Sonic Boom Toys Launching in August?

ToyWiz have just opened pre-orders for some of the Sonic Boom toys. Whilst this isn’t as varied as the number of toys we saw from Toy Fair earlier this year, odds are this is the first of many which may come in the next few weeks.

Details of the initial toys are as follows,

 

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The first toy is a burnbot playset which seems to include Burnbot and something which will launch that Sonic… you’ll probably have a better idea as to how it will look like when you see the next image.

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The next toy is called the ‘Sonic Boom launcher.’ So it looks like the burnbot playset may also include a launcher, and it also seems that Egg-O-Matic Eggman is also on his way.

The third toy has no image, but it is described as a ‘Plane Launcher’ to me this suggests that we may also get a Tornado plane vehicle too.

The price is $28 each , however more interestingly is the release date of August 2014, however this is more than likely a placeholder and not the final date.

Source: ToyWiz

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Sticks the Badger Announced

I know what this fanbase needs! More crazy!

httpv://www.youtube.com/watch?v=EsIvZ0lcYDM

Following on from the character leak a few weeks ago, Sticks the Badger (Jungle Badger) has finally been officially confirmed. Yup that’s right people, it’s not Marine, though it didn’t look anything like her to begin with.

Sticks is described as having lived most of her life alone in the wilderness, and unlike Knuckles who found solace in his years guarding the master emerald, Sticks has gone barking mad. sticksthebadger

“You can doubt me, but I’ll protect you anyway! Because I’m a good friend! And because it distracts me from the Government agents who are replacing my plants with violins!”

She is voiced by Nikka Futterman, and Sticks is apparently finds a best friend with Amy, she’s also described as being fiercely loyal and will do anything to protect them. Sticks is also described by sega as being a predominant character across both all aspects of the Sonic Boom franchise.

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Source: Sega

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Sonic List: The Most Overrated Sonic Games

Ahhh nostalgia! You make things so much better than they actually were.
Ahhh nostalgia! You’re so good at lying to my brain.

Remember when I did those lists like “My guilty pleasures” or “Defending the lesser loved characters”? Lists that made you feel good about your Hedgehog hobby? Yeah, this is not one of those lists. Sorry. This time, I’m gonna tear apart some of the most beloved and critically acclaimed Sonic titles for the brilliant but flawed games that they really are. Games that got far more praise than they deserved. Even games I happen to love myself that have some bad design choices. Get ready! It’s time to take off the rose-tinted nostalgia goggles and find the lumps of coal inside these diamonds!

Sonic The Hedgehog 1991 (Sega Genesis)

"Riding blocks in lava. Some much more fun than oh, running super fast and rolling through loop-de-loops."
“Riding blocks in lava. Some much more fun than oh, running super fast and rolling through loop-de-loops.”

Now this is a hell of a way to start a list! The one that started it all. The classic game that first introduced us to the speedy hedgehog. Notice what almost every new remake of the game added? The spindash. Why? Because outside of the Green Hill Zone (and one or two other zones), this game is SLOOOOW!

It was a fantastic game for its time, but when you play other classic Sonic games with great pacing and flow like Sonic 2 or 3, you’re BEGGING for more speed. Especially when you go from a speedy fun-filled world like Green Hill and then get dropped into the dull, drab world of the Marble Zone. I go from loop-de-loops rolling super fast down hills to the point where you can’t even see me toooo…..pushing a block into lava and riding it very, very slowly. Oh look, the lava pushed the block up. Whee.

Let’s be honest here, if you were forced to lose a classic Sonic game out of the original trilogy, this would be the first one to go. It’s still a great game, but it’s not quite as fun or fast-paced as the other two.

Sonic Rush

"Whooo that was tricky! But now I got a nice, safe parachute anLAZER!!"
“Whooo that was tricky! But now I got a nice, safe parachute anLAZER!!”

Ohhhh this is painful as it’s one of my favorites. Sonic Rush has Blaze the Cat, incredible speed and a wonderful soundtrack by Hideki Naguma (Jet Set Radio). I absolutely love this game and have played through it several times. However…..

I’ve said it before and I’ll say it again. DIMPS is really good on a TECHNICAL level. They can do the graphics, physics and the engine of a game just fine but when it comes to actual level design, they tend to suck. Sadly Sonic Rush is no different. This is the first Sonic game to use the boost mechanic and it does so to the point where there’s barely any actual platforming to be had. “Boost to win” became a meme due to this game, but that’’s still not so bad as it gives the game a great sense of speed. What is bad is that when you finally get to a point where jumping from platform to platform is important, it does so when you’re highest in the air and any wrong step can kill you. I’m sure I’m not the only one who had Altitude Limit push them to their limits of patience.

All in all Sonic Rush is still a wonderful game IMO, But still, it’s far from flawless.

Sonic CD

 

"Oh Wacky Workbench! You're so wacky and...horrifically awful!"
“Oh Wacky Workbench! You’re so wacky and…horrifically awful!”

Now, if you wanna see an over-praised game with REALLY bad level design, here you go. Sonic CD has AWESOME music, great graphics, Metal Sonic, Amy and….some anime stuff at the beginning and end. That said the level design makes it one of the poorer 2-D Sonic games out there. Sorry, but it’s true. First off, the time traveling is a HUGE pain in the ass. “Oh, you wanna go to the past? Here, hit this sign and get enough speed and a good place to run at full speed for ten seconds. Whoops! You hit a ramp at a wrong angle. Too bad! Try again. Whoops you hit a future sign just as you got to full speed! Have fun in your ugly, bad future!”

