GamePro Germany reviews SEGA Allstars Racing

Another review is in, and this ones from Germany. Here’s the translated summary:

controls:
+very simple, buttons for gas, brake, drifts and weapons.
+Drifting is essential for survival in this game, but lots of fun and works great.

graphics & sound:
+ great range of vision
+ lots of detail
+ charming SEGA flair
+ great effects (when using weapons or drifting)
+ framerate doesn’t hurt & much better than in preview versions…
– … but not totally perfect (e.g. camera panning)
+ soundtrack and sound effects are awesome…
– …commentator is not (but can be turned off)

more:
+ 24 tracks
+ unlock characters
+ great multiplayer
+ mission mode

version check:
+ Wii version not quite that beautiful as XBox and PS3 versions…
+ … but differences are minimal
+ PS3 version looks best, but framerate is better on XBox
+ Wii: Miis and XBox: Avatars + Banjo & Kazooie

Lead tester:
“I liked Sonic & SEGA All-Stars Racing immediately. Gameplay is mostly smooth, characters are great and tracks bring back lots of good old memories. And playing as Ryo Hazuki is a good thing, as there’s still no sign of a new Shenmue game. Would have been great if there were more tracks from other IPs. To put it in a nutshell: even if there’s nothing really new to this game, it’s really a great funracer.” 9/10

You can find the complete review here and the video review here 

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Free Sonic Toy with Purchase of DS ASR at Toys ‘R’ Us

According to Toys ‘R’ Us’ weekly newspaper ad, if you purchase the DS version of Sonic & Sonic SEGA Sonic All-Sonic-Stars Sonic Racing featuring Sonic, you’ll get a free Sonic toy (valued at a whopping $4.99).

The deal only lasts through February 27th until 5 PM.

[via Toys ‘R’ Us]

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ASR PS3 Wheel Bundle Revealed

GAME’s Spanish website has revealed a new wheel bundle for Sonic & SEGA All Stars Racing only its not for the Wii but for the PS3 version instead. The wheel is an officially licensed product made by 4Gamers which you may recognise from the recent PS3 trailer where those actors are utilizing it to showcase the PS3 controllers Six-Axis motion control.

The wheel bundle costs 12 more Euros than the game on its own so like the Wii Wheel bundle its not a freebie. This isnt the first SEGA racing game to use Six-Axis, SEGA Rally(SEGA Rally Revo to you guys in the U.S.) fans may recall that game supported the feature to add optional motion steering which worked well in my experience.

At the moment we only know of Spain getting this bundle but if we find more retailers selling it we’ll let you know.

Thanks to Blue Blood at the SSMB for the find.

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>UPDATE 2< ArchangelUK Reveals More Info About ASR

UPDATE 2: ArchangelUK has revealed another music track in this post at the SEGA Forums –

I’ll tell you one track thats on there that I’ve not actually revealed yet, thats Crank The Heat Up from Sonic Adventure – that really works racing. Was a really good choice by SUMO.

UPDATE 2 END

UPDATE: ArchangelUK has kindly given us some more information via the SSMB, many thanks 😉

SSMB EXCLUSIVE~!

The Sonic CD track is indeed Palmtree Panic (Present) – Japanese/Euro version.

As I corrected myself earlier on Wrecks, Wrapped In Black does appear but only the Wrapped In Black end of level jingle.

The instrumental version of E.G.G.M.A.N is also purchasable.

One of the multiplayer modes, Grab, consists of you battling for control of the seven chaos emeralds… VERY addictive.

There are three arenas – the Curien Mansion graveyard, “Seaside Square” and a monkey ball level arena with ramps and a bridge.

UPDATE END

After his revelation yesterday regarding 2 pieces of Sonic R music, SEGA Europe community manager ArchangelUK has revealed via his Sonic Wrecks website some juicy new information about Sonic & SEGA All Stars Racing he’s discovered in the Xbox 360 version through time spent with the game over the weekend.

Here is a list of 10 of his findings –

•The music also contains a piece from Sonic CD and Sonic Rush tracks also feature… but Wrapped In Black doesn’t. BOOOO!
•Fish Hits plays when Big does his All-Star move.
•Switching difficulty to “Off” removes the AI from a multiplayer game.
•Race distances can be set between one and nine laps in length.
•There IS a reference to Ryo and sailors in the game. You can officially rejoice.
•There is at least one line of dialogue from the announcer when talking about Big that…well… it made me choke on my drink.
•Amigo’s boost is probably the most powerful in the game. It certainly seems to be from off the line.
•There is a very clever way of getting the “no collisions” achievement.
•It is entirely possible to legitimately do the “Wonder Boy” (winning by reversing over the line) achievement.
•You will definitely need to master drift for later Super Monkey Ball levels as they mirror the games a lot. This means lots of 90 and 180 degree turns

Source: Sonic Wrecks

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Kotaku Holding Contest for ASR ‘Shops

A recurring contest at Kotaku, the “‘Shop Contest” has always produced some quality images that are worth a chuckle.  Kotaku staff writer Owen Good is looking for people to Photoshop characters from other IPs into the upcoming SEGA kart racer.

