5th mystery character in Sonic Rivals

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Backbone entertainment, the developer of the PSP title Sonic Rivals were present at the Penny arcade Expo today. Of course, the company had brought along PSP’s complete with presumably prototype versions of Sonic Rivals. A photo taken at the famous expo of a PSP playing the game and showing the character select screen reveals that there is a slot taken by an as-of-yet unknown secret character;

As metioned, it is currently unknown who the secret character is. And Backbone entertainment has not elaborated on who the secret character is at the expo. But when we know, you shall know. Also, thanks to Super Mecha Sonic and King Ubu of the SSMB for the tip off.

Stay tuned to the Sonic stadium and Sonic news for more information as it is revealed.

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SONIC 06 boxart revealed

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The Xbox 360 and PS3 game SONIC the hedgehog’s boxart has been shown on GAME’s english website. The boxart is simple yet sweet and features a Sonic render running against a Kingdom valley level backdrop and now it is confrmed that the image is the final design due to it appearing on SEGA europe’s SONIC the hedgehog 2006 site. The boxart also shows that the game has gained a 12+ age rating from the Pan European Game Information (PEGI).

The game is availiable for pre-ordering at GAME’s website and the store itself (Link in the “MORE INFORMATION” box at the bottom of this page) and is priced at £39.99. The game is due out in europe on the 17th of november 2006.

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Sonic Riders PC port announced!

The newest availiable Sonic game for the newer-gen consoles — Sonic Riders — just had a new suprise announced in regards to it: A port to the PC!

Like Sonic Adventure DX and Sonic Heroes before it, Sonic Riders will now be released in the near future on the Sega PC platform! While not many details are availiable yet as to if it will have any new features, or what the system requirements are, what we do know is that it’s a sure thing in the future, and will be on retail for $19.95 USD. If you were thinking of picking up Riders at all, this is probably your best chance at it, especially if you don’t have any of the consoles that the game is availiable for. Continue reading Sonic Riders PC port announced!

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Sonic’s gone mobile!

According to Sega’s mobile website, a new Sonic game has been announced for mobiles everywhere — and original game, titled Sonic Jump.

The gameplay appears to be fairly simplistic; jump from platform to platform without falling, and eventually get to the top where Eggman lies, and you use the same techniques to defeat him. The graphics are that of Sonic Advance’s style, and the music is fairly synthpoppy. Like Sonic Advance, but better, almost. Continue reading Sonic’s gone mobile!

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Sonic Wild Fire’s New Title is Confirmed!

The video game website known as Gaming Age has very recently reported that they have had word that the Nintendo Wii Sonic title, Sonic Wild Fire now has a new name.

The innovative game is now titled “Sonic and the Secret of the Rings”. It is now known that this new name is now official due to word from SEGA Europe.

For now, not much can be deduced from the new name but the game may obviosly involve Sonic cracking the secret of the gold rings which are a Sonic game series staple.

The game is due out sometime in March 2007. Meanwhile, stay tuned to the Sonic Stadium and Sonic News for more information as it is revealed.

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The Air Shoe Diaries: Gentlemen, Start Your Riding!

Guten tag mien Sonic brethren.

Okay, so I lied when I said in the last column that this would be about the most important character in the series. It’ll come. Eventually. But for now I want to talk about the wonders yet to come.

If you recall a fair old while ago now, a rumoured Sonic R Extreme, or something along those lines, was disclosed. Leaked out onto a website and covered by SONIC NEWS, the rumour gathered a lot of conflicting opinions ranging from ‘oooh!’ to ‘bwah?’ and ‘cornflakes?’ to ‘your mum!’. Okay, so the last ones were lies as well, but that’s what you get with AAUK columns – one of them always tells the truth and the other one always lies. So beware! As does one of them lead to the answers at the centre of the game review, and the other one leads to ba-ba-ba-boom – CERTAIN DEATH! Ooooooooohhh!

I’m sure I’ve got that mixed up with… something… ah, no matter.

So Sonic Riders lurks on the horizon, like a Spanish armada of fun and multiplayer shenanigans. Despite having no local pals who are up for a good multiplayer hammering, Yours Truly is looking forward to it immensely. Mainly because it just seems to ooze fun from every pore, and appears saturated with great gameplay ideas. Maybe not original ideas, but seasoned ones that at least seem fresh and nicely applied.

