SEGA President Hints at “Reboots and Remakes” of Sonic Games

SEGA Japan’s President and COO Yukio Sugino has hinted that a number of “reboots and remakes” of classic game IP could be on the way, specifically mentioning the Sonic the Hedgehog franchise.

In a new interview with Famitsu (interpreted by DualShockers in this article), the SEGA exec shared his delight at the worldwide success of the Sonic IP over the last fiscal year, pointing to the warm fan reception and sales success of Sonic Frontiers along with the monstrous box office smash that was Paramount’s Sonic the Hedgehog 2 movie.

“That… makes me happy, and I was also happy to receive a lot of messages, mainly from users in North America, such as ‘I’m very happy that Sonic is heading in the right direction,” Sugino reportedly said.

Elsewhere, while discussing Samba de Amigo: Party Central – a new game in a Sonic Team series recently brought back from the dead – Sugino noted that, while Party Central is not a reboot in and of itself (rather, “a new game in the series”), he is interested in exploring reboots and even reboot-like features within new games.

He referenced the upcoming Sonic Superstars as an example to his point – “a return to 2D action, and although it is a new game, I would like to implement reboot-like measures as well” – and added that full-on “reboots and remakes” will be considered when plotting out future plans for each IP. Especially Sonic.

“Of course, we have to do new things, but as with all IPs, we don’t have new works or reboots,” DualShockers quotes him as saying. “We will develop while selecting which is appropriate at this timing for each IP, such as ‘This is the best way to do this IP’. ‘Sonic’ is also SEGA’s signature IP, and in parallel with the new game, we are considering reboots and remakes.”

Seeings as a large chunk of the Twitter Sonic fanbase is fantasising over a Sonic Heroes remaster, it’s fair to say that Sugino’s proposal wouldn’t be an unwelcome one in the broader Sonic community. Many of the blue blur’s past works can no longer be purchased or accessed on modern hardware – the Sonic Adventure series and Sonic Unleashed are some key examples (although if you have an Xbox you can of course play these via backwards compatibility).

It would be great to see even the less-adored spinoffs like Shadow the Hedgehog and Sonic Rivals resurface, for preservation’s sake. What would be the kind of remakes, remasters or reboots you would like to see and why? Let us know in the comments section below.

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Sonic Frontiers and Sonic Origins Nominated for Japan Game Awards 2023

The annual Japan Game Awards has officially launched its public voting period to decide which video game should be crowned Game of the Year 2023 – and SEGA’s own Sonic Frontiers and Sonic Origins (Plus) have both been admitted into the final shortlist.

For both Sonic the Hedgehog titles released in the last year to be nominated for the yearly game award is a pretty big deal, and proves just how far Sonic Team has come over the last five years to bring the Sonic series back into the public eye in such a positive way.

Interestingly, Sonic Frontiers and Sonic Origins also cover two distinct eras of the 32-year-long franchise – so whether you prefer Sonic’s modern adventures, or think the blue blur was best back in the 1990s, there’s no reason not to choose Sonic!

It’s a public voting event, so if you want to do your part and help Sonic Team win an award, you can visit the Japan Game Awards 2023 website (Japanese), click the button that reads, “投票する”, and then in the blue search area use the text field to search for either Sonic Frontiers or Sonic Origins Plus by using the following:

  • ソニックオリジンズ – Sonic Origins
  • ソニックオリジンズ – デジタルデラックス – Sonic Origins Digital Deluxe
  • ソニックフロンティア – Sonic Frontiers
  • ソニックフロンティア (ダウンロード版)- Sonic Frontiers (Download Version)
  • ソニックフロンティア デジタルデラックス – Sonic Frontiers Digital Deluxe

Each of the above games have multiple entries relating to their specific console platform, so feel free to pick the version of the game/s you want to win specifically.

When you’ve done that, let Sonic Team know you’ve supported them via their social media channel here.

Good luck, Sonic Team!

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Sonic Frontiers Charts As the 18th Best Selling Game of 2023 in US

Sonic Frontiers may be a 2022 release, but it’s still managing to chart, as a top selling game in 2023! As of May, Sonic Frontiers amongst the year’s 20 best selling games, hanging on at the 18th spot, the same place it held back in April. This comes despite the release of The Legend of Zelda: Tears of the Kingdom, which instantly took the number two spot on the chart.

This info comes courtesy of Circana Group, formerly NPD Group, which has long tracked US video game sales. The chart below was released by NPD analyst Matt Piscatella on his Twitter.

While Sonic Frontiers has managed to stay in the top 20 for 2023, it did not manage to chart in May-only sales.

via Twitter

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Community-Made Sonic Frontiers Mod Adds Picture-Perfect Emotes

If you’ve been looking for some Photo Mode enhancements for the PC version of Sonic Frontiers, then this new community project might just do the trick. YouTuber Blue Vivacity has released a download for the open-zone adventure called the ‘Emotes Mod’, which adds over 130 poses and expressions to the game.

Once installed, you will be able to launch Photo Mode and take advantage of a whole bunch of ’emotes’ that can really add extra comedy, tension or drama to a particular scene – and it works with official DLC content too such as Sonic’s Christmas outfit or the Monster Hunter costume. There are even poses for Super Sonic.

On top of this, the mod comes complete with a Sticker and Frames pack, so you can further decorate your photos with cool Sonic themed borders and funny little images. We particularly like the Sonic the Hedgehog Master System box art-inspired framing, that very specifically caters to Dreadknux’s interests.

