Happy New Year

It’s New Years Eve people. Well, it is for us British folk right now. Antipodean chums like Hawkz and Elson might have had it already because they like to gatecrash a party early (I’ve heard about Andrew’s stories…), but by and large… New Years Eve, OK? And that means 2008 is right around the corner. Also means for me, that I reflect on the last 12 months and reckon where it is I’ve gone wrong. I’d be lying if I said that 2007 has been good – it’s been bloody fantastic, all things considered.

The Sonic Stadium has played host to many great meetups involving growing numbers of Sonic fans. In May Elson ‘Darkspeeds’ Wong took a trip around the world and landed in London, planning to meet up with myself and Adam along the way. Somehow more people invited themselves along and it became what was known as ‘Wrecksfest’. It couldn’t have been a better turn of events though, as a group of 12 or so guys and gals waltzed the city, went to the pub for several hours and had dinner at Pizza Hut. We also arranged another meetup later that year which was dubbed ‘BirdCon’ for Adam’s apparent move to Japan (which never happened due to certain issues with the company involved). TSS was also there for Video Games Live 2007 in November and a special trip to SEGA Europe to play Mario & Sonic at the Olympic Games weeks before the UK release. It’s ironic that not one meetup has been named after us yet, really.

Speaking of which, Sonic Cage Dome’s Zizou is heading to London in a few days time, an event to which I am invited to, so I’ll be out to see the Cage Dome guys round about then. If you fancy tagging along, see this website for more details. We’ll have more meetups in 2008 though, and when I can be bothered to fix one up you guys will be the first to know. It’ll probably be sometime in the holidays so as many people as possible can make the trip.

We’ve also been to Japan! Aw yeah. TSS was able to sneak into the Tokyo Game Show and take sordid pictures of a guy in the best Sonic costume ever created. We also played the new NiGHTS before the whole world and got a taste of manic Japanese gaming action. It was an experience to be sure, and we’re currently pulling the video we made so we can show you some of the stuff we took at the event too.

Games-wise, it’s been a mixed bag. The good news is that we haven’t had any real horrors the likes of which we’ve only seen in Sonic 06 (I tried to play that again the other day, almost threw my controller around in a rage), but on the flipside we’ve not had a proper canon Sonic game this year. To be honest, I don’t care as long as when it does come around, it’s as polished as possible. I want 2007 to be the year SEGA realises that they have to go back to basics on some level with the franchise – evident when America bossman Simon Jeffery spoke exclusively to TSS in October.

It wasn’t all mildly amusing spinoffs though, especially not on the handheld front. Sonic Rush Adventure has been a standout game, slapping everything else Sonic flat in the face and being the first TSS 10/10 in aeons. It could be argued that the game only got top marks by comparing it to recent Sonic games. Not so; there are elements in Rush Adventure that could rival the Mega Drive classics and that is a pretty big feat for SEGA – especially the SEGA of this day and age – to pull off.

We’ve had our fair share of competitions too. Sonic Rush Adventure in particular had a cool Treasure Hunt contest to win awesome branded gear, and this Christmas in particular has had a crapload of free goodies that’s asking for your collection. I’m posting the entries sent into me to the moderators later today and we’ll be judging those over the next few days, so hang tight for that!

In terms of TSS and progress and things, it’s been a bit of a less impressive year. The site’s not been so active lately and 2007 has been more of a transitional period for us than anything else. Next year we’ll see some things come together properly, like the re-organisation of the TSS site, the completion of the new Sonic Show website (that’ll be first thing on our list of ‘to-do’s) and plenty more besides. I’ll be pursuing my journalism career much more than before, and with this I’ll be a little bit more set on sorting the site and everything else out. 2008 is going to be a pretty good year, let’s hope we can make it even better than this one just gone!

Make some new years resolutions that you’ll probably break later, be sure to go out and get completely wasted, and I’ll see you on the other side. Before I go, a massive thank you to a few people who without them couldn’t have made this year possible – Adam Tuff for his Sonic madness, the TSSNET and SSMB staff (every one of you) for your extraordinary efforts this year, B’man for his sexy codingness, Kevin Eva for his continued work in the links between community and SEGA in which I started in 2005, Roarey for just being totally awesome and having the time to dedicate to stuff no matter what the issue, and of course you guys – the members and visitors, who have stuck with us no matter what kind of bullshit we’ve had in the past.

