Bats, Family, and Outer Space: What Knuckles Should Do in His Paramount+ Series

*** SPOILER WARNING: THIS ARTICLE CONTAINS PLOT DETAILS FROM THE END OF SONIC 2 ***

I am a Knuckles fan. His name is my online handle, which I’ve been using consistently since the early days of the SEGA forums. I love his moves, his lore, and even his weird comic series. So, naturally, I was excited when Paramount announced a Knuckles-centric TV series a few months ago, starring the red, dreadlocked knucklehead. It wasn’t long before my worry over Sonic 2 fumbling things tempered that excitement with anxiety, but now that I’ve seen the movie that anxiety has given way to enthusiasm. Knuckles was the best thing in that movie and I am ready for a show about him.

But…what exactly will the Knuckles series be? All we know about it is that it’ll be a live action series on Paramount Plus. I can’t imagine something like that being done without a sizable budget akin to Disney+’s MCU and Star Wars offerings. That is an assumption I will be running with for this article. What do I want from the Knuckles series? A lot, but I’d like to think my hopes are at least somewhat realistic (yes, including this first one.)

It’s Time to Go Off-World

The Sonic movies have been consistently teasing us with a larger universe. We’ve been given brief glimpses of Sonic’s home and the mushroom planet, Tails has talked about a “village,” and Knuckles’ introduction was even preceded by strange masked aliens, initially introduced in the Sonic 2 Pre-Quill comic.

It’s high time the Sonic Movie Universe make good on those teases and actually take us somewhere. A planet hopping space adventure would be the perfect backdrop for a TV show. Likewise, a TV show is a great place to flesh out multiple locations beyond Earth in the Sonic Movie Universe. I wouldn’t expect most of these locations to be especially fantastical or grand for purely budgetary reasons, but I will definitely take “generic desert planet” and “rusty cheap-looking backwater planet” over “Knuckles goes to New Jersey.”

Make it Knuckles, Sonic and Tails’ First Adventure Together

Yes, this is a Knuckles show, but that doesn’t mean Sonic and Tails can’t get in on the action! Sonic 2 served as an origin for the trio coming together as friends, but there is no better medium for their first proper adventure than a TV show. Explore their chemistry. Let them talk and explore their interactions outside of the context of a movie climax. Let Sonic be the fish out of water as he’s taken to places Knuckles is more familiar with.

As fun as Knuckles is, I think he was at his best when he had Sonic and Tails to bounce off of, so it’d be a shame to separate them for his small screen debut. Let Knuckles have the main plot and the spotlight, but allow Sonic and Tails to tag along for the ride.

Bring Back Knuckles’ People…and Make Them the Bad Guys

Look: I don’t care what Knuckles said, Longclaw didn’t wipe out his entire tribe. They are alive, and if they are meant to be dead, undead them, because they would make the perfect villains for this series. It is already firmly established in these movies that the echidnas are the power-hungry aggressors. They were the ones who created the Master Emerald, they were the ones who used it for war, and they were the ones who hunted down the owls and attempted to take Sonic’s power. They can certainly be three dimensional villains. Giving them a reason to be so power hungry would only make them more interesting. But ultimately, Knuckles needs to come down against them.

So how could this work? Have them abandon Knuckles. When they went after Longclaw and failed to capture Sonic, they began searching the universe relentlessly for him and the map to the Master Emerald rather than return to him. This would not only demonstrate how far his people have fallen that they would rather hunt for power than go back for one of their own, it would also allow the SMU to explore a different kind of familial loss, and the differences between family by blood and family by love, and why one is more meaningful.

Heck, Tikal could even be introduced as an unwilling pawn of her people. When the Master Emerald is used at the end of Sonic 2, the echidnas learn that Knuckles has it. Tikal is sent under the lie that she’s looking for their people. Knuckles, upon discovering they are alive, agrees to help her find them. Sonic and Tails won’t let him go alone. This gives us the motivation for the planet-hopping adventure as they go from planet to planet, searching for clues, Tikal subtly pointing them in the right direction. This was, in reality, done to separate the Master Emerald from its protectors.

Some version of this, where the story potential for Knuckles’ people is utilized, and Knuckles is made to see the truth about them, feels like the perfect place to take this. It wraps up standing plot points, gives Knuckles a unique group of villains who are personal to him, strengthens his newfound bonds, and gives our tri-colored trio their first test as the Master Emerald’s guardians.

If You’re Going to Focus on Humans, Focus on the Wachowskis

I am going to say something potentially controversial: Tom and Maddie Wachowski are the only decent human characters in the Sonic movies. Everyone else is an annoying cartoon caricature of a human, Jim Carrey worst of all. But even if I liked Carrey, he shouldn’t be here, as Knuckles ought to have his own villain. So since a live action Sonic tv series will inevitably need to spend time with humans on Earth for budgetary reasons, they might as well flesh out the best ones.