All of these poses have been created by a team of community modders alongside Blue Vivacity, including The Duck Dealer, SonicPox and others, and are “inspired by artwork from the Sonic community”.

If you’re interested in getting this on your system, check out the description in the YouTube video embedded above for the download link – the video also includes a tutorial on how to install the package. We want to see some of your best Photos taken using this mod, now. Feel free to share with us in the comments section below!

Via Twitter

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Sonic Frontiers Spoilers: Datamining Discovers Update 3 Character Animations and Assets in Update 2

Spoilers ahead to those sensitive to them.

There are only three constants in life: death, taxes, and game patch data containing hints at upcoming content. It wasn’t long before the community (specifically Bluwolfblitz on Twitter in this case) began dissecting the game’s new files and discovered new animations, textures, and weapon models for Sonic’s soon-to-be-playable buddies.

The full thread is available here with screenshots, videos, and textures, but there are a few worth highlighting:

Each of the three have some form of weapon associated with them, Amy fighting with both Tarot cards and her iconic hammer, Tails getting a “Cyblaster” gun or turret, and Knuckles either punching or taking the form of a drill.

The series, thoroughly doubling-down on Amy as a fortune teller, has incorporated her deck into an attack. The cards have the same texture as those in the IDW comics, Sonic Origins, and the upcoming reproduction set releasing this November.

Far from the days of Sonic Adventure 2’s wall crawling, Knuckles’ climb animation here is much more aggressive. He’ll also squat down in idle like a stereotypical anime delinquent. (And really, is Knuckles anything but?)

And finally, Tails does what Tails does best, fly in ways that defy physics and poke at invisible machines. Without context, we don’t know the constraints to his flight yet, but one must imagine it would be quite useful on the more vertical islands.

Finally, it appears that each character may get their own skill tree. Sonic’s tree in the game totals to 15 moves (many of which are combat finishers), and Tails, Knuckles, and Amy appear to have the same quantity as Sonic himself if the 1-15 labels are any indication. It’s probably safe to assume the numbers are placeholders.

As a caution, Bluwolfblitz notes that the update also contains much of the third update’s script text. They’ve opted not to share them, but for those wary of story spoilers, the info will likely be out there elsewhere.

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Sonic Frontiers: Sonic’s Birthday Bash Is Out Now, Here’s Everything In It

If you’ve been anxiously waiting for the latest Sonic Frontiers update… well, chances are you’ve already downloaded and started playing “Sonic’s Birthday Bash,” but for everyone else, hey, it’s out now across all platforms. A few features were highlighted in this morning’s Sonic Central presentation, but a full update list has been detailed in a news post on Steam. Here’s what you can expect when you jump in:

  • The islands have been decorated for Sonic’s birthday, and Sonic has a new costume to go with it.
  • You’ll also find another new costume, “Frontier Elite.”
  • The Koco will now appear in different costumes across the island.
  • There are now 24 new Jukebox songs hidden in the game.
  • You can now play in New Game+, restarting the game with all your stats and skill tree unlocks.
  • You can unlock and use Sonic’s Spin Dash.
  • The Open Zone areas have new challenges.
  • Island completion percent is now available on multiple screens.
  • Cyber Space level results will show colored marks based on which special abilities you’ve used, including the Homing Dash, the Spin Dash, changing jump deceleration, and Cyber Space Power Boost.
  • There are additional settings for…
    • Rate of jumping deceleration,
    • Dramatic camera angles during special attacks,
    • Decelerate when stopping,
    • Maintain boost when jumping,
    • “BGM Change” in Cyber Space stages,
    • And clearing your times in timed challenge modes (such as Cyber Space levels).
  • Rhea Island’s towers have been rebalanced for Easy difficulty.
  • Other bug fixes.

Though we were expecting a few of these, like the birthday events and new Koco, the inclusion of a New Game+, deceleration, and the Spin Dash are welcome additions. For those who are looking for an excuse to dip back into the game, this update’s new configurations compliment the previous update’s challenges and sets a pretty high bar for this year’s Third Update featuring new character and story content.

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Sonic Frontiers Update DLC #2 Is Out Today!

It was only a matter of time before we’d hear about this, so it’s not surprising that we got to hear about the next batch of major content that is coming to Sonic Frontiers. Sure enough, today’s Sonic Central broadcast confirmed new details on the update, including the news that you’ll be able to play it later today!

Read more: Sonic Frontiers Update DLC #2 Is Out Today!

There was 3 noteworthy parts of the update. The first one was probably the most obvious one: Sonic and the Starfall Islands got festive for the Blue Blur’s birthday. There’s also some new moves, including the return of Sonic’s signature Spin Dash. It seems to use the stamina meter, the same meter that Sonic uses for boosting.

There’s also new Challenges and Koco. However, the biggest addition that this update has is that there is a New Game +! They didn’t elaborate more on what New Game + is like, but fans won’t have to wait long to find out. The update will be available to download for free later today!

Via Twitter

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Sonic Frontiers ‘Birthday Bash’ DLC Releases Today

It was only a matter of time before we’d hear about this, so it’s not surprising that we got to hear about the next batch of major content that is coming to Sonic Frontiers. Sure enough, today’s Sonic Central broadcast confirmed new details on the update, including the news that you’ll be able to play it later today!