Here’s to you. Go 2008!

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

UPDATE: Japanese Sonic Riders 2 Site Updates

The official Japanese Sonic Riders: Shooting Star Story website has updated with three new characters.

Now added to the Characters page are Dr. Eggman, Nights, and “Emy” (lol, Engrish). We of course knew about Nights already, but it’s nice to have Amy and Eggman confirmed, and with some spiffy new CG art, too.

I’ll keep checking the site for more updates as the launch date draws near.

12/19/07 EDIT: Profiles of Shadow, Rouge, and Cream added as of yesterday. Also added is a new Extreme Gear section, which features previously-unseen Wheel and Yacht Gear types and what appears to be a listing of power-ups.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic Sales Begin

The after Christmas sales have begun and there are some good Sonic game bargains going out there and online. Here are some of the best, grab them while their there –

GAME:
Sonic and the Secret Rings – £19.99 (in-store and online)
Sonic Rivals 2 – £19.99 (in-store), £17.99 (online)
Sonic the Hedgehog 360 – £19.99 (in-store), £17.99 (online)
Sonic Adventure DX PC – £4.99 (in-store and online) Continue reading Sonic Sales Begin

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic Underground back on DVD

Wired are reporting that a new Sonic Underground DVD volume 1 is now available containing the first 20 episodes and with new extra’s like a Greatest Hits cd, a music video jukebox and concept art.

A search on Amazon.com finds a Sonic Underground DVD released Dec 18th 2007, no specific releated info to the article is there though but with the release date it’s most likely the one.

Amazon.co.uk finds nothing new.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Japanese Mario and Sonic DS site open

Nintendo Japan have opened a website for Mario and Sonic at the Olympic Games DS version.

Aswell as new screenshots and character pages the site show’s how some of the control schemes work with the touch screen. There’s also a page for the events where some aren’t selectable right now and have a shaded screenshot.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

More Sonic Merchandise for UK Fans!

UK Sonic Merchandise collectors rejoice! The UK videogames retailers GAME are now stocking a selection of Sonic the Hedgehog plush toys. Currently stores have stocks of Sonic and Tails plushes, but I was politely informed by a staff member that there will also be a Doctor Eggman and Knuckles plush available before the year is out. Continue reading More Sonic Merchandise for UK Fans!

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic ’06 Xbox360/PS3 discontinued?

If your looking for a Sonic fix on Xbox 360 or PS3 this Christmas, don’t expect to find it in your local high street or shopping centre. Many major video game retailers in the UK have now removed stock of Sonic the Hedgehog for Xbox 360/PS3 from their shelves. Stores include: GAME, Gamestation, HMV, Zavvi, Currys/Digital and Comet.

Many online retailers have stopped listing the game too or have it listed as ‘Out of stock’. Gamestation’s site had it listed as ‘Out of stock’ this morning and removed the game this afternoon. Some online retailers still have it in stock at very cheap clearance type prices.

  • HMV’s website lists both formats currently out of stock;
  • Zavvi’s website lists both formats at clearance type prices;
  • AmazonUK only list it by other sellers and no longer sell it themselves now;
  • GAME’s website list the PS3 version as ‘Stock alert’
  • Gamestation’s website listed both formats this morning as ‘Out of stock’ and now this afternoon it is no longer listed but replaced with “No results” messages.

Continue reading Sonic ’06 Xbox360/PS3 discontinued?

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic City interviews Richard Jacques

Good old ArchangelUK over at Sega Europe has released some early Christmas presents to fans on the official European Sonic City website.

Site goers can now:

  • Read an interview with popular game composer Richard Jacques about creating the main theme for Sega Superstars Tennis
  • Listen to 2 Sonic Riders Zero Gravity tracks on Sonic FM
  • ArchangelUK has also managed to get a Sonic City EXCLUSIVE. The main theme to Sega Superstars Tennis is now available on Sonic FM for your listening pleasure.

