Welcome to the Archive site of The Sonic Stadium (2008-2023)
Please note that this site is no longer being updated or maintained; as a result, there may be design issues, and links to images and other media may be broken. Links to posts may redirect you to the same article on the current Sonic Stadium website.
It seems that Sonic’s tried-and-true spin dash may be coming soon to Sonic Frontiers.
UPDATE 2023/04/09: In a reply tweet, Kishimoto confirmed that the Spin Dash is being worked on, aiming to be included in the second major update.
According to a rough machine translation, the trademark move was intended for the first update, but was held for additional polish.
ORIGINAL STORY: According to Sonic Frontiers Facts+ via Twitter, a line of code in the latest update shows that holding the rightmost face button along with the L Trigger will cause a spin dash on the ground while holding the L Trigger in the sky will have Sonic coming down with a spin dash as well. This doesn’t appear to work currently, and may only be there for future characters. We’ll probably know more when the second update launches.
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
In a tweet that went up a few hours ago, Headcannon confirmed that they have contributed to the upcoming new content for Sonic Origins Plus, including Amy Rose’s new sprites and Knuckles’ campaign in Sonic CD.
Headcannon specifically calls out the work of team members Andy A-Start and DashPadSPD for design and data management in the expansion. In addition to the character updates, Headcannon also supplied additional enhancements which were not specified. Closing out the thread, the team thanks SEGA for their openness to the developer’s feedback and suggestions, and they appreciate the level of trust SEGA put in them.
Headcannon was responsible for bringing Sonic 3 & Knuckles to the Retro Engine in Sonic Origins’ initial digital release. While our staff has had very positive experiences with collection, some members of the community and members of Headcannon itself have expressed dissatisfaction with its technical shortcomings.
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Sonic will be appearing in the upcoming Samba de Amigo: Party Central, along with a couple songs and a location from the franchise.
Party Central’s base game will feature the songs Fist Bump and Escape From the City. It will also feature City Escape as a location, where Samba can dance alongside Sonic himself.
Check out a screenshot from the Sonic stage below:
This isn’t the first time the two franchises have crossed over: being a Sonic Team-made IP, Sonic’s got a long history with the series. Sonic music appeared in the original game and it’s expanded Japanese-only expansion, and the Wii version did one better by actually bringing in Sonic and featuring Green Hill as a location.
Given that Party Central will feature DLC, it seems likely that the game will get more Sonic content in the future.
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Sonic Origins Plus, which has been the subject of two increasinglyrevealing leaks, has finally been officially announced. This new, expanded version of Sonic Origins will include playable Amy, add Knuckles to Sonic CD, add emulated versions of Sonic’s 12 Game Gear titles to the museum, and will also include all previously released Digital Deluxe content. It’ll release on June 23, in time for Sonic’s 32nd anniversary, and Sonic Origin’s own 1 year anniversary.
Sonic Origins Plus will release both physically and digitally for $39.99, with the physical edition including reversible box art and a 20 page art book. Current Sonic Origins owners can have all the new DLC for $9.99.
This announcement came via a trailer, which you can watch below:
Here’s a quick look at the physical packing, reversible box art and artbook from the trailer:
Check out screenshots of Amy, Knuckles in Sonic CD, and some of the Game Gear titles below:
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So, Sonic Origins Plus’s announcement is probably coming pretty soon. A rating for the game released last month, and now ComicBook.com appears to have accidentally posted an article announcing the game early. Said article has now been deleted, but remnants of it can still be found via the site’s search engine and through Google caching. The article confirmed the following:
Sonic Origins Plus will release digitally and physically for $39.99 on June 23, owners of the original game can get the DLC for $9.99
All 12 Sonic Game Gear games will be include and playable via the museum.
Amy Rose will be playable across all the 16-bit games.
Knuckles will be playable in Sonic CD
All Digital Deluxe content will be included
Physical Editions will include 20-page artbook & new reversible cover art.
CB isn’t always the most reliable site, especially when it comes to rumors, but what makes this notable is the nature of the article. That it was posted as matter-of-fact news, that it was deleted, all make this notable…as a rumor. Since this isn’t coming directly from SEGA, and we have no way of confirming this ourselves, we’ve labeled it as a rumor, will be reporting it as such, and we encourage our readers to treat it that way.
