Sonic Colours Ultimate: The Achievement / Trophy Guide

We’ve been playing Sonic Colours Ultimate for a few days now, and we’ve slowly been working our way through the Achievements/Trophy list within. We can reveal the list of meta-challenges that you can expect to find on your PC, PlayStation or Xbox copy of the game. We will update this post with guides and tips on how to unlock them as well.

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Sonic Colors Ultimate Music Heading to Tokyo Game Show

The Tokyo Game Show will be holding a concert featuring video game music called “Tokyo Game Show FES” to commemorate its 25th anniversary, and Sonic Colors Ultimate will be among the games featured.

The Sonic Colors Ultimate portion of the concert will take place at Stage 01 at 5:00 PM JST on October 2.

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Planet Wisp added to Sonic Forces Speed Battle

Sonic Forces’ mobile free to play game is still seeing plenty of new content these days, and this latest addition ties in with the release of Sonic Colors Ultimate.

Continue reading Planet Wisp added to Sonic Forces Speed Battle
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TSS Review: Sonic Colours Ultimate

It’s crazy to think that one of the best Sonic the Hedgehog games has been sat in console purgatory for over ten years, locked to (and in way, limited by) Nintendo’s Wii hardware. As a result, Sonic Colours has been in a strange sphere of existence in the eyes of Sonic fans; a game that many haven’t played, most definitely want to play but at the same time is seen as some sort of aberration in the series – most likely because of its graphical performance compared to competing consoles PS3 and Xbox 360 at the time.

Continue reading TSS Review: Sonic Colours Ultimate
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SAGE 2021 Hands-On with Pico Sonic

I remember the days of bootleg NES cartridges with ROM hacks that would bring Sonic to the NES with usually poor results. Titles like “Sonic 6” would take an existing Mario or other platform game and drop a Sonic sprite into it and maybe change a few enemies. They were always a pale imitation of the Genesis classics. Pico-Sonic goes below even NES limitations and still manages to feel authentic to the Genesis Sonic era.

“Pico Sonic” by Komehara is everything a demake should be. It lowers the pixel count, coloring, and sound bites to an underpowered 8-bit engine, but still keeps the core of the 16-bit original intact. It’s a one-level demo of Angel Island Act-1 done on the Pico-8, a fictional mid-80s game console with specs that fall between an NES and an Atari 7800.

Even with those limitations, Komehara pulls off an amazing little port. Sonic’s animations are all there along with his cool spring bounce pose from Sonic CD. The physics are intact as well, and Sonic’s roll, spindash, and overall sense of gravity are done perfectly. While this level is inspired by Angel Island, there are some limitations that slightly hinder the experience. The rocks don’t break apart when you hit them and there are no real enemies to be found. Instead, your main goal is to find all seven chaos emeralds scattered throughout the level. This gives you a major incentive to explore. If you don’t get all of the emeralds before finishing the level, it asks you to try again, basically giving you the bad ending.

While I would have liked to have seen some enemies in the level, Pico Sonic is a surprisingly charming fan game that shows that Sonic can still work as a game even on very low-powered hardware (or in this case, emulated low-powered hardware.) I’m hoping to see Pico Sonic return to SAGE next year with some more updates.

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SEGA Releases Sonic Colors Web Comic UPDATE: Now in English!

It looks like Sonic Colors Ultimate is getting more than just a web series: Sonic’s Japanese Twitter account has released a three page web comic! At the moment, the comic is only available in Japanese, but Kazuyuki Hoshino has confirmed that an English translation will be released soon. This web comic is considered “episode 1,” so there will be more.

We’ll be sure to update this post with the English translation when it becomes available! Until then, check out the web comic below:

UPDATE: We’ve now got English pages!

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Sonic Colors: Rise of the Wisps Part 2 Out Now!

The second half of SEGA’s Sonic Colors short, Rise of the Wisps, is now out on YouTube. The short voice work from Roger Craig Smith and Kate Higgins, and writing from Tyson Hesse and GGDG. It was animated by Yeti Farm Creative.

Check it out on YouTube here, or watch it below:

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SEGA Superstars Character Models Have Been Extracted After 17 Years

Community modder ‘Bluwolfboy’ has shared a number of new models that have been extracted from the PS2 EyeToy game SEGA Superstars. The models themselves will be released later today, according to the dataminer, but in the meantime they have posted some images of Sonic, Shadow (both in regular and Super forms) as well as Billy Hatcher.

