Sonic ’06 Gets Amigo Team Attack

A new downloadable was released for Sonic The Hedgehog (2006) today on the Xbox Marketplace, the all new Amigo Team Attack Episode. Once you downloadit, it becomes available through trial mode.

In this mode, you play through the whole game as Tails, Blaze, and Omega. You first play Crisis City as Tails backwards. you then move onto Sonic’s Kingdom Valley as Tails going through the stage backwards. You then play Tropical Jungle as Blaze through Sonic’s first section. You then go to Aquatic Base as Blaze in Sonic’s second section. You then play as Omega in Dusty Desert, in a very different scenario than past level experiences. You then finish off with Omega in White Acropolis, ending with a boss fight with the Egg Genesis. Wave Ocean and Flame Core are not in this download. Continue reading Sonic ’06 Gets Amigo Team Attack

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Sonic the Hedgehog for 360 gets a price drop!

According to Amazon.com, the 360 version of Sonic the Hedgehog (360) just got a nice price drop – from the original $59.99, now to $29.99! Hopefully this calms the nerves of those wary about trying the game out, and gives them a chance to do so with less to lose for doing so.

Amazon page
Thanks to Gamerguy of Sonic World for the heads up!

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Sonic and the Secret Rings Japanese site update

The Japanese site of Sonic and the Secret of the Rings has had a major update! They’ve released new info, new artwork, and much more new.

I realize many of you can’t read Japanese, so let me translate some of the highlights. The story is still about the same as we know; Sonic one day falls asleep while reading Arabian Nights, and awakes to meet a dijjin named Shahra. She tells him of an evil dijjin named Erazer, who is erasing the tales of Arbain Nights. It’s up to Sonic to stop him, for he was destined to by legend. Plus, if he doesn’t, Erazer will come to his world to wreak havoc. Sonic agrees and goes off to Arabian Nights! But when he enters the world, he encounters Erazer fairly early. Erazer calls Sonic a rat, then sends a fire arrow straight into Sonic’s heart. The arrow is slowly killing Sonic, but at the same time with Sharha’s help, Sonic can control the fire to his advantage. The only way to put out the flame is to defeat Erazer. Continue reading Sonic and the Secret Rings Japanese site update

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SatAM Boxset is Done (and Region Free)

Lucky boon.

You read the title right. The Sonic the Hedgehog “SatAm” DVD Boxset is officially done. That’s the DVD’s producer, Brian Ward, holding the real thing in his lucky mitts.

Brian Ward was the main man responsible for making this boxset a community effort. The DVD is loaded with special features and has cover art made from people all across the Sonic fandom. Expect further articles on Sonic Stadium regarding this boxset leading up to it’s monumental release. It’s coming out March 27th, 2007 in the US. However, it is obtainable to everyone else via import. Be sure to pick up this great slice of Sonic history, and well put together piece of Sonic memoribillia! Continue reading SatAM Boxset is Done (and Region Free)

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“Blue Dude With a ‘Tude” Sweepstakes

Sega seems to be going all out in it’s promotion for Sonic’s upcoming Wii appearance, Sonic and the Secret Rings. They’ve teamed up with nationally known American slushy maker “Slush Puppie” to bring you the “Blue Dude with a ‘Tude Sweepstakes”.

This contest is only eligible for people in the 48 contiguous states of the United States, as well as Canada (excluding Quebec). You can enter this contest via either paper slips at participating retail locations, or by printing up a slip on their site.

The contest started on February 1st (sorry for the late notice) and ends on May 31st. Continue reading “Blue Dude With a ‘Tude” Sweepstakes

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Sonic 06: Very Hard Mode UK and US-bound

In the first of three downloads, SEGA has released Very Hard Mode on to the Xbox Live Marketplace for 200 points ($4) for each character. For 200 points, you can purchase Sonic’s, Shadow’s, or Silver’s Very Hard Mode.

You may be wondering if it’s worth it, though? Though their are lots of changes in enemy numbers and item locations, here’s the biggest differences in Very Hard Mode to the original:

  • You now play Wave Ocean in reverse and must jump to the platforms on your own during the whale chase scene.
  • Sonic now plays Dusty Desert on his own (without Elise).
  • Silver’s Crisis City is now way longer with no Blaze section.
  • Sonic’s Flame Core is reversed.
  • Continue reading Sonic 06: Very Hard Mode UK and US-bound

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Adventures of Sonic the Hedgehog Coming To DVD

Sonic fans have been extremely lucky lately with SatAM finally making the jump to DVD, however it seems the prayers from the other side of the fan base have been answered – Adventures of Sonic the Hedgehog may soon see a DVD release as indicated by a new listing on Amazon.

