SAGE 2020: Sonic GT Brings a New Twist to 3D Sonic

I’ve been playing Sonic fan games since the early 2000s, occasionally loading them up on my PC whenever something looked interesting. I’ve had loads of fun with these games, but while the scene has been producing impressive 2D games for decades, 3D fan games have typically been rougher, less complete experiences. That is until now: Sonic GT, developed by NotSoGreedy, is the most fun and impressive 3D Sonic fan game I have ever played, if not one of the best fan games, period. What’s more, this isn’t a demo, but a complete, finished project!

The core to that fun is how Sonic GT handles movement and level design. While official 3D Sonic games are typically about moving through fairly linear levels and getting the highest scores and lowest times possible, Sonic GT is all about having you move through massive 3D worlds and letting you find your own way. In Sonic GT, there is no ideal path, just worlds full of springs, rails, enemies, ramps and slopes.

No single area has just one path through it.

You can be running across a bridge one moment, then leaping over to a nearby rail the next. You can hit a slope with enough momentum to send yourself flying high enough to reach a new area you weren’t even planning on going to seconds before. You can botch a jump, and instead of falling to your death you’ll find yourself in a less convenient area instead. Sonic GT is all about those moment-to-moment decisions, and letting you constantly find new ways to move through a stage, sometimes by choice, and sometimes by accident.

Sonic GT accomplishes this by borrowing mechanics from a variety of different Sonic games. The momentum-centric platforming and expansive level design is drawn from the classic games, but almost everything else feels more like a fusion of Adventure and Boost era mechanics. While the game doesn’t include an option to boost, characters still feels very zippy, with a fast running speed, a homing attack with a massive range, and a targeting reticule. The game even borrows the surface gripping mechanics from Unleashed, allowing characters to grab onto sheer walls and jump off them. With enough speed, the characters will even run along these walls instead, similar to the parkour from Lost World.

You can do tricks too.

The lack of boost not only accommodates the momentum mechanics, but also gives moves that haven’t been relevant since the Adventure era like the light speed dash, spin dash and bounce attack a chance to shine. Certain moves are recontextualized by the game’s mechanics as well. The stomp move from the boost games now allows for more precise platforming. If you’re feeling adventurous, the bounce attack can be used for that same purpose, while also allowing your character’s momentum to be maintained.

In addition to the standard moves, GT also has four different characters, including Sonic and Mighty (I’ll avoid spoiling the rest) who each feel distinct. They each have unique moves and their own top speed, acceleration, jump height, and ways of interacting with the physics. All of these moves make the levels of GT an absolute joy to run through, and those runs are almost never the same because of the sheer amount of paths, moves, and distinct characters at your disposal.

Sonic’s got his drop dash and a unique homing attack

That said, the gameplay does have its issues. The game’s motobug badniks can be a bit of a pain to deal with, as they’ll sometimes come speeding out of nowhere and blindside you. The expansive range of the homing attack can also mean exactly what its targets can be a tad unpredictable at times. The expansiveness of the levels led to me accidentally backtracking a couple times and it is really easy to miss check points. I found being conscious of these things does a lot to mitigate them, but they can make the experience feel a bit rough and unfair at times, though they are small blemishes in what is an otherwise ridiculously fun experience.

GT’s greatest flaw is its bosses. The game has three bosses, and two of them can be pretty frustrating. For one, they each take a LOT of hits (about 12 each) which can be difficult to deliver. The first one needs to be run down, which can be an absolute thrill…until one mistake allows it to get so far ahead that it can’t be hit again. This frustrated me at first, until I realized I could run in the opposite direction and catch it from behind, but that made the whole fight feel a bit sloppy.

These little buggers have a way of sneaking up on you.

The second boss, a robotic bird in an arena surrounded by spikes, was a lot more unforgiving. It gives you one chance to reliably hit it every minute or so, after it spends some time launching electric mines at you, then attempts to blast you into the spikes with a wind attack. Only then can you deliver a homing attack…two if you’re lucky. It’s possible to land additional hits by bouncing off the mines right after it fires them off, but this is not only very unreliable, it’s also very easy to home into the mines just before they activate, hurting you instead. On top of that, the wind attack isn’t telegraphed, so it constantly took me off-guard, leading to many deaths that just felt cheap. It took me over an hour to finally beat the damn thing.

Thankfully, Sonic GT’s developers have already confirmed that a patch addressing the bird boss is in the works, and could be out in a few days. Regardless of how the other bosses are tweaked, however, GT’s final boss is still very fun to fight. So the game does at least have a solid finale!