You can use any image that you’d like.  Submit them in the comments section of the contest’s page found below.

Kotaku ‘Shop Contest: Worst Sonic & Sega Cameos Edition

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M&S Winter Olympics Moves 6 Million Units

NBC might be losing over $200 million broadcasting the Winter Olympics, but that doesn’t mean everybody has to.  SEGA and Nintendo decided to remind us that the Mario and Sonic series prints money.  How good are times at SEGA HQ?  Just ask SEGA West CEO Mike Hayes:

“The original Mario & Sonic at the Olympic Games was a huge success for SEGA,” commented Mike Hayes, CEO for SEGA America and SEGA Europe. “Mario & Sonic at the Olympic Winter Games is one of the leading third party games for Wii and DS and we were confident the title would have longevity within retail. The start of the Vancouver 2010 Winter Games is a perfect time to ensure SEGA is at the forefront of the consumer’s mind when it comes to recreating that Olympic Winter Games feeling in living rooms everywhere.”

Funny.  Not once have I thought of blue hedgehogs and pudgy plumbers while watching the games.  Oh, press releases…

Speaking of the Winter Olympics, is anybody here watching them as avidly as I am?!  Speed skating and snowboarding have been very entertaining, but nothing is as compelling as the play unfolding in men’s ice hockey.  A classic battle between Russia and the Czech Republic unfolds this afternoon, but USA vs. Canada will be in an all-out rivalry game at 7:40 PM EST tonight.  Canada, David Backes will run you over.

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Ridiculously Low Price Drops Result In ASR Wii Selling Out


UPDATE: All retailers that were selling the solo Wii version cheap then sold out have removed the listing. /UPDATE END

You may remember a few days ago we reported on many UK retailers listing ridiculously low price drops for the Wii & DS versions of Sonic & SEGA All-Stars Racing well you can guess what has happened, they are now sold out for the Wii version at least but we expect the DS version will soon follow the same path so if you want that version jump in now.

Sold out status would normally be somewhat good news but selling out at those crazy prices you have to wonder if its at a loss to the retailers. To the consumer though a price drop makes a saving on the wallet, so if you want the DS version jump in now. Those retailers who sold the Wii version cheap still have stock but only of the Wii wheel bundle and its not as cheap as the solo version was listed at.

Retailers listing the DS version ridiculously cheap are :
ASDA: £17.91

Woolworths: £17.97

WH Smith: £17.93

Chips World: £17.99

Zavvi: £17.95

UK retailers still stocking the Wii version and the Wii version & Wii Wheel bundle at standard price are –

DVD: £26.99
DVD wheel bundle: £29.99

GAME: £29.99
GAME wheel bundle: £34.99

Amazon: £29.73
Amazon wheel bundle: £29.99

HMV: £29.99
HMV wheel bundle: £34.99

Zavvi wheel bundle: £29.95

Simplygames: £29.95

Play: £29.99
Play wheel bundle: £34.99

Gamestation: £29.99
Gamestation wheel bundle: £32.99

Gameplay: £29.99
Gameplay wheel bundle: £32.99

ShopTo wheel bundle: £29.85

Woolworths wheel bundle: £29.97

Tesco: £31.47
Tesco wheel bundle: £31.47

Chips World wheel bundle: £29.99

ASDA wheel bundle: £29.91

WH Smith wheel bundle: £29.93

Argos: £29.99

TheHut wheel bundle: £29.73

CD Wow: £30.99

Blockbuster: £34.99

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Sonic 3 Level Designer Working On Sonic 4

Following the news of Dimps working on retro revival game Sonic the Hedgehog 4 it has now come to light that the level designer who worked on Sonic 3 & Knuckles is also working on Sonic 4.

The revelation was made by SEGA of America community staff member Ruby Eclipse at the SEGA forums after fans cried out to them for the information.
Ruby Eclipse made the following statement :

Hi everyone,

After a listing on the official Xbox marketplace went up earlier this week, a lot of you have been asking us about who’s developing Sonic the Hedgehog 4 Episode I. Some of you even called me out specifically asking for an answer – and today, I’m happy to say that we can provide you with the details you want.

So, is it just Dimps? Just Sonic Team? The answer is a bit of both:

Yes, Dimps is working on the game. But there’s actually more to it than just that: at the same time, we also have members of Sonic Team, including the original senior level designer from Sonic 3 & Knuckles on the SEGA Genesis working alongside them. It is most definitely a partnership, and the result of this teamwork is something many of us are excited for.

So, as requested – there you have it!

This combination of developers could bring a bright future for the game, Sonic Team gave us the classic Sonic games while Dimps have brought us the well received Sonic Advance and Sonic Rush titles.

How do you feel about this news? Let us know in the comments.

Source: SEGA forums via Destructoid

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ASR: SEGA Nerds Reveal All Characters Stats & All Star Moves

The guys over at SEGA Nerds have recently visited SEGA and got some hands-on time with the full Xbox 360 version of Sonic & SEGA All Stars Racing. While there they got some pics of every characters stats, vehicle names and All-Star Moves but as the Xbox 360 edition was the only available version they couldnt get the info for the Wii versions Mii’s.

