Ten-ish Sonic the Hedgehog Facts (That Aren’t Even True)

We’ve brought the latest and greatest lie detectors in preparation for this…that being us.

00 - lies on the internet
“Just lie? You really think someone would do that? Just go on the internet and tell lies!?”

With over 24 years of history in the Sonic the Hedgehog franchise, there’s a lot of information to know and remember, often very curious and interesting. But sometimes, misinformation slips through the cracks. They can spread all over the internet, and eventually be accepted as fact. Today, I aim to expose ten of these facts as the falsities they are so you can be aware if you ever see them.

 

Mighty the Armadillo predates Sonic 1

01a - lulmighty
“Unlike Sonic I don’t chuckle, I’d rather flex my muscles.”

Let’s get this out of the way now; Mighty the Armadillo has only existed since SegaSonic Arcade, in 1993. So how did Mighty get associated with the very fabric of the franchise mascot process? This one actually has a grain of truth to it. During the development process of a character to be made to rival Mario, the rolling physics became a big focus point for consideration. Eventually, because of this, the ideas were whittled down to an armadillo and a hedgehog, both known for their ability to curl up into a ball. Over the years, however, this has been distorted a bit to where people claim that the armadillo was Mighty himself, and hence he was an integral part of Sonic’s history. Not so; here’s an excerpt from an interview in “SEGA Mega Drive/Genesis: The Collected Works” that Yuji Naka, Sonic 1’s prime programmer, said about the development process;

Because we knew that the game would move quickly, we initially chose a rabbit for the character, and then experimented with further ideas –an armadillo and a hedgehog. Ohshima-san’s hedgehog illustration was very stylish and best represented the speedy qualities we were looking for, so that is what we decided upon.

Riddle me this; if Mighty had existed at this point, wouldn’t he look pretty much alike to Sonic? What would there be to differentiate them in style and embodying speed? The armadillo had to be drastically different and not Mighty.

So if Mighty wasn’t that Armadillo, who was? Well, we may actually have that answer out there already! GameTap’s retrospective on Sonic at one point recreates some of the concept art that was submitted for the development process, and this guy happens to be amongst them;

01b - proto-arma-norm
Didn’t this guy go on to work in the Bubsy series?

Now, could Mighty have been based off the pre-Sonic 1 armadillo? If it’s this guy, sure. Ohshima has special thanks in the SegaSonic Arcade credits, and it’s rumoured that Ray the Flying Squirrel is based off Sonic 2 concepts (although I can’t verify that so don’t say it as fact!), so it wouldn’t be out of place, but he’s not from that time himself.

While we’re on the subject of Mighty…

 

The creator of Mighty and Ray took the rights to them with him when he left the company

02a - leaving mighty
Artist’s interpretation of the event.

This one is often piped up to explain why Mighty and Ray don’t make appear in the franchise any more. This rumour often assumes that said creator was Naoto Ohshima, mentioned above and creator of Sonic himself (who left SEGA after Sonic Adventure, 1998), and often ties in to the idea that Mighty predates Sonic 1. First off, we’ve already shown how Mighty wasn’t from before Sonic 1 so that part doesn’t apply. Secondly, let’s just check who Ohshima did make and show how the implication of him leaving causing Mighty and Ray to be unusable is nonsense. Two of his most famous creations are Sonic and Eggman, so if he took the rights to them it would have had a huge impact on the franchise. But assuming they had special protection for whatever reason, who else is left? Well, he also created Vector the Crocodile and even retooled him for Chaotix (based on credit research), and he’s still around. And who else is pinpointed as an Ohshima creation through the Chaotix credits? Espio the Chameleon, again still around. Essentially, Ohshima did half of the original four considered part of the Chaotix at the time, but Mighty isn’t one of them.

But if he didn’t create Mighty, who did? That’s an easy question to answer. Manabu Kusonoki is a former SEGA-AM3 member who is most credited with the creation of the Bonanza Brothers, but he has a handful of Sonic games to his name as well. His first credit is SegaSonic Arcade, where he’s credited with Design along with three others (and he’s credited first). What seals the deal on Mighty being his is that he also has a credit in Chaotix, with Original Character Concept (which is where the people who came up with the other playable story-involved characters are credited. We know the cameos aren’t credited because Yasushi Yamaguchi isn’t there despite Tails being in the game).  His last game for SEGA was, co-incidentally, also Sonic Adventure.

02b - manabu kusonoki
I bet you haven’t even seen Kusonoki before now.

The last part of the puzzle as to why it’s not fact is common sense. If Kusonoki took the rights with him, Mighty and Ray would not be useable by SEGA in any capacity. In the time since 1995, we’ve seen him plenty of times; he’s still a regular in the Archie comics for one, he had artwork featured in Sonic Gems Collection (and Chaotix would have been a playable game there but they had to cut it for emulation issues), he had a cameo in Generations, he still appears in fanart on Sonic Channel (which is staffed by SEGA of Japan personnel) and he was even included on a poll run by them in 2006. SEGA wouldn’t dare any of that if they knew their rights were elsewhere.

So, this has no verification at all and there’s more evidence against than for it. It seems more likely that the reason Mighty and Ray aren’t in the games any more is just because SEGA don’t want to use them.

 

Vector is named for his ability in Chaotix

03a - Vector the Crocodile - Knuckles' Chaotix
Knuckles Chaotix can’t even claim to have that credit.

This is one I’ve been guilty of a lot. Vector is actually a common word in a lot of different disciplines, and that’s the root of this misinformation. In Chaotix, Vector had a unique ability aside from his wall climbing, where he could basically do an air dash after jumping in eight different directions around a point. Anyone who’s done higher grade maths should know about scalars and vectors, so this ability ties in lovely with his name and seems very logical as the origin of it. Except…

03b - Bekuta
The rest were just swept under the carpet after this.

As has been uncovered by Sonic Retro, this is a page from an article released just before Sonic the Hedgehog came out in Japan. And right under the image, the caption has the characters for Vector’s Japanese name on keys. Either Ohshima must have been psychic when predicting the move at least four years before it came into existence, or the name simply originates from elsewhere. Honestly, I couldn’t tell you certain where his name comes in light of this, the jury’s still out on it. If someone could ask Ohshima one day then we may get our answer, but at the very least we know it doesn’t come from his move arsenal.

