Comic Preview: Sonic Universe #84

It’s time to formulate the master plan in this month’s Sonic Universe!

Comic Vine have released the preview for Sonic Universe #84, and it’s promising some very evil hijinks! Licking his wounds after his sound defeat at the hands (and claws) of the Naugus twins, Dr Eggman has assembled his team of elite Egg Bosses to take them out. But can they stand to work together long enough to actually do the job? Continue reading Comic Preview: Sonic Universe #84

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Comic Preview: Sonic the Hedgehog #280

Rev up your engines, because we’re going top gear into intrigue!

The Shattered World Crisis continues on in Efrika for Sonic the Hedgehog #280, and Comics Alliance has a preview for it. Sonic, Tails and Chip have travelled to Mazuri to obtain the next Gaia Key, but this situation proves to be taking the bull by the horns as they take on Axel the Water Buffalo and his Egg Army! Continue reading Comic Preview: Sonic the Hedgehog #280

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Five Worst Gender Counterparts that the Archie Sonic Comics Created

I’m sure you’ve seen gender counterparts before. After Mickey Mouse became a household icon, they made Minnie Mouse as a love interest. When DC decided that Superman needed a counterpart to peer his ability, they eventually settled on Supergirl. When Mattel wanted to claw more of the market share through their Polly Pocket toys, out came Mighty Max. On paper, creating a gender counterpart for an established character isn’t in itself a bad thing; sure, your basic premise is “let’s take this person, but flip their gender”, but it’s a foundation so simple that it can be span into many creative, interesting and fun directions to suit whatever purpose the story and series needs it to. Continue reading Five Worst Gender Counterparts that the Archie Sonic Comics Created

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Comic Preview: Sonic Universe #83

Make way for the man with the plan!

Easter is upon us tomorrow, and what more fitting way to see it in than a preview of Sonic Universe# 83 courtesy of Comics Alliance which brings us to the start of a brand new arc all about the egg-shaped fiend! Dr Eggman’s plans for Dark Gaia are going along smoothly…well, until the Naugus Twins decide to take that literally by crystallising his base and taking it over! Continue reading Comic Preview: Sonic Universe #83

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Comic Preview: Sonic the Hedgehog #279

I don’t think Sonic appreciates being left on a cliffhanger for so long.

So, after over two months since we last saw a monthly series release, they’re back in business, and Comic Book Resources has the preview for Sonic the Hedgehog #279! Sonic, now in Werehog form, Antoine and Big had teamed up with the new Shamar Freedom Fighters to take on Egg Boss Nephthys the Vulture, but she’s managed to get an ambush on them! Can they retrieve the Gaia Key Guardian and survive Nephthys’ onslaught? Continue reading Comic Preview: Sonic the Hedgehog #279

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Comic Previews: Sonic the Hedgehog #285, Sonic Universe #88 and More

Suddenly Team Dark, suddenly Echidna, suddenly Chip…oh wait, he was there all along.

After being left without any solicitations last month due to delays for the monthly issues, we’re back and kicking with all sorts of surprises with Comics Alliance revealing the new covers for June! First up, Eggman has launched his attack on the Freedom Fighters, and they’re out of the game. But they’re under pressure to get back in it now Eggman has seized control of the Chaos Emeralds and Chip, and unleashed their power! Find out if the heroes can pull the odds in their favour in “Panic in the Sky”: part 2. Continue reading Comic Previews: Sonic the Hedgehog #285, Sonic Universe #88 and More

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Sonic: Mega Drive #1 Announced

Archie comics have revealed their contribution to the 25th anniversary, and it’s a blast to the past!

Courtesy of Comic Book Resources, the cover and solicitation has been revealed for a special 25th anniversary one-shot called Sonic: Mega Drive #1! After the events of the Death Egg’s destruction, Eggman has hatched up a new scheme; building a new machine of terror called the MEGADRIVE. Continue reading Sonic: Mega Drive #1 Announced

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Comic Update: Hmm, The Train is Late

Like, really late in the case of some of these.

Im quooootiiiiing2
I’ve already given my Western cartoon quote for the article, sorry.

So as you may recall, Sonic Universe #82 got its official preview the start of January, and everyone figured that meant the end of the dry spell that usually happens around the time of December. As it turns out, that hasn’t been the case, and Sonic the Hedgehog #279 is now slated for release on February 24th. I guess we can’t really dance around the issue forever, so now would be a good a time as any to address the elephant in the room; there’s been delays to Sonic stuff for a good while now. Here’s just a quick summary of the situation so far;

Graphically Not Present

We start with the graphic novels, and these go a long way back in comparison to everything else. The first graphic novel series to face the music was the Knuckles Archive, albeit this one appears to have had different circumstances compared to the others. With KA#4 released in April 2013 and cover images existing for KA#5 and 6, people waited a long while to try and pre-order these books. In a very small window of opportunity, some individuals managed to do so, only for Amazon to cancel them as the publisher had cancelled the issues according to their statement. This one probably isn’t involved, as it’s clear what its fate was long beforehand.

The rest of the graphic novel books are in murkier waters. Remember when we had solicits for the Babylon Rising Sonic Universe volume, or Sonic Boom volume 1? They were lost in the server wipe, but we had them. These are just a couple of examples of the number of graphic novels that have been simply delayed constantly. The last GN releases of Sonic the Hedgehog, Sonic Archives, Sonic Universe, Sonic Saga and Mega Man were all in January or February of last year, so we haven’t seen a regular graphic novel come out in over a year across the board! Even worse, Sonic Boom and Worlds Unite’s graphic novel series haven’t even had a foot out the door yet!

Knuckles Archives 5
See this? You will never get this.

Even amongst these, some special cases came up;

  • Sonic Select #10 came out in January 2015 too, but unlike the others there was no hint of a continuation. Given that the GN series was meant to cover the specials and one-off issues, and pretty much all of them had been done by the time SS#10 came out, It’s easy to see why the plug was pulled on that.
  • Best of Sonic was originally due to have issue 3 come out, it focusing on rivals following BoS#2 focusing on villains, but it ended up as Best of Sonic: Ultimate Edition (the difference was that basically all the rival stuff was interspersed with stories from the other two volumes, and any Scourge assets made for the book weren’t included), and was a surefire end to that series.
  • Sonic Legacy was the black and white omnibus series, with its last physical release being Sonic Legacy #3. Sonic Legacy #4 did come out in December 2014, but only as a digital title, with the back page explicitly telling the reader that it was the last issue.
  • Sonic Super Special Magazine didn’t even get that much; the last physical release was SSSM#13 in January 2015, but SSSM#14 got a brief digital release before it was pulled, and it hasn’t seen the light of day since. With SSSM#15’s planned exclusive content being shifted over to Sonic Super Digest #15, it’s safe to say that’s cancelled too.

There’s been precisely two exceptions to this. Worlds Collide: The Complete Epic was originally slated for a May 2015 release. but it too seemed to suffer the terrible delays. After Archie missed the promised revised release date of December 2015, it finally hit the shops in January 2016. The Sonic Super Digest series, while facing some schedule hiccups, has been releasing at a steady rate throughout all this, and is the only trade series unaffected…at least on the surface.

Boomed Out

To tie in with the release of the games and cartoon for the newly revealed Sonic Boom branch, Archie released a comic series that stuck true to the comedic and more episodic stylings of said branch, as opposed to the action/adventure style of the Archie-exclusive comic universe. While it didn’t set the charts on fire (it was below Sonic the Hedgehog for all of its run bar the first issue, and it was often a bit below Sonic Universe as well), it did decently in numbers, certainly enough to keep it going long after Sonic Boom had established itself. But when the eleventh issue rolled around, some solicitations indicated that this was to be the last issue all of a sudden, and this was confirmed by Archie themselves. Around this same time, Mega Man was announced to be going on an indefinite hiatus, so the fate of that comic is up in the air. And to be clear, the cancellation was not because of sales or SEGA. So, less being late and more never arriving.

The Issue With Issues

Finally, we get onto the most recent chapter in the story, and the one that’s visibly affecting coverage here. Everything was absolutely fine for release schedules, aside from Sonic the Hedgehog slipping a single week but running with it. Then, out of nowhere, both Sonic Universe #82 and Sonic the Hedgehog #279 became complete no-shows for their slated release dates (back in November/December). December delays are nothing new, but in those cases the delay happened for a month at most for the issue in December, and then January picked it right up. Here, Sonic Universe #82 was supposed to be released at the end of November, but didn’t come until mid-January (and even then, it seems a lot of people haven’t got it, still). Sonic the Hedgehog #279 was due out early to mid -December, and is now currently slated for the end of February, which for the record is over two months apart (and there’s whispers in the wind of subscribers being warned of another delay on top of that, although that’s not confirmed).

goldwater silberkleit
If we went into the staff conflict, we’d be going over the age rating.

Potential Causes

Now then, this brings us to the obvious question one can ask; Do we know of any potential causes for this? Well, we can only speculate at this point, but we do have a pretty solid idea of which possibilities are most likely. For the sake of thoroughness, I’ll go through every vein I can find.

  • The lawsuit; You know the drill, Archie went to court over the copyrights of a portion of the characters they were using, that reached a settlement point and Archie made sure they wouldn’t cross that bridge again by excising everyone not by their current staff from the comic. But given that these characters were also appearing in stories in the graphic novels, how much of an impact would they be hit with? Probably not as much as you think. Ironically, the most affected appears to have been the still-running Digests. They used to cover the entire span of the comic up to SSD#8 (released in August 2014). SSD#9 (October 2014) reduced this to comics only made since Ian took over writing duties, and we haven’t seen any stories that have been pre-reboot and featured characters removed in the reboot since SSD#10 (December 2014) (The pre-reboot stories we have seen since have been from Treasure Team Tango, the Sonic Generations tie-in and Babylon Rising part 1, all of which only feature game characters). Aside from this, the only time the lawsuit has come into play was when shipments of KA#3 were attempted to be halted.
  • Archie themselves; It’s no secret that Archie haven’t exactly had a smooth time in past few years. Behind the scenes, it’s been littered with conflicts between staff, but the biggest event has to have been the Archie reboot Kickstarter. In May 2015, Archie (the publisher) announced that they wanted to reboot Archie (the franchise and character), so they were trying to raise $350,000 on Kickstarter for it. Because of their still prevalent name, some wondered why they couldn’t just fund it themselves. Things became even worse when it was revealed that the Kickstarter came about because they had the chance to get rack space at big supermarkets like Target and Wal-Mart, since this was essentially a snub to smaller comic sellers. Just five days after the start, Archie cancelled the Kickstarter due to the controversy. The reboot still went ahead, but funded out of pocket. Naturally, this much financial strain would have a very wide-feeling effect. Sonic Boom’s cancellation and Mega-Man’s hiatus are suspected to be direct repercussions for the Kickstarter fiasco, but it would hardly be surprising if it was affecting their ability to manage their graphic novel releases. As for the actual running series? Possibly, although there have also been storms around the East Coast that would not help in the slightest bit.

No matter what the cause turns out to be, we’re not going to be done with waiting for a good while yet, as all of the currently slated release dates for the delayed volumes are at least July 2016.

Time Will Tell

Valentines issue
Happy May Day!

So, what’s going to happen regarding all this in the upcoming months? Well, for Sonic Boom, that’s going to stay gone, but Archie have said that they want to do new Boom stories in Digest, so we might be able to see that in future volumes. There’s no set date for Mega Man’s return, but with the announced cartoon series they might want to use that as an opportunity for a relaunch. The running Sonic series may be delayed longer than usual, but I doubt it’s stopping anytime soon, we’re just going to have to put up with missing a quarter (third potentially) of the year, which is going to make things like the Valentines variant funny when it comes out three months late. As for the graphic novels? We have the Sonic Comics Spectacular coming next week, but otherwise Arche haven’t said a word on the delays, so we’ll just have to be wary.

No matter what happens, it’s always our priority to make sure you guys are informed as quickly as possible about upcoming releases or sudden news bulletins, so keep an eye out and you’ll be the first to know about any progression made.

Sources;

TheFatPanda and Ryannumber1gamer – I may know what’s transpired, but their combined efforts have been invaluable on keeping up to date with updates on the graphic novels as they happen, and the timeline of events regarding them.

Comic Book Resources – Reaffirming various Sonic Super Digest release dates.

Destructoid – Original release date of Worlds Collide: The Complete Epic

Panels.net – Archie Kickstarter information

Image: Cleveland.com – Photo of Gorelick, Silberkleit and Goldwater 

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Covers and Solicitations for Sonic the Hedgehog #284 and Sonic Universe #87 Revealed

Memes are bad mkay.

The covers and solicits set for release between April and May have been revealed, and Comics Alliance gives us our first glimpse of them. In Sonic the Hedgehog #284, Sonic and the Freedom Fighters have finally gotten ready to fix the Shattered World Crisis once and for all.  But Eggman’s having none of that, and launches his own last stand in the plan. And knowing Eggman, it’s bound to be grandiose and spectacular, enough to shake you to the core! We’re starting to finish off the crisis in “Panic in the Sky”; part 1.

Sonic284

SONIC THE HEDGEHOG #284
Script: Ian Flynn
Art: Diana Skelly, Terry Austin, John Workman & Gabriel Cassata
Sonic the Hedgehog #284 CVR A Reg: Dan Schoening & Luis Antonio Delgado
Sonic the Hedgehog #284 CVR B Variant: Lamar Wells, Rick Bryant & Matt Herms
SONIC and friends get into some BIG TROUBLE in “Panic in the Sky” Part One: Sonic’s Freedom Fighters are finally ready to restore the planet! Unless, of course, someone does even more damage! Cue: the evil Dr. Eggman (of course)! He has a plan of his own and strikes first! The mad doctor launches a multi-pronged assault that will leave you speechless-everything has been building up to this moment! The final chapter to the Shattered World Saga begins here! Featuring the first of four EPIC connecting covers by mega-talent Dan Schoening and an “Evil Win” variant by the wonderful Lamar Wells!
Ship Date: 4/27
On Sale Date: 5/11
32-page, full color comic
$3.99 U.S.

And in Sonic Universe #87, Rad Red is ready to take the centre stage once again…but with Rosie the Rascal? Yep, Knuckles and Amy are teaming up in a race to get the Master Emerald shards before the Shattered World is restored. But it’s not going to be easy, as much mystery and mayhem is on course to ensue! Read about the final leg of Knuckles’ shard hunt in “Shattered”; part 1.

SonicUniv87

SONIC UNIVERSE #87
Script: Ian Flynn
Art: Adam Bryce Thomas, Jim Amash, Jack Morelli & Matt Herms
Sonic Universe #87 CVR A Reg: Tracy Yardley & Matt Herms
Sonic Universe #87 CVR B Variant: Rafa Knight
Knock knock, it’s KNUCKLES in “Shattered” Part One: A brand new adventure starring Knuckles and Amy Rose begins here! It’s a race against time to find the final Master Emerald shards before Sonic restores the shattered world! The final installment of Knuckles’s search, filled with dangers and mysteries, starts with this issue! Featuring cover art by the terrific Tracy Yardley plus an “& Knuckles” variant by CG artist supreme Rafa Knight!
Ship Date: 4/13
On Sale Date: 4/27
32-page, full color comic
$3.99 U.S.

We’ll have more on both of these issues closer to the time of their release. I’m sure you wouldn’t want to miss out, whether up high or down low!

Source: Comics Alliance

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Previews: Sonic Universe #82 and Sonic Super Digest #15

We’re going across time and space for the long awaited conclusion this month!

It’s been nearly three months since the last preview came out, and as a treat this one is a double whammy going into two separate time directions at once!

SonicUniverse-82-0-bc12a

First up, Comic Book Resources has the preview for Sonic Universe #82, and the conclusion’s set to reach new heights! Silver’s finally about to face up to the Second Devourer…but he’ll a job given that he’s only a metre tall. Can the combined abilities of Professor Von Schlemmer and Gold the Tenrec give him that edge he needs to win the battle? And with timey wimey heavily involved, who knows what the eventual ending will even be! This is “The Silver Age”; part 4.

