Digital Foundry, the internet’s prominent game graphics and performance testing site, recently went hands on with every major console version of Sonic Frontiers, including the Switch and each major hardware step of the Playstation 4/5 and Xbox X/S/One.
Continue reading Digital Foundry Tests the Performance of EVERY Version of Sonic FrontiersSonic Frontiers Monster Hunter DLC Out Now
The Monster Hunter DLC for Sonic Frontiers is now available across all platforms! The DLC is free, and contains the Rathalos and Felyne Rathalos armor, as well as a meat cooking mini game. The mini game can be accessed via Big the Cat’s fishing spots.
Check out some video footage below:
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Sonic Frontiers Smashes Series Record for Concurrent Players on Steam
Boy, it seems like people were really eager to play Sonic Frontiers! The game has reportedly smashed the record for most concurrent players for a Sonic the Hedgehog game on PC platform Steam.
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What I Want From Sonic Frontiers DLC
Sonic as a franchise has always been…strangely averse to DLC. In an era where a lot of single-player games can get loads of post-launch content, SEGA has remained rather stingy when it comes to Sonic. Maybe we get some level packs reusing in-game assets, or cosmetics, or if we’re really lucky, some new characters or a couple brand new levels, but we’ve never really gotten anything substantial, even when you’d think a game was built for it. I mean, who wouldn’t have wanted more classic levels re-imagined in Sonic Generations or Sonic Mania?
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How Sonic Frontiers (Mostly) Gets Sonic Combat Right
Sonic has a…messy history with combat. Starting with Sonic Heroes, the franchise has made multiple attempts to make Sonic work in more combat-oriented games, often with disastrous results. Theoretically, having the player stop to fight enemies during a stage could be an effective way to add some variety to the gameplay while also extending playtime. In practice, however, focus on combat has served to do little more than break the pace of of any game they’re in, by forcing the player to stop and fight hordes of enemies with underbaked combat mechanics before they can progress.
Sonic Frontiers is the first mainline Sonic game in more than a decade to have a focus on combat. Starting with Sonic Unleashed, Sonic Team (wisely) began to excise combat from Sonic’s platforming stages. By Sonic Colors, nary an enemy lifebar could be found outside of boss encounters, and that was how Sonic Team kept it until, well, now. As Sonic Frontiers seeks to yet again redefine what a Sonic game is, combat has again taken center stage, and for the first time ever…it is genuinely satisfying.
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Sonic Frontiers gets a lot right in its combat: it’s polished, discourages button mashing, has solid defensive options, makes use of Sonic’s speed, let’s Sonic feel powerful, looks cool, and most importantly it feels good to play. At its most basic, mashing the X-button for Sonic’s basic combo gets the job done, at least for the easiest enemies. But as enemies become more complex in their capabilities and moves, that very quickly becomes not enough.
Aside from the basic combo, I personally like to divide Sonic’s combat options into four categories: offensive, defensive, ranged, and flashy. “Flashy” moves generally just add some visual variety and power to Sonic’s basic combo, such as the phantom rush (which happens automatically when the combo bar fills up) and wild rush. Ranged moves, like sonic boom, are good for hitting enemies from a distance while staying out of range of some of their attacks, and is good against enemies with area attack moves.
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The cyloop is the game’s offensive move: it allows you to quickly tear down enemy defenses, or delivery damage to multiple enemies without needing to hit them. It’s required for certain, defensive-centric enemies. Later, you can unlock an “auto-cyloop” which lets you pull off cyloops in the middle of combos to quickly take down a single enemy’s defense. Finally, we have the defensive moves: the dodge and the parry. The parry is easy to pull off, and can even be done in mid-air: just hold L1 & R1 and when the enemy attacks you’ll deflect them automatically. Dodges, meanwhile, let you avoid attacks all together, and when timed correctly, allow Sonic to dodge an attack, and move in quickly to deliver a combo attack. While there are certain situations which require these moves, the way you use these moves can also effect your overall playstyle.
For instance, if you like to play offensively and risky, like I do, you can use the cyloop a lot to not just take down enemy defenses, but keep them vulnerable to combos while delivering damage. However, using the cyloop can leave you vulnerable to attack, which can make a fight harder if you make a mistake. Cyloops can also interrupted by uneven terrain, or by area attacks, making it difficult or impractical in certain situations. Likewise, focusing on dodging and parrying, and only pulling off cyloops or combos when an enemy gives you an opening, can be easier, but also slower.
