A Knuckles The Echidna Game?

Usually at Sonic News we try to avoid rumors lacking substance, however, this latest juicy tidbit comes from such a credible source we couldn’t pass up sharing it. In a synopsis for an upcoming of G4’s Cinematech we see what may be the first hint of a potential new game starring Knuckles The Echidna, ala the soon to be released Shadow The Hedgehog title.

From G4’s summary of ‘Race for Mediocrity’ (Episode #5066): Continue reading A Knuckles The Echidna Game?

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Where do Babies Come From? Website Launched

Earlier this week we saw the announcement of the Feel The Magic/Project Rub sequel, Where do Babies Come From?. Naturally, just days after the announcement SEGA have added a page to their Japanese site for the game containing some teaser images, the new logo and more of those wacky Japanese vocals featured in the first game.

We have ninjas currently working on translating the little information available, bear with us until more is available. Stay with SONIC NEWS to find out first.

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First Sonic Gems Collection Review Published

Electronic Gaming Monthly have published in their current September issue, the very first review of Sonic Gems Collection. The EGM staff as expected have not taken much of a liking to the game, understandable though if you keep in mind this compilation was created sheerly with the hardcore fans in mind.

Scoring an average of just above 6/10 EGM describe the compilation as ‘A diamond, two opals and lots of cubic zirconia. (Check the media link for a scan of the review) How well will the game be received by the fans and the rest of the gaming press after a review like this? Stay with SONIC NEWS to find out first.

Sonic Gems Collection will be released on Tuesday the 16th of August in North America for GameCube, and on PS2 and GameCube in Europe before the end of the year.

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Feel The Magic Sequel In the Works

Feel The Magic XY/XX was arguably one of the best, if not strangest title to be released with the Nintendo DS last November. It’s no surprise that a sequel is in the works after the games success, the latest incarnation to be titled “Where Do Babies Come From?”. IGN Reports:

Sega has a new DS title in the works from the makers of Feel the Magic. According to reports out of Japan, the new game is a sequel of sorts to the DS launch title, although it has a completely new name, “Akachan wa Dokokara Kuruno?”. This name translates to English as “Where do Babies Come From?”.

The name alone ensures us this title will be the next chapter in the ongoing bizarre love story between our blue haired protagonist and the female whom he chased throughout the first game.

Thanks to Invader Tails from The Sonic Stadium’s own SSMB forums for the link. Stay with SONIC NEWS for more information and the first images as they surface.

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Nintendo Power Interviews Simon Jeffery

In the latest issue of Nintendo Power, Simon Jeffery comments on the newest coming Sonic games, other current games, and what might be upcoming for Sega.

Interviewer from Nintendo then questions Simon on why he thinks Sonic has done so well in the market since the 16-bit era, while many others have fallen.

“It’s classic character design. It’s the same as the Looney Tunes characters or the Disney characters that were created back in the ‘40’s and ‘50’s. So much thought and process went into building Sonic originally back in those days. Many of the other characters that came out of the 16-bit era were created in very a reactionary way. Continue reading Nintendo Power Interviews Simon Jeffery

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Long John Baldry Dies

AoStH voice actor and blues legend Long John Baldry has died in hospital on July 21st after suffering from a long-term chest infection. He was 64 years old.

Baldry had been battling chest problems for four months. Born in England – and being one of the pioneers of British Rn’B (Rhythm and Blues) – he became a Canadian citizen in 1981. He was admitted to Vancouver hospital in early March and was reported to have been in a critical condition in April, which turned out to be false. Continue reading Long John Baldry Dies

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Sonic Wrecks Releases Award Results

Sprite comic and Shadow fansite Sonic Wrecks released the final results of its Sonic Wrecks Awards on Tuesday. Twelve awards were contested, ten for Sonic-related Websites, accompanied by fictional Sonic Wrecks comics about the awards.

Among the awards, Sonic News won the “Most Essential Service or Feature” award, and parent site The Sonic Stadium received the “Best Sonic Resource” and “Best Overall Sonic Website” awards.

The “Most Underrated Website” award was tied in votes between ShadowGrounds and Sonic Vegemite, so both sites received this award.

A full list of awards and their results is available on the Sonic Wrecks Awards page.

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SAGE 10: Highlights

The Sonic Amateur Games Expo (SAGE for short) is a large fangaming event that showcases the latest efforts of homebrew game creation for the blue blur. Up until now, it’s had not a lot of awareness, but thanks to sites like TSS and Sonic HQ (of which SAGE was affiliated to) people stormed the event in their thousands, reportedly. It was a completely online event, but that’s not going to stop The Sonic Stadium, giving it’s unique account of SAGE 10… from the eyes of a journalist attending SAGE if it ever was physical.