STORY BY: Evan Stanley
ART BY: Tracy Yardley, Jim Amash
COLORS BY: Matt Herms
LETTERS BY: Jack Morelli
COVER BY: Evan Stanley, T. Rex
PUBLISHER: Archie Comics
COVER PRICE: $3.99
RELEASE DATE: Jan 13th, 2016
ENTER THE FINAL FIGHT FOR THE FUTURE! “The Silver Age” part four: The finale to Silver’s latest adventure! Silver simply doesn’t have the might to stop the creature menacing his time. Maybe the combined brain power of Gold and Prof. von Schlemmer can help! It’s a knock-down, drag-out fight for the fate of the future with a shocking ending you’ll never see coming-even if you’re psychic! Featuring cover art by the “Silver Age” writer herself, Evan Stanley, plus a special “Movie Poster Variant” by the terrific T. Rex!

SonicSuperDigest_15-0

And secondly, Newsarama deliver a preview of Sonic Super Digest #15, along with a brief interview with editor Vincent Lovallo. Not only does it keep the pattern of reprinting the latest and greatest stories in a handy pocket format, this particular issue delves into the past as we examine the origins of the sea-faring tough guy, Razor the Shark. You asked for it, and they delivered with “Castaway”.

SONIC SUPER DIGEST #15
Sonic Comic Origins continues this month with an ALL-NEW story featuring Razor the Shark! This never-before-seen tale showcases an EXCLUSIVE back-story to the underwater side of the new Sonic Comic universe with one of the most popular new characters to debut in the series! It’s a real splash this month in Sonic Super Digest! Plus, don’t miss all the classic fun and adventure you love in stories from the comics’ 20+ year history as Sonic and his friends embark on daring adventures, face evil villains and save the day one chili dog at a time! Race into the fun that only Archie Comics and Sonic Super Digest can bring! Featuring super duper cover art from Tyson Hesse and story & art from the biggest names in Sonic comics history!
Script: Ian Flynn
Art: Adam Bryce Thomas, Rick Bryant, Jack Morelli, Matt Herms & Various
Cover: Tyson Hesse
On Sale Date: 1/13
128-page, full color comic
$4.99 U.S.

Both of these issues are due out tomorrow, January 13th. With these officially back on the schedule, this should hopefully mean a return to normal routine, so expect the previews to swing back into full force within the next fortnight!

Sources: Comic Book Resources, Newsarama

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Covers and Solicitations for Sonic the Hedgehog #283, Sonic Universe #86 and Sonic Super Digest #16 Revealed

Calling everyone, calling everyone, to battle stations immediately!

March’s comic covers and solicitations have been released, and Comics Alliance has the first look at the first entries into Spring…but everything’s starting to finish their arcs! Sonic the Hedgehog #283 sees our heroes with everything they need to save the world. They have the Chaos Emeralds, they have the Gaia Keys, and now they’re making a plan! They call our for allies to join them, but what is Cream’s pivotal role? Find out in “The Mission”. Meanwhile, Eggman has found Phage again, and on top of that, the spying Tails Doll has recovered some crucial intel! Can the Eggman bring Sonic’s plan crashing down? This is “Zero Hour”.

Sonic283

SONIC THE HEDGEHOG #283
Script: Ian Flynn
Art: Jamal Peppers, Jennifer Hernandez, Terry Austin, John Workman & Gabriel Cassata
Sonic the Hedgehog #283 CVR A Reg: Diana Skelly
Sonic the Hedgehog #283 CVR B Variant: Adam Bryce Thomas, Gary Martin & Gabriel Cassata
SONIC and the FREEDOM FIGHTERS are GO in “The Mission”: Sonic and Sally put out the call to the world! They have the Chaos Emeralds, they have the Gaia Keys, and now they have a plan! And the central hero to it all is… Cream?! Then, in “Zero Hour,” Dr. Eggman finally tracks down Phage! And when Tails Doll gives the mad doctor some crucial info, will Sonic’s plans for saving the world fall apart? Featuring cover art by the delightful Diana Skelly and a “GUARDIANS” variant cover by the amazing Adam Bryce Thomas!
On Sale Date: 4/13
32-page, full color comic
$3.99 U.S.

Sonic Universe #86 sees Eggman and his dirty dozen finally square off the Naugus twins, their lackeys from the Tails Skypatrol game, and one Crystal Sonic! Can everyone make it out of this scuffle in tact? And we’ll finally see who that elusive twelfth member of the good doctor’s team in “Eggman’s Dozen”; part 4.

SonicUniv86

SONIC UNIVERSE #86
Script: Ian Flynn
Art: Adam Bryce Thomas, Jim Amash, Jack Morelli & Matt Herms
Sonic Universe #86 CVR A Reg: Tracy Yardley, Jim Amash, Matt Herms
Sonic Universe #86 CVR B Variant: Ryan Jampole
It’s the END for EGGMAN in “Eggman’s Dozen” Part Four: The final, frantic fracas is here! Dr. Eggman and his Egg Bosses square off against the Naugus Twins and the fearsome Crystal Sonic! Will everyone make it out of the battle alive? And who is the twelfth and final Egg Boss? All the action and answers are here! Featuring cover art by Mr. Sonic comics, Tracy Yardley and a “Baddie Bunch” variant by the radical Ryan Jampole!
On Sale Date: 3/23
32-page, full color comic
$3.99 U.S.

And finally, if you’ve missed any stories in the past year, Sonic Super Digest #16 has got your back. Collecting a variety of old issues, this volume features new artwork specific to Sonic Boom.

SONICSuperDig16

SONIC SUPER DIGEST #16
Script: Various
Art: Various
Cover: Rafa Knight
On Sale Date: 4/6
Get ready for fun & adventure—it’s Sonic Super Digest! Don’t miss all the excitement and action you love in stories from the Sonic the Hedgehog, Sonic Universe and Sonic Boom™ comic series! Sonic and his friends embark on daring adventures, face evil villains and save the day one chili dog at a time! Spin into the fun that only Archie Comics and Sonic Super Digest can bring! Featuring awesome new cover art from CG artist supreme Rafa Knight and story & art from the biggest names in Sonic comics history!
128-page, full color comic
$4.99 U.S.

We will have more information on all of these issues closer to the time of their release. And if you’re wondering where the physical releases of Sonic Universe #82 and Sonic the Hedgehog #279 are, fear not! There are usually delays this time of year and they’re both slated for December 30th!

Source: Comics Alliance

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Because Why Not: Creators, Copyrights and Chaotix

And you thought the music was a tangled web of who did what. It is, but that opener sounds cool.

Unamused
…It was really that bad?

The Sonic franchise has a plethora of characters scattered about throughout its history. A comparatively small selection are still in active use (most of which were represented in Sonic Generations), others were one-offs that are now restricted to mentions and cameos, and then there’s a small sect of characters that were completely cut when Sonic made the jump from 2D to 3D with Sonic Adventure. For fans of these characters, there are often calls to bring them back, and the Chaotix’s redebut in Heroes is cited as to why it’s feasible. But are they comparable, or is there something special about the trio that came back?

For this first (and possibly only) edition of Because Why Not, I’ll be covering that central question by doing two simple things; firstly, a collation of classic characters and the company that first introduced them into the series. Secondly, and because it’s a bit more of an ambiguous area, I’ll be working out who created who in Chaotix by individual, and then we’ll go from there to wrap around to the opening thought. So, let’s get to it, it’s quite a mess out there!

Two’s Company, Three’s Outsourced

There’s always something interesting I notice in regards to character creation origins. While the most prominent examples are well known, the more obscure and older parts are either largely forgotten or outright unknown.  This can be exemplified more clearly with regards to how people view who made what between the classic games and the more recent games; most fans can easily tell you that the likes of Sonic Chronicles and the All Stars Racing series were outsourced, but not as many can tell you the same of Sonic Triple Trouble or Tails Adventure. It is often assumed that most were made under Sonic Team’s eye when the reality is that they had a hand in surprisingly few of them, although most were still kept within other branches of SEGA.

So with this in mind, here is a rundown of each of the characters that existed prior to Sonic Adventure, and the company that first introduced them. If we know anything about who created them, they will be included.

  • Sonic the Hedgehog (Sonic the Hedgehog) – Sonic Team. He was famously created by Naoto Ohshima as part of internal deliberations between several staff. The hedgehog was picked due to exemplifying the ball mechanic and being very streamlined in look. It has inspirations from Bill Clinton and Santa Claus, apparently.
  • Dr Ivo “Eggman” Robotnik (Sonic the Hedgehog) – Sonic Team. He was also created by Naoto Ohshima, but his design was one of the early protagonist designs before it was re-adopted for the main antagonist. Apparently takes heavy influence from Theodore Roosevelt. The Ivo Robotnik name didn’t exist in Japan until Sonic Adventure as it was conceived solely for localisation.
  • Miles “Tails” Prower (Sonic the Hedgehog 2) – SEGA Technical Institute (The part which was effectively the main Sonic Team unit between 1992 and 1995, although other parts of it made spin-offs like Sonic Spinball and the vapourware Sonic X-Treme). The fact his design process was similar to Sonic’s is less famous, but the kerfuffle over his name is still pretty well known. Creator credit is given to Yasushi Yamaguchi, would was insistent on using the name Miles and managed to get a compromise on it.

    Sonic CD Amy
    It’s almost like one of those “this is how I see me, this is how other people see me” virals.
  • Amy Rose (Sonic CD) – SEGA Enterprises (who aren’t Sonic Team, but had one or two key staff). Game creator credit is with Kazuyuki Hoshino. She’s based off a character from the 92-93 Manga, but the design is a combination of Hoshino’s preferences in women at the time and Ohshima’s fashion preferences.
  • Metal Sonic (Sonic CD) – SEGA Enterprises. He was also created by Kazuyuki Hoshino, and he has some very detailed technical aspects to his construction available.
  • All characters from the Sonic the Hedgehog cartoon and Adventures of Sonic the Hedgehog (Sonic Spinball and/or Dr. Robotnik’s Mean Bean Machine) – DiC, not a game team. It is important to stress that it doesn’t mean that DiC owns them, it just means that DiC made them. And the reason why it’s not separated into two different points is because Scratch is the only character to feature in both games. There’s a bit of trivia for you!
  • Mighty the Armadillo (SegaSonic the Hedgehog) – SEGA-AM3. This is the first real swerve off expectations. SEGA had multiple arcade divisions in the past, and they made this as opposed to Sonic Team. Mighty could feasibly be based off a concept armadillo we know of.
  • Ray the Flying Squirrel (SegaSonic the Hedgehog) – SEGA-AM3. Some say he’s based off Tails concepts from Sonic the Hedgehog 2, but there’s no tangible proof of that as far as I know.
  • Knuckles the Echidna (Sonic the Hedgehog 3) – SEGA Technical Institute. Again, less famous than Sonic’s and Tails’ creation histories, but we do know bits and pieces. For example, his very early concepts had him as a dinosaur, and after the Echidna bit was cemented he was green for a bit. Creator credit is given to Takashi “Thomas” Yuda.
  • Fang the Sniper AKA Nack the Weasel (Sonic Triple Trouble) – Aspect Co. They were responsible for most of the Game Gear games, although most didn’t introduce new characters. He’s one of the few outsourced characters where we know where Fang’s creator credit lies for absolute certain; a freelance artist who calls himself Touma. He even used aspects of Fang’s design in some of his later works.
  • Vector the Crocodile ([Knuckles] Chaotix) – SEGA Enterprises, although he is definitely derived from Sonic 1 concepts that were created by Naoto Ohshima.
  • Charmy Bee ([Knuckles] Chaotix) – SEGA Enterprises. Like Amy, he is based off a 92-93 Manga character.
  • Espio the Chameleon ([Knuckles] Chaotix) – SEGA Enterprises. In early stages, the game appeared to have Espio in a more headline role based off the prototypes that have been discovered over the years. Makes sense since he’s an original character for this game, and it also justifies why he was picked out of the game for Sonic the Fighters.
  • Heavy and Bomb AKA the Mechanix ([Knuckles] Chaotix) – SEGA Enterprises. We know nothing of these guys and they’re barely characters, more like walking handicaps.
  • Bearenger, Fockewulf, Carrotia and Witchkart AKA the Villains of Tails’ Skypatrol (Tails’ Skypatrol) – SIMS Co. Ltd. One of the few Gamegear games not developed by Aspect Co. and a branch of SEGA that went independent about 2002-2004. No wonder it didn’t see an international release until 2005.
  • The Battle Kukku Army (Tails Adventure) – Aspect Co. There’s two artists in the credits, and one of them is Nobuhiko Honda, who would later be responsible for the new characters and redesigns in Sonic Heroes, and the new characters in Shadow the Hedgehog. He also acted as enemy character designer in Sonic Adventure 2. That said, he was also an artist in Triple Trouble where he obviously didn’t design Fang so I wouldn’t count his future work as concrete proof he has credit for the Battle Kukkus. The Fang cameo that’s present in the game would be natural to expect given that he’s the company’s biggest contribution to the franchise.

    happy bark
    Do you know the homage origin of this polar bear? Answers on a post card please.
  • Bark the Polar Bear (Sonic the Fighters/Sonic Championship) – SEGA-AM2. There’s one character designer listed in the credits, so it’s probable he was designed by Masahiro Sugiyama. He seems to be the only one not based on a previous SEGA-AM2 character, but I wouldn’t say it’s an impossibility. He went on to cameo in Fighters Megamix, Virtua Soccer and Shenmue.
  • Bean the Dynamite (Sonic the Fighters/Sonic Championship) – SEGA-AM2. Like Bark, probable individual credit would be with Masahiro Sugiyama. Based on the protagonists Bin and Pin of Dynamite Dux. He shares the same cameo list as Bark.
  • Honey the Cat (Sonic the Fighters/Sonic Championship) – SEGA-AM2. Again, probably credited to Masahiro Sugiyama. Based off Honey (Candy in the west) from Fighting Vipers. Her mirror form appeared in the introduction to the Saturn version of Fighting Vipers.
  • Metal Knuckles (Sonic R) – Traveller’s Tales. There is a specified character designer though, and it’s…Yuji Uekawa? Yeah, some of the SEGA staff were advising and occupying roles in this, including head of Sonic Team Takashi Iizuka (as Game Design Director, with the Japanese personnel who had gone to STI in America now back with SEGA Enterprises in Japan since the production of NiGHT). It’s actually pretty easy to see considering how faithful to the franchises’ established elements Metal Knuckles is. While definitely based on the same design logic as Metal Sonic, he’s still British-made in terms of company. I think Sonic R is one of the first outsourcing jobs made by a company entirely separate to SEGA.
  • Tails Doll (Sonic R) – Traveller’s Tales. Also presumably credited to Yuji Uekawa. One thing to note is that when asked about production of figures based on the Sonic R exclusives (Jazwares asked SEGA about Metal Knuckles), Jazwares explained that they don’t have the rights to some of the characters for the merchandise aspect as they were not developed SEGA of Japan. So despite Uekawa’s involvement, the developer took precedence here. Again, same design logic as Metal Sonic, only this time it takes on the form of a doll-like creation. Funnily enough, Sonic Adventure would show similar dolls of all three of the Triple Threat in mass-produced forms. But they’re not linked to this Tails Doll.

What we can take from this list is that there is, by and large, a distinctive pattern between the classic characters who have gone to become hallmarks and those who have gone on to become scrap fodder. Most of the scrapped (not all) were made by one of the branches away from the central Sonic Team unit, with a couple being completely outsourced (on a developer level, anyway).

This is all well and good, but then why were characters from SEGA Enterprises later brought into the Sonic Team fold, and how come others didn’t? Well, if we want to get to the root of things, we’re going to have to look at the game that’s the exception to the rule.

Chaotix Conundrum

At the end of the day, Chaotix is quite the oddball hodgepodge of a creator mix. Ideas were taken from pretty much anywhere they could find once Sonic and Tails were decided to be off the cards, and as a result you have pedigree names mixed in with relative strangers. People who worked on the game at the time have explained the long work days and evenings crowded into a car eating takeout meals, which just adds to the strangeness. It makes sense when you consider this; at the time, most of the Sonic Team personnel that had been with Sonic 1 went over with Naka to America by the time Sonic 2 rolled around, so the Japanese side filled out their Sonic efforts with what remainders there were (Ohshima), and either brought in new staff (Hoshino) or dragged others in from non-Sonic branches (A few others).

