It looks like Spain got some cool Sonic special editions and packs released around the end of 2009 that we and maybe many of you were unaware of until now. GAME’s Spanish website has the following items listed, in-stock too if you fancy grabbing them –
Sonic and the Black Knight Legendary Edition
Sonic Legends Pack
Sonic Action Pack
Mario & Sonic at the Olympic Winter Games DS Special Edition
Some pretty cool packs there that might be worth importing if you’re a big Sonic collector and not from Spain. Will you be picking any of them up? Let us know in the comments.
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After Mondays release of a Sonic & SEGA All Stars Racing demo for Xbox 360 Gold Members ArchangelUK of SEGA Europe/Sonic Wrecks and Steve Lycett of Sumo Digital have hinted at a demo for PS3 coming in the future aswell as explaining that the Xbox 360 demo should hopefully be coming to Silver members next week.
Well ShopTo.net have apparently managed to get some clear details, if they are to be believed the Xbox 360 demo for Silver members is definitely coming next week and the PS3 demo is also definitely coming next week instead of tomorrows PS Store update like many PS3 owners were hoping for.
Here are their statements on each version of the games product pages –
Xbox 360
Sonic & SEGA All-Stars Racing
Demo Available NOW
We’ve just released a playable demo of Sonic and SEGA Racing onto Xbox Live Marketplace. Gold members can download and play the demo right away. Players can take control of Sonic or Banjo Kazooie across a selection of tracks.
You can add the demo to your marketplace queue by visiting this link http://marketplace.xbox.com/en-GB/games/offers/0DDF0001-0000-4000-8000-00005345883E and hitting the download to Xbox 360 button. It’s also visible on the dashboard as usual.
The demo will be available to Silver Xbox Live members next week.
PS3
Sonic & SEGA All-Stars Racing
Demo Available on the Playstation Network NEXT WEEK.
Retailers aren’t usually reliable for info, especially release dates so take this with a grain of salt though its not out of the norm for Xbox 360 Silver Members and PS3 owners to get a demo a week after Xbox 360 Gold Members.
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Not only is Spain getting different boxart (here’s the U.S. version), it’s also getting a special edition! The special edition of Sonic Classic Collection will come in a tin case. In addition to the game, players will receive 5 illustrations (boxart for Sonic 3, Sonic Chaos and a pair of Sonic Screen Saver images) and a classic Sonic figurine. If only the Sonic on the boxart could follow suit.
Will this super cool package come to the rest of Europe and/or the U.S.? Who knows.
[via GoNintendo]
UPDATE: EB Games AU has put up a listing for the limited edition now (in English, too). Their listing also includes an “O ring sleeve:”
- Limited Edition Tin
- O-ring sleeve
- 5 x postcard – exclusive imagery
- 2D styled – 3D Classic Sonic Figurine
- Game Case
The price that EB Games lists is $58. Fiddy-8 Aussie Bucks.
[via EB Games AU]
UPDATE 2: AAUK has confirmed at the Sonic City Blognik that this limited edition of Sonic Classic Collection will ONLY be for Spain and Australia.
Why those two countries? I don’t know. It is what it is.
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Sonic & SEGA All-Stars Racing producer Steve Lycett (“S0L”) fielded some questions in the game’s thread in the SSMB today, one of them involving the prospect of DLC. Member PSI Wind FTW asked:
Hey S0L, is it possible for DLC to be on all 3 console versions and even the PC version?
Steve’s reply:
Chances are DLC will be limited to 360/PS3.
Whilst it’s entirely possible to do it elsewhere, the big stumbling block is how you actually make it available.
On Wii there’s no DLC store as such – so you have to write some form of in-game store, that also safely handles transactions and deals with downloads that may get paused or corrupted. Then you’ve got the limited storage space, unlike an unlock key or music track, game assets here are pretty big. You’re looking at over a 100Mb for something like an extra track and character. Which would soon fill the Wii’s internal memory, meaning you then have write SD card support – which has it’s own set of problems…!
Plus you can’t update games on Wii (not so far as I know) unless the DLC is supported by shipped code, you can’t add anything once the game is done.