Seriously, who though have to run for so long in these levels that are far more vertically inclined was a good idea? If you’re trying to make a good future it’s a horrible, hair-pulling chore that ends up being no fun at all. Even if you don’t care about that stuff and want to just play straight through can be either good, or awful thanks to really poor level design that either bounces you high into the air and gets you lost and stuck in parts. Wacky Workbench itself may go down as one of the worst 2-D Sonic levels ever not to mention those “Super FX” 3-D bonus levels where you can’t quite judge if you’re about to land on road or time sucking water.

If you go into Sonic CD for great music, cool boss fights and just play straight through, you’ll have a pretty good time. If you’re a completionist who wants to have the best ending, be prepared to scream in frustration.

Sonic Adventure 2

"I'll save you if you just stop staring at my ass!"
“I’ll save you if you just stop staring at my ass!”

Please note that I’m not including “Battle” because the multiplayer does make the game a fair amount better.

Oooohoho! This is by far number one on my overrated list. “Why don’t they make good 3-D Sonic game like Sonic Adventure 2?!” “Remember how good Sonic games USED to be like Adventure 2?” Time to take off your nostalgia glasses boys and girls because in my humble and always correct opinion SONIC ADVENTURE 2 SUCKS!! It is SO undeserving of it’s praise. It is so far from perfect and really shows where Sonic Team was starting to go downhill.

I know you’re gonna go into the comment section about how wrong I am and what a great game this is but let me ask you a question. If they re-tooled this game and took all the admittedly great Sonic and Shadow levels out, would there be ANYTHING good to say about what’s left? Not much, if any.

All those fond memories of the game are pretty much anchored to the Sonic and Shadow levels. They are fast, cool and very well done. The rest of the game however, goes from boring to frustrating garbage. The Tails/Eggman shooter levels are just bland and far too slow paced for a Sonic game while the Knuckles/Rouge levels take the “meh” Emerald Hunting from the first Sonic Adventure and somehow screwed it all up by forcing the radar to only react to one emerald shard at a time leading to a frustrating, controller-throwing mess. I’ve literally stood next to an emerald shard and the radar did NOTHING!

And it’s not like the first Sonic Adventure where you can choose any character at any time so you can skip the stuff you don’t like. No, no, no. You gotta wade through all this crap just to get to the good stuff. Let me play as only Sonic or Shadow and I’d be a lot happier. Then there’s the story. It’s admittedly fairly well written I don’t mind a Sonic story getting a little more mature, but gunning down a little girl? A Big-Breasted bat? A moody, violent anti-hero? This is like, Penders/Bollers late 90’s Archie Sonic stuff here and I don’t care for it personally.

People crap all over Sonic Unleashed for the Werehog and they’re right in doing so because those levels are far too long. However, I’ll take a Werehog level any day of the week over any Rouge/Knuckles levels in Sonic Adventure 2. To me, it’s very undeserving of its praise.

Feel free to tell me how wrong I am in the comments section below. Just please, keep it civil.

Jason says to please give all your hate mail to Hogfather @ sonicstadium.com 😉

(Don’t, please. I’m just kidding.)

 

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Music: Sonic & All-Stars Racing Transformed OST Cruises In

ASR Transformed Xbox.com screenshots 12

Are you tired of the same old boring routine of “just” driving around with that gosh darn newfangled hip-pop, and kids with their ol’ timey Top 25 Songs of the Week that you’ve been hearing week after week before? Do you need something new to spice up your time behind the wheel? Well, strap in your seatbelt and hit the pedal to the metal, because we’ve got just the thing!

An official soundtrack release for Sonic & All-Stars Racing Transformed, Sumo Digital’s multiplatform racing game with transformable vehicles, racers and race tracks commemorating SEGA’s history and numerous franchises, and a killer OST arranged by the one and only Richard Jacques, has gone live on iTunes and Amazon. The sound collection has been split into two albums with 34 tracks in each, one volume priced at the reasonable 9.99$/£7.99/8,99 €/¥1,600 online.

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“But Vizard! That means there are only 68 songs total, right? Doesn’t Transformed have more tunes in-game in comparison? Who should we mark as Missing on the sides of milk cartons?!”

For those curious, the only missing tracks from the actual game are the All-Star themes to guest characters Wreck-It Ralph and Danica Patrick, and those of the PC exclusive, Xbox Avatar, and Nintendo Mii characters, as well as certain jingles, but, save for that, the complete soundtrack to the core experience is all there, present and accounted for, for you to enjoy! Boost your acceleration with Ocean View, drift along to Burning Depths, speed past other drivers with Race of Ages, headbang along to Adder’s Lair, and so on!

On a serious note, however, don’t actually do any of those things. Except buying the soundtrack. Yes. That’s okay. Listening to it while driving is okay too. Remember, eyes on the road, be courteous to your fellow drivers, and obey the speed limit! This isn’t a video game, this is real life, baby!

Volume 1 – iTunes – Amazon MP3
Volume 2 – iTunes – Amazon MP3
Physical CD – AmazonCDJapanHMV Japan

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Pointlessly cool thing of the day: Sonic Adventure on a USSR 1970s Portable TV!

and_now_its_time_for_something_completely_different

 

Let’s set the scene here quickly. It’s 1979, you’re out on the road, taking a rest stop and need to kill some time… The only thing you have is that brand new portable television set that you imported from Russia, and that new-fangled ‘dreamcast’ box thing that wandering time traveller left you with before going off on his merry way (bear with us here). So you hook up your spare car battery, power up the T.V set, and manage to hook up the system… and what do you know! You’re playing Sonic Adventure in black and white on a screen no wider than 7 inches…

Ok, so hardly any of that actually happened, but it got your attention I hope!