As such, the Chaotix are usually just written off as ‘unknown’ in terms of creator credit. But I truly believe it can be worked out, and quite easily. For this, we need two things; the Original Character Concept list taken ad verbatim from the credits sequence, and the list of character names seen on the level name cards that appear before you start a stage.

 

Chaotix Character List
Why is it double punctuated?? I don’t know!!
Character Concept List
Original Character Concept (do not steal).

As a starting point, let’s go with the most obvious, and that’s second down in each list;

  • Takashi “Thomas” Yuda: Yuda is the one given credit for Knuckles’ creation in Sonic 3, and Knuckles is the most important character in the game, so it’s easy to guess that he was behind Knuckles the Echidna here too.
  • Manabu Kusonoki: Kusonoki has been in two other Sonic games, SegaSonic the Hedgehog (as a designer) and Sonic Adventure (as a CG movie director). Kusonoki is the only person SegaSonic the Hedgehog and Chaotix have in common, so it’s very likely he’s as much responsible for bringing in Mighty the Armadillo as he was for creating them both for SegaSonic the Hedgehog, which fits with the character list order. This does mean Mighty was the closest to getting in a Sonic Team game from a non-Sonic Team origin (I say close, because SEGA Enterprises isn’t quite there).
  • Kazuyoshi Hoshino: Kazuyoshi is just another pen name for Kazuyuki (we know because Hoshino has talked about his experiences working on the game. His takeaway noodle anecdote is above) aka the guy who made Amy, who was based on a character from the CoroCoro Manga. And wouldn’t you know it, Charmy Bee also appeared in those same Manga. So out of those concept designers, he’s the one with the proven link back to it, thus likely also based Chaotix Charmy on that idea.

Now here’s where things sort of go less certain, but it’s still pretty clear if you look into more of the background;

  • Takumi Miyake (and Yasufumi Soejima). While Miyake doesn’t have many SEGA games to his name (five, apparently), he was everywhere design wise in Knuckles Chaotix. He was Chief Graphic Designer, Attraction Designer, Character Designer, Enemy Designer, Boss Designer and credited for Original Character Concept. That overlap into enemy and boss design makes me suspect that he was the designer for Heavy (as he was doing a lot of badnik designs regardless). The only other game Soejima has to his name at all is something called Dragon Force, so it would fit that he would do a simplistic design, which is what Bomb These both also fit the character list quite nicely.
  • Naoto Ohshima: Ohshima is first in the credit list, while Espio the Chameleon is first in the character list. Seem strange? Not so much if you know his history; beta concepts suggest that Espio was going to be a much more headline character than he was, as many shots say “Starring Espio the Chameleon”. Not only that, but even in the final game he took more prominence that the other Chaotix by both being the one Knuckles rescues in the cutscene and by having a more elaborate background intertwined with Knuckles’ history, and he was the only one of that debuting cast who was also included in Sonic the Fighters. It’d make sense for the man who created the face of the franchise to be given that important role of making a new important character. But the proof isn’t just from his background. Take note of this concept art in the Japanese Chaotix manual;
fangs for the memories
The first thing you’ll notice is the lack of any ground in this place.

Notice the fangs? They were a hallmark of Ohshima’s early Sonic designs before SEGA of America came in a asked for them to be removed. It seems like it’s a common trait amongst his works.

Speaking of that art, the other character on the page is unaccounted for, and just like the fangs, it links back to pre-Sonic 1 history. As is commonly known, there were lots of concepts banded about for the first game, one of which were characters made for a band to be featured in the soundtest and the intro/ending. Due to space and time restraints, these characters were cut and left as ideas. Now, these concepts, as such as Sonic and Eggman, were created by Ohshima as well, and since he was involved in Chaotix as is, it’s very likely that he revived Vector the Crocodile himself and readapted him for it. It would also explain why there’s one less original character concept credited than there are “playable” characters.

Christmas Adden-dee-dum: Well, as it turns out, we may have found out that step between the famous band concept art and Vector’s reappearance in Chaotix! User Black Squirrel over on Sonic Retro found pages from Computer and Video Games #126 (aka a very old British magazine issue), featuring an article on the then-hot topic (since it was the May ’92 issue) Sonic the Hedgehog (See references for images). In the background, you can see various different pictures depicting the band in amusing situations. There are a couple of interesting points;

  • Interviews with Ohshima have indicated that Sharps changed species during production, from a chicken to a parakeet. This colouring fits more for a parakeet, and heavily suggests that this was later in development and more finalised. This would apply to all of the characters.
  • The bands’ dud have changed from matching Sonic’s red and white to blue and yellow.

Considering that you can see a fraction of Vector on the right side in image 1, and he appears to have the yellow underbelly his Chaotix design would have, a hypothetical later concept Vector in blue and yellow would match the Chaotix design far more than the early concept. This is even stronger evidence that Vector was wholly Ohshima’s work if not much actually had to be altered for the official game design.

A Formal Meta-Analysis Essay Subtitle Like Conclusions or Discussion Goes Here

Right, now we’ve done the listing part, it’s time to take a look at our possible options in terms of what it means for the scrapped characters.

Option 1: The characters were cut for copyright reasons. I suppose since all the characters not used now are outsourced (or just insignificant, in the case of Heavy and Bomb), it’s technically possible, but I find it highly, highly unlikely to be the case. Even if their usage in the games since Adventure has just been old art assets, their image would come with a cost if they didn’t own copyright. And they wouldn’t let Archie have at them in their comic, because that counts as new material.

Option 2: Sonic Team have a negative bias against non-Sonic Team creations. At least it’s somewhat more feasible than option 1, but it still seems far-fetched. How would they recall the origin of each and every one of them given that there’s at least a dozen to keep tabs on, while also focusing on the franchise’s current situation, and everything in between? I don’t think they’re that petty, especially when some of the possible creators were still with the series at the time of Sonic Heroes’ development (Honda has a big role there to boot), or are still active on Sonic to this day (Uekawa, who did cover art for the portable titles for a good while, and now puts out monthly official art on Sonic Channel).

Option 3: Sonic Team have a positive bias for Sonic Team personnel creations. Now this one seems more in the realm of reality. Charmy is pinned down as Hoshino. While he wasn’t on Sonic Team when he began at SEGA, he was folded into it by the time of Sonic Adventure, and in a fairly important role to boot, and he was . It seems natural that one of his creations would get preference. Vector and Espio meanwhile are pegged as Ohshima. Ohshima left after Sonic Adventure, but he has the small credit of being the creator of Sonic as a character. Plus, both Hoshino and Iizuka seem friendly with him even after all these years. It would only be natural for them to want to keep what he made up to that point. Of course, they had to be retooled a bit because Sonic Adventure essentially marked a streamlining of the continuity which edged Chaotix out of canon, but they’re at least still there.

  So after all this, we’re essentially left with two overall conclusions, based on the above. The first is that we’ve had the information available to us to work out who made who in the Chaotix. Ohshima created Vector and Espio, Yuda created Knuckles (but that’s obvious), Kusunoki created Mighty, Hoshino created Charmy and Miyake/Soejima created Heavy and Bomb.

  The second is a heavier one; essentially, the Chaotix (the modern line-up, not the classic) always had a bit of an edge that the other non-main cast didn’t. Their creators weren’t just staff from other teams; they’re notable players in Sonic’s overall history. Citing the Chaotix as an example of when Sonic Team revived old characters and how it’s possible to do it again is essentially meaningless when they were always in the correct position to be brought back, it might have even been an eventuality as opposed to fortune. And with the aforementioned streamlining of the continuity with Adventure in combination, the scrapped characters will probably never get a look-in on being revived.

Rest in aPpearances
Here lies Fang, the Cream the Rabbit of his time.

So there we have it, we’ve covered creators, copyrights and Chaotix. Now, when do we start on Chaos, chili dogs and mint candy?

Sources;

All credit information is taken directly from their respective games’ credits.

The information about Espio’s backstory is taken from the Japanese Chaotix manual.

The Touma information; Touma: The Man Who Birthed a Sniper, TSSZ

The Hoshino anecdote, the Sonic Team separation information and the band in the Sonic 1 intro information; SEGA Mega Drive: Collected Works

The Metal Knuckles figure information; Interview with Joe Amano, SEGA Blog

3-Player SegaSonic the Hedgehog Playthrough Image; SegaSonic the Hedgehog 3 player arcade game 60fps, arronmunroe

Japanese Chaotix manual image; Sonic Retro

Later Sonic Band Design Discovery; Black Squirrel, Sonic Retro

Sonic Band art; Computer and Video Games #126. [image 1], [image 2], [image 3]

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Sonic Revolution 2016 Announced

If you live near the West Coast, this may be something for you.

Revolution Logo

After taking a hiatus in 2015, the organisers have announced that Sonic Revolution 2016 is a go! See below for the basic details of the event that are very useful to know;

Date: June 12th 2016 (10am – 6pm)

Location: Century Ballroom, Holiday Inn LAX (9901 S La Cienega Blvd, Los Angeles, CA)

Ticket Prices: $9.99 (Regular “Sonic” pass), $19.99 (Exclusive “Super Sonic” pass)

Each guest will receive a free goodie bag consisting of a postcard, poster and thank you letter. These items can also be gotten as donation tiers through their fundraising page, linked here.

In terms of events, there will be an artist alley and at least one vendor stall present, and it has been confirmed that cosplay and trivia contests will take place as well as various raffle competitions. There are no special guests confirmed as of yet, but the event in 2014 managed to have a guest list including Evan Stanley and drop-in appearances from Aaron Webber and Stephen Frost. Given that the timing of the event is around E3, they’re hoping to get some interesting names down this time. Confirmation of other activities and names will be in the coming weeks and months.

To purchase tickets and/or find more information about what’s included with each pass type, the event’s box office can be found here.

Special thanks to Ogilvie for all of the above information.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Preview: Sonic the Hedgehog #278

This month could be called the month of sand and stone.

SonicTheHedgehog_278-0

Newsarama has got the preview for Sonic the Hedgehog #278. First up, Sonic, Antoine and Big are in Shamar to get another Gaia Key for their quest by helping another guardian, but the threatening Egg Army is on their tail! The local Freedom Fighter team are on hand to help…but there’s something that strikes deja vu about them. This is “Face of the Enemy”: part 1. Then, We continue our look at the mission for the last Chaos Emerald as Bunnie and Cassia square off, cyborg to cyborg. Alignments and perspectives clash in “Hidden Costs”: part 2.

SONIC THE HEDGEHOG #278
SONIC’s planet-wide chase CONTINUES!”Face of the Enemy” Part One: Sonic, Antoine and Big head to Shamar to rescue another Gaia Key Guardian! They’re calling in the reinforcements and getting some help from the local Freedom Fighters-but will that really be enough to get past the fearsome Egg Army? Then, in “Hidden Costs” Part Two: Get ringside seats to Bunnie vs. Cassia. It’s the can’t-miss Cyborg fight of the century! Featuring cover art by jamming Jamal Peppers and a “Maniacal” variant By CG artist Rafa Knight!
Script: Ian Flynn, Aleah Baker
Art: Adam Bryce Thomas, Evan Stanley, Terry Austin, John Workman & Gabriel Cassata
Sonic the Hedgehog #278 CVR A Reg: Jamal Peppers, Terry Austin, Elaina Unger
Sonic the Hedgehog #278 CVR B Variant: Rafa Knight
On Sale Date: 11/18
32-page, full color comic
$3.99 U.S.

Sonic the Hedgehog #278 is out next Wednesday. Make sure you don’t let your opportunity go like sand through your fingers! Or stones through your fingers, that’d just be painful.

Source: Newsarama

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Covers and Solicitations for Sonic the Hedgehog #282, Sonic Universe #85 and Worlds Unite Volume 2 Revealed

February may be a cold month, but the month’s comic selection is on fire!

Comics Alliance have revealed Archie covers and solicitations for February, and it is turning up the heat! First up, Sonic the Hedgehog #282 sees Sonic’s team and Dulcy’s team face a hard fought battle when they not only have to fight off the local Egg Army, but also the Dark Gaia Phoenix, a powerful corrupted being. Can they bring it to their side? Find out in “Wings of Fire”: part 2. Then, Mighty the Armadillo and Egg Boss Thunderbolt square up for a rematch, but this time Mighty has the assistance of long-time friend Knuckles! The atmosphere is electric in “Shards and Sparks”.

Sonic282

SONIC THE HEDGEHOG #282
Script: Ian Flynn
Art: Jamal Peppers, Jennifer Hernandez, Terry Austin, John Workman & Gabriel Cassata
Sonic the Hedgehog #282 CVR A Reg: Tyson Hesse
Sonic the Hedgehog #282 CVR B Variant: T. Rex
SONIC fights FIRE with FURY in “Wings of Fire” Part Two: When Sonic was infected with the Dark Gaia energy, he nearly all lost control of his mutant Werehog form. So what happens when an ancient and powerful phoenix gets turned to the dark side?! It’s a three-way battle as Sonic and Dulcy’s teams battle for their lives against the Dark Gaia Phoenix and Egg Army! Then, in “Shards and Sparks,” Knuckles and Mighty reunite to take on Egg Boss Thunderbolt! Featuring cover art by the terrific Tyson Hesse and a spooky “Horror Movie” variant by the mega-talented T. Rex!
Ship Date: 2/24
On Sale Date: 3/9
32-page, full color comic
$3.99 U.S.

Meanwhile, Sonic Universe #85 continues Eggman’s fight against the Naugus twins as he sends his Egg Bosses to take back his refinery. But there may be a clash of egos amongst them that could bring the teamwork crashing down, and Eggman’s own shaky alliances leave him in a very difficult spot! Will it spell the end of Eggman’s master plan? Find out in “Eggman’s Dozen”: part 3.

SonicUniv85

SONIC UNIVERSE #85
Script: Ian Flynn
Art: Tracy Yardley, Jim Amash, Jack Morelli & Matt Herms
Sonic Universe #85 CVR A Reg: Diana Skelly, Jim Amash & Matt Herms
Sonic Universe #85 CVR B Variant: Dan Schoening & Luis Antonio Delgado
Dr. EGGMAN gets CRACKING in “Eggman’s Dozen” Part Three: Dr. Eggman has assembled his evil Egg Bosses to take back his Egg Refinery from the Naugus Twins! The plan seems straight forward enough, but what happens when the Eggman’s minions can’t work together? Can the mad doctor scramble to survive or will his shaky alliances leave him fried? Featuring egg-tastic cover art by dynamite Diana Skelly and a wonderfully “Wicked” variant cover by artist supreme Dan Schoening!
Ship Date: 2/10
On Sale Date: 2/24
32-page, full color comic
$3.99 U.S.

Finally, Sonic/Mega Man: Worlds Unite Volume 2 is finally on the horizon! In the second act of Worlds Unite, Sonic and Mega Man have thankfully been restored to normal, but Sigma is still building up his forces, Eggman and Wily are still very suspicious, and the Deadly Six continue to be a looming threat for the heroes’ alliances. Read on as the heroes deal with the problems head on, and start fighting fire with fire as they begin their search for allies from dimensions away in “Broken Bonds”.

