It appears GameSpot managed to grab three more Sonic Generations screenshots after the game’s proper unveiling on Monday. The three images show more of the Green Hill Zone in both Classic Sonic and Modern Sonic versions and the above screenshot in particular really shows how pretty the game is graphically.
Source: GameSpot
Thanks to Blue Blood at the SSMB and Rickyrick in the comments of a previous article for the heads up!
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[youtube]http://www.youtube.com/watch?v=tV1Osnkr5Nc&feature=player_embedded[/youtube]
SEGA has just officially announced the title of their new Sonic game for Xbox 360 and PS3. As leaks and rumours suggested, the game is titled Sonic Generations and will be released Holiday 2011. SEGA’s also issued a press release revealing details about the game and its plot, as well as some screenshots and a trailer.
Check out the press release below:
Celebrate 20 years of Sonic the Hedgehog with Sonic Generations™
LONDON & SAN FRANCISCO (April 18th, 2011) – SEGA® Europe Ltd. & SEGA® America, Inc., today announced details of Sonic Generations™, the highly anticipated video game title in development to celebrate Sonic the Hedgehog’s 20th Anniversary. Delivering the definitive gaming experience for Sonic fans old and new, Sonic Generations™ sees Sonic the Hedgehog playable as both the much loved classic 1991 character, and the modern day video game hero he has become in this exciting new fast paced adventure. Sonic Generations™ will speed into stores for the Xbox 360® video game and entertainment system from Microsoft and PlayStation®3 computer entertainment system for Holiday 2011.
Set across three defining eras from 20 years of Sonic the Hedgehog video game history, the instantly recognisable environments of Sonic Generations™ have been re-built in stunning HD and are now playable in both classic side scrolling 2D from 1991, as well as modern 3D style found in Sonic’s most recent adventures. Each incarnation of Sonic in Sonic Generations™ comes complete with his trademark special move, Spin Dash and Spin Attack for Classic Sonic, and Homing Attack and Sonic Boost for Modern Sonic. An innovative new interactive menu system allows for complete immersion in Sonic’s universe with favourite characters and hidden treasures gradually being revealed throughout the game.
“Sonic Generations will certainly be a fitting celebration for Sonic’s 20th Anniversary” commented David Corless, Global Brand Director for Sonic. “By having the classic 1991 Sonic that many fans know and love team up with his modern day incarnation, we are bringing back the nostalgia of the early days of Sonic and combining it with the innovation and stunning HD technology of the modern gaming era. Sonic Generations will bring to life the last twenty years of Sonic’s universe in a truly unique and imaginative way”
Sonic’s universe is thrown into chaos when a mysterious new power creates ‘time holes’ which pull him and his friends back through time. As a result he encounters some surprises from his past history including Classic Sonic, Sonic as he appeared in 1991. Modern Sonic and Classic Sonic must defeat this strange new enemy, save their friends, and find out who really is behind this diabolical deed…
Screenshots can be seen at the games product page at SEGA’s website.
Source: SEGA of America Blog
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[youtube]http://www.youtube.com/watch?v=8humriMDsgA[/youtube]
Since the first screenshots and gameplay footage was shown of Sonic Colours on Wii there have been some fans craving an HD version of the game. While that doesn’t seem to be happening, we can at least now have a glimpse at what Sonic Colours might look like with high-resolution 1080p graphics thanks to screenshots and video from JADS, who ran the game through the Dolphin emulator and shared the images and video at NeoGAF.
What do you think of the pics and video? Share your thoughts in the comments.
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[youtube]http://www.youtube.com/watch?v=RV2chnj0-qU[/youtube]
More reviews for SEGA’s first Xbox 360 Kinect title Sonic Free Riders have rolled out to join IGN’s 7.5/10, GameInformer’s 5.75/10 and G4’s 3/5 that we reported about yesterday. GameTrailers put out the above video review, scoring the game 4.5/10. Elsewhere, Kotaku, a site that doesn’t give scores, called the game’s controls broken, but said if SEGA could fix them he would recommend the game. Joystiq put out the game’s lowest scored review yet, with a painful 1/5, but there has been another higher score from the U.S. Official Xbox Magazine that matches IGN’s score of 7.5/10. The main complaint among the reviewers is the controls and how poorly they work, especially the steering. Check out the reviews at the links provided and share your thoughts in our comments section.
In other news, SEGA Japan updated their official Sonic Free Riders website with fifteen more screenshots from the game and two images from later unlocked tracks Final Factory and Metal City. You can check out those screens and images below.