It’s not undoable of course, but all the effort has to be paid for.
PC is a similar story, whilst the game will likely be made available via Steam, and you can offer DLC via the same method – what about disk owners? Again you’d have to write some method or store, then there is the whole security issue too, it’d have to made pretty difficult to extract back out – else people will just share it about for free.
Again, this can be overcome, but again, it bumps up your cost.
That’s before you consider the cost to test assets over multiple platforms to boot
If the cost for implementing the content and getting it working exceeds the money you’ll make for doing it…
So whilst I can never say never, I think outside of 360/PS3 it’s not likely to be something that will happen.
There you have it. Wii DLC? Ain’t gon’ happen.
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Xbox360Achievements.org have unveiled the Secret Achievements for the Xbox 360 version of Sonic & SEGA All Stars Racing which like the other Achievements have references to other SEGA games in their names. The site has also updated the Achievements pictures with colour, we have the Secret Achievements for you below –
Sonic Unleashed 15
Use Sonic’s All-Star Move to take out Dr. Eggman and show him who’s boss!
Feel the Magic 15
Use Amy’s All-Star Move to send Sonic dizzy with love!
Working Man 15
Use Ryo’s All-Star Move to take out Jacky and Akira and show them who’s the ultimate martial artist!
Giant Egg 15
Use Billy’s All-Star Move to squash the Crows!
Top Skater 15
Perform three tricks in one jump with Beat on Tokyo-to – Shibuya Downtown.
The Chariot 15
Use Zobio and Zobiko to send one hundred Curien Mansion Creatures back to the grave.
Cat Mania 15
Summon the giant KapuKapu and gobble up Big the Cat for mouse revenge!
You can check out the list in full here.
PS3Trophies.org have also revealed the Trophy list for the PS3 version which as you would guess are the same as the Xbox 360’s Achievements. At present they do not have pictures and the Secret Trophies haven’t been revealed yet but will likely be the same as the Xbox 360’s Secret Achievements.
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[myspace]http://vids.myspace.com/index.cfm?fuseaction=vids.individual&videoid=102488414[/myspace]
Ok, ok, so I’m taking my sweet time to sort out the Senoue interview…I apologise I’m quite busy this week! So, to tide you over until then, here’s some nice juicy Senoue-related news, in the form of Jun’s brand new band, Bubblicious Blvd. They’re a Tokyo based band at the moment, and they’ve only played one gig back in January, but here’s hoping we see more from them!
Jun descrbied them as his “fun” band, and you may actually already know some of the members of the band…in fact the singer is none other than CJ Szuter, the All-Hailer Shadower himself, from the band Magna-fi. If you’re lucky enough to be around the Meguro Ward of Tokyo next Sunday, the 21st (it had to be the day after I fly back to the UK, didn’t it?), you can head down to the Live Station and watch Jun and Mike at work in the flesh!!!
If you can’t, well, then you’ll have to make do with the videos on their Myspace for the time being – keep an eye on it for more material in the near future!
If anyone figures out what Bubblicious means…let me know…in the mean time. If you can beat this with something else Bubblicious, let us know!
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[youtube]http://www.youtube.com/watch?v=HCPjdLm31mU&feature=player_embedded[/youtube]
UPDATE: ArchangelUK has posted it up on Sonic Wrecks, Sonic City Blognik and SEGA Europe’s YouTube Channel now. Thanks bud 😉 /UPDATE END
Just a quick heads up, SEGA Europe and SEGA Australia have posted up a new trailer for Sonic & SEGA All Stars Racing showcasing alot of the character rosters All Star Moves including some we’ve never seen before. You also get a glimpse at a wide variety of the tracks too.
You can check out the trailer at the games official sites:
SEGA Europe ASR site
SEGA Australia ASR site
Thanks to BlueHedgehog92 over at the SSMB for bringing this to our attention.
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Also known as “stuff you’ve already seen.”
SEGA of America, continuing their c-c-c-combo of disappointing cockteases, unveiled the “badniks” section of the site today after hours of people staring at a broken countdown clock. The only thing within the new section currently is a 19-year old badnik, the motobug. The entry includes a short description and its full animation.
