From now until August 8th, those interested in participating in SAGE are clear to register their project’s “booth” on the expo’s website. Before you go all gung-ho about it, be sure to have the required elements:
- Booth Name
- List of Member(s) Involved
- Your project’s website (booth URL)
- Booth image for use on the expo floor (must be 320×240 and a JPEG, GIF, or PNG under 30 KB in size)
An optional element is to include the download link to the game you will be showcasing. Seeing how nobody is ever done with their demos by now, it better be an option.
SAGE runs August 17th through the 24th at sagexpo.org
REGISTER YOUR BOOTH HERE!
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Sonic News and cool Sonic-related findings on the internet has been sparse this past week, so I thought I’d whip out some trivia for everybody in the first edition of USELESS KNOWLEDGE!, a “Did You Know?” type segment. Check this out:
Sonic the Hedgehog is not only a fast hedgehog in a video game. “Sonic Hedgehog” is also a name of a gene on chromosome 7 of a human genome.
Sonic hedgehog homolog (SHH) is one of three proteins in the mammalian hedgehog family, the others being desert hedgehog (DHH) and Indian hedgehog (IHH). SHH is the best studied ligand of the hedgehog signaling pathway. It plays a key role in regulating vertebrate organogenesis, such as in the growth of digits on limbs and organization of the brain. Sonic hedgehog is the best established example of a morphogen as defined by Lewis Wolpert’s French flag model – a molecule that diffuses to form a concentration gradient and has different effects on the cells of the developing embryo depending on its concentration. SHH remains important in the adult. It controls cell division of adult stem cells and has been implicated in development of some cancers.
Check out the rest of the article here!
SOURCE: Wikipedia
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
When Sonic Unleashed was announced, fans were overjoyed to see traditional 2D Sonic gameplay in the third dimension. However, some of us have changed our perception of the title once the werehog reared its ugly head. With the unveiling of “Sonic the Werehog,” some fans were excited at the prospect of a new gameplay element, in addition to 2.5D Sonic gameplay. The other half took its right hand to its face and smacked it in shame. Adding a new character, with an accompanying (new) gameplay style, has been a staple of the 3D Sonic games since their debut in Sonic Adventure in 1999. Each character brings something new to the table, and thus, something that is not traditional Sonic action that could take much needed polish time away from high-speed platforming and ring collecting.
Treasure hunting, mech shooting, varied team play, guns, and telekinesis have not raised the scores of reviewers or the trust of a loyal, fractured fanbase. So, that brings us to today’s topic:
Are gameplay styles that breakaway from the traditional Sonic gameplay necessary? Instead of multiple, poorly executed styles of gameplay, should SEGA simply focus on one and perfect it? Now, we are not in SEGAs inner-circle when it comes to how they create each Sonic game, so each argument is only in theory. Continue reading The Crossfire: Shooting Guns with Telekinesis
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GameTrailers.com has named Sonic Chronicles: The Dark Brotherhood the best DS game at E3. The Bioware-developed Sonic RPG beat out the Chrono Trigger remake, Rhythm Heaven, Castlevania: Order of Ecclesia, and Puzzle Quest Galactrix. GT stated that the stage demo was a deep, rich experience that really caught their attention at the show floor.
Watch Chronicles win the award.
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In an interview with the Los Angeles Times, DJ/musician Charles Hamilton spoke on his beginnings, his rise to fame through various mediums (most notably, the Internet), and his latest projects. The article comments on his presence, charisma, and revolutionary style of hip-hop. Most notably, he is a huge Sonic the Hedgehog fan and some of his tracks feature heavy sampling of the original game’s soundtrack and sound effects. On the topic of Sonic, Hamilton said:
“I always felt like there was no life without sound and Sonic obviously means sound, and hedgehog is buried underground. Which means that I’m buried into sound, music and it comes full circle, like a Sonic the Hedgehog loop.”