Congratulations ArchangelUK! Stay tuned to Sonic News for further updates as they happen!

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic Rush Adventure

If Sonic Rush taught anyone in its release in 2004, it’s that the blue hedgehog can still be relevant in today’s games. It certainly wasn’t the perfect Sonic game (and many even said that the reason it was critically acclaimed was because it wasn’t as lame as recent console titles) but it showed that a decent game can be made using some original design and a bit of franchise savvy.

That franchise savvy, being the use of few characters and the return of level gimmicks and other design features that defined a Sonic game, has been further applied in Sonic Rush Adventure, a sequel that once again deals with the dimensional rifts taking place between the worlds of Sonic and Blaze.

Owing to the ‘Adventure’ part of the game’s name is the new major addition to the gameplay. In Sonic Rush you had a world map which outlined the stages in which you had to progress to. In the sequel, this is replaced with a sea chart that is fully explorable using ships and submarines. Exploring the chart uncovers new areas, but the cutscenes will give you a helping hand in where to chart your next course if you just want to blast through the Zones.

To explore, you simply draw your course using the touch screen and, depending on which kind of ship you use (there are four different kinds, all owing to different types of sea terrain) you enter a short minigame where you venture to that location, avoiding enemies and bombs along the way. It’s not something we see being in every Sonic game, but as a new gimmick it makes Rush Adventure pretty unique without becoming tedious.

There are also some new characters too. As Sonic and Tails end up stranded on a strange desert island, they come across an Australian-talking raccoon called Marine. The storyline in Rush Adventure is pretty good, although the cutscenes – while mildly amusing in places – can be pretty intrusive.

Cutscenes are really something that goes against the grain of the fast-paced arcade style action that we expect of Sonic, and indeed is chock-a-block in Rush Adventure. All in all however, we have no qualms. Blaze is still cool and unoffensive, Sonic and Tails rocking it alone is great stuff and it doesn’t take itself too seriously. The Eggman Nega thing is still pretty lame though, and we wouldn’t want to see Marine again lest we have another ‘Cream’ incident.

The levels themselves are improved over Sonic Rush, with a bit of an emphasis on alternate paths and the removal of the cack ‘door’ system – having to defeat enemies in a room before you can progress is a drag, and we’re glad Dimps thought the same. It’s just non-stop action with plenty more gimmicks involved, such as grabbing balloons, bouncing off huge mushrooms and navigating carts through mines.

Unfortunately there are still times where bottomless pits are involved, making for leaps of faith and cheap deaths. But these are few times in a huge level roster that includes countless times more enjoyable gameplay. We would also like to see a bigger emphasis on multi-tiered levels, akin to something like Sonic 2 on the Mega Drive – it would make a sequel to this game pretty much godly.

One of the things that did take getting used to in Rush Adventure however, was the music. After hearing Hideki Naganuma’s awesome soundtrack in the first Sonic DS game, the sequel’s game music was instead crafted by Sonic Team sound designers, which at first made Rush Adventure sound like it wanted to be Hideki Naganuma’s handiwork.

Listening to Plant Kingdom for the first time will instantly remind you of ‘Right Here, Right On’ in the previous title, but bear with it. After playing through the game a few times and learning not to compare the two soundtracks, it’s clear that Tomoya Ohtani and crew have made the game its own with irresistable hooks in Machine Labyrinth and a blasting tune in Blizzard Peaks. There’s even a Carribean style remix of the Sonic 3 Data Select screen in there.

Collecting Chaos Emeralds (and Sol Emeralds) is a slightly different practice than usual. The main villain, Captain Whisker, has a sidekick robot called Johnny who you race in a Waterbike to earn the Chaos Emeralds on the sea chart map. Blaze can collect Sol Emeralds in specially designed mission modes which usually consist of defeating bosses encountered in the main Zones. The Sols are quite simple to obtain, but the last few Chaos Emeralds will test your very fibres – it can frustrate, but you always have that ‘one more go’ attitude until you finally do it.