With this info in mind you can now get a better idea of how your favourite characters will play before you hit the track and start your offensive in local or online multiplayer. The pics also show Sumo Digital have done their homework with some of the vehicle names, Doctor Eggman at the SSMB has noticed the following in response to Beat and Ryo’s vehicle names:
– “DE LA CUSTOM GGs?? Way to stick a reference to the obscure Japanese JSR 2.0 “De La Jet Set Radio” ”

– “Very awesome that you didn’t forget Naoyuki!”

So, do you like the All-Star moves, vehicle names and stats? Speak out in the comments.

Source: SEGA Nerds

Thanks to Kintobor at the SSMB for the heads up and Doctor Eggman for noting the references

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Two Pieces Of Sonic R Music In ASR


Do you like fan service? Do you like the music in the SEGA Saturn and PC game Sonic R? Planning on picking up Sonic & SEGA All Stars Racing? Well you’ll be glad to hear that two songs from Sonic R are in your new racing game. Composed by TJ Davis(the singer) and Richard Jacques(the music) the songs that will feature are Super Sonic Racing and Can You Feel The Sunshine, two songs that are still loved by the Sonic fan base to this very day.

What do you guys think about this new development? Let us know in the comments.

Source: Sonic Wrecks

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ASR DS Trailer

[youtube]http://www.youtube.com/watch?v=PMajYTGLTlQ&feature=sub[/youtube]

SEGA Europe have just released this new DS trailer for Sonic & SEGA All Stars Racing giving you a better look at what alot of the tracks, characters and All-Star Moves will look like in the palms of your hands.

Thanks to mickybyte for the heads up!

Source:
Sonic City Blognik

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ASR DS Demo Is Out Now On The UK Wii Nintendo Channel

The Sonic & SEGA All Stars Racing DS demo the U.S. got a few days ago has finally hit the UK Wii Nintendo Channel, the demo lets you play as Sonic in Seaside Hill and contains Easy, Medium and Hard difficulty levels. Go grab it now and let us know what you think of it in the comments.

Thanks to knuxtaben over at the SSMB for the heads up.

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Sonic 4 Playtested By Community Member, Impressions Inside

This kind of article is usually relegated to the community blog, but I believe that it is newsworthy enough to sit up here.

One of my fangaming buddies from SFGHQ, Endri (creator of Sonic Attitude), got the chance to play Sonic the Hedgehog 4: Episode 1.  How?  He was invited to playtest the X360 version of the game on a Developer’s Console.  He had to run in and out, but he managed to post his impressions at Sonic Retro.  He will be elaborating further, but here is what he has said thus far (keep in mind that he is from Brazil and English is not his native language):

Early in the morning today, I, and a other few (un)lucky people, had the opportunity to playtest the X-BOX 360 version of the game. In fact, any of you could do it as well, provided you own a Developer’s Console, or a J-TAGed system.

I’ll try to give a very briefely analysis of what were my thoughts about this game.

Graphically (and artistically, I must say), the game is very beautiful, even thought I can’t really eat that celshading effect they put in Sonic’s model, to make it look like a differed shaded Genesis sprite.Something important to notice is that, the 3D models are not really 3D models, instead, they are sprites of pre-rendered 3D models. SO we are pretty much dealing with a 2D game here. That goes for everything else but Sonic, since I’m not sure as if Sonic is really a sprite itself, but I pretty much think it is. THat might explain the akward animations.

The level design. I played through Splash Hill Zone entirely up until Casino Street Zone. Splash Hill ZOne is pretty much Neo Leaf Forest Zone (for those who don’t know, Sonic Advance 2’s first stage). Everything about it looked like Leaf Forest. Hell, even the level art itself reminds Leaf Forest some way or another. The level design pretty much encourages the player to keep going to the right, except when the levels abruptuly decides to force you to go in the opposite direction by inserting unexpected walls, making you jump, jump to the left, jump to the right, keep running to the right. It is especially strange, considering the level layouts encourages you to keep running right. The acts are actually considerably huge in size, but quite short in time, much like Sonic Advance 2 stages. I don’t remember any level especific gimmick on the first stage, which is pretty unfortunate. You gotta love Casino Street Zone, since it’s freaking Casino Night Zone. It’s exactly identical. The colors, the tiles, everything. The level layout however is much like Music Plant Zone from Sonic Advance 2. A level that right encourages speed. Ha, about the Special Stages, they are quite fun actually, it is Sonic 1’s Distorted Dimension, but with a new twist: instead of controling Sonic, you control the stage itself. So yeah, my oversight was right after all. In terms of difficult, I found it harder than Sonic 1’s Special Stages (and provided, they were rathereasy). I belive they are going to be even fun/harder with the motion controls of the Wiimote/Six-axis/DualShock3, since you have to rotate the stage using the trigger buttons in the X-BOX 360 version (RT rotates to the right, LT to the left, etc). Looks like a pinball of sort. Oh, don’t let me get started on the bossfight. You might already imagine how it is by now.