I have got my hands on his latest track and a lengthy freestyle session on a U.S. radio station, Power 106. Please, check them out, because you will definitely be entertained!
EDIT: Although the picture of the guy we had before is probably a very nice chap, it wasn’t actually Charles Hamilton. It was rapper ‘Papoose’. We got an email from ‘The Real Charles Hamilton’, who stood up and gave us a photo of himself. Sorry about that!
November 10th – Marble Zone remix, connections drawn between his life and Sonic. The best part is at the end when he says, “Where’s my fuckin’ Genesis?”
Freestyle on the DJ Green Lantern Show on Power 106 – Very impressive.
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In addition to the last SAGE 2008 informational news update, posted here at TSS, SAGE director, Shadix, has released new information! The updated post includes updated photos of the games that were previously confirmed, as well as brand new confirmations:
MORE CONFIRMED GAMES
- Dlpha – A Sonic RPG based in the AoStH universe.
MORE CONFIRMED GUESTS
- RICHARD JACQUES – the composer from Sonic 3D Blast and Sonic R comes to chat with SAGE visitors. A time has yet to be determined.
- CHRIS SENN – designer of Sonic X-Treme. A time has yet to be determined
MORE CONFIRMED EVENTS
- LIVE CONCERTS – concerts will be airing over the SAGEcast channel! Three bands are confirmed: Riker Out (featuring Hunter Bridges, the composer of Sonic Nexus’ soundtrack), The Polites (headed by The Taxman, creator of Retro Sonic), and Dom (live requests and the all around Sonic jukebox).
Stay tuned for even more SAGE 2008 confirmations! A SAGE news thread has now appeared at TSS in the Sonic the Hedgehog forum as a sticky. Check it out here!
SAGE, again, will take place on August 17th through the 24th at http://sagexpo.org/
Check out the SAGE 2008 news thread at Sonic Fan Games HQ.
Check it out at SSMB!
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What’s up? It’s “the bad guy” here and in honor of introducing new features to the front page, and respecting both sides of the story, I have got another one up your sleeve: The Crossfire – where two sides rise, but where do you fall? Now that opinions are at the forefront at this time and other bloggers are sweeping up tidbits to fulfill your traditional “Sonic News,” I guess I can take this route. Let’s begin!
Today’s topic: Sonic has been in a lot of adventures. I mean, a lot. Like…totally…lots. However, it was not until 2001 in Sonic Adventure 2, that we were introduced to the concept of “grinding.” Grinding has appeared in every single game since, but has it worn out its welcome in the Sonic world? Or, has it kept itself fresh and interesting to remain relevant? Continue reading The Crossfire: Grinding
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Hey, “the bad guy,” Slingerland here. Today, TSS is introducing a new feature along side “The Spin.” It’s a comic by SSMB staffer, Roarey Racoon, and its content will be based of the happenings of Sonic and the Sonic online community. It is not something that you will see on a regular basis, but when he makes one, it will be here ready for you to read. Enjoy.
Strip #1: “Too Much Love Will Kill You”
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Words cannot express how pissed off I am right now. This “leaked” Nintendo Power cover better be a hilarious prank. Knowing SEGA, though, I doubt that it is.
Svend: “Dear SEGA…
NO.
Yours sincerely,
Everyone”
EDIT: Whoever scanned this cover is obviously unaware of the rules of the Internets, so we removed his name and address where necessary. Can we learn how to do this in future so we don’t end up having to do proper work? (EDIT 2: This was a joke at ourselves and not at the awesome dude who originally scanned this page. We had to write this disclaimer because several retards kept assuming we were taking the piss out of the poor chap.)
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SFGHQ member, Shadix, has posted the first chunk of information for the 2008 Sonic Amateur Game Expo. Currently, the thread has surfaced only at SFGHQ, but it will shortly be making its rounds to every major Sonic fansite, including TSS. Here’s the scoop on what’s confirmed for this year’s event:
GAMES
- SONIC NEXUS – a new engine and demo featuring a brand new zone
- SUPER MARIO KINGDOMS – created by Sonic XG team member, Nitemare
- SONIC FRENZY ADVENTURE – a new demo!