SAGE. Usually it’s a nice gentle event to report for, but this year I couldn’t move for bugger crap. The guys behind SAGE did a really good job with the spot they chose – Hidden Palace Zone, but you wouldn’t have known it. The lighting that was used lit up the place brighter than the glint off of Eggman’s specs. Booths everywhere. Where to go to first? As I made my way around a fat kid with a face painted as Sonic, and a skinny dude holding a “convenient” Yuji Naka signed Sonic game, I thought the booth in front of me would be best. A purple hedgehog introduced me to his KSoft Games booth, and showed off a little of his team’s project, Sonic Chaos Planet. It’s a game of which the engine is designed to emulate Sonic 3. Upon playing a one-stage demo, it emulates it pretty darn well. The story is of Eggman attempting to split the planet in two, while preparing a clone of Sonic to boot. The one-stage demo is very well made, it’s impressive to see developers getting the hang of using loops in game makers these days. The resolution chosen was a little strange, but nothing bad at all. The level structure didn’t show off what the game could do though; it was essentially a “hold right except for a few cases to complete the level” kinda deals, and Eggrobos were lazily placed. There appeared to be an upper route, but unless there was none there was no way of getting up there. The one level demo shows how early it is, but it’s still an impressive affair, and you couldn’t do much better for first impressions.
[ Visit KSoft Games’ Website ]

A little further forward and I noticed a blue hedgehog. I pushed him out of the way and came to a booth for a team called The Blue Hedgehog. They only had a few titles in development, and one was cancelled – it was called “Name That Sonic Tune“, and one of the booth guys was whistling very annoying and out-of-key snippets of Sonic music. Some of the visitors took this as an insult to their family and hit the guy in the face. When we realised the whistling guy wasn’t a member of The Blue Hedgehog, attention turned to Shadow Quest, of which only one screenshot and an engine test was released for it. Admittedly, it’s very basic. For a project that began at the end of May, you can’t expect much else. But a few more months of solid work could glean some potentional out of it. Another project coming soon was a game titled 100 Ways To Kill The Crazy Frog. I really like these guys already. For those who can destroy the mascot of chav is truly a master of all power.
[ Visit The Blue Hedgehog’s Website ]

From one spot to another, I saw a mass of people going crazy around this booth in the distance. Curious (being a journalist), I made my way over to the stand. When asking what the commotion was, it appeared that it was a frenzy over the developer Blue Frenzy. Their project on show was Sonic Frenzy Adventure, and after playing a demo I can say that the furore was justified. With a planned 14 zones, great backgrounds and stages and five characters to choose from, zooming through the 2 stage sneak was highly enjoyable. Sonic has his usual collection of moves, while Tails and Knuckles are playable with their signature abilities too. Two new characters, Darkspeed and Aria don’t appear all that impressive or imaginitive (basically, think of a Shadow and an Amy/Tikal crossover), but it doesn’t make them less enjoyable to play as – especially with Darkspeed’s jumps dash move. Playing as Darkspeed was simple, while Sonic had to deal with a pit that apparently had no escape. But bugbears aside, this is shaping up, and for 14 levels of this we’re in for a treat indeed.
[ Visit The Blue Frenzy’s Website ]

After a brief spell in the public toilets I walked out to find that maybe someone had flooded something. The floor was wet and slippery, wherever I went. Maybe it was because someone left Knuckles’ fridge door open (he has a big fridge, hearty bastard) or something, but I slid all the way into Hotdog Productions booth. Hotdog had a project in the making called (deep breath) Sonic the Hedgehog: Legend of the Blue Blur 2, so I decided to have a look. The game is being programmed without the aid of a game creator like Game Maker or Multimedia Fusion, and the demo that was shown off was a good start. There were some things that needed fixing, not including Sonic’s constant-left animation (which I didn’t pay mind to, since it was early and it was stated as such). The controls were immensely painful, with the Up Arrow as jump instead of a more convenient key like CTRL or even ‘Z’. The inertia was off-the-rails as well, as Sonic got to a fast pace at too quick a speed for me. And sliding all over the level just brought the slippery SAGE floor back into my mind. That and it made it very hard to precisely jump on small platforms without sliding off. But, credit where it’s due – had this been made in TGF or MMF, I’d have less respect for it, but kudos to Hotdog for actually programming all this stuff in, it’s admirable. The jump tricks off of slopes in the level is interesting too, I’d like to see how well this project turns out.
[ Visit Hotdog Production’s Website ]