This damn bird was a pain in my rear.

It’ll take just a couple of hours to see that ending, but the game doesn’t stop there. Like any good Sonic game, GT has replay value. You can play through the story a second time as Mighty the Armadillo, and there is a time attack mode and a mission mode. Mission mode has you playing through each level as one of the game’s four characters while accomplishing a particular goal. GT’s a ridiculously fun and feature rich experience with some frustrating issues, and these qualities extend into the game’s production values too.

The visuals, which were part of what attracted me to this game to begin with, are pretty damn impressive. Sunset Boulevard and Hilltop Zone are especially gorgeous, featuring colorful, atmospheric environments that feel like they were ripped right out of the Sonic universe. The game’s frame rate can be a bit rough at times, no matter what I set the graphical settings to, but I found myself forgetting the issue was even there after awhile.

The soundtrack is pretty diverse and understated. You won’t find any loud Crush40-inspired cheese rock here, but if you dig the level soundtracks of games like Sonic Unleashed and Sonic Colors, you should like what GT has to offer.

It’s with the story that GT stumbles. That this game has a story at all is impressive, and I appreciate the game going in a lighthearted direction rather then trying to do something dark and edgy. The plot is pretty simple: Eggman wants Mighty’s “shell,” and kidnaps one of his friends to lure him in. With most Sonic plot lines typically dealing with apocalyptic or world-shattering scenarios, it’s nice seeing the characters dealing with a basic, hair-brained Eggman plot instead.

The CG portraits for the story scenes are also incredibly well-done, looking practically indistinguishable from what you’d get from SEGA itself. This game goes above and beyond what we typically get from fan games. Yet…the writing itself is mediocre, and the voice acting isn’t that great either. I obviously never actually expected a fan game to have professional-level writing and voice acting, but I know I would be doing the game a disservice if I didn’t set player expectations accordingly. Cutscenes cannot be skipped at all, or sped through on first playthrough either, so you will be experiencing all of it.

Like I said at the start of this massive preview, I’ve been playing Sonic fan games for nearly two decades, starting around 2002/2003, during the great Sonic console game drought between SA2 and Heroes. At the time, I was so hungry for new Sonic experiences that I turned to SFGHQ and started downloading my first fan games. Now, in 2020, we are in the midst of another Sonic drought, and I find myself again turning to fan games, and…Sonic GT has done a damn good job quenching my thirst. If you’ve been desperate for a new 3D Sonic game, download and play this. Despite some rough edges, I don’t think you’ll be disappointed.

Sonic GT can be downloaded here or here.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

SAGE 2020: Sonic Triple Trouble 16-bit is Looking to be a Quality Remake of a Portable 8-bit Classic

Out of all of Sonic’s 90s offerings, Sonic Triple Trouble is probably the most under-appreciated. Featuring some of the best levels, bosses, and music outside of the series’ core offerings, Triple Trouble is the apex of Sonic’s 8-bit entries. It built on the unique quirks of those games, while also coming the closest out of all of them to matching Sonic’s 16-bit releases. This makes it all the more frustrating that the game hasn’t seen an accessible re-release since it hit the 3DS eShop 8 years ago. Hopefully, this will be corrected soon, but until then, we’re set to get something much better: Sonic Triple Trouble 16-bit.

Continue reading SAGE 2020: Sonic Triple Trouble 16-bit is Looking to be a Quality Remake of a Portable 8-bit Classic

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

TSS Review: Sonic the Hedgehog DJ Style Party Album

Guest reviewer and Ex-TSS Staffer Blitzchris reviews this non-stop mix by Sonic Sound Director Tomoya Otani!

Continue reading TSS Review: Sonic the Hedgehog DJ Style Party Album

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

TSS Review: Sonic the Hedgehog Motion Picture Soundtrack

We take our seat at the movies to review the orchestral score to the Sonic the Hedgehog motion picture! Continue reading TSS Review: Sonic the Hedgehog Motion Picture Soundtrack

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

TSS Review: Mario & Sonic at the Olympic Games Tokyo 2020

There was once a time where the idea of two bitter industry rivals sharing the same game (let alone the same console) would have you laughed out of the school playground; yet, Mario and Sonic have been collaborating with each other for over a decade now. In this latest installment for the Nintendo Switch, we find the two beloved platforming mascots once again battling for gold in the Olympic Games, and it’s a concept that may have lost its initial novelty. Does that mean that the game is doomed to fail? Far from it: there’s actually a fair bit to appreciate here!