The gameplay is pretty solid, actually. Which is a great thing. However, the game pretty much have the physics of Sonic Rush. I hate I hate I hate I hate I hate, I can’t stress enough how I hate the jump!  Fucking jump! It’s the worst jump I’ve ever seem in a Sonic game to date. Apparently they tried to mimic the ‘the longer you hold down the jump button, the longer you accent’ mechanic of the classic games, but as a result, they fucked the freaking cake with it. The jump is all over the place: if you rapidly tap the jump button, Sonic almost don’t jump; if you hold a little and release, Sonic starts accending, but hebreaks to the floor as soon as you release the jump button. If you hold the jump button all the way down, Sonic jumps like if he had touched a spring, he jumps so high and almost no gravity, it’s like you are jumping on the freaking moon. And I thought the jump ing the Rush series was bad. This one is even worse. The jump is so bad that I preffer to keep running right to win really. Don’t let me get started on the spin dash. THe spin dash don’t have enough power, no matter what. It behaves much like Knuckles’ Chaotix spin dash. Running rewards you with much more speed than spindashing.

My final remark of this game? It’s freaking Sonic Advance 2! It’s written Sonic Advance 2 all over the place. It is Sonic Advance 2 all over again. In fact, they could have named this game Sonic High Speed, and I wouldn’t mind it at all. But it is supposed to be Sonic fucking 4. To be honest, the name Sonic High Speed would fit this game better.

I am afraid to say that we are actually dealing with the very final product here, folks. Since the developers already sent the software for the Microsoft Evaluation Proccess. Additionally, the game’s software was sent to ESBR game content analizys team. Considering the game is already been analized and rated by ESBR, the development team cannot overgo any significative change in the game, visually or otherwise, which therefore pretty much means that this is what the game looks like.

I’m in a hurry here, and I’m sorry to not give a better insight on the game, but I’ll make sure to edit this post or whatever, whenever I have the time.

So, to recap:

  • Sonic 4 is pretty.
  • Sonic 4 plays like Advance 2/Sonic Rush.
  • The special stages are the Sonic 1 levels with a twist, rotating the special stage instead of controlling Sonic.
  • Spindash… still gimped.
  • Casino Street Zone looks exactly like Casino Night Zone.

I’m going to catch up with Endri and talk to him about his playtest.  If he posts any more information, I will update the entry here.

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MANY UK Retailers Listing Crazy Cheap Prices For ASR Wii & DS

UPDATE: It turns out MANY UK retailers are listing both the Wii and DS versions at very cheap prices, we can now assume this isnt a pricing error. We’ve edited the original story below to reflect this update. /UPDATE END

Many UK retailer sites are listing very crazy cheap prices for the DS and non-wheel bundle Wii version of Sonic & SEGA All Stars Racing. As of the time of this article’s publication retailers are listing both versions anywhere between £17.73 and £17.99. This could be a pricing error as the Wii version was originally listed at around £29.99 and DS at around £22.99 but its hard to believe all of these retailers would list the same error. As usual alot of the sites offer Free Delivery too to put the icing on this bargain cake. If you want the PC version cheap, HMV and Gameplay have got you covered at £12.99.

I for one have cancelled my £22.95 DS pre-order with Zavvi and re-ordered at the cheaper price, I’ll let you know if anything changes but if you want the game cheap now would be a good time to jump in and place an order.

Here is a list of all retailers selling the game at crazy prices –
ASDA :
Wii – £17.91
DS £17.91

Zavvi:
Wii – £17.95
DS – £17.95

The Hut:
Wii – £17.73
DS – £17.73

Woolworths:
Wii – £17.97
DS – £17.97

WH Smith:
Wii – £17.93
DS – £17.93

Chips World:
Wii – £17.99
DS – £17.99

Amazon:
DS – £17.73

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Sonic 4 Website Unlocks Multimedia & Concept Art

PLANTS!

The latest Sonic 4 website countdown reached zero at 7pm GMT tonight and unlike some of the previous unlocks this one actually had content behind it. Firstly the website now sports a “Wallpapers” option under the Multimedia section where you can download a wallpaper (funnily enough) with the Sonic 4 logo in one of three sizes. Secondly the site yielded more concept art, this time of various stylised greenery in the shape of bushes and such. Both items can be seen on the official Sonic 4 Website.

So with two more items unlocked, as seems to be the way with everything on the site, two more countdowns have begun. Thats right, we’re now waiting for  more concept art and our second Badnik model, both of which are due to be unlocked at 7pm GMT next Thursday. What do you think we’ll see? Answers in the comments section below!

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SEGA of America Holding ASR Community Day Today

I dont know how this slipped by us but SEGA of America have taken a page out of SEGA Europe’s book as they will be holding a Community Day at their San Francisco base today allowing anyone interested in attending to get some hands-on time with the PS3 and Xbox 360 editions of Sonic & SEGA All Stars Racing. If you are interested in attending let SOA know by posting in the comments section of the events blog entry.