The new listing details a four disc box set to be released on July 17th for an RRP of $29.99 and an Amazon list price of $22.49. Curiously enough Sony Music are listed as the studio behind the DVD release, however a quick search of their website turned up no information.

Will we be seeing Adventures of Sonic the Hedgehog on DVD stateside any time soon? Stay with SONIC NEWS for the latest on this developing story.

Special thanks to Ryan S. for the tip.

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Yuji Naka Signed Sonic Gear Going Under The Block

Signed Sonic the Hedgehog paraphernalia amongst other video game related treasures are set to be auctioned next Saturday the 17th as part of the upcoming Hollywood Arts Dream Awards.

Straight from the press release:
The Dream Awards will host an auction on eBay with several game industry items including an audio cameo in the upcoming game HALO 3, a Master Chief statue, a tour of the Bungie Studios and signed video game paraphernalia of games such as Guitar Hero 2 and by artists such as Yugi Naki, creator of Sonic the Hedgehog. (I’m sure they meant Yuji Naka, father of Sonic the Hedgehog) Continue reading Yuji Naka Signed Sonic Gear Going Under The Block

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Gamespot Interview Reveals Information

Yojiro Ogawa, in a new review with Gamespot, spills the beans on some of the games status. Though this is his third interview in a week, this is quite possibly his most in-depth interview yet.

First off, it seems that the game hasn’t been in actual development as long as people expected; they only started programing the game last January and only have had a little over a year to work on it. This isn’t exactly bad, though, cause they have actually pushed back the release date a few times to put in everything they wanted to. To make up for lost time, though, they doubled the development team on the game so more people could work on it. One half of the team worked on Adventure Mode (the game’s main mode) and the other half worked on Party Mode (multiplayer minigame mode). this explains why the multiplayer and single player seem like two totally different games. Continue reading Gamespot Interview Reveals Information

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SatSR website up, new Ogawa interview

New Sonic art... Sonic's such a poser.

Sonic and the Secret Rings American site has finally gone up revealing lots of new info about the game, including story, minigames, and unlockables.

The story is simple, Sonic is laying down after reading his copy of Arabian Nights, but falls asleep. He wakes up to discover a mysterious genie named Shahra in front of him. She tells him she is the genie of the ring, and tells him of an evil genie named Erazer who is- get this -erasing the pages of Arabian Nights. If he succeeds in his goal, Erazer will break free of the book and become free in Sonic’s world, likely continuing his role as the backside of a pencil in the real world. Sonic agrees to Shahra’s pleas and enters the world of Arabian Nights on top of a magical carpet. Continue reading SatSR website up, new Ogawa interview

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Nintendo talks to Yojiro Ogawa

Just recently, the Official Nintendo Magazine had a little chat with Yojiro Ogawa, Sonic Team member and esteemed game developer – also responsible for Sonic and the Secret Rings, Sonic’s latest outing on the Nintendo Wii system.

According to the article, the lovely chaps down at Nintendo Magazine had a sitdown with Ogawa, and, after having a chat with him, gave a run through the complete version of Sonic and the Secret Rings. Here’s what they have to say about it:

“As you may know by now, the game is controlled by moving a constantly-running Sonic left and right. This is done by holding the Remote on its side and tilting it to make Sonic turn. Like all the best Sonic games it is simple to pick up and play and while he’s racing through the levels Sonic can perform loads of different moves. Continue reading Nintendo talks to Yojiro Ogawa

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Secret Rings: First Impressions

The Wii House is nice. A little semi-detached house in London, it’s essentially a marketing apartment by Nintendo for their latest console. Today, SEGA took over, with playable demos of Sonic and the Secret Rings plus a rare visit from Director Yojiro Ogawa (more on our interview with the Ogawa of Power soon).

satsr1_01We played the first two stages of what essentially is the final version of the game. Sand Oasis is as you all have seen it in screenshots – Sonic dashes through a desert with platforms over streams and spikes. Dinosaur Jungle has Sonic running through caverns, being chased by Triceratops and facing a massive purple dino trying to eat your face off. Nice.