Continue reading SEGA Superstars Character Models Have Been Extracted After 17 Years
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SAGE 2021 Hands-On With Sonic Rush 3D

Sonic Rush has always been my favorite portable (non-Switch) Sonic game, so to hear there was a demo of it done in full 3D interested me greatly. After playing the demo, I will say it resembles Sonic Unleashed as much as it does Sonic Rush. It’s also a fun ride that needs a bit of work.

Project directors ChickenWingJohnny, EnderElectrics, and Temzy have done an impressive job taking Sonic Rush’s low-poly 3D graphics into a fully 3-D environment. It includes the same boost and trick system as the DS original, but with a modern touch taken from Sonic Unleashed levels like Windmill Isle and Jungle Joyride. The level environment in the game is a mix of those two levels and Water Palace from Sonic Rush. This felt appropriate, as the background of Water Palace has always reminded me of Apotos/Windmill Isle.


In fact, in the opening cutscene, it’s Apotos that Sonic tells Tails he’s dropping into as in this version, Water Palace and Apotos are connected! This cutscene also perfectly encapsulate what I love about this game’s visual style: it replicates the low poly models and low res textures of the DS original. I love it when newer games combine retro 3D visuals with modern HD resolutions. It helps give it a sharpness while still having a dated look. As you jump into the level, a nice mix of “Back to Back” by Hideki Naganuma and “Windmill Isle Act 1” by Tomoya Ohtani plays as you run down, hit your first bumper, and attack some badniks in mid-air.

This moment is where the first problem lies: Sonic Rush 3D has very poor homing attack implementation. When attacking badniks or pawn bots, Sonic’s targeting reticle has to be on-screen. If he hits an enemy and pops up into the air, the robot in front will often be just out of view, and when you tap “A” again, Sonic will pass right over the enemy if the timing is just slightly off. It’s partially due to Sonic’s wonky physics in this game. At times, he controls well, at other times, you can boost off a ramp and fly through the air, missing where you’re supposed to land. You can also easily run onto walls and pathways you’re not meant to go to. This could lead to some shortcuts for speedruns, but also lead to drops and deaths that are entirely not your fault.

Despite them standing right in front of you, you can easily miss them.

The same cannot be said for Sonic’s drifting controls, which are perfect. When playing Unleashed or Generations, I always felt Sonic’s drifting had him sliding too far. In this game, you have perfect control of the blue blur when drifting into corners. I was impressed with how well it worked. The boost works decently as well, resembling its visuals from the DS game.

However, moments where the boost is actually needed are few and far in between. You can go through most of the game at a fairly decent clip without boosting at all. There are a few exceptions, like a rush of water you have to outrun and a lower path near the end where you need to slide under then boost again to avoid drowning. There’s also a hallway of pawn bots you can plow through with it. If you want to add some flash to your playthrough, you can press the “Y” button repeatedly after being launched off a ramp or spring. This lets you do the same trick maneuvers as the DS original, and even ends the same way, with a flicky flourish animation. That’s a nice visual touch!

Easter Egg?

While it’s definitely rough around the edges in its current state, Sonic Rush 3D is pretty fun. I can’t wait to see Sonic Rush 3D come back next year with more updates, along with some fixes to its physics. It feels like an Unleased de-make as much as a Sonic Rush remake. I think “Sonic Rush Unleashed” might be a better name for this project. Now, they just need to add Blaze the Cat into the mix.

You can find the SAGE demo of Sonic Rush 3D on the official SAGE 2021 website.

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Long-Lost High Quality ‘Sonic and the Secret Rings’ Gameplay Videos From 2006 Re-Discovered

E3 2006 was a crazy-exciting time for Sonic for a number of reasons, but one of the biggest was the blue blur’s first run on Nintendo’s Wii console. Sonic and the Secret Rings was an interesting new style of platformer, and so there was a lot of interest in its reveal. Now, we’ve managed to find some long-lost videos of the game’s first-ever gameplay from E3 2006 – check them out!

