In a survey of millennials conducted by Casino.org, Sonic’s more recognizable than Donkey Kong, Yoshi, and LeBron James.
Continue reading Who’s That Hedgehog? 85% of Millennials Can Identify SonicSonic Remains The Top Selling SEGA Game Series, Helped By Sonic Generations
If you thought that the lack of a new Sonic game (or news one) has dented the popularity of SEGA’s long-running franchise, prepare to be pleasantly surprised. In SEGA Sammy’s latest financial call, the company revealed that the Sonic the Hedgehog series remains the best-selling of all of the publisher’s titles.
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Sonic Game Speedruns Are Back For Summer Games Done Quick 2021 Online
For the second year in a row, Summer Games Done Quick is going to be an online-only event. But, that doesn’t mean that there isn’t going to be any speed-runs. And for Sonic fans, you’ll be able to see some speed-runs of 5 different Sonic games this year.
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Sonic Talk Podcast, Episode 75: Baby Rose Gold Dr. Robotnik
This episode: Revisiting Archie Sonic, the changing Sonic English cast, and the Xbox Series S.
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Dreams Come True Promote Japanese Green Tea With A New ‘Green Hill Zone’ Arrangement
Japanese green tea company ITO EN has launched a brand new TV commercial for its popular range of bottled ‘Oi Ocha’ drinks, leveraging a new partnership with pop group Dreams Come True. As part of this collaboration, DCT’s Masato Nakamura appears to have introduced a new arrangement of Sonic the Hedgehog’s ‘Green Hill Zone’ for the commercial’s music.
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Race for Good 2021 Announced for Sonic’s Birthday Week, Featuring Special Guests Mike Pollock and Johnny Gioeli
Sonic community streamers Andy ‘The British Andy’ Wilson and Pete ‘TitansCreed’ Nethercote have formally announced the next ‘Race For Good’ charity event, and this time around, they’ve brought company – along with interviews with special guests Mike Pollock and Johnny Gioeli!
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Sonic and the “Super Game” Show Strong in SEGA SAMMY 2020 Investor Briefing
Who likes financial briefings! Now, don’t raise your hands all at once, I know we’re all really excited to get new financial numbers, but for those of you who aren’t already sifting through the 74-page 2020 Results Presentation on SEGA SAMMY’s investor relations site, here are the highlights.
Although several other sites latched onto the “Super Game” mentioned eight times in the report, the way it appears in the presentation suggests “Super Game” might just be a term they use for a game that they can sell to a global audience. It may include new IP considering they have a separate 3-year plan to globalize their existing IP, but it would be very weird for a 5-year plan to include making some sort of global omni-game containing multiple titles. Not impossible, but very weird.
Other notable bits from the report include:
- The Sonic series led traditional software sales with 4.4 million units sold, followed by Total War (4 million), Football Manager (3.8 million), and Persona (3 million).
- Sonic is used as an example of strengthening the brand through media mix, specifically citing the original Sonic movie, the upcoming sequel, and the Netflix series Sonic Prime.
- Games highlighted for release during fiscal 2021/2022 are Humankind, Shin Megami Tensei V, Total War: Warhammer III, Lost Judgment, and Phantasy Star Online 2 New Genesis.
- SEGA’s European studio is working on an unspecified FPS project.
- SEGA is instituting an approach of Remaster-Remake-Reboot in regard to current and past/dormant IP. Examples listed under past IP include Crazy Taxi, Jet Set Radio, Space Channel 5, Rez, Panzer Dragoon, NiGHTS, Shinobi, Virtua Fighter, Altered Beast, House of the Dead, Streets of Rage, and Soul Hackers, all with the asterisk “*Under examination of which IP to utilize.”
- Game software sales stayed strong, and Free to Play titles were really strong throughout quarantine/social distancing.
- SEGA SAMMY reiterates that they were hit hard by the economic effects of Covid, leading them to restructure (voluntary retirement, sale/restructure of arcade divisions). Spaces most prominently affected were the arcade business, arcade machines, pachinko/pachislots, and their resorts.
- If you’ve ever wanted to know how much SEGA SAMMY is worth, they report having 367.6 billion yen in liquid assets as of March 2021 (or roughly 3.4 billion USD, 2.4 billion GBP, or 2.8 billion EUR). This amount is just liquid assets, and does not include the value of property the company owns or the IP it holds.
- SEGA SAMMY acknowledges responsibilities regarding environmental sustainability, diversity, job satisfaction, and addiction prevention.
Oh, and hey, they’re working on a Gamera pachislot machine, which I personally like for esoteric reasons.
