SEGA Australia have quietly released another Sonic collection to the PC simply titled Sonic PC Collection. The first thing worth noting is the fact this collection contains well… another collection namely Sonic Mega Collection +. Apart from Sonic Mega Collection+ the game contains Sonic Heroes, Sonic Riders and Sonic Adventure DX which funnily enough contains another unlockable collection of the 12 Game Gear Sonic titles.
According to Impulsegamer the collection was released October 1st of this year and retails for $19.95 but you can get it a little cheaper at EBGames for $18.00. Not a bad price for 3 PC games, All the Mega Drive Sonic games(and a few non-sonic games in MC+) and all the Game Gear Sonic games.
Impulsegamer have a press release from SEGA Australia too –
The Ultimate Sonic Compilation
Thursday 10th September 2009 – SEGA Australia is pleased to announce the SONIC PC Collection, a compilation of four previously released iconic Sonic games available for the PC. Featuring Sonic Riders™, Sonic Heroes™, Sonic Adventure DX™, and Sonic Mega Collection Plus™, this compilation provides hours of entertainment containing over 15 games, making it an essential part of any true Sonic fan’s collection all for only AU$19.95. The SONIC PC Collection is exclusive to Australia and New Zealand.
Experience the thrill of racing in Sonic Riders as Sonic takes on Dr. Eggman’s challenge for the fastest air-rider at the World Grand Prix. Relive the action and adrenaline-fuelled frenzy of Sonic Heroes while mastering three unique hero abilities simultaneously. Based on the classic SEGA game ‘Sonic Adventure’, Sonic Adventure DX races on to PC, introducing a host of new special features and bonuses. Celebrate Sonic’s roots of retro arcade action in Sonic Mega Collection Plus featuring twenty classic titles, including Sonic The Hedgehog 1-3, Spinball, Flickie’s Island and more!
The SONIC PC Collection is released on October 1st 2009. For more information please visit www.sega.com.
Source: Impulsegamer
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Sonic Retro Admin Scarred Sun has leaked a package of files containing development material from the game Sonic Xtreme. For those not in the know, Sonic Xtreme was a title planned to launch SEGA’s blue mascot into the 3D era of gaming but the game worked on by Chris Senn and Ofer Alon had its life cut short when SEGA pulled the plug on its development.
Contained in the package are images, textures, definitions, and a viewer written by SANiK—fisheye perspective and all. With these files we can get a closer look at just how far into development the game was before it reached cancellation.
You can grab the file package here
Images from Sonic Paradise
Source: Sonic Retro forums
via: Sonic Paradise
More images and comparison’s to older screenshots below –
We’ll keep you updated on any further developments.
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After yesterdays announcement that Bentley Jones’ new song So Much More will be the theme song for upcoming game Sonic & SEGA All Stars Racing some fans were worried that Richard Jacques involvement might not come to be after all but Sumo Digital’s Steve Lycett(AKA S0L) has laid those worries to rest.
In the SSMB’s Sonic & SEGA All Stars Racing topic Steve Lycett posted the following:
For those worried that Rich Jacques isn’t behind the music in the game – rest assured he very much is. All the menus are Mr Jacques creations, as well as other music used throughout the game.
Bentley’s tune is used for the end credits, and it’s pretty damned awesome. You can blame us for the extravagent Guitar solo used in it – we forced it on him 🙂
—
S0L
—
Look’s like the soundtrack is shaping up to be as fan pleasing as every other area of the game. Excited? We sure are.
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Myself and MK Skillz have had some more discussions about 2010’s Sonic Relief campaign and we have some more details and dates to reveal.
Continue reading Sonic Relief 2010 – Dates And More Details Revealed
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Bentley’s next EP has been announced! You can head back to the official “So Much More…” website by clicking here. Bentley needs your help to pick the front cover too! Vote now on his official blog. Details of the video competition will be arriving in January where you can win some incredible Sonic, SEGA and Bentley prizes!!