Continue reading Long-Lost High Quality ‘Sonic and the Secret Rings’ Gameplay Videos From 2006 Re-Discovered
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Sonic Adventure Zeebo Port Mystery Finally Solved – Why Was It Cancelled?

Remember the Zeebo? A small console produced by longtime SEGA partner Tectoy released for the Brasilian market over a decade ago, the smartphone-in-a-box was originally planned to have a number of Dreamcast ports launch with the device, including Sonic Adventure. But the blue blur never ended up appearing on the console, and recently we found out why.

Continue reading Sonic Adventure Zeebo Port Mystery Finally Solved – Why Was It Cancelled?
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Sonic & Tails Roll Into New Super Monkey Ball Trailer

We already saw this coming, but we now have official footage of Sonic and Tails in Super Monkey Ball Banana Mania, celebrating both Monkey Ball’s 20th anniversary and Sonic’s 30th!

Continue reading Sonic & Tails Roll Into New Super Monkey Ball Trailer
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TSS Interviews: SEGA Speaks On The Intense Work Improving Sonic Colours

The critically-acclaimed Sonic Colours is getting a fresh chance to Wispon its way to hearts old and new with a remaster hitting modern platforms later this year. This time, the game will be free from strictly-Nintendo hardware, appearing on PlayStation and Xbox consoles as well as the Switch, and on PC to boot. For SEGA producers Aaron Roseman and Calvin Vu, this presents an opportunity to introduce the fanbase to a game that may have passed them by when it was originally released exclusively on the Wii in 2010. But it also presented a hefty challenge.

Continue reading TSS Interviews: SEGA Speaks On The Intense Work Improving Sonic Colours
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TSS Previews: Sonic Colours Ultimate Feels More Right Than Ever Before

Ah, Sonic Colours. How we’ve missed you. When it arrived on Nintendo Wii in 2010, it offered a real breath of fresh air for the Sonic franchise; we were turning a corner from all the doom and gloom of previous games and were heading straight for a vibrant, punchy new platformer with environments, enemies, music and gimmicks that felt much closer to the spirit of the original Mega Drive titles than any 3D Sonic game that came before it.

Continue reading TSS Previews: Sonic Colours Ultimate Feels More Right Than Ever Before
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SAGE 2021 Trailer’s Got Ambition and Style

Maybe with a lower-case ‘s’ this year?

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Jun Senoue Joins Roster of Remixers For Sonic Colors Ultimate

The Sonic the Hedgehog social media channels today announced that Sonic Sound Director Jun Senoue will be joining the cohort of composers involved in reworking tracks for the soundtrack of Sonic Colors Ultimate!

A sample of one of Senoue-san’s hard-hitting remixes, “Vs. Rotatatron & Refreshinator), was also shared on Youtube, which you can listen to below!

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Super Monkey Ball Banana Mania’s New Trailer Contains A Speedy Blue Teaser

Did you check out the new Super Monkey Ball Banana Mania trailer that SEGA released today? If so, you may have noticed an interesting teaser at the end of it. And it features a familiar face we know all too well.

Continue reading Super Monkey Ball Banana Mania’s New Trailer Contains A Speedy Blue Teaser
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Picross S: Mega Drive & Master System Edition Launches August 5 on Nintendo Switch

Finally, after many months of waiting, we have a release date for the SEGA-fied version of one of the greatest puzzle games ever, Picross S. The digital-only title, fully known as Picross S: Mega Drive (or Genesis) & Mark III (or Master System) Edition, will launch exclusively on Nintendo Switch on August 5.

Continue reading Picross S: Mega Drive & Master System Edition Launches August 5 on Nintendo Switch
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Sonic Colors Ultimate OST “Re-Colors” Announced

The soundtrack for Sonic Colors Ultimate has just officially been announced, and will include new music tracks!

Continue reading Sonic Colors Ultimate OST “Re-Colors” Announced
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How Many Worlds Are Canon? Ian Flynn Says Don’t Worry About It

Giving new meaning to “Worlds Unite.”

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Sonic Colours Ultimate Switch eShop Pre-Orders Now Open

It’s taken them a while, but it looks like Nintendo has finally opened up digital pre-orders for the Switch version of Sonic Colours Ultimate on its eShop. Go ahead and get your virtual foot in the door now!

