Welcome to the Archive site of The Sonic Stadium (2008-2023)
Please note that this site is no longer being updated or maintained; as a result, there may be design issues, and links to images and other media may be broken. Links to posts may redirect you to the same article on the current Sonic Stadium website.
SSMB’s very own ‘Coolrunnings‘ alerted the Internet earlier today with what could very well be the front cover image for the upcoming ‘Sonic Unleashed’ title on the Nintendo Wii. After some quick detective work by a few other members, it appears Amazon.co.uk has uploaded the box artwork for every version of the game on their website.
What could well be place holder artwork created by Amazon.co.uk themselves, the cover sports a completely new render of Sonic and the Werehog joined together by what most likely would be the magical wonders of Adobe Photoshop. While the box artwork is extremely important in terms of sales for any game, it seems whoever has produced this picture went down the ‘simple yet effective’ route for grabbing peoples attention on the shelves.
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SEGANERDS forum member, STORM! has taken photos of all the pages in the new Degenki Magazine. The new feature gives us a better taste on what the Wii version of Unleashed is going to look like. Also, there is a manga, too, following the (mis)adventures of Sonic the Werehog and the new, unnecessary “chihuahua” character, but you do not care about that, right? You want to see this game!
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Sega Europe have announced a release date for their upcoming game Sonic Chronicles: the Dark Brotherhood. The Nintendo DS exclusive Bioware RPG will be released in Europe Friday 26th September. Expect a full review from us at release. You can check out info and media on the game at the official website here. You can also check out our hands-on with an early version here.
Sega Europe have also announced a release date for the upcoming Wii version of popular rhythm game Samba De Amigo. The Gearbox developed game will be released Friday September 19th in Europe. You can check out the games official site here. Again you can take a gander at our hands-on with an early version here.
Expect full-reviews of the games from us at release.
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Fellow Sonic fan-site Blue Blur have got a copy of the new issue of Nintendo Power and have scanned up some Sonic and the Black Knight screenshots and artwork. They have also typed up all the info Sonic Team were willing to reveal which is as follows –
Developed by the same people as Sonic and the Secret Rings
”This time, a sorceress named Merlina summons Sonic to the mythical realm of King Arthur, but it seems the fabled monarch has somehow been corrupted and now rules the land as the tyranical Black Knight.”
Uses a similar storybook device as Secret Rings
”As Sonic runs along, a simple flick of the Wii remote will execute a basic slash, which is enough to dispatch most low-level grunts.”
More advanced swordplay consists of the ability to thrust, parry, and even pull off a buzz-saw maneuver midjump.
”During out demo, we saw the hedgehog leap from a high precipice, then thrust the blade into a wall to slow his decent, sparks flying impressivly as steel cut through brick”
”Combat is integrated in such a way that most of the time you can slice through any who stand in your path without even slowing down”
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Sega Europe have officially announced Sonic and the Black Knight for Wii. Here is their press release –
SAN FRANCISCO & LONDON (July 21, 2008) –SEGA of Europe Ltd. and SEGA® of America, Inc. today announced Sonic™ and the Black Knight, an all-new Wii-exclusive adventure. Part of the storybook series of games that began with Sonic and the Secret Rings, this new title brings Sonic into the world of Arthurian legend and offers the worlds most infamous blue hedgehog the chance to become a knight. Using the unique Wii control system, this exciting game will take advantage of both the Wii Remote and the Nunchuk to offer an interactive experience that any Sonic fans will love.Continue reading Sonic and the Black Knight officially announced
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Gamekyo (formerly known as JeuxFrance.com) has put up two more magazine scans, in addition to the two that were revealed last week, for the Wii version of Sonic Unleashed. All I can really say is…”wow.” For magazine scans, that’s just “wow” in my book. However, judging from the above screenshot, it looks like the homing attack is back, a feature that I am not too fond of. Check the link below for all four screens that have been released thus far.
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GoNintendo has released two scans of the Wii version of Sonic Unleashed. The screens are compared side-by-side to the Xbox 360 version of the game and while the graphics of the 360 version is obviously better looking, the Wii version does not seem that far behind. However, the levels in Wii version are considerably…browner. I have no idea as to why there is so much brown, while the 360 version pops with vibrant colors. Check the link below to see for yourself.
