to Apotos with Knuckles and Chip in tow. Sonic and the light Gaia head off to find their first Gaia Gate to figure out how to restore their shattered planet. But there’s plenty of signs that a certain metal somebody is back for revenge against the blue blur! And the Freedom Fighters aren’t exactly throwing tea parties for Knuckles when they come face to face with a titanic force…dare I say of a Dark Gaian nature?  This is ” A Ray of Hope”.

SONIC THE HEDGEHOG #272
Script: Ian Flynn
Art: James Fry, Evan Stanley, Terry Austin, John Workman and Gabriel Cassata
Cover: Edwin Huang
Metal Sonic Game Art Variant Cover: Provided by SEGA
Time is up—the WORLDS UNITE crossover event is almost upon us! “A Ray of Hope”: As Sonic and the Freedom Fighters continue their journey to save the shattered planet, Sonic and Chip journey to Apotos to uncover the secrets of the Gaia Gate! Meanwhile, Knuckles and the Freedom Fighters take on a TITANIC challenge of their own! Does Sonic have a hope in saving the world? Will battle tear the freedom fighters apart first? Find out the answers to these and more exciting questions as our heroes journey to the much-awaited crossover event of the year—WORLDS UNITE! Featuring new cover art from Edwin Huang (Uncanny Skullkickers) and a crazy-new Metal Sonic game art variant provided by Sega!
On Sale Date: 5/13 | 32-page, full color comic | $3.99 U.S.

Sonic #272 is scheduled for release this Wednesday. Enjoy the calm calamity while you can, because it all kicks off in the next Sonic comic release!

Source: Arcade Sushi

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Sonic 4 Episode 1 & 2 Removed From Mobile Markets

Well that didn’t take long, barely 24 hours after Sega said that they would be removing some mobile games which didn’t meet their ‘standards’ it appears that our first casualty is a Sonic game. In a move which has surprised pretty much no one, Sonic 4 Episode 1 & 2 have been removed from some mobile market places. Continue reading Sonic 4 Episode 1 & 2 Removed From Mobile Markets

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SEGA to Remove Mobile Games That “No Longer Meet Standards”

SEGA has confirmed via a blog post that an unknown number of SEGA mobile titles will be removed from various services if they “no longer meet our standards.” The problem? SEGA won’t say which ones… odds are though that it’ll be poorly emulated titles, or those which got a poor rating or suffer from compatibility problems on modern OS systems and devices (looking at you, Sonic 4). Continue reading SEGA to Remove Mobile Games That “No Longer Meet Standards”

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G.E. Entertainment Reveals New Big & Espio Plushies

bigplushGE Entertainment have been on a roll lately with their plush lines, as well as being the first company to make a plush on Jet The Hawk, they’ve also produced Rouge, Chaos Zero and Classic Robotnik.

Well, it looks like Big & Espio are up next.

Both these characters haven’t had much love when it comes to plush lines, Jazwares didn’t put their Big plush into production, fans now have to rely on finding a Sonic Adventure era plush for big which is kinda pricey. Espio is even worse, he was only released in the Sonic the Fighters plush line.

espioplush

But now, both these characters will get a new plush incarnation thanks to GE. No details on release yet, but no doubt it’ll be coming out very soon since GE usually lists their products very close to release.

How can you get one? Ebay and Amazon sellers are the most likely candidates.

Thanks to Ogilvie for the heads up

 

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Sonic Boom In-store Concepts Found

sega9At this time, it’s hard to dismiss the notion that Sonic Boom, for all its intents hasn’t worked out at all in the way SEGA hoped it would. Now, UK based marketing company ‘Big Evil Robot’ has offered a look at an awesome (but in hindsight quite sad) look at what UK based toy stores like Toys R Us and Smyths could have looked like had Sonic Boom really taken off.

From Big Evil Robot’s website:

SEGA – SONIC BOOM! Shopper Experience

BRIEF : SEGA came to us looking for concepts to expand the launch of their new exclusive to the Wii U game, ‘Sonic Boom!’ as well as deepen engagement and interactivity levels with younger children.