Finally, we have some new gameplay videos from Kotaku, Giant Bomb and GameTrailers:
GameTrailers gameplay video:
[youtube]http://www.youtube.com/watch?v=MqMtffhzX0Y[/youtube]
Kotaku gameplay video:
[youtube]http://www.youtube.com/watch?v=mDdDFytRjJY[/youtube]
Giant Bomb gameplay video part 1:
[youtube]http://www.youtube.com/watch?v=tKfeENnObTY[/youtube]
Giant Bomb gameplay video part 2:
[youtube]http://www.youtube.com/watch?v=qpUUXQ70fIs[/youtube]
Thanks to SSMB member Woun for the YouTube conversions and for obtaining the images and screenshots.
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
[youtube]http://www.youtube.com/watch?v=Lsqcsz2sSH4&feature=player_embedded[/youtube]
Joystiq has revealed a new trailer for Sonic the Hedgehog 4: Episode 1‘s Casino Street Zone. The trailer shows new sections that see Sonic platforming across playing cards and also running across paths of them that appear in front of him one by one. These sections are presumably from Act 2 and replace the old build’s version of the Act, which was solely about score attacking on a pinball table, something that a lot of fans who saw the leaked build didn’t react well to.
Joystiq also released a preview of the zone along with the trailer. In the preview, Joystiq’s David Hinkle explains that this stage won’t be accomplished by just charging straight through the zone, there is more involved than that.
Sure, there are some Badniks sprinkled throughout, but navigating through the neon-lit gambler’s paradise poses several threats to Sonic. Not every situation can be conquered through brute force; it’s navigating the terrain and calculating the next step on the fly that got me through all three acts.
SEGA’s Ken Balough was also on hand to introduce the zone and spoke to Joystiq about balancing the number of enemies with the traps already set throughout the stage.
“When it came to each of these levels, we toyed with the idea of how many enemies would be overwhelming to the player. The enemies that we do have in it work really well for the Zone — like the enemies with the shields that Sonic kinda pings off of. Considering that there are a lot of other traps in the environment, those kind of things can really set the player off and kill them, but the fact that you might be running incredibly fast and hit one of the Badniks with the shields and it springs you back, it may end up throwing you back into a trap that you thought you had escaped from. So those ideas, we definitely wanted to toy with, but we wanted to achieve a balance, where the environmental mechanics stood out as much as the enemies so I think we struck a good equilibrium here, but, obviously, it’s up to the players to tell us what they think.”
Hinkle also talks about the cannons, which return from Sonic 3 and explains how the new playing card gimmick works and the bonuses it offers:
The aforementioned cannons play the biggest role in Casino Streets Zone and are gradually introduced throughout the prior Acts. It’s simple: Sonic hops into a cannon; you aim the cannon; and Sonic is blasted out. Rings indicate the best trajectories, but later on the game leaves it to you to make that call.
The benefit to finding these alternate pathways is obviously collecting more stuff, but throughout the level there are cards that Sonic can touch and flip around. The quicker you flip them, and the more of them you flip, gives Sonic a chance to match up cards. Get three Sonic heads and you’ve got yourself another life, for example. It’s only a matter of finding these pockets of cards and touching them.
Five screenshots of the zone were released too, which you can check out below:
Thanks to Woun at the SSMB for the heads-up and YouTube conversion!
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UPDATE: Two more Wii screenshots have been added, courtesy of the Sonic City Blognik. Looks like the Aquatic Park boss will chase Sonic at a point in the battle. /UPDATE END
Two batches of Sonic Colours screenshots have hit the net this morning, one Wii batch and one DS batch. The screens are taken from a new water themed stage, which is revealed at SPOnG to be titled Aquatic Park. You’ll notice right away that the stage strongly resembles Sonic Unleashed’s Chun-Nan stage, with plenty of Chinese themes all over the place and even the Egg Pawns are in costume again, this time dressed as Samurai’s. Sonic is quite out of the norm in this stage, since he treks underwater without dying like he usually would in his 3D games, so could we see the return of the classic drowning countdown and air bubbles? This stage also gives us our first in-game glimpse of the Wii exclusive Blue Wisp in action, which turns Sonic into a cube to turn blue rings into solid platforms and vice versa, SPOnG explains.
With a shake of the Wii Remote, Sonic transforms into a blue block, which acts as a switch to turn blue rings into solid platforms and vice versa. It’s a good way of finding some alternative routes through stages.