What badniks will be coming up in the near future? Judging from the badnik art contest, it’ll probably be ones… we’ve already seen.
Visit the Sonic 4 website
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Alton Towers have revealed the above mock-up of the Sonic themed room launching alongside the Sonic Spinball ride at their hotel this weekend with a brief summary on their website of what it features.
Spin into the universe of Sonic The Hedgehog in his amazing new themed room. Stay in the famous game level of Green Hill Zone, practise your video gaming skills in the dedicated gaming area with Sonic game library, hunt for the Chaos Emeralds and test Sonic facts!
SSMB member Casanova has been in contact with Alton Towers regarding the room and managed to grab the following info from their customer service team –
– The room number is 312
– Prices start at around £300-£350 per night! And that doesn’t include breakfast/dinner/park tickets.
– Console/s to play the Sonic game library on have not been decided yet.
– There is no virtual tour on the site because the room is not finished yet.
Thanks to Casanova at the SSMB for the heads up.
Will you be booking some time at the Sonic room? Let us know in the comments.
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Has the Xbox 360 demo of Sonic & SEGA All-Stars Racing been kicking your ass? Well, apparently, the default difficulty settings on the demo are set to “Advanced.” If you’re getting rocked hard, then you should go and change the settings, according to ArchangelUK at the Sonic City Blognik:
Hey guys, if you find you’re struggling to achieve victory on the demo there might be a reason for it. Apparently the 360 demo has gone out with the settings set on Advanced, no idea why but apparently you might find that is the case.
So if you’ve been blindsided by a KO Boxing Glove on the final bend and are feeling a bit irked, nip into the Game Settings and set it to Basic.
AAUK also addressed the desire for a demo on other platforms, which is a definite possibility. With other demos comes the removal of Banjo-Kazooie, but another character would be taking their place on the other platforms:
Naturally the question I’ve been asked the most is “Is there going to be a PS3 demo coming out?” well as I said in the blog yesterday there will be more opportunities to play test the game coming. *HINT**HINT*
Oh and no, other platform demos wouldn’t just have Sonic playable there would be a second character .
The Xbox 360 demo of Sonic & SEGA All-Stars Racing will be made available to Silver Xbox Live members next week. Currently, it is only available for gold.
[via Sonic City Blognik]
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Was Big the Cat confirmed already? I can’t remember. Oh well… here’s a sweet picture of every playable character in the game. Yes, this image is official.
[via French Sonic fansite, Spinattack]
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A “GT Original,” GameTrailers is the first to get up some HD footage (or any footage that matter) of the Sonic & SEGA All-Stars Racing X360 demo released yesterday. There are two videos, both featuring single-player and multiplayer. Each video highlights the playable characters in the demo, Sonic and Banjo-Kazooie, and show of their all-star moves. Handy for those who do not have Xbox 360s!
Also… an announcer. A link to each video is below:
Sonic ASR Demo Gameplay
Banjo-Kazooie Gameplay
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[youtube width=”560″ height=”340″]http://www.youtube.com/watch?v=WUtXzhJIfl4[/youtube]
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While the majority of the Sonic fanbase is busy arguing about the former Project Needlemouse, Sumo Digital today dropped the Sonic & SEGA All-Stars Racing demo for Xbox 360 to remind everyone there is another game featuring everyone’s favourite blue hedgehog coming out rather soon. Sumo Digital staff member Steve “S0L” Lycett prompted eager fans via the SSMB with a cheeky message;
No-one been on their Xbox today then?
At a huge 1GB the demo is still downloading for me but check by this story later this evening for impressions. The demo is said to include Seaside Hill’s Lost Palace track with either Sonic or Banjo & Kazooie playable. Also available is a local multiplayer mode for up to two meaning you and a friend can battle it out split screen style. Kudos to Ferr of the SSMB for that particular piece of info. If you have a 360 yourself then what are you waiting for? No news on a PS3 or Wii demo as of yet but as soon as we hear something we’ll let you know.