IDEA: We created an eco-system of consumer engagement experiences that would get product into kids hands, generate word of mouth excitement and ultimately led to purchase. A  multi-activity roadshow, promoting the new game with the added bonus of being designed to keep kids fit, by creating playful physical activities

  • Augmented Reality ‘in-store’ interaction
  • iPad Remote controlled inflatable ‘drones’
  • Sonic ‘Speed Zorbing’ & Bungee Run
  • Interactive POS
  • Photo opportunities with core characters
  • Spot prizes and treasure hunts

sega7

 

sega6

The company hoped to shape a whole brand identity around the Sonic Boom franchise. It featured specially made and themed in-store displays that took advantage of augmented reality, and even a tour that would feature ‘character photo opportunities’, iPad controlled drone flights and activities for children to take part in including treasure hunts, ‘speed zorbing’ and bungee runs.

sega1

sega4

A slew of merchandise concepts can also be seen. T-Shirts, books and even what looks to possibly be lines of footwear feature in the retail displays seen in the pics.

With Sonic Boom’s game reputation withering on the grapevine, it’s very unlikely that we’ll be seeing anything like this in stores now, but it gives the impression that SEGA were really hoping for a big relaunch of the Sonic franchise with Sonic Boom.

Would you have liked to have seen this come to stores?

Original Page

Full collection of images from the site below

Big props to Shadzter for the find!

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First 4 Figures’ Modern Super Sonic Statue opens for Pre-Orders

vertical_28

Modern Super Sonic; First 4 Figures’ latest offering has opened for pre-orders today, with a whole slew of extra details about the statue following in its wake.

The statue, which was revealed to fans some months ago at Weston Super Sonic depicts the climactic moments from the final battle in Sonic Adventure with Perfect Chaos, with Super Sonic splashing down into the flood waters that swamped Station Square.

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As is per the course with F4F releases, we’ve got a flashy, more limited (600 pieces) exclusive version for $249.99…

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And a slightly less flashy and less limited (1500 pieces) regular version for $224.99.

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Both versions of the statue are due to arrive in Q1 of 2016.

 

I think it’s safe to say in this instance that the Exclusive version is where it’s at this time around. I mean… Look at some of these darkened shots, and how the light shines up from the base to light up the entire figure. Hooray for clear resin!

And another shot from my personal collection from when WSS had the statue:

SuperSonicNoTorch

Preorder the regular version here

Preorder the exclusive version here

With Modern Super out of the way, it begs the question of who or what will be next for the Modern line? Time will tell for sure.

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TSS Review: Sonic Boom (The Animated Series)

"Strike a pose!"
“Strike a pose!”

I think to have a proper mindset for the Sonic Boom cartoon, you have to first remember that this series is a spinoff FEATURING characters from the Sonic franchise, but not necessarily in the same tone as the regular video game series itself. Unlike all the other Sonic cartoons, it’s much less about action and adventure than it is more of a domestic situation comedy similar to the recent Looney Tunes show. There are many differences between this Sonic and the one we’re used to, but does the humor of the show pull it above it’s less adventurous storylines? Let’s a take a deep look into Sonic Boom and see what’s better about the new take on these characters and what simply doesn’t work.

Continue reading TSS Review: Sonic Boom (The Animated Series)

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Sega will not have their own booth at E3 this year

E3-logoWell now. As was heavily speculated not long ago, Sega have confirmed to GameInformer that they will not have their own booth, but say they will be “collaborating with our various business partners for this year’s E3 show”.

Full quote below:

“Over the next months, SEGA of America will be focusing on the restructure and relocation to Southern California, and we have decided to not attend E3 with our own booth this year,” a representative told us via email. “With the majority of our bigger titles launching later in 2015/2016, particularly those from our AAA studios Relic Entertainment, Sports Interactive and Creative Assembly, we are concentrating our efforts for some of these major announcements after our relocation. Instead, we will be collaborating with our various business partners for this year’s E3 show.”

My take? I don’t recall much with Sony other than Yakuza 5, and nothing that I can recall with Microsoft. Nintendo is the only one of the three I can see them working with, especially if Mario & Sonic at the Rio 2016 Olympic Games happens or not. Hell even GameInformer speculates about “Sonic hanging with Nintendo”. I mean we already have his amiibo outfit in Mario Kart 8 to start the year, so who knows.

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Preview: Sonic Boom #7

It’s a race to rescue…the fourth wall.