Speaking of which, the bosses are very original takes on the successful Sonic Rush idea. The very first boss is a huge dinosaur that you fight through two floors of jungle to take out. It’s great to see the kind of animation, design and attention to detail in the whole game, but the bosses really embodies the extra mile Dimps and SEGA have gone with thus.

The only thing we can gripe about with the setup of the game as it is, is the nature of replayability – we feel that as gamers we have to ‘want’ to replay a level rather than being forced. During your travels you collect ‘materials’ that are used to build new ships and travel further throughout the map. When you don’t have enough of a certain material, you will need to replay a particular level until you get the right amount. When the Zones are as good as they are here that doesn’t become too much of a problem, but we don’t like the kind of precedent that might set with future Sonic games.

Not content with all the extra clout that’s been shoved in the main gameplay areas, Sonic Rush Adventure also comes with a horde of additional mission modes that range from simple to challenging; a well-constructed online multiplayer full of different modes; a leaderboard and even little cute extras such as the ability to add decorations to the island that Sonic and Tails reside on during the journey.

In Closing:
Sonic Rush Adventure has taken what worked in the first Nintendo DS title, left out all the crappy bits and added new elements that although might be gimmicky to an extent, really suit the Sonic universe (… or Blaze’s universe, if you want to be picky).

The levels are tight, stage design and bosses that hasn’t been as original since Sonic CD, and a great wealth of longevity has been built into a game that has had real dedication spent on it. This has been the best example of a Sonic game in years, even surpassing Sonic Rush, and long may we see this handheld series evolve to become even better.

10/10

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Mario & Sonic at the Olympic Games

When word first got round that two of video gaming’s biggest names were to co-star in a game together, tongues were waggling. Super Mario and Sonic the Hedgehog, two bitter rivals, were to settle their differences on a global platform. Literally, as it turns out the location in question is the Beijing Olympics! … Er, OK.

Regardless of what you may think about the two juggernauts facing off for the first time in a sports arena, Mario & Sonic does make you feel a little bit tingly inside when you first see it. What’s Eggman doing with Bowser? How can Wario run that fast against Sonic? How come Charmy (who cameos as a referee) has no speaking lines? We don’t know the answers to any of these questions, but we certainly like it!

Developed by SEGA’s Sports division, it’s odd to see that a studio other than Sonic Team have managed to make their flagship characters look and sound better than they have in years. The animations on Sonic and every other character are spot-on, dropping any false pretenses they had in Sonic 06 or Secret Rings and, dare we say it, full of charm. Looking at Eggman or Knuckles as they win an event is a joy to see, while Shadow leaves the emo at the door and comes back to his cocky, stuck-up self from Sonic Adventure 2 (“Hmph, I let you win!”).

Of course, the characters look great also because the graphics are great too. We’ve only seen one or two Wii games that look better than Mario & Sonic (one of them being Mario Galaxy) and from a console owner’s perspective it’s good to see a developer actually use some of the graphical power that the Wii has.

Being based off the Olympic Games, Mario & Sonic is exclusively set in the Beijing national stadium, with all the running, rowing and athletic events taking place within its walls. It’s a bit disappointing for a franchise as creatively diverse as Mario or Sonic to be taking a ‘real world’ approach to things, but this is what you get if you make an official Olympics game.

Sadly, although there are ‘Dream Events’ which are ‘remixed’ sporting events that were touted to be bringing home a bit of familiarity, the locations for these are very drab and boring. Dream Race, for all its awesome premise, is set in what can only be referred to as a cut down Dusty Desert from Sonic 06. Dream Table Tennis and Fencing are just in different ‘realistic’ venues, and Freefalling reminds us slightly of Knuckles’ Chaotix’ special stage but that’s about it.

That doesn’t mean to say you won’t have fun with the events themselves. There are roughly nine or ten categories of sports to choose from, and each has a special method of control. The 100m race involves shaking the Wii Remote and Nunchuk up and down alternately to win, while the Trampoline uses only the Remote’s motion sensing to bounce up and down while pressing buttons to cues.