 

Nazo was his own separate character before being scrapped

04a - Nazo x
“It is I, the original Blonic the Hedgehog!”

This error is at least pretty well known now, but I hope to bring something new to the table. Back in the days when SEGA weren’t keen on keeping Sonic X dead and buried, it was the talk of the fandom. And when a beta screenshot was revealed with a strange unknown figure, you bet that they latched onto him like leeches. This figure, who came to be known as Nazo due to the original filename, gained even more notoriety when he was made the main focus of a web flash called Nazo Unleashed.

So what do we know about this guy? Not much. The file name which appeared on the Japanese SEGA site, Nazo, is the English interpretation of 謎, which is the Japanese character for mystery. Essentially, even they had no idea what on earth they were looking at. Some have suggested that it may be Hyper Sonic, but this was around a time when the Super Emeralds and Hyper Sonic were pretty clearly not in the canon any more (but I’ll get onto that later). I’d like to offer a bit of conjecture with a lesser recognised theory just so this isn’t a repeat of what you’ve seen before; Nazo in his picture appears to be completely colourless, with the eyes being Sonic’s eye colour. What it seems like to me is that the mystery picture is of a preliminary Super Sonic design that was shown to SEGA before the final colours were inserted, but which got rejected.  For one, there’s a shot of Super Sonic that can easily be compared to Nazo in composition and show the similarities and differences between the two designs. For another, Super Sonic isn’t new to alternate eye designs, as shown by his artwork in Sonic Shuffle, predating Sonic X by only three years.

04b - super sonic shuffle
“I am Shadow the hedgehog, this is who I–wait, I won’t exist for another year.”

Whether this theory is right or complete bunk, what we do know is that the idea that it’s certain that Nazo was to be his own character and a big player in the series is just not right.

[Post Publish Addendum: It has been brought to our attention by xXCrush40Xx that it has indeed been confirmed that Nazo is Super Sonic! Many thanks to BlueParadox for providing image evidence of a conversation with Iizuka about this, which also clarifies that it was only ever intended for Sonic X and was reserved for just the reveal trailer he was seen in. See sources below for the link.]

 

The Silver Sonic confusion

05a - Scrambled Egg Boss
Pictured: The only actual bot in the games ever called Silver Sonic at any point.

Over the years, Dr. Eggman has built quite a number of replicate Sonics to counter the blue blur. In essence, the series and fandom have managed to narrow it down to three lines of robots; Metal Sonic (the famous one who’s a character unto itself), the Mecha Sonic line (which includes Mecha Sonic from Sonic and Knuckles) and the Silver Sonic line (which includes the Sonic the Hedgehog 2 robot at the end of the game in the Game Gear version, although the Archie Comic also gives this label to the Mega Drive version). Then there are oddities like Rocket Metal Sonic from Sonic the Fighters, and the Silver Sonic-like robot that cameo’d in Adventure.

Now, what would you say if I said that every robot up there bar Metal Sonic himself is actually a Mecha Sonic? That’s right, in the Japanese translations all of them are Mecha Sonic. There is no Silver Sonic to them, there’s no Rocket Metal Sonic, there’s just an ocean of Mechas.  That said, this isn’t one to pin on fan misinterpretation for all of them; the Game Gear Mecha Sonic was a change made by the Western localisation, and the Sonic the Fighters Mecha Sonic is called RocketMetal in-game. The Silver Sonic to Mega Drive Sonic 2 Mecha Sonic was a fan nickname so that’s more of a myth perpetuation. And the kicker is that Sonic the Fighters hints that the lot we have here is nowhere near an exhaustive list of all the Mecha Sonics.

05b - Mecha Sonic Model 29
The other models exploded before they got to space.

There’s 28 more models before this one! Even if we were generous and said we’ve seen four models prior (including the Mecha Sonic from Sonic Pocket Adventure in another zone), that leaves 24 models unaccounted for. Wonder if they got the same fate as E-102’s “brothers”…

 

All the classics are Sonic Team made

06a - Sonic Team Logo
A development team that did a minority of the games during this time.

Time is a stickler when it comes to remembering who made what. Nowadays we can recall each modern game’s developer with relative ease, going so far as to classify Sonic Team games by which members made the game. But for anything before Adventure, the fact that so many are conglomerated as Sonic Team creations is as much a disservice as saying that Sonic Team developed Sonic Rush would be to someone more versed on the modern works.

Sonic games of the past have just as much a variety of developers as Sonic games of the last 17 years. Even amongst the core branch after Sonic the Hedgehog, the team was split between SEGA Technical Institute (Sonic 2 and Sonic 3)  and the team known internally as unit CS1 (Sonic CD and Chaotix), and we’ll revisit STI in the next question. But what about the rest, like the arcade games, or the Game Gear games, or even the SEGA Pico games. Here’s where we get a full breakdown of who did what;

Aspect Co. – A somewhat plain name, but their contribution to the classics shouldn’t be overlooked. They were responsible for the platforming line of Game Gear Sonic games, which include the famous Sonic Triple Trouble and the infamous Sonic Blast. Also included are Master System ports of said games (in Europe. America only got one Master System port), Tails Adventure and Sonic the Hedgehog’s Gameworld for the Pico.

SEGA Technical Institute – Mentioned before, but this was a different STI made up mostly of Western staff (see later for the other STI). They made Sonic Spinball, and were supposed to make Sonic X-Treme before it got hit with numerous problems.

SIMS Co Ltd. – A child company of SEGA up until 2004, the result of a venture between them and Sanritsu Denki Co. They developed Tails Sky Patrol, which was exclusive to Japan before it was collected in compilation games and ported digitally.

SEGA-AM3 – An internal SEGA team that worked on the arcade side of gaming. They made just one Sonic game, the obscure SegaSonic Arcade mentioned before, and Kusonoki would work further with the franchise.