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As you will have seen in other recent posts, Sega Europe invited The Sonic Stadium to the Wii Flat in London to preview Sonic Chronicles. We were puzzled as to why we were previewing a DS game at the Wii Flat (well I was anyway) but we found out why in a shock surprise by Kevin (AAUK) that we would also be playing an early version of Samba De Amigo for Wii. First to volunteer was Dan Dyer followed by an eager-to-party me.
Having never played Samba De Amigo on the Dreamcast or arcades I didn’t know what to expect but I would soon be finding out when Kevin set up a multiplayer game and handed us each a Wii Remote and Nunchuk. We were shown the song list and given a track called Samba De Janeiro which Samba fans will recognise from the Dreamcast version and Sega Superstars Tennis. Continue reading Preview: Our Samba with Amigo
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Dennis, from a German gaming magazine, has confirmed that Sonic Unleashed will indeed be a multiplatform release:
“Sonic unleashed will be on the cover of the next PLAY magazine, it will also feature in Nintendo’s magazine (NOM) and will be in the August issue. The screens I have uploaded are from the Xbox 360 version of the game, however, the game is going to be a multiformat release.”
This confirms both a 360 and a Wii version, at least.
Special thanks goes out to TSS’s own Casanova for reporting this info, and sending in the above Google translation.
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Sonic Riders Zero Gravity for Wii and PS2 has hit European retail today. You can now pick up the game for the RRP of £39.99 for Wii and £19.99 for PS2. The sequel to 2006’s Sonic Riders see’s Sonic and friends stumble upon a new gravity defying bracelet that allows them to pull off Zero Gravity maneuvers with their Extreme Gears.
For more information you can now visit the new European website for the game.
Also Archangel UK from the Sega Europe community team has put up a new blog entry in the Sega Europe blogs that includes a new Sega Superstars Tennis trailer that showcases the Superstar State power up. Also included in the new blog entry is half of the Xbox 360 versions Achievements list. Click the link below to check those out.
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When word first got round that two of video gaming’s biggest names were to co-star in a game together, tongues were waggling. Super Mario and Sonic the Hedgehog, two bitter rivals, were to settle their differences on a global platform. Literally, as it turns out the location in question is the Beijing Olympics! … Er, OK.
Regardless of what you may think about the two juggernauts facing off for the first time in a sports arena, Mario & Sonic does make you feel a little bit tingly inside when you first see it. What’s Eggman doing with Bowser? How can Wario run that fast against Sonic? How come Charmy (who cameos as a referee) has no speaking lines? We don’t know the answers to any of these questions, but we certainly like it!
Developed by SEGA’s Sports division, it’s odd to see that a studio other than Sonic Team have managed to make their flagship characters look and sound better than they have in years. The animations on Sonic and every other character are spot-on, dropping any false pretenses they had in Sonic 06 or Secret Rings and, dare we say it, full of charm. Looking at Eggman or Knuckles as they win an event is a joy to see, while Shadow leaves the emo at the door and comes back to his cocky, stuck-up self from Sonic Adventure 2 (“Hmph, I let you win!”).
Of course, the characters look great also because the graphics are great too. We’ve only seen one or two Wii games that look better than Mario & Sonic (one of them being Mario Galaxy) and from a console owner’s perspective it’s good to see a developer actually use some of the graphical power that the Wii has.
Being based off the Olympic Games, Mario & Sonic is exclusively set in the Beijing national stadium, with all the running, rowing and athletic events taking place within its walls. It’s a bit disappointing for a franchise as creatively diverse as Mario or Sonic to be taking a ‘real world’ approach to things, but this is what you get if you make an official Olympics game.
Sadly, although there are ‘Dream Events’ which are ‘remixed’ sporting events that were touted to be bringing home a bit of familiarity, the locations for these are very drab and boring. Dream Race, for all its awesome premise, is set in what can only be referred to as a cut down Dusty Desert from Sonic 06. Dream Table Tennis and Fencing are just in different ‘realistic’ venues, and Freefalling reminds us slightly of Knuckles’ Chaotix’ special stage but that’s about it.
That doesn’t mean to say you won’t have fun with the events themselves. There are roughly nine or ten categories of sports to choose from, and each has a special method of control. The 100m race involves shaking the Wii Remote and Nunchuk up and down alternately to win, while the Trampoline uses only the Remote’s motion sensing to bounce up and down while pressing buttons to cues.