If that wasn’t enough excitement for one day then you might want to check out the official ASR webpage where the “Characters” tab has been fully updated. It includes a brief bio for every announced character and a rotating model of their car. A quick look over the section also confirms Opa-Opa and the ChuChu’s as playable characters, the latter in their very own rocket!
[Update]
Resident TSS news hound Shadzter brought to my attention that the 360 Premium Theme for ASR is available to buy and will set you back 240 Microsoft points. Thanks to the wonderful AAUK we have a picture of the theme for you here;
If you want to see more head on over to the Blognik. Meanwhile you can expect a preview of ASR based on the demo later tonight on the Stadium.
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The world’s Sonic the Hedgehog fan convention, Summer of Sonic, will take place on the 7th August 2010, we can announce today. Further details such as venue, guests and events have yet to be determined. Entry may be charged this year, in order to cover costs.
Summer of Sonic has come in leaps and bounds since its introduction as a real-life convention in 2008. Organised by fans for the fans, and headed by Kevin Eva (ArchAngelUK) of Sonic Wrecks/Sega Europe and myself, it has proven to be the annual go-to event for Sonic lovers around the world.
Past guests include musician Richard Jacques, singer TJ Davis, remixer and artist Bentley Jones, Nigel Kitching and Nigel Dobbyn from Fleetway’s Sonic the Comic and Steve Lycett (S0L) of Sumo Digital. The event has played host to events such as Guinness World Records challenges and exclusive sneak previews of Sonic Chronicles and Sonic & SEGA All-Stars Racing.
Over 400 people turned up to East London’s Brick Lane to hit the Summer of Sonic 2009, situated at Truman Brewery’s Boiler House. A similar number is expected for 2010, with Sonic fans around the world coming together in London for another day of Super Sonic activity.
With the costs of Summer of Sonic 2009 exceeding expectations, it is being decided whether to charge a small fee for entry to this year’s event. We hope you’ll be supportive of this move, should we go ahead with it, as it will allow us to bring you even more unexpected surprises. There are many things in the pipeline for 2010 – you won’t be disappointed.
Further details – as well as an official SoS 2010 website – to come soon. In the meantime – start booking that date off of work, guys!
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A 6th version of Sonic & SEGA All Stars Racing is being developed for mobile phones by one of the biggest developers out there for that platform Gameloft.
We have the first details and screenshots for you here:
It’s a frantic battle to the checkered flag as Sonic and friends race
around high-speed tracks throughout the varied and visually stunning
SEGA universe. Burn through a lush rainforest, or hit frightening
speeds in the haunted mansion or casino as Sonic, Alex Kidd, Dr. Eggman
and many more fan favorites, each with their custom built cars, planes
and motorbikes. Collect power-ups and launch weapons at the competition
to stay ahead of the pack and steal the number one spot. Battle it out
in the ultimate All-Star racing showdown!
* 10 famous SEGA characters including Sonic, Knuckles, Dr. Eggman, Tails, Alex Kidd and more, each with their own unique vehicle & abilities
* 8 memorable tracks set in SEGA’s various game worlds like Sonic the Hedgehog™, Super Monkey Ball™, House of the Dead™, Jet Set Radio Future™, and many more!
* Collect rings to trigger the Mini-Boost for extra speed.
* Master drifts, slipstreams and stunts to be the fastest racer.
* Grab 6 varied weapons and power ups: K.O. Glove, Rocket, Ghost, Confusing Star, and Dash.
* 4 games modes: Race, Tournament, Time Trial, and Mission
Date release: ??
Looks to be quite the package for the smaller mobile phone platform, we’ll bring you more details as they’re released. Meanwhile, do you like the look of this version so far? Let us know in the comments.
Source: Project Next
Thanks to Capone at the SEGA Forums ASR topic for the heads up.
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This news has been bouncing around from site to site and more speculation has been running wild.
The Wiire is reporting that “Vash” from Game-Hackers.com has decompiled the flash website of Sonic the Hedgehog 4: Episode 1 and looking at the code, you can make many guesses as to what it all means.