SonicBoom-07-0-1acb1

Sonic Boom is revving straight towards the crossover, and Comic Book Resources has a preview for it. Following on from last issue, Sonic is in peril as Eggman sprung a trap on him when that is cheating, who’d have thunk it. After being helped out, Sonic makes it his mission to win fairly and show up the doctor, but he has to survive the rest of the course in order to do that. And while we’re here, what will Sticks come across away from the races? This is “Everybody’s Super Sonic Racing”: part 2.

STORY BY: Ian Flynn
ART BY: Ryan Jampole, Jennifer Hernandez, Rick Bryant, Jack Morelli , Matt Herms
COLORS BY: Matt Herms
LETTERS BY: Jack Morelli
COVER BY: Jamal Peppers, Rick Bryant, Matt Herms, Erik Ly
PUBLISHER: Archie Comics
COVER PRICE: $3.99
RELEASE DATE: Apr 29th, 2015
A multi-part story? In MY Sonic Boom comic?? You got that right! It’s wacky-racin’ adventure in “Everybody’s Super Sonic Racing” Part Two: Dr. Eggman’s fun and “friendly” go-kart challenge has turned deadly! But, really, who didn’t see that “twist” coming? Can Sonic salvage the race and prove to the bad doctor he can win fair and square? More importantly—can Sonic survive long enough to return to the race course?! Discover the fate of life, limb and ego in this super-fast story with cover art from Sonic comic fav Jamal Peppers, and an all-new “insubordination” variant cover from painter Erik Ly! …And BOOM goes the dynamite!

Sonic Boom #7 is already out in comic stores and on digital formats. As long as your commute to the shops isn’t as deadly as Sonic’s you should be fine.

Source: Comic Book Resources

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Covers and Solicitations for Sonic #275, Sonic Universe #78, Sonic Boom #10, Mega Man #51 and More

The ante is upped as we roll into the summertime!

Comic Vine has a collation of all the solicits from Archie in July, and we’re on the last bulk batch of instalments for Worlds Unite already! To close out act 2, Mega Man #51 sees our heroes fight against the Mavericks while Sigma has seized control of the Genesis Portals. The only solace for our weakening force is Sticks bringing in back-up, but something tells me the cross-over only gets more cross from here! This is “Worlds Unite: part 8”.

4521880-megaman#51

MEGA MAN #51
IS ALL LOST?! The evil Sigma unleashes an unstoppable army in “Worlds Unite” Part Eight: Sonic, Mega Man and X lead the unified army against Sigma’s horde of resurrected Mavericks! Sigma has now taken command of the Genesis Portals, threatening to fuse together even MORE worlds! With our heroes’ time and strength running out, Sticks returns with reinforcements—and you’ll never believe who she recruited! Featuring cover art from the legendary Patrick “SPAZ” Spaziante, and variant cover art from Sonic rising star Diana Skelly and part 8 of the epic 12-part connecting variant cover series by artist Ben Bates!
Script: Ian Flynn
Art: Edwin Huang, Gary Martin, John Workman and Gabriel Cassata
Mega Man #51 CVR A Reg: Patrick “SPAZ” Spaziante
Mega Man #51 CVR B Variant: Diana Skelly, Rick Bryant and Gabriel Cassata
Epic Poster Variant (pt 8 of 12): Ben Bates
On Sale Date: 7/15
32-page, full color comic
$3.99 U.S

Act 3 begins with Sigma starting to use to portals to take over all worlds, with our expanded roster starting to band together to take on his menace. This means more franchises coming into play to help! But danger is still imminent as Sigma turns his attention to elsewhere in “Worlds Unite”: part 9.

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SONIC UNIVERSE #78
The third and final act of the EPIC SONIC/MEGA MAN CROSSOVER EVENT begins here! “Worlds Unite” Part Nine: Sigma has begun his conquest of ALL the worlds. Now it’s up to Sonic, Mega Man and X to unify those worlds AGAINST Sigma! It’s a “who’s who” of SEGA and Capcom heroes answering this important call to arms! But with Sigma still active on the unified world, he turns his gaze upon those left behind..! Featuring the worlds of STREET FIGHTER, SKIES OF ARCADIA, NiGHTS INTO DREAMS, OKAMI, GHOSTS ‘N’ GOBLINS, ALEX KIDD and more! Plus cover art from the legendary Patrick “SPAZ” Spaziante, and variant cover art from “Worlds Collide” penciling star Jamal Peppers and part 9 of the epic 12-part connecting variant cover series by artist Ben Bates!
Script: Ian Flynn
Art: Tyson Hesse, Jim Amash, Jack Morelli and Matt Herms
SONIC UNIVERSE #78 CVR A REG: Patrick “SPAZ” Spaziante
SONIC UNIVERSE #78 CVR B Variant: Jamal Peppers, Jim Amash and Matt Herms
Epic Poster Variant (pt9 of 12): Ben Bates
On Sale Date: 7/22
32-page, full color comic
$3.99 U.S.