An announcement is probably imminent…or maybe this was written up to fo up in a week, or a month. We’ll know soon enough!
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We finally have an idea of what Sonic 2’s most infamously named scrapped level, Genocide City (aka Cyber City) would’ve looked like. For the first time ever, some pixel art and the palette from the long lost stage have been released to the public courtesy of video game developer, preservationist and historian Frank Cifaldi. Cifaldi took a photo of documents featuring the art during a meeting with Tom Payne, a Sonic 2 level designer who worked on Genocide City. Take a look:
Cifaldi posted the photo to the discord of Hidden Palace, a game preservation site, and it eventually found its way to Sonic Retro thanks to Sonic Retro user The joebro64. Sonic Retro researcher ICEknight took the palette from the documents and applied it to Metropolis Zone Act 3, known to be a leftover from Genocide City’s development, to give us an idea of what the level might’ve looked like in game. Check out their work below:
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The company shared the news on its official Japanese Sonic Twitter account, pointing to the game’s recent accolades with the “Japan Game Awards 2022 Future Category Winner” and “Famitsu Dengeki Game Awards 2022 Best Action Adventure” award wins.
We crunched some numbers and calculated that Frontiers is just 400k units away from surpassing Sonic Heroes to become one of the best-selling 3D Sonic the Hedgehog games ever. That’s very exciting!
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The first free content update for Sonic Frontiers will arrive on Thursday March 23, according to a reveal made via SEGA’s official Sonic the Hedgehog newsletter bulletin.
Originally announced in December to promote a slate of upcoming content for 2023, the “Sights, Sounds and Speed” update will include some bonus quality-of-life features for players dashing around the Starfall Islands – including a Jukebox feature, Photo Mode and some additional challenges.
Later in the year, Sonic Frontiers players will be able to enjoy even beefier updates, including a birthday celebration and additional Story chapters involving new playable characters.
Are you looking forward to the imminent update? Let us know in the comments below!
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It is turning into a surprisingly active year for Samba de Amigo. In addition to the brand new game announced last month, the ever-impressive Dreamcast community has released an English conversion for the system’s Japanese-exclusive expanded version, Samba de Amigo Ver. 2000. This conversion was put together and released on Github by dukeblooder. You can find the patch over at Romhacking.net, and find instructions and additional information on the conversion here.
This conversion isn’t a translation, per se. Instead, dukeblooder has simply replaced the Japanese original’s text images with their English equivalents from the US/PAL versions of the 2008 Wii release. This method was able to convert most of the game into English, though it is constrained by some limitations. The internet page is still in Japanese, the results screen for the “Love Love” mini game is still in Japanese, and the Volleyball mini game voiced instructions were removed. Despite that, this game is now fully playable to English speakers for the first time ever. The game is playable on an emulator, and should be playable on Dreamcast hardware, though we haven’t tried that out yet.
CD Romance posted a tweet showing off the patch in action:
Check out some images from the conversion below:
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
As bad as Sonic 2006 ended up being, I still have fond memories of the lead-up to the game’s release. Among them, I remember sitting at my desktop computer, watching a poor quality video of a “real time day night system” from the game’s TGS 2005 tech demo, recorded off-screen by the now-defunct game website Kikizo. While the feature wouldn’t make it into the final game, seventeen years later we’ve finally been afforded a better look at the game’s alpha footage.
Kikizo founder Adam Doree uploaded the footage, as part of a wider effort to release the website’s footage at a level of quality the internet wasn’t capable of in 2005. The footage give us our best look yet at Sonic 2006’s 2005 build, including the epic E3 2005 trailer.
Unfortunately, as noted earlier, this footage is still offscreen, but this is likely the best we’ll get until the TGS footage is either leaked to the internet or released officially by SEGA.
You can find the footage for Sonic 2006, and for the “SEGA the Future” presentation it was a part of, at Adam Doree’s channel here, or embedded below:
In addition to the Sonic 2006 footage, he also has footage for Fifth Phantom Saga, a canceled Sonic Team first person shooter. We reported on that here.