Here’s the first bit of code that looked weird:
preorderBtn1 = new preorderBtn();
Pre-order? Like, as in, a retail release? The next line of code that catches my eye is “bronik.” It is my new word (until I find one that exceeds it in cool):
<broniks text=”BADNIKS” />
One of the big questions revolves around the length of an “episode.” The code leads us to believe that there will be 4.
zone1Btn
zone2Btn
zone3Btn
zone4Btn
zonesBtn
The final thing found within the site is a series of buttons within some mystery image that is currently not in use:
Could this represent the 4 zones of “Episode 1?” Could it be 4 characters (who would be the green one)? Are Sonic and Tails teaming up with Mario and Luigi (lol)? Do the buttons represent the four platforms that this game will release on (Wii, 360, PS3, and iPhone)? Your guess is as good as mine.
[via The Wiire]
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We’ve just had word that Nintendo Power’s new issue is out and in it they have reviews for both Wii and DS versions of Sonic & SEGA All Stars Racing. According to GoNintendo reader Nez the magazine has given the Wii version an 8/10 and the DS version a 6/10. GamesMaster magazine put their reviews out on Tuesday where the game got scores around the same area with Xbox 360/PS3 version earning an 83%, Wii version also got an 83% and DS version a lower 70% score.
If you have this new issue of Nintendo Power and can confirm the scores let us know in the comments.
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[youtube]http://www.youtube.com/watch?v=5HbyUvm1Tjs[/youtube]
As seen in the above video German PlayStation gaming site Play3 have recently got some hands-on time with the PS3 version of Sonic & SEGA All Stars Racing. It looks to be the same build Playr recently got to try out but this time we get to see some more of the Jumble Jungle track and a glimpse of other characters in action such as Ryo and Shadow. It sounds like even German fans get a crazy commentator too.
Direct link
Thanks to Tom over at the SSMB for the heads up.
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Nintendo World Report managed to get an early build of the n-teenth Sonic compilation and has a few impressions to share.
Among the comments that previewer Jared Rosenberg makes, one of them involves lag during his run of Sonic 2 and Sonic 3. Otherwise, the music is the way it should be and there is a save feature that will put you at the beginning of each act, as Rosenberg noted that it does not act as a “save state.”
Read the preview at Nintendo World Report
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Nintendo Europe have put up their product pages for both Wii and DS versions of Sonic & SEGA All Stars Racing. In the Wii section we have 3 new screenshots in with some old screenshots and in the DS section we finally get to see the bottom screen from really old screenshots which reveal a very different layout to the final we’ve seen in the latest screenshots.
Comparing the old and new builds it appears the original plan was to have the map and the lap and position counters all on the bottom screen. The latest build shows the map has remained on the bottom screen with the lap and position counter moved to the top screen and a timer next to a best time record has been added to the bottom screen. We also see the map’s background colour used to be a brighter blue while the latest build has been given a less distracting darker blue.
The screenshots are all in flash so we cant post them here, you can check them out at both games product pages at Nintendo Europe’s website.
Wii product page
^ New screens from left to right are 6, 7 and 8.
DS product page
Our article with the latest DS screenshots for comparison
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I almost didn’t make this a news story, but it’s been the most controversial and hotly-discussed element of the recently unveiled Sonic 4 trailer that it sort of bears extra weight. RubyEclipse from Sega of America has revealed on the official company forums that the ‘Sonic trot’ does not represent the blue blur at his fastest speed.
“Actually, it is not his fastest speed! There is a faster animation for Sonic’s running that was not shown in the trailer,” wrote the SoA employee (emphasis not ours). “It is more akin to what you might be familiar seeing from Sonic 3 & Knuckles or Sonic CD.”
Good news all around. We’re to be treated to more footage featuring Sonic at full-pelt soon, apparently – until then, about the only legitimate complaint at this stage of the reveal has been nuked. Enjoy!
Via SSMB – Cheers G-Force!
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EB Games Australia have revealed their bonus gift you can receive when you pre-order any version of Sonic & SEGA All Stars Racing. The gift looks to be the toy race cars based on the game that were revealed last year in concept art form to be released this month at Toy Globe.