Their plot? Well, jumping off my previous point: have them be the ones protecting the Master Emerald while the furballs are out in space. Maybe a few different parties, one of whom were hired by the echidnas, are after the gemstone and they need to go on their own adventure to keep it away from them. They can be hunted by those weird masked bird people from Sonic 2, some random humanoid aliens in make-up, and maybe eventually a certain…bat jewel thief.

Alternatively, if Knuckles and co need a human companion, Maddie can go with them and get some much-needed screen time, and Tom can get paired with Rachel and they’re made to hash their whole thing out.

Bring in Rouge

So if you ignored this article’s spoiler warnings, chances are you already know that Sonic 3 will have Shadow, effectively setting it up to be an adaptation of Sonic Adventure 2. You know who you can’t leave out of any version of SA2? Rouge. Problem is, with Sonic 3 set up to be a story about Shadow, Rouge will almost certainly take a backseat, much like Tails did in Sonic 2. That’s why Rouge absolutely needs to be in the Knuckles series.

There are multiple reasons to introduce Rouge here: she is the closest thing Knuckles has to his own adversary and rival in the games. They are both treasure hunters, and both have an interest in the Master Emerald. So bringing her in as a villain for Knuckles to eventually deal with only makes sense. With the Master Emerald and GUN now present in the SMU, Rouge also has something to do in regards to her own plotline. She has a jewel to hunt and a faction that can employ her skills for covert ops on Earth.

Bare minimum, the Knuckles series ought to lay the groundwork for Rouge’s role in Sonic 3.

Heck, Bring In Some Other Sonic Characters Too

The great thing about TV shows is that you can give a character or group of characters a complete story in a single episode’s run time. The Knuckles series isn’t just a good place to set up some stuff for Sonic 3, it’s a great place to set up stuff for the franchise as a whole going forward.

You know what would be cool? An episode where Knuckles just had to work with the Chaotix. While Sonic, Tails, and whoever else is with them go off to explore a planet or check out its local cuisine (mostly off-screen), Knuckles hires the bumbling detectives to find the next clue for finding his people or whatever he’s doing. Hijinks, of course, ensue.

A few episodes just establishing characters while Knuckles is on his adventure is a stellar way to bring new Sonic characters into the franchise.

Let the IDW Creative Team Work on an Episode or Two

You know who’s been consistently producing the best Sonic stories for the past four years? IDW. Yes, they’re busy people. Ian Flynn is working on a friggin game. I don’t care. Flynn has experience working in TV, Evan Stanley’s been doing great work at IDW for years, bring one or both of them in for an episode or two. I’m sure you all can work it out.

Nothing would make the fandom more excited for the series than their involvement, and they’re input would be nothing but a net benefit for the show. Please make this happen!

Dive Into the History of the Chaos Emeralds

Sonic 2 remained fairly vague on the details regarding the history of the Master Emerald and the Chaos Emeralds. Since Knuckles is the character most directly connected to the gemstones, a series about him ought to dive deeper into their history. How did the echidnas get their hands on the chaos emeralds? How did they create the Master Emerald? What other sorts of conflicts were the emeralds involved in? Heck, where did the Chaos Emeralds come from? SEGA has always been cagey about the Chaos Emerald’s origins, but that’s no reason for the movies to not touch on that in some way.

Whether its Tikal, Knuckles’ people, or a plot exposition fairy, the Knuckles series is the perfect opportunity to dive deeper. And if this does happen, Chaos and the chao ought to also be brought in, at least in some capacity. Chaos was the original Master Emerald guardian after all, and we know he wasn’t inside the Master Emerald in this universe. Maybe when the echidnas took the emeralds, he was imprisoned somewhere or something?

Basically, Make This a Weird Sonic Adventure Adaptation Set in Outer Space

I mean, this is basically what this whole article has been leading to, hasn’t it? Sonic Adventure was, in many ways, basically Knuckles’ story. His people, home, and the Master Emerald all sit at the center of the game’s events. It is the perfect game to mine for Knuckles-centric plot elements, and the many changes the SMU has made to the echidnas makes the game’s plot elements all the more enticing for a Knuckles TV series.

As I’ve been writing this, I’ve expected that Paramount already knows what it wants from a Knuckles series. So far, their Sonic writers have had a decent idea of what to take from the games. They’ve already grabbed bits and pieces from Sonic Adventure. I just hope they go back to that well again for this.

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Flynn and Hesse Involved in Sonic Origins’ “Story Mode”

We still don’t know a whole lot about Sonic Origins’ touted “Story Mode,” but we do know both Ian Flynn and Tyson Hesse are involved with the animated sequences. Flynn confirmed his contribution on the BumbleKing blog today:

#KnowingSmile finally revealed! I had the extreme pleasure of writing the scripts for the animated scenes for the new Story Mode in Sonic Origins!

I hope you enjoy when the collection is released June 23rd, 2022.

BumbleKing blog post, Apr. 20, 2022

We don’t quite know what “writing” entails here, considering that most recent iterations of Classic Sonic have all been silent. It is possible that there could be some amount of dialog, or that Flynn developed the context and events of the scenes prior to Powerhouse animating.