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Sonic 2 Movie Wraps Up Filming in Vancouver
Paramount’s Sonic the Hedgehog 2, which began filming nearly two months ago on March 15, has officially wrapped up production in the area. Director Jeffrey Fowler posted a tweet thanking the local crew members who worked on the production. The tweet had him posing in front of something not included in any of the leaked images, mushroom props presumably from the mushroom planet. It’s probably safe to assume those scenes were filmed indoors on a sound stage.
Check out the tweet below:
Fowler did not say this was the end of shooting, however. The film is due to shoot in Hawaii as well, so that’s probably the production’s next stop. One wonders if the leaks will come just as easily from there as they did from Vancouver.
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Sonic Game Announcement Might be Imminent, SEGA to Release More Console Games, Says SEGA’s Chief Strategy Officer
It sounds like the long wait for the next Sonic game announcement may soon be over, if a statement by SEGA Chief Strategy Officer Shuji Utsumi is any indication. In a recent interview with Famitsu Magazine, he talked about SEGA and its upcoming software limit. On the subject of Sonic, he said the new an announcement for a new game “might be coming soon.” Noncommittal language aside, there are a few reasons to expect it will happen soon, since both E3 and Sonic’s anniversary are next month month, and Sonic Colors Ultimate was leaked roughly a month ago now.
In that same interview, Utsumi also commented on people pointing out that SEGA was releasing more mobile games then console games. According to him, the company has been going through an organizational shift, and that there will be more console games starting from 2022 onwards.
It’s been a long while since the last Sonic console game, Team Sonic Racing, was announced. It’s been even longer since the last console Sonic game was released. Whether its with a Sonic Colors remake, or something else, that appears likely to end soon. What are you hoping for this year? Let us know in the comments!
via Ryokutya2089
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Preview Released for IDW Sonic the Hedgehog #39
After missing out the April window, the full preview for Sonic the Hedgehog has finally been revealed, and things are twisting even further in this tower of terror! Sonic, Tails and Amy are still trying to make their way out of Eggman’s elaborate trap, but the further they get the more diabolical tests they’re subjected to. Meanwhile, Tangle and Belle are still trying to assist from the outside. What they don’t know is that they’ve managed to get control of the tower, and that’s just making things worse! This is “Test Run”; part 3.
(W) Evan Stanley (A) Evan Stanley (CA) Abby Bulmer
Report: Test subjects S, A, and T are responding very well to experiments. Proceeding to phase three.
Sonic, Amy, and Tails are still stuck in Eggman’s evil tower and being subjected to his increasingly crazy tests. It doesn’t help that Tangle and Belle have unknowingly begun controlling the tower and are making it impossible for their friends to escape! Everyone’s limits are pushed as they try to make it out in time in “Test Run,” part three!
In Shops: May 12, 2021
SRP: $3.99
Sonic the Hedgehog #39 is out in all good comic retailers tomorrow, May 12th. With the recent attention the IDW cast have gotten, now would be a good time to catch up on their perilous exploits!
Source: Previews World
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SEGA Shop (NA) Features New Tangle & Whisper Merch
The North American SEGA Shop is giving IDW’s dynamic duo, Tangle the Lemur and Whisper the Wolf their own line of official merch designs. Fans of the comic can grab shirts, cushions, and fleece blankets.
Items are available to shoppers in many North and South American Countries, as well as Australia and New Zealand.
Sega first dabbled in promoting the breakout team with collectable enamel pins back in 2019. Hardlight followed a year after, running limited time events to unlock them in both Sonic Dash and Sonic Forces: Speed Battle. Given the strict division between SEGA and previous Sonic comics, it’s a fascinating change of pace seeing SEGA’s North American team embrace IDW’s fresh new faces.
Zazz and Vector Groove Out Their Difference in Sonic Forces Event
Rock on! Everyone’s favorite tertiary Sonic character and Zazz appear in new musical garb for Sonic Forces Mobile!
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Sonic Dash Adds Pirates and Yogurt For Sonic’s Birthday
In a very weird month for the Sonic Dash series, data mining has revealed the latest version update includes event assets for pirate versions of Sonic and Shadow, as well as Bongo, the Danimals mascot.
Following up on last week’s out-of-nowhere addition of Vector to Sonic Dash 2, Sonic Dash Apple and Android updated to version 4.2.0 yesterday, promising two events for Sonic’s birthday month:
Version History
Sonic Dash, Apple Store
4.20.0
May 10, 2021
Ahoy! We have a double surprise lined up for a very special birthday this year! Keep a look out for our upcoming swashbuckling event!
But, as we all know, if the data is in there, data miners will find it, and we quickly got confirmation of two events included:
Sonic Dash has had some unusual promotional character choices throughout its long, long life, including the likes of Pac-Man, Hello Kitty, the Angry Birds, Longclaw, Teen Sonic, Baby Sonic, and Tangle & Whisper. However, I’m comfortable saying that that Bongo’s haunting stare may the least predictable and most visually startling guest character, even more than Andronic.