SEGA-AM2 – A different internal SEGA arcade team, they’re known for making Virtua Fighter but also made a different fighter, Fighting Vipers. From the Virtua Fighter engine Sonic the Fighters was made, which featured a scrapped cameo from Fighting Vipers character Candy (in cat form, called by her Japanese name aka Honey). Honey would later cameo in Fighting Vipers’ Saturn port, Bean and Bark would be unlockable in Fighters Megamix and various Sonic characters would cameo throughout the Virtua Striker series.

Traveller’s Tales – A British company who handled Sonic 3D: Flickies’ Island (the last Sonic game on the Mega Drive) and Sonic R.

06b - ecco aliens
Not even Giorgio Tsoukalos would blame Global Warming on aliens.

Appaloosa Interactive – Their only involvement with Sonic was for the Pico’s Tails and the Music Maker (they were involved with a number of Pico games), but one of their other credits would be the Ecco the Dolphin series. They are responsible for dolphins fighting aliens as well as educating kids on music.

Compile – Developed the Puyo Puyo series which is still popular in Japan. It was reskinned and sold in Western territories initially as Dr Robotnik’s Mean Bean Machine.

So from that list alone, it’s easy to see that a lot of companies were involved with Sonic’s classic history for good or for bad. It’s true that the only ones acknowledged nowadays are ones made by the old STI and CS1 teams, so you can keep that fact as an actual truth.

 

Sonic the Hedgehog 2 and Sonic the Hedgehog 3 were Western made

07a - Sheriff Sonic
Not what I meant.

Here’s one where the confusion stems from not knowing how things were worked back in the day, and it all fall downs to technical classification. As seen above, Sonic 2 and Sonic 3 were credited as being made by SEGA Technical Institute, who operated in America, while Sonic CD and Chaotix were developed in Japan (whether Sonic Team or not). It’s easy to presume, therefore, that Sonic 2 and Sonic 3 were mostly Western developed, which is why SEGA of America tends to get more repute where this error is taken as fact.

The truth is that those games were almost as Japanese as the ones made by the team actually operating in Japan.  That’s not to say that there weren’t any Westerners with them, but here’s the origin of the American team as explained by producer Shinobu Toyoda [SEGA Mega Drive/Genesis: The Collected Works];

Mark Cerny and I met Naka and suggested he come to work for SEGA of America. He had two issues with Japan. One was the compensation structure, as in those days Japanese developers were really not paid well, and he was fed up with that lack of respect. Another frustration was that Japanese publishers did not publicise developers’ names, because they were afraid other companies would steal good people. So developers were not credited. I told Naka that we would pay him well in America, and put his names in interviews and books and whatever else to publicise his work. And of course, behind the scenes, I collaborated with SEGA of Japan management, who told me to tell Naka that we would create a team in America, called Sonic Team, and he could take any ten people he wanted. So I set up a studio in Palo Alto [California], and put Naka and his selected folks in that office.

So the majority of the team, and more importantly all of the core, making Sonic 2 was very much Japanese, with a handful of Western personnel dotted about in less fundamental roles (including Craig Stitt as a zone artist, who went on to join Insomniac for a decade). Sonic 3 stayed much the same, with new personnel being brought over from Japan (three additions being Knuckles creator Takashi “Thomas” Yuda, famous SEGA composer Jun Senoue and current head of Sonic Team Takashi Iizuka). In the end, the credit that SEGA of America can lay to these legendary games is “they paid the staff better and gave them more publicity”, they weren’t really instrumental to crafting the experiences.

There is one notable exception to this; for Sonic 3, outside composers were called in to compose the soundtrack. The famous part of that is that Michael Jackson himself may have been called up to do it, but we do know that Brad Buxer of the Jetzons was called in as he’s listed in the credits as one of the composers. Ironically, this is the part that’s gotten SEGA in a bit of hot water, as now there’s a case going on that’s supposedly involving the royalties for the music, and it’s likely why Sonic 3 struggles to get re-releases nowadays.

07b - spinball themarch
This game isn’t my speciality, go ask Donnie.

Well, at least SEGA Technical Institute genuinely has one American-made game to its name that wasn’t made by that Sonic Team. To be honest though, I wouldn’t call Sonic Spinball anything to be proud of.

 

Espio’s favourite food is apples

08a - sonic apple
“Forget you, I can eat all these apples!”

I’ve got to be frank; I have no idea where this popular ‘fact’ came from; perhaps some notable fanwork used it and it latched on with the masses, or maybe someone made an edit to a wiki one day and everyone took it hook, line and sinker.

Let’s make this short and sweet; there is zero official material to support this claim. On Sonic Channel, Espio’s likes are listed as training and self-discipline, which makes sense given his try hard ninja persona. You might think that it would therefore come from one of the old Chaotix game profiles that would be considered non-canon nowadays but fans still keep remnants of anyway. As it turns out, no; he doesn’t have a like in the American version of the manual, and the Japanese one has his like as camping. That’s not apples. And what about the Sonic X interim profiles that came up in the Japanese airing of the show? Even if they would still be non-canon to the games, it’d be an origin. Well, only Charmy got an individual one of those, and the Chaotix got two as a whole later, but the reptiles didn’t get an individual one to themselves, so they can’t have said it there.

It’s strange because most popular facts start from a logical origin, but this just seems to have popped out of nowhere. The truth is that we don’t know what Espio’s favourite food is, he hasn’t expressed any sort of interest in it. If you want a fact that people overlook though, here’s food for thought; in the Japanese version of Chaotix, it’s stated that Espio was a private detective who was interested in learning about the civilisation of legend alluded to in Sonic the Hedgehog 3/Sonic and Knuckles. And through finding that Angel Island was linked to it, he was envious of Knuckles (presumably because of Knuckles being part of that legend, essentially). It’s almost a shame that the fans decided to portray Knuckles saving Espio to take it as them being close friends when it sounds like it was more of a Zenigata thing from Espio.

08b - StF Espio
More like Zenigata crossed with Goemon, if Hoshino’s words are any indication

 

Sonic’s name is Olgilvie Maurice Hedgehog

09a - Annoyed Sonic
This sums it up.

Oh Archie, how you can be so aggravating sometimes. In Sonic the Hedgehog #53, when Sonic’s father in that continuity comes across Sonic, we find out that Sonic has a normal middle name, and one that he hates at that. As added by later comic material, this is a name taken from his grandfather. Said father tries to let slip his first name too, but Sonic stops him before he can. In plans revealed for the comic run before Ian ended up replacing writing duties, Ken Penders disclosed that his first name was going to be revealed as Olgilvie, but this never happened within the comic pages.