Worlds_Unite_2

SONIC / MEGA MAN: WORLDS UNITE vol. 2 “Broken Bonds”
Script: Ian Flynn and various
Art: Edwin Huang, Gary Martin, John Workman, Gabriel Cassata and various
Cover: Patrick Spaziante
The sequel to the record-shattering Sonic the Hedgehog and Mega Man crossover is here! You saw what happened when “Worlds Collide!” Now brace yourself for when WORLDS UNITE! Sigma—the brilliant villain from the future—has fused the worlds of Sonic the Hedgehog and Mega Man together! Now he feeds on the super-planet’s energy to become unstoppable! It’s up to Sonic and Mega Man to raise an army to fight the time-hopping villain. Joining them are the Freedom Fighters, the Robot Masters, X and his Maverick Hunters, Sticks and her friends, and—Dr. Eggman and Dr. Wily?! But it won’t be easy, as Sigma uses his powers to reach across space and time to recruit an army of his own! It’s a battle of epic proportions to save the Unified World! Featuring the introduction of the STREET FIGHTER cast, including Ryu, Chun-Li, Guile and Ken! This volume collects WORLDS UNITE parts 5-8, including SONIC UNIVERSE #77, SONIC BOOM #9, SONIC THE HEDGEHOG #274, MEGA MAN #51 and selections from the MEGA MAN: WORLDS UNITE BATTLES and SONIC THE HEDGEHOG: WORLDS UNITE BATTLES plus special features!
978-1-62738-868-9
$14.99/$16.99 CAN
6 5/8 x 10 3/16”
TR
136 pp, Full Color
Direct Market On-Sale Date: 3/9

We will have more information on the comics above closer to release date. It may be the last month of winter, but you may want to bring marshmallows.

Source: Comics Alliance

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Lost Hedgehog Tales Begins Updating

Ever wondered what would have happened if the Super Genesis Wave hadn’t happened? This behind the scenes look will shed some light!

LHT Logo

There is now a dedicated webspace for Lost Hedgehog Tales, and the first chapter has been uploaded. For those who are unaware, the Archie Sonic comic faced a rollercoaster of events around the #225-250 both within the comic pages and in real life. The result of these changes ranged from slight delays to reformatting to the most famous result of initiating the Super Genesis Wave that essentially reset the multiverse. Lost Hedgehog Tales is an unofficial document, being written by official head writer Ian Flynn, about the original plans for that period, and for the road all the way down to #300, as well as some specific points that need a bit more detail to cover.

The first chapter is a sort of prologue to ease us into the general changes made between #225 and #247 (and before the future issue plans became completely shelved). To summarise the points briefly;

  • Foreshadowing to the Death Egg came as early as #183; the Bunker Eggman retreated to after Enerjak destroyed New Megaopolis was the site of its ongoing construction.
  • He wanted the #225-275 period be about breaking up the team and watching them pull themselves back together slowly, as the heroes hadn’t been too set back before that point.
  • Sally was originally to be roboticised by the end of #225, but SEGA wanted an arc for the 20th anniversary, and “Genesis” was put between #225-229 instead. There were talks of that being used as a point to reboot the comic, but that obviously didn’t happen.
  • Antoine could have been outright killed off in #234 instead of badly injured for his sacrifice to be a rallying point for the team, but the fan reaction to Mecha Sally and his injuries was bigger than expected, so it was agreed that he was best left alive.
  • Team Fighters were originally going to meet Hershey St. John in #237-238 to gear up for “Secret Freedom” in Sonic Universe; she would have faked her death, infiltrated Razorklaw’s Dark Egg Legion chapter, but not been able to report the fact she was alive to Geoffrey. She would have learned of Geoffrey’s alliance with Naugus from the Fighters and headed home.
  • “Heroes” was originally going to be between #239-241, because the editor wanted a bigger push for the three teams (Fighters, Freedom and Secret) and to have Patrick Spaziente do a triptych cover. Parts 1 and 2 would have been about the missions of Fighters and Freedom going exceptionally well with events mysteriously happening in their favour, while part 3 would have shown how the Secret Freedom Fighters were behind said good events in those missions. Then the Olympics loomed and Archie, SEGA and McDonald’s needed a tie-in for their promotion, so this got condensed to two issue with the Secret stuff being mixed in with the Fighters and Freedom mission stories.
  • #241 ended up being a mix (all in one story, “Unraveling”). Part of it was a story that was planned to be a series of 5-page back-up showing the scenes Naugus went through as he tried desperately to hold onto power. Originally, Naugus would have simply tricked Geoffrey by playing on his sympathies in his dire situation, but the editor felt that too be too weak a resolution and had him possess Geoffrey instead.
  • Ian originally wanted the #242 Olympic promotion to feature a main comic tie-in story, for a small obstacle for Team Fighters to fight before getting to the “Endangered Species” arc. The Krudzu Hybrid Hydra was selected to tangle with them (having last appeared in the Free Comic Book Day 2010 issue). This didn’t pan out as the Olympic story ended up taking all the pages, so the story was transplanted into #241 to provide the other part.
  • “At All Costs” was originally going to be a consecutive 2-issue story marked the beginning of the upswing to the Freedom Fighters’ plight. But then the legal settlement meant critical characters and plot points were inaccesible which nulled much of the build-up, and Archie were asked by Capcom and SEGA to do a crossover (At All Costs ended up being 2 issues either side of said crossover, and there was no upswing as the second part showed Sonic first getting to grips with the new reality).
  • Ian had 4-5 months to both plan out the crossover and plot out the new universe by this point. Meshing these, and the differences between Sonic’s convuluted lore and Mega Man’s under-developed lore, was the big challenge until he recalled the Genesis Wave he’d introduced way back in “Genesis”.

But this is hardly the end of the line. With so much planned before all the shenanigans in real life happened, this is only the tip of the iceberg. I implore you to read the document fully for yourself for some insights not covered by this summary, and be on the lookout for more juicy updates as Ian hopes he can update Lost Hedgehog Tales on a fairly steady basis. Certainly something to look forward to!

Source: Bumbleking

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Preview: Sonic Universe #81

Kick off the Sonic Stadium celebrations with…uh, something completely unrelated to the Sonic Stadium celebrations.

SonicUniverse_81-0

It’s time for a glimpse into the fictional and real futures once again as Comics Alliance brings us a preview for Sonic Universe #81. Silver, Von Schlemmer and Gold have been captured by the council, and the first two are guinea pigs for their plans. But all that cold, ruthless scientific research may not stack against the evil might that their experiments bring forth! Gold’s past and connection to this utter disaster is put under the spotlight, but it’s on Silver’s shoulders to save their future. This is “The Silver Age”; part 3.

SONIC UNIVERSE #81
SILVER FIGHTS for his FUTURE in “The Silver Age” Part 3: Silver is at the mercy of the heartless council, but their cold nature is nothing compared to the evil then unleash! Gold’s mysterious past is now revealed, as well as how it’s tied to the current calamity. Will it be up to Silver to save his future once again? Featuring cover art by long-time Sonic Comic artist, Tracy Yardley and a “To the Future” variant by newcomer Adam Bryce Thomas!
Script: Evan Stanley
Art: Tracy Yardley, Jim Amash, Jack Morelli & Matt Herms
Sonic Universe #81 CVR A Reg: Tracy Yardley & Matt Herms
Sonic Universe #81 CVR B Variant: Adam Bryce Thomas, Terry Austin & Steve Downer
On Sale Date: 10/28
32-page, full color comic
$3.99 U.S

Sonic Universe #81 is due for release next Wednesday. And don’t think this is going to pass by without mentioning that Silver and Von Schlemmer have a fitting Marty and Doc dynamic going on considering that all of the Back to the Future events became our past about two days ago. Great Scott, it was their plan all along!

Source: Comics Alliance

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Covers and Solicitations for Sonic the Hedgehog #281, Sonic Universe #84 and Sonic Comics Spectacular Revealed

New faces, old faces, they all mix as we turn up the heat for this delicious broth!

Comics Alliance is once again bringing the Sonic comic goodness first, this time with the covers and solicits for January 2016! First up, in Sonic the Hedgehog #281, we have two stories once more.  Sonic and the Freedom Fighters are out in Chun-Nan hunting down another Gaia Key, and Dulcy and her new team are pitching in to help. But their help, or any help, might not do much good against the looming force in “Wings of Fire”; part 1. Meanwhile, Bunnie and Tails are out on their own helping another Key Guardian in their time of need in “Homesick”.

Sonic281

SONIC THE HEDGEHOG #281
SONIC is SPEEDING down the Dragon Road in “Wings of Fire” Part One: Sonic and the Freedom Fighters travel to city-state of Chun-nan in search of more Gaia Keys! Dulcy the dragon is bringing all her might to help, but is her fledging team ready for end-of-the-world stakes? Could anyone really be? Then in “Homesick,” Bunnie and Tails come to the aid of a Key Guardian in a time of crisis! Featuring Cover art by the totally-terrific Tyson Hesse and a special Valentine’s Day “Love Struck” variant by the super-expressive Diana Skelly!
Script: Ian Flynn
Art: Jamal Peppers, Jennifer Hernandez, Terry Austin, John Workman & Gabriel Cassata
Sonic the Hedgehog #281 CVR A Reg: Tyson Hesse
Sonic the Hedgehog #281 CVR B Variant: Diana Skelly, Rick Bryant & Matt Herms
On Sale Date: 2/10
32-page, full color comic
$3.99 U.S.

Sonic Universe #84 continues the trials and tribulations Eggman is having to face when the Naugus Twins manage to strike against him! But Eggman is having none of this, so he forms his own strike team out of the Egg Bosses stationed across the globe. This includes known characters like Tundra and Clove, older characters with new reimaginings like Conquering Storm and Akhlut, and entirely new faces that I can’t even put a name to yet! What is he using to keep them all in line…and can they even work together long enough to be considered a team? This is “Eggman’s Dozen”; part 2.

SonicUniv84

SONIC UNIVERSE #84
Eggman’s got the MASTER PLAN in “Eggman’s Dozen” Part Two: Dr. Eggman has suffered a humiliating defeat at the hands (and claws!) of the malicious Naugus Twins! But everyone knows that you just can’t keep a good villain down-so what’s a demented doctor to do? Form a coalition of evil! When Dr. Eggman forms a strike team of his Egg Bosses around the world to strike back, will these misfit minions mesh into a fighting force? And what sinister secret is Dr. Eggman using to keep them in line? Featuring cover art by jamming Jamal Peppers and an awesome “Boss Attack” variant by lightning Lamar Wells!
Script: Ian Flynn
Art:Tracy Yardley, Jim Amash, Jack Morelli & Matt Herms
Sonic Universe #84 CVR A Reg: Jamal Peppers, Jim Amash & Matt Herms
Sonic Universe #84 CVR B Variant: Lamar Wells, Jim Amash & Steve Downer
On Sale Date: 1/27
32-page, full color comic
$3.99 U.S.

And finally, we have “Sonic Comics Spectacular: Speed of Sound”, what seems to be one of the biggest general reprint collections yet at over 350 pages long! Not much is known specifically about the contents, but it promises to cover Sonic’s greatest adventures whether an old fan or new, so this may be one we’ll be keeping an eye on for future information!

Sonic_Spectacular_Speed_of_Sound

SONIC COMICS SPECTACULAR: SPEED OF SOUND
Sonic the Hedgehog isn’t just the fastest running hero around—he’s the longest running too! From killer robots to mad scientists to evil wizards—Sonic’s overcome them all! He’s traveled the world at super-sonic speed! For every villain he’s faced, there’s a friend he’s made! Sonic is simply the coolest hedgehog there is! SONIC COMICS SPECTACULAR: SPEED OF SOUND is a collection of some of Sonic’s greatest adventures! You’ll be racing right along with Sonic through over three hundred fifty pages of pure action, adventure and fun! Whether you’re new to all of Sonic’s awesome adventures, or a long-time fan reliving the magic, this is the end-all, be-all collection for you!
Script: Various
Art: Various
Cover:
978-1-62738-864-1
$8.99/$9.99 CAN
4 7/8 x 6 9/16″
TR
352 pp, Full Color
Direct Market On-Sale Date: 2/3

As always, we’ll have more on all of these issues closer to their release date. Be on the ball for this walk down memory lane all over!

Source: Comics Alliance

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Preview: Sonic the Hedgehog #277

We may be on the plains, but this mission won’t be plain-sailing.

SonicTheHedgehog_277-0

After a much longer gap than anticipated, Sonic the Hedgehog #277 is officially right around the corner, and Comics Alliance has the preview for it! In the first story, Sonic, Sally and Bunnie have met up with an old face with a brand new coat of paint; Lupe the Wolf! While taking on another Super Badnik, find out how they know her…and what they don’t know about her that links into the Shattered World Crisis, in “Thunder, Rain and Lightning”. Then, Sally, Nicole and Bunnie have picked up the track of the last Chaos Emerald needed, but the problem is that it’s right in the thick of Egg Boss Clove’s territory! What tricks and traps will the team encounter, and what is the deal with Clove, Cassia and their army? Uncover a bit about it in “Hidden Costs”; part 1.

SONIC THE HEDGEHOG #277
SONIC TAKES THE LEAD in the race to fix the planet! “Thunder, Rain and Lightning”: Sonic and the team link up with Lupe to destroy one of Dr. Eggman’s super badniks! How does this tie into fixing the shattered world? And just what secrets does Lupe keep? Then, in “Hidden Costs” Part One, Sally and Bunnie hunt down the final Chaos Emerald—which is in the heart of Egg Boss Clove’s forbidden territory! Featuring cover art from jammin’ Jamal Peppers and a “BATTLE!” variant from Sonic comics all-star Tyson Hesse!
Script: Ian Flynn & Aleah Baker
Art: Adam Bryce Thomas, Evan Stanley, Terry Austin, Gabriel Cassata and John Workman
CVR A Reg: Jamal Peppers, Rick Bryant and Ben Hunzeker
CVR B Variant: Tyson Hesse
On Sale Date: 10/21 | 32-page, full color comic | $3.99 U.S.

Sonic the Hedgehog #277 is officially released in stores and digitally next Wednesday. However, with the original release date having been October 14th, the Sonic comic app had it available accidentally for a short period of time. If someone tells you they’ve already bought it, that’s probably why. Don’t worry, you haven’t missed out!

Source: Comics Alliance

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Preview: Sonic Universe #80

This month’s issue is going deeper down the rabbit hole, complete with mysterious voices.

SonicUniverse_80-0

Newsarama has released the preview for Sonic Universe #80 as the mystery continues to unfold. Silver and Von Schlemmer are now a (not quite close) team, but Schlemmer’s efforts to propose a solution to the council fall on deaf ears. Why do they not want to hear it? To make matters worse for Silver, a voice starts calling out to him, which is bound to drag him even further into this mess. Can Silver and co. get to the bottom of this mystery before it gets them? Find out in “The Silver Age”: part 2.

SONIC UNIVERSE #80
The FUTURE is in DANGER, and only Silver the Hedgehog can make things right! “The Silver Age” Part Two: Silver has teamed up with Prof. von Schlemmer and they have a plan for stopping the Genesis Portals! This seems like the solution everyone’s been waiting for—but why doesn’t the Council want to hear it? The mystery deepens as a voice calls out to Silver—a voice that only he can hear! Will our unlikely heroes uncover the conspiracy, or die trying? Featuring cover art from the Sonic comic master Tracy Yardley and a CHAOS CRISIS variant by Rafa Knight!
Script: Evan Stanley
Art: Tracey Yardley, Jim Amash, Matt Herms and Jack Morelli
CVR A Reg: Tracy Yardley and Matt Herms
CVR B Variant: Rafa Knight
On Sale Date: 9/23
32-page, full color comic
$3.99 U.S

Sonic Universe #80 is due out this Wednesday. As those Bits might say, “01000100 01101111 01101110 00100111 01110100 00100000 01101101 01101001 01110011 01110011 00100000 01101111 01110101 01110100 00100001”

Source: Newsarama

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Waku Waku Sonic Patrol Car Now Dumped and Emulated

The original version of “Why is Sonic in a car?” is now one step closer to being at our fingertips. Waku Waku Sonic Patrol Car has now been dumped and emulated courtesy of a Mame expert called David Haywood aka ‘Haze’. Continue reading Waku Waku Sonic Patrol Car Now Dumped and Emulated

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Covers and Solicitations for Sonic the Hedgehog #280, Sonic Universe #83 and Sonic Super Digest #15 Revealed

Mysteries abound, villains assemble…and déjà vu all over again?