The event will run from 12pm to 3pm PST, anyone worried about hunger fear not as SEGA of America will be providing food to fill up your tummies. Attendees will also get to meet Dan (the game’s brand manager) and Omar (the game’s producer) who will be answering all of your questions. Wether this is the final code or the very near final code of the game we at TSS recently tried out at Alton Towers is unknown.

Will any of you be attending? Let us know in the comments.

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Sonic & Knuckles Wii VC Gets An 85% From ONM

Official Nintendo Magazine UK have reviewed the recent Wii Virtual Console release of Sonic & Knuckles and given it a good score of 85%.

The reasons restricting them giving the game an even higher score is as follows:

Naturally though, the main gameplay change is the addition of Knuckles, whose ability to glide and climb walls changes the feel of the game drastically. The levels aren’t laid out as well as those in the previous Sonic games however, and the game suffers slightly as a result.

So while it’s not as essential as the main Sonic trilogy, Sonic & Knuckles is still highly recommended for all platform fans.

Guess ONM arent fans of Knuckles gameplay change though they do give a + at the end of review for being able to play as him, the only – they give the game is in their words “Not as good as Sonic 2 or 3”.

What do you think of their review? Let the debate begin in the comments section.

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New ASR Wii Gameplay Video At ONM

[youtube]http://www.youtube.com/watch?v=rTe5XO28O-c[/youtube]
Thanks to sonicfan293 for converting the video to YouTube format.

Just a quick heads up, Official Nintendo Magazine UK have posted a new gameplay video of the Wii version of Sonic & SEGA All-Stars Racing at their site. The track being showcased is the Seaside Hill Ocean Ruins track, a track we’ve seen little of until now. In the video you get a better look at the undersea tube and the huge jump that follows it making for one awe inspiring track.

Like the look of Ocean Ruins? Let us know in the comments

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EU & U.S. PS3 ASR Demo Out Now

[youtube]http://www.youtube.com/watch?v=iawAKqO0FBk&feature=player_embedded[/youtube]
Thanks to Kamicciolo at the SSMB for the video.
UPDATE: Both the EU & U.S.demo have now hit the PlayStation Store weighing in at 827MB, playable characters are Sonic and Doctor Eggman. PS3 users get a Billy Hatcher and the Giant Egg track to test out, named Blizzard Castle: Rampart Road. The Yakuza 3 demo is also out now. /UPDATE END

Mike Kebby of SCEE’s PlayStation Store Team has just posted on the European PlayStation Blog a list of items hitting the store later today. PS3 owners patiently waiting for a Sonic & SEGA All Stars Racing demo will be happy to hear its coming today, SEGA fans will also be getting a Yakuza 3 demo to try out too. No details about what the demo’s contain are revealed but we’ll let you know once they’ve gone live. SCEA have yet to post todays update contents but we’ll update here when the list is posted.

Thanks to DSR3 over at the SSMB for the heads up.

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ASR Dev Diary #4 Now Online

The OutRun2 and Virtua Tennis 3 cabinets at Sumo Digital.

Steve “S0L” Lycett, the producer of Sonic and Sonic SEGA All Sonic Stars Sonic Racing featuring Sonic, has been filling us in on the game’s development every step of the way through forum posts and a diary.  The fourth entry in his Developer Diary talks about the painstaking amount of work that the art team has had to endure and the capabilities of the game’s “Sunshine Engine.”  The work involved when creating the game for each console is discussed as well.

While detailing all of the intricacies of the game, Steve takes us on a tour of the Sumo Digital building.  Interesting, to say the least.  I really want that Virtua Tennis 3 cabinet.

Check out Dev Diary #4 at the Sonic City Blognik.

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ONM Want Your Sonic 4 Questions

Official Nintendo Magazine UK are starting a new feature on their website called ‘ONM Asks’ where they gather your burning questions to ask game developers about upcoming projects coming to Nintendo consoles. To begin this new venture they will be posting a recent Q&A they had with the team behind the Ace Attorney games this Friday but afterwards they’ll be seeing the Sonic the Hedgehog 4: Episode 1 team and they want to take your queries regarding the game with them. If you would like to take part you can post your questions at their forums.

Thanks to Trainer Gold at the SSMB for the heads up.

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Dimps working on Sonic 4!

Dimps, developers best known for the Sonic Advance and Sonic Rush series, have been listed on the Xbox LIVE Marketplace website.

This is good news indeed for anyone praying for a return of the tried and true momentum based game play from the days of Sonic’s classics. While most of the developer’s Sonic related projects have largely revolved around the infamous (but fun) speed boosting mechanics, it should be noted that only has the developer worked on a game that played very much like the originals in the form of Sonic Advance, but a few people who would later go on to found Dimps and work on Sonic Advance, also worked on Sonic Pocket Adventure for the Neo Geo Pocket, an obscure but classically designed game for SNK’s ill-fated handheld. Sonic Stadium will be doing a feature on this game later in the month.