09b - maurice
And from that day forth, Sonic devoted himself to nuking that name out of existence.

It shouldn’t surprise you, therefore, to find out that precisely none of this is true in the games. We don’t know anything about Sonic’s family, and the name can simply be assumed to be what he’s always had since the start, Sonic. Further than that, it stopped being true in the comic a long time ago. It was said in 2009 by current writer Ian Flynn that Sonic legally changed his name to Sonic, making the Maurice name an artefact, and this was confirmed in print in the 2011 Free Comic Book Day issue. Further still, the continuity reboot rendered that name completely non-canon as he’s always been called Sonic in the new reality. The moral of the story is to call a spade a spade, otherwise it’s going to be a strange blight for years to come.

 

The Super Emeralds are still a thing (and extensions of it therein)

10a - S3&K Emerald Chamber
Alas, we hardly knew ye. Literally.

Ah yes, we’re back to Sonic 3 for this one. This one has a more solid root than most mistruths because it’s from actual game content, so let’s take it right from the top. When it came to releasing Sonic 3, STI found that what they’d finished making was proving too big to be on a single standard cartridge, and the SVP chip that could wouldn’t be ready in time for release. So they had to cut the game in half and release Sonic 3 early in 1994, and with a bit of programming cleverness devise the lock-on technology that allowed Sonic and Knuckles, released later that year, to join with it again. But at $120 for the full experience, it would need some bells and whistles to justify why the price point was so high. Naka had the idea to make Sonic and Knuckles work with Sonic 2 and other cartridges, giving you even more content beyond Sonic 3 (Sonic 2 would be Knuckles in Sonic 2, every other cartridge would bring up Blue Spheres). But they decided to do extra work for Sonic 3’s lock on bonuses. As it stood, you would have double the special stages but the same requirements for Super Sonic (who was story-relevant) and Super Knuckles (who was just a bonus), which would leave players without much extra incentive after that point. So as a bit of extra programming, they added in the Super Emeralds, upgraded versions of the Chaos Emeralds only available if you had Sonic 3 and Sonic and Knuckles locked on together. This granted extra play time, extra cutscenes showing the Emeralds being upgraded and three new forms; Hyper Sonic, Hyper Knuckles and Super Tails, the former two being even more powerful than the super forms and the lattermost bringing a Flicky army of death.

Skip to 1998 with Sonic Adventure, the first main game with Super Sonic in it since back then. This game changed the way the Chaos Emeralds and Super Sonic were. Now a consistent shape (not size, as future games would show), the Chaos Emeralds were said to contain infinite power when used together. Super Sonic was a lot more powerful than he had been in the 2D games, which makes sense since he was no longer restricted to a 2D plane and needed that extra oomph for the extra dimension. This does raise some issues with the past content though;

  1. If the Chaos Emeralds already have infinite power, what good would an upgrade to them do?
  2. If Super Sonic was so powerful, wouldn’t that make Hyper Sonic redundant?

A clue to the fate of the extra forms came about in Sonic Heroes. At the end of the game, Neo Metal Sonic became Metal Overlord, and team Sonic went super to fight back against him. Except not quite – Sonic went super, but he just loaned out super energy bubbles to Tails and Knuckles so they could join in. This would make sense for Tails as he needed Super Emeralds, but Knuckles, going by Sonic 3 and Knuckles, should have gone full super just fine. Further compounding this was Sonic the Hedgehog (2006), where energy was once again shared with two other characters (Shadow and Silver this time), but they became Super Shadow and Super Silver. Finally, in a Q & A session at the Sonic Boom event in 2013, Iizuka confirmed that the Super Emeralds were strictly out of the continuity (Super Tails was confirmed gone earlier than that). As he explained, they were simply added as more bonus content for locking the two games together, not something that was to be considered within the story itself. [Post Publish Correction – As was pointed out by Mr. Druid, considering them separately would entirely ruin the narrative of the Death Egg transition from the Sonic 3 ending to the Sonic and Knuckles intro. Just throw out the super stuff beyond Super Sonic and the Chaos Emeralds and call it a day.]

10b - knuckles downgrade
“Oh sorry Knux, the Men’s Working Club for supers only accepts Hedgehogs now.”

As for Super Knuckles, who was part of the standard gameplay? As I said before, that wasn’t involved in the plot while Super Sonic was, so it could be considered a bonus for the Sonic and Knuckles players who picked Knuckles since he was the new kid on the block at the time. Especially since other staff and those who have worked with SEGA have come out and verified that going super is reserved for male hedgehogs only unless you’re called Blaze the Cat and have a different set of Emeralds. So now, despite being Master Emerald guardian, he has no ability to use the Chaos Emeralds. Better luck next time, Knuckles.

 

Sonic is owned by Nintendo

11 - MnW Mario
Get this mistruth where it belongs.

No.

 

There’s probably numerous more pieces of misinformation out on the spindles of the internet. Sonic’s had a long history with numerous stories about game production, world elements, characters and even the inner workings of the company’s functions. On top of that, the truth can turn out stranger than fiction, so the accumulation of these wrong (and sometimes weird) statements is inevitable. At least now you should be guarded against the ones listed above, but keep your wits about you with other unverified pieces of information, and don’t be afraid to ask if you want a check.

12 - Source Machine
A photograph of our own source checking process.