You do get some really inventive uses of the Wii Remote here, such as in our favourite event Archery, where the Wii Remote takes the part of the arrow and the Nunchuk the front of the bow. Others make less sense, such as rowing – rather than making consistent rowing motions, players must press two buttons while pulling the Remote and Nunchuk backwards. And some controls, like Fencing, were just over-complex and confusing to perform properly.

Despite its enduring single player mode, it does all get slightly tedious on your own – the game is made with friends solely in mind, which doesn’t seem to add up when you can’t complete the Circuit Modes with a buddy. That aside, Mario & Sonic is great with three other mates as you all try to throw that javelin further than anyone has before – either locally or even globally.

You can connect to the Nintendo WiFi to upload your best times, jumps and lengths (oh matron) on the international leaderboard. While it’s not exactly an online multiplayer, it’s a start, and it’s otherwise a good use of the WiFi Connection. People have some ungodly times out there.

The thing we can’t get over is that the World Records from WiFi are not displayed on your console as you’re playing the events, meaning you can’t effectively challenge the top of the world in real time. Having to manually go into the WiFi option menu just to upload your time is a bit of a pain as well, but the thought of inclusion either way is nice.

In Closing:
Mario and Sonic’s first appearance together makes for a rather subdued experience. The game itself is solid, although there are a few spots of tedium and a few of the events aren’t really that satisfying to play.

As far as franchise representation goes, the character personalities and animations are absolutely perfect, but besides that there’s nothing here that would really warrant it as either a ‘Mario’ or ‘Sonic’ game. This is ‘Wii Sports featuring anthros’ deal, but despite this and it’s other faults you’ll still get plenty of fun out of it. Which is sort of the point really isn’t it?

7/10

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic 1 returns! Makes debut on the Apple iPod

SEGA announced this morning that the original ‘Sonic the Hedgehog’ title will be once again ported to a newer gaming system MP3 player.

Released in the iTunes store for $4.99, the 1991 classic will see Sonic speeding round loops and collecting up rings through 6 exciting zones in hope to put an end to the evil Dr. Robotniks schemes.

The game has apparently been ‘redesigned’ for the iPod, though still remains an exact port of the original game. There’s no news of a definite release date, apart from that it will hit American iTune stores ‘just in time for the holidays.’

You can read up on the announcement here.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sega looking to acquire another company?

Now that the Activision Blizzard emergence is over Mike Hayes president of Sega Europe has told MCV their company could be next to acquire another company.

With Mario and Sonic reaching the Chart track number 1 spot Sega have obviously benefited from deals with another company, so can they bring in a similar result again if they acquire a company?

Here are Mike Hayes quotes from the article:

“The growth challenge is never over,” said Hayes. “Therefore like most other publishers we are always on the look-out for new signings – product or company.” Continue reading Sega looking to acquire another company?

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

NiGHTS: Journey of Dreams Pre-Order DVD

SEGA has just announced a surprisingly cool pre-order bonus for NiGHTS: Journey of Dreams, launching next Tuesday in the US. Those with reservations will get a special “Behind-the-Scenes” DVD chronicling the creation of the game, the history of the series, and “an interview with the creator of NiGHTS”, among other things.

This looks to be quite the holiday treat for loyal NiGHTS fans! Better get your down-payments put in!

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Ohshima and Sakaguchi Announce New RPG

Not exactly pertaining to Sonic, but we all like to know just how well Naoto Ohshima is getting on since he separated himself from SEGA to form Artoon some years ago. Turns out the original character designer is teaming up with Mistwalker’s Hironobu Sakaguchi to create an action RPG for the Nintendo DS called Away.

Not a lot of details are known about the game, as it has just been revealed in the latest issue of Famitsu in Japan. What we do know is that it involves rescuing helpless villages from underground dungeons – with the environments changing every so often, forcing you to constantly adapt to your surroundings. Rescuing more people will expand the village and open up new events and secrets too, we’re told.

