Playtest: Sonic Gems Collection

During our trip to Tokyo (more on this in our upcoming ‘TSS In Tokyo’ special, where we visit SEGA Joypolis and tour the many game shops in Akihabara), we snapped up a copy of Sonic Gems Collection. In the US this title remains a Gamecube exclusive, yet in Japan and Europe it is also available for the PlayStation 2. This article is a brief analysis of our first playtest of the game, ahead of our full review. We don’t want to give people the wrong review score, yet we strive to bring our readers the info as far ahead of its domestic release as possible, so expect these types of article to become a fairly regular feature.

SONICTEAM usually make a habit of including an English language set within their productions, which makes importing the latest Sonic games from Japan easy if you don’t happen to speak the language. Bizzarely, not so for Gems Collection. No English setting. The menus were fairly simple to navigate, yet we reckon the reasoning behind this is because the English language version of Gems has been altered in terms of game offering.

The games that are staring you in the face when you first boot up the game are the three headlining titles: Sonic the Fighters, Sonic the Hedgehog CD and Sonic R. More on these later. You also get a bunch of Game Gear titles; with the facility of savestates for the first time on Gamecube. Five unlockable titles are not available from the offset; Vectorman 1 and 2 and the Streets of Rage trilogy. Note that the Streets of Rage series is only available in the Japanese GCN/PS2 versions of Sonic Gems Collection.

Select Metal Sonic in the main menu and you access a list of manuals. This being the Japanese version, we were treated to an abundance of colourful and interesting manual scans and artwork; the Game Gear manuals and Sonic the Fighters scans are of particular interest. The bottom selection of the main menu, illustrated by Eggman, features the miscellaneous options, including the familiar ‘unlockable hints’ list and credits roll.

The proof in the pudding, aside from the games themselves, will ultimately come from the ‘Sonic Museum’, a gallery of images, music and movies for players to unlock. Regarding Sonic the Fighters, Sonic CD and Sonic R, unlocking artwork and other extras has been excellently handled – artwork becomes available once you complete Sonic the Fighters, or once you play Sonic R for intervals of 90 or 120 minutes. You actually have to play the games in order to obtain the rewards, which is a definite step in the right direction. Unfortunately, only the headlining games in this compilation have been reformatted and fiddled with by SONICTEAM: the Game Gear games still follow the aggravating ritual of the ‘Game Log’, where you have to “play” a game a certain amount of times to unlock some extras. And despite the objectives outlined in the major three games, there are still some ‘Game Log’ objectives for even STF, Sonic CD and Sonic R.

Despite this, the museum appears to be expansive; having played this for only a little while, we cannot lay a full review on the contents nor the compilation itself yet. However, the museum holds the artwork you remember from Sonic Jam, as well as artwork specific to Sonic CD, Sonic R or Sonic the Fighters that haven’t previously been on a collection. Other unlockables, aside from images, include special game remixes and movies – the latter of which includes a “History of Sonic” trailer… although we imagine our hearts will sink if it is similar to the “History of Sonic” trailer found in Mega Collection.

As for the games, for accessibility we tip our hat off to Sonic Gems Collection. Sonic the Fighters is certainly very basic, but its charm was never in its ability to mirror Tekken 3 (it was a spinoff game remember) but in the comic situations and the special moves that were authentic to Sonic the Hedgehog. Depending on your difficulty setting, Metal Sonic can be one MEAN boss as well. Certainly not extensive, and not particularly lasting in longevity, but then it is an arcade game, a title designed for quick plays on the seafront, not sessions lasting hours in your own bedroom.

Sonic CD is every bit as playable as on the Mega CD, and in some ways even more so. Despite the odd graphical glitch here and there (which are barely noticeable and don’t really impede on gameplay), it’s refreshing for someone like me to finally play this great title on a stable console. Those who have collected the Mega CD version can agree that it was a pain in the ass to setup your Mega CD system, then rather a traumatic experience worrying whether your Internal RAM had survived longer than two days. The Japanese version retains the original Japanese soundtrack, which is much more melodic and ‘Sonic’ than the American soundtrack, which sounds closer to a ‘SatAM’ wannabe tracklist.

Sonic R is the game that people love to hate, or love to love. Opinion on this game is divided (if you want TSS’ definitive verdict, check out the Sonic R section and read the review), but short as it is, it is quite playable once you get around the rather awkward controls. Just like on the SEGA Saturn, effective control is down to your advanced use of the trigger buttons. Once you began turning corners like a pro, you’re laughing. It’s a shame the game lasts a dedicated Sonic fan about an hour or two to complete, because the course design and format was something truly inspired – a real breath of fresh air compared to all the silly Mario Kart clones going around, Sonic R actually set a new benchmark in explorable courses. Something that hasn’t really been taken advantage of. Ahead of its time.