Anyway, my father has this really, really old portable television (portable in the sense that it weighs 5kg/11lb and is larger than your average cinder brick, and to use it ‘portably’ you need to power the thing with a car battery) and we only just got it working again. With no analogue television signal to test it, why not hook up a Dreamcast to it? To cut the long story short, it worked. Very well! There’s a small, but fairly clear picture, and the sound quality is excellent!

[youtube]http://youtu.be/xh_o_emWki0[/youtube]

PORTABLEDREAMCASTOMG

Could this possibly be the oldest television a Dreamcast has ever run on? Maybe, unless the readers know anything older!

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A Statement from the Summer of Sonic Team

sospeople

It’s no secret that many people have been anticipating news of the next Summer of Sonic event. Well, a short while ago, The Summer of Sonic Organisers/Team have issued a statement regarding this years event.

Their statement is as follows.

Every year, The Summer of Sonic team dreams of new ways to excite and inspire like-minded Sonic the Hedgehog fans, with large-scale conventions that aim to bring people together under a common theme.

Due to the nature of how the annual event is organised, each Summer of Sonic event hinges on the availability of key team players, as they help build the show in their spare time – alongside SEGA personnel who also must work around their daily duties.

With this in mind, it is after a lot of consideration that we have decided to put Summer of Sonic on hiatus for 2014. During this hiatus, we will take stock of the things we have accomplished with SEGA and then decide when we will be able to return for another round of Sonic excitement.

The team would like to express our sincere thanks for the continued support of our fellow Sonic fans, as well as our apologies for any disappointment this news may cause.

Since its début in 2008, the Summer of Sonic has been a truly pioneering event, entertaining thousands of fellow Sonic the Hedgehog fans from all corners of the world with the mantra of providing a convention by the fans, for the fans.

Its creation also marks a significant milestone in the video games industry – these past six years this small team of adoring fans have enjoyed an extremely close working partnership with the company responsible for the products and characters they grew up with and love. This close interaction between brand and community is unprecedented to this day, and shows SEGA as a company ahead of the curve when it comes to fan engagement.

As such, the team would like to thank SEGA and the Sonic Team for its support for the convention – both past, present and future.

Source: Summer of Sonic Website.

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Sonic Boom 2014 Event Details Announced

Sonic Boom 2014 logo

SEGA of America has today announced Sonic Boom (the event, not the show and game with the blue armed hedgehog and buff echidna) will return this year. This time round the event is headed to New York City and more precisely the Great Ballroom at the Manhattan Centre. SEGA has set a date of Saturday, October 4th, 2014, and while there’s no solid time slot yet, the event will be held during the evening as usual.

Full details are below:
Sonic Boom 2014
Saturday, October 4th, 2014 (evening)
Grand Ballroom at the Manhattan Center
311 W. 34th Street (next to Penn Station)
New York City, NY

SEGA promises information about tickets, talent and more will be revealed in the coming months and we’ll relay the details here for you as they’re released.

Source: SEGA

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Games We’ve Been Playing Recently: Episode 2: Spectrum’s Are Go!

gamers

Well it’s been a while since the last one, so welcome to an instalment of Games We’ve Been Playing Recently.

This is where we comment on a particular game that we’ve been playing recently, be it bad, good, or just a bit ‘meh?’ Not going to be full reviews, but just might give you an idea as to if it’s a game you might like.

So lets get on with it shall we?

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Payday 2 (PS3, Xbox 360, PC): For lack of a better description, Payday 2 is a single player/co-op heist simulator. And it’s amazing. You play as one of 4 expert bank robbers who are contracted to pull off daring and elaborate heists, rob the bank? Raid the jewellery store? Sneak into the museum and steal art? infiltrate a laboratory and steal a prototype jet engine? It’s all here!

Payday 2 is one hell of a game, if you have a group of friends with mics it’s one of the most rewarding co-op experiences, if you’re a fan of games like Left 4 Dead, you will love this.

Also, each time you replay, things change, the patrols of guards, locations of the goods, the type of goods (is it money or gold day at the bank)? The level up system is very engaging and it allows for instant re-specing of abilities without losing progress/money. Payday 2’s intensity comes from the fact that the longer the heist goes on for, the greater the reward and greater the threat from the police.

You and your friends will be yelling “BULLDOZER!” as you see the juganaught of policemen charging at you with a shotgun.

I strongly recommend you pick up and try this game, though it is played best with friends and mics, however I can’t deny how epic it feels to do a heist solo without being detected by security.

tumblr_mwyetcY3Ck1sxudx7o1_500The Amazing Spider-Man: Ultimate Edition (Wii U): after the recent release of The Amazing Spider-Man 2 at the movies, my love for Spidey re-kindled and I decided to go back and try and pick up the game based on the first movie, hearing it wasn’t too bad and knowing it would go cheap now.

Honestly, the game wasn’t anything special for me. The open world was nice, but noticeable pop-in, dead looking streets and blocky buildings just bored me. The swinging was okay but felt floaty and weightless and it was difficult to be precise. Web rush helped that, but the concept itself felt a little broken and took away my need to wall crawl or navigate – just push web rush, and it’s done! The combat was ripped straight from the Arkham games, which isn’t bad in itself but it felt less flowing and refined, plus at times it was difficult to know when to dodge.