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[youtube]http://www.youtube.com/watch?v=faorrs29Pc8&feature=player_embedded[/youtube]
Bentley Jones fans rejoice! Mr. Brotherton has been an extremely busy beaver (except when I seem to phone him, then he’s always figureskating with Silver), and has made several important announcements…
Continue reading Bentley Jones’ ASR Theme “So Much More” to be released as EP in 2010!
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[youtube]http://www.youtube.com/watch?v=XEOsmMOc_BA[/youtube]
I’m all for finding weird stuff in Sonic games and GoldS/ORKAL’s compendium has easily been one of my favorite YouTube series of 2009. He goes in-depth with how-tos and annotations to help you duplicate every glitch of every level yourself. All the glitches are performed using the 2-player Sonic & Tails gameplay, mostly through Tails’ flying mechanic. It begs the question, “did somebody test this game?!”
The embedded video above is the introduction to the series. For the entire list of videos, check out the series’ YouTube playlist or, alternatively, use this handy list at Sonic Retro.
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[youtube]http://www.youtube.com/watch?v=sbQ6Q9slH3I[/youtube]
Knowing Sonic fans, I figured that I would see Sonic edited into a Smackdown vs. Raw video game at some point. We’ve seen Sonic before in games like Animal Crossing, but this sight is pretty ridiculous. Link submitter Silva Rymes puts it perfectly: “it’s awkwardly awesome.” And hey, this fight between Sonic & Knuckles is more exciting than the first one in Hidden Palace Zone (which was an anti-climactic turd of a fight).
If you dare, peruse this kid’s YouTube profile for more odd-looking human versions of the Sonic crew. You can catch Knuckles punching the shit out of Randy Orton.
John Cena sucks.
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More Phantasy Star news, guys! Phantasy Star Portable 2, the sequel to the smash hit original Phantasy Star Portable for PSP, has arrived in Japan, and it’s numbers are almost as good as the original’s.
At 202,000, the game comes in slightly under the original’s 217,000. Of course, the original didn’t have to contend with New Super Mario Bros Wii and Gundam vs. Gundam (also for PSP), which may have contributed to the small fall in sales. SMBW sold 400k while GvG sold 150k.
Critically, PSP2 has faired a bit better then the original title, scoring a 34/40 from Famitsu, compared to PSP’s 33/40. Only time will tell if PSP2 will be able to out sell it’s predeccessor’s first week sales, which reached 340k. We’ll be sure to update you once the numbers became available.
PSP2 hasn’t been confirmed for a US release as of yet, though the game’s US release was mentioned in the Sony leaked document back in August.
Source: SegaShiro
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I for one am certainly not an advocate of SEGA squeezing every last penny out of their old games by re-releasing them over and over again…hell I must own about five copies of this game on different formats now. However this week we cant really complain as the Megadrive / Genesis version of Sonic 2 is XBox Live Arcade’s deal of the week. Rather than having to fork out the full whack of 400 points, the offer is now open for a limited time to download the game at 60% of it’s initial price.
For those who have played this game to death and are looking for something new, this will be of no importance. For those of you “achievement whores” out there, this is a golden opportunity to beef up your Gamerscore at little cost; the achievements are really no challenge.
Having said that, you might want to call your friends for that last special stage as the AI really won’t help you. Stupid Tails.
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A rare piece of original artwork fom the Archie Sonic The Hedgehog comic’s has appeared on eBay.
The seller’s description is as follows –
You’re looking at an original page of art by alt comix wise guy and all around #1 guy and the most under rated comix guy on the planet. He’s a genius. He knows it, i know it, and…well that’s 2 so far…i present to you Meester RICH KOSLOWSKI. This is a page from ARCHIE comics’ SONIC THE HEDGEHOG #26, page 6. Pen & ink on paper (11 x 17 inches), excellent condition. Signed in the lower right.