You do get some really inventive uses of the Wii Remote here, such as in our favourite event Archery, where the Wii Remote takes the part of the arrow and the Nunchuk the front of the bow. Others make less sense, such as rowing – rather than making consistent rowing motions, players must press two buttons while pulling the Remote and Nunchuk backwards. And some controls, like Fencing, were just over-complex and confusing to perform properly.
Despite its enduring single player mode, it does all get slightly tedious on your own – the game is made with friends solely in mind, which doesn’t seem to add up when you can’t complete the Circuit Modes with a buddy. That aside, Mario & Sonic is great with three other mates as you all try to throw that javelin further than anyone has before – either locally or even globally.
You can connect to the Nintendo WiFi to upload your best times, jumps and lengths (oh matron) on the international leaderboard. While it’s not exactly an online multiplayer, it’s a start, and it’s otherwise a good use of the WiFi Connection. People have some ungodly times out there.
The thing we can’t get over is that the World Records from WiFi are not displayed on your console as you’re playing the events, meaning you can’t effectively challenge the top of the world in real time. Having to manually go into the WiFi option menu just to upload your time is a bit of a pain as well, but the thought of inclusion either way is nice.
In Closing:
Mario and Sonic’s first appearance together makes for a rather subdued experience. The game itself is solid, although there are a few spots of tedium and a few of the events aren’t really that satisfying to play.
As far as franchise representation goes, the character personalities and animations are absolutely perfect, but besides that there’s nothing here that would really warrant it as either a ‘Mario’ or ‘Sonic’ game. This is ‘Wii Sports featuring anthros’ deal, but despite this and it’s other faults you’ll still get plenty of fun out of it. Which is sort of the point really isn’t it?
7/10
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Mario & Sonic at the Olympic Games is the best selling game in the UK at the moment – increasing SEGA’s chances for a Christmas #1.
Traditionally, Electronic Arts developed titles have dominated UK sales charts throughout December. This has been the case for the last four years, and looked to be true in 2007 when Need For Speed: ProStreet edged into the top spot last week.
But the unlikely collaboration of two of video gaming’s greatest icons appear to have charmed British audiences, as today it has been revealed that Mario & Sonic jumped five places to take the Gold. Odd, considering there aren’t any actual Wii’s to go around…
Next week will be the prized Christmas Week. Can SEGA keep on top of the tree riding the Wiimania that’s sweeping the country, or will EA climb up and claim its star back?
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Nintendo Europe have released their Wii and DS release schedule for Early 08. Sonic Riders Zero Gravity and Sega Superstars Tennis(both formats) are down for a March 08 release. The March release of Sonic Riders Zero Gravity will mark 2 years since Sonic Riders was released in Europe March 06. Will the 2 year gap provide a great sequel? Only time will tell.
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Chart Track have revealed info about the current UK sales chart for the week ending Decmber 1. Mario and Sonic at the Olympic Games (Wii) has jumped up from No.14 to No.7 in the All formats chart. The game that pitches past rivals Sonic and Mario aganst eachother in olympic competition has now overtook Super Mario Galaxy and has recorded the largest sales week of any individual Nintendo Wii title. Now that’s an amazing feat. In the Wii game sales chart the game is now at No.1 with Super Mario Galaxy at No.2.
Stay tuned to Sonic News for more developments as they happen.
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Sega have revealed their European Winter release schedule. Among the list are popular upcoming titles such as NiGHTS: Journey of Dreams, Sonic Rivals 2 and Phantasy Star Universe: Ambition of the Illuminus.
Here is the full list –
December – The Golden Compass (PC, PSP)
December 7 – Sonic Rivals 2 (PSP)
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The Wii has had a bad time of it lately. Everyone’s waiting for Super Mario Galaxy to come along, and before that there hasn’t been a lot in the way of hardcore games that people under the age of 40 want to really play on the machine. We wouldn’t go so far as to say that Mario & Sonic at the Olympic Games will change any of that current ‘party game’ perception, but that’s not to say that we didn’t have a damn good time playing it.
By ‘we’ I mean a good chunk of the online Sonic community; myself, Rory (Roareye Black), Adam ‘T-Bird’ Tuff, Lewis of Sonic Yoda fame along with Jess and Diogo from the SSMB were all invited to play the Nintendo and SEGA mash-up. Upon arrival our good chum Kevin laid bare a table full of refreshments while we all played various events as characters from the Mario and Sonic universes.
This was probably taken when I was sucking big time at the whole running thing. Need exercise.