Also revealed, are the stages bosses on Wii and DS and some more shots of the Wii versions co-op mode. You can check the screenshots out below and discuss them in the comments.
Wii:
DS:
Thanks to Woun at the SSMB for the screenshots.
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
CVG has released some new screenshots of Sonic the Hedgehog 4: Episode 1, three old and three new. While three of them are new to the eye, they actually appear to be from an older build, because Sonic is running in his old animation rather than the recent blurred one SEGA changed it to.
You can check out the rest of the screens below.
New:
Old:
Source: CVG
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SEGA of America has just released a batch of screenshots and artwork for Sonic the Hedgehog 4: Episode 1‘s iPhone/iPod Touch release, as well as their other future iPhone releases in a new blog entry. The screens are taken from Splash Hill Zone, Lost Labyrinth Zone and a Special Stage, the latter being our first ‘official’ glimpse of any Special Stage at all. Details at SEGA’s blog confirm that the iPhone version will support HD visuals.
CLASSIC SONIC STAGES! Race through traditional Sonic Zones rendered in full HD visual quality.
NEW MOVES! All of Sonic’s classic moves are available, including the newer Homing Attack which will add a new level of control and excitement.
SPECIAL STAGES RETURN! A staple of the Genesis-era games, the special stages return allowing fans to collect the chaos emeralds and turn into Super Sonic.
REVAMPED CLASSIC BOSS BATTLES Dr. Eggman returns with new and improved mechas and will go berserk when he accumulates damage.
Even larger versions of the ‘box-art’ and logo are available at SEGA’s Flickr.
Source: SEGA of America Blog
Thanks to Doctor Eggman at the SSMB for the heads-up!
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
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Some new screenshots for Sonic Free Riders appear to have slipped under the radar late last month, from InsideGamer.nl. The screens are taken from the same old track that we’re used to seeing since E3, but we do get a close-up look at Sonic’s in-game model and see how different it is to the past games in the Riders series. InsideGamer.nl also posted up a preview last month, but be warned, it doesn’t translate very well using Google Translate. Check out the rest of the screens below.
Source:
InsideGamer.nl
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UPDATE:Amazon has removed the screenshot from the page. Did the retailer jump the gun on something SEGA weren’t ready to reveal yet? /UPDATE END
Amazon’s Japanese website has posted a new Sonic Colours screenshot on the game’s product page there, which reveals a co-op mode. In the screen. we see two Sonics, one blue and one pink (or red?). Two separate HUDs can also be seen on the left and right of the screenshot with no split down the middle, suggesting that this is indeed a co-op mode. What’s odd about this picture is the environment. For a game titled ‘Sonic Colours’, there sure isn’t much colour in this stage. Also odd are the antennas that both Sonics have on their heads. Could we be seeing Sonic robots, like the Shadow robots in Shadow the Hedgehog’s multiplayer modes?
What do you think about this interesting development? Speak out in the comments.
Thanks to Hero of Legend at the SSMB for the find!
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SEGA have today revealed more information about Sonic the Hedgehog 4: Episode 1 today, as they promised they would yesterday. Todays focus is on Lost Labyrinth Zone Act 2, particularly the changes made to the controversial mine cart sequence seen in the leaked version of the game. The whole of Act 2 has been revamped for the console versions with the torch mechanic seen in the recent screenshots. The mine cart will now only be at the end of the Act and won’t be motion controlled. Could this mean that the iPod Touch/iPhone version is keeping the old Act 2?
Other smaller tweaks have been made to the game, tweaks that many fans have been requesting for ages now. The edits include a balance to difficulty to make tougher sections easier, Sonic reaching full speed and ‘wheel-of-feet’ faster, and an update to Sonic’s running animation.
You can check out the list in full at the SEGA of America Blog and Sonic City Blognik. SEGA promise another update with more changes will be released early September. Some hi-resolution versions of recent screenshots have also been released, check them out below.
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SEGA have today revealed the Pink Wisp for Sonic Colours, along with two new screenshots of its powers in action. The Pink Wisp strengthens Sonic’s spikes and allows him to stick to walls, abling him to reach areas that he couldn’t before. As the box art indicated, SEGA confirms that this Wisp is exclusive to the Wii version.
Sonic is not the only one with spikes in Sonic Colors!