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SOA Giving Away ASR Ryo Figurine In Sweepstakes, SOE Event TBA

SEGA of America are giving away the above new Sonic & SEGA All Stars Racing Limited Edition Ryo Hazuki figurine via a sweepstakes event open to U.S. and Canadian residents aged 13+ with a SEGA Pass account. The figurine is very limited as only 1,000 have been made with 49 of them secured at SEGA Europe for a future competition which we’ll have to wait patiently to find out info of how to win one, we’ll inform you when the details are revealed. For more info regaridng the SEGA of America give away check out the SEGA of America Sweepstakes Page.

Sonic City Blognik

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29 Clean Sonic Classic Collection Photos Hit the Blognik

AAUK has provided TSS with the link to more Sonic Classic Collection images.  This time, however, the images are not mocked onto a DS.  You can see them in their full 2D glory.

The bottom screen’s purpose is outlined much better in this batch of screenshots as well.  It looks like it will be the home of saving/loading, pausing and a small description on each game.  Check out our gallery below:

[via Sonic City Blognik]

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[UPDATE:Footage]ASR DS Demo Now On U.S. Nintendo Channel

[youtube]http://www.youtube.com/watch?v=2jDhY7oYZ30[/youtube]
UPDATE 2: Footage on Easy difficulty now available thanks to YouTube user shigamodo. Thanks to BlueHedgehog 92 at the SSMB for the heads up. /UPDATE END

UPDATE: We’ve just checked the UK Nintendo Channel and its not there and Pearl over at the SSMB has just informed us that its on the U.S. Nintendo Channel. /UPDATE END

We’ve just got word in from a couple of members at the SSMB that the Sonic & SEGA All Stars Racing DS demo Steve Lycett of Sumo Digital said was coming has now arrived on the Nintendo Channel for you to download now. We dont know in which regions this has been released to yet but we’ll do our best to find out and update as soon as possible. If you can confirm its arrived in your region we’d be very grateful if you can let us know in the comments.

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ASR & Other Sonic Figures At Toy Fair 2010, Pictures Inside

If any of you have been waiting feverishly for new information on the figures based on Sonic & SEGA All-Stars Racing then today is your lucky day. Thanks to Toy Fair 2010 in New York we have a slew of new pictures for you and details of what else to expect from Jazwares in the coming months.

Firstly, we have the ASR figures; 5 Inch vehicles with figure and 3″ Mini Racing Figures, inside and outside the box. Next in the gallery blow you should be able to spot the new 6 Inch Knuckles Super Poser. Finally, last but not least is a second Sonic Comic 3″ Double pack, this time featuring Archie’s Sonic issue 207 and three inch figures of Sonic and Metal Sonic! Thats right, the metal one is getting another figure. You wait years for one then three come at once. According to ToyNewsi Jazwares aren’t planning on releasing good ‘ol Metal by himself just yet but it may be in the pipeline later on.

But thats not all the Sonic figure news we have, oh no. Expect to see wave two of the mini ASR figures expand to include Knuckles, Eggman and Tails with wave three being the first to contain none Sonic characters in the guise of Ai Ai, Amigo and Beat. If you’re not into Sonic and cars then you have a Tails 6″ Super Poser to look forward to as well as the Knuckles one and Jazwares also has a mass of plush characters waiting in the wings. Sonic, Shadow and The Werehog are already features on Jazwares webpage but new to the series will be Tails, Knuckles and Silver. Finally it appears Amy will finally get her claws on Sonic as they will be released together in a future comic double pack.

For more pictures see ToyNewsi.

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GAME UK, bol.com & JB Hi-Fi Now Also Offering Ryo-Forklift DLC Pre-order Code

UPDATE: ArchangelUK has informed via Sonic Wrecks and the Sonic city Blognik that bol.com/nl/ (Benelaux) and JB Hi-Fi(Australia) are getting the Ryo-Forklift pre-order DLC code though JB Hi-Fi arent listing it yet. If you’re in Spain and missed our earlier report, GAME are also offering the code – PS3 & Xbox 360.
bol.com/nl/ :
Xbox 360(Netherlands)
PS3

JB H-Fi (Australia) :
Xbox 360
PS3
/UPDATE END

You may remember when we informed you that Gameplay.co.uk will be offering the Ryo-Forklift DLC pre-order bonus, well now you have another retailer choice as GAME UK have updated the product pages for the Xbox 360 and PS3 versions of Sonic & SEGA All Star Racing with a notice about the pre-order bonus code Ryu spelling error and all.

GAME UK still arent offering the game as cheap as Gameplay though –
Gameplay:
Xbox 360 £30.99
PS3 £28.99

GAME:
Xbox 360 £32.99
PS3 £32.99

Wether GAME will be offering the pre-order DLC code in-store is unknown at present but we’ll try to find out as soon as possible and let you know.

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Concept Art For A Wide Variety Of Sonic Games Found

HunterTSF over at the SSMB has found an extremely large amount of concept art for a wide variety of Sonic games including –
Sonic Rivals 1 & 2
Sonic Riders and Sonic Riders: Zero Gravity
Sonic the Hedgehog (Xbox 360, PS3)
Sonic Unleashed
Shadow the Hedgehog
Sonic Heroes
Night of the Werehog

Most of the artwork was found on websites owned by various artists who worked on the games while the Sonic Riders: Zero Gravity art is on the games official Japanese website so you may have seen those before. The artwork consists of sketches, 2D art, textures and 3D model renders.