The game itself is split into nine categories, with events being divided within these sections. For example, all the track and field games will be under Athletics, while swimming activities are to be found under Aquatics. We played a fair number of the available events, and here’s what we thought of them.
The 100m sprint is about the most well-known event of the game, and involves your favourite furry/portly characters legging it towards the finish line. Getting on your marks requires holding the B trigger down on the Wii Remote, and when the ‘GO’ signal is displayed, whacking the Remote and Nunchuk up and down alternately has you running for dear life. It’s something that requires a lot of energy at first, but after a few plays (and undoubtedly sucking, but that might just be Adam) you understand there’s a specific rhythm that will push you to victory. There are longer track courses as well, so those with indestructible arms and a sadistic bent might want to give the 800m a go as well.
In a similar fashion, the 100m Freestyle Swimming race requires exertion to the point of near-destruction when competitive attitudes rise to the challenge. Each character has a different style of swimming – Waluigi will perform the Butterfly by waving both Nunchuk and Wii Remote together in a uniformed fashion, while Sonic dons a life jacket and does ‘Underwater Running’. Cute. During a Community Contest I almost beat the opposition by almost suffocating myself under the chlorine; but you have to stop for air every so often otherwise you knacker your chances of getting a Gold. Which ended up putting me in last place. If there were air bubbles for Sonic instead I’d have probably done a bit better.
Eggman just looks so regal. Coming soon by SEGA and Nintendo – Robotnik’s Silver Jubilee (on Wii).
Archery and Skeet Shooting was more up my street, and of course Eggman had to be picked. Characters are split into heavyweights, speed, all-round and skill types, with different abilities coming in handy or failing them in each event. The good ol’ Doc was good with a weapon it seems, as I was kicking arse as little discs flew all over the place. It was almost as if Robotnik merely needed a scarf to complete his upper class blunderbuss-esque image.
Skeet Shooting is a lot like Duck Hunt really, where you have to aim and shoot plates using the Wii Remote. Before you begin, a heart meter appears beating a dot across the screen. You have to hit B at the right time to get the right heartbeat to approach the next set. If you time it wrong your aim gets considerably smaller, while correct timing gets you a massive target for the wins. Nobody told Adam about different characters’ heartbeats being different though, as Tails’ heartbeat was going incredibly fast, making it difficult to get the timing right.
Archery is a bit more involved, and has you using the Nunchuk and Remote in a Robin Hood fashion. Pull back on the Wii Remote to make your shot, and aim the Wii Remote and Nunchuk together carefully to make your attempt more accurate. I won at that too, because I am cool. Rory was having fun playing as Waluigi – I guess you have to make the most of your mistakes at least.
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Ack. I’m aching all over this morning. Worse than a night after headbanging down my local metal club. I suspect Kevin (AAUK) of Sonic Wrecks feels slightly worse. At least my eye doesn’t smart anymore. All in the name of journalism, eh? But the pain was really all worth it.
The reason for all this madness? Yesterday SEGA held a press event for Mario & Sonic at the Olympic Games. I attended on behalf of The Sonic Stadium – thanks to great shakes being made by Kevin’s new residency in the Online Marketing department, you can expect yours truly to be in the front line alongside fellow journalists, asking pertinent questions of Sonic Team designers such as “Where are the chequered hills?”.
Perhaps the term ‘front line’ was decidedly apt, because this was no ordinary press event. In an impressive coup, SEGA had all the attendees playing an exciting revival of classic British TV show ‘It’s A Knockout’!
For those who weren’t alive in the 1970’s (me), It’s A Knockout was a game show hosted by charming smooth-talker Stuart Hall, where teams had to dress up in ridiculous suits and play bizarre games to win medallions and champagne. Think of Pat Sharpe’s Fun House, only a bit more original and without busty blondes.
Today’s event had all the courses from the old show, and even had the legendary Hall compeering the games. After arriving at the David Beckham Academy in London (by the O2/Millennium Dome) and meeting up with Kevin, food was consumed and people roped into teams.
Most of the journalists (apart from me) were slotted into Team Mario while SEGA staff were bunched into Sonic Team (geddit?). A Nintendo community guy was supposed to join me in Team Tails (which, because there were no orange shirts, resulted in us wearing Mario shirts with yellow wigs) but because he couldn’t make it I forced Kevin to join my posse.
Although we were battling for great victory – ‘to the death’ according to Stuart Hall, bless him – it was all in good fun. We had two Page 3 girls on our team so our focus wasn’t really on winning and more on spectating and letting the models go ahead. Nice. After a quick warm up dance, we were onto the first round.