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The mid-2000s were a wild time for games. Technology was advancing at an amazing pace, developers were playing with unprecedented HD visuals and motion controls, and the idea of Sonic Team making a first person shooter wasn’t absurd, but simple reality. Said FPS, “Fifth Phantom Saga,” was initially shown at Sony’s big PS3 reveal at E3 2005, before eventually getting a more in-depth showing later that year at the Tokyo Game Show.
The game would never see the light of day, and very little media from it has ever been released. That is what makes today’s piece of news so cool: high quality off-screen footage of the game’s TGS trailer and Yuji Naka-presented tech demo has been uploaded by Adam Doree, founder of the now-defunct video game website Kikizo. The footage, which was recorded by Kikizo, has only ever been available in low quality until now, due to the limitations of the internet at the time.
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Sonic Forces Mobile will get Prime-flavoured once again next week, as a brand new character event takes place that will see players racing to win a custom “Boscage Maze” Sonic.
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A rare English language version of the sit-in arcade game SEGA Sonic Cosmo Fighter has been dumped and released to the public. It’s not currently playable, but fans can download the ROM in anticipation of the game being operable on the MAME emulator when it is net updated.
The ROM dump was provided by Twitter user “IAMAMAZING100” (which is, actually, an amazing name), who has reportedly been in possession of a legitimate SEGA Sonic Cosmo Fighter arcade cabinet since June 2021.
While there is currently no way to play the ROM once downloaded, eager Sonic fans have taken to run the file through audio software regardless to see what happens… and surprisingly enough you can hear the voices of Sonic and Eggman as the game runs.
SEGA Sonic Cosmo Fighter was already an incredibly rare piece of Sonic (and arcade) history, due to its extremely limited Japan-only run in the early 90s, but the fact that a legitimate English language version exists has been something of a legendary find. The fact that we have a dump that may soon be playable will go a long way for arcade game preservation efforts.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Morio Kishimoto, the director for Sonic Frontiers, has been prettytalkative on Twitter lately. In his latest surprise Twitter revelation, he appears to have confirmed that there will be more side-scrolling Sonic games at some point. Eventually. This came from a discussion between Kishimoto and Twitter user @RealJellyLord.
Many (including a few TSS staff members) took this to be a confirmation that a 2D Sonic game was in active development. But RealJellyLord quickly clarified this to not be the case. Of course, we already know that that more Sonic things are coming this year. Whether a 2D game will be among those things remains to be seen, but we’ll know soon enough.
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It doesn’t sound like we’ll have to wait much longer for some fresh Sonic Frontiers content – the game’s director, Morio Kishimoto, has revealed that development of the first wave of DLC is now in the final stages of production.
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It looks like an updated version of classic compilation Sonic Origins is in the works, as the Game Rating and Administration Board of Korea has recently listed a product titled ‘Sonic Origins Plus’.
The listing, spotted by Gematsu, simply details the name of the product. No other information has been unveiled, but given the original compilation was released on a number of modern platforms (including Nintendo Switch, PS5, PS4, Xbox Series and PC), it wouldn’t be a stretch to assume this ‘Plus’ version would be destined for the same.
The listing suggests that SEGA is preparing an updated version of the Sonic Origins package with some new content – possibly new games?
The original Sonic Origins release contained a slew of classic Mega Drive Sonic titles – Sonic 1, Sonic 2, Sonic CD and Sonic 3 & Knuckles. However, references to Sonic Spinball, Sonic 3D Flickers’ Island and Knuckles Chaotix are included in the game’s menus and museum mode. Could we see these games represented in a ‘Plus’ revision? Or perhaps a selection of 8-Bit Sonic titles to fully represent the blue blur’s 1990s roots?
When more detail comes, we’ll be sure to let you know!
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Sonic Frontiers has proven to be a standout release for SEGA, as the company disclosed in its latest quarterly investor call that the free-roaming adventure sold over 2.9 million units worldwide by the end of December 2022.
Annual Sonic series sales has also exploded year on year, with 4.12m unit sales sold during this third fiscal quarter, adding to a current FY total of 6.75 million units – already surpassing the previous FY 2022 total of 5.8 million units.