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What I appreciate about Frontiers’ combat is that it gives you a decent amount of variety. It forces you to use all of its required moves, while also leaving you room for variety and strategy in how you approach any given enemy encounter. It feels like, for the first time ever, Sonic Team has genuinely put a lot of thought into how Sonic should fight. Even better: the encounters with the non-boss enemies are often quite short, once you rise above the base levels, meaning that combat rarely feels like a slog. And since it’s mostly optional, with none of the infamous enemy rooms of past games, you are largely free to set your own pace.
So the combat has variety, some amount of depth, and FEELS GOOD. So why do I say “mostly?” Well…much like Frontiers as a whole, while the combat is a lot of fun, it also feels like the foundation for something better. While I’m not a huge fan of the Unleashed werehog, it does get one thing right about its combat: it maps two separate kinds of attacks to different buttons, which can be used for a multitude of combos. I don’t really think Frontiers needs anything on the level of the werehog, but somewhere between that and where it is now would be a good sweet spot for the game’s combat, I think. More depth, to keep things from getting repetitive, but not so much so that the combat becomes too dense for people who are here for the platforming action and open world. It seems pretty clear that one goal with the combat was accessibility, since there’s even an unlockable autocombo option for more casual players.
As it stands, Frontiers has the most enthralling combat system I’ve ever experienced in a Sonic game. It blew away my (admittedly low) expectations, and I look forward to seeing what future Sonic games do with these mechanics. While I do think there is some value in keeping the combat more simplistic then, say, Bayonetta (this game doesn’t need to be an outright brawler), I do hope Sonic Team expands on this game’s combat with new moves and more complex combos in the future. Good on you, Sonic Team, you finally made Sonic combat fun! I will no longer look upon an enemy lifebar with dread.
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Official ‘Sonic Frontiers’ Premium Wall Art On Sale 9 November
Sonic Frontiers is finally here, and UK-based art gallery Moor Art is teaming up with SEGA to celebrate, by offering a number of limited edition set of premium wall arts featuring the game’s key artwork.
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TSS REVIEW: Sonic Frontiers
They say that a work of art tends to be a reflection of the thoughts and feelings of the artist who made it. If that’s the case, then Sonic Team has been a studio seemingly crushed with anxiety for the last five years, because Sonic Frontiers is a game uncharacteristically drenched in melancholy, introspection and sadness.
From the wistful empty fields and abandoned temples of Kronos Island, to the hauntingly isolationist undertones of the soundtrack and even the narratives driving Sonic and his friends (no spoilers here, don’t worry), there’s something strangely unsettling about the vibe of Sonic Frontiers.
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SEGA Releases Ares Island Studio Recording and Tomoya Ohtani Interview Videos
With Sonic Frontiers’ release inching ever closer, SEGA has yet another sampling of the OST, this time highlighting Ares Island, and an interview with the man behind this and many other modern Sonic soundtracks.
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Knuckles Investigates a Precursor Civilization in Sonic Frontiers Prologue: Divergence
After much anticipation, today marks the release of Sonic Frontiers Prologue: Divergence, a Knuckles-focused animated short announced during the most recent Sonic Central presentation.
The short focuses on Knuckles in an introspective moment as he contemplates his own isolation. With surprising directness, the story ties itself to the events of Sonic Adventure, as well as the precursor civilizations that exist on the fringes of Sonic lore. For Sonic continuity buffs, the short certainly suggest that the tendrils of the Starfall Islands have a very wide, very old reach.
As with Sonic Frontiers proper, the short was written by Ian Flynn with consulting from Evan Stanley, with the animation itself handled once again by Tyson Hesse and Powerhouse Animation Studio. Dave Mitchell returns as Knuckles, though with significantly more nuanced dialog than in his prior performance in Team Sonic Racing. And to round out the veritable who’s who of official Sonic projects, Tee Lopes composed the short’s original music.
Divergence gives a much heartier taste of Sonic Frontiers’ story than Prologue: Convergence and plays into the tone that Frontiers on the whole has established. This isn’t pure goofball Knucklehead, but the short strikes a balance of not being overly serious either. It builds itself upon the existing Sonic world, both classic and modern, while seeding Frontiers’ own mysteries.
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Frontiers Gets Symphonic with a Medley from Brazil Game Show 2022
Following on the Sonic 30th Anniversary Symphony last year, the official Sonic YouTube has shared a new performance from Brazil Game Show 2022, featuring a medley of Sonic Frontiers themes.
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Sonic’s Moved 1.51 Billion Game Sales and Downloads (If You Include Mobile)
How many hedgehogs does it take to maintain a 30-year-old multimedia franchise? At least 1.51 billion according to SEGA Sammy’s latest 2022 Integrated investor report, spread across physical and digital game units and mobile downloads.