Comicbook.com has revealed the first look at the covers and solicits for December! First up, in Sonic the Hedgehog #280, Sonic, Tails and Chip are in Mazuri for the next Gaia key, but they’ll be facing tough opposition from local Egg Boss Axel the Water Buffalo. And while in the temple, Chip discovers something incredible! Find out what it is along with him in “Keys to Victory”. Meanwhile, a young girl is going through a family emergency, and only Sally and Rotor can help in this situation in “A Special Occasion”.

sonic-280-151086

SONIC THE HEDGEHOG #280
SONIC’S WORLD TOUR CONTINUES in, “Keys to Victory”:
Sonic, Tails and Chip head to the Efrikan settlement of Mazuri to find the next set of Gaia Keys—but they’ll have to go through the tough and menacing Axel, the Egg Boss of the Efrika Egg Army, to find them! While deep in the heart of the Gaia Temple, Chip finds something incredible—but you’ll just have to wait and see what it is! Then, in “A Special Occasion,” Sally and Rotor are one girl’s only hope in a family emergency! Featuring awesome cover art by jamming Jamal Peppers and an “Altered Beast” variant by the exquisite Erik Ly!
Script: Ian Flynn
Art: Jamal Peppers, Jennifer Hernandez, Terry Austin, John Workman & Gabriel Cassata
Sonic the Hedgehog #280 CVR A Reg: Jamal Peppers, Terry Austin & Ben Hunzeker
Sonic the Hedgehog #280 CVR B Variant: Erik Ly
On Sale Date: 1/13
32-page, full color comic
$3.99 U.S.

Meanwhile, in Sonic Universe #83, the good doctor is facing opposition himself as wizarding twins Walter and Wendy Naugus have taken over his base and his Dark Gaia energy operations! He’d usually bring out a mech, but that alone is insufficient in such a situation. Instead, he’ll need to bring together all of his Egg Bosses to tackle the danger by force! And he’ll start doing just that in “Eggman’s Dozen”: part 1.

sonicuniv-83-151089

SONIC UNIVERSE #83
EGGMAN’S BASE is UNDER ATTACK in, “Eggman’s Dozen” Part One:
Dr. Eggman’s plans for controlling the shattered world were going perfectly—until now! The wizard warlords—the Naugus Twins—have taken over Eggman’s base and Dr. Eggman’s source of Dark Gaia energy! No mere robots will do for this mission—the doctor’s going to need ALL his Egg Bosses! Featuring cover art by Mr. Sonic comics himself, Tracy Yardley, and an “Evil Genius” variant by CG artist supreme, Rafa Knight!
Script: Ian Flynn
Art: Tracy Yardley, Jim Amash, Jack Morelli & Matt Herms
Sonic Universe #83 CVR A Reg: Tracy Yardley, Jim Amash & Matt Herms
Sonic Universe #83 CVR B Variant: Rafa Knight
On Sale Date: 12/23
32-page, full color comic
$3.99 U.S.

And finally, we have the latest in the Sonic Super Digest line, Sonic Super Digest #15! Along with the usual reprinting you’ve come to expect, this issue comes with a new Sonic Comic Origins story spotlighting Razor the Shark!

…Does that sound familiar to you? We’ve covered it before! Both the cover and the new Sonic Comic Origins story were originally to feature in Sonic Super Special Magazine #15, but that line has faced some hiccups lately, so at least now you’ll get to have at it!

sonicsuperdig-15-151088

SONIC SUPER DIGEST #15
Sonic Comic Origins continues this month with an ALL-NEW story featuring Razor the Shark! This never-before-seen tale showcases an EXCLUSIVE back-story to the underwater side of the new Sonic Comic universe with one of the most popular new characters to debut in the series! It’s a real splash this month in Sonic Super Digest! Plus, don’t miss all the classic fun and adventure you love in stories from the comics’ 20+ year history as Sonic and his friends embark on daring adventures, face evil villains and save the day one chili dog at a time! Race into the fun that only Archie Comics and Sonic Super Digest can bring! Featuring super duper cover art from Tyson Hesse and story & art from the biggest names in Sonic comics history!
Script: Ian Flynn
Art: Adam Bryce Thomas, Rick Bryant, Jack Morelli, Matt Herms & Various
Cover: Tyson Hesse
On Sale Date: 1/13
128-page, full color comic
$4.99 U.S.

As always, we’ll have more on these issues closer to release. See out the year with the ante pumping up!

Source: Comicbook.com

sonic-280-151086 sonic-280var-151087 sonicuniv-83-151089 sonicuniv-83var-151090 sonicsuperdig-15-151088

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Preview: Sonic the Hedgehog #276

We may be in the ice cold, but the action’s gonna be red hot!

SonicTheHedgehog-276-Cover-4a1b0

The Shattered World crisis is back into full swing with Sonic the Hedgehog #276, and Comic Book Resources has the preview for it. Sonic, Chip and Rotor are up in Artika to retrieve another Gaia key to reunite the pieces of the world, but they’re going to come across a bit of an ice block when Egg Boss Tundra gives the team a particularly chilly reception in “Cold Hearted”. While this is going on, Eggman has restarted his Dark Gaia energy-gathering operations for his grand scheme, but before anything else he needs to find his weapon of terror, Metal Sonic. How will he fare when he’s forced to traverse the treacherous to do this? Find out in “Back in Business”.

STORY BY: Ian Flynn
ART BY: Adam Bryce Thomas, Terry Austin
COLORS BY: Gabriel Cassata
LETTERS BY: John Workman
COVER BY: Adam Bryce Thomas, Rick Bryant, Steve Downer
PUBLISHER: Archie Comics
COVER PRICE: $3.99
RELEASE DATE: Sep 9th, 2015
The BLUE BLUR IS BACK from the events of “WORLDS UNITE” and ready to save the world! In “Cold Hearted,” Sonic embarks on a quest through the arctic to find and recover the all-important Gaia Keys! Collecting them all is essential for fixing the shattered world. It’s a pretty chill mission until Egg Boss Tundra steps in to put the freeze on Sonic’s plans! Meanwhile, Dr. Eggman is “Back in Business” as he braves the unknown to find his most treasured killing machine Metal Sonic! Featuring cover art by newcomer Adam Bryce Thomas plus a “HERO” variant with art provided by SEGA!

Sonic the Hedgehog #276 is due out this Wednesday. Don’t get cold feet if you want to get the issue!

Source: Comic Book Resources

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Ten-ish Sonic the Hedgehog Facts (That Aren’t Even True)

We’ve brought the latest and greatest lie detectors in preparation for this…that being us.

00 - lies on the internet
“Just lie? You really think someone would do that? Just go on the internet and tell lies!?”

With over 24 years of history in the Sonic the Hedgehog franchise, there’s a lot of information to know and remember, often very curious and interesting. But sometimes, misinformation slips through the cracks. They can spread all over the internet, and eventually be accepted as fact. Today, I aim to expose ten of these facts as the falsities they are so you can be aware if you ever see them.

 

Mighty the Armadillo predates Sonic 1

01a - lulmighty
“Unlike Sonic I don’t chuckle, I’d rather flex my muscles.”

Let’s get this out of the way now; Mighty the Armadillo has only existed since SegaSonic Arcade, in 1993. So how did Mighty get associated with the very fabric of the franchise mascot process? This one actually has a grain of truth to it. During the development process of a character to be made to rival Mario, the rolling physics became a big focus point for consideration. Eventually, because of this, the ideas were whittled down to an armadillo and a hedgehog, both known for their ability to curl up into a ball. Over the years, however, this has been distorted a bit to where people claim that the armadillo was Mighty himself, and hence he was an integral part of Sonic’s history. Not so; here’s an excerpt from an interview in “SEGA Mega Drive/Genesis: The Collected Works” that Yuji Naka, Sonic 1’s prime programmer, said about the development process;

Because we knew that the game would move quickly, we initially chose a rabbit for the character, and then experimented with further ideas –an armadillo and a hedgehog. Ohshima-san’s hedgehog illustration was very stylish and best represented the speedy qualities we were looking for, so that is what we decided upon.

Riddle me this; if Mighty had existed at this point, wouldn’t he look pretty much alike to Sonic? What would there be to differentiate them in style and embodying speed? The armadillo had to be drastically different and not Mighty.

So if Mighty wasn’t that Armadillo, who was? Well, we may actually have that answer out there already! GameTap’s retrospective on Sonic at one point recreates some of the concept art that was submitted for the development process, and this guy happens to be amongst them;

01b - proto-arma-norm
Didn’t this guy go on to work in the Bubsy series?

Now, could Mighty have been based off the pre-Sonic 1 armadillo? If it’s this guy, sure. Ohshima has special thanks in the SegaSonic Arcade credits, and it’s rumoured that Ray the Flying Squirrel is based off Sonic 2 concepts (although I can’t verify that so don’t say it as fact!), so it wouldn’t be out of place, but he’s not from that time himself.

While we’re on the subject of Mighty…

 

The creator of Mighty and Ray took the rights to them with him when he left the company

02a - leaving mighty
Artist’s interpretation of the event.

This one is often piped up to explain why Mighty and Ray don’t make appear in the franchise any more. This rumour often assumes that said creator was Naoto Ohshima, mentioned above and creator of Sonic himself (who left SEGA after Sonic Adventure, 1998), and often ties in to the idea that Mighty predates Sonic 1. First off, we’ve already shown how Mighty wasn’t from before Sonic 1 so that part doesn’t apply. Secondly, let’s just check who Ohshima did make and show how the implication of him leaving causing Mighty and Ray to be unusable is nonsense. Two of his most famous creations are Sonic and Eggman, so if he took the rights to them it would have had a huge impact on the franchise. But assuming they had special protection for whatever reason, who else is left? Well, he also created Vector the Crocodile and even retooled him for Chaotix (based on credit research), and he’s still around. And who else is pinpointed as an Ohshima creation through the Chaotix credits? Espio the Chameleon, again still around. Essentially, Ohshima did half of the original four considered part of the Chaotix at the time, but Mighty isn’t one of them.

But if he didn’t create Mighty, who did? That’s an easy question to answer. Manabu Kusonoki is a former SEGA-AM3 member who is most credited with the creation of the Bonanza Brothers, but he has a handful of Sonic games to his name as well. His first credit is SegaSonic Arcade, where he’s credited with Design along with three others (and he’s credited first). What seals the deal on Mighty being his is that he also has a credit in Chaotix, with Original Character Concept (which is where the people who came up with the other playable story-involved characters are credited. We know the cameos aren’t credited because Yasushi Yamaguchi isn’t there despite Tails being in the game).  His last game for SEGA was, co-incidentally, also Sonic Adventure.

02b - manabu kusonoki
I bet you haven’t even seen Kusonoki before now.

The last part of the puzzle as to why it’s not fact is common sense. If Kusonoki took the rights with him, Mighty and Ray would not be useable by SEGA in any capacity. In the time since 1995, we’ve seen him plenty of times; he’s still a regular in the Archie comics for one, he had artwork featured in Sonic Gems Collection (and Chaotix would have been a playable game there but they had to cut it for emulation issues), he had a cameo in Generations, he still appears in fanart on Sonic Channel (which is staffed by SEGA of Japan personnel) and he was even included on a poll run by them in 2006. SEGA wouldn’t dare any of that if they knew their rights were elsewhere.

So, this has no verification at all and there’s more evidence against than for it. It seems more likely that the reason Mighty and Ray aren’t in the games any more is just because SEGA don’t want to use them.

 

Vector is named for his ability in Chaotix

03a - Vector the Crocodile - Knuckles' Chaotix
Knuckles Chaotix can’t even claim to have that credit.

This is one I’ve been guilty of a lot. Vector is actually a common word in a lot of different disciplines, and that’s the root of this misinformation. In Chaotix, Vector had a unique ability aside from his wall climbing, where he could basically do an air dash after jumping in eight different directions around a point. Anyone who’s done higher grade maths should know about scalars and vectors, so this ability ties in lovely with his name and seems very logical as the origin of it. Except…

03b - Bekuta
The rest were just swept under the carpet after this.

As has been uncovered by Sonic Retro, this is a page from an article released just before Sonic the Hedgehog came out in Japan. And right under the image, the caption has the characters for Vector’s Japanese name on keys. Either Ohshima must have been psychic when predicting the move at least four years before it came into existence, or the name simply originates from elsewhere. Honestly, I couldn’t tell you certain where his name comes in light of this, the jury’s still out on it. If someone could ask Ohshima one day then we may get our answer, but at the very least we know it doesn’t come from his move arsenal.

 

Nazo was his own separate character before being scrapped

04a - Nazo x
“It is I, the original Blonic the Hedgehog!”

This error is at least pretty well known now, but I hope to bring something new to the table. Back in the days when SEGA weren’t keen on keeping Sonic X dead and buried, it was the talk of the fandom. And when a beta screenshot was revealed with a strange unknown figure, you bet that they latched onto him like leeches. This figure, who came to be known as Nazo due to the original filename, gained even more notoriety when he was made the main focus of a web flash called Nazo Unleashed.

So what do we know about this guy? Not much. The file name which appeared on the Japanese SEGA site, Nazo, is the English interpretation of 謎, which is the Japanese character for mystery. Essentially, even they had no idea what on earth they were looking at. Some have suggested that it may be Hyper Sonic, but this was around a time when the Super Emeralds and Hyper Sonic were pretty clearly not in the canon any more (but I’ll get onto that later). I’d like to offer a bit of conjecture with a lesser recognised theory just so this isn’t a repeat of what you’ve seen before; Nazo in his picture appears to be completely colourless, with the eyes being Sonic’s eye colour. What it seems like to me is that the mystery picture is of a preliminary Super Sonic design that was shown to SEGA before the final colours were inserted, but which got rejected.  For one, there’s a shot of Super Sonic that can easily be compared to Nazo in composition and show the similarities and differences between the two designs. For another, Super Sonic isn’t new to alternate eye designs, as shown by his artwork in Sonic Shuffle, predating Sonic X by only three years.

04b - super sonic shuffle
“I am Shadow the hedgehog, this is who I–wait, I won’t exist for another year.”

Whether this theory is right or complete bunk, what we do know is that the idea that it’s certain that Nazo was to be his own character and a big player in the series is just not right.

[Post Publish Addendum: It has been brought to our attention by xXCrush40Xx that it has indeed been confirmed that Nazo is Super Sonic! Many thanks to BlueParadox for providing image evidence of a conversation with Iizuka about this, which also clarifies that it was only ever intended for Sonic X and was reserved for just the reveal trailer he was seen in. See sources below for the link.]

 

The Silver Sonic confusion

05a - Scrambled Egg Boss
Pictured: The only actual bot in the games ever called Silver Sonic at any point.

Over the years, Dr. Eggman has built quite a number of replicate Sonics to counter the blue blur. In essence, the series and fandom have managed to narrow it down to three lines of robots; Metal Sonic (the famous one who’s a character unto itself), the Mecha Sonic line (which includes Mecha Sonic from Sonic and Knuckles) and the Silver Sonic line (which includes the Sonic the Hedgehog 2 robot at the end of the game in the Game Gear version, although the Archie Comic also gives this label to the Mega Drive version). Then there are oddities like Rocket Metal Sonic from Sonic the Fighters, and the Silver Sonic-like robot that cameo’d in Adventure.

Now, what would you say if I said that every robot up there bar Metal Sonic himself is actually a Mecha Sonic? That’s right, in the Japanese translations all of them are Mecha Sonic. There is no Silver Sonic to them, there’s no Rocket Metal Sonic, there’s just an ocean of Mechas.  That said, this isn’t one to pin on fan misinterpretation for all of them; the Game Gear Mecha Sonic was a change made by the Western localisation, and the Sonic the Fighters Mecha Sonic is called RocketMetal in-game. The Silver Sonic to Mega Drive Sonic 2 Mecha Sonic was a fan nickname so that’s more of a myth perpetuation. And the kicker is that Sonic the Fighters hints that the lot we have here is nowhere near an exhaustive list of all the Mecha Sonics.

05b - Mecha Sonic Model 29
The other models exploded before they got to space.

There’s 28 more models before this one! Even if we were generous and said we’ve seen four models prior (including the Mecha Sonic from Sonic Pocket Adventure in another zone), that leaves 24 models unaccounted for. Wonder if they got the same fate as E-102’s “brothers”…

 

All the classics are Sonic Team made

06a - Sonic Team Logo
A development team that did a minority of the games during this time.