Continue reading TSS Review: Mario & Sonic at the Olympic Games Tokyo 2020

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

TSS Review: Sonic the Hedgehog Movie

The Sonic Stadium sped its way down to the premiere fan screening of Sonic the Hedgehog Movie in London late last month, for a chance to catch the film in its entirety before general release on Friday, 14th of February 2020!

Continue reading TSS Review: Sonic the Hedgehog Movie

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

TSS Review: Sonic Racing

Sonic Racing was one of the first titles announced for Apple Arcade, a subscription service exclusive to Apple devices meant to provide mobile gaming experiences free of loot boxes and microtransactions. As one of the service’s premiere exclusives, does Sonic Racing make good on Apple’s promise for better mobile gaming?

Continue reading TSS Review: Sonic Racing

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

SAGE 2019 Review: Sonic Smackdown

Sonic Smackdown was one of the many games featured at this year’s SAGE event, and probably one of the more notable. The game pays homage to the Capcom style of fighting games, drawing it’s inspiration from the Marvel series of beat ’em ups.

Continue reading SAGE 2019 Review: Sonic Smackdown

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

TSS Review: Tangle and Whisper Issue #1

While at Comic Con last week, I managed to grab a SDCC exclusive copy of Tangle and Whisper issue number one, The very first IDW spin-off mini series based on comic exclusive Sonic the Hedgehog characters. Written by Ian Flynn with art by Evan Stanley.

Continue reading TSS Review: Tangle and Whisper Issue #1

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

TSS @ E3 2019: The Sega Genesis Mini (and not-so Mini) Hands-On

While a good chunk of Sega’s booth was dedicated to Mario and Sonic at the Tokyo 2020 Olympic Games, there was a corner showing off some of Sega’s other properties slated for release later this year. Among them was the Sega Genesis Mini, Sega’s answer to the NES and SNES Classic. I sat down in a bean bag (which means my fat rump had a hard time getting back up) and sampled SEGA’s miniaturized console.

The first thing you’ll notice when playing the demo at E3 is that the part of the booth you’re at looks like a living room, complete with a bean bag to sit in. Much like the virtual living room in some of the recent Genesis compilations, there are posters of Genesis games everywhere, along with with old VHS tapes with cheesy labels like “Cartoon collection! Do not erase!!” on them. They really went all-in on the “90’s bedroom” aesthetic.

The nostalgia doesn’t stop with the booth aesthetic, as the mini console itself gets a lot right. Its controller has an ergonomic feel and shape that perfectly replicates the original, and the console itself is a faithful, shrunk-down recreation of SEGA’s 16-bit system. Once you boot the mini console up, you’re treated to a screen filled with about a dozen Genesis titles, with the rest coming into view as you scroll down. I don’t know if I care for this, as it shrinks down the box art and makes each game feel less important. Hopefully, the interface can customized in the final product.

Despite the September release date, the console already feels ready for release, as all 42 games were playable on the show floor. I went with Mega Man: The Wily Wars and Road Rash 2 for this preview. Both played great and judging by Road Rash 2 alone, are identical to their original versions. The emulation is perfect.

Holding start for five seconds brings up a menu where you can make a save state and exit back to the main menu. There’s your usual options such as screen filters and what aspect ratio you want the game in, but one of the most interesting features is the language menu. You can set the game menu to many different languages and the games will play in their original language as well. Going back to aspect ratio, another neat feature is that many of the games feature a more natural 16:9 aspect ratio by zooming in on the game while keeping the UI in place. Sonic 2 was shown off as an example of that. It keeps the sprites from looking stretched, but at the cost of zooming in on the picture a bit.

Overall, with a great controller, cool menu features and pixel perfect emulation, the Sega Genesis Mini is something to get hyped for. It blows the old AtGames Genesis consoles out of the water in every way, and should definitely be worth picking up come September.

Adam Tuff on SEGA’s giant controller

In addition to the regular kiosks, SEGA also had a Genesis Mini running on a giant, 5-foot-wide Genesis controller that folks could play Streets of Rage and Sonic 2 on. When I tried to play Sonic 2’s Chemical Plant level, I had to stretch my arms out and punch the A button with my first just to get around. While it was a neat novelty, it wasn’t exactly the most wieldy controller, since I couldn’t even spindash with it.