Sources: Interview quotations, Sonic 3 development and early Sonic Team history; SEGA Mega Drive/Genesis: The Collected Works, Read-Only Memory

Staff credit research; Sonic 2 (3:14), Sonic 3SegaSonic Arcade (14:58), Sonic Spinball (8:05), Knuckles Chaotix (3:57), Sonic Adventure [all videos]

Conversation with Iizuka about Nazo from BlueParadox, Facebook [screenshot]

Mecha Sonic research; Sonic Retro’s Mecha Sonic article, European 8-Bit Sonic 2 Manual (via Sonic Retro)

Company Research; Wikipedia, SEGA Retro

Official character bio information: Sonic Channel

Sonic X eyecatch card image list; Sonic News Network

Literal translation of JP Chaotix manual; Sonicjam.wikidot, Japanese text from manual (via Sonic Retro)

Comic name information; Mobius Encyclopedia (StH#53, FCBD 2011 via Sonic’s character article) in lieu of not linking to the issues themselves, Ask Ian for FEB’09 – Novelty Answer Month – Finis~, Bumbleking

Super Emerald information; Sonic Boom 2013 – Part 2/3 – Q&A Session (19:38)

SEGA Bible info; GeneHF on Sonic Runners announced (Sonic Team/Mobile), Sonic Retro

Super Tails information from Summer of Sonic 2012 (no video available, confirmation of question asked on SEGA Forums)

All images belong to their respective owners.

Prototype Armadillo image from Sonic the Hedgehog GameTap Retrospective Pt. 1/4  (2:12)

Magazine Scan from JumpingRyle in New Sonic 1 Alpha Screens Discovered, Sonic Retro Forums.

Manabu Kusonoki image from [Terra Battle Download Starter]500,000 Downloads Message from Manabu Kusunoki

Comparable Super Sonic shot to Nazo

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Preview: Sonic Boom #11

Sonic Boom is ending with more meta madness than ever in its final issue!

SonicBoom-11-0-ddba9

It feels like yesterday when we announced that Sonic Boom would be getting a monthly comic, but we’ve reached the final issue and Comic Book Resources has the preview of it. Sonic Boom #11 sees Eggman become frustrated with his usual fare of robotic warfare, so he decides to hire Kyle the Gorilla to aid him. But this may not be the greatest idea if the help doesn’t exactly want to help! Can Eggman turn the situation to his advantage? This is “Eggman Gets a Gorilla”.

STORY BY: Sam Sandak Freiberger
ART BY: Diana Skelly, Rick Bryant
COLORS BY: Matt Herms
LETTERS BY: Jack Morelli
COVER BY: Diana Skelly, Rick Bryant, Steve Downer
PUBLISHER: Archie Comics
COVER PRICE: $3.99
RELEASE DATE: Sep 2nd, 2015
Follow up after the “WORLDS UNITE” crossover with a BOOM in this EXPLOSIVE eleventh issue! “Eggman Gets a Gorilla”: When Dr. Eggman’s regular robotic enforcers just can’t cut the mustard, he hires some additional help! (Because, seriously, how hard is it to cut mustard?) Introducing the mighty, Kyle the Gorilla! Is he really the next APE wonder of the world? Or will Sonic get yet another reason to point and laugh? You’ll be pointing and laughing too-but in a good way! Featuring cover art by rising star Diana Skelly plus a “BOOMTASTIC” variant with art provided by SEGA!

Sonic Boom #11 is due out this Wednesday. Start September out by sending off Sonic Boom’s monthly series for the last time!

Source: Comic Book Resources

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic Boom Event To Return in 2016?

If anyone were still in any doubt, odds are there won’t be a Sonic Boom event this year, however, Sega have hinted on their Facebook page that the event may return in 2016 if this post is anything to go by.

boom2016

As of yet there has been no confirmation on a possible Summer of Sonic for 2016, but at least this bit of news seems to confirm that Sega are at least open to the idea of a future event.

So anyone interested in going to another Sonic Boom event, let us know in the comments.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic Runners Hits 3 Million Downloads

Sonic Runners continues to do well for Sega it seems, despite a very rocky launch and the game being plagued with serious problems. That hasn’t stopped people from downloading it 3 million times. Continue reading Sonic Runners Hits 3 Million Downloads

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

G.E. Entertainment Reveals The Blaze Plush

blazeplush

Well there’s no stopping GE Entertainment is there? Barely a few months since Big & Espio came out, now it looks like Blaze is going to be heading our way very soon.

No details on pricing yet, but size wise, it’s slightly taller than their Rouge plush and a bit smaller than the recently released Espio plush. Exact release date hasn’t been announced, but the fact it’s on their website suggests it’s on the way.

Incidentally, this is the first time that Blaze has ever been in a plush form (officially).

As always, only ebay & amazon sellers will stock these.

Thanks to Ogilvie for the heads up

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Opinion Zone 16: Was Sonic 06 Really That Bad?

So… Sonic 06, do people hate it because it’s the cool thing to do?
Continue reading Opinion Zone 16: Was Sonic 06 Really That Bad?

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Preview: Sonic Universe #79

Let’s literally do the the time warp again!

SonicUniverse-79-0-b8949

There’s a new arc to behold in Sonic Universe #79, and Comic Book Resources has the preview for it. Silver’s future may not be haunted by a fire god any more, but an Orwellian future isn’t so peachy either. Especially not when he’s pulled into the thick of a conspiracy going on that’ll prove perilous to our hero! See how Silver first got involved with the Genesis Portal shenanigans that were so pivotal to Worlds Unite in “The Silver Age”: part 1.

STORY BY: Evan Stanley
ART BY: Tracy Yardley, Jim Amash
COLORS BY: Matt Herms
LETTERS BY: Jack Morelli
COVER BY: Evan Stanley
PUBLISHER: Archie Comics
COVER PRICE: $3.99
RELEASE DATE: Aug 26th, 2015
SILVER THE HEDGEHOG RETURNS in an ALL-NEW adventure! Enter: ”The Silver Age”: Part One – Silver the Hedgehog’s future may no longer be a terrible burning ruin, but it certainly is far from safe! Mystery and danger abounds as Silver is dragged into a dangerous conspiracy linked to the reality-warping menaces known as the Genesis Portals! Featuring cover art by Sonic comic extraordinaire Evan Stanley plus a “HERO” variant with art provided by SEGA!

Sonic Universe #79 is due to be released this Wednesday. If there’s one thing you can guarantee, it’ll be ahead of our time!

Source: Comic Book Resources

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic Paradox Turns 10 Years Old! We React!

[youtube]https://www.youtube.com/watch?v=WIT8Bv-g1Dg[/youtube]

Every Monday, we upload a new video to our “Sonic Reacts” series. Members of the community sit and watch some weird and wonderful things and share their reaction with you the audience. We don’t usually post about these, but today’s is a very special edition.