SEGA Sammy has attributed a lot of its sales fortunes over the last quarter to the “strong” performance of its newly-released titles, such as Sonic Frontiers and Persona 5 The Royal (which sold 1.3 million units in the same timeframe).
However, it noted that “repeat sales” of older games “went weak”, which has led SEGA Sammy to revise its forecasted FY total game sales from 34.2m units by year’s end to 28.2m units. Still, while the YOY Q3 full game unit sales comparison is a downward trend (20.7m units sold in Q3 2023 compared to 21.9m units in Q3 2022), SEGA’s revenue from those sales have been stronger this past quarter (142.5 billion yen in Q3 2023 compared to 119.6 billion yen in Q3 2022).
SEGA’s strategy for the near-term, according to its reported forecast, is to launch several major IP titles (one of which we can assume involves Samba de Amigo which was recently announced for Nintendo Switch) as well as a “revaluation of asset quality of some titles.” Guess we’ll have to wait and see what that means.
Check out SEGA Sammy’s full Q3 2023 fiscal report right here.
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A new Nintendo Direct is hitting in just a few hours, but we already have a leak from it, and it’s from a franchise longtime Sonic Team fans should be familiar with: Samba de Amigo! The series is back with a brand new game for Switch, Samba de Amigo: Party Central. The game will release for the Nintendo Switch on June 30 for $39.99 USD. It is unknown if the game will hit other platforms.
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It’s only been three months since the release of Sonic Frontiers – and two months since the launch of the official soundtrack on Spotify, Apple Music and other audio platforms – but the fanbase has seemingly already decided on which song from the soundtrack is the most iconic. And strangely, it’s not the game’s main theme, “I’m Here”.
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Sonic Colors Ultimate has hit Steam, and it seems SEGA is celebrating the occasion with sales of Sonic games on both the Steam Store & New Egg. The sales on both stores are a bit different, with different prices and titles available, so we’ve compiled both here.
On Steam, all Sonic games are on sale for as much as 75% off, including:
Sonic Frontiers: $41.99
Sonic Frontiers – Digital Deluxe: $48.99
Sonic Colors Ultimate: $27.99
Sonic Colors Ultimate – Digital Deluxe: $31.49
Sonic Origins: $19.99
Sonic Origins – Digital Deluxe: $22.49
Sonic Mania: $9.99
Sonic Mania Encore DLC: $2.49
Sonic Adventure 2: $2.49
Sonic Adventure 2 Battle DLC: $0.74
Sonic Adventure DX: $1.99
Sonic Generations: $4.99
Sonic Forces: $9.99
Sonic Lost World: $7.49
Team Sonic Racing: $9.99
Sonic & All-Stars Racing Transformed: $4.99
Sonic & SEGA All-Stars Racing: $2.49
Sonic 3D Blast:$1.24
Sonic 4 Episode I: $2.49
Sonic 4 Episode II: $2.49
Meanwhile, New Egg is having a more discounted sale for Sonic games with Steam codes. The selection isn’t quite as big, but the discounts are steeper. You can find the sale here. Check below for the prices:
Sonic Frontiers: $39.99
Sonic Frontiers – Digital Deluxe: $43.99
Sonic Origins: $15.99
Sonic Origins – Digital Deluxe: $19.99
Sonic Mania: $7.99
Sonic Mania Encore DLC: $1.99
Sonic Adventure 2: $1.99
Sonic Adventure 2 Battle DLC: $0.59
Sonic Adventure DX: $1.59
Sonic Generations: $3.99
Sonic Forces: $7.99
Sonic Lost World: $5.99
Team Sonic Racing: $7.99
Sonic & All-Stars Racing Transformed: $3.99
Sonic & SEGA All-Stars Racing: $1.99
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Every year, Famitsu published brief interviews with various video game developers on their hopes and plans for the coming year. This year, Sonic Team’s Takashi Iizuka was among the 141 devs interviewed, who hinted at what would be in store for Sonic in 2023:
“This past year was the biggest year in Sonic history, including the release of the movie sequel, new titles Sonic Origins and Sonic Frontiers, and the Netflix animation Sonic Prime. We are preparing a second wave to keep the fans happy and maintain that momentum going into 2023. We already announced additional content for Sonic Frontiers, but there is a lot more outside of that, so please look forward to it.”