Which consisted of passing balls from one person to the next and collecting them at the end for points. The second event had one member from each team don a penguin costume and involved grabbing fish from the back of their opponent, then doing battle in a circular arena.
Things started to cook after the first round or two of Tug of War – in which both Team Mario and Team Tails nobbled Sonic Team in (yeah, I have the muscles!) – where we had to run an obstacle course with hard hats balancing balls on top. Then my favourite game took place, where teams had to wear a budgie costume and dive through a hole, run around a ring and leg it back to the starting line.
It is perhaps the most effort I’ve ever put into a press event, and rightly so – pride was on the line! But disaster struck! We lost Kevin spectacularly in the second to last game. Players had to dive head first under an obstacle, run through a tunnel, pick up a ball at the end, run back and dive feet first back through the obstacle to put the ball in the box at the start.
Kevin went first and apparently over-exerted himself – knackered his calfs and required the attention of a paramedic. We were all very concerned. So much so, we took photos of him, I was seen giving the thumbs up and Nuts TV wanted to interview him (to which he replied with many an expletive).
The show must go on though, with the final course being a triangular obstacle where one team member helped others climb over the top. It was here where I caught a foot to the eye – one of the Team Mario guys launched over the top of the course and a stray leg connected with my face.
It’s alright though, my eye got better, and I ran back just in time to see Sonic win in a tug of war against Mario – the two mascots were cheering everyone on the whole time by dancing to Eye of the Tiger. But in a strange counter, Team Mario won the game. At least we took solace in that our mascot was strongest in a tug of war… although seeing him and Mario hold hands was a bit of a jarring sight. UK Resistance won’t like that one bit.
As the Mario Team took their medals and champagne (they were It’s A Knockout medals and not Sonic ones so it was alright) we all went back to the main rooms to eat some more food and play the game we were here for in the first place. Kevin whupped me at the 100m race as Shadow while a free-falling Dream Event resulted in me winning gloriously.
As for the game itself, well. Turns out nobody really played the game an awful lot that day. The day was more about having fun (and getting as much mainstream press there as possible) and we certainly had that. Well, maybe not Kevin, who had to hobble back as if he had rickets. Hopefully he’ll be back up to spec next week, when TSS has an advance playtest of Mario & Sonic at the Olympic Games. Be sure you don’t miss it.
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Online retailers are now displaying the European boxart to the DS version of Mario and Sonic at the Olympic Games which includes the Nintendo Wi-Fi Connection logo and is rated 3+ by Pegi.
What these online features are is unknown but will most likely be the same as on the Wii version.
Stay tuned to Sonic News for more information as we get it.
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Fun Fact: Sonic 3D ‘Blast’ was renamed to Sonic 3D: ‘Flickies Island’ for the European release.
The Wiis European Virtual Console update today added another Sonic title to the service, first released in November of 1996 ‘Sonic 3D’ is now downloadable for the cost of 800 points.
Unfortuantly it was the 16-bit Mega Drive/Genesis version uploaded rather than the slightly flashier Saturn or PC versions. It’s still worth a download if you’re interested in playing the classic on your TV sets again, though the game was included with all the other Mega Drive Sonic titles in ‘Sonic Mega Collection’ released for the GameCube back in 2002/3 which I still think is the much better buy, even if it is costing you a little more. Continue reading Sonic 3D available on PAL Virtual Console
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Finally, no more teaser site! The REAL website for Mario and Sonic at the Olympic Games is now online!
Included on the site are profiles of the characters (16 in all, including Blaze! WOOO!), event descriptions, and the standard crop of screenshots, trailers, and the like. Also on display at the bottom of the screen is the game’s box art.
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Last month we saw Sega Europe change the release date of Sonic Rivals from 02/11/07 to 30/11/07 but now they have again changed it on their site to Winter 2007. This is the first Sonic game in a long time to have been given so much delays, could they have big plans for the game or do they simply want to perfect the game? As long as it makes the game better I’m all for it.
In other news Sega Europe have finally changed the release date for the Wii version of Mario and Sonic at the Olympic Games on their site from Winter 2007 to 23/11/07, so it’s officially official now.