The seller has 100% positive feedback, is located in New York City, U.S. and will ship for $18.00 but anywhere outside the U.S. will cost much more. Right now the starting bid is $9.00 and the time left as of this post is 6 days 3 hours (Dec 10, 200920:58:25 PST) so fans of thise comic series will want to get in quick to avoid missing this gem.
Link
via GoNintendo
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C.C. submits us something that is extraordinarily awesome. It’s a Sonic 2 Special Stage cake! Created by MegWhiteIII at DeviantArt, this cake was created for her brother’s 21st birthday. She comments on how it was created:
Genoise sponge with raspberry jam and butter cream filling. Covered with a layer of orange coloured buttercream and decorated with fondant icing. It took a lot of food colouring to make it so blue!
Maaaaaaaan, I wish I got this cake on my 21st. All I got was a hangover.
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Sonic Team legend and Sonic the Hedgehog co-creator, Naoto Ohshima, spoke to Gamasutra about some of his past work, including his time directing Sonic CD and the inspiration for the blue blur’s sneakers.
After discussing NiGHTS Into Dreams, attention turned to Ohshima’s Mega CD project and the reason behind time travel – a theme he has since revisited with Blinx: The Time Sweeper on the Xbox. “I wanted a Sonic where the levels changed on you — where Sonic would go really fast, like in Back to the Future, and bang, wind up in a different place.”
Ohshima also spoke of the time-travelling cutscene, displayed whenever Sonic reaches a speed in Sonic CD that sends him to the Past or Future. The original plan was to have an instant change, following a sonic boom, but apparently it was not technically possible so the loading cutscene stuck.
Ohshima: What I really wanted to do was just have this sonic boom, with a flash, and have the level change on you instantly. We just couldn’t manage it on the hardware, though, so instead there’s that sequence that plays while it’s loading. (laughs) I kept fighting and fighting with the programmers, but they said it just wasn’t possible.
Gamasutra: I bet they probably could have done it.
Ohshima: I know! (laughs) If Naka was doing the programming, I think it could’ve been done.
Speaking of Yuji Naka, the designer also spoke of how his team worked in Japan on Sonic CD in tandem with Naka’s SEGA Technical Institute in the U.S. on Sonic 2.
We exchanged information, of course, talking about the sort of game design each of us was aiming for. But Sonic CD wasn’t Sonic 2; it was really meant to be more of a CD version of the original Sonic. I can’t help but wonder, therefore, if we had more fun making CD than they did making Sonic 2 [because we didn’t have the pressure of making a “numbered sequel”].
Sonic the Hedgehog’s original design came up again, with discussion of how the character was created for the American market leading to questions of Sonic’s iconic blue, red and white colours. Ohshima said that, as we know, the blue was to symbolise SEGA, but what was more interesting was yet another tenuous link between Michael Jackson and the blue blur. Apparently Sonic’s shoes are directly inspired by Jackson’s Bad album cover. “I also thought that red went well for a character who can run really fast, when his legs are spinning.”
Naoto Ohshima left SEGA many years ago to lead Artoon, but now has management duties at sister development studio Cavia, which recently finished Resident Evil: Darkside Chronicles and is working on Square Enix’s Nier. But with this change in approach to more Western, adult-oriented games, does Oshima still have time in his life to go back to the mascot platforming gig?
Ah, well, I’m making a game like that right now. (laughs) I can’t quite talk about that yet, though. In more general terms, the game needs to be something that anyone is able to play, and it needs to have one thing or element that is brand new, that hasn’t been done before.
Shine on, you legend. Shine on.
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Just a very quick update before I dash out of the house to my day job. ToyGlobe have recently updated their website and added a preview of some Sonic & Sega All-Stars Racing figures to be released by Jazwares. The images displayed appear to be mock-ups only but they give an idea of what is to be released in February 2010 closer to the games release.