So it sounds like there is a lot of unannounced Sonic stuff planned for 2023! We already know about a mobile Sonic game currently in development over at SEGA Hardlight. If anything else is coming this year, we’ll know soon enough.
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SEGA Japan has posted a new game job listing, seeking a developer with Unreal Engine 4 and network gaming experience to join their ranks. Interestingly, the posting suggests that the project of focus for the new recruit would be an upcoming game in the Sonic the Hedgehog series.
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Sonic Prime’s road to release has been excessively weird for me to experience as a Sonic Stadium writer, with an exceptionally strange advertising campaign. Yet I never for a moment thought that this show would make me watch its first episode inside a semi-official Sonic game built within a game making app. But it did, so I might as well talk about it! And my verdict on that episode?
It’s good!
The first episode, titled “Shattered,” sets up a character-driven adventure, that’s full of extremely well-animated action and is easily the most game-accurate version of the blue blur’s world ever put to screen. The writing, which is handled by Man of Action Studios, has plenty of heart, and while the humor isn’t usually laugh out loud funny, it’s also never painful. There’s solid drama and character moments to be had here, giving even non-Sonic fans something to get invested in. Ultimately, Sonic Prime reminds me of some of MoA’s better shows, more along the lines of Ben 10: Alien Force then Ultimate Spider-man.
What I find most interesting about the episode is that it pretty explicitly sets up an arc for Sonic. Here, Sonic is arrogant and cocky, and clearly takes his friends for granted. In essence, Sonic has notable character flaws now! I’m sure some Sonic fans will take issue with this change, especially given that this is supposed to be canon to the games, but if Sonic Prime is going to work as a story focused on drama and character, it needs a way for its main character to develop!
Prime gives this version of Sonic a way to positively grow and change as a person, without changing him so fundamentally that he doesn’t feel like Sonic anymore. And really, he does still feel like Sonic. Plenty of media in both the west and Japan has portrayed Sonic with a cocky attitude, but even now he is still incredibly confident in his abilities. Prime Sonic also still loves his friends and adventure, and has a great time kicking Eggman’s butt. Prime Sonic is still Sonic, just maybe…a little less mature. Or maybe he’s grown overconfident after years of effortlessly besting Eggman. I don’t know, my personal head canon doesn’t have much issue linking Sonic Prime with the existing games & comics canon. This doesn’t feel like whole new version of Sonic, but more like a version of game/IDW Sonic who is in a different place in his life.
Aside from Sonic himself, Tails is the clear focus of Shattered, and he is great. In fact, this is probably my favorite version of Tails ever put to screen. Prime Tails feels absolutely dead-on to his game counterpart, a fine mix of brother-in-arms and boy genius sidekick. Once we get to the dystopian universe, Tails’ counterpart “Nine” takes center stage, giving us a look at a tragic version of the character who didn’t have Sonic around to help him growing up. The juxtaposition between Tails and Nine is interesting to see, and the revelation of what happened to Nine without Sonic, and Sonic’s reaction to it, is truly heartbreaking. Tails and Sonic’s brotherly bond is the heart of this episode, and if this is how Sonic Prime will be treating Sonic’s interactions with his other friends, we are in for some truly great stuff once the full show launches tomorrow.
We don’t see much of Sonic’s other friends and enemies, but they also seem to be pretty accurate to their game counterparts, though Knuckles’ guardianship of the Master Emerald is left ambiguous. The show treats Knuckles just like Sonic’s other friends: a protector of Green Hill. Hopefully, his lore won’t be ignored once the show turns its focus to him. Dr. Eggman’s great, and anyone who was disappointed by how much more subdued he was in Frontiers will love how consistently over-the-top he is in Prime.
Shattered’s got peak mad scientist Eggman, complete with his usual “messing with powers he does not understand” schtick. And “The Council” of Eggmen we get in the dystopian universe, while not especially interesting as foils to Eggman, is at least fun. Amy and Rouge are also solid, though aside from the superb performances from their voice actors, we don’t get much.