 Still, even on this giant cumbersome monstrosity, I was able to get enough rings to enter the special special. As I began maneuvering Sonic and Tails through the half-pipe, a crowd formed around me. Despite the massive controller, I made it through and even got a small amount of applause! Here’s hoping SEGA’s booth features and equally cool gimmick next E3.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

TSS @ E3 2019: Mario and Sonic at the Tokyo 2020 Olympic Games Hands-On Impressions

Three years after they last went head to head, Sonic, Mario and friends are finally back at the Olympics with Mario & Sonic at the Tokyo 2020 Olympic Games. SEGA is making sure everyone is aware of this, as the two mascots are not only on the E3 badge insert this year, but take up a huge chunk of real estate in the LA Convention Center’s West Hall. Continue reading TSS @ E3 2019: Mario and Sonic at the Tokyo 2020 Olympic Games Hands-On Impressions

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

TSS REVIEW: MAXIMUM OVERDRIVE – Team Sonic Racing Original Soundtrack

If you aren’t already feeling ancient at the prospect of Sonic the Hedgehog turning 28 next month, here’s a fact that’ll age you; it’s been 7 years since SEGA Sound Director Jun Senoue led the creation of a Sonic the Hedgehog soundtrack (Sonic the Hedgehog 4: Episode 2, for those who can’t remember!).

Senoue’s absence has been by no means a sabbatical, having been involved in several other SEGA titles – as well as peripherally with most Sonic games – and regularly performing with a multitude of live acts across four continents. Those who have taken the reigns in the meantime have accomplished some phenomenal feats, particularly Sonic Mania composer Tee Lopes who pulled a rabbit out of a hat with a perfectly blended score of old and new material, while simultaneously tipping the hat to the synonymous tones of the 90s titles. But with the classic itch well-and-truly scratched, many have longed for the return of Senoue and his trademark rock sound, in the context of a modern Sonic game.

As such, the anticipation for MAXIMUM OVERDIRVE, the Team Sonic Racing Original Soundtrack, reached fever pitch. Expectations have flown high based on the calibre of the tracks that had been drip-fed to us via Sonic the Hedgehog’s social media channels over the last few months. Now that the full OST has been released, we can firmly say that it does not disappoint.

Continue reading TSS REVIEW: MAXIMUM OVERDRIVE – Team Sonic Racing Original Soundtrack

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

TSS Review: Team Sonic Racing

It says a lot about Sumo Digital’s developing competence when the team can create a sequel to a much-loved racing spinoff series, nearly seven years after the last entry, on (seemingly) a much tighter budget, and yet still manage to find ways to make the experience appear like a full-priced premium package. Continue reading TSS Review: Team Sonic Racing

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

TSS Preview: Team Sonic Racing

We were invited this month to attend SEGA’s Team Sonic Racing Preview Event, hosted deep in the heart of London’s Shoreditch, and get our hands on the game’s latest build! What happened was an action-packed day filled with tournaments, time trials and a LOT of gameplay impressions. So, let’s get right to it!

Continue reading TSS Preview: Team Sonic Racing

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Team Sonic Racing @EGX 2018 Hands On Impressions

Approximately one year ago, I wrote a very lengthy hands on impressions about my experience playing Sonic Forces at EGX 2017 and boy oh boy it set the cat amongst the pigeons didn’t it? One year on, a new EGX has come and a new very different Sonic game is on the horizon, as I did a year ago, I went to the expo and played a lot of Sumo Digital’s Team Sonic Racing.

Continue reading Team Sonic Racing @EGX 2018 Hands On Impressions

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

TSS Review: Sega Ages Sonic The Hedgehog

If there are three things we’re sure of in life, it’s death, taxes and the original Sonic the Hedgehog being ported to just about every Nintendo system. So what sets Sega Ages Sonic The Hedgehog apart from the billion other ports of the game? Continue reading TSS Review: Sega Ages Sonic The Hedgehog

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Team Sonic Racing – The Gamescom Preview

For all of Sumo Digital’s noise about wanting to develop a relatively simple and accessible game, there is a surprising amount of depth to be found during a race of Team Sonic Racing. Certainly more so than in pseudo-predecessor Sonic & All-Stars Racing Transformed. Continue reading Team Sonic Racing – The Gamescom Preview

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

TSS REVIEW: Sonic Mania Plus

Last year’s explosive release of Sonic Mania wasn’t just about a game that ended up thrilling both new and old blue blur fans. It was also proof that a brand new, ‘classic’ style 2D Sonic title will sell – and sell it most certainly did, cementing itself in the annals of hedgehog history. But, while widely regarded as one of the most critically-acclaimed Sonic titles in recent memory, there were some clear presentation omissions and missing elements in the base game – elements that you would think Christian Whitehead and co would have included, if they were just given more time to bake it in.