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Nintendo have released a new video showcasing Wii and DS titles in Japan for 2007-2008. Among them is the first in-game footage of Sonic Riders:Zero Gravity, it’s only 3-4 seconds long and the quality is terrible but beggers can’t be choosers :p
The first thing you notice is that the HUD has been revealed. We have a meter in the bottom left with the speed count above it, which quickly fills up when Sonic uses Gravity Control, a map of the track in the top right which look’s like a simple course, something in the top left which is covered by the game name >_< and in the bottom right the position count and something I can't make out. If anyone can tell me anything else about this HUD please let me know. Continue reading Footage of Sonic Riders: Zero Gravity
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Remember that Samba game rumor we reported awhile back? Well, it’s recently been confirmed. The latest issue of Nintendo Power confirmed that Sonic Team’s cult classic rhythm game will indeed be heading to the Wii in an all new sequel, developed by Gearbox, makers of the critically acclaimed acclaimed Brothers in Arms franchise. While it remains to be seen how these developers will go from gritty WW2 tactical shooters to a colorful light hearted rhythm game, Samba is certainly a perfect fit for the Wii.
The sequel will contain both old and new songs, but anything outside of that is currently unknown. Samba was listed in GameStop’s date base with a Febuary release date, although it remains to be seen whether that date was official or speculatory. The only date given by Nintendo Power is “2008”.
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Matt Cassamassina of IGN.com has revealed on the website’s message boards that there will be three big features on IGN’s Wii channel from now till midnight. The first feature is a trailer of one of the Wii’s most promising first person shooters, Medal of Honor Heroes 2, one of the first FPS games on the Wii to go that extra mile with beautiful graphics, dead on control, and online multiplayer that can hold up to 32 players in any given game.
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Well everyone, I’ve just gotten home from GameStop, and I have some fine news for fans of Sonic Team’s critically acclaimed Dreamcast game “Samba De Amigo”. GameStop has the game listed for the Wii, with a release date of Febuary 6th, 2008 at an MSRP of $50. The game was simply listed as “Samba De Amigo”, without any numbers or subtitles in the name, so it’s unknown whether this game is a sequel or a remake of the Dreamcast games.
Keep in mind, this is far from a confirmation, although we have been having a lot of luck with early retail listings lately.Rumor Reporter from Advanced Media, hinted that a Samba game was in development for the Wii back in April. I didn’t report it because I was unsure of his legitmacy, but if this rumor turns out to be true, expect him to be in more Sonic Team related rumor in the future. Continue reading Samba De Amigo listed in GameStop database
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Thanks to Australia’s Office of Film of Classification, we can now confirm that Sonic the Hedgehog 3 is hitting the Wii’ Virtual Console service sometime in the near future.
The game has been rated G (likely E in the US), and will be sold for 800 Wii points ($8).
Please check out the source for the rest of the upcoming Genesis/Mega Drive titles revealed by the OFC.
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
SEGA are getting ready to announce a new NiGHTS Into Dreams game for the Nintendo Wii, it has been reported. Gaming website SPOnG.com first revealed the information, where it writes that SEGA all but confirmed ‘NiGHTS 2’, yet wasn’t prepared to state this on the record.
Before SPOnG’s article, the Official Nintendo Magazine in the UK printed a teaser image in their current issue that has been rumoured to be a reference to NiGHTS. The magazine stated that it was a secret project to be revealed next month, but fears and doubts were raised when it was made clear this was to co-incide with April Fools Day. Continue reading NiGHTS Sequel for Nintendo Wii
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Remember the blue Sonic Team branded SEGA Dreamcast released in Japan back in the day? Svend managed to grab the blue VMU that went with it but has yet to get the console rarity. It’s something he incessantly mutters when he strolls into TSS Towers.
SEGA Germany is launching a contest to co-incide with the launch of Sonic and the Secret Rings over there, and the prizes are enough to trigger a fatal relapse. Open to German fans and extended to visitors of SEGA Europe’s official Sonic City Blognik, one lucky fan could win a Nintendo Wii decorated with the Sonic Team logo! Continue reading SEGA giving away Sonic Team Wii
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Sonic and the Secret Rings appears to be doing what Sonic 06 wasn’t – selling. Being the first Nintendo Wii game in a good month or so, it makes sense that pre-orders for the game last week helped the game storm to the top of the Wii Charts in UK GAME stores before it had even been released.
That streak looks set to continue, as the official UK Software Charts sees the latest Sonic game hit #5 in the Top 10. This is especially good news considering the Top 4 – Final Fantasy XII, Crackdown, The Sims 2 Seasons and (especially) FIFA 07 aren’t going to budge anytime soon.