^D5F25E49986C65A63A7A8DC0F83A4622261AB86D50578C14EA^pimgpsh_fullsize_distrYep, it has been ten glorious years since the inception of Sonic Paradox, so for today’s episode we (and two members of Sonic Paradox) watch back some of the best content to come from the Paradox team.

The Sonic Show have always been big fans of the S.P group. We debuted the “Knuckles Briefs” collection in 2009. And worked with a variety of their animators, including PiggyBank and The Wax. Not to mention Donnie. Never forget “The Don™”.

So here is to 10 more insane years of comedy and creativity from Sonic Paradox! Keep it up guys!

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Opinion Zone 15: Why Do Trolls Live In The Comment Sections?

A troll is a supernatural being in Norse mythology and Scandinavian folklore. They are most commonly known to hide under bridges, and since roughly the 2000’s have found access to the internet.
Continue reading Opinion Zone 15: Why Do Trolls Live In The Comment Sections?

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

The Spin: How I learned to Stop Worrying & Love Big the Cat

spin

Sega recently started a tournament to see which was the fanbase’s favourite Sonic sidekick, and I’m very sad to report that a great injustice has been committed, this is the biggest thing to happen to this fanbase since Sonic’s eyes became green.

That being, Big the Cat may get knocked out in the first round.

At the time of writing, Big sits at just under 40% whilst the Chao sits at just over 60%. Now we have to ask, what is wrong with this picture? What is wrong is that Big the Cat is the best character in the whole series and if he were president of the United Kingdom he would be the best president we have ever elected, since King Charles the third.

Now if you’d take a moment, just to sit right there, I shall tell you why Big the Cat is the best character in the series.

Continue reading The Spin: How I learned to Stop Worrying & Love Big the Cat

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

First footage of Sonic in Super Mario Maker

[youtube]https://www.youtube.com/watch?v=q9DZCDDo7CY[/youtube]

Following the first-look at his sprite in the game yesterday, we now have a bit of video footage of him in the game (skip to 2:26), here you can see it’s definitely the Sonic 1 sprite, and also when he runs, he spins!

And yes, even Pokemon are in! Why does it feel like Pokemon are now a bigger shock than Sonic?

To clarify, these outfits do not require amiibo, you can unlock them by completing the 100-Mario Challenges in the game.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic costume confirmed for Super Mario Maker on Wii U

As was long awaited since the confirmation of amiibos being supported in the game, allowing you to unlock the costumes of the corresponding amiibo (though they aren’t required, just an easy way to unlock them if you have them on hand), we now have confirmation from the Super Mario Maker Miiverse community that Sonic’s costume does exist, and will finally let you play as Sonic in a Mario game for the first time in history. Continue reading Sonic costume confirmed for Super Mario Maker on Wii U

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Preview: Mega Man #52 (Worlds Unite part 12)

After three months, we’ve finally hit the end of the line of the second comic crossover!

MegaMan_52-0

It’s time for the final weekly song and dance as Worlds Unite wraps up for its finale! Comics Alliance recaps the events of the prior issue, has one last chat with Vincent Lovallo (amongst which is a confirmation that Sonic Universe’s upcoming Silver Age arc is a prequel to the prologue that leads into Worlds Unite) and contains the last preview for this 12+ issue event. Desperate times have called for desperate measures as Sonic and Mega Man have gone super, but even in this form Sigma may prove a challenge. On top of that, reality itself is falling to pieces with the Genesis Portal abuse! It’s going to take some super-powered teamwork, and perhaps some evil maniacs’ sabotage, to end Sigma’s threat for the last time! This is “Worlds Unite”: part 12.

MEGA MAN #52
Script: Ian Flynn
Art: Tyson Hesse, Jim Amash, Jack Morelli and Matt Herms
Cover: T. Rex
Variant Cover: Reilly Brown
Covers Unite Variant (12 of 12): Ben Bates
The ALL-NEW Sonic/Mega Man Crossover sequel comes to a chaotic close with “Worlds Unite” Part Twelve: The grand finale to “Worlds Unite” sees our super-powered heroes Sonic and Mega Man face off against the evil Sigma in his final, most lethal form! If that wasn’t enough, the Genesis Portal-ravaged reality is falling apart and time is running out to fix it! You don’t want to miss the stunning conclusion to the biggest crossover event of the year! Featuring the worlds of STREET FIGHTER, SKIES OF ARCADIA, NiGHTS INTO DREAMS, OKAMI, GHOSTS ‘N’ GOBLINS, ALEX KIDD and more! Featuring cover art from the legendary T.Rex, a special “SUPER-POWERED” variant by Reilly Brown and the final part of the epic 12-part connecting variant cover series by artist Ben Bates!
On Sale Date: 8/19 | 32-page, full color comic | $3.99 U.S

Mega Man #52 is due to come out this Wednesday. Pick it up if you want to see how this entire debacle concludes in its explosive ending!

Source: Comics Alliance

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Portfolio Reveals Sonic Classic Collection Had More Content Planned, Crazy Taxi 4 Pitch

Sonic Classic Collection 2

It appears Sonic Classic Collection for Nintendo DS was originally going to be a much bigger collection at one point, with more games and content. The Sonic Stadium has found images on the portfolio of former SEGA Studios Australia employee Brooke Luder that reveal Sonic Spinball, Sonic 3D Blast (aka Sonic 3D Flickies’ Island) and Dr. Robotnik’s Mean Bean Machine were all part of the collection during development. This would explain why sprites from Sonic Spinball and Sonic 3D Blast can be seen in the credits roll.

Another image shows that video content was planned too, though no examples are given. You can check out more images in the gallery at the bottom of this article.

SONIC CLASSIC COLLECTION

SEGA Australia had the good fortune (WOOO!) of acquiring the Sonic Classic Collection port to Nintendo DS.

I created all the UI artwork for the port. This included recreating all the game logos as Sega no longer had the original editable logos. It also involved designing and creating the in-game assets for all the front end menus and ingame menus that weren’t part of the original game play and creating sprite sheets for the EFIGS language conversions.