On top of all this, the story was a bit of a bore with some mediocre character models and voice acting that didn’t sound all that great. Spidey’s voice here just doesn’t fit for me and he obnoxiously yells the same yells and phrases over and over when swinging and fighting which only deepens that. If you can pick it up cheap it could be worth a play for Spidey fans, but if you can get Spider-Man: Shattered Dimensions cheaper, that’s probably a better option, fan or casual.

doctormkSuper Mario 3D World (Wii U): What’s this? A staff writer for a Sonic fansite playing a Mario game… for FUN?! Blasphemy! I guess I’d better make my way to the bunker if I want to escape the inevitable angry mob hunting me down with their torches and pitchforks…! But really, on a more serious note, I’ve always been a huge fan of the Super Mario series, and this latest entry on the Wii U is undoubtedly one of the plumber’s finest. I beat the majority of what it has to offer last year upon its release but have only recently gone back to play through it all over again to get 100% completion – which essentially meant playing through the entire thing several more times with each of the unique characters on offer.

You’d think having to replay the same handful of stages time after time would grow tiresome, but no – Nintendo’s pulled out all the stops here to make sure 3D World consists of only the most creative Mario level designs, with plenty of ingenious moments as well as punishing platforming challenges. Those last couple of levels really pushed me to my limits… but I managed it in the end, and I feel all the more proud of my achievement as a result!

And let’s not forget just how impressive the game’s presentation is – gorgeous visuals, vibrant designs, and one of the best soundtracks my ears have ever had the pleasure of hearing (and one I now listen to on constant repeat, thanks to Club Nintendo!). It’s a game that’s a sheer joy to play through, be it for the first, second, third, fourth, or even fifth time! Wahoo!

tumblr_mwyetcY3Ck1sxudx7o1_500 The Pinball Arcade (Playstation 3): If you were to ask me what my absolute favorite game in the arcades was when growing up, it would undoubtedly be pinball. The game has mesmerised me for many, many years. So it’s probably without surprise that The Pinball Arcade is probably the game that I have open the most whenever I’m not tearing through Sonic stages.

The game essentially is one massive collection of pinball tables from all the great pinball manufacturers of the day. Bally, Stern, Gottlieb and Williams are all accounted for in this collection, which aims on recreating their games down to the smallest of details, all the way down to perfect ROM emulation of each table’s solid state data. With Farsight Technologies (the devs behind the game) continually releasing new table packs for the game, there’s more than enough pinball to go around for everyone.

Most recently, The PS3 version of The Pinball Arcade received the long-awaited ‘Mega-Patch’. With this update, all the tables look a lot prettier, the physics have been tidied up and a lot of the tables play a helluva lot better than they used to. I implore ANYONE who’s gotten the smallest bit of enjoyment from a round of pinball to at least try this game. It made me fall in love with the silver ball all over again, and for someone who already loved the game to begin with, is saying an awful lot.

Now… let’s work on beating that 1.6 billion high score on Terminator 2 I set late last week…

vizardjeffhog_iconKirby: Triple Deluxe (Nintendo 3DS): It’s more than you think, it’s got maximum pink! Following on from its January release in Japan, the latest efforts from Nintendo subsidiary HAL Laboratory has finally begun to grace the West, and I was more than eager to get my hands on this game the moment May 2nd swung by. The game’s eponymous hero wakes up one morning, only to find that his home had been transported way above the clouds! What darkness lurks within the pristine sky kingdom of Floralia? What does that manipulating magician, Taranza, hope to accomplish by kidnapping Dream Land’s own King Dedede? What adorable little hats will Kirby don through his unique copy ability this time around!? WAS THIS GAME WORTH THE WAIT?

Triple Deluxe is a spring breeze of a game (and hey, there’s no wrong in easy so long as it’s quality!), although those who seek greater challenges might want to look elsewhere, lest they are willing to take on the significantly greater challenges the post-game has in store. Nonetheless, the latest Kirby is simple, cute, and quality fun with a ton of things to keep you busy! If Story Mode isn’t enough to suit your fancy, there’s also the rhythm game madness that is Dedede Drum Rush, and the Smash Bros.-inspired Kirby Fighters!

Gameplay-wise, it’s about the exact same as Return to Dream Land on the Wii, so those who loved the former definitely oughta get a kick out of this — easy to pick up controls paired with a wide arsenal of powers to spice up your own playthrough (like the all new Beetle and Archer abilities!). Hypernova Kirby is another pretty satisfying ability to unleash, where the Star Warrior’s already voracious appetite gets amplified to environmentally unfriendly degrees.

Topped off with yet another gorgeous soundtrack put together by Jun Ishikawa and Hirokazu Ando (if there’s anything I play more than a game, it’s that game’s OST), an Extra Mode fit for a king among other fun distractions, collectable and Streetpass-able keychains based off of the franchise’s history, and a wonderfully woven world to explore as thoroughly as possible, Kirby: Triple Deluxe is a complete and utter joy of a game. To folks who aren’t put off by easy vidya, who’ve been fans of the series for a while, or who’ve been waiting for an entry point into another of Nintendo’s biggest names, this is a must-have for your 3DS library!

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Fur Fighters: Viggo’s Revenge (Playstation 2): Going way back in my gaming collection for this one. An updated port of the Dreamcast game simply called Fur Fighters, I bought this from the local Comet store in 2002 (when it had a small video game section) for £10. And it was a tenner well spent for me.