Two sets of figures are planned. One includes a vehicle and a 5 inch character. The set Includes Sonic, Knuckles and Shadow. The former two are tentativley priced at $13.95 and the latter at $15.95. The full set of three is to cost $39.95 . More interestingly due to covering a much wider group of racers is the 1.5 inch set which includes the above three racers as well as Eggman, Amy, Tails, AiAi, Amigo and Beat. They are set to cost $5.95 each but all six Sonic characters will be released together in a pack at $29.95. All the figures are available for Pre-Order.
No details have been released about any further characters to be added but suggest you watch this space. Personally I want a Ryo Hazuki figure.
A pictures of the mock-ups can be seen on the right there, or you can visit the ToyGlobe website. When pictures of the actual figures are released we’ll let you know.
Thanks Aquaslash of the SSMB for the heads up.
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[youtube]http://www.youtube.com/watch?v=oLOmfQJJsYo[/youtube]
Yeah, this video made me laugh hard.
A girl returns home to her boyfriend suspiciously holding a video camera. A few seconds of “boredom” later, someone in Tails Doll cosplay sneaks out of the darkness. Sure, the scare was funny, but that isn’t the best part.
“What is that for?! Is that a Pokemon?” The dork in cosplay looks so dejected. I love it. Word up to RockmanX.EXE for sending us the link to this video.
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British multi-format videogame magazine GamesTM have become the latest publication to take another punt at the Sonic franchise. Each month the magazine has a top 10 list with a different subject every issue. For example previous lists have been about the top 10 ‘Best First person Shooters’, ‘Most Emotional Moments In Gaming’ and ‘Worst Things About Great Games’. Issue 90 of GamesTM counts the top 10 videogame franchises that lost their way placing Sonic in the number one spot.
“Some developers have talet. It’s as simple as that” write GamesTM. “Series like Half-Life, Zelda and Grand Theft Auto have consistently maintained a level of quality with only the most minor of tremors causing concern along the way. It’s a very rare thing, though.” The magazine go on to say more commonly some franchises get things disastrously wrong and ‘jump the shark’ though many manage to learn from their mistakes quickly. Tomb Raider: Angel of Darkness is an example of that. According to them Sonic has failed to improve since the next-gen era began, branding Sonic’s 2006 game his most appalling appearance to date.
“As if a ridiculously overwrought plot, irritating support cast and technically deficient gameplay weren’t enough, Sonic’s relationship and kiss with Princess Elise truly marked the point the series had veered off into absolute nonsense.”
Though the magazine has been hyper critical of Sonic’s next-gen efforts they’ve been much more receptive to the Rush series on DS and even bestowed an 8 out of 10 on Sonic & The Black Knight stating that it “stands out as one of the better Sonic games because of its consistency. What you experience from the start can be expected right up until the end. There are no nasty surprises, no ill-considered gameplay changes and no sense that Sonic Team is ever confused about what the game is supposed to be.” Generally the GamesTM staff seem to genuinely like Sonic but are frustrated with recent entries to the series. Time will tell if the secretive Project Needlemouse can win them and the wider gaming media over.
Issue 90 of GamesTM is out now.
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You like artwork, right? You like the look of Sonic & SEGA All-Stars Racing, yeah? Well check out this batch of new, clean PNG artwork for the game, featuring character art, level art and the game’s logo.
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The word is spreading about Sonic & SEGA All-Stars Racing, and the press machine is in overdrive. As a result, new screenshots! There are six Wii screens, five DS shots and eight PS3 screens to enjoy in the S&SASR Screenshots section.
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One of the last remaining disputes hanging around the Sonic community has been the ‘did he, didn’t he’ surrounding Michael Jackson’s supposed involvement in Sonic 3’s soundtrack. Turns out such rumours have been well and truly confirmed, as a French MJ tribute magazine, Black and White, spoke to fellow composer Brad Buxer about his involvement in the game.
I’ve never played the game so I do not know what tracks on which Michael and I have worked the developers have kept, but we did compose music for the game. Michael called me at the time for help on this project, and that’s what I did.