What eventually came to light – after that rumour was quashed with SEGA’s giant rumour squashing mallet – was the immortal word that the non-cynical yelled with barely suppressed glee; hoverboards! And as much as SEGA probably don’t want this to happen, you cannot expect riding on futuristic air boards not to be unequivocally linked to the iconic creations of Back to the Future, Pt 2. It’s what the press and journos will say, it’s what we will say (and indeed are saying). So hoverboards arrive again on our consoles for the first time since Super BTTF 2, and they’re looking mighty fine.

Compared to Sonic R – which was essentially Mario Kart without the Kart or Mario – you could say this is what would have happened if WipeOut! had been made exclusively by Sonic Team. Lots of jumping, traffic, obstacles and automatic transition sections – the latter rapidly becoming a staple of Sonic games and I’m starting to fester a bit of agitation to them. They look great, but automatic loop sections, giant bow and arrows, bungee jumps, catapults, trebuchets, cannons, etc are kind of a cheap way of putting in something ‘different’ in a game but having no real way of interacting or improving with them except just setting them off. There’s a vast array of characters to play as (which in today’s multiplayer paradise is an essential feature) and various story paths and circuit routes. The graphics look good, the speed looks fast and the cut scenes are – as in Shadow the Hedgehog – full quality CGI. Music is once again provided by Jun Senoue, and we have a Crush 40 title track, thus providing the Sonic radio people with smiling faces and lots more quality music to play.

So yeah, first impressions are good. I was rather pleased when looking at the game videos. All the levels seem to follow the infamous SONIC LEVEL STANDARD SET(TM), which means when it comes out I won’t have to change S.W.A.G that much, which I’m rather happy about. Heh. A nice hand animated opening sequence, well; I SAY that as I’m pretty sure that despite being available to view on the F.M.P (which my comp doesn’t like) it isn’t on the FTP yet. *Prods Fastfeet with Vector’s razor sharp wit*.

So, all things being equal (except those that aren’t), it seems to at least suggest a fast, slick game with a rather nicely positioned learning curve. Things are looking as sweet as an Amy love letter written on sugar paper by a liquorish quill. Filled with maple syrup.

And now I’m going to look at the characters and nitpick. Again.

The Babylon Rogues and how to make Tails and Robotnik look weak

Following what seems to be the Sonic mantra of ‘Speed, Flight, Power’ which worked OH so well in Sonic Heroes , we have another trio of new characters, more rivals for each of our main trio and mistakes a plenty.

First off is the leader of our merry band of neo-thieves and that’s Jet the Hawk. A lean, mean, speed machine, decked out in British Racing Green and who bears no similarities to Shadow at all. Except the artwork looks like they’ve literally said ‘draw Shadow as a bird’. This doesn’t help by the fact they both seem to use the same red eye liner; some shop somewhere is making a mint out of those two. Mmm. Jet’s voice, if the first trailer is anything to go by, is in the ‘arrogant, yet stupidly weedy’ bracket and I fear this may detract from the character – this is assuming he comes back in the already announced Riders 2. Whether he’s taken seriously or not will depend a lot on the storyline. Shadow, I think, has always been taken as a true rival to Sonic, thanks to the two part storyline in SA2 which allowed you to beat the hell out of the blue blur. What do SEGA have up their enormous, ludicrously Georgian lace cuffed sleeve to make us believe this time? I tell you what, it better be good.

The power element is taken by Storm the Albatross.




…*sniggers*…

Yes, an albatross. What is it with SEGA and albatrosses? Didn’t we have an Egg Albatross in Heroes? Storm is grey, because, y’know, storm clouds are grey and he looks like Big the Cat… again, drawn as a bird. He’s the muscle of the team, and he’s so good that in the trailer – when ordered to lay some smack down on Team Sonic – he gets the crap beaten out of him by Knuckles. Thank god they don’t bury Knuckles as the fight master, because what comes next feels like a violation.

Our final member, and flighty bird (because, y’know hawks and albatrosses can’t FLY can they? You trip over them every day in the street – and I’m sure I saw a couple on a bus the other day), is Wave the Swallow. Now, every schoolboy knows that a Swallow is a long distance flying bird that migrates south in the winter. It’s an insect eating bird of the Hirundinidae family, has a dark blue back, brown head and throat and pinkish breast. Which in the Sonicverse means she’s purple all over. -_-* Swallows also have narrow wings and its signature forked tail, and thankfully Miss Wave does have a forked tail. I checked. Though I got a slap for it, *rubs cheek*. No really, it’s on the artwork. :p

However haven’t SEGA missed a trick here? What, again as every schoolboy knows, is the name of the bird that you can never tell from a Swallow because it looks basically identical and they fly in the same places?