EB Games warns you that the racer you get may vary on purchase so it appears you dont get to choose your favourite character, you instead get what they give you. It’s unclear wether Australia will still be getting the Ryo Forklift DLC code ArchangelUK revealed for Europe where he stated Australia might get it but wasn’t sure.
Will you Australian fans be grabbing this deal? Let us know in the comments.
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Forget the early bird gets the worm, how about the eagle eyed gets the hedgehog? Was the 3 seconds of Sonic 4 footage not enough for you? Well SEGA actually put more footage in there for you, you just have to look closer. The guys at Sonic Retro looked past the picture and spotted footage of the Sonic 4 Sonic riding a pulley akin back to Sonic 3’s pulley’s you’ll remember from Angel Island Zone. The pulley has the retro star on from the star posts in the Mega Drive/Genesis games too, how cool is all that?
Thanks to the guys at Sonic Retro and Frozen Nitrogen at the SSMB for the heads up.
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If you head on over to the Japanese Sonic 4 website, you can listen to the jingle you heard on Hedgehog Day, but this time it’s a bit longer.
Aaaaaand… that’s all there is to that story. There’s nothing else to see there besides some sweet clouds.
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Sonic Retro has been on point lately with digging up information within the Sonic the Hedgehog 4 website. Retro member darkspines35 found the intro story inside the website and handed it off to Retro admin Scarred Sun to share to the world. Read it below (spoilers and what not):
Story thus far:
It began as Sonic’s animal friends begin disappearing from South Island. Soon Sonic discovers that evil scientist Dr. Eggman has been kidnapping them and turning them into robots to collect the legendary treasure – The Chaos Emeralds. Sonic decides it’s up to him to save them and embarks on a quest to free his animal friends. Sonic battles Eggman through many different zones. Sonic eventually pursues Eggman to Final Zone where the first in many epic battles between them begins. In the end Sonic is victorious and Eggman’s Mecha fly’s away badly damaged. Sonic returns to Green Hill Zone and re-unites with his friends.
Their reunion is short lived however, as Eggman resurfaces and begins kidnapping Sonic friends again, in an effort to create more workers to finish his ultimate Weapon – The Death Egg! Teaming up with the newly met, Miles ‘Tails’ Prower, Sonic embarks on a new mission through West Side Island in an effort to free his friends and ensure Eggman does not obtain the 7 Chaos emeralds to fuel the Death Egg.
Once the West Side Island is freed, Sonic and Tails eventually board the Tornado and assault the Death Egg itself. After destroying Mecha Sonic, Eggman flees and enters his new Eggman Robot attacking Sonic! After a heated battle Sonic destroys the Eggman Robot and the Death Egg begins to explode.
Sonic and Tails fly down and come across mysterious island called Angel Island. This island is floating by the power of the precious stone called Master Emerald, but now this mysterious island are dropping down to the ocean surface because the Death Egg had been falling on this island. Sonic and Tails are attacked by a Red Echidna named Knuckles the guardian of the island.
Knuckles steals the Chaos emeralds from Sonic, being tricked by Eggman that he is an enemy come to take the Master Emerald.While Sonic and Tails are entangled by Knuckles, Eggman repairs the Death Egg and preps it for launch.
Sonic manages to jump on Death Egg just as it’s flying off. After confronting Eggman on the Death Egg, Sonic defeats Eggman once more and the Death Egg plummets back to Angel Island.
Back on the ground Dr. Eggman begins the repairing Death Egg again. Feeling Knuckles has served his purpose, he sends EggRobo to eliminate this potential threat. EggRobo finds Knuckles relaxing in Mushroom Zone and drops a bomb on him but Knuckles manages to survive. Enraged, the Wild Echidna sets off to defeat EggRobo. Meanwhile Sonic and Tails explore the island to find traces of the Death Egg and find out Eggman’s fate. After and Epic showdown between Sonic and Knuckles, Eggman uses the opportunity to finally steal the Master Emerald and re-launches the Death Egg. With the power of the emeralds, Sonic goes after Eggman, who has taken the Master Emerald into space.