Brad Buxer is a well known collaborator with Jackson on several projects, and his appearance in Sonic 3’s credits suggested that perhaps the King of Pop had a hand in music creation as well. But Jackson’s name does not appear in the credits, perhaps using an alias or even removing himself from public knowledge at all. Buxer explains:
If he is not credited for composing the music, it’s because he was not happy with the result sound coming out of the console. At the time, game consoles did not allow an optimal sound reproduction, and Michael found it frustrating. He did not want to be associated with a product that devalued his music…
It was also revealed that the links between the Sonic 3 Credits theme and Jackson hit Stranger In Moscow do share the same beat because the former was used as the base for the latter.
Several months after Michael Jackson’s untimely passing, his deep roots with the SEGA of the 1990s has been truly revealed, allowing us to respect a great artist’s work even more. Thanks to Sonic Retro for the posting of this news, and to Silva Rymes for sending us a tip (which we noticed after we posted this – sorry!).
Update: ArchAngelUK has informed us that there is specific mention of Michael Jackson on Sega Mega Drive Ultimate Collection on the Xbox 360 and PlayStation 3, under the Sonic 3 ‘Museum’ section.
Upon inspection, the March 2009 compilation confirms nothing of Jackson’s actual contribution, only that he “was originally going to be” composing. In fact, the exact wording of the phrase implies an outright denial of Jackson’s eventual involvement. Buxer’s comments in the Black & White magazine almost negate the Sega Mega Drive Ultimate Collection reference entirely by confirming Jackson was in fact involved after all.
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SEGA of America have revealed more on the U.S. version of Sonic Classic Collection on the game’s product page including the U.S. box art which contains a very different background compared with the European artwork. Also on the website is the game’s ESRB rating of E for Everyone and the release date that has been updated from Spring, 2010 to March, 2010 which means the game will hit the U.S. the same month as Europe.
U.S. Press Release
U.S. product page
So, which box art do you prefer? Let us know in the comments.
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Keith Apicary of internet fame with his video series Talking Classics has pitted Sonic against Mario in his latest video. Sonic comes out on top in his books though he seems to have a frustrating addiction to Mario too…
Check out the video at ScrewAttack
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A resident member of the SFGHQ forums, my buddy Cstyler showed up on Monday with a pleasant and awesome surprise. He has created these images of the old Genesis levels with a pseudo-3D viewpoint. Each aspect of a level’s background is twisted and skewed to create a new, yet trippy, perspective. In short, they’re epic.
These images have become an instant hit and I thought that I’d share them with the rest of you. If you have a standard 4:3 monitor, they make a great desktop wallpaper (they’re not quite to scale, but they’re close enough). Spring Yard, pictured above, is especially epic. Check out the entire gallery of these new look classics past the jump:
Continue reading Nostalgia Trippin’
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In what appears to be good news for Sega fans who enjoyed Sonic’s GC short “Night Of The Werehog”, Sega recently announced they have created an entire subsidiary designed to create more CG movies. Dubbed “Sega Sammy Visual Holdings” and reportedly set up back on June 1st 2009 the group has the lofty aim of becoming “the number one family-oriented animation studio in the Asia-Pacific region within five years.”, or so Sega’s own industry news paper FunBiz reports on page four.
Existing IP’s are ripe for the picking and considering the popularity of Sonic’s last CG outing it would be no surprise to see the blue blur starring in a similar role sometime soon. The group will be creating “The Best Stories for children Around the World,” so that could rule out a Bayonetta animated short, alas.
So with Sega creating new CG movies what scenarios would you like to see Sonic & friends in and what other Sega IP’s would you like to see get the movie treatment? Let us know in the comments below.
Thanks to Sega Nerds for the heads up.
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Its all a bit… wrong, isn’t it?
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Ooooooooooo weeeeeeee… what up with that?
It’s official… Sonic Classic Collection is coming to the Nintendo DS (I’m surprised that SEGA has not run out of names for their Sonic compilations). The Genesis games have been whored-out onto every console and gadget, including my grandfather’s pacemaker and the Atari 2600. It was inevitable that Nintendo’s best-selling handheld would get in on the action.