There were 3 noteworthy parts of the update. The first one was probably the most obvious one: Sonic and the Starfall Islands have become festive for the Blue Blur’s birthday. There are also some new moves, including the return of Sonic’s signature Spin Dash. It seems to use the stamina meter, the same meter that Sonic uses for boosting.

There’s also new Challenges and Koco. However, the biggest addition that this update has is that there is a New Game +! They didn’t elaborate more on what New Game + is like, but fans won’t have to wait long to find out. The update will be available to download for free later today!

Via Twitter

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Sonic Frontiers’ 8-Inch Sage Plush Available for Pre-Order From GEE

She doesn’t want to talk to you, just like the real Sage.

Continue reading Sonic Frontiers’ 8-Inch Sage Plush Available for Pre-Order From GEE
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Sonic Frontiers Breaks New Record For 3D Game Sales With 3.5 Million Copies

Sonic Frontiers has seemingly become the fastest-selling mainline 3D Sonic the Hedgehog game ever, as SEGA casually announced yesterday that its latest open-zone adventure has sold 3.5 million units. This puts it above the last officially-released sales data for Sonic Heroes (in 2007), which previously held the title with around 3.4 million units.

The new milestone means that Sonic Frontiers has sold an additional 300,000 units since the start of April 2023, and puts it on a course to be one of the franchise’s best-selling titles. SEGA confirmed that they will be seeking to keep the momentum of the game’s sales going by continuing its strategy to develop cross-media products, merchandising and a regular game release cadence.

The information was revealed on stage during a SEGA/Rovio joint press conference that took place in Helsinki, Finland. The meeting was to formally establish SEGA’s acquisition of the Angry Birds mobile studio that took place last month and to give some insight as to what integration and partnership plans are being considered.

Things were interesting on that front as well, with a slide and mention that plans were in place to establish cross-media collaborations between a number of SEGA and Rovio IPs. While the company stopped short of outright announcing a Sonic x Angry Birds crossover, you can see from the slide image above that the publisher is undoubtedly looking at ways to further expand fanbases of both brands in similar ways.

We’ll wait to see what happens on that front. For now, it seems like there’s enough celebrating to do with Sonic Frontiers’ newly-found title as fastest-selling 3D Sonic game! Congratulations SEGA and Sonic Team.

Via Radical (Twitter)

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New Set of Sonic Frontiers Art Prints Now on Sale at Moor-Art Gallery

UK-based pop culture art outlet Moor-Art Gallery has launched a new set of official Sonic the Hedgehog prints, based on concept artwork developed by Sonic Team for the open-zone adventure Sonic Frontiers.

Each set contains four selected pieces, each 10″x 8″ inches in size (25.4cm x 20.3cm) and printed on Mohawk Superfine Eggshell art paper. The prints each highlight a significant scene in Sonic Frontiers, that helps tell the story of Sonic Team’s planned concept for the final game; Sonic exploring vast open worlds, battling monster-sized enemies and encountering mysterious foes.

You can’t get these prints individually, so if you like one you’re going to have to get them all. Which is fine because they all look fantastic anyway. Each set is hand-signed and numbered, with only 150 sets available for purchase, so if you want to frame some awesome-looking Sonic Team art on your wall you better be quick.

Sets cost £39.99 and can be purchased from Moor-Art Gallery’s website here.

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Sonic Frontiers Sales Surpasses 3.2 Million, Total Sonic Sales Pass 8 Million For FY 2023

It’s that time of year again! SEGA has released their report for fiscal year 2023, and with that, lots of juicy numbers and info. We’ll have a more in-depth look at the report later, but for now we’re going to focus on some of the bigger, Sonic-related numbers!

Like the headline says, Sonic Frontiers has sold 3.2 million units as of the end of March, meaning the same’s sales are still going strong. This puts it ever closer to surpassing Sonic Heroes’ 3.41 million units sold, which would make Frontiers the best selling Sonic game of all time. Given that Sonic Frontiers was at 2.9 million at the end of December, it certainly seems plausible that it will surpass Sonic Heroes by SEGA’s next fiscal report in July.

The Sonic franchise as a whole moved 8.15 million units this fiscal year. That an increase of 1.45 million units from what was reported back in December, eaning that way more than just Sonic Frontiers is selling right now. This is also a significant increase over the 5.8 million units Sonic sold last fiscal year.

In addition to all this, SEGA also outlines their efforts to expand Sonic’s mixed media presence and increase the franchise’s brand awareness. For 2024, SEGA forecasts that the Sonic IP will receive record licensing revenue.

If you want to see the report for yourself, you can find it here. It’s 75 pages and goes into a lot of detail on a lot of things, including multiple pages explaining why SEGA’s buying Rovio (spoiler: they want to increase their foothold in the western mobile gaming space, use Rovio’s mobile expertise on SEGA IP, and also Angry Birds is still very popular).

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Kishimoto Confirms Ian Flynn Will Return for Sonic Frontiers Story DLC

The director of Sonic Frontiers has confirmed that contributing writer (and IDW Sonic universe author) Ian Flynn will return to work on the upcoming story-based DLC for the game.

Morio Kishimoto responded to fan questions on his social media accounts about the content of the third expansion pack, which will come later in 2023 following Sonic’s birthday-themed DLC in the summer. “Of course, Ian Flynn will write it,” Kishimoto wrote in Japanese (English provided by machine translation).