Here is a list of the artists websites with all the assets –
Matt Osness(Sonic Rivals 1 and 2)


Stephen Pearce (Sonic Rivals 2)

Cemre Ozkurt (Shadow the Hedgehog, Sonic the Hedgehog Xbox 360, PS3)

Barret Meeker (Shadow the Hedgehog, Sonic the Hedgehog Xbox 360, PS3)

Gurihiru Studios (Sonic Unleashed, Night of the Werehog)

Sonic Riders: Shooting Star Story Japanese official website(Sonic Riders: Zero Gravity)

Mark Pearce(Sonic Rivals, very early trailer and logo)
Massive Black (Sonic Unleashed)
Aoki Studio (Sonic Riders, Sonic the Hedgehog Xbox 360, PS3)
Vision Scape (Sonic Heroes)

Thanks to HunterTSF for the finds.

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Ken Penders speaks his mind on Ian Flynn’s performance on the Sonic comic, updated with Flynn’s comments

Well, one thing people have been wondering ever since Ian Flynn became head writer over at the Sonic the Hedgehog comic is…well, what do his predecessors think? Ken Penders, who worked on the Sonic comic for over a decade, finally spoke his mind over on his forum yesterday.

Reading everyone’s comments leave me with the impression neither Mike Pellerito or Ian really know what to do with either the characters or the stories beyond regurgitating what came before.

I haven’t commented on any of this earlier because I believed it was too soon and I didn’t want to be accused of sour grapes or stealing Ian’s thunder. The fact is I get e-mail all the time asking me about this character or that storyline, and it leaves me scratching my head wondering if Ian has ever attempted going beyond what any of us did, if he’s created a character like a Julie-Su or a Geoffrey St John, or if he’s written something like an ENDGAME or THE DARK LEGION that people are still talking about years later.

The fact is I never relied on any other Archie-Sonic writer’s material for any of my stories, not even when I was working with Mike Kanterovich. I would always come up with the basic plots and Mike would throw in bits to improve them, then we would work on the dialogue. I didn’t rely on Mike Gallagher’s material to drive my stories, nor did I ever pay attention to anything Karl was doing beyond supplying him with bits of info whenever he was incorporating one of my characters into his stories. A thorough check of my work will show I never used a Karl-created character until I used Mina in SONIC #150, due more to a conversation with Mike P when working out the plot. Likewise, Athair may have appeared with the Ancient Walkers in the TAILS mini-series written by Mike Gallagher, but I had serious input with regards to Athair’s development before Mike G wrote that story, as I had with the young Knuckles story that appeared in SONIC SUPER SPECIAL #9, wherein I was handed a copy of the script and told to make whatever changes necessary in order for it to fit continuity as I saw it at the time. Otherwise, beyond the core characters established in the original games and animated DiC series in the early 90’s, as well as the settings of Robotropolis and Knothole Village, and a character or two like Lupe and Amy Rose, I pretty much engaged in serious world building to keep the series interesting in the long run. I didn’t hesitate to push for killing off Robotnik and fighting to keep him dead, thus allowing Sonic to find new adversaries and new adventures. The map of Mobius I designed for SONIC SUPER SPECIAL #2 was so I’d always have a jumping off point for Sonic to have some new adventure or a new threat to engage him.

Ian, on the other hand, hasn’t done any of that from what I see and hear. In fact, many of the stories that appeared in issues #160 through #175 were based off an outline I submitted to Mike Pellerito around the time I turned in the script to SONIC #157. I didn’t pay attention until I caught the issue where Antoine married Bunnie, which was either the exact issue I slated the story for or off just by an issue or two in the outline I submitted. I never bothered to mention it until now because I didn’t see the point. All I had was an outline that could be claimed by some to be written after the fact, resulting in a pointless flame war because some would claim I was jealous or resentful.

The fact is I’m extremely happy where my life has led to these days. Not everyone gets the experience I do directing a film in Hollywood with real stars and trying to sell it to the studios and networks. My tenure on SONIC alone has given me serious street credit in this town and opened some very unexpected doors. I have nothing to be resentful over and much to be grateful for.

So from where I sit, all Mike and Ian are doing is living off the work done by others that came before them instead of allowing SONIC to grow and evolve in a similar organic manner when I was on the book. I especially don’t consider anything either does with any of the echidna characters – especially Locke – to be canon as neither created the characters nor established them in stories as the viable fan favorites they’ve become. No matter what Ian writes, he can never alter the fact that in MY universe, the events of Locke’s passing as depicted in SONIC #143 is canon. Anything he writes can easily be counter-written by a better story with an alternative solution.

 

I would like to request that everyone posting in the comments section to keep in mind that these people actively use and read the internet. This means any flaming you do will likely be read by them. I’d like you all to respect both creators in the comments section. Thank you. I would also like to request that no one go to either creator’s forum for the expressed purpose of flaming. Be respectful, please.