Sounds like an interesting concept, we’ll be keeping our eyes on this one.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Mario & Sonic Take Christmas #1

Mario & Sonic at the Olympic Games is the best selling game in the UK at the moment – increasing SEGA’s chances for a Christmas #1.

Traditionally, Electronic Arts developed titles have dominated UK sales charts throughout December. This has been the case for the last four years, and looked to be true in 2007 when Need For Speed: ProStreet edged into the top spot last week.

But the unlikely collaboration of two of video gaming’s greatest icons appear to have charmed British audiences, as today it has been revealed that Mario & Sonic jumped five places to take the Gold. Odd, considering there aren’t any actual Wii’s to go around…

Next week will be the prized Christmas Week. Can SEGA keep on top of the tree riding the Wiimania that’s sweeping the country, or will EA climb up and claim its star back?

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic X-Mas #12 – AoStH, it is funny

Today’s Christmas update involves some updating of the Sonic Cartoons section at long last – Roarey Raccoon is deeply involved with writing up episode synopses for Adventures of Sonic the Hedgehog, and you can catch the first three episodes in the Cartoons > AoStH section. Down over in the DefChamba you can also download high quality versions of the AoStH opening and ending themes, plus the legendary ‘Sonic Sez’ from Episode 3 (that’s NO good).

In other news, to keep you up to date with what’s actually happening with the Sonic Site Awards to hand out, the award designer DarkNoise appears to have been having problems for the longest time with his art program, generally messing up both his plans and our plans to get those awards to the winners. Rest assured, the moment they’re all ready I’ll wing them direct like.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

‘Sonic Riders: Zero Gravity’ English site has arrived!

Following suit of the previous Sonic News post, the English version of the new Sonic Riders 2 game site is now open for your viewing pleasure!

Packed well with Zero Gravity goodies, the English site has new CG artwork for the characters (including NiGHTS), 3D maps of the courses, lists of the different Gears available to race with in the game and much more!

You can check out the new site right here.

A huge thanks to Tailzmas for finding the new site and posting about it in the forum topic. Thanks dude!

Keep checking back at Sonic News for all the latest Riders 2 information!

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic Riders: ZG Japanese Site Open

The Japanese site for Sonic Riders: Zero Gravity is open as of Friday.

Not much there yet… Just the Story, Gallery, six Character pages (for Sonic, Tails, Knuckles, and the Babylon Rogues), and a whole bunch of “Coming Soon” stuff. We’ll keep you guys posted when new content becomes available.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Another new Riders 2 trailer shows off some new moves

IGN updated their Media section of ‘Sonic Riders: Zero Gravity’ earlier today with a brand spanking new trailer showcasing some new tricks such as Gravity Dive (which looks similar to how Chaos Control worked in Shadow the Hedgehog) and some flashy never before seen gameplay footage.

You can view the new trailer at IGN’s media page for the game here or at Nintendo Wii Fanboy courtesy of Joystiq here.

The release date is still set for next January in the US and March 08 for Europe. Hopefully it will improve on what the first game had to offer with its tonne of extra gears and courses.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic Riders: ZG and Sega Superstars Tennis dated

Nintendo Europe have released their Wii and DS release schedule for Early 08. Sonic Riders Zero Gravity and Sega Superstars Tennis(both formats) are down for a March 08 release. The March release of Sonic Riders Zero Gravity will mark 2 years since Sonic Riders was released in Europe March 06. Will the 2 year gap provide a great sequel? Only time will tell.

Here’s the full release list: Continue reading Sonic Riders: ZG and Sega Superstars Tennis dated

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Mario and Sonic at the Olympic Games hits Top 10

Chart Track have revealed info about the current UK sales chart for the week ending Decmber 1. Mario and Sonic at the Olympic Games (Wii) has jumped up from No.14 to No.7 in the All formats chart. The game that pitches past rivals Sonic and Mario aganst eachother in olympic competition has now overtook Super Mario Galaxy and has recorded the largest sales week of any individual Nintendo Wii title. Now that’s an amazing feat. In the Wii game sales chart the game is now at No.1 with Super Mario Galaxy at No.2.

Stay tuned to Sonic News for more developments as they happen.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.