The gameplay is pretty unique, and I don’t think there’s another game with quite the genre mash-up. Primarily it’s a third person shooter, but it also has platformer and puzzle game elements thrown in there so acing the game isn’t done through brute force alone. Part of this involves switching between six characters to rescue babies using their individual skills. You have Roofus who can dig in holes (basically a teleport), Juliette who can climb scratched walls, Bungalow who can jump higher, Chang who can fit into small gaps, Rico who can swim underwater, and Tweek who can glide ala Spyro (and is my favourite of the bunch). Depending on your skill level, the control configuration can be altered to your preference, with advanced being the default (I am not an advanced shooter player so I go with beginner 1).

But what makes this game stick with me so fondly isn’t simply that it plays good, it’s how lovingly crafted every other detail in this game is. Each world is strongly stylised and fun to explore, packed with memorable set pieces and references (some of which add otherwise unsaid traits to your own characters). The main cast are strongly characterised and quickly endear themselves to you, which makes their plight of rescuing their children and mutated spouses (mother in one case) resonate that much more. Even the minor cast get some funny lines in. Each world only has one music track in it, but the music team made it work by having six versions of that one track so that it ends up dynamic and different when you’re busy switching between characters (for example, Roofus’ version of New Quack City and Juliette’s version of New Quack City have numerous differences in instrumentation and melody).

All this combined makes for a game I love to come back and play to completion. It’s pretty hard to find nowadays, but it should at least be cheap. Viggo’s Revenge, compared to the original, has an extra level, slightly different collectible locations, cel-shaded graphics and and full voice work (and honestly, it’s funny to hear Roofus deliver serious rousing speeches with a thick Scottish accent). Still a strange one!

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Dust: An Elysian Tail (Windows/Mac/Linux/XBLA): This is a game with a development time of four years, with the visual design and coding done by one person. You start out without any memory responding to a talking sword and aided by a winged furry… thing, and begin your epic quest through the beautiful landscape, setting all right with the world. The developer behind the the game spent four years coding and doing the art for this game by himself, and when you start it up, you know that is time well spent. The art is extremely beautiful, the characters are well-designed, and the controls flow well whether you use a keyboard and mouse or a game pad. At under $15, it’s a great game and has good replay value, so get it already.

So what games have you been playing recently? Any recommendations, let us know in the comments.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic the Hedgehog #264 and Sonic Universe #67 Covers and Solicitations Revealed

Sonic Super Special Magazine #12 has a booming update, as well.

Comic Vine has a bunch of new covers and solicitations for viewing pleasure, and all of them kick off a new chapter in the comic series! In Sonic the Hedgehog #264, Amy and Sally explore the rainforest for a Chaos Emerald that’s been detected. What they didn’t count on was finding Mighty and Ray during all the mess! Sonic is also fighting new Egg Boss Thunderbolt, and it seems he’s being pushed to the brink as the Werehog comes out to play in “Control”:part 1. But that’s not all, as the crisis takes its toll on Antoine and Bunnie in “A Nice Day to Start Again”.

sonicthehedgehog_264

A-WOOOOOOOOO! THE WAIT IS OVER! Prepare yourself for the terrifying debut of SONIC THE WEREHOG! “Control” Part One: Sonic, Amy and Sally venture deep into the rainforest in search of a Chaos Emerald. What they find are Mighty, Ray – and serious trouble! Will Egg Boss Thunderbolt push Sonic to the breaking point? Then, in “A Nice Day to Start Again,” Bunnie and Antoine experience the effects of the Shattered World Crisis in a very personal way! Featuring new cover art from PATRICK “SPAZ” SPAZIANTE and an “UNLEASHED” SEGA variant!
Script: Ian Flynn, Joey Esposito and Benjamin Bailey
Art: Tyson Hesse, James Fry, Terry Austin, John Workman, Gabriel Cassata
Cover: Patrick “Spaz” Spaziante
Unleashed Variant Cover: SEGA
Ship Date: 8/27
On Sale Date: 9/10
32-page, full color comic
$3.99 U.S.

Hope you’ve been following Shadow Fall and Great Chaos Caper (aka the last two Sonic Universe arcs), because Sonic Universe #67’s new arc ties them both together! With Eclipse suspected to be on Angel Island, team Dark go on the hunt for him. Predictably, Knuckles is none too happy about this! Eclipse himself isn’t slacking on the pursuit either, all in “Total Eclipse”: part 1.

sonicuniverse_67

BRAND NEW STORY ARC! The events of “Shadow Fall” and “Chaos Caper” have clashed to collision in the epic new tale — “Total Eclipse” Part One! The third chapter in the DARK TRILOGY begins here as Team Dark comes to Angel Island on the hunt for Eclipse. But Knuckles isn’t known for his hospitality! Sparks begin to fly as he and Shadow clash over how to protect the world! Meanwhile, the sinister Eclipse hunts our heroes! It’s the first-ever SU TRILOGY and you’ll be in on the ground floor with this titanic new issue, featuring cover art from TRACY YARDLEY and a special “PIXEL CUTSCENE” variant from Ryan Jampole!
Script: Ian Flynn
Art: Tracy Yardley, Jim Amash, Jack Morelli, Matt Herms
Cover: Tracey Yardley and Ben Hunzeker
Pixel Cut Scene Variant Cover: Ryan Jampole
Ship Date: 8/13
On Sale Date: 8/27
32-page, full color comic
$3.99