Time is a stickler when it comes to remembering who made what. Nowadays we can recall each modern game’s developer with relative ease, going so far as to classify Sonic Team games by which members made the game. But for anything before Adventure, the fact that so many are conglomerated as Sonic Team creations is as much a disservice as saying that Sonic Team developed Sonic Rush would be to someone more versed on the modern works.

Sonic games of the past have just as much a variety of developers as Sonic games of the last 17 years. Even amongst the core branch after Sonic the Hedgehog, the team was split between SEGA Technical Institute (Sonic 2 and Sonic 3)  and the team known internally as unit CS1 (Sonic CD and Chaotix), and we’ll revisit STI in the next question. But what about the rest, like the arcade games, or the Game Gear games, or even the SEGA Pico games. Here’s where we get a full breakdown of who did what;

Aspect Co. – A somewhat plain name, but their contribution to the classics shouldn’t be overlooked. They were responsible for the platforming line of Game Gear Sonic games, which include the famous Sonic Triple Trouble and the infamous Sonic Blast. Also included are Master System ports of said games (in Europe. America only got one Master System port), Tails Adventure and Sonic the Hedgehog’s Gameworld for the Pico.

SEGA Technical Institute – Mentioned before, but this was a different STI made up mostly of Western staff (see later for the other STI). They made Sonic Spinball, and were supposed to make Sonic X-Treme before it got hit with numerous problems.

SIMS Co Ltd. – A child company of SEGA up until 2004, the result of a venture between them and Sanritsu Denki Co. They developed Tails Sky Patrol, which was exclusive to Japan before it was collected in compilation games and ported digitally.

SEGA-AM3 – An internal SEGA team that worked on the arcade side of gaming. They made just one Sonic game, the obscure SegaSonic Arcade mentioned before, and Kusonoki would work further with the franchise.

SEGA-AM2 – A different internal SEGA arcade team, they’re known for making Virtua Fighter but also made a different fighter, Fighting Vipers. From the Virtua Fighter engine Sonic the Fighters was made, which featured a scrapped cameo from Fighting Vipers character Candy (in cat form, called by her Japanese name aka Honey). Honey would later cameo in Fighting Vipers’ Saturn port, Bean and Bark would be unlockable in Fighters Megamix and various Sonic characters would cameo throughout the Virtua Striker series.

Traveller’s Tales – A British company who handled Sonic 3D: Flickies’ Island (the last Sonic game on the Mega Drive) and Sonic R.

06b - ecco aliens
Not even Giorgio Tsoukalos would blame Global Warming on aliens.

Appaloosa Interactive – Their only involvement with Sonic was for the Pico’s Tails and the Music Maker (they were involved with a number of Pico games), but one of their other credits would be the Ecco the Dolphin series. They are responsible for dolphins fighting aliens as well as educating kids on music.

Compile – Developed the Puyo Puyo series which is still popular in Japan. It was reskinned and sold in Western territories initially as Dr Robotnik’s Mean Bean Machine.

So from that list alone, it’s easy to see that a lot of companies were involved with Sonic’s classic history for good or for bad. It’s true that the only ones acknowledged nowadays are ones made by the old STI and CS1 teams, so you can keep that fact as an actual truth.

 

Sonic the Hedgehog 2 and Sonic the Hedgehog 3 were Western made

07a - Sheriff Sonic
Not what I meant.

Here’s one where the confusion stems from not knowing how things were worked back in the day, and it all fall downs to technical classification. As seen above, Sonic 2 and Sonic 3 were credited as being made by SEGA Technical Institute, who operated in America, while Sonic CD and Chaotix were developed in Japan (whether Sonic Team or not). It’s easy to presume, therefore, that Sonic 2 and Sonic 3 were mostly Western developed, which is why SEGA of America tends to get more repute where this error is taken as fact.

The truth is that those games were almost as Japanese as the ones made by the team actually operating in Japan.  That’s not to say that there weren’t any Westerners with them, but here’s the origin of the American team as explained by producer Shinobu Toyoda [SEGA Mega Drive/Genesis: The Collected Works];

Mark Cerny and I met Naka and suggested he come to work for SEGA of America. He had two issues with Japan. One was the compensation structure, as in those days Japanese developers were really not paid well, and he was fed up with that lack of respect. Another frustration was that Japanese publishers did not publicise developers’ names, because they were afraid other companies would steal good people. So developers were not credited. I told Naka that we would pay him well in America, and put his names in interviews and books and whatever else to publicise his work. And of course, behind the scenes, I collaborated with SEGA of Japan management, who told me to tell Naka that we would create a team in America, called Sonic Team, and he could take any ten people he wanted. So I set up a studio in Palo Alto [California], and put Naka and his selected folks in that office.

So the majority of the team, and more importantly all of the core, making Sonic 2 was very much Japanese, with a handful of Western personnel dotted about in less fundamental roles (including Craig Stitt as a zone artist, who went on to join Insomniac for a decade). Sonic 3 stayed much the same, with new personnel being brought over from Japan (three additions being Knuckles creator Takashi “Thomas” Yuda, famous SEGA composer Jun Senoue and current head of Sonic Team Takashi Iizuka). In the end, the credit that SEGA of America can lay to these legendary games is “they paid the staff better and gave them more publicity”, they weren’t really instrumental to crafting the experiences.

There is one notable exception to this; for Sonic 3, outside composers were called in to compose the soundtrack. The famous part of that is that Michael Jackson himself may have been called up to do it, but we do know that Brad Buxer of the Jetzons was called in as he’s listed in the credits as one of the composers. Ironically, this is the part that’s gotten SEGA in a bit of hot water, as now there’s a case going on that’s supposedly involving the royalties for the music, and it’s likely why Sonic 3 struggles to get re-releases nowadays.

07b - spinball themarch
This game isn’t my speciality, go ask Donnie.

Well, at least SEGA Technical Institute genuinely has one American-made game to its name that wasn’t made by that Sonic Team. To be honest though, I wouldn’t call Sonic Spinball anything to be proud of.

 

Espio’s favourite food is apples

08a - sonic apple
“Forget you, I can eat all these apples!”

I’ve got to be frank; I have no idea where this popular ‘fact’ came from; perhaps some notable fanwork used it and it latched on with the masses, or maybe someone made an edit to a wiki one day and everyone took it hook, line and sinker.

Let’s make this short and sweet; there is zero official material to support this claim. On Sonic Channel, Espio’s likes are listed as training and self-discipline, which makes sense given his try hard ninja persona. You might think that it would therefore come from one of the old Chaotix game profiles that would be considered non-canon nowadays but fans still keep remnants of anyway. As it turns out, no; he doesn’t have a like in the American version of the manual, and the Japanese one has his like as camping. That’s not apples. And what about the Sonic X interim profiles that came up in the Japanese airing of the show? Even if they would still be non-canon to the games, it’d be an origin. Well, only Charmy got an individual one of those, and the Chaotix got two as a whole later, but the reptiles didn’t get an individual one to themselves, so they can’t have said it there.

It’s strange because most popular facts start from a logical origin, but this just seems to have popped out of nowhere. The truth is that we don’t know what Espio’s favourite food is, he hasn’t expressed any sort of interest in it. If you want a fact that people overlook though, here’s food for thought; in the Japanese version of Chaotix, it’s stated that Espio was a private detective who was interested in learning about the civilisation of legend alluded to in Sonic the Hedgehog 3/Sonic and Knuckles. And through finding that Angel Island was linked to it, he was envious of Knuckles (presumably because of Knuckles being part of that legend, essentially). It’s almost a shame that the fans decided to portray Knuckles saving Espio to take it as them being close friends when it sounds like it was more of a Zenigata thing from Espio.

08b - StF Espio
More like Zenigata crossed with Goemon, if Hoshino’s words are any indication

 

Sonic’s name is Olgilvie Maurice Hedgehog

09a - Annoyed Sonic
This sums it up.

Oh Archie, how you can be so aggravating sometimes. In Sonic the Hedgehog #53, when Sonic’s father in that continuity comes across Sonic, we find out that Sonic has a normal middle name, and one that he hates at that. As added by later comic material, this is a name taken from his grandfather. Said father tries to let slip his first name too, but Sonic stops him before he can. In plans revealed for the comic run before Ian ended up replacing writing duties, Ken Penders disclosed that his first name was going to be revealed as Olgilvie, but this never happened within the comic pages.

09b - maurice
And from that day forth, Sonic devoted himself to nuking that name out of existence.

It shouldn’t surprise you, therefore, to find out that precisely none of this is true in the games. We don’t know anything about Sonic’s family, and the name can simply be assumed to be what he’s always had since the start, Sonic. Further than that, it stopped being true in the comic a long time ago. It was said in 2009 by current writer Ian Flynn that Sonic legally changed his name to Sonic, making the Maurice name an artefact, and this was confirmed in print in the 2011 Free Comic Book Day issue. Further still, the continuity reboot rendered that name completely non-canon as he’s always been called Sonic in the new reality. The moral of the story is to call a spade a spade, otherwise it’s going to be a strange blight for years to come.

 

The Super Emeralds are still a thing (and extensions of it therein)

10a - S3&K Emerald Chamber
Alas, we hardly knew ye. Literally.

Ah yes, we’re back to Sonic 3 for this one. This one has a more solid root than most mistruths because it’s from actual game content, so let’s take it right from the top. When it came to releasing Sonic 3, STI found that what they’d finished making was proving too big to be on a single standard cartridge, and the SVP chip that could wouldn’t be ready in time for release. So they had to cut the game in half and release Sonic 3 early in 1994, and with a bit of programming cleverness devise the lock-on technology that allowed Sonic and Knuckles, released later that year, to join with it again. But at $120 for the full experience, it would need some bells and whistles to justify why the price point was so high. Naka had the idea to make Sonic and Knuckles work with Sonic 2 and other cartridges, giving you even more content beyond Sonic 3 (Sonic 2 would be Knuckles in Sonic 2, every other cartridge would bring up Blue Spheres). But they decided to do extra work for Sonic 3’s lock on bonuses. As it stood, you would have double the special stages but the same requirements for Super Sonic (who was story-relevant) and Super Knuckles (who was just a bonus), which would leave players without much extra incentive after that point. So as a bit of extra programming, they added in the Super Emeralds, upgraded versions of the Chaos Emeralds only available if you had Sonic 3 and Sonic and Knuckles locked on together. This granted extra play time, extra cutscenes showing the Emeralds being upgraded and three new forms; Hyper Sonic, Hyper Knuckles and Super Tails, the former two being even more powerful than the super forms and the lattermost bringing a Flicky army of death.

Skip to 1998 with Sonic Adventure, the first main game with Super Sonic in it since back then. This game changed the way the Chaos Emeralds and Super Sonic were. Now a consistent shape (not size, as future games would show), the Chaos Emeralds were said to contain infinite power when used together. Super Sonic was a lot more powerful than he had been in the 2D games, which makes sense since he was no longer restricted to a 2D plane and needed that extra oomph for the extra dimension. This does raise some issues with the past content though;

  1. If the Chaos Emeralds already have infinite power, what good would an upgrade to them do?
  2. If Super Sonic was so powerful, wouldn’t that make Hyper Sonic redundant?

A clue to the fate of the extra forms came about in Sonic Heroes. At the end of the game, Neo Metal Sonic became Metal Overlord, and team Sonic went super to fight back against him. Except not quite – Sonic went super, but he just loaned out super energy bubbles to Tails and Knuckles so they could join in. This would make sense for Tails as he needed Super Emeralds, but Knuckles, going by Sonic 3 and Knuckles, should have gone full super just fine. Further compounding this was Sonic the Hedgehog (2006), where energy was once again shared with two other characters (Shadow and Silver this time), but they became Super Shadow and Super Silver. Finally, in a Q & A session at the Sonic Boom event in 2013, Iizuka confirmed that the Super Emeralds were strictly out of the continuity (Super Tails was confirmed gone earlier than that). As he explained, they were simply added as more bonus content for locking the two games together, not something that was to be considered within the story itself. [Post Publish Correction – As was pointed out by Mr. Druid, considering them separately would entirely ruin the narrative of the Death Egg transition from the Sonic 3 ending to the Sonic and Knuckles intro. Just throw out the super stuff beyond Super Sonic and the Chaos Emeralds and call it a day.]

10b - knuckles downgrade
“Oh sorry Knux, the Men’s Working Club for supers only accepts Hedgehogs now.”

As for Super Knuckles, who was part of the standard gameplay? As I said before, that wasn’t involved in the plot while Super Sonic was, so it could be considered a bonus for the Sonic and Knuckles players who picked Knuckles since he was the new kid on the block at the time. Especially since other staff and those who have worked with SEGA have come out and verified that going super is reserved for male hedgehogs only unless you’re called Blaze the Cat and have a different set of Emeralds. So now, despite being Master Emerald guardian, he has no ability to use the Chaos Emeralds. Better luck next time, Knuckles.

 

Sonic is owned by Nintendo

11 - MnW Mario
Get this mistruth where it belongs.

No.

 

There’s probably numerous more pieces of misinformation out on the spindles of the internet. Sonic’s had a long history with numerous stories about game production, world elements, characters and even the inner workings of the company’s functions. On top of that, the truth can turn out stranger than fiction, so the accumulation of these wrong (and sometimes weird) statements is inevitable. At least now you should be guarded against the ones listed above, but keep your wits about you with other unverified pieces of information, and don’t be afraid to ask if you want a check.

12 - Source Machine
A photograph of our own source checking process.

Sources: Interview quotations, Sonic 3 development and early Sonic Team history; SEGA Mega Drive/Genesis: The Collected Works, Read-Only Memory

Staff credit research; Sonic 2 (3:14), Sonic 3SegaSonic Arcade (14:58), Sonic Spinball (8:05), Knuckles Chaotix (3:57), Sonic Adventure [all videos]

Conversation with Iizuka about Nazo from BlueParadox, Facebook [screenshot]

Mecha Sonic research; Sonic Retro’s Mecha Sonic article, European 8-Bit Sonic 2 Manual (via Sonic Retro)

Company Research; Wikipedia, SEGA Retro

Official character bio information: Sonic Channel

Sonic X eyecatch card image list; Sonic News Network

Literal translation of JP Chaotix manual; Sonicjam.wikidot, Japanese text from manual (via Sonic Retro)

Comic name information; Mobius Encyclopedia (StH#53, FCBD 2011 via Sonic’s character article) in lieu of not linking to the issues themselves, Ask Ian for FEB’09 – Novelty Answer Month – Finis~, Bumbleking

Super Emerald information; Sonic Boom 2013 – Part 2/3 – Q&A Session (19:38)

SEGA Bible info; GeneHF on Sonic Runners announced (Sonic Team/Mobile), Sonic Retro

Super Tails information from Summer of Sonic 2012 (no video available, confirmation of question asked on SEGA Forums)

All images belong to their respective owners.

Prototype Armadillo image from Sonic the Hedgehog GameTap Retrospective Pt. 1/4  (2:12)

Magazine Scan from JumpingRyle in New Sonic 1 Alpha Screens Discovered, Sonic Retro Forums.

Manabu Kusonoki image from [Terra Battle Download Starter]500,000 Downloads Message from Manabu Kusunoki

Comparable Super Sonic shot to Nazo

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Preview: Sonic Boom #11

Sonic Boom is ending with more meta madness than ever in its final issue!

SonicBoom-11-0-ddba9

It feels like yesterday when we announced that Sonic Boom would be getting a monthly comic, but we’ve reached the final issue and Comic Book Resources has the preview of it. Sonic Boom #11 sees Eggman become frustrated with his usual fare of robotic warfare, so he decides to hire Kyle the Gorilla to aid him. But this may not be the greatest idea if the help doesn’t exactly want to help! Can Eggman turn the situation to his advantage? This is “Eggman Gets a Gorilla”.