The Game Gear games are a bit of a mystery – why compile a shortlist of games already available on Gamecube in the form of SADX? For those with a PS2 weaned on Mega Collection +, this selection will complete your Sonic Gear Collection. And the savestate function is a first – and a godsend – for the GCN version. Sonic the Hedgehog 2 and Tails Adventure remains some of the best Sonic Game Gear titles ever made, yet you could be hard pushed to actually play them regardless.

All in all, accessibility and the improvements over past collections will be sure to be stable good points for Sonic Gems Collection. While the downsides that will undoubtedly drag the final score down will be its questionable offering: where was SEGASonic the Hedgehog? Whatever the case, this will inevitably benefit those hardcore Sonic fans who chucked away their old Game Gears or couldn’t be arsed to faff about with a troublesome Mega CD add-on system back in the day. Sonic CD remains the star of this compilation by a long shot.

Stay tuned over the next few days for a complete review, the only definitive rating you can trust for Sonic fans. Only on The Sonic Stadium!

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Namco Offering SEGA/Sonic Ringtones

In a surprising move earlier this week Namco’s American arm announced that they will be offering many classic SEGA (and particularly Sonic the Hedgehog) related ‘game tones’ thanks to a licensing agreement with SEGA of America.

Currently there are a total of 44 SEGA gametones available online, varying from After Burner all the way through to Virtua Fighter, there is plenty there to satisfy retro gaming fans and SEGA aficionados alike. On the Sonic side of the available content are a selection of 6 themes from the recent Sonic Adventure and Sonic Heroes soundtracks, not quite as retro as many fans may have been hoping for, but it’s definitely giving more recent video game music the attention it has been lacking. Continue reading Namco Offering SEGA/Sonic Ringtones

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Sonic Wishes Mario a Happy 20th

There was a time when the uttering of Sonic and Mario in the same sentence would only be used in the context of one of the many fanboy riots that took place on school playgrounds during the early 1990’s. These days, it’s no longer the case – since SEGA hopped off the hardware platform and bounced to the third party column, they’ve been quite friendly to their old rivals. Continue reading Sonic Wishes Mario a Happy 20th

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Next-Gen Sonic is Running

Next-Gen Sonic is up and running. Early on the 17th, IGN and Gamespot released game play videos of the next generation Sonic the Hedgehog game, from the Tokyo Game Show. Three short videos of game play show most of what we need to know to get a good idea, along with a few new details.

Yuji Naka revealed that the new game shall be self-titled “Sonic the Hedgehog” to mark the Blue Blur’s 15th Anniversary. There is also a new engine used in this game. The engine called Havok, used in games like Halo 2 and Half-Life 2, is being used for the making of Sonic the Hedgehog. After showing how boxes at different weights move differently, Naka praised the flexibleness of the new engine for allowing simple details like these to be done. Naka-san also said that his theme while creating the games is “What if Sonic actually existed in real life?”. His theme is certainly living it up to what it stands for. Continue reading Next-Gen Sonic is Running

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Sonic Stadium Sites Hit By Bandwidth Problems

The Sonic Stadium and all its hosted sites suffered two more days of downtime, less than two days after the Sonic Site Awards opened for voting.

Earlier in the month, the recently released next-generation Sonic promotional video made available on the main site, caused a short downtime for overuse of bandwidth, as a result of it unexpectedly not being protected from hotlinking. Direct links on a multitude of sites and blogs resulted in 220 GigaBytes – over half of the Stadium’s quota – being transferred, of that one file alone. Continue reading Sonic Stadium Sites Hit By Bandwidth Problems

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Sonic Site Awards Phase 2 Opens

The Sonic Stadium’s Sonic Site Awards opened for voting by the public Friday, after two weeks of delays.

Organizers planned to open the voting phase, dubbed “Phase 2”, around or before the start of September, but head administrator Dreadknux’s holiday clashed with this plan. A problem with naming the “MIDI Composition” award badly also meant that only one nomination was made, and so the judges selected four prominent 2005 sequencers at the last minute to join last year’s winner EspioKaos.

Anyone can vote in the SSA at the voting section of the site, assuming they have registered a Sonic Stadium account. This policy was designed to avoid repeat voting amongst unscrupulous voters. Voting ends on October 21st.

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Sonic Cage Dome Holds Online Sonic 2 Tourney

The Sonic Cage Dome announced on the 7th they are holding a Sonic the Hedgehog 2 online tourney on Saturday.

Currently all eight places are taken, but due to expected drop-outs registration is still open to take places if this happens.

All competitors are expected to use an official version of Gens and a specific ROM of the game. The competition is scheduled to start at 4pm EST (9pm GMT) Saturday.