Look out for these events being officially added to Sonic Dash soon.
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SEGA To Be At E3, Will Hopefully Announce Something
E3’s Twitter account finally confirmed a bunch of companies for their digital event, including SEGA. As things stand, we currently know nothing about SEGA’s E3 presence, but their presence does mean they should have something to show from one of their many franchises. Will it be Sonic? Who knows. But that’s at least a possibility now. It should be noted that SEGA’s presence is never a sure thing: they skipped E3 2015.
As usual, we should be on hand to cover it. We’ve qualified as press for every E3 since 2010, so assuming that streak holds, you can tune into us for whatever digital press-only coverage E3 will be providing this year.
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The Spin: So About Those SEGA NFTs… (Updated)
Update: On May 4, Double Jump.Tokyo announced plans to move onto an Asset Mirroring System to diversify cryptocurrency payment sources and move towards environmentally sustainable options.
Almost a week ago, TSS reported on SEGA buying a stake in Double Jump.Tokyo and announcing plans to mint and sell NFTs. According to the official press release, SEGA expects to sell NFTs of art and music assets from classic SEGA IP, and plans to incorporate the technology into new IP – to which the reaction from Sonic fans on social media were mainly negative.
Debates have since ensued over what does and doesn’t constitute an environmental impact, and whether or not NFTs themselves contribute to that environmental impact. The short answer is, no, SEGA’s NFTs won’t dramatically contribute to the massive global resource sink that is crypto mining. However, this investment indisputably moves SEGA into that economy, and that itself has caused concern for many fans, including myself with regards to what direction their business is moving. In this article, we will address what exactly the technology is, why it’s controversial, and why I personally am concerned.
So let’s address this by first starting with the baseline. What is the blockchain, what is cryptocurrency, and what is an NFT?
Blockchain technology is a manner of storing data where all new data is grouped into chunks (or “blocks”) and added to the end of a long running chain of data. Each chunk has a unique ID or a “hash,” and the blockchain knows what order all the blocks are in because each block contains the hash of the previous block. Because you can only add new blocks at the end of the chain, blockchains act as a running record, or a timeline, of the data. Every person participating in the blockchain keeps copy of the blockchain and becomes partially responsible for helping maintain the blockchain.
Bitcoin and Ethereum are two of the most widely used cryptocurrencies today, and they both currently require “mining” to sustain themselves. The currency itself is the reward users are issued for helping create new blocks and, in turn, helping maintain the blockchain. But the process of creating new blocks is like having your computer play a guessing game with every other mining computer.
I’m oversimplifying this, but here’s basically what happens:
The blockchain needs to get its next block because it contains all the new transaction data that it needs to store (stuff like “Sonic transferred 0.01 Ethereum to Tails”). It does so by incentivizing miners to figure out what the next block’s hash will be. Using an algorithm, your computer processor churns out guesses as quickly as it can. If it can correctly guess what the new hash will be, the new block is created, and the first person to do it gets awarded with some cryptocurrency for doing so. To find the “right” guess for the next hash, miners could be attempting tens of millions of incorrect guesses before a new block is made.
So if you have a computer that can process hash guesses faster than others in this constant worldwide lottery, you have a better chance at “winning” the next block’s reward. Or if you have a really nice GPU capable of mining. Or a whole rack of computers. Or an entire warehouse. Or an industrial complex strategically located near a cheap coal-fueled power grid. All of those processors doing all that computing work to produce tens of millions of wrong guess calculations just so the blockchain can process another ten or fifteen seconds of data, and only one person or business (or pool of people) gets rewarded each time.
Much like cryptocurrency, NFTs are a kind of data that can be stored in a blockchain. NFTs are a piece of metadata that specify a URL to a file, and an owner. So, for example, if I’m a digital artist, and I want to sell my work, I can host it on a server (or find a hosting service), use a service to create an NFT of that art, and sell it on a marketplace with whatever selling rules I choose attached to it. The catch is, it will be bought with cryptocurrency, because NFTs are generally sold in cryptocurrency marketplaces. However, any NFT runs into at least one important risk: if that file specified by the NFT ever disappears from the server, or if the server outright goes away, (or if you run into complications with marketplaces and terms of service) you may eventually wind up owning a dead URL.
Because the whole crypto economy is still in wild flux, a lot of companies are making very public, often cynically motivated moves into crypto to wrangle quick profit out of it, to establish themselves as impact-making players in the crypto space, or to just avoid being left behind. Kodak tried and failed to gain foot in that space, right before moving into pharmaceuticals (no really, they actually did that). You may remember that time years ago when a New York iced tea bottler spiked their stock value by changing their name to “Long Blockchain Corp.” The current NFT boom was in part sparked by the NBA selling collectable video clips, the rarest of which are reselling for literally hundred of thousands of dollars. You can bet every entertainment company is discussing NFTs internally whether they actually intend to mint them or not. And if they aren’t discussing it, their investors are.