At roughly the same time, Hesse also confirmed that he worked with Powerhouse for Origins, promising that there’s more animation in the game beyond the bits we saw in the trailer:

With Flynn contributing to Sonic Prime and writing for both Sonic Origins and Sonic Frontiers, and Hesse leading Sonic’s design in both Paramount movies, the two are quickly becoming significant figures beyond the Sonic comics, and into the franchise as a whole.

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Sonic Origins Trailer Theme Available on Hyper Potions’ YouTube

If you were tapping your toe during the Sonic Origins trailer, then do I have good news for you! The Hyper Potions have released the full clean version of it to YouTube for your listening pleasure:

This is the latest of many collaborations between SEGA and Hyper Potions, from the iconic “Friends” and “Time Trials” themes in Sonic Mania, to the theme of the Super Monkey Ball: Banana Mania trailer, to multiple remixes in Team Sonic Racing.

Many of their previous collaboration tracks are available on digital music storefronts such as Amazon and iTunes. Here’s hoping this Origins theme joins the others soon!

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Headcannon Returns to Remaster Sonic 3 & Knuckles for Sonic Origins

Headcannon has returned to Sonic to remaster Sonic 3 & Knuckles for Sonic Origins. The developer, which in the past worked on the widescreen mobile remasters for Sonic 1 and 2 and co-developed Sonic Mania, confirmed on their Twitter that they also developed the enhanced, widescreen version of Sonic 3 & Knuckles. This would also appear to confirm that the other versions are indeed ports of the Christian Whitehead remasters.

For Stealth, who started Headcannon, this is the completion of something he has wanted to do for some time. He had this to say on Twitter, “Hey! Remember how I repeatedly said “If Sega wants me to remake Sonic 3 (& Knuckles) I’ll do it”? Well, needing this game to complete their planned #SonicOrigins collection of remakes, Sega asked me to take on this huge task, and I recruited some of my Headcannon buddies to help!”

Headcannon also confirmed that SEGA developed Origins’ menus, integration, and overall presentation.

via Twitter

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Sonic Origins Trailer, Prices, Animation, & Extras Officially Revealed

After the past few days of leaks around the edges, the official Sonic YouTube channel has revealed the trailer for Sonic Origins. The game will be released on June 23, and will hit all major platforms (Switch/PS4/PS5/Xbox One/Series X|S/Epic/Steam). Gematsu reports the game to launch at $39.99 for the standard edition, and $44.99 for Digital Deluxe (more on that below).

UPDATE: The game’s official website states that Spain, France, Germany, and Italy will be getting the game on the 12th whenever you change the language. Seems that all dates have been changed to June 23rd now. Thanks to alexizaki for the news tip!

The trailer features gorgeous animation in a similar style to the Sonic Mania animated sequences and explicitly promising even more animation. The trailer also confirms the replacement of Lives with a “Medallion” system in the game’s Anniversary mode (as you’ll notice in the UI).

The game will include features both within and beyond previous HD remakes of the games, such as the ability to play as Tails and Knuckles in other games (with the exception that Knuckles won’t be in CD, per Famitsu), and the Hidden Palace boss from the Sonic 2 iOS/Android remake.

Famitsu reports further special features in the game, such as a Boss Rush mode, a “Mirror Mode” that flips the entire stage left to right, a “story mode” (unclear if this just refers to the animation sequences, or if it actually connects the four games), a mission mode, a museum collection, and leaderboards. We don’t know much about the Mission mode yet, however screenshots of it show off a menu with the Veg-O-Fortress from Sonic Spinball, and a screenshot of Knuckles in S&K’s Death Egg Zone (which he normally does not appear in) with a unique level layout, a timer, and a letter grade.

Following Sega’s recent releases, Origins will have a “Digital Deluxe” version, which is set to include an additional 11 “hard” missions, 73 extra music tracks in the museum from other Genesis and 32X games, bonus menu animations, 10 Classic mode backgrounds for the letterbox, and an “Island Camera.”

Gematsu confirms these Digital Deluxe features will also be available as DLC under the “Premium Fun Pack” at $3.99, with further music tracks available via the “Premium & Classic Sound Pack” for $3.99. Pre-orders will also get a “Start Dash Pack” unlocking Mirror mode, a Mega Drive background for Classic mode, and 100 coins.

Be sure to stay with us as further details unfold.

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Sonic Origins Will Include ‘Classic’ and ‘Anniversary’ Game Types, New Areas, Mission Mode

It really feels like we’re close to a release date for Sonic Origins, the classic game compilation designed to celebrate Sonic’s 30th Anniversary. Overnight, details on the title were published (and subsequently leaked) on the Australian PlayStation Store, confirming some key information about how the 16-Bit games will be treated – including new animations, new areas to explore and missions to complete!

Continue reading Sonic Origins Will Include ‘Classic’ and ‘Anniversary’ Game Types, New Areas, Mission Mode
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The Sonic Origins Website Is Up…Sort Of

There has been a rating, and there has been a cover image. And now there’s an official Sonic Origins website. Well, sort of. It’s up, but the public are not able to access it just yet.