Today on “What Up With That?,” we’re not going to ask why SEGA keeps repackaging the Genesis Sonic games (because it has been made perfectly clear that they love to make money through exerting minimal effort), but looking at these screenshots that they have put out with their press release. Questions have been floating around many a Sonic forum over the past day or two, so hit the break to recap all the weirdness: Continue reading What Up With That?: Sonic Classic Collection
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Another entry in Archie’s popular series of Sonic Archives, a series of paperbacks which collect the old Sonic comics and reprint them on higher quality paper with improved colors, has been confirmed, given a date of August 4th, 2010 by Amazon.
Amazon has been incredibly reliable with Archives entries in the past, and given the success of the Sonic comic book, a new entry shouldn’t come as much of a surprise. The real news here, is the date. August 4th is a long way away from the next release, Sonic Archives #12, which is scheduled to arrive in comic shops January 27th, 2010.
It should be noted, however, the Amazon’s accuracy in confirming the new Sonic Archives before Archie does, does not extend to the release dates. Archives #12 has always been, and is still listed with a release date of October 29th, despite never actually going on sale. Hopefully, Archie’s planned release for the next Archives is somewhat sooner then Amazon’s projected date.
Sonic Archives #13 will cover issues #48-#52, and will cover the second half of the End Game story arc, and it’s immediate aftermath.
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The Iron Dominion Saga continues this week, with the Iron King attempt an attack on New Mobotropolis’s power source, in a bid to take down the shield and leave the city defenseless! We get a larger batch of preview pages then usual for this issue, and a confirmation the first name of Antoine’s late father, Armand! Preview pages and the official synopsis can be found below. If you don’t have a comic book store near you, the comic book will be available on newstands next week.
“Blackout”: The Iron King wants the force-field over Sonic’s home city gone, so he heads to its power source: the radioactive remains of Robotropolis! This could spell doom for our heroes – not to mention the surrounding environment! As Sonic races to the rescue, Princess Sally finally comes to a pivotal personal decision.
PLUS: “The Iron Queen:” The second half of this intriguing new villainess’ thrilling origin is revealed!
SCRIPTS: Ian Flynn
ART: Steven Butler
Shipping Date: November 25th, 2009
On Sale at Comic Shops: December 3rd, 2009
Newsstands: December 15th, 2009
32-page, full color comic
$2.50 US
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Just in time for Christmas Sega of Japan has seen fit to spruce up the Sonic Channel website. While no significantly new content has been added some English has crept onto the site for everyone not fluent in Japanese and everything is looking quite a lot better than it did before.
New content you can check out now include some festive fan art and if you haven’t seen it already Silver The Hedgehog has gotten the Sonic Channel Wallpaper treatment for the month of December. A new Sonic pose has been posted as line art for your colouring pleasure and Sega have also included some great little Sonic scribbles in the form of a letter set and book cover for you to print off.
If you’ve not checked the site for a while of if you’ve never heard of it now’s your chance. I’ll give you a tip though; all the fun stuff is in the ‘Enjoy’ section of the site. Happy hunting!
Credit: Yong of the SSMB (for posting about it first)
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We’re kick-starting our revival of the Game Archive in fashion, by opening the pages to the upcoming Sonic & SEGA All-Stars Racing. The Game Profile page is online, allowing you to view a summary of the game and read up on collected trivia about the game so far. Over time we will add new information pages, as they all focus on different aspects of the game (Gameplay and Zones, for instance). Enjoy.
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UPDATE:
Sega of America have also set up a product page for the game and list a release of Spring 2010 for the U.S./UPDATE END
SEGA Europe have officially unveiled Sonic Classic Collection for Nintendo DS, a game most in the community have known about since it’s appearance at the BBFC website we reported on. We also revealed the game was headed for Nintendo DS after it appeared at the OFLC website.