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SONICTEAM Talk PSU

Gaming website IGN recently had an interview with Takao Miyoshi of SONICTEAM to talk about the next generation of Phantasy Star games, ahead of the Tokyo Games Show event taking place in Japan.

The interview discusses many new aspects of the game in depth, including the choice of why Phantasy Star Universe was chosen for a PlayStation 2 release rather than XBOX or Gamecube: “We felt that we could reach a wider audience by moving over to the PS2 and the PC… It might be okay to launch PSU on Xbox for the US market, but not for the Japanese market. Knowing what Final Fantasy XI has done in Japan with Online gameplay, I feel that the user base is there, so I feel strongly that PSU will appeal to the PS2 audience.Continue reading SONICTEAM Talk PSU

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Sonic X-Treme Prototype Under the Hammer

Surely it sounds to good to be a true, a short playable demo of the Sonic title that captured the imaginations of fans across the world before disappearing into obscurity has finally resurfaced, and at a price.

An anonymous seller via the ASSEMblergames forums has this very item up for offer, a demo of the ill-fated title, wielding a few images of the prototype and a four figure minimum pricetag. TheRedEye writes on the ASSEMblergames forums for the anonymous seller:

Yes, it’s legit, and no, it isn’t mine. Read on, there’s a little bit of explanation in order here. Continue reading Sonic X-Treme Prototype Under the Hammer

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Sonic Voiceover Cast Replaced

Ryan Drummond, voice actor for Sonic the Hedgehog in the SONICTEAM games for the last five years, has revealed to the Sonic community about his replacement by Jason Griffith from the ‘SONIC X’ cast.

In an email he has sent to fans ahead of his monthly newsletter on RyanDrummond.com, Drummond has explained how SEGA made a decision to replace the entire Game Voiceover Cast of the Sonic games with the Voiceover Cast from the US Dub ‘SONIC X’ cartoon, without letting him know about it. In a shock, if perhaps inevitable direction by the ‘House of Sonic’, the company felt that the move would maintain a level of continuity between the games and other products, such as the cartoon series. Continue reading Sonic Voiceover Cast Replaced

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Next-Gen Sonic Revealed

Last night, SEGA unveiled their next generation Sonic title (currently simply called “Sonic the Hedgehog”) including pictures.

The title itself is going to be for Xbox 360 and PS3, with no planned Revolution release. The genre appears to be a platformer, but that could change.

The screenshots feature incredibly detailed landscapes and some awesome graphical effects. All Sonic fans are advised to check it out under the media bar on the left-hand side.

“Sonic the Hedgehog” is expected to be released some time in 2006, although there is no solid release date so far.

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Sonic Riders Official Web Page Online

When Sonic Riders appeared from nowhere just days ago many were rightfully suspicious of the authenticity of these claims coming in think and fast from around the web. It wasn’t to long before scans of the original Famitsu article hit the web, and much to the delight or shock of many fans, Sonic Riders was indeed real and not too far away.

The latest tidbit in the developing Sonic Riders story comes today with Sonic Team’s launch of their official home page for this title, presumably to coincide with the upcoming Tokyo Game Show. At the moment content is a little thin, only a short synopsis of the game (In Japanese) and 14 screenshots, many of which were published in the original Famitsu article.

Also, while you are visiting Sonic Team’s page, be sure to take a look at the Puyo Pop Fever page, which was updated earlier this week with some more details of the soon to be released Puyo Pop Fever 2.

Be sure to stay with SONIC NEWS for more Sonic Riders updates as they occur.

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Sonic Riders is on the Track

Sonic Team surprises with announcement for a new racing game. Sonic Riders is on the way for this Winter, for Japanese gamers.

The latest issue of Famitsu magazine reveals the whole deal for Sonic Riders. Sonic, Knuckles, Tails and three new bird friends called by the names of Storm the Albatross, Jet the Hawk and Wave the Sparrow.

Much like Sonic R, Dr.Eggman has called for a racing challenge. Winning means gaining a Chaos Emerald. Alot of tracks will be included in the game, such as Green Cave, Sandy Ruin, Splash Canyon and Egg Factory. Continue reading Sonic Riders is on the Track

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Super Monkey Ball DS: Confirmed

A Japanese video game magazine has provided an article, including pictures, which confirms the existance of Super Monkey Ball for the Nintendo DS.

Super Monkey Ball is a very popular video game series by SEGA that has had a number of console and handheld releases over the years. Many gamers have enjoyed the simple, yet challenging and addictive gameplay and the host of mini-games.

The article comes from a currently unamed video game magazine written entirely in Japanese. Most probably, it comes from Famitsu, one of the most famous and popular magazines in Japan. Continue reading Super Monkey Ball DS: Confirmed

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