Sonic and Tails secure the Master Emerald and return it to Knuckles on Angel Island. With it’s power restored, the Angel Island lifts off into the sky as Sonic and Tails fly off into the sunset.
But this humiliating defeat only serves to further Eggman’s rage, and he has determined once and for all to rid himself of Sonic. Eggman revisits – and improves – the very best of his creations to defeat our spiked hero.
And so a new Adventure begins…
Eggman’s best creations, eh? That explains all the rehashing of badniks. Although, I wouldn’t call the motobug one of “Eggman’s Finest.”
[via Sonic Retro]
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To make things more official than official SEGA Europe have issued a Press Release regarding todays reveal of Sonic The Hedgehog 4, we have it for you here in full below –
LONDON & SAN FRANCISCO (TBC, 2010) – SEGA® Europe Ltd. and SEGA® of America, Inc. today announced the first game developed specifically for the download market from the world’s fastest hedgehog. Sonic the Hedgehog 4 Episode I will be available via download on Microsoft XBLA, Sony PSN and Nintendo WiiWare, bringing with it the addictive classic 2D side scrolling action that Sonic fans have been waiting for.
Sonic the Hedgehog 4 Episode I offers sublime 2D gameplay through beautifully rendered HD environments. Fans will be able to speed through each level with the classic Spin Dash move, and destroy enemies using the Homing Attack. Sonic the Hedgehog 4 Episode I sees the return of the much-loved special stages and takes players through a variety of different Zones, all inspired by the Mega Drive era.
Each level from Sonic the Hedgehog 4 Episode I is separately selectable from the main menu, making it easy for players to replay their favorite sections as they wish. Long time fans will not be disappointed as they rejoin the action and face all new intense boss battles against everyone’s favourite villain – the ever devious and evil – Dr. Eggman!
“Sonic the Hedgehog 4 Episode I is a return to the classic game style of the original Sonic games” commented Gary Knight, European Marketing Director SEGA Europe Ltd. “It’s great to be able to offer fans of the Sonic series the type of game they have been asking for in a high definition experience.”
Sonic the Hedgehog 4 Episode I will be available in Summer 2010 for XBLA, PSN, and WiiWare. For more information about Sonic the Hedgehog 4 Episode I please visit http://www.sega.com and for assets please visit www.sega-press.com.
About SEGA® Europe Limited:
SEGA® Europe Limited is the European Distribution arm of Tokyo, Japan-based SEGA® Corporation, and a worldwide leader in interactive entertainment both inside and outside the home. The company distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertainment Europe. SEGA Europe’s web site is located at www.sega-europe.com.
About SEGA® of America,Inc:
SEGA® of America, Inc. is the American arm of Tokyo, Japan-based SEGA® Corporation, a worldwide leader in interactive entertainment both inside and outside the home. The company develops, publishes and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertainment Inc. SEGA of America’s Web site is located at www.sega.com/usa
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Our friends at SegaOnline have sent us clean, high-definition gameplay images from the trailer. Check them out in the gallery below.
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[youtube]http://www.youtube.com/watch?v=ix7AhsnNnB8[/youtube]
Just a quick heads up for those looking to get the Wii version of Sonic & SEGA All Stars Racing, some more gameplay footage minus annoying thingymabob and Jen has been revealed courtesy of NintendoWorldReport. The whale from Sonic Adventure makes an awesome cameo only this time he’s not breaking your bridges but instead trying to show how much better at jumping he is than that whale from that movie, you know the one.
Some small details are revealed in the video too, one of the Cups is called Chao Cup and a scoring system where points are earned dependant on what position you are in at the end of a race.
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Sumo Digital Producer Steve Lycett has informed us of a new preview from 2D-X for Sonic & SEGA All Stars Racing and a new interview he’s recently had with Digital Spy. The interview touches upon ASR demo’s for Xbox 360, PS3 and even DS, implementing Ryo Hazuki and wether they’d like to take on Shenmue 3.
As for the preview it’s very positive from graphics to characters to controls, the previewer even goes as far to say that the game has now jumped from mere consideration to a game he’s now really looking forward to.