“Although Sonic Frontier has a huge amount of settings, there are many episodes that could not be told,” the Sonic Team director added. “Now that we’ve decided which episode to go with, I’m sure we’ll be able to meet everyone’s expectations!”

The long-awaited story DLC for Sonic Frontiers will include new playable characters beyond Sonic for the first time in the game – heavily rumoured to be Tails, Knuckles and potentially Amy. It is assumed that the additional content will add much-needed context to many of the base game’s remaining mysteries and storytelling snafus, such as the meaning behind the familiar glyph symbol as well as questions raised by the ending (and post-credits) sequence.

Elsewhere, Kishimoto revealed the meaning behind the game’s working title, Sonic Rangers. The name was a holdover from a previous iteration of the game whilst in development, before Kishimoto took over the project as director.

“When I became director, the content of the game was changed to something completely different, but the development code name remained the same, so Rangers ended up being something completely unrelated to the content of the game.”

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Sonic Frontiers 2021 Footage Pops Up Randomly in Video Leaked to Twitter

We have gotten our first look at early, never-before-seen Sonic Frontiers footage thanks to a video leaked to Twitter from a now-deleted account. The account, @AVtoGAMEnoYAMI, was focused on another game that appeared in the footage, but the Sonic Frontiers stuff is what we’re (mostly) interested in.

The footage shows off some interesting details, including a larger Kronos Island that appears to be linked to the Rhea and Ouranos islands, a different Caterpillar miniboss, and a Super Sonic with a way more showy transformation, complete with loads more yellow energy. The footage appears to be from an internal SEGA meeting from 2021, meaning it was never meant to be seen outside the company.

Given the nature of this footage, we won’t be posting it. We will be posting some screenshots from it, however, much like we did on Twitter, though these are of a somewhat high quality.

Below are screenshots from the Sonic portion of the video. Please excuse the quality, that’s baked in to the originally uploaded video:

The other two games shown in the video were what appears to be a Persona 3 remake, as well as the oft-rumored new Jet Grind Radio, which may be SEGA’s fabled super game.

It’s pretty interesting seeing footage from earlier in Sonic Frontiers’ development. Hopefully, SEGA will allow us to see more from earlier phase’s of the game’s development, in a legit (and higher quality) way.

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Spin Dash Coming to Sonic Frontiers? [UPDATE: Kishimoto Confirms It Is]

It seems that Sonic’s tried-and-true spin dash may be coming soon to Sonic Frontiers.

UPDATE 2023/04/09:
In a reply tweet, Kishimoto confirmed that the Spin Dash is being worked on, aiming to be included in the second major update.

According to a rough machine translation, the trademark move was intended for the first update, but was held for additional polish.

ORIGINAL STORY:
According to Sonic Frontiers Facts+ via Twitter, a line of code in the latest update shows that holding the rightmost face button along with the L Trigger will cause a spin dash on the ground while holding the L Trigger in the sky will have Sonic coming down with a spin dash as well. This doesn’t appear to work currently, and may only be there for future characters. We’ll probably know more when the second update launches.

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Sonic Frontiers Sells Over 3 Million Copies Worldwide

SEGA has today announced that Sonic Frontiers has now sold more than three million copies worldwide, making it one of the fastest-selling Sonic the Hedgehog titles since the 1990s. Just in time for the first DLC content update to drop later tonight!

The company shared the news on its official Japanese Sonic Twitter account, pointing to the game’s recent accolades with the “Japan Game Awards 2022 Future Category Winner” and “Famitsu Dengeki Game Awards 2022 Best Action Adventure” award wins.

At last count, the game sold 2.9 million copies globally by early February – so it has in effect sold an additional 100k units in the last month or so. Which is an incremental boost for sure, but it still gets the open zone adventure up to that 3 million milestone!

We crunched some numbers and calculated that Frontiers is just 400k units away from surpassing Sonic Heroes to become one of the best-selling 3D Sonic the Hedgehog games ever. That’s very exciting!

Congratulations to Sonic Team and SEGA for the continued success of Sonic Frontiers! If you want to celebrate the DLC release with the rest of the Sonic Community, take a look at the special Achievements you can earn until the end of the month!

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Sonic Frontiers DLC 1 – ‘Sights, Sounds & Speed’ – Coming March 23

The first free content update for Sonic Frontiers will arrive on Thursday March 23, according to a reveal made via SEGA’s official Sonic the Hedgehog newsletter bulletin.

Originally announced in December to promote a slate of upcoming content for 2023, the “Sights, Sounds and Speed” update will include some bonus quality-of-life features for players dashing around the Starfall Islands – including a Jukebox feature, Photo Mode and some additional challenges.

Later in the year, Sonic Frontiers players will be able to enjoy even beefier updates, including a birthday celebration and additional Story chapters involving new playable characters.

Are you looking forward to the imminent update? Let us know in the comments below!

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Sonic Frontiers Wins “Best Action-Adventure Game” from Famitsu Dengeki 2022 Game Awards

Not to be confused with “Best Action Game” and “Best Adventure Game.”

Continue reading Sonic Frontiers Wins “Best Action-Adventure Game” from Famitsu Dengeki 2022 Game Awards
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SEGA Financials: SEGA Sammy Foresees Bigger Budgets and Sets Higher Salaries

Sonic is business, and business is booming.