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Read the Conclusion of the Sonic Frontiers: Convergence Comic
The second part of the official Sonic Frontiers prologue has dropped, leaving fans with the perfect cliffhanger to excite them ahead of the release of the latest Sonic video game on November 8.
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IGN Offers “Final Preview” of Sonic Frontiers and a New Island
Closing out their pre-release coverage of Frontiers, IGN returns this morning with one additional preview of the game’s PC version, including details on general game progression, the “Memory Tokens” to collect, Cyber Space level motifs, and some fresh footage of the game’s third island.
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Kishimoto Confirms Sonic Frontiers Development Has Been Completed
The director of the upcoming Sonic Frontiers has announced on Twitter that the game has officially gone gold, with development now completed across all platforms.
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SEGA and Audi Are Selling This One-of-a-Kind Sonic Frontiers Racing Car
The age-old tradition of Sonic the Hedgehog game promotional cars has come back with a vengeance this year, as SEGA Japan revealed this customised Audi R8 Coupe V10 – and it’s going to go on sale later this year for some $300k USD.
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Data Discs Announces Sonic Frontiers 2LP and 4LP Vinyl Soundtrack
Sonic Frontiers will be getting a special vinyl soundtrack release in December, with pre-orders going live this weekend. Titled Sonic Frontiers: The Music of Starfall Islands, the soundtrack will come in both 2LP and 4LP limited edition box sets.
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Read the First Chapter of the Sonic Frontiers: Convergence Comic
It only got announced last week, but already the first part of the official Sonic Frontiers prologue comic, Convergence, has been published. You can read it right here to get a sense of the journey that Sonic, Tails, Amy and Eggman take that leads to their situation at the start of the Sonic Frontiers video game.
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Two-Part Sonic Frontiers Prologue Comic, ‘Convergence’, Releasing Digitally Next Week
SEGA has just announced a brand new digital comic that will be released to promote the upcoming release of Sonic Frontiers. Titled ‘Sonic Frontiers: Convergence’, the two-part comic series will begin this coming Tuesday, with the official Sonic channel revealing the ‘book’s cover art today.
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Free Monster Hunter DLC Hits Sonic Frontiers in November
After multiple iterations of Sonic collaborations hitting the Monster Hunter series, the reverse finally has finally happened.
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Sonic Frontiers Soundtrack “Stillness & Motion” Announced for December 8
Sonic Channel has revealed that Wavemaster will be releasing a Sonic Frontiers original soundtrack, titled “Stillness & Motion.” The massive 6-disc set will include 150 songs from the game and a 40-page insert book with commentary. The physical CD was only announced for Japan; however, the digital album will be available internationally on major music services. Both will release December 8 (or December 7 according to the official Japanese Sonic Twitter account).
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The blog post notes that the game’s main theme “I’m Here,” composed by series mainstay Tomoya Ohtani and written/performed by Merry Kirk-Holmes (To Octavia), will be included on the album, though the game’s other theme “Vandalize” by ONE OK ROCK was not explicitly mentioned (if it does not make it to the album, it’s otherwise available on the band’s new album “Luxury Disease”). The post estimates the price to launch at 8,000 yen (a little over $55 USD at time of writing).
From what we’ve heard so far, Frontiers’ melancholy tone is backed by subdued and atmospheric overworld music, while cyberspace stages such as Green Hill, Chemical Plant, and Sky Sanctuary invoke a style similar to that of Sonic Forces, complete with vocal elements. Sonic Frontiers is scheduled to release November 8, when we can finally stop relying on off-screen demo audio and enjoy the game’s music properly.
Thanks to Dodger24848 and MyEcho for the news tip!
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SOAP-Style Grinding Shoes Return as a Promo Item for Frontiers
As encouragement to get people to sign up for the Sonic Frontiers newsletter, SEGA is offering an unusual treat: Sonic’s grinding shoes from Sonic Adventure 2.
By subscribing to the game’s newsletter by January 31, 2023, you’ll receive an e-mail after the game’s release to redeem for the in-game shoes. Like Forces and Colors: Ultimate, Sonic Frontiers is expected to offer cosmetics for your character, including some as part of the game’s Digital Deluxe Edition, and Japan exclusive promo cosmetics in collaboration with vTuber Inugami Korone.
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While fans online have been ecstatic over this announcement, I feel like it was a real missed opportunity to include the OVA outfit, the Mii kigurumi outfits from the Olympic games, or, perhaps the best Sonic cosmetic SEGA has ever released…
Thanks to Dodger24848 for the news tip!