We’ll keep you up to date on everything Sonic & SEGA All Stars Racing as we gear up to launch 23rd Feb in the U.S. and 26th Feb in Europe.
Thanks to Steve Lycett for the heads up and links!
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More leakage from the Sonic 4 website, updated until someone locks the assets folder up:
Here’s some concept art (linked to its original URL):
Iizuka’s directing this game. Yay? There will eventually be a podcast where someone interviews him.
Here are the website’s sound effects:
BLING. BOOM. BOP. CLICK.
Plus, another animation that’s left on the site. This time, it’s Sonic’s “idle” animation! Click the still image of the animation to be taken to it!
If the assets folder gets shut down, our friends at Sonic Retro have uploaded the SWF file to their site. See the animation here.
Finally, here’s Sonic running animation. Click it for a larger view:
It’s a fuckin’ party at Sonic Stadium. I’ll keep updating this post when more stuff gets leaked.
UPDATE: The assets folder is still alive, but it has been locked down. Fun’s over.
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I’ll let the pictures do the talking!
Watch him in all his Stabby Stabby action!
and…some Wheezer?
By the looks from some of the xml tags on the site, it looks like the game will have 5 zones.
This is just bizarre. Anyway, cheers to the keen eyes of the Hawkz!
EDIT: Wheezer track’s gone. Oh well. It was Buddy Holly btw folks. Ooooweeeoooo….
[youtube]http://www.youtube.com/watch?v=kemivUKb4f4[/youtube]
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SEGA HAS LEAKED AGAIN!
We have found an image within the Sonic 4 website. The “mystery console” that’s locked out at the bottom of the game’s website will be the iPhone. “Episode 1,” which had a vague “summer 2010” release, will be out in July.
Here’s the image on the Sonic 4 site.
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With the Iron Queen’s take over in #208, everything seems like a lost cause for Sonic and friends. This issue, though, we see exactly how they begin to turn the tables on the Iron Queen. I rather enjoyed this issue, Ian’s usual nice mix of action, humor, and drama. Isn’t a stand out issue either, but if you’ve been enjoying this comic this is an obvious thing to pick up. Not a very good jumping on point for newbies, though. Here’s the preview pages and solicitation:
SONIC THE HEDGEHOG #209
“Iron Dominion Part Two”: The Iron Queen is on the verge of total world domination, and only a handful of heroes are free to quell the threat! Sonic and Sally must brave the unknown to rescue one of their own, but at the risk of total annihilation! Meanwhile, Monkey Khan makes a grim decision, and only Tails can stand in his way to save the life of a Freedom Fighter! The stakes have never been higher in this pulse-pounding tale!
SCRIPT: Ian Flynn
ART: Tracy Yardley!
Cover by Tracy Yardley!
Shipping Date: January 27th, 2010
On Sale at Comic Shops: February 3rd, 2010
On Sale at Newsstands: February 16th, 2010
32-page, full color comic
$2.50 US
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UPDATE: If your in the UK it will be at 8am, 3am Eastern Time.
News just in from SEGA of America’s Blog that Project Needlemouse will be revealed on Gamespot TONIGHT!!
What is Project Needlemouse? Well, you’ll soon know. We will be unveiling Project Needlemouse at midnight (US Pacific time) TONIGHT on GameSpot!
That’s all we can say for now, but you’ll know more in just a few hours! So put on a pot of coffee, and stay up late for all the Needlemouse-y goodness.
We’ll update you with all thats revealed.
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(click to enlarge)
If you go to the mysterious and recently uncovered “sonicthehedgehog4.com,” you’ll see that you have to log in to see its content. You also have to be a part of “SEGA West Staging.” Hmm… interesting… What could they be *ahem* “staging?”
UPDATE: All the other “sonicthehedgehog#” websites do the same thing. Except “sonicthehedgehog2.com,” which doesn’t exist.
UPDATE #2: Go to “sonicthehedgehog1.com.” You don’t have to log-in to see its contents, which is some text that says “IT WORKS!”
[via sonicthehedgehog4.com]
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