Enter Sonic Mania Plus. Continue reading TSS REVIEW: Sonic Mania Plus

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Team Sonic Racing Impressions: Jason’s Take

If there’s one thing Sumo Digital is best at more than anything, it’s making a solid racing game. From Outrun 2 to Sonic and Sega All-Stars Racing Transformed, the development team has proven that they are the best at what they do. The only thing that could possibly hold them back is a good concept with a fatal flaw. And this is where Team Sonic Racing comes in. Continue reading Team Sonic Racing Impressions: Jason’s Take

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Team Sonic Racing Impressions, Alex’s Take

The Sonic franchise is no stranger to the power of teamwork. Tails has been an inept, if occasionally useful, AI sidekick to Sonic since Sonic 2. Knuckles Chaotix was built around the idea of two characters using each other’s momentum to rubber-band around the stage. Sonic Heroes had players switching between different characters and using their strengths to get through stages. Continue reading Team Sonic Racing Impressions, Alex’s Take

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

TSS Review: Sonic The Hedgehog Stretch Armstrong Toy

Growing up in the 90’s, I can remember seeing adverts for a very unique toy, Stretch Armstrong, he was a super hero who in the adverts would stop crime by using his powers to stretch, bit like Mr Fantastic from The Fantastic Four, only he later got a Dog and then a dedicated villain. Continue reading TSS Review: Sonic The Hedgehog Stretch Armstrong Toy

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

TSS Review: Genesis of a Hero (Archie)

More like Revelations than Genesis in hindsight. IDW are set to release their new comic in just a few days from now. But as most of you know, before IDW there were the Archie Sonic comics. Spanning 290 issues, it lasted an eventful 24 years before it met its end in December 2016. To celebrate the passing of the torch from one company to another, I will be reviewing the entirety of Genesis of a Hero (AStH#288 – AStH#291), the last arc of the book. Continue reading TSS Review: Genesis of a Hero (Archie)

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

TSS Review: Sonic The Hedgehog #1 (IDW)

The old phrase “The more things change, the more they stay the same” has never been more true when it comes to the return of Sonic in comics in IDW’s “Sonic the Hedgehog” #1. After being gone from comic shelves for over a year thanks to a fallout between Sega and Archie, Sonic’s found a new home with IDW. But the creative team has not left. Continue reading TSS Review: Sonic The Hedgehog #1 (IDW)

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

TSS Review: Sonic Adventure 1 & 2 Soundtrack Vinyl Editions

During this period of vinyl resurgence, it is great to see seminal Sonic the Hedgehog soundtracks are receiving LP incarnations, and as such, following on from 2017’s Sonic Mania vinyl soundtrack released through Data-Discs, Japanese record label Brave Wave have produced both Sonic Adventure 1 and Sonic Adventure 2 soundtracks in 12″ vinyl format. Continue reading TSS Review: Sonic Adventure 1 & 2 Soundtrack Vinyl Editions

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

TSS Review: Sonic Boom Season 2 – Eggman the Video Game Parts 1 & 2

In the second of our Sonic Boom previews, we take a look at the second season’s two-part finale, Eggman the Videogame Parts 1 and 2.

Continue reading TSS Review: Sonic Boom Season 2 – Eggman the Video Game Parts 1 & 2

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

TSS REVIEW: Sonic Forces Speed Battle (iOS)

It can be hard to produce a companion app for a high-profile console game. If you get it wrong, it can largely be seen as a cynical micro-transaction-heavy cash grab, or at the very least, a poor afterthought. Which is why it’s good news that SEGA Networks’ Hardlight Studio was tasked with building a new mobile experience to coincide with the launch of Sonic Forces. Continue reading TSS REVIEW: Sonic Forces Speed Battle (iOS)

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

TSS Review: Sonic Forces

Note: This review qualifies as mostly ‘spoiler free’, but it does contain information on stages, gameplay elements.