Finally, we have a bit of an update to deliver! If you recall, we initially looked at Sonic Super Special Magazine #12 back in March. The information was updated along with the batch of new covers. Alongside the Mega Drive retrospective and exclusive interviews, there’s an exclusive behind the scenes look at the upcoming Sonic Boom! You might want to keep a close eye on this one if you’re starving for game hype!

sonicsuperspecial_12

Celebrate 25 years of the SEGA GENESIS with this extra-special anniversary edition of SONIC SUPER SPECIAL MAGAZINE! Take a look back at the SEGA system that started a revolution with this anniversary issue featuring the origins of such hit games as Golden Axe, Altered Beast, Streets of Rage and more—alongside awesome new pin-up art from the Archie team! Also featured is a special look at the all-new SONIC BOOM games and TV show, with exclusive info you won’t find anywhere else! The SONIC SUPER SPECIAL MAGAZINE gives you the world of Sonic the Hedgehog comics as you’ve never seen it before, with tons of comic stories, special features and exclusive articles on the latest and greatest in the world of everyone’s favorite blue hedgehog-hero! Plus an interview with Sonic inker supreme Terry Austin and an all-new foil-enhanced cover from the incomparable BEN BATES! This issue is jam-packed with awesomeness!
Script: Ian Flynn
Art: Patrick “Spaz” Spaziante, Ben Bates, Tracy Yardley, Erik Ly, Jerry Gaylord, Brent McCarthy and more!
Cover: Ben Bates
Ship Date: 8/6
On Sale Date: 8/20
128-page, full color comic
$9.99 U.S.

We will be taking a closer look at Sonic the Hedgehog #264 and Sonic Universe #67 nearer their release dates.

Source: Comic Vine

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Preview: Sonic the Hedgehog #260

We’re under the sea, but is the situation better down where it’s wetter?

SON-260-0-21c08

 

Here in the sunny UK, the weather has been rather hot recently, so a dip in the water is warranted. Comic Book Resources have released the preview for Sonic the Hedgehog #260, and what better way to kick off the summer of the Sonic comic, then, than to have a whole new adventure under the ocean waves! Sonic, Amy and Rotor are sent out to search for a Gaia temple, when they are called upon by an undersea civilisation to help them. What new faces will we meet there, and what’s going on deep down beyond the Dark Gaia monsters popping up and beginning to attack the area? Find out in “Waves of Change”: Part 1. Meanwhile, Sally, Nicole, Antoine and Tails are starting their little mission into an Eggman base, in the search for a much-needed Chaos Emerald in “Light in the Dark”: part 1.

SONIC THE HEDGEHOG #260
Journey under the sea with Sonic the Hedgehog in the first chapter of an EPIC new SAGA! “Waves of Change”: Part One – What could be worse than a world shattered to pieces? How about dark monsters rising from the abyss?! While Sonic and the Freedom Fighters race to find the Chaos Emeralds and Gaia Temples, Sonic ends up discovering a whole new world of adventure deep beneath the waves! But will those he encounters prove to be friend or foe? Then, in “Light in the Dark”: Part One – Sally, Nicole, Tails and Antoine venture into the Eggman’s latest grab for power to retrieve a desperately-needed Chaos Emerald! Featuring all-new cover art from superstar artist Ben Bates and a special SONIC VERSUS variant cover from Sonic artist Evan Stanley!
STORY BY: Ian Flynn, Aleah Baker
ART BY: Evan Stanley, Jennifer Hernandez, Terry Austin, Gabriel Cassata, Matt Herms, John Workman
COVER BY: Ben Bates, Evan Stanley, Jack Morelli
PUBLISHER: Archie Comics
COVER PRICE: $2.99
RELEASE DATE: Wed, May 21st, 2014

Sonic the Hedgehog #260 should be out digitally and in comic book stores May 21st. Pick up the issue and start on your maiden voyage into the depths!

Source: Comic Book Resources

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New Video Shows New Raccoon Character for Sonic Boom?

httpv://www.youtube.com/watch?v=_lDHkHFRzrE

So earlier this week, we reported on a mysterious image which showed what appear to be a Raccoon character in a Sonic Boom poster. Shortly after this a series of other Sonic Boom posters appeared which appeared to show new Sonic Boom assets besides various Star Wars characters.

Well today a YouTube user has posted a video of the poster claiming “It’s my poster.” The image is perfectly clear (although a very low resolution), and shows the mystery character in full.

Here’s the million dollar question, is it a fan creation? The YouTube user doesn’t say, other than ‘it’s my poster.’ Meaning either the characters are recreations or someone has access to unreleased Sega assets and made the poster using it.

Judging from the quality of the renders, it certainly looks official, but given the talent of some artists these days I wouldn’t put it past a fan to create something like this.

Though regardless, the likely hood of this character being Marine is becoming less and less likely… for starters, her tail is gone, well at least compared to how it used to look.

Source: Jay Stroud YouTube

P.S. if you haven’t seen all the images found so far… here you go….

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License! Global: New Sonic Mobile Apps Coming 2014

sonicboomapp

 

In the latest issue of License! Global, there is a small section on Sonic Boom’s appearance at the Vegas Licensing Expo later this year. In the paragraph they mention the following.

“New video games for the Wii U system and the Nintendo 3DS handheld system, and a new mobile app games

Now this might mean previous mobile apps such as Jump or Dash, however it’s odd that they didn’t just name those, also the fact they call them ‘new’ since they’ve been out for a long time.