Continue reading SEGA Financials: SEGA Sammy Foresees Bigger Budgets and Sets Higher Salaries
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Frontiers Continues to Hit the NPDs, Ranked 12th in Jan. 2023

A bit down, but not out.

Continue reading Frontiers Continues to Hit the NPDs, Ranked 12th in Jan. 2023
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Kishimoto: First Major Sonic Frontiers DLC is in Final Stages of Production

It doesn’t sound like we’ll have to wait much longer for some fresh Sonic Frontiers content – the game’s director, Morio Kishimoto, has revealed that development of the first wave of DLC is now in the final stages of production.

Continue reading Kishimoto: First Major Sonic Frontiers DLC is in Final Stages of Production
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SEGA Financials: Sonic Frontiers Nears 3m Units Sold, Annual Series Sales Tops 6.7m

Sonic Frontiers has proven to be a standout release for SEGA, as the company disclosed in its latest quarterly investor call that the free-roaming adventure sold over 2.9 million units worldwide by the end of December 2022.

Annual Sonic series sales has also exploded year on year, with 4.12m unit sales sold during this third fiscal quarter, adding to a current FY total of 6.75 million units – already surpassing the previous FY 2022 total of 5.8 million units.

SEGA Sammy has attributed a lot of its sales fortunes over the last quarter to the “strong” performance of its newly-released titles, such as Sonic Frontiers and Persona 5 The Royal (which sold 1.3 million units in the same timeframe).

However, it noted that “repeat sales” of older games “went weak”, which has led SEGA Sammy to revise its forecasted FY total game sales from 34.2m units by year’s end to 28.2m units. Still, while the YOY Q3 full game unit sales comparison is a downward trend (20.7m units sold in Q3 2023 compared to 21.9m units in Q3 2022), SEGA’s revenue from those sales have been stronger this past quarter (142.5 billion yen in Q3 2023 compared to 119.6 billion yen in Q3 2022).

SEGA’s strategy for the near-term, according to its reported forecast, is to launch several major IP titles (one of which we can assume involves Samba de Amigo which was recently announced for Nintendo Switch) as well as a “revaluation of asset quality of some titles.” Guess we’ll have to wait and see what that means.

Check out SEGA Sammy’s full Q3 2023 fiscal report right here.

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It’s Official – ‘Undefeatable’ is Your Favourite Track From ‘Sonic Frontiers’

It’s only been three months since the release of Sonic Frontiers – and two months since the launch of the official soundtrack on Spotify, Apple Music and other audio platforms – but the fanbase has seemingly already decided on which song from the soundtrack is the most iconic. And strangely, it’s not the game’s main theme, “I’m Here”.

Continue reading It’s Official – ‘Undefeatable’ is Your Favourite Track From ‘Sonic Frontiers’
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Sonic PC Sales Happening on Steam & Newegg

Sonic Colors Ultimate has hit Steam, and it seems SEGA is celebrating the occasion with sales of Sonic games on both the Steam Store & New Egg. The sales on both stores are a bit different, with different prices and titles available, so we’ve compiled both here.

On Steam, all Sonic games are on sale for as much as 75% off, including:

Sonic Frontiers: $41.99 

Sonic Frontiers – Digital Deluxe: $48.99

Sonic Colors Ultimate: $27.99

Sonic Colors Ultimate – Digital Deluxe: $31.49

Sonic Origins: $19.99

Sonic Origins – Digital Deluxe: $22.49

Sonic Mania: $9.99

Sonic Mania Encore DLC: $2.49

Sonic Adventure 2: $2.49

Sonic Adventure 2 Battle DLC: $0.74

Sonic Adventure DX: $1.99

Sonic Generations: $4.99

Sonic Forces: $9.99

Sonic Lost World: $7.49

Team Sonic Racing: $9.99

Sonic & All-Stars Racing Transformed$4.99

Sonic & SEGA All-Stars Racing$2.49

Sonic 3D Blast: $1.24

Sonic 4 Episode I$2.49

Sonic 4 Episode II: $2.49

Meanwhile, New Egg is having a more discounted sale for Sonic games with Steam codes. The selection isn’t quite as big, but the discounts are steeper. You can find the sale here. Check below for the prices:

Sonic Frontiers: $39.99

Sonic Frontiers – Digital Deluxe: $43.99

Sonic Origins: $15.99

Sonic Origins – Digital Deluxe: $19.99

Sonic Mania: $7.99

Sonic Mania Encore DLC: $1.99

Sonic Adventure 2: $1.99

Sonic Adventure 2 Battle DLC: $0.59

Sonic Adventure DX: $1.59

Sonic Generations: $3.99

Sonic Forces: $7.99

Sonic Lost World: $5.99

Team Sonic Racing: $7.99

Sonic & All-Stars Racing Transformed$3.99

Sonic & SEGA All-Stars Racing$1.99

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Kishimoto Interested In Making a Sonic Game Without Boost

Morio Kishimoto, director of the main-line Sonic series since Colors, was recently asked about the boost mechanic, and he is at least considering… well, not having it at some point.

Continue reading Kishimoto Interested In Making a Sonic Game Without Boost
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NPD List Sonic Frontiers as 16th Best Selling Game of 2022

The open world has closed a lot of sales.