STORY BY: Sam Sandak Freiberger
ART BY: Diana Skelly, Rick Bryant
COLORS BY: Matt Herms
LETTERS BY: Jack Morelli
COVER BY: Diana Skelly, Rick Bryant, Steve Downer
PUBLISHER: Archie Comics
COVER PRICE: $3.99
RELEASE DATE: Sep 2nd, 2015
Follow up after the “WORLDS UNITE” crossover with a BOOM in this EXPLOSIVE eleventh issue! “Eggman Gets a Gorilla”: When Dr. Eggman’s regular robotic enforcers just can’t cut the mustard, he hires some additional help! (Because, seriously, how hard is it to cut mustard?) Introducing the mighty, Kyle the Gorilla! Is he really the next APE wonder of the world? Or will Sonic get yet another reason to point and laugh? You’ll be pointing and laughing too-but in a good way! Featuring cover art by rising star Diana Skelly plus a “BOOMTASTIC” variant with art provided by SEGA!

Sonic Boom #11 is due out this Wednesday. Start September out by sending off Sonic Boom’s monthly series for the last time!

Source: Comic Book Resources

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Preview: Sonic Universe #79

Let’s literally do the the time warp again!

SonicUniverse-79-0-b8949

There’s a new arc to behold in Sonic Universe #79, and Comic Book Resources has the preview for it. Silver’s future may not be haunted by a fire god any more, but an Orwellian future isn’t so peachy either. Especially not when he’s pulled into the thick of a conspiracy going on that’ll prove perilous to our hero! See how Silver first got involved with the Genesis Portal shenanigans that were so pivotal to Worlds Unite in “The Silver Age”: part 1.

STORY BY: Evan Stanley
ART BY: Tracy Yardley, Jim Amash
COLORS BY: Matt Herms
LETTERS BY: Jack Morelli
COVER BY: Evan Stanley
PUBLISHER: Archie Comics
COVER PRICE: $3.99
RELEASE DATE: Aug 26th, 2015
SILVER THE HEDGEHOG RETURNS in an ALL-NEW adventure! Enter: ”The Silver Age”: Part One – Silver the Hedgehog’s future may no longer be a terrible burning ruin, but it certainly is far from safe! Mystery and danger abounds as Silver is dragged into a dangerous conspiracy linked to the reality-warping menaces known as the Genesis Portals! Featuring cover art by Sonic comic extraordinaire Evan Stanley plus a “HERO” variant with art provided by SEGA!

Sonic Universe #79 is due to be released this Wednesday. If there’s one thing you can guarantee, it’ll be ahead of our time!

Source: Comic Book Resources

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Preview: Mega Man #52 (Worlds Unite part 12)

After three months, we’ve finally hit the end of the line of the second comic crossover!

MegaMan_52-0

It’s time for the final weekly song and dance as Worlds Unite wraps up for its finale! Comics Alliance recaps the events of the prior issue, has one last chat with Vincent Lovallo (amongst which is a confirmation that Sonic Universe’s upcoming Silver Age arc is a prequel to the prologue that leads into Worlds Unite) and contains the last preview for this 12+ issue event. Desperate times have called for desperate measures as Sonic and Mega Man have gone super, but even in this form Sigma may prove a challenge. On top of that, reality itself is falling to pieces with the Genesis Portal abuse! It’s going to take some super-powered teamwork, and perhaps some evil maniacs’ sabotage, to end Sigma’s threat for the last time! This is “Worlds Unite”: part 12.

MEGA MAN #52
Script: Ian Flynn
Art: Tyson Hesse, Jim Amash, Jack Morelli and Matt Herms
Cover: T. Rex
Variant Cover: Reilly Brown
Covers Unite Variant (12 of 12): Ben Bates
The ALL-NEW Sonic/Mega Man Crossover sequel comes to a chaotic close with “Worlds Unite” Part Twelve: The grand finale to “Worlds Unite” sees our super-powered heroes Sonic and Mega Man face off against the evil Sigma in his final, most lethal form! If that wasn’t enough, the Genesis Portal-ravaged reality is falling apart and time is running out to fix it! You don’t want to miss the stunning conclusion to the biggest crossover event of the year! Featuring the worlds of STREET FIGHTER, SKIES OF ARCADIA, NiGHTS INTO DREAMS, OKAMI, GHOSTS ‘N’ GOBLINS, ALEX KIDD and more! Featuring cover art from the legendary T.Rex, a special “SUPER-POWERED” variant by Reilly Brown and the final part of the epic 12-part connecting variant cover series by artist Ben Bates!
On Sale Date: 8/19 | 32-page, full color comic | $3.99 U.S

Mega Man #52 is due to come out this Wednesday. Pick it up if you want to see how this entire debacle concludes in its explosive ending!

Source: Comics Alliance

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Covers and Solicitations for Sonic the Hedgehog #279 and Sonic Universe #82 Released

I’m falling free in the…pages. And I don’t remember a verse where Sonic became Godzilla.

After a strange release schedule of the solicits last month, we’re back on track as Arcade Sushi brings us covers and info on two new releases! First up, we’ve got continuation of two stories in the same book. Sonic the Hedgehog #279 sees Sonic, Antoine, Big and their Freedom Fighter allies are now at the mercy of new Egg Boss Nephthys and troops in their pursuit of a Gaia key. Will they be able to save themselves before they can save the guardian? Find out in “Face of the Enemy”: part 2. Then, the fight between Sally and Bunnie against Egg Bosses Cassia and Clove has wrapped up, and each side thinks they’ve won. But did anyone truly win in the end? This is “Hidden Costs”: part 3.

Sonic279

SONIC THE HEDGEHOG #279
Script: Ian Flynn
Art: Adam Bryce Thomas, Evan Stanley, Terry Austin, John Workman & Gabriel Cassata
Cover: Jamal Peppers, Terry Austin & Ben Hunzeker
Variant Cover: Rafa Knight
SONIC is in the FIGHT FOR HIS LIFE in—”Face of the Enemy” Part Two: Sonic and his friends are at the mercy of Egg Boss Nephthys and her Egg Army! They came to rescue a Gaia Key Guardian-but can they manage to escape with their lives?! Then, in the finale to “Hidden Costs,” revelations abound! Sally and Clove both think their plans have succeeded-but at what cost? Featuring cover art by jamming Jamal Peppers and Sonic CG artist supreme Rafa Knight!
On Sale Date: 12/9 | 32-page, full color comic | $3.99 U.S.

Meanwhile, in the bizarro tale of Silver, the unleashed evil is proving too much for Silver’s powers alone to handle in his current state. Gold the Tenrec and Professor Von Schlemmer may be able to offer a bit of extra brain power for the cause, and it may be a bigger effect than you’d think. Promising a conclusion you wouldn’t be able to predict, this is “The Silver Age”: part 4.

SonicUniv82

SONIC UNIVERSE #82
Script: Evan Stanley
Art: Tracy Yardley, Jim Amash, Jack Morelli & Matt Herms
Cover: Evan Stanley
Variant Cover: T. Rex
ENTER THE FINAL FIGHT FOR THE FUTURE! “The Silver Age” part four: The finale to Silver’s latest adventure! Silver simply doesn’t have the might to stop the creature menacing his time. Maybe the combined brain power of Gold and Prof. von Schlemmer can help! It’s a knock-down, drag-out fight for the fate of the future with a shocking ending you’ll never see coming-even if you’re psychic! Featuring cover art by the “Silver Age” writer herself, Evan Stanley, plus a special “Movie Poster Variant” by the terrific T. Rex!
On Sale Date: 11/25 | 32-page, full color comic | $3.99 U.S

As always, we will have more information on both of these comics closer to their release. Stay tuned for now, because the next comic post will be the conclusion of the biggest story Sonic’s had to date!

Source: Arcade Sushi

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Preview: Sonic the Hedgehog #275 (Worlds Unite part 11)

Enjoyed the week long respite? Because this train’s got no brakes now.

Sonic_275-0-630x484

It’s that time again, folks. Comics Alliance has their usual recap of the previous issue, an interview with Vincent Lovallo (this time on the recruiting choices and Sticks’ general weirdness) and a preview for Sonic the Hedgehog #275. We’re finally at the story’s climax as the multi-universe spanning heroic army, led by Sonic, Mega Man and Mega Man X, have been gathered together for the first time and are now launching their final no-holds-barred attack on the increasingly powerful Sigma! Have they managed to bring themselves together in time to stop him, or is his power just too great? Find out in “Worlds Unite”: part 11. This issue is a double length issue, which can mean extra story time, a reprint of past events or both at the same time, we’ll find out on the day. It also comes in six different variants, so you may want to decide which ones you want beforehand!

SONIC THE HEDGEHOG #275
Script: Ian Flynn
Art: Tyson Hesse, Jim Amash, Jack Morelli and Matt Herms
SONIC THE HEDGEHOG #275 CVR A REG: Patrick “SPAZ” Spaziante and Matt Herms
SONIC THE HEDGEHOG #275 CVR B Wrap-around Variant: Edwin Huang
SONIC THE HEDGEHOG #275 CVR C Wrap-around Variant: Lamar Wells, Rick Bryant and Matt Herms
SONIC THE HEDGEHOG #275 CVR D Wrap-around Variant: Tracy Yardley, Terry Austin and Steve Downer
SONIC THE HEDGEHOG #275 CVR E Wrap-around Variant: Rafa Knight
Covers Unite Variant (11 of 12): Ben Bates
CELEBRATE 275 ISSUES OF SONIC THE HEDGEHOG with his good buddy Mega Man and the worlds of STREET FIGHTER, BILLY HATCHER, NiGHTS INTO DREAMS, MONSTER HUNTER and more in this DOUBLE-SIZED ISSUE! “Worlds Unite” Part Eleven: It’s pan-dimensional pandemonium as the unified army begins their attack on Sigma! Sonic, Mega Man and X lead an all-star roster of heroes from across the SEGA and Capcom universes in an all-out assault against the villainous robot from the future! Will they be enough to save all their worlds, or has Sigma already become a god? Featuring a wrap-around cover from the legendary Patrick “SPAZ” Spaziante! PLUS 5 variant covers from Edwin Huang, Lamar Wells, Tracy Yardley, Rafa Knight and part 11 of the epic 12-part connecting variant cover series by artist Ben Bates! Don’t miss the penultimate chapter to the biggest crossover event in Archie Action history!
On Sale Date: 8/12 | 48-page, full color comic | $4.99 U.S.

Sonic the Hedgehog #275 is due out next Wednesday. As a milestone issue of the main Sonic comic, it’d be madness to miss this one!

Source: Comics Alliance

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Preview: Sonic Boom #10 (Worlds Unite part 10)

Part 10 in issue 10? Well now that’s just weird, I tells ya.

SonicBoom_10-0

As we hit the double digits of Worlds Unite, Comics Alliance has another recap of the prior issue’s events. Along with going over the previous otherworldly recruits and an interview with Vincent Lovallo (this time bringing Ian Flynn’s knowledge of Skies of Arcadia), there’s a preview for Sonic Boom #10. The recruitment drive continues as our heroes go across six more game franchises to look for help. Would you like your escapades egg-celent, breath-taking, simply viewtiful, or a different punny adjective entirely? Meanwhile, Eggman, Wily and Xander aren’t under watch from the heroes any more, which can only mean one thing; there’s an evil and/or wacky scheme on the horizon! Catch all this in “Worlds Unite”: part 10.

SONIC BOOM #10
Script: Ian Flynn
Art: Tyson Hesse, Jim Amash, Jack Morelli and Matt Herms
SONIC BOOM #10 CVR A REG: Patrick “SPAZ” Spaziante
SONIC BOOM #10 CVR B Variant: Reilly Brown
Covers Unite Variant (10 of 12): Ben Bates
The SONIC/MEGA MAN Crossover event explodes beyond the worlds of just our two blue heroes! “Worlds Unite” Part Ten: Sonic, Mega Man, X and Sticks continue to rally heroes from across the wide expanse of the SEGA and Capcom universes! Who will be brave and join the unified assaulted against Sigma? PLUS with all of the heroes busy, who’s keeping an eye on the malicious Xander Payne and Evil BFFs Drs. Eggman and Wily? The villains MUST be plotting something now—but what? Featuring the worlds of VIEWTIFUL JOE, GOLDEN AXE, BREATH OF FIRE, PANZER DRAGOON, BILLY HATCHER, MONSTER HUNTER and more! Plus cover art from the legendary Patrick “SPAZ” Spaziante, and variant cover art from Reilly Brown and part 10 of the epic 12-part connecting variant cover series by artist Ben Bates!
On Sale Date: 7/29 | 32-page, full color comic | $3.99 U.S.

Sonic Boom #10 is due to be released this Wednesday. Might want to make sure you’re up to speed now, because the ending looms on the horizon!

Source: Comics Alliance

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Preview: Sonic Universe #78 (Worlds Unite part 9)

Hop aboard, because the multi-dimensional tour is about to embark!

SonicUniverse_78-0

Comics Alliance delivers with another weekly dose of Worlds Unite. There’s the usual recap, a Vincent Lovallo interview (this time focused around the end of act 2), and an exclusive preview for Sonic Universe #78. This time around it’s a plethora of SEGA and Capcom references as the heroes go about the Genesis Portals to recruit new heroes (and for Sigma to recruit new villains). The franchises may be listed in the solicit, but see if you can recognise all the characters individually! But it’s not all fun and games; not everyone went dimension hopping, and Sigma’s more than willing to punish them for that mistake…This is “Worlds Unite”: part 9.

SONIC UNIVERSE #78
Script: Ian Flynn
Art: Tyson Hesse, Jim Amash, Jack Morelli and Matt Herms
Cover: Patrick “SPAZ” Spaziante
New Worlds Variant Cover: Jamal Peppers, Jim Amash and Matt Herms
Covers Unite Variant (9 of 12): Ben Bates
The third and final act of the EPIC SONIC/MEGA MAN CROSSOVER EVENT begins here! “Worlds Unite” Part Nine: Sigma has begun his conquest of ALL the worlds. Now it’s up to Sonic, Mega Man and X to unify those worlds AGAINST Sigma! It’s a “who’s who” of SEGA and Capcom heroes answering this important call to arms! But with Sigma still active on the unified world, he turns his gaze upon those left behind..! Featuring the worlds of STREET FIGHTER, SKIES OF ARCADIA, NiGHTS INTO DREAMS, OKAMI, GHOSTS ‘N’ GOBLINS, ALEX KIDD and more! Plus cover art from the legendary Patrick “SPAZ” Spaziante, and variant cover art from “Worlds Collide” penciling star Jamal Peppers and part 9 of the epic 12-part connecting variant cover series by artist Ben Bates!
On Sale Date: 7/22| 32-page, full color

Sonic Universe #78 is out this Wednesday. If you have a love of SEGA or Capcom franchises beyond the blue mascots, this is sure to be a delight for you!

Source: Comics Alliance

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Preview: Mega Man #51 (Worlds Unite part 8)

The second third of the crossover may be closing, but that doesn’t mean the action is cooling down any!

MegaMan_51-0

Comics Alliance has its usual weekly recap and interview with Vincent Lovallo (including a hint to Archie Action stuff not related to Sonic or Mega Man, possibly), and SDCC hasn’t stopped them bringing out an early preview of Mega Man #51! Sigma has gathered his Maverick and Mechaniloid army and has seized control of the Genesis Portals. What does this mean for our heroes? Nothing good despite their efforts, that can be assured! But as they grow weaker from the attack, Sticks comes back from her dimension hopping shenanigans, and she brings some pretty well known faces into the wake! This is “Worlds Unite”: part 8.

MEGA MAN #51
Script: Ian Flynn
Art: Edwin Huang, Gary Martin, John Workman and Gabriel Cassata
Mega Man #51 CVR A Reg: Patrick “SPAZ” Spaziante
Mega Man #51 CVR B Variant: Diana Skelly, Rick Bryant and Gabriel Cassata
Covers Unite Variant (pt 8 of 12): Ben Bates
IS ALL LOST?! The evil Sigma unleashes an unstoppable army in “Worlds Unite” Part Eight: Sonic, Mega Man and X lead the unified army against Sigma’s horde of resurrected Mavericks! Sigma has now taken command of the Genesis Portals, threatening to fuse together even MORE worlds! With our heroes’ time and strength running out, Sticks returns with reinforcements—and you’ll never believe who she recruited! Featuring cover art from the legendary Patrick “SPAZ” Spaziante, and variant cover art from Sonic rising star Diana Skelly and part 8 of the epic 12-part connecting variant cover series by artist Ben Bates!
On Sale Date: 7/15 | 32-page, full color comic | $3.99 U.S

Mega Man #51 is due out next Wednesday, the same day as Sonic: Worlds Unite Battles. You can kill two birds while finishing off the second act of the crossover, because from here it’s only going to be more chaotic!