After seeing Hotdog’s booth, I was quite hungry for some chili dogs. But I wasn’t to get a moment’s rest. On the way to the hot dog stall, a guy looking like Ash Ketchum almost ran me down in a car. Aside from the fact that I was quite mad at this, I chased after him, quite certain you weren’t able to bring vehicles into the SAGE event. The car led me to Bartman 3010‘s booth, who had a game on display called Anime Rally. It started to make sense, although the guy who looked like Ash was really a blind guy named Colin. I don’t even think he was supposed to be here, he started talking about a Sunday drive with Mavis… Anime Rally on the other hand was very impressive, the graphics were unique and although the premise is a little bit corny, the gameplay stands up well. The demo plays similar to Micro Machines only in a 3D Perspective, so the controls are more “angled” than usual. It does make it difficult to drive using a keyboard, but practice on the rather excellently designed tracks will have you playing like a pro in no time. Initially put off by the corny fascade and the fact that Sonic was only there ‘just because’, I found a racer that was quite something. Look out for this when it’s finished.
[ Visit Bartman 3010’s Website ]

Right next to a jeweller’s stand (God knows why that was there…) I found the booth for Gem Island, which hosts a collection of games being made by Nik Jam. Sonic Mode is a platformer that mixes hedgehog action with ‘real’ music – the name is even inspired by Depeche Mode. Saucy. No sign of Sonic getting a guitar out Sonic Underground style though, so that’s a relief. Nik Jam Violator is a game that has appeared many times in SAGE now, and for those haven’t already played it, it’s sort of like a top-down shooter. Only sorta cuter. Mario For the Masses is a Mario fangame with a new demo – and it’s a mixture of an RPG and classic Mario platforming action. Mario wanders around a 2D Zelda-esque world in one half, and to get to other areas you must complete platforming sections. It plays pretty well, and it’s a good show all round for Nik Jam.
[ Visit Gem Island’s Website ]

After a quick mingle with some other journalists attending the event, I spotted a rather derelict booth out the corner of my eye. It appeared to be the booth of Akira Hedgehog, who had several projects lined up, including a title called Sonic Revitalised, but there was nothing in the way of information, media or downloadables for any of it. Mostly due to the fact that the only screens at the booth were broken. I think I saw Akira yelling at technicians in the background before I moved on. Shame, if I hung around longer a fight would have broken out – that’d have been a good story.
[ Visit Akira Hedgehog’s Website ]

Speaking of technical hitches, SAGE veteran Mj2 was showing off a final trailer for his Chaos Control project, that looked very tasty indeed. A demo of an Online mode was playable, but the servers wouldn’t connect. Typical. Didn’t bother many people though, as the booth babes there were grabbing just as much attention as the game itself. Chaos Control, for those living under a fangaming rock, is a mixture of Sonic and Metal Gear Solid style action. And it’s going to knock the socks off of anything. Mj2 teases us so with so many trailers and so little demos, but I’m assured that the wait for the final final final complete game is not for very much longer. The booth also had a SAGE special release of Sniper Missions that was entertaining for the show as well. Keep your eye on CC.
[ Visit Mj2’s Website ]

Alas, my time was up with the Chaos Control booth babes, for if I was to finish covering the event I’d have to move quickly. I waited till I turned the corner out of eyeshot before I got out of the wheelchair and hid it behind a curtain. Opposite me was a booth featuring a contest. A robot called Chaomerl was holding a competition for the best Engine during the SAGE event. I was about to ask Chaomerl a few questions, and probably find out who won the contest. The booth appeared broken, information pages weren’t working, and Chaomerl wasn’t responding to people’s questions as they approached him. One even kicked him in the gonads, but no reaction still. Feeling the pressure of a deadline, I had to move on.

Crossing the hall (but narrowly avoiding seeing the CC Booth Babes again in my undisabled state) I accidently bumped into a furry. This guy attended SAGE in a furry outfit – well, I guess weirder things have happened. People cosplay at anime conventions all the time. But before I realised that this particular guy was dressed in a Tails suit, I was picked up and smuggled into a tent with a “Flare Games” banner. Shining a light in my eye, the burly man screamed “You like… Sonic, do ya!?”. Believing I would die should I respond incorrectly, I shook my head. “That’s RIGHT. Sonic sucks. I SPIT on him! Tails is the REAL hero!”, I heard before a click sound and a movie started playing. It was a trailer for Tails Advance, Flare Games’ latest title. I couldn’t really get much from the movie, as it was mostly promotional, but the screenshots (above) and background I recieved sounded promising. Tails has to rescue Sonic from Eggman, with the help of Knuckles; and it looks like Rouge and Nack are in for the party as well. No more information was given, so I was shoved out of the tent… and stared in confusion as the booth opposite me also had Tails Advance and had a Flare Games banner. Only that booth looked more professional. And that booth also had Flare telling visitors about his game…