Continue reading NPD List Sonic Frontiers as 16th Best Selling Game of 2022
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Iizuka Confirms Second Wave of Sonic Content in 2023, Beyond Frontiers DLC

Every year, Famitsu published brief interviews with various video game developers on their hopes and plans for the coming year. This year, Sonic Team’s Takashi Iizuka was among the 141 devs interviewed, who hinted at what would be in store for Sonic in 2023:

“This past year was the biggest year in Sonic history, including the release of the movie sequel, new titles Sonic Origins and Sonic Frontiers, and the Netflix animation Sonic Prime. We are preparing a second wave to keep the fans happy and maintain that momentum going into 2023. We already announced additional content for Sonic Frontiers, but there is a lot more outside of that, so please look forward to it.”

So it sounds like there is a lot of unannounced Sonic stuff planned for 2023! We already know about a mobile Sonic game currently in development over at SEGA Hardlight. If anything else is coming this year, we’ll know soon enough.

Translation via Gematsu

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Sonic Year in Review 2022: A Banner Year for a New Generation of Sonic

The end of 2022 is now upon us. And boy, what a year it has been! After spending Sonic’s 30th Anniversary mostly waiting for trailers, watching online events and experiencing strange mobile crossovers, it finally feels like this year has been the big global celebration of the blue blur that the decades-long franchise fully deserved.

Continue reading Sonic Year in Review 2022: A Banner Year for a New Generation of Sonic
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Sonic Frontiers Sells 2.5 Million, Becoming One of the Fastest Selling Sonic Games of All Time

SEGA has confirmed that Sonic Frontiers has sold over 2.5 million units worldwide since its release on November 8, making it the best selling Sonic game in more then a decade, despite only being out a month. In fact, Frontiers has already managed to sell 43% of what Sonic games as a whole managed to sell during the entirety of SEGA’s previous fiscal year. What’s more impressive, Frontiers is also among the fastest selling mainline Sonic games of all time.

While old sales data can be difficult to find, it appears Sonic Frontiers is the second-fastest selling Sonic game ever, only sitting behind Sonic the Hedgehog 2, which sold 3.2 million cartridges in two weeks. At the very least, it’s up there.

With numbers like these, Sonic Frontiers is an inarguable success. The next question is whether or not the game will have legs.

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Sonic Frontiers Soundtrack “Stillness & Motion” Releases

December 7th, 2022 marks the release of the Official soundtrack to Sonic Frontiers, “Stillness & Motion”.

The soundtrack will be available as a physical release in Japan for the sum of ¥8,000, and will include a gargantuan library of 150 tracks across 6 CD package:

Additionally, the soundtrack will also be available to listen to via Spotify:

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New Characters, Story and DLC Revealed for Sonic Frontiers in 2023 Content Roadmap

SEGA has announced that Sonic Frontiers will be receiving a whole smorgasbord of new free DLC and story-based content throughout 2023, with a roadmap covering a laundry list of material from small features like photo mode to full-blown playable character arcs.

Via Sonic Twitter

The content will be broken up into three distinct updates, with the first two focusing on additional quality-of-life upgrades to the core Sonic Frontiers experience. Update 1 will consist of a Juke Box and Photo Mode features, with additional Challenge modes for seasoned players. Update 2 will celebrate Sonic’s birthday somehow, introduce new Koco creatures and add an intriguing ‘Open Zone Challenge’ feature.

It’s Content Update 3 that we’re very excited about though – this will apparently feature new playable characters as well as a new story to build upon the events of the core Sonic Frontiers game. We’re assuming this means that Tails, Knuckles and Amy will get their own playable experiences and challenges, but additional story elements are more than welcome too given the ending was one of the weaker elements of the game (per our Sonic Stadium review here).

Best of all, as already mentioned, all of this upcoming content will be free for existing players. To kick things off for the holiday season, SEGA will also be releasing a special free DLC costume pack on December 21st, with the blue blur donning a Christmas suit to rock while busting heads in Cyberspace.

Via Sonic Twitter

Seeing this level of post-release support for a Sonic the Hedgehog game is unheard of; SEGA has previously only dabbled with tiny morsels of DLC in the past, with the most significant being additional ‘Hard mode’ stage variants for Sonic 2006 and challenges for Sonic Unleashed. Sonic Forces offered Super Sonic and Episode Shadow DLC, but this roadmap for Frontiers seems to take things much further than any game before it.

We’re very excited to see what the future holds for the Starfall Islands – if you’ve not already played Sonic Frontiers and want to know what the deal is all about, check out our definitive review right here.

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SEGA’s Rolling Out A Sonic Frontiers Patch Update

It isn’t available on all platforms yet, but Sonic Frontiers is in the middle of receiving its first major patch update. There’s no new content, but there is a large number of bug fixes and performance improvements.

Continue reading SEGA’s Rolling Out A Sonic Frontiers Patch Update
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Sonic Frontiers Marks a Paradigm Shift in Sonic Game Storytelling

Editor’s Note: MASSIVE STORY SPOILERS are in this article.

I loved Sonic game stories when I was a kid. I loved their bigness, the way they gave the game world a sense of history and tragedy. As someone who hadn’t yet played any JRPGs, they were unlike anything I had ever experienced in a game before. It was so cool being taken into the past and seeing Knuckles’ people, the chaos emeralds and the strange creature that once protected them, the young echidna girl who befriended that creature, and the tragic way it all ended. And while Sonic Adventure 2’s story didn’t dig nearly as deep into the world’s past, I loved the tragedy of Shadow, Maria, and Gerald, the mysteriousness surrounding the Ark and its own connections to Chaos and the emeralds, and how it ended with everyone coming together and putting a stop to a sympathetic revenge plot 50 years in the making. That was then, of course.