Continue reading The Sonic Origins Website Is Up…Sort Of
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Sonic Jams More People into Theaters as Sonic 2 Crosses $235 Million Globally, Takes Second at Box Office

Sonic 2’s box office take continued to grow at a brisk pace over the last week, as the movie blew past $200 million globally, settling at $235 million as of the end of Monday. This number includes more than $123 million at the US box office, and $112 million overseas. Unlike last time, Sonic 2 didn’t manage to maintain its top box office spot globally, falling behind Fantastic Beasts 3. In the US, it made $29.3 million over its second weekend, taking second place behind FB3’s $42.2 million, and falling 60% from its opening weekend.

Interestingly, while Sonic 2 lost the weekend, it did apparently have a very good Easter Monday in the US, where it regained its top spot and even beat its returns from the previous Monday. It made $4.5 million on that day versus FB3’s $3.7 million. That’s not only 4% higher then what Sonic 2 made on its first Monday, that’s 275% higher than what Sonic 1 made on its second Monday.

Right now, Sonic 2 appears to be on track to surpass its predecessor, though exactly how well it will do still depends on whether or not it has legs. With Dreamworks’ The Bad Guys and Marvel’s Doctor Strange 2 debuting over the next few weeks, Sonic 2’s box office competition is going to become a lot more fierce.

Continue to stay tuned to Sonic Stadium for all the latest news on Sonic 2!

via Box Office Mojo

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UPDATE: Sonic Origins Rated, Key Art Discovered

UPDATE: GBAtemp on Twitter found the game’s key art and logo on the Playstation Network backend:

Sonic Origins may finally be pushing closer to a full announcement soon, as it has now been internationally rated, as reported by VGC. The Game Rating and Administration Committee of South Korea has granted the PC version of Sonic Origins an All Ages rating.

After its tease in the May 2021 Sonic Central presentation, Sonic Origins seemed to go completely dark. The collection announcement touted five 16-bit Sonic platformers (Sonic 1/2/3/K/CD), three of which were previously rebuilt in the Retro/Star Engine. We know very few details about this collection, except that Iizuka previously confirmed it would not be built off of emulation.

The promise of this collection and its subsequent disappearance are a big deal to classic Sonic fans, as this represents the first time Sonic 1, Sonic 2, and Sonic 3 & Knuckles have all officially appeared on consoles in a 16:9 widescreen HD format. Some of these titles have appeared on mobile platforms and can be played in widescreen via community developed tools, but those looking to have that experience on consoles alongside Sonic Mania and the 2011 Sonic CD remake were out of luck.

We, among many, will be keeping a keen eye in the upcoming weeks to see if further details regarding this collection begin to rise.

Thanks to alexizaki for the key art tip!

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Sonic Movies, Baseball, and Found Family Dynamics

*** SPOILER WARNING: THIS ARTICLE CONTAINS PLOT DETAILS AND SCREENSHOTS FROM THE END OF SONIC 2 ***

When I went into the first Sonic movie more than two years ago, I wasn’t expecting much. I was incredibly cynical about the whole affair, in fact. “Sure,” I thought, “they made the design better. But plenty of terrible movies can still look nice.” Then, the Paramount and SEGA logos rolled, and the movie spent the next 13 minutes winning me over, before one moment finally sealed it. It demonstrated this movie was going to be more than pop culture references and Jim Carrey being Jim Carrey. This was a movie about a lonely kid that, shockingly, had a heart. Here, SEGA’s cool blue mascot was in a bad place, and desperately needed to find a way to move forward.

By the end of it he did, and it all started at a baseball field.

After giving the audience a tour of his adopted home, Green Hills, Sonic goes to a baseball game. A team wins, and they celebrate together, something Sonic is clearly envious of. Later, after nightfall, Sonic takes to the field and uses his speed to pretend to be an entire team. As a scene, there is a lot to like here: it features a creative use of Sonic’s speed, it shows what he’s capable of, and it also gives more screen time to establishing his character. The personalities Sonic gives his “teammates” are cute, and Ben Schwartz does a superb job bringing the whole thing to life. But then Sonic hits the ball, fails to catch it, “wins” the game by a hair, readies himself for the same sort of adulation he saw earlier only to experience…nothing. Because he’s alone.

For a moment, his cheerful façade cracks, and Sonic does something he never does in the games: he loses his cool. Overwhelmed by his loneliness, he unleashes all his pent-up frustrations by running laps around the field. This leads to a power outage across the entire Pacific Northwest, which naturally gets the attention of the US government and leads to Sonic getting discovered. More importantly, it also starts Sonic on a two-movie-long journey to finally experience what he saw on that field.

Two years later, Sonic was playing baseball again, but this time he wasn’t alone. He had an entire family to play with, celebrate with, and go off for ice cream with. As a scene, it acts as a very effective bookend to Sonic’s journey to end his loneliness and find his place in the world. Years after losing one family, he’s found another.