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Sonic Team Reveals New Animated Studio Logo
Alongside the latest TGS Trailer for Sonic Frontiers last week, Sonic Team revealed a new animated logo bump. The 5-second clip shows the titular blue streak collecting rings as the trail forms the Sonic Team logo.
In an official blog post on Sonic Channel, producer and creative director Kazuyuki Hoshino optimistically touts the studio’s staff and legacy:
The Sonic Team is full of energy and motivation, consisting of veteran team members, who have been here for a long, long time, and newcomers bringing in their own fresh take on things. These talented groups of people are able to come together to make this team even stronger. We want our fans to know that when they see this logo, they are guaranteed to get a good game from Sonic Team.
This follows Sonic Frontiers’ director Morio Kishimoto hoping that the upcoming game bolsters the reputation of the studio. Confidence in Sonic Team has long been shaky within the fan community and especially outside of it. With Kishimoto approaching Frontiers as a generational shift in Sonic games, there is no time more pivotal for the studio to prove that its internal confidence is justified.
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Frontiers’ Titan Boss Fights Will Require Super Sonic
While long-prior tradition once dictated that thou shalt fight the biggest boss at the end of the game as Super Sonic, Sonic Frontiers is once again shaking things up. As we reported last week, the latest TGS trailer teased Titan battles, pitting Sonic against towering bosses. In an interview with IGN Japan, director Morio Kishimoto confirms that these fights do require transforming into Super Sonic.
“Up until now, in Sonic games, Super Sonic would only appear against the last boss. Imagine if the first boss in Sonic Frontiers is as strong as those bosses,”
The TGS trailer shows Sonic scaling the massive enemy in order to take the Chaos Emerald housed on its head, using all seven to transform, and then flying towards the enemy. While no combat is shown, IGN notes that the Super Sonic fights have their own moveset separate from the standard traversal and combat mechanics.
The franchise has taken different approaches to Super Sonic from Sonic Colors onward, some games requiring the seven emeralds to fight a final boss as Super Saiyan Sonic, others using that form as a reward for completing extra challenges, and even Sonic Forces offering him as free DLC. It’s interesting to see Frontiers’ take as adding further variety to the game’s combat encounters, bucking yet further modern Sonic trends.
Thanks to SSF1991 for the tip!
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TSS PREVIEW: Sonic Frontiers Impressions – Cautiously One Ok Rock-timistic
Sonic Frontiers represents the biggest shake-up of the Sonic the Hedgehog game franchise for over twenty years. So naturally, there has been a lot of apprehension from fans about the project since its announcement – especially as Sonic Team has built up a reputation of switching focus with each of its mainline titles since 2001.
Everybody is desperate to finally get a series of Sonic titles that establish (and maintain) a consistent visual, gameplay and narrative design. Will Sonic Frontiers be the start of a brand new branch/generation of Sonic games? Sonic Team has gone on record to say that is their intention. After playing a brief demo of the game at Gamescom last month, I’m cautiously optimistic enough to agree. With some reservations.
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Kishimoto Hopes Sonic Frontiers Will Take Sonic Team to the Top of the Gaming Industry
Sonic Frontiers’ director, Morio Kishimoto, has revealed in a Tokyo Game Show interview a secret goal of Sonic Team’s when developing the game – to restore the studio’s reputation and place it at the top of the gaming development world.
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See The Massive Sonic Balloon Towering Over Fans at TGS 2022
This year’s Tokyo Game Show is finally upon us, and it’s promising to be a fantastic event for Japanese Sonic fans, as SEGA has gone all-out with their public booth. An absolutely HUGE Sonic balloon has taken up the show floor, ready to tackle any Titan balloons that might be hanging around.
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Sonic Frontiers TGS 2022 Trailer Reveals Super Sonic Gameplay
We knew he was going to appear at some point in the game, but SEGA has gone ahead and revealed Super Sonic in this latest Sonic Frontiers trailer. The video was released this morning to coincide with the Tokyo Game Show event in Japan, and features some cool new footage. Check it out below.
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New Images of Sonic Frontiers Surface from Japanese Nintendo Direct
In the September 13th, 2022 Nintendo Direct, Sonic Frontiers (seemingly the Switch version) made an 8-second appearance… but only in the Japanese version for some reason. I’ve taken the liberty of cropping and uploading the clip by itself onto YouTube for your easy viewing pleasure above.
Also, it was never shared here, but Nintendo actually uploaded some screenshots of the Switch version on their various eShop pages earlier (such as on the NA page). I’ve placed them below:
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We also have a comparison between the Switch version (on the left) and the higher-end version (on the right):
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How are you finding the Switch version to be turning out so far? Let us know if the comments below.