The Swift. Wave The Swift? Doesn’t that sound better?

Now comes the problem I have with her. SEGA have done wonders with building her up on the official site. In fact, to prove my point let me quote the character section directly:

“This mechanically-gifted member of the Babylon Rogues is a genius and Extreme Gear is her speciality. Her father, in fact, was the mechanic for the previous generation of Babylon Rogues. While Tails and Dr. Eggman are talented, Wave’s skills are far superior.”

Thus in a mere few sentences you take the second and third principle characters of the series, and dump all over them. I’m mean jeez, ever since at least Sonic Adventure they’ve been building up this mechanical rivalry between Tails and Robotnik. Tails (who, if his hair doesn’t improve soon is going to turn into Foghorn Leghorn), in the recent games has been positioned as a rival to Eggman. Almost equal to that of Sonic (it’s been a slow burner), but slowly and surely Tails has been creeping up on Eggman in terms of mechanical quality and scale. Even Eggman’s acknowledged this. But now – oh yes, all that build-up, all that anticipation, the prospect of a big all-out fight for when Tails actually equals or indeed surpasses Eggman – that slow burning storyline… Gone. Wiped out. Way to go… Tails’ purpose removed, Robotnik’s stock reduced even further. Well. Frelling. Done.

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More Sonic on PSP?

Yep, that’s right! Sonic is not only on the PSP in the form of Sonic Rivals, the new upcoming 2D/3D hybrid multiplayer Sonic game set for release later this year on Sony’s portable system, but now Sonic is making another appearance on the PSP, in the form of Sega Genesis Collection.

The new collection game — a common practice by Sega, if you’ve been paying attention — will feature 30 classic Sega games featured on the Megadrive. Of course, what is a classic Sega collection without Sonic? Continue reading More Sonic on PSP?

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Shadow the Hedgehog up for Golden Joystick Award


Shadow the Hedgehog, after going on for ages about being alone and stuff, finally needs your help as he’s nominated for a national gaming gong in the UK Golden Joystick Awards.

Shadow is up against nine other games (most of which are pretty damn awful to say the least) competing for “The Sun’s Family Game of the Year Award”. The Sun (also known as ‘the replacement for Andrex’) seems to be getting into the swing of this “video-game-ing” lark – at least more so than the Daily Mail – with the newshounds getting an interview with ‘Sonic the Hedgehog himself’ not too long ago. Continue reading Shadow the Hedgehog up for Golden Joystick Award

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Sonic the Hedgehog Graphic Novels coming soon!

Archie’s “Sonic the Hedgehog” comic book, first released in 1993, is now going to be released in a series of graphic novels. Recolored and remastered, these compilations will be a must buy for ANY hardcore Sonic fan.

Sonic the Hedgehog, one of the longest running licensed comics of all time, second only to Marvel’s Conan, is over 165 issues strong. Now, in these graphics novels, you’ll be able to relive the good old days of the Archie continuity, and see some old faces and stories that you thought you might never see again.

There are two graphics novels set to release this winter for the price of $7.49 US each. They will each cover four comics. The compilations contain the following: Continue reading Sonic the Hedgehog Graphic Novels coming soon!

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SONIC 06’s 4th Hedgehog

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Today, a few new screenshots of the Xbox 360 and playstation 3 game SONIC the hedgehog have surfaced on the ‘net. These all new images finally reveal a fourth hedgehog named Mephiles (According to the japanese Sonic the hedgehog site) that has been rumoured for a short while already. These images are proof that what was said in the previous interview with an anonymous contributer is indeed starting to come true. Continue reading SONIC 06’s 4th Hedgehog

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Sonic Mars Script obtained!

Fresh off the press, news has come about that Sonic CulT has won an auction for the script to the 32x predecessor to Sonic X-Treme, Sonic Mars!

The script was being auctioned on eBay, and sold in the end for a total of $510, after many bid-sniping attempts from other bidders trying to obtain the item.

The auction has only ended a few hours ago, so the script is not in the hands of Sonic CulT just yet. Various scans of the script on the auction page reveal that it is indeed legitimate, and that it contains a loads of information on Sonic Mars, including the plot, various concept sketches, level concepts, among other things. Continue reading Sonic Mars Script obtained!

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