The through line these scenes book end ultimately make up the emotional core of these otherwise fairly trivial popcorn flicks, which makes them probably the most important ones of the entire film series so far. As cool as any of the action sequences are, and as effective as the characterization is for Sonic, Knuckles, and Tails, it would all mean next-to-nothing without that emotional core. Enjoyable movies aren’t built on action, pop culture jokes, weird Jim Carrey antics and Olive Garden gift cards. They are built on character, more specifically making audiences care about those characters.

Caring about Sonic and wanting to see him find that family he so desperately needs gives those action scenes weight. They make the bad jokes and Jim Carrey antics bearable. They make Sonic feel like a character and not a walking collection of dated references, and they give him a means to connect to characters like Tom, Tails, and Knuckles, creating the most effective and impactful scenes across both movies.

Of course, plenty of movies do the “found family” thing better, with Pixar’s Luca and Marvel’s Guardians of the Galaxy executing it more effectively. The concept is also nothing new for Sonic as a franchise. Tails is Sonic’s little brother in the games, and the Freedom Fighters are basically Sonic’s surrogate family in both SatAM and Archie. Regardless, if someone had told me a few years ago that I’d get a little emotional at a scene in a Sonic movie where Sonic called a human “dad,” I’d call you a damn liar.

These movies had everything going against them from the beginning. From out of touch executives, to the terrible track record of video game adaptations, to how regularly terrible movies with cartoon animal sidekicks usually are! And yet, somehow, Sonic was able to find box office, audience, and (modest) critical success. Twice. Some will put the credit on the redesign and “listening to fans,” but the actual reason is much more fundamental: the movie’s writers were smart enough to give the characters heart, rooted in a game of baseball, that sprang forth into the most successful video game film franchise of all time.

As we move forward into a wider cinematic universe, I can only hope the Sonic Movie Universe’s creatives don’t lose sight of this. That heart is something that must be built upon and expanded, in order to keep audiences invested in these characters and their adventures.

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You Can Play this McDonald’s Sonic 2 Browser Game With or Without a Happy Meal

Did you know many McDonald’s Happy Meals now come with a QR code to access special features and games? Apparently they do, and you can use one to access this bizarre augmented reality Sonic 2 movie game!

You’ll normally need to buy a Happy Meal with a toy from Paramount’s Sonic 2 movie to get access to this code (in fact, we haven’t quite pinned down if this is a UK exclusive or not), but anyone anywhere can directly jump in via this URL:

https://play.happymealfun.com/1.0.57/

(We don’t know how long this promotion will be available, so if this link is broken in the future, sorry, there’s not much we can do!)

Sonic Cage Dome on Twitter brought this weird novelty to the world’s attention:

The VERY simplistic game has a 3D model of movie Sonic walking along set paths, attempting to collect as many rings as possible before the timer runs out. All the while, your camera lets you inject yourself to look upon this tiny world as if a deity, deciding the fate of the meager creature stalking the corridors of your realm.

And yes, I did have quite a lot of fun making the feature image for this article. Thank you for asking.

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Sonic UNO Appears for Pre-Order on Entertainment Earth

For the players who only want one character in their game.

Continue reading Sonic UNO Appears for Pre-Order on Entertainment Earth
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Gamefam Studios (Officially) Brings Sonic to Roblox

Roblox is no stranger to unlicensed games, worlds, cosmetics, and quite a few parodies that are really, really on the nose, but Sonic is now officially coming to the eccentric user-content platform. Gamefam, a studio that develops games within Roblox, has announced “Sonic Speed Simulator,” an experience where players can race around large Sonic-inspired environments. The announcement trailer shows off Sonic running through a Green Hill environment in full 3D, passing through loops, collecting experience crystals, and continuously building speed.

Gamefam has developed more than two dozen Roblox games, including a licensed Hot Wheels open world experience. Details on the server page for Sonic Speed Simulator highlight that the experience will features racing, multiple worlds, and collectable skins and chao.

The experience currently remains in paid access while in closed beta, and expects to shift to free-to-play at a later date.

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Sonic Talk Podcast: Sonic 2 Movie Spoilercast Special

Everyone on Sonic Talk has finally seen Sonic 2, and we’ve brought our thoughts to the podcast alongside our guest and boss Dreadknux!

With five different views, good discussion is guaranteed! But of course, with loads of people comes a lengthy discussion, as we dissect and debate the entirety of the movie and its characters in depth. So be sure to grab a snack and drink before hand, or save us for when you’ve got some chores or work to do! Either way, check us out below:

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Sonic Forces His Way to #1 at Global Box Office, Scores $72 Million in US, $141 Million Worldwide

EDIT: Sonic 2’s final box office open numbers were released, and they beat the $71 million estimate, landing at $72 million. We’ve updated the article accordingly.

It’s official: Sonic 2 is a worldwide hit. After making $25.5 million in overseas markets a week ago, the movie has since made an additional $116.5 million as its opened across more countries including the US. This includes an estimated $72.1 million opening in the US, beating its predecessor’s opening by $14 million, giving Sonic 2 the biggest opening weekend of any video game movie in US history. This is also the biggest opening Jim Carrey has ever had.