Check out the Color Power of the latest Wisp to be revealed; Pink Wisp and its Sonic-like spikes! When Sonic absorbs Pink Wisp, he can use “Pink Spike” Color Power, meaning he has much stronger spikes. Pink Spike makes the most of the spikes and is able to stick to any wall and ceilings! Exclusive to the Nintendo Wii version of the game, Pink Wisp helps Sonic explore new routes in a brand new way through certain levels of the game.
The new screenshots below showcase a new and unidentified stage. Hopefully we’ll hear more on the new stage at a later date. Impressed with the Pink Wisp? Let us know in the comments!
Source: SEGA of America Blog and Sonic City Blognik
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RubyEclipse has announced at the SEGA of America Blog that today’s new media releases for the Lost Labyrinth Zone in Sonic the Hedgehog 4: Episode 1 aren’t the only updates planned. From tomorrow, fans can expect more info on changes made for the final build of the game, with footage of the Lost Labyrinth Zone coming soon, too. RubyEclipse says updates will be posted exclusively on the SEGA Blogs and the Sonic City Blognik. We’ll be keeping an eye out for the updates and post them here at TSS soon after. The above new screenshot has also just been released in hi-resolution. In it, we can see that Sonic will still be able to spin jump while holding a torch.
What changes to the game are you hoping for? Speak out in the comments.
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UPDATE: The UK, AU and U.S. official Sonic 4 websites have also been updated with music for Lost Labyrinth Zone Act 1, three new badniks, concept art and more screenshots. The concept art and new screens have been added with the Japanese ones at the bottom of this article.
Thanks to Shoryuken for the heads up and thanks to Woun at the SSMB for obtaining the screens! /UPDATE END
SEGA has officially revealed the Lost Labyrinth Zone in Sonic the Hedgehog 4: Episode 1 today. The update arrived on their official Japanese Sonic 4 website with eight new screenshots. The screenshots show that there has been a major overhaul of the stage, including new elements, such as dark areas in which Sonic will need to carry a torch to light up his surroundings. Sonic will also require the torch to light dynamite packs in certain areas to advance. The mine cart seen in the leaked footage of this level is still present, but it looks like it will only be used for a short period of time rather than take up a whole act. Judging by the screenshot, the mine cart moves forward without the need for tilting the screen.
We’ll keep an eye open for a U.S. and European update and let you know of any new info/media that may get released. Meanwhile, you can check out the screenshots below. If you saw the leaks, are you happy with the changes? If you didn’t, do you like your first glimpse? Let us know in the comments!
Thanks to Blue Blood at the SSMB for the heads up!
UK, U.S. and AU website:
Japanese site:
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
SEGA have today released the above batch of screenshots for the Wii version of Sonic Colours, some of them you may recognise while others you may not. In them we see more of Sweet Mountain Zone and Tropical Resort Zone which were showcased in playable form at E3 and so there’s not much to see here that we haven’t already seen. Like all other SEGA screenshot releases we expect there will be a DS version batch around so we’ll keep an eye out and post back here if we find anything.
Source:
Nintendo Everything
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After yesterdays official reveal of Kinect for Xbox 360 title Sonic Free Riders SEGA of Japan have now launched their official website for the game which gives us our first look at the game via 3 screenshots and a background image on the site showing one of the tracks. The screens show how the game is played via a silhouette displaying body actions for steering, balancing and collecting rings. Nothing else is shown on the site apart from already seen artwork of Sonic and Jet but no doubt the site will expand as time goes by.
Thanks to Sweet Mountain Zone at the SSMB for the heads up and thanks to Woun also at the SSMB for grabbing the screens and background!
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CVG have just revealed the above batch of new screenshots of the Wii version of Sonic Colours that SEGA have released to the press for E3 which showcase the two areas Tropical Resort and Sweet Mountain that Nintendo Power readers will have exclusively seen previously but now you can see the levels in beautiful high resolution. If SEGA’s previous multi-format title media releases are anything to go by we will no doubt see a DS batch of screenshots soon enough which if come to light we’ll post here.
CVG have also posted up their preview of the E3 demo where they reveal the game will have Acts and Wii Remote controlled drifting will be used for sections of stages to maintain speed like in Unleashed. In their final summary CVG reiterate the difficulty level being aimed at younger gamers but they think older gamers will find plenty to do.
The general difficulty of Sonic Colours will suit younger fans; zones still fly by and you’ll wonder at times just how much control you actually have. But each level is crammed, throwing you from one experience to the next. Couple that with the vibrant, colourful new world though and hopefully older Sonic fans will have enough to go at too.
Source:
Full CVG Preview
CVG Screenshots
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