So want more Sonic mobile apps, let us know in the comments.

Source: Global! License

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Weston Super Sonic: Returning 17th of January 2015!

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‘Oh… I do like to be beside the seaside~’

Weston Super Sonic, that little Sonic convention that we covered back in January is returning on the 17th on January 2015, and it’s looking to be back with a vengeance! Earlier today, the following banner was posted onto the convention’s Facebook page.

Weston Super Sonic banner

That’s right. England’s only South-West Sonic the Hedgehog convention is back and has been confirmed to take place in Weston-Super-Mare: one of Britain’s classic seaside locations.

Not only do we have a date for the event, but also a venue… And what a venue it is. None other than Weston-Super-Mare’s famous Grand Pier!

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As of yet, there haven’t been any specific details about what exactly will go on at the event, but with a generous sized conference suite and a big selection of arcade machines and rides downstairs, 2015’s outing is already looking to be a ton of fun.

For more details and future updates about the event, keep your eyes on the convention’s Facebook Page. We at TSS will be watching closely how this one pans out! Will any of you folks be attending?

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Update: Marine The Raccoon is in Sonic Boom!?

Update: Despite the resemblance, a lot of people have noticed a number of differences between this character and Marine suggesting it’s not her, but a different character. Even Mike Pollock has hinted that it’s not Marine.

Crikey!

Sonicboom marine

I fully admit, this could be a hoax and if it is… you got me. But if it is, goodness, It’s one hell of a good one.

This image appeared on twitter a short while ago, but there was no confirmed source as to how it was obtained. However the significant inclusion appears to confirm what many suspected was the case when this image was posted in a behind the scenes article a few months ago.

Looks like Marine is back and might have a dominant role in the next game.

Keep checking TSS for more updates when we get them.

Source: Tom Skeys

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Stephen Frost speaks about why things have been quiet regarding Sonic Boom

Sonic Boom LogoStephen Frost kindly paid our forum a visit today to elaborate on why Sonic Boom hasn’t been booming over the past few months since the unveiling. Here’s his whole post:

I’ve been asked to chime in a bit here so I’ll do what I can to share some info with you all. I’ve said it a few times in the past, but there were key reasons why we announced the Sonic Boom initiative when we did. Along with that, there are a lot of partners involved with Sonic Boom so we have to be mindful of their timelines and requirements for their respective fields. It’s not just about a game anymore… This is a large group effort so any announcements and information shared publically needs to really be planned and organized carefully. We need to make sure that things we reveal don’t impact other parts and vice versa.

I completely appreciate the fact that you fans are hungry for info specific to the games, I really do. And that’s why we all work these endless late nights and weekends… It’s to get all the pieces in place for when the campaign does really kick off. We still have a ways until the cartoon and game launch, as well as the new toy line, so we need to pace all the info appropriately. And it all starts as we head into E3. You’ll learn more, for sure, but not everything. And the reveal of new assets and info should be more frequent from that point on. But trust me when I say there is no lack of effort by anyone involved with Sonic Boom. This is, by far, the biggest united effort I have personally ever seen Sega be involved in. We want to share everything with everyone because we are so excited… We just can’t… Yet.

So, please be a bit more patient. I’m working on screens and commenting on releases so stuff is coming. We will even have a bit of a surprise in there for you, as well as the first info and assets for the 3DS version. There is quite a bit of cool stuff ahead so hang in there.

So there you have it, it shouldn’t be much longer. I can’t wait to see what Sega brings to the table at E3!

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Preview: Sonic Universe #63

You know us, the Sonic Stadium, and we’re going to Pumpkin Hill. You ready?

sonicuniverse63-0jpg-a2a305_960w

 

It’s Knuckles’ turn to shine in Sonic Universe #63, and IGN has a sneak peek into the pages. As Angel Island goes completely haywire in the wake of the shattered crisis, Knuckles entrusts the island to a friend as he’s guided to find a solution by a mysterious voice. He won’t be alone on this hunt though as the Chaotix, sent on a mission for a Chaos Emerald by princess Sally, join him for the ride. Mysteries await as the four of them explore around Pumpkin Hill, whether the danger be from undead spirits or Dark Gaia monsters. And there may be even more lethal surprises out for the Chaos Emerald beyond that! This is “The Great Chaos Caper”: part 1.

SONIC UNIVERSE #63
BRAND NEW STORY ARC! Fly high above the clouds with Knuckles and the Chaotix in “THE GREAT CHAOS CAPER: Part One”! Knuckles the Echidna has been tasked by a mysterious force to fix the shattered planet – but when the Dark Gaia monsters emerge from the world’s core, our hero finds himself in a fight for his very life! Luckily the ever-adventuring Chaotix are around to lend a hand, hired by Princess Sally to gather the all-important Chaos Emeralds. But wait, who’s that lurking in the dark? New characters, new lands, and the return of some familiar faces await you in this new storyline with interior and cover art from Sonic artist supreme Tracy Yardley! Plus a special CHIBI variant cover from Ryan Jampole!
Script: Ian Flynn | Art: Tracy Yardley, Jim Amash, Jack Morelli and Matt Herms
Cover: Tracy Yardley | Chibi Variant Cover: Ryan Jampole
On Sale: 5/14 | 32-page, full color comic | $2.99 US

Sonic Universe #63 is out now digitally, and should be out in comic stores May 14th. Don’t let them get to you, just go creep to your nearest provider!