Via Nintendo’s Japanese Nintendo Direct website.
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Listen to Sonic Frontiers’ Starfall Islands Theme on Spotify Right Now
SEGA has launched an album on Spotify (and no doubt, other music streaming services) for Sonic Frontiers. At present, only two tracks are available to listen to – a short version of theme track ‘I’m Here’, and a five-minute long track featuring the theme of Starfall Islands. Give it a listen below.
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Yes, You Can Go Fishing With Big in Sonic Frontiers
Since Sonic Frontiers’ first public demo at Gamescom, fans on the show floor have been able to share and capture a lot more than anyone could have expected. Despite SEGA’s time-limited preview, one cunning player managed to reveal a gameplay feature tied to Big the Cat’s appearance in the game.
Of course, it’s a fishing minigame.
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Japanese Special Edition of Sonic Frontiers Comes With Art Book, Koco Charm
Even though he’s way more popular in the West, Sonic the Hedgehog games continue to see exclusive special editions in SEGA’s home country, Japan. Sonic Frontiers will be no different, with a limited release of the upcoming game coming complete with an art book and a Koco charm toy.
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“I’m Here” – The Main Theme of Sonic Frontiers Revealed
Just a day after SEGA revealed the ending theme to Sonic Frontiers (performed by the popular J-Rock band One Ok Rock), we now have news of the upcoming game’s main theme too.
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Sonic Frontiers’ Ending Theme Revealed: “Vandalize” by One Ok Rock
Music has famously always been a high point for Sonic, with even the worst games often having solid soundtracks. As more of Sonic Frontiers has been revealed, SEGA has been stingy with the music, often even removing it from game play videos, leaving fans with only the odd taste from a trailer or clip. That is, until today.
SEGA has finally revealed a full track from the game, ”Vandalize” by the Japanese rock band One Ok Rock. While SEGA only posted a one-minute tease on the Sonic twitter, One Ok Rock has posted both the Japanese and English versions of the song on Youtube.
Some have already noted that the Japanese version of the song drops an f-bomb. This appears to have been replaced with ”freaking” in the English version. So no, this doesn’t mean Sonic Frontiers is going to get a T or M rating or anything.
Check out both versions of the song below:
The band also did an interview, which as translated into English by SEGA Asia. Nothing newsworthy is said, but you can still check it out below:
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Sonic Frontiers Story Overview Revealed
The Official Sonic the Hedgehog twitter account has today revealed a new Sonic Frontiers synopsis video, that includes detals on the game story, and new tidbits on progression and gimmicks that will feature throughout!
Included in this video are a multitude of facts such as:
- Sonic is separated from his friends Amy and Tails in Cyberspace, and must find them by solving the mystery of Starfall Islands
- The first Starfall Island is called Kronos
- Game can be played “in order that matches your gameplay style”
- Portal gears, which allow access to Cyber Space levels, are collected by defeating bosses
- Vault keys achieved through completion of Cyber Space level challenges allow the player to collect the Chaos emeralds
- The attack which creates a trail around enemies is named the “Cyloop”
With a little over two months until the release of Sonic Frontiers, we are likely to see more tidbits about the game emerge. Stay tuned for more information as it comes!
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Takashi Iizuka Wants to ‘Connect’ the Sonic Universes and Create a ‘Unified Sonic Experience’ – Sonic Stadium Interview
Sonic Frontiers looks to be the most ambitious entry in the game series yet – and not just in the gameplay department. While Sonic’s latest adventure does aim to reinvent the tried-and-tested format with its free-roaming ‘open zone’ concept, SEGA is also keen to use the game as a stepping stone to connect the multiple entertainment universes of Sonic the Hedgehog together in a unified way. And it all starts with Sonic Frontiers’ story, itself a collaboration between Sonic Team and IDW Sonic comic writer Ian Flynn.
We were given an opportunity to sit down with Takashi Iizuka, head of Sonic Team, for a brief five minutes, to discuss the implications of Flynn’s involvement with the game and what it could mean for other Sonic universes. We also asked about those darn cute Koco as well, don’t worry.
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Big the Cat Spotted In Sonic Frontiers
An image taken from this year’s Gamescom event in Germany appears to confirm that Big the Cat will feature in Sonic Frontiers.
A tweet from @Bibouboul today shows two show-goers watching an in-game scene with the massive mouser alongside Sonic, who appears to have a fishing rod in hand.
While there is no official confirmation as to Big’s role in the game, it does tease elements of the fishing game that is purported to be returning to the series.
Stay tuned for more on Frontiers as it comes!