Studio: SEGA Australia
Fun Factor: OMG!
Publisher: SEGA America
Release Date: 2010
Platform: Nintendo DS
Position: Senior UI/UX Artist
Software: Photoshop, Illustrator
Skills: Graphic Design/Layout

Crazy Taxi 4

In non-Sonic news that will no doubt disappoint a lot of SEGA fans, Luder’s portfolio reveals that a Crazy Taxi 4 pitch was made by SEGA Studios Australia. No information about the pitch unfortunately, but we’re shown the above piece of concept art at least.

CRAZY TAXI CONCEPT ART

A concept piece created for the Crazy Taxi pitch from SEGA Australia. Illustrated in Photoshop and logo design created in Illustrator.
Studio: SEGA, Australia
Location: Brisbane, Australia
Software: Photoshop, Illustrator
Skills: Illustration, Logo Design

London 2012 Olympic Games 1

Luder has also shared some concept art of SEGA Studios Australia’s official video game for the London 2012 Olympic Games.

LONDON 2012 OLYMPICS CONCEPT ART

I was involved in early stage graphics prototyping for SEGA’s London 2012 Olympics game. As part of this experience I created some of the early stage pitch art for game play prototyping.

Studio: SEGA Australia
Fun Factor: Gold!
Location: Brisbane, Australia
Position: Senior UI Artist
Software: Corel Painter
Skills: Illustration, Concept Art

Brooke Luder’s portfolio: Sonic Classic Collection, Crazy Taxi 4, London 2012 Olympic Games

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic Boom Costumes Now Available at Amazon

stickscostumeThe costumes have landed.

A few months ago, Rubies Costume Co announced that it would be making costumes based on Sonic Boom, well it looks like the first wave of costumes are now available to buy on Amazon.

amycostume

The costumes are currently only in child sizes and so far only Amy & Sticks have been released. However, Rubies did previously release Sonic costumes in adult sizes so if you really want them you never know.

So if you have any younger siblings who are into Sonic Boom, these might interest them.

Source: Amazon

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic’s First Home Appearance On The Amiga & He Was A Bad Guy!

sonicamiga*puts on a deep echo like voice* “TIME FOR HISTORY!”

Sonic’s first appearance in a video game was Rad Mobile, Rad Mobile was an arcade racing game in which Sonic appeared as a small toy in the window of the car you raced. This officially is the first appearance of Sonic in a videogame. His next appearance is Sonic the Hedgehog on the MegaDrive, however it turns out that this information isn’t exactly accurate.

Whilst I cannot find an exact date for when Rad Mobile first came out, it seems to be early 1991. However, information uncovered by Guru Larry (however it was originally discovered by another user (more on that later)), points to an Amiga game called ‘The Adventures of Quik & Silva’ in which Sonic appears as a villain!

httpv://www.youtube.com/watch?v=S5uC0ymZK3s

What’s going on here? Well, as Guru Larry explains, the game wasn’t sold in stores, it was made and sold to a video-game magazine who put it on their cover as a free game for Amiga users. The magazine in question was ‘Amiga Fun’ and the issue in question is dated May 10th 1991, this pre-dates Sonic 1’s official launch by a month!

Meaning this is actually the first home appearance of Sonic, not Sonic 1.

So what happened? Well, it seems that the company behind this game decided to make smaller games which were cheap and easy to produce, then sell them to magazines who would put them on their covers as a ‘free gift’. Readers would not only have a magazine to read, but also a game to play on their system.

However, to save money on building/designing assets, this company did some slightly shady stuff, mainly in the form of disobeying copyright laws, the game contains a few unauthorised/unlicensed uses of characters, even Mario is in here, however more strangely is that Sonic is also in the game despite his first game not being released yet.

To top it off, Sonic is a bad guy in the game!

It’s completely unofficial, but still quite a fun tid bit of information, especially since this wasn’t a fan project and it was actually bought by a second company who put it on their magazine.

Also, as mentioned earlier, this was in fact first discovered back in 2011, however it was only brought to light now and Guru Larry’s video contains a lot more information. But give out the other video a look if you don’t care about the details.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Covers and Solicitations for Sonic the Hedgehog #279 and Sonic Universe #82 Released

I’m falling free in the…pages. And I don’t remember a verse where Sonic became Godzilla.

After a strange release schedule of the solicits last month, we’re back on track as Arcade Sushi brings us covers and info on two new releases! First up, we’ve got continuation of two stories in the same book. Sonic the Hedgehog #279 sees Sonic, Antoine, Big and their Freedom Fighter allies are now at the mercy of new Egg Boss Nephthys and troops in their pursuit of a Gaia key. Will they be able to save themselves before they can save the guardian? Find out in “Face of the Enemy”: part 2. Then, the fight between Sally and Bunnie against Egg Bosses Cassia and Clove has wrapped up, and each side thinks they’ve won. But did anyone truly win in the end? This is “Hidden Costs”: part 3.

Sonic279

SONIC THE HEDGEHOG #279
Script: Ian Flynn
Art: Adam Bryce Thomas, Evan Stanley, Terry Austin, John Workman & Gabriel Cassata
Cover: Jamal Peppers, Terry Austin & Ben Hunzeker
Variant Cover: Rafa Knight
SONIC is in the FIGHT FOR HIS LIFE in—”Face of the Enemy” Part Two: Sonic and his friends are at the mercy of Egg Boss Nephthys and her Egg Army! They came to rescue a Gaia Key Guardian-but can they manage to escape with their lives?! Then, in the finale to “Hidden Costs,” revelations abound! Sally and Clove both think their plans have succeeded-but at what cost? Featuring cover art by jamming Jamal Peppers and Sonic CG artist supreme Rafa Knight!
On Sale Date: 12/9 | 32-page, full color comic | $3.99 U.S.

Meanwhile, in the bizarro tale of Silver, the unleashed evil is proving too much for Silver’s powers alone to handle in his current state. Gold the Tenrec and Professor Von Schlemmer may be able to offer a bit of extra brain power for the cause, and it may be a bigger effect than you’d think. Promising a conclusion you wouldn’t be able to predict, this is “The Silver Age”: part 4.