Continue reading Sonic Colours Ultimate Switch eShop Pre-Orders Now Open
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Happy Japanese 30th Anniversary, Sonic the Hedgehog!

Did you know that Sonic the Hedgehog technically has TWO anniversaries? That’s right – even though SEGA’s blue blur first landed on the Mega Drive and Genesis on June 23rd, 1991, that was only in Europe and North America. In Japan, the original Mega Drive release of Sonic the Hedgehog was a month later, on July 26. That makes today Sonic’s official 30th Anniversary in his creators’ homeland!

Continue reading Happy Japanese 30th Anniversary, Sonic the Hedgehog!
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Tokyo Olympics Opening Ceremony Features New ‘Star Light Zone’ Musical Arrangement

It might seem obvious to most that, being the country best known for video games, Japan would reference a game or two during its hosting of the Olympic Games. But it’s nonetheless surprising to hear a new orchestral arrangement of Sonic the Hedgehog’s ‘Star Light Zone’ during the Games’ Opening Ceremony, which is taking place right now.

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Remind Yourself That Two Point Hospital Sonic Content Is Coming With These Costume Renders

SEGA’s Two Point Studios has shot out a reminder that its Sonic the Hedgehog collaboration content for Two Point Hospital will be coming to PC and consoles at the end of July. They’ve done so by sharing a funky new render of the costumes you’ll be able to obtain with the incoming update.

Continue reading Remind Yourself That Two Point Hospital Sonic Content Is Coming With These Costume Renders
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If Any Doubt Remained, Sonic Colors Ultimate’s Switch Trailer Doesn’t Tout 60 FPS

Since release, there’s been subtle and not so subtle hints that the Switch version of Sonic Colors Ultimate won’t hit 60 FPS as it will on other consoles. Perhaps the final nail in the coffin is the recent Sonic Colors Ultimate HD Updates trailer, which differs ever so slightly between the official Sonic YouTube and the official Nintendo YouTube.

The absence of 4K is obvious, but it seems that the change in engine may push just a bit past what the Switch can handle at 60FPS. While unfortunate if you’re a technically-minded Switch owner, for everyone else it further emphasizes that there’s more going on under the hood than just upscaling an 11-year-old game. If you want some silver lining, the original game ran at 30 FPS on the Wii, so you’re certainly no worse off.

FPS and 4K aside, all other new features match among all platforms, such as the new Wisp power, character customization, Tails save, music remixes, etc…

Source: NintendoLife

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Race Against Metal Sonic With Customised Gear in Sonic Colours Ultimate

We all love Sonic Colours (and if you don’t, you’re a heathen). And no doubt we will all love Sonic Colours Ultimate even more – SEGA has released a Spotlight video that aims to highlight the improvements and features of the upcoming remaster – including a special ‘Rival Race’ feature and unlockable customisations for Sonic.

Continue reading Race Against Metal Sonic With Customised Gear in Sonic Colours Ultimate
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UPDATE: Roger Craig Smith Pushes Back on “One last job” Rumor.

Smith’s return was “one last job” according to Monkey Ball voice actor.

Continue reading UPDATE: Roger Craig Smith Pushes Back on “One last job” Rumor.
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Dreams Come True Announces Vocal Green Hill Zone Single

A special treat to drink tea to.

If you caught the Sonic 30th Anniversary Symphony, there was a special announcement during the intermission where Masato Nakamura of Dreams Come True announced a new single of the Green Hill Zone theme. This version will feature lyrics and vocals from Miwa Yoshida. No formats, platforms, or date were announced.

However, you may have already heard a bit of this single already if you caught a Japanese tea commercial last month. The version announced today will most likely be a full version of this commercial’s jingle. So grab a green tea, and keep an ear out for when the full song drops!

https://www.youtube.com/watch?v=V3nT10RpkGY

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Meet the 30th Anniversary Edition of Sonic the Hedgehog on Mega Drive That Almost Happened

Everybody has their favourite Sonic game, but today – on the blue blur’s birthday – it’s without question that the focus should be on the original Mega Drive/Genesis title that started it all. And to celebrate Sonic’s 30th Anniversary, an inspired product designer came close to convincing SEGA to re-produce a special edition of Sonic 1 that would play on original 1990s hardware.