Martin-the fat ninja who works on the Sonic City Blognik with ArchangelUK has revealed a press release and screenshots for the game this afternoon. We have the press release and screens for you below –
LONDON & SAN FRANCISCO (XX November, 2009) — SEGA Europe Ltd and SEGA of America, Inc. today announced that, for the first time ever, the original games from legendary gaming icon, Sonic The Hedgehog™ will be coming to the Nintendo DS™ system early 2010. Sonic Classic Collection™ gathers together the first four Sonic The Hedgehog adventures – Sonic The Hedgehog, Sonic The Hedgehog 2, Sonic The Hedgehog 3 and Sonic & Knuckles – introducing some of the most influential Sonic titles to a whole new generation of gamers exclusively for the DS.
Sonic Classic Collection allows fans both old and new to speed through the much loved zones of the four original Mega Drive adventures, in a bid to collect the chaos emeralds and save the world. Optimised to take full advantage of the Nintendo DS system, Sonic Classic Collection will feature a new save anywhere feature, a first in this original series, meaning that the games can be enjoyed anywhere, anytime! Gamers will also be given the chance to expand their knowledge with a wealth of extras including video and collectable pictures that are sure to be fan favourites.
“The phenomenal successes of the original Sonic games are the pillar of today’s Sonic brand recognition” commented Gary Knight, European Marketing Director SEGA Europe. “Sonic Classic Collection for DS will allow a new audience to enjoy a timeless collection of games, whilst older Sonic fans can revel in the nostalgia of playing their favourite Sonic titles. It’s a perfect amalgamation of heritage and new generation entertainment”
Sonic Classic Collection for the Nintendo DS™ system will hit stores in March 2010.
Thanks to bolt7 at the SSMB for bringing the news to our attention.
SEGA Europe also have the press release at their website and a product page set up with the game’s box art.
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It’s December 1st and that means that the 25 days of Christmas has begun. As usual, we here at TSS will be providing all sorts of Sonic-related holiday features throughout the month, but we also want to showcase the creations of our visitors.
If you build a Sonic snowman, draw some Sonic Christmas art, bake some Sonic cookies, or hang some Sonic ornaments on your Sonic Christmas tree, we want you to take some pictures and send them to us! Pending on the amount of content that we get from you, our readers, we will be regularly featuring your holiday spirit! Of course, Chanukah, Kwanzaa, and other holiday items are welcome as well!
Send us all of your Sonic holiday creations by using the e-mail address provided at right (thesonicstadium AT gmail DOT com), which is where you can also send us news tips and community stories for us to publish.
Many thanks and let’s have a great December, guys!
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U.S. retailers Gamestop and Walmart have updated their product pages for Sonic & SEGA All Stars Racing with some new tid-bits of information. If the information is true the game will have 20 characters and 24 tracks total.
Here’s the information as listed on their site’s –
* Party racing fun Battle it out in single player, challenge your friends in 4 player split-screen or compete in 8 player online action! Game modes include Grand Prix, Arcade and Time Attack.
* All your favorite racers Choose from 20 different characters from the Sonic & SEGA universe including Sonic, Tails, AiAi and Amigo.
* High Velocity Vehicles Every character drives their own unique vehicle including sports cars, bikes, monster trucks, planes and even a giant banana to perform special maneuvers!
* All-Star moves Race by a competitor with a variety of pick-up weapons (missiles, mines and other obstacles) or one of the 20 unique character moves such as Tails’ tornado, Samba’s conga line, and much more!
* Stunning visuals Race over medieval castle ramparts, under lush rainforest canopies and through bustling cityscapes as you battle through 24 challenging tracks from the Sonic and SEGA Universe.
The information looks like a legit press release of sorts that SEGA could have passed on to retailers but we’ll wait for a full confirmation from SEGA/Sumo Digital. In terms of the character and track totals, we could hopefully see more via downloadable content though if the leaked box art info is right plus Sumo Digital have previously expressed an interest in it so fingers crossed.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.