So far, Sonic 2 has been matching or exceeding its predecessor in most markets, and it has easily beaten off what box office competition it had. What will really determine Sonic 2’s success is whether or not it has legs. The original movie managed to earn $319 million before theaters shut down. Despite that, Sonic 1 managed to become the top grossing video game movie in US history, earning $149 million. Sonic 2 has earned nearly half of that in its opening weekend. In order to become the highest grossing video game movie globally, it’ll need beat Detective Pikachu’s $434 million and Warcraft’s $439 million.

With Secrets of Dumbledore debuting this weekend and expecting a $50 million box office, its unlikely Sonic 2 will stay at #1 for multiple weeks like it did last time, but it doesn’t need to in order to break some records. Only time will tell how far Sonic 2 will go, but we’ll be sure to keep you all updated.

Source: Box Office Mojo

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Sonic Talk Podcast 85: My Favorite Sonic Character is the Olive Garden


Sonic Talk episodes are finally returning to our Youtube, and we’re starting with the latest episode, recorded March 31. In this, we talk about the Sonic 2 Pre-quill comic, the last bit of Sonic movie news before the release of the movie, and Tails’ debut as a Vtuber, among other things!

But first, we talk about the latest things we’ve been playing, including Kirby and the Forgotten Land and Mario Kart 8’s DLC. Check out the episode below:

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Sonic Jumps to the Top of the US Box Office With a $26.5 Million Friday Opening

Sonic 2 has opened in first place across the US, crushing its box office competition, including Sony’s Morbius and the Michael Bay’s Ambulance, reportedly raking in $26.5 million, beating not only initial expectations but also last night’s numbers released by insider sources (posted below). This means that Sonic 2’s three-day opening forecast has also been increased again, to an impressive $67-$69 million! The higher end of this forecast is just shy of the originals $70 million four-day open, and well above its $58 million haul.

We still have no word on where Sonic 2’s box office stands internationally as of today. In addition to the US, it has also opened in over 20 other markets this week, including South Korea. Its overseas take from the markets it opened in last week still stand at $30 million as of Wednesday.

Will Sonic 2 continue to beat expectations and beat the $69 million estimate? We’ll know by Monday!

Original version of this story posted below.

Though the final numbers are not in, an estimate of Sonic 2’s Friday box office results have been leaked to Deadline by insider sources, and they appear to be above expectations. Sonic 2 is now set for what appears to be a $23-$26 million opening day haul (this includes the $6.25 million from preview screenings). This number not only puts it above the original’s $20 million opening day haul, but also sets it up for a significantly better opening weekend. Sonic 2 is now expected to make $60-$65 million this weekend, which not only blows past its initially predicted $50 million opening, but also puts it ahead of its predecessor’s haul, $58.

We will eventually update this post with the final numbers.

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Sonic 2 Racks Up $6.2 Million in US Box Office From Early Access & Previews

The first US box office numbers are in, and they are good. Sonic 2 made $6.2 Million from Wednesday early access and Thursday preview screenings. The movie’s Thursday preview alone made $5 million, a whopping 66% increase over the original’s $3 million, though Sonic 2’s previews did start earlier. Nevertheless, according to Deadline this sets the movie up for a $50 million weekend opening, though it could go higher. For comparison, the first Sonic movie opened at $58 million over a holiday weekend, though it also beat initial expectations by a wide margin.

With Sonic 2’s overseas box office already reaching $30 million as of Wednesday, and with Sonic 2 opening in over 20 other markets this weekend, its not hard to imagine the movie earning $100 million by Monday. We’ll continue to follow Sonic 2’s box office numbers, so stay tuned!

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Sonic 2 Scores a 66% Fresh Rating on Rotten Tomatoes

A bunch of the reviews for Sonic 2 are now in, and the results are clear: it’s fresh! With 85 reviews out, it seems pretty certain that Sonic 2’s going to be accomplishing its predecessor’s feat of landing in fresh territory on the review aggregate. Though the score is likely still going to jump around (it was 67% when I first began drafting this article this morning), Sonic 2 is now unlikely to fall into either “rotten” (below 60%) or “certified fresh” (above 75%) territory, but still has a good chance of reviewing better than its predecessor (63%).

Along with the rating, we also have a consensus of the overall critical response, “It isn’t as much fun as the little blue guy’s greatest games, but if you enjoyed the first film, Sonic the Hedgehog 2 serves as a generally acceptable sequel.” Since the number keeps moving around, and movie’s page seems to go back to older versions at random, we’ve gone ahead and included a screen cap of the page below:

This means that Sonic 2 will join the ranks of a handful of other “fresh” rated video game movies, including Angry Birds 2 (73%) and Detective Pikachu (68%). This also makes Sonic the first video game movie franchise to achieve this more than once!