Maintaining a blockchain does require a certain amount of power across all the computers working within it, but when people discuss the ecological impact of cryptocurrency and NFTs, they usually mean mining. So long as cryptocurrencies hold significant monetary value, there will be an arms race to get them, and the only ways to compete are through either size or efficiency, and both come with huge caveats.
The majority of mining still uses some combination of renewable and non-renewable energy, with more half of all energy consumption coming from non-renewable sources. More miners and bigger miners mean more demand on power plants. Hydroelectric stations can only produce power at a certain rate, while wind and solar can only generate power when conditions are optimal. However, mining is a process that demands consistent and intensive power 24 hours a day, 7 days a week. Thus miners turn to fossil fuel plants, like coal, oil, or natural gas.
When these fossil fuels burn, they release toxins and great amounts of carbon dioxide into the atmosphere (this is what people mean when they refer to a “carbon footprint”). Far, far more than we normally make with our lungs. More carbon dioxide in the atmosphere means higher global temperature because carbon dioxide traps the heat generated by our sun’s radiation. Higher global temperature means disrupted weather patterns. Hotter hots, harsher and more frequent storms, and the oceans slowly encroaching on coastline. On top of the environmental impact, electricity is subject to supply and demand, so higher electrical demand means higher cost for everyone on that electrical grid.
Continued development of more efficient mining technology may, at best, only briefly mitigate the problem. Many cryptocurrency blockchains are designed in such a way that the complexity of the algorithm needed to find the next hash increases once a certain number of blocks are formed. More complexity means more computing power needed, and thus the only possible way more efficient mining could actually work is if advancement itself outpaces the rate that blocks are mined.
So with ALL that out of the way, let’s get back to SEGA.
SEGA entered agreement with and bought a stake in Double Jump.Tokyo, a blockchain/crypto-focused company whose central game My Crypto Heroes allows users to buy and sell game characters and items on crypto marketplaces. My Crypto Heroes’ economy runs on Ethereum, the second most prolific cryptocurrency, just behind Bitcoin. Ethereum is a Proof-of-Work blockchain where anyone’s chance of getting a payday is proportional to the amount of processing power they’re contributing, thus, it is a currency that encourages competitive mining. Ethereum has expressed interest in moving towards a Proof-of-Stake structure that limits who can mine and how much, but they haven’t fully executed on that yet, plus even Proof-of-Stake systems still requires some amount of mining.
We do not yet know what cryptocurrency system SEGA will be operating in, but Ethereum remains at the heart of the NFT marketplace as we currently know it, and Double Jump.Tokyo itself currently deals in Ethereum. Even if SEGA does not do any mining themselves, they will likely be entering an economy that is built on the back of mining.
Thus, opinion splits here:
Do you believe that any engagement with a wasteful mining system is tacit acceptance or approval of that system? OR do you believe SEGA should only be held accountable for what they are directly doing?
Wherever you fall with that will be purely philosophical.
My personal feelings on SEGA selling NFTs is in how it represents them as a business and how they treat their own legacy of games. There isn’t any need use NFTs to make digital collectables. SEGA has made both physical and digital collectables for years through their mobile games, their MMOs, and their partnerships with toy companies. NFTs in concept aren’t a hot new idea. They’re an old idea in a much more obtuse package with a lot of strings attached.
While most of SEGA’s traditional customers don’t own or use Bitcoin or Ethereum, SEGA still sees NFTs as enough of a priority to buy part of a company and get in on crypto. I don’t know if SEGA legitimately sees a long-term plan for positioning themselves in the crypto space, but if they are, selling scans of classic game art is an unambitious and uncreative start.
Optimistically, I’d say that this is just a business diversification that they can divest out of if (when) the bubble bursts. Pessimistically, this is SEGA joining the blockchain to make investors happy or to chase a big pay off. I am not implying in any way that this is SEGA moving away from publishing traditional video games. But companies build reputation by having a clear, strong philosophy, and using that philosophy to drive decisions; I’m concerned that SEGA is buying into this somewhat dubious one – and hopefully they won’t be following in the shallow footsteps of companies like Atari. Nobody should follow in the footsteps of Atari.
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Vector the Crocodile Takes the Case in Sonic Dash 2
Well… this was unexpected! After a long, long while without any sort of meaningful update, Sonic Dash 2, also known as Sonic Boom Mobile, has gotten a major addition to it’s roster: Vector the Crocodile!
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License Global Has Us Asking, Will 2021 Have a Sonic?
Blame the Snow Miser, the Heat Miser, or just plain Covid, but 2021 may very well be the year without a Sonic.
Continue reading License Global Has Us Asking, Will 2021 Have a Sonic?