- SONIC TIME TWISTED – the only good fangame to implement time travel
- THE WHITE BOX – featuring Sonic Puzz, Avalon REMAKE, and Destiny Blade
CHAT ROOM GUESTS
- RYAN DRUMMOND – time of appearance to be announced at a later date
COMPETITIONS
- THE REMIX COMPETITION – remix a tune from Sonic CD that’s at least 2:00 in length and NOT a midi rip
- COMPLETE GAME – if your game is complete when SAGE rolls around, you’ll get your project spotlighted on the front page!
OTHER CONFIRMED DETAILS
- SAGE EXTRAS – comics, videos, and other non-game media are welcome to be put on display. Contact Shadix for more information.
- SAGECASTS – it has been around since the beginning. Listen in or host a SAGEcast!
- WORKSHOPS – none have been confirmed, but there are unannounced ones that have been lined up
Stay tuned for more information regarding the biggest, Sonic online community event for the past decade – SAGE 2008.
Source: SFGHQ
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The 2008 Sonic Amateur Game Expo, hosted by Sonic Fan Games HQ, is exactly one month away and to celebrate, TSS member Huepow00 is helping build excitement by releasing a teaser video. The video also serves as a reminder for those who are thinking of entering to start working if you haven’t already, so get going people! The show can never have enough projects! Guests (most notably, Ryan Drummond, who is back for his second year) and events are being finalized and added as we speak, so it looks to be another stellar community event.
SAGE 2008 will start August 17th at 12 AM GMT. Registration for booths will happen August 4th through the 8th.
Check out Huepow’s SAGE 2008 Teaser
Check out the SAGE 2008 Press Site
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Hey, everybody! The Sonic Show has followed suit with TSS’ WordPress update and has now launched its own, brand new WordPress site! Updates are now more manageable for Jay to update and for you to view. The new site is an RSS feed for you to subscribe to, so that you know when the next episode of the #1 Sonic podcast is available, or when Jay scores some rare and/or exclusive media!
The Sonic Show has been on a roll since moving here to TSS. The show has now been downloaded 170,304 times (season 1 and 2 combined) and the most recent episode (Season 2, Episode 2) has been downloaded 8,125 times, according to the RSS feed. Episode 1, which debuted back in February, has now reached the 15,000 download mark and is truly impressive.
Look out for Episode Three of the second season to debut after the much-anticipated Summer of Sonic. The show will feature Unleashed news, new Sonic shorts, and I will continue to read your e-mails. I encourage everybody who loves Sonic to tune in and to check out the new site!
VISIT THE NEW SONIC SHOW WEBSITE
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1999, Sega Headquarters
“Hey boss! It seems the kids really liked Sonic Adventure, except for uh… every character that wasn’t Sonic. Also, the adventure. What should we do for the sequel?”
“Hmm… Sonic Adventure 2! Add new characters, some all new adventure… it’ll be a hit, I tells ya, a hit!”
2001, Sega Headquarters
“Well boss, Sonic Adventure 2 was received pretty well, but people still want nothing to do with those side-characters. What now?”
“Hmm… Sonic Heroes! This time, we’ll force them to play as side-characters even while playing as Sonic! It’s genius, I tells ya, genius!”
2004, Sega Headquarters
“Boss, Sonic Heroes didn’t go over very well. I really think we should listen to the fans, and pare it back down to just Sonic alone. What do you say?”
“Hmm… Shadow the Hedgehog! Kids love the streets, see. You know, gansta lifestyles? They won’t even care about Sonic once we give them a look-alike with a motherf***ing gun. Thug life, yo!” Continue reading The History of Sonic, as told by 1UP
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In the sixth paragraph of this review, you will find a sentence that will make you smile. It reads:
One thing that must be said about Sonic Chronicles‘ combat was that, at least in the demo, it was shockingly fun.