While video adaptations have, overall, been improving over the years, that improvement has mostly been seen in the realm of TV and streaming, where video game shows like The Cuphead Show, Castlevania, Shenmue the Animation, and Arcane have been met with acclaim from fans and critics. Halo, Paramount’s other big video game adaptation, has also managed to achieve a 68% fresh rating, albeit the reception from fans has been significantly more…mixed.

We will be keeping an eye on Sonic 2’s rating, and we may post an update in the coming weeks. We may also post an article summarizing opinions from both critics and the Sonic community. In the mean time, you an check out our own review! You can find the current Rotten Tomatoes rating here.

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Sonic the Hedgehog 2 Opens in the US Today

Sonic 2 had its first early access screenings in the US yesterday, but today, the movie is officially opening in theaters across the country! And now that people in the US can watch the movie, you can expect us over at Sonic Stadium to step up our coverage of the movie with further articles and a special episode of the Sonic Talk podcast, airing on our Twitch at 3PM Wednesday. You can expect any articles with spoilers to be marked.

Check out our review here. You can check out our Twitch channel here. You can find my a my spoiler-filled stream, where I play games while I give my hot takes on the movie, there!

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Sonic Dash+ Coming to Apple Arcade

Another Sonic game is coming to Apple’s game subscription service, Apple Arcade, at some point in the near future. Little else is currently known about it, but if its anything like Sonic’s previous game on the platform, Sonic Racing, it will likely just be a conversion of vanilla Sonic Dash with all of the micro-transactions and ads removed. Neither of these elements are allowed in games on the service. Whether Sonic Dash+ has anything unique, we’ll just have to wait and see.

Check out the tweet below for the announcement, and for the link that’ll let you sign up to be notified when the game is available.

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SEGA Does Not Consider Team Dark to be “Teammates or Friends,” According to Flynn

Team Dark may have been a consistent team for years in both the games and Archie comics, but they no longer exist as anything but an out-of-unverse brand, according to IDW Sonic and Sonic Frontiers writer Ian Flynn. When a fan asked Flynn on his podcast what kind of base Team Dark would have, Flynn answered they wouldn’t have a base, because SEGA does not consider them a team.

“Team Dark isn’t a thing. It’s an out-of-universe brand, apparently. They are not a unit, they are not even friends,” Flynn said, “They don’t do mission things together unless the story has them doing it.” He want on to state his belief that Team Dark makes the most sense out of all of the teams (aside from the Chaotix), and that he doesn’t like this.

You can find the answer on his latest podcast, embedded below. The answer starts at 10:20.

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Nickelodeon Hosts Sonic 2 Movie Promo in Roblox

For those exploring the strange, baffling, but astoundingly popular realm of Roblox, Sonic is (officially) joining the world-building platform in a roundabout way. Nickelodeon and Paramount are currently hosting a special Sonic 2 movie environment and game in the “Nickverse” obby.

As the trailer shows, the event gives participating players a brief running-jumping-bouncing obstacle course full of speed boosts and Sonic 2 movie posters. The activity is introduced by a creepy, dead-eyed model of movie Sonic whose empty gaze pierces your soul and makes you question everything you thought you once believed in.

We currently do not have details on how long the event will run.

Thanks to Dodger24848 for the news tip!

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Sonic Blasts to the Top of the Box Office in the UK and Other Overseas Markets, Grosses $25.5 Million

Sonic 2 debuted overseas this weekend, and appears to have topped the box office in many key markets. These markets include the UK ($6.4 million), France ($5.7 million), Spain ($2.2 million), Germany ($2.1 million), and Australia ($2.8 million). In total, Sonic 2 earned $25.5 million across 31 markets, roughly half of its overall overseas market. You can find more detailed box office results here.

According to Deadline, Paramount is “delighted” with these results, which are 2% faster than the first movie’s opening. Sonic 2 has benefited from strong word-of-mouth and big increases in sales through the weekend. It should also be noted that Sonic 2 has also bested Morbius, the closest thing it has to competition right now, in every major box office where they’ve gone head-to-head.

Sonic 2 still has plenty of markets to open in, including the US, where it will be debuting in mere days. Though its still early, things are looking good for Sonic 2’s box office gross at the very least.

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IGN to Host Sonic 2 Red Carpet Event on TikTok

I have to assume it will take place in 3-minute increments.

Continue reading IGN to Host Sonic 2 Red Carpet Event on TikTok
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Sonic 2 Debuts at #1 at French Box Office With $1.2 Million

It’s finally here! This week saw the beginning of Sonic 2’s release around the world, and we’re starting to hear how sales are doing. The first good news comes from France, where the film made $1,200,000 on the day of its release.

Continue reading Sonic 2 Debuts at #1 at French Box Office With $1.2 Million
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Jim Carrey ‘Probably’ Retiring From Acting After Sonic 2

No, this is not an April Fool’s joke.

In a March 31 interview with Access Hollywood, Jim Carrey revealed that he was likely retiring from acting after Sonic 2. When asked what his plans were after Sonic 2, Carrey said “Well, I’m retiring. Yeah, probably. I’m being fairly serious. It depends, if the angels bring some sort of script that’s written in gold ink that says to me that it’s going to be really important for people to see, I might continue down the road, but I’m taking a break.”