The next part continues the efforts to bring in even more heroes from more worlds, expanding out into even more franchises. But there’s something that they seem to be overlooking; Xander Payne is unchecked, and who knows what Eggman and Wily are up to. Find out in “Worlds Unite”: part 10.

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SONIC BOOM #10
The SONIC/MEGA MAN Crossover event explodes beyond the worlds of just our two blue heroes! “Worlds Unite” Part Ten: Sonic, Mega Man, X and Sticks continue to rally heroes from across the wide expanse of the SEGA and Capcom universes! Who will be brave and join the unified assaulted against Sigma? PLUS with all of the heroes busy, who’s keeping an eye on the malicious Xander Payne and Evil BFFs Drs. Eggman and Wily? The villains MUST be plotting something now—but what? Featuring the worlds of VIEWTIFUL JOE, GOLDEN AXE, BREATH OF FIRE, PANZER DRAGOON, BILLY HATCHER, MONSTER HUNTER and more! Plus cover art from the legendary Patrick “SPAZ” Spaziante, and variant cover art from Reilly Brown and part 10 of the epic 12-part connecting variant cover series by artist Ben Bates!
Script: Ian Flynn
Art: Tyson Hesse, Jim Amash, Jack Morelli and Matt Herms
SONIC BOOM #10 CVR A REG: Patrick “SPAZ” Spaziante
SONIC BOOM #10 CVR B Variant: Reilly Brown
Epic Poster Variant (pt10 of 12): Ben Bates
On Sale Date: 7/29
32-page, full color comic
$3.99 U.S.

For the last main part of the July selection, things all come to a head when the heroes army take Sigma and his legion of future bots head on, across multiple universes and dimensions. But is Sigma too much for them all now? This landmark issue is extra-sized, so on top of the regular 20-page story that is “Worlds Unite”: part 11, there will be more features to celebrate Sonic reaching another 25-issue milestone in his extensive run!

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SONIC THE HEDGEHOG #275
CELEBRATE 275 ISSUES OF SONIC THE HEDGEHOG with his good buddy Mega Man and the worlds of STREET FIGHTER, BILLY HATCHER, NiGHTS INTO DREAMS, MONSTER HUNTER and more in this DOUBLE-SIZED ISSUE! “Worlds Unite” Part Eleven: It’s pan-dimensional pandemonium as the unified army begins their attack on Sigma! Sonic, Mega Man and X lead an all-star roster of heroes from across the SEGA and Capcom universes in an all-out assault against the villainous robot from the future! Will they be enough to save all their worlds, or has Sigma already become a god? Featuring a wrap-around cover from the legendary Patrick “SPAZ” Spaziante! PLUS 5 variant covers from Edwin Huang, Lamar Wells, Tracy Yardley, Rafa Knight and part 11 of the epic 12-part connecting variant cover series by artist Ben Bates! Don’t miss the penultimate chapter to the biggest crossover event in Archie Action history!
Script: Ian Flynn
Art: Tyson Hesse, Jim Amash, Jack Morelli and Matt Herms
SONIC THE HEDGEHOG #275 CVR A REG: Patrick “SPAZ” Spaziante and Matt Herms
SONIC THE HEDGEHOG #275 CVR B Wrap-around Variant: Edwin Huang
SONIC THE HEDGEHOG #275 CVR C Wrap-around Variant: Lamar Wells, Rick Bryant and Matt Herms
SONIC THE HEDGEHOG #275 CVR D Wrap-around Variant: Tracy Yardley, Terry Austin and Steve Downer
SONIC THE HEDGEHOG #275 CVR E Wrap-around Variant: Rafa Knight
Epic Poster Variant (pt11 of 12): Ben Bates
On Sale Date: 8/12
48-page, full color comic
$4.99 U.S.