Update: Flynn has since responded both on his board and the comments section of this news post, with the following:

In the interest of accuracy, I would like to contribute the following:

Mr. Penders is mistaken in his assumption that we used material he had prepared before his departure from the book. All stories and the over-all story direction was of my own creation. Specifically, the marriage of Antoine and Bunnie was the logical progression of their relationship, and was meant as a strong positive “high note” to be juxtaposed with the tragedy of STH#175.

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[UPDATED – FIXED SCREENS] 27 Sonic Classic Collection Screenshots Released

Thanks to Fred D. for sending us this tip!

French Sonic fansite Eversonic has uploaded 26 high resolution photos of the upcoming Sonic compilation (UPDATED – now we have the high res greatness).  It looks like the top screen shows the game and the bottom screen has a “load/save” feature with some fun facts.

Also, the game’s boxart says “4 games in 1,” featuring Sonic 1 thorough Sonic 3 & Knuckles, but there is a screenshot of Sonic 2 & Knuckles.  Lock-on play is coming to this collection!  Check out our gallery below:

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New Video Interview with ASR Development Director, Craig Duncan

[youtube width=”560″ height=”340″]http://www.youtube.com/watch?v=NPEvFmaomoU[/youtube]

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SPOnG Exclusive: Photos of the Sonic Suite at Alton Towers

Dreadknux, the founder of TSS, is also a games journalist, writing for SPOnG.com. Because of this, he was able to visit Alton Towers and earn the distinction of being the very first person to sleep in the Sonic Suite. He has written his impressions of both the Sonic Spinball ride and the £300-a-night hotel room at Sonic Spinball Opens At Alton Towers – Pix! on SPOnG.com. The picture above is from the article – click to see the rest of them.

Note the wall decor… it’s more Sonic 4 art!  Looks like speed boosters are returning.  For those of you rabid for more Sonic 4 media, wallpaper is a rather odd place to find it, yeah?

The room isn’t the only Sonic-related happening at the theme park.  The rollercoaster, Sonic’s Spinball, is opening this weekend as well.

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PS3 ASR Trailer Shows You What Victory Looks Like

[youtube width=”560″ height=”340″]http://www.youtube.com/watch?v=anTV4hL_kGY[/youtube]

Those crazy, ASR-playing kids are back (at least they’re not talking).  This trailer provides a minute of PS3 footage and showcases how much fun you’re going to have.

But wait… what are those wheels those kids are holding?  This game isn’t for the Wii.  Is the PS3 getting some wireless wheel action?  HEY, S0L. You know what’s up with that?  Please, do tell.

EDIT: I’m a big ol’ dummy.  I really need to educate myself on PS3 stuff.  Thanks to commenters below, they have enlightened me.  Haha…

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More Sonic 4 Concept Art: Masher Returns

Today was filled with more broken countdown clocks on the Sonic 4 website.  Hopefully, everybody has come to realize that despite the longer wait, the payoff isn’t going to be that great regardless (see: motobug).  SEGA of America really needs to fix that site.  It’s a real mess.

I digress.  The “concept art” (note the quotes) is of a badnik from Sonic 2‘s Emerald Hill Zone.  It looks like Masher will be hoppin’ up some waterfalls to bite your blue balls as you cross wooden bridges in Sonic 4. CHOMP.

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Inside Xbox UK Interview Sumo Digital

If you live in the UK turn on your Xbox 360 and get it connected to Xbox Live because a new interview has hit Inside Xbox with Sumo Digitals Executive Producer Steve Lycett and Lead Artist Dave Blewett. In the interview Steve Lycett speaks about all of the various modes in the game and reveals two new multiplayer modes called Capture the Chao and Knockout, Capture the Chao is like any first-person shooters Capture the Flag and Knockout is like a survivor mode with the person in last place given just 15 seconds to get back in the pack or else they get kicked out.

Dave Blewett discusses how Avatar support and Banjo-Kazooie came to be and bringing very old SEGA characters up to todays 3D graphical standard.

There is also some new gameplay footage from a wide variety of the tracks too, it’s a very interesting interview so switch on your Xbox 360 and give it a watch.

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Sonic 4: SEGA Starts Screwing Around With the “4th Platform”

We told you the day of the Sonic 4 site launch that snooping around revealed the fourth console that the game would be coming to.  While the iPhone was the original find, another image has been found thanks to Sonic Retro member Compsense.  Here was the original image, coupled with the iPhone image:

Here’s the new image that was found:

What is the “N2?” The N2 is an NVIDIA developed arcade platform running on the GeForce graphics card.  Since it’s PC based, N2 games are easily ported to PC.  Only three games in existence have used the N2 platform.

Is Sonic 4 really coming to the N2 or is SEGA screwing with the community for snooping around?  Is the iPhone still the fourth platform?  I don’t even know anymore.  My guess is that this “N2” jive is fake.  I mean, wouldn’t they put a picture in the square for the “reveal” image?  Why is it still locked?

[via Sonic Retro]

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