Source: IGN

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Sonic Lost World Shipped 710,000 Copies Worldwide

It’s that time again – sales talk! SEGA just released their newest sales data as of March 31st 2014, and with it comes updated numbers for Wii U exclusive adventure Sonic Lost World. Let’s see how well it’s done! Continue reading Sonic Lost World Shipped 710,000 Copies Worldwide

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Update: Get Seventeen Sonic Games on Steam for £5

Screen Shot 2014-05-07 at 01.01.09

UPDATE: looks like the price is back to £19.99. Still not bad if you fancy picking up these titles!

Heads up, readers! Humble Bundle is offering the Sonic Hits Collection in their Spring Sale… at the incredible price of just £4.99! The collection includes a range of hits from the classic and modern era of our favourite Hedgehog, including recent titles such as Sonic Generations (+DLC) and Sonic & All Stars Racing Transformed, plus fan favourite re-releases of Sonic Adventure 2 and Sonic CD. The list of games are as follows:

Sonic Hits Collection is a collection of 17 Sonic games from the classics to modern games, all compiled under one bundle.

  • Dr. Robotnik’s Mean Bean Machine
  • Sonic & All-Stars Racing Transformed
  • Sonic & SEGA All-Stars Racing
  • Sonic 3 and Knuckles
  • Sonic 3D Blast
  • Sonic Adventure 2
  • Sonic Adventure 2: Battle
  • Sonic Adventure DX
  • Sonic and All-Stars Racing Transformed: Metal Sonic & Outrun DLC
  • Sonic CD
  • Sonic Generations
  • Sonic Generations – Casino Nights DLC
  • Sonic Spinball
  • Sonic the Hedgehog
  • Sonic the Hedgehog 2
  • Sonic the Hedgehog 4 – Episode 1
  • Sonic the Hedgehog 4 – Episode 2

Here’s the link to the bundle, which lasts from May 6th until May 21st. Go go go!

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Sonic 2 Remastered: Proto Palace Zone Discovered

In the last few days, a number of discoveries have been made regarding the Sonic 2 Remastered Edition.

httpv://www.youtube.com/watch?v=YSrEAVFnKc0

The first is a fully working Egg Gauntlet Zone, it is effectively a boss attack mode. However it was cut from the final game, whilst some of the assets from the stage remained in the game, it wasn’t possible to access without modifying the game. Furthermore, as Taxman explains, due to a recent game update, the stage assets have been cut, even through modding it’s no longer possible to access.

But… there is one other very interesting discovery and revelation. Sonic 2 remastered has a hidden stage which is accessible in the current release via a cheat code.

For younger readers. Cheat codes are what we used before DLC was invented.

The new stage is called ‘Proto Palace Zone’ and whilst you may think ‘it’s Hidden Palace’ it’s actually different. It’s based on the original prototype stage which was on show at that toy event way back in the 1990’s.

protopalacezone

And here is how you access it.

Step 1: Access the Sonic 2 level select code. (Tap the letters in the SEGA logo from left to right, then put two fingers on the title screen).

Step 2: Enter the debug code 01,09,09,02,01,01,02,04

Step 3: Enter this code 03,03,03,0B,10,10,10,04

And that’s it, you are now playing Proto Palace Zone, which include the original ‘track number 10’ music. But if you don’t have the remastered edition, here’s a video of the stage.

httpv://www.youtube.com/watch?v=0Xcai3NW7cA

Source: Taxman

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(Europe) Buy and register Mario Kart 8 on Club Nintendo and you can choose to get Sonic Lost World or Mario & Sonic at the Sochi 2014 Olympic Winter Games for FREE digitally on Wii U

Mario Kart 8 Europe Promotion

Long title is long. Anyway, during the big unload of Mario Kart 8 information via the surprise Mario Kart 8 Direct and outside of it, Nintendo unveiled a promotion where if you purchase Mario Kart 8, either by buying it at retail, buying it digitally on the eShop, or buying the copy that comes with the special Wii U Mario Kart 8 Bundle (aka, you buy it new, you get this), and register the code that comes in the box on Club Nintendo (buying digitally does this automatically), you get to choose from one of 10 Wii U games to download from the eShop for FREE, among of which being the Wii U version of Sonic Lost World and Mario & Sonic at the Sochi 2014 Olympic Winter Games.

This however is only for our European fans, because for North America, folks there instead get to choose from four games instead (all four are choices in Europe), they also say for people in Australia to check the Nintendo of Australia website in the coming days for more info.

Nintendo’s full message on their website:

Mario Kart 8 hits Wii U on May 30th, bringing the series into a new dimension with antigravity racing, exhilarating online play, and the ability to share your race highlights with the world.

Thanks to our special Mario Kart 8 Bonus Game Promotion, if you register the PIN code for Mario Kart 8 in Club Nintendo between 10am (UK time) on May 30th and 11:59pm (UK time) on July 31st, you could claim a free download code for one of a selection of great Wii U games!

Please read the Terms & Conditions for more information.

Users in Australia, please check the Nintendo Australia website in the coming days for more information.

The full list for reach region are as follows:

Europe:

Sonic Lost World

Mario & Sonic at the Sochi 2014 Olympic Winter Games

New Super Mario Bros. U

Pikmin 3

The Legend of Zelda: The Wind Waker HD

The Wonderful 101

Game & Wario

Wii Party U

Nintendoland

Monster Hunter 3: Ultimate

North America:

New Super Mario Bros. U

Pikmin 3

The Legend of Zelda: The Wind Waker HD

Wii Party U

Which game are you choosing? Let us know in the comments!

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