For the last book revealed for Worlds Unite, we have another Battles side-feature. This time the focus is on Sonic and there’s a slew of fights to be had! Sonic runs through Sonic Lost World again (which hasn’t happened in continuity yet just to stress) to take on the Deadly Six, Knuckles dukes it out with the still villainous Break Man (a team which was teased with Proto Man in the Worlds Collide promo material but didn’t really happen in-story), and Sticks, as the main female protagonist on the Sonic side, gets ready to rock against Roll…but why?

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SONIC: WORLDS UNITE BATTLES #1
ALL-NEW DIRECT MARKET-EXCLUSIVE special! There are so many epic battles in the SONIC/MEGA MAN crossover event that the biggest brawls of the bunch have exploded into their very own book! Twelve issues just isn’t enough to contain all the frantic action of “Worlds Unite!” The action spills over into this second special stand-alone issue where an all-star cast of creators bring you an extraordinary all-action issue! Watch as Sonic battles the Deadly Six, Knuckles throws down with Break Man, and Sticks… goes after Roll?! LET’S GET READY TO RUMBLE! Also featuring variant cover art from Roger and Idalia Robinson, and a special wrap-around sketch variant by Sonic and Mega Man superstars Evan Stanley & Jamal Peppers!
SCRIPT: Joel Enos, Ryan Jampole, Aleah Baker
ART: Tracy Yardley, Ryan Jampole, Diana Skelly, Rick Bryant, Terry Austin, Rachel Deering and Elaina Unger
SONIC: WORLDS UNITE BATTLES #1 CVR A Reg: Evan Stanley, Jamal Peppers, Phyllis Novin and Ben Hunzeker
SONIC: WORLDS UNITE BATTLES #1 CVR B Sketch Variant Cover: Evan Stanley and Jamal Peppers
SONIC: WORLDS UNITE BATTLES #1 CVR C Variant Cover: Roger and Idalia Robinson
On Sale Date: 7/15
32-page, full color comic
$3.99 U.S

Stepping away from the crossover, but still not done with universe hopping quite yet. In the latest Sonic Saga to be released, volume 8, we’re revisiting the conflict between the Freedom Fighters and the Suppression Squad of yesteryear. It’s all hands on deck as both make assaults onto each others’ worlds, and there’s even a few surprise combatants thrown into the mix!

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SONIC SAGA SERIES 8: HEDGEHOG HAVOC! (TR)
The hit SONIC SAGA graphic novel series returns! This volume collects Sonic’s struggle against the villainous dopplegangers from the twisted mirror world of Moebius! The Suppression Squad already conquered their world, and now they’re out to conquer Sonic’s! Leading them is Sonic’s evil double, Scourge! How can our heroes overcome—literally—themselves? It’s an uphill battle as the forces of darkness throw their lot in with the Eggman Empire. Dr. Eggman adds insult to injury when he creates a Metal Scourge to join Metal Sonic! And when Sonic and Amy take the fight to Moebius, everything goes wrong! All this plus bonus stories tying into the SEGA games! Collects select stories from Sonic the Hedgehog #s 190 – 193.
Script: Ian Flynn
Art: Tracy Yardley, Jim Amash
Cover: Tracy Yardley and Jason Jensen
978-1-61988-969-9
$12.99/$14.99CAN
6 5/8 x 10 3/16”
TR
112 pp, Full Color
Direct Market On-Sale Date: 7/29

And finally, a bit of a wind down with Sonic Super Digest #13. No new stories this time, but the digestible format is convenient for new readers once we know which stories will be reprinted this time around.

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SONIC SUPER DIGEST #13
Get ready for fun & adventure—it’s Sonic Super Digest! Don’t miss all the classic fun and adventure you love in stories from the comics’ 20+ year history as Sonic and his friends embark on daring adventures, face evil villains and save the day one chili dog at a time! Spin into the fun that only Archie Comics and Sonic Super Digest can bring! Featuring awesome cover art from Sega and story & art from the biggest names in Sonic comics history!
Script: Ian Flynn & Various
Art: Various
Cover art provided by Sega
On Sale Date: 8/5
128-page, full color comic
$4.99 U.S.