Source: Comics Alliance

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Preview: Sonic: Worlds Unite Battles #1

Get ready for round 2 of the one-off fighting face-offs!

Sonic-WorldsUniteBattles-1-0-3793e

There’s another book on the horizon for Worlds Unite, and Comic Book Resources has an early preview for it. Sonic: Worlds Unite Battles #1 covers three more fights that just didn’t have space to be featured in the main comic pages. First off, Sticks confronts her mortal enemy the broom…and there’s Roll with it too! Then, Knuckles is forced to fend off Break Man after he’s controlled with deadly intent! Finally, you can see how Sonic fared against the Deadly other three of Six during his capture back in the first issue! Like the Mega Man counterpart, this book features a slew of veteran talent and fresh blood at the helm!

STORY BY: Joel Enos, Ryan Jampole, Aleah Baker
ART BY: Tracy Yardley, Ryan Jampole, Diana Skelly, Rick Bryant , Terry Austin , Rachel Deering , Elaina Unger
COVER BY: Evan Stanley, Jamal Peppers, Phyllis Novin, Ben Hunzeker , Roger Robinson , Idalia Robinson
PUBLISHER: Archie Comics
COVER PRICE: $3.99
RELEASE DATE: Jul 15th, 2015
SONIC: WORLDS UNITE BATTLES #1
ALL-NEW DIRECT MARKET-EXCLUSIVE special! There are so many epic battles in the SONIC/MEGA MAN crossover event that the biggest brawls of the bunch have exploded into their very own book! Twelve issues just isn’t enough to contain all the frantic action of “Worlds Unite!” The action spills over into this second special stand-alone issue where an all-star cast of creators bring you an extraordinary all-action issue! Watch as Sonic battles the Deadly Six, Knuckles throws down with Break Man, and Sticks… goes after Roll?! LET’S GET READY TO RUMBLE! Also featuring variant cover art from Roger and Idalia Robinson, and a special wrap-around sketch variant by Sonic and Mega Man superstars Evan Stanley & Jamal Peppers!

Sonic: Worlds Unite Battles isn’t due to be released until July 15th, which is nearly two weeks from now. That gives you plenty of time to train for going down to the store, as it is exclusive to the direct market.

Source: Comic Book Resources

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Preview: Sonic the Hedgehog #274 (Worlds Unite Part 7)

Things are going a bit haywire thanks to alien shenanigans this week.

Sonic_274-0

Comics Alliance has it’s usual recap and interview for the week, and with comes a preview of Sonic the Hedgehog #274! The robotic members of the heroes’ army have come under control by a force unknown to them, and they’re being made to attack the rest of their allies! Dr Eggman and Dr Wily may have the answer to this problem, but is there something more sinister in their minds? Meanwhile, Sigma is increasing in power all the time, and plans to make his next move to become even more formidable! This is “Worlds Unite”: part 7.

SONIC THE HEDGEHOG #274
Script: Ian Flynn
Art: Edwin Huang, Gary Martin, John Workman and Gabriel Cassata
Cover: Patrick “SPAZ” Spaziante
Heroes Collide Throwback Variant Cover: Rafa Knight
Covers Unite Variant (7 of 12): Ben Bates
The heroes of the SONIC/MEGA MAN crossover event: AT WAR?! “Worlds Unite” Part Seven: The unified army is not so unified anymore! What has driven Mega Man, X and their robot companions to attack Sonic and the Freedom Fighters? Drs. Eggman and Wily may have the answer! Or a weapon. Could a weapon be the answer? Or is it more trademark treachery? Meanwhile, Sigma grows in power, preparing for the next phase of his master plan! And speaking of masters, this issue features cover art from master-artist Patrick “SPAZ” Spaziante, a Heroes Collide Throwback Variant cover from Rafa Knight and part 7 of the epic 12-part connecting variant cover series by artist Ben Bates!
On Sale Date: 7/8 | 32-page, full color comic | $3.99 U.S.

Sonic the Hedgehog #274 is scheduled to be released nest Wednesday. Make sure you take note to not miss it, and make sure your electronics don’t attack back in the process.

Source: Comics Alliance

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Solicitations for Sonic the Hedgehog #278, Sonic Universe #81, Sonic Super Digest #14 and More Revealed

Because you are hopefully old enough to understand a Spandau Ballet reference!

Much earlier than expected, Arcade Sushi brings us the exclusive first look at Sonic’s October offerings, but it’s more action than horror! Sonic the Hedgehog #278 has Sonic, Antoine and Big head to the dusty land of Shamar to nab another Gaia Key and do some saving in the process. But the Egg Army is no joke, so they call on the help of the local Freedom Fighters in “Face of the Enemy”. Meanwhile, Bunnie and Cassia come to blows for the possession of the last Chaos Emerald left for the heroes, and you can be sure neither’s going to back down from this! This is “Hidden Costs”: part 2.

Sonic278

SONIC THE HEDGEHOG #278
Script: Ian Flynn
Art: Adam Bryce Thomas, Evan Stanley, Terry Austin, John Workman & Gabriel
Cassata
Sonic the Hedgehog #278 CVR A Reg: Jamal Peppers, Terry Austin, Elaina Unger
Sonic the Hedgehog #278 CVR B Variant: Rafa Knight
On Sale Date: 11/11
32-page, full color comic
$3.99 U.S.
SONIC’s planet-wide chase CONTINUES! “Face of the Enemy” Part One: Sonic, Antoine and Big head to Shamar to rescue another Gaia Key Guardian! They’re calling in the reinforcements and getting some help from the local Freedom Fighters-but will that really be enough to get past the fearsome Egg Army? Then, in “Hidden Costs” Part Two: Get ringside seats to Bunnie vs. Cassia. It’s the can’t-miss Cyborg fight of the century! Featuring cover art by jamming Jamal Peppers and a “Maniacal” variant By CG artist Rafa Knight!

In Sonic Universe #81, Silver gets deeper to the heart of the conspiracy as Gold the Tenrec’s past is revealed to be involved with the danger to the future. If that wasn’t bad enough, the council’s cold shoulder unleashes an evil that would even make them run cold! Is destiny fated to leave the future saving to Silver once again? Find out in “The Silver Age”: part 3.

SonicUniv81

SONIC UNIVERSE #81
Script: Evan Stanley [Original article is a mistake]
Art: Tracy Yardley, Jim Amash, Jack Morelli & Matt Herms
Sonic Universe #81 CVR A Reg: Tracy Yardley & Matt Herms
Sonic Universe #81 CVR B Variant: Adam Bryce Thomas, Terry Austin & Steve
Downer
On Sale Date: 10/28
32-page, full color comic
$3.99 U.S
SILVER FIGHTS for his FUTURE in “The Silver Age” Part 3: Silver is at the mercy of the heartless council, but their cold nature is nothing compared to the evil then unleash! Gold’s mysterious past is now revealed, as well as how it’s tied to the current calamity. Will it be up to Silver to save his future once again? Featuring cover art by long-time Sonic Comic artist, Tracy Yardley and a “To the Future” variant by newcomer Adam Bryce Thomas!

And now we a slew of reprinted material for those who need a catch-up with various comics and stories! First off is the resident assorted collection of stories throughout history that is Sonic Super Digest #14, with cute cover art by upcoming Sonic artist Tyson Hesse.

SONICSuperDig14

SONIC SUPER DIGEST #14
Script: Various
Art: Various
Cover: Tyson Hesse
On Sale Date: 11/4
128-page, full color comic
$4.99 U.S.
Get ready for fun & adventure—it’s Sonic Super Digest! Don’t miss all the classic fun and adventure you love in stories from the comics’ 20+ year history as Sonic and his friends embark on daring adventures, face evil villains and save the day one chili dog at a time! Spin into the fun that only Archie Comics and Sonic Super Digest can bring! Featuring awesome cover art from Tyson Hesse and story & art from the biggest names in Sonic comics history!

Next, we go back to one of the biggest milestone stories in the entirety of Sonic’s comic run! Sonic Saga #9 goes back to the final assault on Eggman as his defences in the city have weakened, and the combined forces of the Freedom Fighters and the Chaotix are more than a match for his army! But while they may be celebrating that victory, new sinister forces are emerging out of the shadows and they’re preparing to bring the good guys to their knees. This is “The Eggman War”.

Sonic-Saga-Series-vol9

SONIC SAGA SERIES 9: THE EGGMAN WARS (TR)
Script: Ian Flynn
Art: Tracy Yardley, Renae Deliz, Jim Amash, Tery Austin, John Workman,
Teresa Davidson, Matt Herms, Jason Jensen & Josh Ray
Cover: Tracy Yardley
978-1-62738-996-9
$12.99/$14.99 CAN
6 5/8 x 10 3/16″
TR
104 pp, Full Color
Direct Market On-Sale Date: 11/18
The SONIC SAGA graphic novel series returns! This volume is all out WAR! Dr. Eggman’s forces have grown thin and his city is destroyed. It’s time to strike! Sonic leads the Freedom Fighters and the Chaotix in a high-speed blitz to liberate the world! But Dr. Eggman’s army
won’t go down without a fight-or will they? Even as the dust settles, a new conflict threatens to blaze up out of the ashes! What is the Iron Dominion, and is their fearsome might too much for Sonic to handle? And what role does Dr. Eggman’s lackey, Snively, play in all this? It’s all action and intrigue in this latest installment of the SONIC SAGA SERIES! Collects select stories from Sonic the Hedgehog #s 199-202.

Haven’t been able to keep up with Worlds Unite for whatever reason? Well, Worlds Unite Volume 1 is just the ticket for you! Sigma has escaped from his world to use the Genesis Portal to conquer the multiverse! Forcing the Deadly Six to do his bidding and for Eggman and Wily to subdue their own worlds’ heroes, Sonic and Mega Man are turned into Sigma’s minions, and the results are devastating! This is the first act of Worlds Unite, “Deadly Fusion”.

Worlds_Unite_vol1

SONIC/MEGA MAN: WORLDS UNITE VOL. 1: DEADLY FUSION 1 (TR)
Script: Ian Flynn, Various
Art: Dan Schoening, Tracy Yardley, Ben Bates, Jamal Peppers, Terry Austin,
Jack Morelli, Rachel Deering, Luis Antonio Delgado & Elaina Unger
Cover:Patrick “Spaz” Spaziante
978-1-62738-998-3
$14.99/$16.99 CAN
6 5/8 x 10 3/16″
TR
136 pp, Full Color
Direct Market On-Sale Date: 11/4
The sequel to the record-shattering Sonic the Hedgehog and Mega Man crossover is here! You saw what happened when “Worlds Collide,” now brace yourself for when WORLDS UNITE! Dark forces have come together in the far future! The vicious conqueror, Sigma, has cheated death again and escaped the justice of X and the Maverick Hunters. He’s crossed space and time to join forces with Zavok and the malicious Deadly Six of Lost Hex! Sonic and Mega Man could save us-but they’ve gone missing! Now the Freedom Fighters of Sonic’s world and the Robot Masters of Mega Man’s world must take up the fight to save their heroes and stop the coming tide of darkness! WORLDS UNITE features guest appearances by the cast of SONIC BOOM, MEGA MAN X and some of CAPCOM and SEGA’s biggest stars! This volume collects WORLDS UNITE parts 1-4 from Sonic Universe #76, Sonic Boom #9, Sonic the Hedgehog #273, Mega Man #50 and selections from Mega Man: Worlds Unite Battles #1.

And finally, a bit of levity to the reprinting pack, as Sonic Boom gets its second (and final) volume collection! Eggman starts out with a problem regarding his reputation so he decides to, fittingly for the month it comes out, hold his own Eggtoberfest, and the heroes are suspicious when he asks for their help. Then, Eggman’s back to his antagonising ways as he challenges Sonic to a race with no tricks or cheats, but you can bet he doesn’t stick to those rules! Finally, Eggman goes a bit ape when he decides that his lackeys aren’t up to snuff and hires a gorilla in their place, and you bet things will only go bananas from there! This is “Boom Shaka-Laka”

1320390_ful

SONIC BOOM VOL. 2: BOOM SHAKA-LAKA (TR)
Script: Ian Flynn, Bill Freiberger & Sam Sandak Freiberger
Art: Steven Butler, Ryan Jampole, Jennifer Hernandez, Diana Skelly, Rick
Bryant, Jack Morelli & Matt Herms
Cover: Tracy Yardley, Rick Bryant & Matt Herms
978-1-62738-994-5
$12.99/$14.99 CAN
6 5/8 x 10 3/16″
TR
104 pp, Full Color
Direct Market On-Sale Date: 11/11
Brace yourself for the SONIC BOOM! The hit multimedia Sonic experience comes to you in the action-packed, laugh-a-minute comic book series! Sonic and his friends Tails, Amy, Knuckles and Sticks find themselves caught up in more zany adventures! Dr. Eggman asks the question: “Where does a one ton, fearsome gorilla sit?” The answer: “Wherever he politely asks to!”—wait, what?! Dr. Eggman has a problem-how can he betray the trust of the villagers when they don’t trust him to begin with? The mad mechanic pulls out all the stops to woo the wary would-be victims, but he gets more than he counted for when Sonic and his pals decide to become his
staff! Then it’s off to the races as Dr. Eggman goads Sonic into competing in a go-kart race! Sonic puts the pedal to the metal-because if he put his feet to the track, he’d win without question! But there’s no way Dr. Eggman will run a clean race! This volume collects SONIC BOOM #5-7 and #11.

As always, we will have more on these new stories closer to their release date. And remember to always believe in your soul…silver.

Source: Arcade Sushi

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Preview: Sonic Boom #9 (Worlds Unite Part 6)

Another weekly dose of the crossover, this time with 100% more explosions!

SonicBoom_09-0

Comics Alliances brings us the next part of their recap for Worlds Collide! Aside from running through the events of part five and and another interview with editor Vincent Lovallo (bringing up the age old mystery of Spy Brooms along the way), there’s a preview for Sonic Boom #9. The moment’s finally arrived for our heroes to engage Sigma, the Deadly Six and the Mechaniloid forces in all out combat. You know they’ll be fighting with all they have, but Sigma’s bound to be packing a rotten trick up his sleeve to work against them! Meanwhile, Sticks somehow ends up in a predicament when she falls off the Sky Patrol and into a Genesis Portal herself! Where could she have landed? Never mind that for now, our fighters are going into combat in “Worlds Unite”: part 6.

SONIC BOOM #9
Script: Ian Flynn
Art: Edwin Huang, Gary Martin, John Workman and Gabriel Cassata
Cover: Patrick “SPAZ” Spaziante
Evil Friends Forever E.F.F. Variant Cover: Brent McCarthy
Covers Unite Variant (6 of 12): Ben Bates
The SONIC/MEGA MAN crossover event GOES BOOM! “Worlds Unite” Part Six: The war against Sigma has been waged! Sonic, Mega Man and X lead their unified friends against hordes of mechaniloids led by the armored, super-powered Deadly Six! That sounds pretty scary and exciting, and now is definitely the time for everyone to work together and pay close attention. Especially Sticks. She tends to do some distracting stuff, like falling off the Sky Patrol and landing into a Genesis Portal or something—wait? Did she really? Well, where did she land? No way! Is that – -?! You won’t believe where Sticks lands, but what you BETTER believe is that this issue sports some awesome cover art by Patrick “SPAZ” Spaziante and the return of the EVIL FRIENDS FOREVER (E.F.F.) variant by Brent McCarthy! Plus part 6 of the epic 12-part connecting variant cover series by artist Ben Bates!
On Sale Date: 7/1 | 32-page, full color comic | $3.99 U.S.

Sonic Boom #9 is due to be released in stores next Wednesday. Let’s hope you don’t run into a portal if you want to pick it up yourself!

Source: Comics Alliance

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.