So while Carrey does not rule out an eventual return to acting, it appears he’s ready to step away unless a really good script comes his way. He went on to elaborate on his decision, “I really like my quiet life, and I really like putting paint on canvas, and I really love my spiritual life, and I feel like – and this is something you might never hear another celebrity say as long as time exists – I have enough. I’ve done enough. I am enough.”

You can find his answer starting at 4:20 in the interview:

Among other things, this does put his future in the Sonic movie franchise up in the air. Does this mean he won’t be back for Sonic 3? Will he be recast? Or will this end up meaning nothing and he’ll be back for further Sonic movie entries? Will Robotnik as a whole be written out?

It should be noted that, historically, Carrey rarely did sequels, making Sonic 2 something of an anomaly in his career. Whatever the case, Sonic 3 is coming in two years, so we’ll know the answer soon enough.

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Sonic the Hedgehog 2 Opens in UK Theatres With Exclusive ‘British Edition’

Today is the big day for Sonic fans around the UK, as the sequel to the 2020 smash-hit movie ‘Sonic the Hedgehog’ finally opens in cinemas across the four nations. To celebrate the release of the film, Paramount UK has produced a special ‘British Edition’ of the action-packed blockbuster, to appeal to the regional audience.

Continue reading Sonic the Hedgehog 2 Opens in UK Theatres With Exclusive ‘British Edition’
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Sonic 2 Track and Characters Come to Sonic Dash

Sonic Forces isn’t the only mobile Sonic game getting new tie-in content for the Sonic 2 movie, as Sonic Dash is also getting some new stuff to celebrate the movie’s release. Sonic Dash has a brand new track based off of Sonic 2, and will eventually have events that will unlock both Movie Tails and Movie Knuckles. Movie Sonic can currently be unlocked, which will be the first chance players have had to unlock the character since the first movie’s release. Longclaw will also be unlockable again at a later date.

Throughout the event, movie items can also be collected daily for prizes. According to SonicWindBlue, this new movie track will be a permanent addition to the game, unlike the track made to promote the first movie. You can check out Movie Tails and Movie Knuckles in the graphic below:

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First 4 Figures Tease 30th Anniversary Statue

First 4 Figures have today announced the launch of their Sonic the Hedgehog 30th Anniversary statue.

The Statue, modelled on the 30th Anniversary logo depicting modern Sonic leaping through a ring was teased via social media, with the official launch day being pinned as April the 5th, 2022. The statue will be revealed in full via stream (including Youtube) at 16:45 BST.

The only detail currently confirmed by First 4 Figures is that there will be both a standard and exclusive version of the statue available.

Following the launch stream, the statue will become available for pre-order, however the price of the premium item is yet to be confirmed.

In the meantime, fans can also enter a free competition for a chance to win a statue of their own.

More information as it comes!

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Limited Edition Sonic Cereal and Fruit Snacks Coming Soon from General Mills

Big deal, I’ve been eating Honey Nut rings for years.

Continue reading Limited Edition Sonic Cereal and Fruit Snacks Coming Soon from General Mills
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Sonic Crosses Over to Candy Crush Saga and KartRider [UPDATE Mar. 31]

Like a kid in a kart racing candyshop.

Continue reading Sonic Crosses Over to Candy Crush Saga and KartRider [UPDATE Mar. 31]
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Month-long Sonic 2 Movie Event Heading to Sonic Forces Mobile

With Sonic the Hedgehog 2’s premiere mere days away, we finally have some info on what the Sonic Forces mobile game will be doing for the movie. Today, SEGA Hardlight confirmed a month of Sonic 2 events for the game, which appear to be focusing on Movie Sonic, Tails, and Knuckles. It seems likely Movie Tails and Knuckles will join the roster. The game’s previous movie event brought three new characters and a brand new race course, so we may get something similar here.

The event will run from April 1 to May 1, and further information will be revealed via the in-game newsfeed. You can find the graphic released alongside the announcement below:

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Sonic Movie Chronology Won’t Follow Game Chronology, Says Director

Don’t worry, game chronology doesn’t follow game chronology either.

Continue reading Sonic Movie Chronology Won’t Follow Game Chronology, Says Director
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There Is a “Sonic Cinematic Universe” Being Planned, According to Producer

No, no, you put the cart AFTER the horse!

Continue reading There Is a “Sonic Cinematic Universe” Being Planned, According to Producer
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TSS Movie Review: Sonic the Hedgehog 2

You’d be forgiven for wondering if the success of the first Sonic the Hedgehog movie was a total fluke. After all, were it not for intense community feedback (and eventually the artistic talents of Tyson Hesse), the blue blur’s big-screen debut would have surely flopped. But with a car crash swiftly avoided, and the fanbase on-side as a result, it would have been easy for Paramount to rest on its laurels and phone it in for the sequel. Especially with the introduction of rival Knuckles the Echidna to automatically guarantee fan support.

Continue reading TSS Movie Review: Sonic the Hedgehog 2
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