SonicUniv82

SONIC UNIVERSE #82
Script: Evan Stanley
Art: Tracy Yardley, Jim Amash, Jack Morelli & Matt Herms
Cover: Evan Stanley
Variant Cover: T. Rex
ENTER THE FINAL FIGHT FOR THE FUTURE! “The Silver Age” part four: The finale to Silver’s latest adventure! Silver simply doesn’t have the might to stop the creature menacing his time. Maybe the combined brain power of Gold and Prof. von Schlemmer can help! It’s a knock-down, drag-out fight for the fate of the future with a shocking ending you’ll never see coming-even if you’re psychic! Featuring cover art by the “Silver Age” writer herself, Evan Stanley, plus a special “Movie Poster Variant” by the terrific T. Rex!
On Sale Date: 11/25 | 32-page, full color comic | $3.99 U.S

As always, we will have more information on both of these comics closer to their release. Stay tuned for now, because the next comic post will be the conclusion of the biggest story Sonic’s had to date!

Source: Arcade Sushi

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Opinion Zone 14: Is The Community Dying Out?

14

It’s time for three  old people to tell you how it was better back in their day.
Continue reading Opinion Zone 14: Is The Community Dying Out?

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic Dreams Collection Brings Your Fan Fiction Nightmares To Reality!

Ever wanted to play the games that SEGA never got around to finishing for the Dreamcast? Well now, finally, we all can!

Sonic Dreams Collection was released today by Arcane Kids, a  studio that is known for putting together “unique” little projects together, such as the return of Bubsy3D.

The concept in this new collection is that after years of lurking in the depths of development hell, a leak has caused these prototypes of the 90s to rise back to the surface. This unique group of games will see you creating your own original character, playing an MMO and not to mention the most interesting look into the world of fan fiction. Oh, did we mention things get weird very quickly?

If you’re so inclined, the “leak” can be found here with the password “grandpa”. If you aren’t in the mood for torturing your mind, and would rather watch someone else who’s brain was burnt along time ago, enjoy the videos below![youtube]https://youtu.be/qfKeWrvO57o?list=PL4T2Dd-NV0aZ8OGb03op34Ork4QAw5oQX[/youtube][youtube]https://www.youtube.com/watch?v=-8jmFkAUYjE[/youtube][youtube]https://www.youtube.com/watch?v=MT8jKmKD1Jg[/youtube]

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Preview: Sonic the Hedgehog #275 (Worlds Unite part 11)

Enjoyed the week long respite? Because this train’s got no brakes now.

Sonic_275-0-630x484

It’s that time again, folks. Comics Alliance has their usual recap of the previous issue, an interview with Vincent Lovallo (this time on the recruiting choices and Sticks’ general weirdness) and a preview for Sonic the Hedgehog #275. We’re finally at the story’s climax as the multi-universe spanning heroic army, led by Sonic, Mega Man and Mega Man X, have been gathered together for the first time and are now launching their final no-holds-barred attack on the increasingly powerful Sigma! Have they managed to bring themselves together in time to stop him, or is his power just too great? Find out in “Worlds Unite”: part 11. This issue is a double length issue, which can mean extra story time, a reprint of past events or both at the same time, we’ll find out on the day. It also comes in six different variants, so you may want to decide which ones you want beforehand!

SONIC THE HEDGEHOG #275
Script: Ian Flynn
Art: Tyson Hesse, Jim Amash, Jack Morelli and Matt Herms
SONIC THE HEDGEHOG #275 CVR A REG: Patrick “SPAZ” Spaziante and Matt Herms
SONIC THE HEDGEHOG #275 CVR B Wrap-around Variant: Edwin Huang
SONIC THE HEDGEHOG #275 CVR C Wrap-around Variant: Lamar Wells, Rick Bryant and Matt Herms
SONIC THE HEDGEHOG #275 CVR D Wrap-around Variant: Tracy Yardley, Terry Austin and Steve Downer
SONIC THE HEDGEHOG #275 CVR E Wrap-around Variant: Rafa Knight
Covers Unite Variant (11 of 12): Ben Bates
CELEBRATE 275 ISSUES OF SONIC THE HEDGEHOG with his good buddy Mega Man and the worlds of STREET FIGHTER, BILLY HATCHER, NiGHTS INTO DREAMS, MONSTER HUNTER and more in this DOUBLE-SIZED ISSUE! “Worlds Unite” Part Eleven: It’s pan-dimensional pandemonium as the unified army begins their attack on Sigma! Sonic, Mega Man and X lead an all-star roster of heroes from across the SEGA and Capcom universes in an all-out assault against the villainous robot from the future! Will they be enough to save all their worlds, or has Sigma already become a god? Featuring a wrap-around cover from the legendary Patrick “SPAZ” Spaziante! PLUS 5 variant covers from Edwin Huang, Lamar Wells, Tracy Yardley, Rafa Knight and part 11 of the epic 12-part connecting variant cover series by artist Ben Bates! Don’t miss the penultimate chapter to the biggest crossover event in Archie Action history!
On Sale Date: 8/12 | 48-page, full color comic | $4.99 U.S.

Sonic the Hedgehog #275 is due out next Wednesday. As a milestone issue of the main Sonic comic, it’d be madness to miss this one!

Source: Comics Alliance

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Opinion Zone 13 (Taped Live): Should You Profit On Fan Projects?

Our first live taping of the show happened, with a very special guest call in!
Continue reading Opinion Zone 13 (Taped Live): Should You Profit On Fan Projects?

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

The Spin: Dear Sega, Please Fix Sonic Runners

spin

Disclaimer: The views in this piece may not reflect the views of TSS or other writers on the staff team. The intention of The Spin is to promote debate and discussion of an issue or something that’s happening in the fandom or the world of Sonic.

*During this article I will be writing about information which is based on secondary research which I cannot personally test or verify, I have used the information in good faith that it is correct, however should evidence come to light which puts that information as being wrong, take that information over the one detailed in this article.

I really hate having to do updates like this… I utterly hate it, I also find myself saying this a lot but my god it’s becoming harder and harder to say it with sincerity. Believe it or not, I want Sega to do well, I like Sega, I like the people who work there, I love the games they put out and they’ve entertained me for hours.

Continue reading The Spin: Dear Sega, Please Fix Sonic Runners

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.