Speaking of voice acting, this may very well be the most consistent cast we’ve ever gotten in a Sonic property since at least the days of Sonic SatAM. Devin Mack is an excellent Sonic, practically a middle ground between Roger Craig Smith and Ben Schwarz. He’s got great emotive range, which is key to some of the best moments in this show. Really, in terms of the quality of their performances, this goes for just about everybody. Ashleigh Ball’s Tails and Shannon Chan-Kent’s Amy Rose are both great, and Kazumi Evan’s Rouge may very well be the best the character has ever sounded. Vincent Tong’s Knuckles is solid, though his voice does sound a little…too deep, though I suspect I’ll get used to it as the show goes on. Top all this off with Brian Drummond’s wonderfully bombastic performance, and Sonic Prime truly feels like it has an all-star cast.
Finally…we have the animation. Wildbrain has bragged about using Sonic Prime to refine their CG animation to movie quality and…yeah, I can tell. Even through Roblox’s weird compression and color issues, this show looks great. It is a genuine shame I had to experience it for the first time this way, because a Sonic show has never looked this good before. The models are gorgeous, and the sheer fluidity of the movement of everything in this is simply superb. The body language, the expressions, the action, it all animates so beautifully in a way that we rarely see in CG animation made for TV. While it is possible that the other episodes won’t look this good, Shattered leaves a heck of a first impression.
So, I’ve had a lot of positive things to say about Sonic Prime’s first episode so far…but I do have some issues. In addition to the humor not always landing, the story makes one very odd choice: it chooses to center everything around Green Hill. Sonic doesn’t protect the world, he protects Green Hill. Eggman isn’t seeking to conquer the world, but transform Green Hill into a technological dystopia. Sonic opens the show talking about how great Green Hill is. When Sonic is transported to the dystopian universe, he realizes this by recognizing multiple Green Hill locations. Green Hill is pretty clearly the primary location where all these characters operate, which is strange considering even in the first game Sonic traveled across an entire island of locations, of which Green Hill was just one.
It seems pretty clear that Sonic Prime is trying to simplify aspects of the lore to ease in non-Sonic fans, much like the first Sonic movie did. Even so, obsessing over Green Hill as the location simply feels like an odd choice. It seems the show is trying to utilize Sonic’s emotional investment in the location to more effectively invest viewers, but that simply doesn’t seem necessary when Sonic’s friends being changed and transported into a dystopia is enough on its own.
Ultimately though, this one complaint of mine isn’t likely to ruin the show, especially given that we will still be seeing loads of different locations, pirate universe included. Honestly, it’s genuinely nice seeing Green Hill in a Sonic cartoon for the first time, and even though the lore feels simplified, this still manages to feel like an adventure straight out of the games, which is something I’ve never been able to say about a Sonic show before!
On the whole, Sonic Prime has left a very good first impression on me. I’ve watched every Sonic show to ever release since I was a kid in the 90s, but I’ve only ever enjoyed two of them: Sonic SatAM & Sonic Boom. Sonic Prime not only seems set to join that shortlist, it at least feels like it has the potential to be at the top of it. I eagerly await the first batch of episodes!
Sonic Prime’s first 8 episodes will release tomorrow, on December 15. We will have a proper review of all 8 episodes at a later date.
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This week, two former employees of Gamefam, the studio behind Sonic Speed Simulator on Roblox, have made public complaints about their treatment at the company while employed there and the lack of transparency in their dismissals.
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SEGA has confirmed that Sonic Frontiers has sold over 2.5 million units worldwide since its release on November 8, making it the best selling Sonic game in more then a decade, despite only being out a month. In fact, Frontiers has already managed to sell 43% of what Sonic games as a whole managed to sell during the entirety of SEGA’s previous fiscal year. What’s more impressive, Frontiers is also among the fastest selling mainline Sonic games of all time.
While old sales data can be difficult to find, it appears Sonic Frontiers is the second-fastest selling Sonic game ever, only sitting behind Sonic the Hedgehog 2, which sold 3.2 million cartridges in two weeks. At the very least, it’s up there.
With numbers like these, Sonic Frontiers is an inarguable success. The next question is whether or not the game will have legs.
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