Control of Sonic is simple really. The blue blur is constantly going; you simply tilt the Wii remote left or right to move the hedgehog the corresponding direction. Pressing ‘2’ will make him jump, while holding the button down can make you leap higher. This will come at a cost though – Sonic slows down, and if you’re running at full pelt you’ll need to hold the button down real early to brake in time to make the jump. Enemies can be attacked by flicking the remote forward when a red target surrounds them. Button ‘1’ halts Sonic and can be used to cancel a charging jump, while holding the remote backwards can make Sonic do a moonwalk to pick up medals and items you just missed.

Enough about what you know already, what don’t you know? Well, the cutscenes are very artistic. The intro movie is your obligatory CG Sonic intro, with cheesy rock and great graphics. Inbetween levels, you’re going to see these kinds of storyboard scenes (see above). This one is after Sand Oasis, where you meet King Shahryar only to find it’s Dr. Eggman.

The voice acting isn’t nearly as annoying in this game. Probably because you’re too busy trying to engage in the game, but perhaps because the dialogue is that much more sharp. In-game voices aren’t always telling you to do this, that or the other like in Sonic Heroes – although Sonic’s guardian fairy Shahra does say to Sonic “it’ll be cooler inside” on Sand Oasis. Followed by Sonic replying with “Eh, are you sure about that?” after seeing flamethrowers on the floors and ceiling.

Speaking of which, the difficulty in this game is unique for a Sonic game. We say unique because it takes some getting used to before you can really adjust to the control system. Yet it doesn’t suck royally like Sonic 06. There are times where Sonic can’t reverse effectively when you’re holding back on the remote, but besides that it’s all intuitive. There are 12 missions per stage, SEGA tell us; 6 of these must be cleared before progressing to the next level, and as you may know they all feature different challenges.

satsr1_02 satsr1_03

Some are level specific – Sand Oasis has an alternative mission where you cannot run into any vases. This is where it gets interesting – variations on the ‘Story Mission’ level path (or a different level path entirely) can be experienced through different missions, requiring you to keep on your toes. Dinosaur Jungle places you in an area where springs are available to send you to the next platform; in an alternative mission the springs need to be activated using timed switches. Each mission gets more difficult than the last and we’re told the later levels get very hard indeed – this is hardcore territory.

Yet despite the number of times we cacked up and fell to our death in a bottomless pit, we still managed to keep on trying the same bit over and over. You see, Sonic and the Secret Rings doesn’t have a lives system, per se. If you muff up and die, you simply restart the section again until you get it right. This can be obviously infuriating if you’re really cackhanded, but it’s a godsend (and a middle finger) to the mach-speed killathon in Sonic 06, which included the nerve to limit lives so eventually you had to restart the entire stage all over again. The difference is you want to play Secret Rings until you beat it.

The amount of unlockables appear to be vast as well. The ‘Special’ section of the game is a massive gallery of movies, illustrations and BGM from the game (and possibly Sonic’s back catalogue of 15 years) that you can earn by collecting Silver and Gold medals. SEGA weren’t kind enough to let us see any of the unlockables, but believe us when we say there are loads – there are at least ten tabs selectable at the top, with the last being ‘???’. So we’re not even given a hint as to what that is. Still, the many abilities you can earn and equip to your rings (on your finger, dirty boy) are just as cool. They include making Sonic jump higher, running faster, getting a better head start and more control when jumping.

satsr1_04

The Party mode is a collection of 40 unlockable minigames, and although we know that Shadow, Cream, Silver and Blaze are a number of the 8 selectable characters, only Sonic, Tails, Knuckles and Amy were available for us. Myself, IGN UK, Total Games Net and Rom from SEGA all got together for a quick bash (I was Sonic, obviously). We will be adding all the games we played to the Secret Rings Game Archive tomorrow, but here are a few examples:

“Spot! Pitch Black!” has all four characters holding torches/flashlights in the dark. Four near-identical panels slide across and players have to look at the panels with their torches and select the picture with the difference. It can range from something as silly as Knuckles with Tails ears to a minute difference in a Sonic picture that neither of us still understood what the alteration was.

“Look Up! Skydiving!” featured players falling from the top of the screen, with angel wings attached to their arms. With the Wii Remote pointing upwards, flicking the ‘mote up and down will make your character flap their wings to avoid thunderclouds on the way down. First to the goal wins.