That is really all I needed to read in this preview, but for the sake of this blog entry, I shall summarize for you tl;dr types. WorthPlaying noted that the battle system, while simple for an RPG, is surprisingly “fast and furious”, because many of your attacks hinge on your speed stat, which is what Sonic is all about. Comparisons with a fabulous DS title, Elite Beat Agents, arose when WorthPlaying got their hands on the game’s POW system, which are special attacks that are executed with slides and taps of the stylus. All of these gameplay elements are topped off with respectable graphics, they mentioned.
The other part of this preview that stuck to me was that Bioware has apparently managed all the damn characters in the Sonic universe and actually put them to good use in the gameplay and story department.
If the above statement is true, then I am one happy man, because the only other use I had for all those characters was to shoot, stab, and hang all of them, but SOMEBODY BEAT ME TO IT. Stupid pre-pubescent wank with Windows Movie Maker and too much time on his ugly hands…
Anyway, here’s the full preview: WorthPlaying.com
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DIC Entertainment, owners of the television rights to Sonic the Hedgehog, has been bought out by another US based group, Cookie Jar accoring to playthings.com.
LOS ANGELES and TORONTO—Cookie Jar Group is purchasing licensor DIC Entertainment and its related businesses for $31.5 million, the two companies announced this morning.
Under the terms of the agreement, Cookie Jar will purchase all of the issued and outstanding equity in DIC in a transaction valued at approximately US $87.6 million. Upon closing, DIC will continue as a subsidiary of Cookie Jar, which will remain a private company.
The deal will give Cookie Jar access to the merchandising and licensing rights to such brands as American Greetings’ Strawberry Shortcake; Mommy & Me, the parent-oriented, direct-to-retail product line featured at Wal-Mart; as well as Inspector Gadget, Horseland, Cake, Madeline and Eloise, among others. Its programming library includes nearly 3,000 half hours of children’s programming with series such as Sabrina, Liberty’s Kids, Sonic The Hedgehog and Care Bears.
The purchase also includes DIC’s European subsidiary, Copyright Promotions, and DIC’s one-third interest in KidsCo, an international children’s television channel created in partnership with NBC-Universal and Corus Entertainment.
Doubtful that Cookie Jar will do anything with the license, but I guess its newsworthy. News has been slow lately. :-/
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The OLFC, the Australian equivalent of the ESRB, has rated a game titled “Sonic the Hedgehog.” There is no indication of which “Sonic the Hedgehog” it will be, since they’re are three games out there with the title “Sonic the Hedgehog:” the abysmal XBOX360/PS3 game, the Master System version, and the Game Gear version.
Since the Master System is already out on the Wii’s Virtual Console service, I’m going to assume that the MS version of Sonic 1 will be making its way to the Shop Channel in the near future. I doubt they’d port the Game Gear version (again) or that garbage from 2006.
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Gamekyo (formerly known as JeuxFrance.com) has put up two more magazine scans, in addition to the two that were revealed last week, for the Wii version of Sonic Unleashed. All I can really say is…”wow.” For magazine scans, that’s just “wow” in my book. However, judging from the above screenshot, it looks like the homing attack is back, a feature that I am not too fond of. Check the link below for all four screens that have been released thus far.
Gamekyo’s Sonic Unleashed Wii Page.
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Sazpaimon, host of CulTNET, is in debt and would like your assistance in keeping the network online. CulTNET hosts many Sonic fan sites, such as Sonic Retro, X-Cult, Hacking Cult, and the Hidden Palace. $150 is due by next week, so if you are a fan or visitor of a site in CulTNET, do not hesitate to donate. Sazpaimon says that you can donate in the following ways:
1. Paypal, easiest method: Sazpaimon@sonic-cult.org is the address.
2. Paypal, yes again. If you don’t have a paypal account, but have a credit/debit card, head over to http://www.sonic-cult.org/index2.php and click the paypal button at the top of the left column. Select to continue without logging in, and enter your info.