And that’s already pretty much the end of Worlds Unite! Next month will see the Sonic comic go back to the regular story (although part 12 is Mega Man so that will be included one last time). We will have more information on all the comics closer to release.

Source: Comic Vine

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New Sonic 1 Alpha Screenshots Uncovered

Screen Shot 2015-05-03 at 22.05.27New screenshots have been unearthed from the Sonic the Hedgehog (1991) alpha thanks to a scan from the August 1990 issue of old SEGA magazine, Mega Drive Fan, uploaded to a forum for discussion.

The scan was uploaded to fansite SEGA-16 and discovered by Retro members, and quickly identified as the alpha due to their extreme visual similarities to previously discovered media shown at the 1990 Tokyo Game Show, where the title was first revealed to the public.

The screenshots are some of the highest quality available of the alpha, giving us better look at some development designs and alterations the launch title for the SEGA Mega Drive went through.

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Aside from the instantly recognisable differences – such as the majorly differing mountain range background art and a completely different badnik design never seen in the final game, there are other small changes to be seen. These include Sonic’s sprite design, the palmtrees and the title screen logo.

You can also spot what could be various gameplay differences too, as Sonic (seen in the screenshot above) is not in his iconic spin jump form while coming in to seemingly aerial attack the badnik. It could be a possibility that the pinball nature of Sonic had not been established yet.

You can take a look at the screenshots in our gallery below, including cropped, blown up and touched up images thanks to Retro user cornholio857. Credit to the original scan goes to JumpingRyle of SEGA-16!

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Eggman takes on a Britney Spears cover song

 

Well, we all knew Eggman could sing… right? Continue reading Eggman takes on a Britney Spears cover song

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Free Comic Book Day is May 2nd, Plus a Free Advanced Preview of Worlds Unite

Worlds Unite creeps ever closer with the free prelude AND a sneak peek at part 1.

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Remember to set your alarms for early; Free Comic Book Day is tomorrow, and no doubt people will be snapping at the heel for free goodies. In honour of the occasion, IGN have interviewed new editor Vincent Lovallo regarding Worlds Unite. Lovallo speaks at length about the behind the scenes of getting so many familiar faces together, the prelude story included in the FCBD issue, how some thing will be running down in the crossover itself, and even hints at the wake that follows!

If that wasn’t enough to get your appetite going, there’s a preview for the Free Comic Book Day issue for both sides of the book, where we reflect on the path worn for Mega Man to reach this point and begin to learn about the Genesis portals that are so integral to the events of Worlds Unite. Not only that, but there’s a sneak peak at part 1 of the main event with some pages from Sonic Universe #76!

We will have even more on the start of Worlds Unite closer to its release in about three weeks time. In the meantime, plan according to snag your copy of the FCBD issue. Me, I’m already routing my bus times to compete with the comic runner in the Roebuck for my issue.

Source: IGN

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First 4 Figures Modern Super Sonic Pre-Orders open May 5th

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We knew it was coming, and now it’s just around the corner. First 4 Figures’ Modern Super Sonic statue will be going up for pre-orders this coming Tuesday (5th May 2015).

Originally revealed at Weston Super Sonic earlier this year, the statue portrays Modern Super Sonic splashing down into Station Square’s flooded remains in a pose reminiscent to this piece of artwork. The statue also includes a kick arse lighting effect that causes the water on the top of the base to light up.

Below is a video our very own Hogfather got of the statue during his visit to Weston Super Sonic of the statue, and its lighting features.

Be sure to join us on Tuesday, where the full official reveal of the statue will take place!

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Sonic Boom toys come… and are going fast at The Entertainer.

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Whilst reports were coming in recently about Toymaster getting Sonic Boom toys in, The UK based toy retailer The Entertainer is now selling a sizeable range of Tomy’s Sonic Boom toy range at their website… And they’re selling out remarkably fast.

Prices for the figures starts at £5.00 for individual figures like Sticks, Sonic and Knuckles all the way up to the more expensive play sets at £25.00 (ala Sonic Vs. Burnbot set).

As mentioned, the toys are already selling out, with a small selection still available to purchase.

View the full range here.

Have you been able to swipe any for yourself? Keep an eye on the Entertainer for more!

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.