“Seek! Edge Race!”……… That little git is back. Yes. Omochao. Only thankfully he keeps himself to aiding your Party games and this minigame. All characters are blindfolded and YOU control your associated Omochao, using the A button to direct your character through a maze full of pitfalls to the goal first.

satsr1_end

We also managed to see the final level of Sonic and the Secret Rings – the name of which is currently being kept a secret. What we can tell you is that the difficulty curve is ramped supreme. Sonic is seen running through falling platforms in outer space, and mid-level has to survive being poisoned by noxious gas. One point sees you warped to a large room full of gas that rapidly depletes your rings – you will need the help of some of your equipped ring abilities to get out fast enough.

Another point in the final stage has Sonic running through glass in a space environment. The graphics are really gorgeous here. We only managed to find one image of it (and it’s not one we took unfortunately, it’s from a Famitsu video that ‘TBF Bri 10’ on Wikipedia snapped) so take a peek at that for the time being.

So first impressions? All looking super. Of course, whether the challenge within will be sufficient, whether it will wear thin or whether this will be another broken game remains to be seen. Although we have to say, after playing this for about two hours it looks ten times better than Sonic 06 did. We’re not saying this is your miracle game just yet, but… a Story with a decent challenge and a ‘Sonic Shuffle 2’ party mode with tons of extras. All we’re saying is keep those fingers crossed.

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SONIC The Hedgehog Confirmed For PC In Australia

Up until now details surrounding the PC release of SONIC The Hedgehog have been vague and scattered, however SONIC NEWS have discovered numerous sources which have confirmed the title’s impending release in Australia.

THQ, whom are responsible for distributing SEGA and Sonic titles in Australia have listed SONIC the Hedgehog for PC in their upcoming release list for retailers. Numerous Australian online video game retailers (Listed below) have in turn listed SONIC the Hedgehog for PC with a Thursday 15th March release date with an RRP of $79.99. Curiously enough, the title will be released on PC more than a whole week before its local PS3 debut.

This new information combined with the earlier pieces of evidence can be taken as confirmation that SONIC the Hedgehog will indeed be appearing on PC very soon. Continue reading SONIC The Hedgehog Confirmed For PC In Australia

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SEGA Ships SEGA Mega Drive Collection In The UK

Once again the cornerstone titles of the Sonic the Hedgehog franchise have been made available with the recent release of SEGA Mega Drive Collection in the UK. This new compilation title shipped just days ago in the UK and features the legendary Sonic The Hedgehog and Sonic The Hedgehog 2 amongst a plethora of other Mega Drive favourites.

The complete title list is as follows: Continue reading SEGA Ships SEGA Mega Drive Collection In The UK

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Sonic Next-Gen PC release date and specs announced!

Finnish gaming magazine Pelit announces release date and system specs for Sonic Next-Gen for the PC in their latest issue. The game ships from SEGA on February 28th. Along the fact of the confirmed release date from SEGA (who announced it as February 2007 recently) the magazine has also released the game system specs.

OS: Windows Me, Windows 2000, Windows XP
CPU: Pentium3 1GHz or faster
Memory: 128MB RAM or more
HDD: 3GB or more
12x CD-drive
64 MB Graphics card (DirectX 9.0c compatible)
Sound card (DirectX 9.0c compatible)

Sonic Stadium will keep you updated on the PC release of the game.

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Sonic Spinball Coming To Wii Virtual Console

SEGA really do seem to love Nintendo Wii’s virtual console, and in the near future will be releasing Sonic Spinball alongside the already featured Sonic the Hedgehog.

Although SEGA and indeed Nintendo are still yet to announce the new title, the OFLC (Australia’s Office of Film and Literature Classification, similar to the ESRB and PEGI) contains a new entry for the title. The application, submitted by Nintendo Australia was finalized in late January and received approval for all ages as could have been expected.

A quick search of Nintendo’s other recent application reveal that other SEGA titles planned for the Virtual Console line up include Streets of Rage, Alex Kidd in the Enchanted Castle and Sword or Vermilion.

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Sonic Next downloadable content revealed!

According to The GHZ, the optional downloadable content for Sonic the Hedgehog has finally been revealed, and is available for download on both Xbox 360 and the recently-release Playstation 3 version in Japan for about 350 yen each (about $2.89 USD).

But what is it, you ask?

Well, we’ll tell you – “Very Hard Mode”! Sega continues their cliche of optional increased difficulty levels, with three versions for download – one for each character (Sonic, Shadow, and Silver). The download is labeled as “1st Download,” which hints towards more possible content in the future. However, so far, no other downloads are available; no fixes for glitches, no faster loading times, etc.

Stay tuned to Sonic News for further updates!

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