3. Snail mail. If you don’t have EITHER, this is your only option. PM me for details on this.
Source
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GoNintendo has released two scans of the Wii version of Sonic Unleashed. The screens are compared side-by-side to the Xbox 360 version of the game and while the graphics of the 360 version is obviously better looking, the Wii version does not seem that far behind. However, the levels in Wii version are considerably…browner. I have no idea as to why there is so much brown, while the 360 version pops with vibrant colors. Check the link below to see for yourself.
Sonic Unleashed Wii Screens at GoNintendo
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The Sonic Chronicles website launched in the U.S. just recently and it is one flash-heavy beast. While being creative by replicating the gameplay of Sonic Chronicles: The Dark Brotherhood by dragging Sonic along by a “stylus,” the website manages to be a pain in the ass to navigate. Nonetheless, everything you need to know about the game is there and there is more than enough media to tide fans over until the game’s release. Plus, if you collect all the rings on the site, you get a super-duper prize. Eff yeah.
Sonic Chronicles: The Dark Brotherhood U.S. Website
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One of the greatest Sonic encyclopedias on the internet has removed its anonymous editing feature following many attacks to some of its articles, mainly in the fangaming section. The attacks consisted of deleting all the content on a given page and replacing it with a gratuitous amount of copy-pasting swear words. The attacks also had a “SOTI RULES” comment smack dab in the middle of the obsenities.
Stupid people would automatically assume that SonicEpsilon (SOTI) did the dirty deed, but us smart people know that it was a blatant frame, spawning from an ongoing “battle” between SOTI and long-time banned member and retard, Blazefire.
As a result, you will have to register an account to contribute to the ever-growing Sonic Retro Wiki.
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In one day, I lost the ability to walk on my own power, the opportunity to win $1,500, and missed out on formally debuting my new talk show during Sonic’s 17th Birthday Celebration on SSR. You have all heard the story this past Friday where an emergency hospital visit let an unsupervised puppy chew away at my lone microphone. Roarey thinks it’s funny…I think it sucks.
Now that it is well-established that I will be sidelined from any physical activity for about 3-5 weeks with an injured left hamstring, I guess I can put more time into the community. For one, the Sonic Nexus team is back in full swing and I’ll probably be posting awesome updates sporadically up until this year’s Sonic Amateur Gaming Expo. Secondly, I will be putting my “DJ” title to use with “The One Sided Talk Show,” an open, round-table discussion of all things Sonic. Continue reading Worst Friday ever launches new SSR show this Tuesday
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Making regular appearances at the top of many “top downloaded” and “top rated” charts for mobile games, the mobile edition of the original “Sonic the Hedgehog” just recently became more distinguished for selling over 8 million downloads in the United States and the United Kingdom. Linda Chaplin, vice president of SEGA Mobile accredits the game’s success to Sonic’s appeal to the masses by stating, “Sonic the Hedgehog is a title that resonates with a universal audience of gamers who have grown up with the franchise, as well as with a growing audience of casual players.”
Verizon Wireless, the initial provider of the title, is probably the most pleased with the landmark sale, as the game has helped Verizon’s “VCAST” service become increasingly popular, says Todd Murphy, director of Mobile Web, games and applications for Verizon.
The success of, yet another, port of Sonic’s original adventure has sparked SEGA Mobile to port Sonic the Hedgehog 2 & Sonic Spinball to mobile devices. In addition, the company is working on a new iteration of Mario & Sonic at the Olympic Games for phones.
In made-up news that will eventually happen, SEGA has tentatively announced porting each Sonic Genesis title to the iPhone, Playstation 4’s online store, and the brace keeping my left knee from caving again. Also, potatoes.
Sonic the Hedgehog Mobile Site
Source
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