It’s odd to think it’s been so long since the last major Sonic the Hedgehog release from Sonic Team. In fact, it’s just over six years since the release of Sonic Generations for the 20th anniversary. I’m sure there were raised eyebrows as the 25th anniversary came and went without an A-list title, but perhaps the majority let this pass as the fandom became gripped amidst ‘Sonic Mania’. Continue reading TSS Review: Sonic Forces

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

TSS Review: Sonic Mania Soundtrack & Vinyl

Growing up in the early 90’s it was impossible to avoid the music scene pervading daily life; seductive R&B tones danced through ear-worm melodies, from songs that would https://www.sonicstadium.org/wp-admin/post.php?post=50098&action=edithang at the top of the charts for weeks. From this musical era came the Sonic CD soundtrack, of which I speak specifically the Japanese/European version, which for many forms the epitome of the classic Sonic the Hedgehog sound. Twenty-something years later, we see the classic series revived through Sonic Mania – complete with a brand new soundtrack. But how does this compare to it’s 1990’s predecessors?

Continue reading TSS Review: Sonic Mania Soundtrack & Vinyl

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

TSS REVIEW: Sonic Mania

Note: This review qualifies as ‘spoiler free’, but it does contain information on stages, gameplay elements and story concepts that have already been made public by official SEGA marketing channels. Be aware, if you’ve been on a total media blackout.

In the middle of Sonic Mania’s main adventure mode, Sonic is warped to the Little Planet and finds himself in a spectacularly familiar place. Golden speakers line a series of curvy narrow chutes that catapult our blue hero into the sky, against a starlit backdrop. Continue reading TSS REVIEW: Sonic Mania

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

TSS Review: Sonic Generations

The following review had the potential to be the most pointless thing I’ve ever written. Normally, a review is to help you decide whether or not to buy the game, but let’s be real here; if you’re at The Sonic Stadium, you’ve bought the game. You more than likely love the game. That being the case, I’m going to be more thorough than your typical TSS review, like how I review on Sonic Retro.

Continue reading TSS Review: Sonic Generations

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

TSS Reviews: Sonic The Hedgehog (2006)

It has arrived. After changing the formula with Sonic Heroes and getting mixed responses, the Team have gone back to basics and stuck with what works. The result is a mixture of Sonic Adventure’s town stages and level structure and Sonic Adventure 2’s involving plot lines. Now we’ve hit the next generation of consoles, does the tried and tested work in Sonic the Hedgehog? Continue reading TSS Reviews: Sonic The Hedgehog (2006)

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

TSS REVIEW: Sonic Adventure DX: Director’s Cut

The game that has been praised by many Sonic fans as the better of two Sonic Adventures has been re-released on Nintendo GameCube. After SA2 Battle and Mega Collection (the only other two Sonic games on the console), this comes as no real surprise – Sonic Team is milking its mascot as much as they can by enticing Nintendo fans into the world of the blue blur. Continue reading TSS REVIEW: Sonic Adventure DX: Director’s Cut

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic Adventure DX Preview: Director’s eXtras

We were kinda hoping that nothing big would go down while TSS was under, but a whole heap of new screens have been revealed over the past months, a release date has been set, and several new features have been added to what was Sonic’s biggest and best groundbreaking 3D game ever!

Continue reading Sonic Adventure DX Preview: Director’s eXtras
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic Adventure DX Preview: The Problem With Ports

There usually comes a problem within the video game industry. Those little things called ‘ports’ that the Nintendo Gamecube seems to have too many of these days. It wouldn’t be half as bad if the developers actually made any decent overhauls – take an example like 007 NightFire. Now, the Gamecube version seemed to have the same graphics as the PS2 version, when in reality the GC could have easily had the same performance as Xbox. A shame, that.

Continue reading Sonic Adventure DX Preview: The Problem With Ports
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic Pinball Party Preview: Mind My Balls

Pinball. Ah, that craze during 1980s/1990s. How fun it was slotting in some coins (oi, easy!), shooting that last ball into the table and frantically trying to flip that bastard up to get that high score. Of course, when video game developers caught onto the coolness of this, they decided the inevitable. And hence, pinball video games were never really… well, any good really.

Continue reading Sonic Pinball Party Preview: Mind My Balls
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

TSS REVIEW: Sonic Advance 2

The original Sonic Advance was a good starter for the blue hedgehog on a ‘rival’ handheld console. Many Sonic purist fans however, spat it out after a fair old play, claiming that it harks little back to the good old days of the Mega Drive/Genesis. Well, fear no more, my pretties, because Sonic Advance 2 is in the house, and it Spin Dashes right back to its roots, and then some!

Continue reading TSS REVIEW: Sonic Advance 2
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.