If you’re still sitting on the fence as to whether to get Sonic and the Secret Rings or not, check TSS’ Review to get the full lowdown on the game.
Thanks to SSMB’er “Shahra The Genie” for the tip.
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The Japanese site of Sonic and the Secret of the Rings has had a major update! They’ve released new info, new artwork, and much more new.
I realize many of you can’t read Japanese, so let me translate some of the highlights. The story is still about the same as we know; Sonic one day falls asleep while reading Arabian Nights, and awakes to meet a dijjin named Shahra. She tells him of an evil dijjin named Erazer, who is erasing the tales of Arbain Nights. It’s up to Sonic to stop him, for he was destined to by legend. Plus, if he doesn’t, Erazer will come to his world to wreak havoc. Sonic agrees and goes off to Arabian Nights! But when he enters the world, he encounters Erazer fairly early. Erazer calls Sonic a rat, then sends a fire arrow straight into Sonic’s heart. The arrow is slowly killing Sonic, but at the same time with Sharha’s help, Sonic can control the fire to his advantage. The only way to put out the flame is to defeat Erazer. Continue reading Sonic and the Secret Rings Japanese site update
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Sega seems to be going all out in it’s promotion for Sonic’s upcoming Wii appearance, Sonic and the Secret Rings. They’ve teamed up with nationally known American slushy maker “Slush Puppie” to bring you the “Blue Dude with a ‘Tude Sweepstakes”.
This contest is only eligible for people in the 48 contiguous states of the United States, as well as Canada (excluding Quebec). You can enter this contest via either paper slips at participating retail locations, or by printing up a slip on their site.
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Yojiro Ogawa, in a new review with Gamespot, spills the beans on some of the games status. Though this is his third interview in a week, this is quite possibly his most in-depth interview yet.
First off, it seems that the game hasn’t been in actual development as long as people expected; they only started programing the game last January and only have had a little over a year to work on it. This isn’t exactly bad, though, cause they have actually pushed back the release date a few times to put in everything they wanted to. To make up for lost time, though, they doubled the development team on the game so more people could work on it. One half of the team worked on Adventure Mode (the game’s main mode) and the other half worked on Party Mode (multiplayer minigame mode). this explains why the multiplayer and single player seem like two totally different games. Continue reading Gamespot Interview Reveals Information
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Sonic and the Secret Rings American site has finally gone up revealing lots of new info about the game, including story, minigames, and unlockables.
The story is simple, Sonic is laying down after reading his copy of Arabian Nights, but falls asleep. He wakes up to discover a mysterious genie named Shahra in front of him. She tells him she is the genie of the ring, and tells him of an evil genie named Erazer who is- get this -erasing the pages of Arabian Nights. If he succeeds in his goal, Erazer will break free of the book and become free in Sonic’s world, likely continuing his role as the backside of a pencil in the real world. Sonic agrees to Shahra’s pleas and enters the world of Arabian Nights on top of a magical carpet. Continue reading SatSR website up, new Ogawa interview
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Just recently, the Official Nintendo Magazine had a little chat with Yojiro Ogawa, Sonic Team member and esteemed game developer – also responsible for Sonic and the Secret Rings, Sonic’s latest outing on the Nintendo Wii system.
According to the article, the lovely chaps down at Nintendo Magazine had a sitdown with Ogawa, and, after having a chat with him, gave a run through the complete version of Sonic and the Secret Rings. Here’s what they have to say about it:
“As you may know by now, the game is controlled by moving a constantly-running Sonic left and right. This is done by holding the Remote on its side and tilting it to make Sonic turn. Like all the best Sonic games it is simple to pick up and play and while he’s racing through the levels Sonic can perform loads of different moves.Continue reading Nintendo talks to Yojiro Ogawa
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SEGA really do seem to love Nintendo Wii’s virtual console, and in the near future will be releasing Sonic Spinball alongside the already featured Sonic the Hedgehog.
Although SEGA and indeed Nintendo are still yet to announce the new title, the OFLC (Australia’s Office of Film and Literature Classification, similar to the ESRB and PEGI) contains a new entry for the title. The application, submitted by Nintendo Australia was finalized in late January and received approval for all ages as could have been expected.
A quick search of Nintendo’s other recent application reveal that other SEGA titles planned for the Virtual Console line up include Streets of Rage, Alex Kidd in the Enchanted Castle and Sword or Vermilion.
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