A touch freaked out about my abduction, I headed towards Double Renegade Productions booth which featured a Mario and a Sonic standing side by side. Heathens! How dare they blaspheme so! It so transpires that two seperate games are being worked on around the same theme. Of Sonic and Mario working together against Bowser and Eggman. Mario: Eggman Strikes Back is the only one far enough to present a demo, and is quite fun to play. It’s not a Mario game in the true sense, and it doesn’t feel like one either. It feels like a mix between Sonic and Mario, which makes for a strange first few plays admittedly. Indeed, it is very difficult to find a middle ground for Sonic and Mario if you plan on putting the two together somehow and DRP have managed this sufficiently. The other title, Sonic: Bowser’s Revenge has yet to be shown fully aside from a snapshot or two. I asked the Sonic and Mario at the booth if they had put their differences aside, and despite them saying “yes”, I was sure I heard a fight break out behind me as I left the booth…
[ Visit Double Renegade Production’s Website ]

Getting rather tired, and looking for a way out of the expo primarily – the amount of insanity I experienced here makes the rather large Hidden Palace claustrophobic. On the way out though, I found time for one last booth. This booth was from Bluefox Team, and their project was The Emeralds Awakening. Supremely stylised, this game was one of the stars of the entire show. Think of a fangame, as close to Sonic CD as you could possibly imagine, right down to the camera engine. It moves fantastically well, with accurate physics and smooth animation and even parralax scrolling. The only minor things to comment on was the ring loss system was a bit iffy, with floating rings making it difficult to recollect them, while the second/third stage in the demo could do with a bit of a design tweak to make it less of a chore to find the exit. But these are tiny gripes in the face of what’s turning out to be a magnificent project.
[ Visit Bluefox Team’s Website ]

As I bursted out of the SAGE doors, catching my breath, I knew that SAGE 10 was something special. Mostly because of the random happenings about it, but also because it’s been widely recieved. A lot of people have turned up to enjoy these fangames, and conveniently the quality of fangames has risen – past SAGE had about 10 booths that had no game to show or just rhetoric for an upcoming project. So SAGE has been a good showing this year. And the new “once a year” event will also not spoil the content people can prepare for it in years to come.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

The Sonic Site Awards 2005 Launches

The Sonic Stadium’s annual awards ceremony, The Sonic Site Awards, has launched its website, with a brand new design and some promised new features. Official starting of the event will happen this Friday (15th July).

The event, which has grown to be one of the biggest attractions of the online Sonic world, will this year have its awards divided into categories. These categories neatly seperate the awards up so they are easier to take in, while providing more specialised ones. In association with Sonic Fan Games HQ and The Sonic Stadium’s close affiliation with the SAGE event, there is a “SFGHQ Category” that focuses on fangame commendation, for example. Continue reading The Sonic Site Awards 2005 Launches

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

SAGE 2005 Opens!

The Sonic Amateur Games Expo (http://www.sagexpo.org/) has kicked off once again, but is currently recovering from a server problem that occured during the first day.

SAGE had a big awareness level attached to it, through support from sites such as The Sonic Stadium and Sonic HQ. Fans United for SatAM and organiser “PerfectChaos0” organised a chatroom event featuring Ben Hurst, writer for the SatAM cartoon series. Continue reading SAGE 2005 Opens!

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Disappointing US Sonic Gems Collection Update

In what may be yet another blow to US fans Sonic Team’s latest compilation, Sonic Gems Collection, will once again not contain bonus additional MegaDrive/Genesis games, just as it is with the previous modern collections.

The Streets of Rage trilogy which was confirmed to appear in the upcoming title has been revealed to not feature in the US version of the game, as reveled by GameSpy in a preview recently published online. SEGA told GameSpy when questioned:

“While Streets of Rage will ship with Sonic Gems Collection in other markets, the more mature game does not conform to the E-rating of Sonic The Hedgehog games in North America.” Continue reading Disappointing US Sonic Gems Collection Update

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Meet Yuji Naka & Richard Jacques!

Yuji Naka (the self-titled “Father of Sonic”) and Richard Jacques (music composer for Sonic 3D and Sonic R) are listed to appear in person at the Video Games Live touring concert, during a pre-show event alongside many other top brass game developer superstars.

To kick off the Stateside tour in the US, the VGL team are preparing a special “pre-show” event on July 6th 2005, taking place from 5:30pm – 8:00pm. It will be held at the LA Hollywood Bowl, the venue for the debut concert, and will be free for all who have purchased a ticket. Continue reading Meet Yuji Naka & Richard Jacques!

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.