These days, it’s much more difficult for me to enjoy those stories without rose-tinted glasses. And the stories that came after…never held the same magic for me. Heroes, Shadow, Sonic 06 were all terrible, and on the rare occasion they weren’t (such as the Rush games) they felt smaller. Maybe I was growing out of them, but I think the real answer is far simpler: Sonic’s stories never had cohesion or direction from game to game, and that ultimately caused them to fall apart. But just as Sonic games were hitting what felt like their narrative low point with Sonic the Hedgehog 2006, I was in the midst of being enthralled by Archie Sonic’s newest headwriter: Ian Flynn.

Flynn worked some absolute magic with that comic. I had been a reader since 1995, but by 2006 I had dropped the comics due to my displeasure with where the stories were going. Ian Flynn managed to impress with his very first issue, 160, and from that point on he rarely produced a dud throughout his run. Over the course of a year, he repaired years of damage done to the comic’s narrative. He recontextualized poorly written characterization, retroactively turning it into part of a character’s arc, or using it to fuel drama that simultaneously makes it feel in-character and gives it a satisfying conclusion. Sonic, Tails, and Sally were all major benefactors of this, but nearly everyone in the comic’s cast got a moment.

Archie Tails had been on the receiving end of some bad stories for a few years before this

I hadn’t seen these characters written this well in years, and I felt like I was welcoming old friends home.  “Why can’t the games be written like this?” I began to ask myself, “Why can’t they just hire Ian Flynn?” Extraordinarily, 15 years later, I have finally gotten my wish. And just as I had hoped, Ian Flynn has done the same thing for the games that he did for the comics all those years ago. Sonic and company are back. No, scratch that: they have finally arrived.

Sonic Frontiers is easily the most well-written Sonic game I’ve ever played. The dialogue has that patented Flynn charm, with solid interactions between Sonic and everyone he comes into contact with. We’ve got genuinely funny jokes, extraordinarily well-written heart-felt moments, and an overall tone that can still be light, but is often quite somber. On top of all that, every character aside from Sonic himself gets some sort of arc. 

Character arcs have never really been a strong suit of Sonic games. While they certainly happen, they can often be poorly written and are only occasionally well-executed. That Frontiers has five of them, and that they are  mostly  well done, is certainly a feat. They each leave the characters in a different place from where they’ve been for years, or even decades.

At the start, everyone is more or less where you’d expect them to be. Amy and Tails are tagging along with Sonic, Dr. Eggman is focused purely on his next take-over-the-world scheme, and Knuckles just wants to guard the Master Emerald. Over the course of the game, through their interactions with the Koco and Sonic, Amy, Tails and Knuckles all go through a change. The Kocos, which are essentially spirits of an ancient race trapped and troubled by the struggles they faced before death, act as conduits for character development, their arcs reflecting the struggles of Sonic’s friends.

Amy, who was once long characterized by her one-sided love-affair with Sonic, is driven to help a Koco find their lost love. By the end of it, she sees a love that transcended time, and decides she needs to share her own love with the world by going on her own adventure away from Sonic. Knuckles helps an army of Kocos trying to fight “the enemy.” Upon witnessing the destruction of their civilization he makes the connection between the Koco and his own people’s tragic past. For the first time I can recall, Knuckles expresses genuine regret over his lonely lot in life as the last of his kind. Sonic pulls him out of his funk by reminding him that he’s got his friends, leading to a truly heartfelt conversation that ends in Knuckles deciding to try out Sonic’s more adventurous lifestyle. Finally, we have Tails, who’s Koco…basically experiences Tails’ story in Sonic Forces. Yeah: this game’s story decides to deal with Tails’ worst moments in the franchise.

I think it’s fair to say the games haven’t really done much with Tails since the original Sonic Adventure, which saw him overcoming his fears, facing down Eggman, and saving Station Square from him. Since then…Tails has more or less remained static, rarely leaving Sonic’s side after Sonic Adventure 2 and more or less returning to the “sidekick who follows him around” role. But then we had Forces, where we go from character stagnation to character  regression. Here, Tails “lost it” after Sonic’s defeat and Eggman’s near total takeover of the planet, something which effectively reversed one of the only bits of development Tails ever got. 

So when it came time for Frontiers to give Tails his arc, Flynn pulled the same hat trick that worked so well in Archie: he took Tails’ decades of stagnation, his low point in Forces, and the many times he came through and melded it all together into Tails’ growth into a hero. This all ends up giving him the strongest and most defined arc in the game, and the plot’s best moments. Tails’ entire arc is him dealing with the fact that despite the strides he’s taken to be his own hero, he still messes up and can still fall back into his own comfort zone. Tails essentially experiences imposter syndrome, ignoring everything he’s done to  earn  his place by Sonic’s because all he can think about are his own mistakes.

This just feels so right for Tails, a character who started out as a lonely bullied kid. It makes him feel more human and complex, something I don’t think I’ve ever seen in a Sonic game character before. The best and most interesting character arcs are the messy ones, the ones where characters get to mess up, regress, relearn lessons, and genuinely struggle to become the better version of themselves they want to be. With Tails’ arc put in that context, it effortlessly became the best part of Frontiers’ narrative. And what’s really wild is that this simply wouldn’t be possible without Forces’ terrible, terrible story. 