Continue reading Meet the 30th Anniversary Edition of Sonic the Hedgehog on Mega Drive That Almost Happened
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Sonic 30th Anniversary Spirit Event coming to Super Smash Bros. Ultimate

It’s been revealed on the Japanese Super Smash Bros. twitter account that Super Smash Bros. Ultimate for Nintendo Switch will be featuring a spirit event themed after Sonic’s 30th anniversary on June 25th.

Continue reading Sonic 30th Anniversary Spirit Event coming to Super Smash Bros. Ultimate
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Minecraft Sonic DLC: It’s Official and Out Now!

For those who don’t like gentle curves.

At the end of June’s Sonic Central presentation, Sega teased Sonic coming to Minecraft. Today, we’ve got our first look and our first details. And our first release– it’s now. The DLC is out now. You can go get it. Or so the trailer says.

While tricky to find exact details without actually owning a copy of Minecraft, the official blog post bills this as an infinite 3D runner featuring loops, springs rings, chao, and badniks across Green Hill, Chemical Plant, Sky Sanctuary, and Tails’ workshop. Players can use skins of Sonic, Tails, Knuckles, Amy, Shadow, and plenty of others.

UPDATE: The pack, available within the Minecraft in-game Marketplace, is priced at $7.99 (USD), or 1340 Minecoins. The pack includes one Minecraft world (as seen in the trailers), and 24 skins including:

Sonic, Tails, Knuckles, Dr. Eggman, Amy Rose, Big, Cream, E-102 Gamma, Shadow, Rouge, E-123 Omega, Chaos, Vector, Charmy, Espio, Mighty, Silver, Blaze, Ray, Infinite, Mecha Sonic (Sonic & Knuckles), Metal Sonic, Metal Knuckles (Sonic R), and Werehog Sonic.

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Exclusive: Sonic Origins “Won’t Be Running Off Emulation,” More Classic Sonic Games May Be Remastered

Sonic Team head Takashi Iizuka has confirmed to The Sonic Stadium that the recently-announced Mega Drive/Genesis classics compilation, Sonic Origins, won’t be a simple emulation job – opening up the possibility for games like Sonic 3 & Knuckles to include reworked visuals and gameplay features.

Continue reading Exclusive: Sonic Origins “Won’t Be Running Off Emulation,” More Classic Sonic Games May Be Remastered
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Sonic Colours Ultimate Gets Amazing Anniversary Special Edition in Japan

We might not have a game that specifically celebrates Sonic’s 30th Anniversary like Sonic Generations or Sonic Adventure 2 before it, but that isn’t stopping SEGA Japan! The company is using the remastered Sonic Colours Ultimate as a vehicle to promote the landmark occasion, with a special edition pack of the game that will make most of us Westerners very jealous!

Continue reading Sonic Colours Ultimate Gets Amazing Anniversary Special Edition in Japan
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What Made Sonic the Hedgehog Such An Influential Video Game

The original Sonic the Hedgehog is a game that has been ported and re-released on as many consoles, mobile devices and toasters as you can shake a stick at, and for very good reason. It’s a bona fide classic. The 1991 Mega Drive release remains one of the most iconic video games ever made, and cemented the blue blur’s status as a pop culture icon.

Continue reading What Made Sonic the Hedgehog Such An Influential Video Game
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Exclusive: Takashi Iizuka Hopes 2022 Sonic Game Will Lay Foundation For Future Titles

Takashi Iizuka has revealed that his goal with the 2022 Sonic game is to create a landmark title in the franchise that will lay the foundation for future titles – much like Sonic Adventure did 20 years before it.

Continue reading Exclusive: Takashi Iizuka Hopes 2022 Sonic Game Will Lay Foundation For Future Titles
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Blue Blur Legacy: Celebrating Sonic the Hedgehog’s 30th Anniversary

Thirty years. SEGA’s plucky blue hedgehog has been running for three whole decades. For some of us 1990s kids who grew up playing the original game on Mega Drive/Genesis, it seems absolutely crazy to think that not only would we still be playing Sonic games, but that the SEGA mascot’s popularity is stronger than ever in 2021. For those that grew up in the 2000s, the fact that Sonic Adventure 2 released twenty years ago may make you feel similarly ancient.

Continue reading Blue Blur Legacy: Celebrating Sonic the Hedgehog’s 30th Anniversary
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