Outside of Sonic’s friends, the most well-defined arc in this game belongs to Dr. Eggman’s AI creation, Sage. While her arc is pretty thin and the weakest part of the entire game, she is able to do one thing no other Eggman companion has: bring out a different side of him. Indeed, I’d say one of Sonic Frontiers other  major accomplishments is showing us a side of Eggman we’ve only gotten brief glimpses of before within the games.

Dr. Eggman isn’t  just  a guy with designs of world conquest, after all. He is a world class genius, a man of science, history, and engineering. Sonic Frontiers lets us see this other side of him, largely through its unlockable “Egg Memos.” The Egg Memos are the best contributions any game has given to Eggman’s character: he marvels at the Ancient’s technology, figures out the Starfall Islands’ numerous technological and archeological mysteries, develops a fatherly affection for Sage, and he even gives his honest thoughts on Sonic, Amy, Knuckles and Tails. We get to hear him talk himself into accepting that Sage is alive, because of course he is smart enough to create life! He even talks about his cousin Maria, and the jealousy he felt over her being given love from his family that he was denied, despite her being gone. These memos manage to give Eggman more depth than three decades of games ever did.

What’s even better about all this is that it feels very much in character for him. He still often talks about future schemes for world conquest, laughs maniacally, has a  very  high opinion of himself, disregards the insane risks his own plans pose, and even briefly, excitedly contemplates stealing a defenseless Master Emerald before remembering he’s trapped. His affection for Sage and feelings towards Maria and his own family feel like extensions of the Eggman we briefly saw at the end of Sonic Adventure 2, when he reminisced over his Grandpa Gerald and how he inspired him to become a scientist. Eggman was never a man totally incapable of love; it’s just something the games have almost never explored before. 

Unfortunately, as I said before, Sage’s own arc is thin. She shares just three-and-a-half minutes of screentime with Eggman, leaving their relationship feeling a pretty undercooked, though throwing the memos into the mix does help. But Sage’s relationship with Sonic fares a little better, as most of her actual development comes from observing and interacting with him. Sonic has brought many former adversaries into the fold, but Sage is one of the only ones whose change felt somewhat earned by the plot. Sage is consistently surprised by Sonic’s perseverance, moved by his friendships, and over the course of the game her interactions shift from cold indifference, to curiosity, to genuine respect. Unfortunately, the bulk of Sage’s interactions with Sonic still boil down to her telling him resistance is futile and refusing to explain anything to him, which can get a bit repetitive and boring.

Sonic Frontiers is, in many ways, the Sonic game story I’ve been waiting for for decades. It’s got the lore building of the Sonic Adventure games, the quality vocal performances expected of a modern game, and the writing of Flynn-era Archie and IDW comics. It’s still not entirely where I want it to be: Sage’s story is a bit weak, the tone of the story overshoots and is a little too serious and somber, and the lack of a larger cast leaves the world feeling empty. Future games will need to be willing to have longer cutscenes that give non-player characters like Eggman and Sage the screen time they need. They need to more effectively balance darker, more serious scenes with lighter moments and humor. Finally, future games  need  to have a larger cast, with more supporting and secondary characters in a livelier, more populated world. 

Despite these issues, Sonic Frontiers truly feels like the start of a golden era of Sonic game storytelling. The potential this game opens up for future stories has me genuinely excited! Just stick with Ian Flynn, SEGA, and maybe bring other IDW writers like Stanley and Barnes into the mix too. Give Sonic Team the budget to realize a story with even greater scope. Let what’s been built here flourish and grow, and most importantly, follow through on what this game sets up and let these characters change! 

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Sonic Frontiers Is Big, But It Isn’t Very “Open”

I wandered Kronos Island for about three hours, defeating bosses, grinding on rails, and plucking collectables from the map. I periodically stopped at the Elder and the Hermit to convert my stash into gains, then popped over to an Amy or Sage point to get a few lines of characters self-reflecting. When I defeated the Titan of the region, I had to acknowledge a feeling that had been nagging me the whole time: “Is that all there is?”

Continue reading Sonic Frontiers Is Big, But It Isn’t Very “Open”
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Japan Charts: Sonic Frontiers Becomes Fastest-Selling Mainline Game in 20 Years

Sonic Frontiers has smashed series sales records in Japan, with today’s Famitsu charts reporting that the blue blur’s latest adventure has racked up a total of 46,276 unit sales across all platforms. It’s the highest a Sonic game has ever sold in its opening week since Sonic Adventure 2’s original release on the Dreamcast.

Continue reading Japan Charts: Sonic Frontiers Becomes Fastest-Selling Mainline Game in 20 Years
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Sonic Frontiers To Receive Multiple Free Content Updates Into 2023

Sonic Frontiers’ Monster Hunter DLC pack will be the first of several free downloadable content packs for the game. This news comes via a German language press release from PLAION, the PR firm that works for SEGA Europe, which confirmed that these DLC releases will continue into 2023.

The exact nature of these content updates have not been clarified, but the Japanese version of the game has already received downloadable content that includes a collaboration with Hololive Vtuber Inugami Korone and an emote animation that lets Sonic pretend to play football with the Koco.

You can find the full press release here.

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