We told you before that we would tell you when another Mario & Sonic at the Olympic Winter Games snowboard would be given away. Well… I’d hate to not fulfill a promise.
OCRemix announced yesterday that they would be partnering with SEGA Europe to give away another one of these bad boys. The contest’s site explains how you can enter to win:
HOW TO ENTER!
1. Email us (competitions@ocremix.org) with the following info:
* Your name
* Your YouTube account name, AND
* The name & description of a cool made-up snowboarding trick!
Trick Examples!
“IceCap Dash” – Sonic does a 360 rotation while spin dashing on the board!
“Space Harrier” – Hang in the air for more than 5 seconds, with a rocket pack attached to your back!
“pixietricks” – Sonic gets some air and jumps off the board, while Amy Rose jumps and lands on the board in mid-air! <3
You don’t need to be this literal. Be creative & cool and have fun with it! Your snowboarding trick idea can be Mario & Sonic-based, Olympic Games-based, OC ReMix-based, it can be ANYTHING! The coolest snowboarding trick sent in will win!
2. You ALSO must be subscribed to the OC ReMix YouTube channel. YouTube is how we’ll contact you if you win! Click http://tr.im/yOCR to subscribe!
Entries are due on Monday, January 18th, 2010, 11:59PM EST (GMT -5). You can enter as many tricks as you’d like, but try to keep it to ONE e-mail. The OCRemix judges panel will decide the winner and inform you via YouTube.
This contest is not limited to the UK. It is open to everybody!
The Official Snowboard Contest Page
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[youtube]http://www.youtube.com/watch?v=qyImDOxbS7o[/youtube]
Thanks to Casanova at the SSMB for posting this video. “You’re welcome,” he says.
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Ooooooooooo weeeeeeee… what up with that?
Did you hear some “news” that Integrated Alchemy (IA), not SEGA, produced the Needlemouse trailer? Did you get mad when IA revealed that they hadn’t seen nor heard anything about the game? Have you abandoned all hope for Project Needlemouse for no good reason? Well, don’t worry, because today on “What Up With That?,” we’re going to clear up all of the questions floating around.
SEGA outsourced the trailer to another company. What up with that?
That happens… fairly regularly. There are whole production houses devoted to creating trailers all over the world. Integrated Alchemy is no different. Look at their website and watch their sizzle reel. They make trailers for a multitude of gaming companies. Shock.
It’s also not the first time that SEGA has handed over their hype to someone else. If the Mazuri video didn’t leak, we would have seen this werehog/ring smash teaser first.
There’s no gameplay footage, images, or artwork. What up with that?
That’s why it’s called a teaser. You can build hype for a game without showing any media whatsoever. That’s how hype works. Remember those Halo 3 “action figure” commercials (these were also outsourced to another company)? You know nothing about the game, but you know that you want it after having seen the teaser:
[youtube]http://www.youtube.com/watch?v=vjhSp7xGsMc[/youtube]
SEGA told Integrated Alchemy nothing. What up with that?
SEGA is famous for copious amounts of leaks, mostly through their FTP or the Australian ratings board. Maybe they finally want to keep everything under wraps for once. Isn’t that great?
Or, hey, maybe you’re one who thinks that they didn’t have anything at the time. If you are, the next section is for you…
SEGA deceived us all by not having anything upon commissioning the trailer. Needlemouse is full of lies. What up with that?
This one is my favorite. There are a few people out there who still don’t understand “teaser trailers” (please scroll up and read again if you still don’t). These special few are of the belief that SEGA will not deliver on the promises in the teaser, since they didn’t make it themselves and did not show/tell Integrated Alchemy anything aside from “we’re making a new retro, 2D Sonic game.” Well, let’s stop right there and make those people look stupid.
Do you remember when the trailer was released alongside a Q&A at GameSpot? Ken Ballough reaffirmed that we would be getting everything that (literally) flew at us in the teaser. Also, if SEGA didn’t entirely agree with the trailer’s content, then they would have axed it. IA might have developed the trailer, but there is no way in blue hell that they would also release it. When you’re being outsourced/commissioned to do something, you’re going to give the paying customer (in this case, SEGA) what they want. In short, everything that you see and hear in this trailer will be in the final product.
Besides, SEGA wouldn’t want some company that makes trailers and motion graphics to dig a hole that they can’t fill. SEGA already has a hard enough time filling the holes that they dig themselves.
Integrated Alchemy started this whole mess with their video’s description. What up with that?
It’s obvious: they’re dumbasses. Really good with After Effects… but dumbasses nonetheless.
I care a lot about whatever we’re talking about. What up with that?
Go ride a bike. It’s not a big deal… at all.
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Robotnik: King of Shitgrins.
“Boxer Hockey” is a comic featured at Fireball20xl, a TSS affiliate and good friends of ours. Visit them daily for more comics!
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[youtube]http://www.youtube.com/watch?v=anxlgQ-L66M[/youtube]
UPDATE: We’ve gotten word from Steve Lycett over at the SSMB under his S0L tag that the Confusion Star is an item and not an All Stars move after all. Steve also respons to the discussion of how review scores may turn out.
Well some proper depressing reading on here tonight…
Whatever the game scores at review, personally I will be proud of what we’ve achieved. I feel this is still the most accomplished game we’ve done at Sumo, especially given it’s an original game!
The weapon you are all talking about above is the Confusion Star. This is one of the standard weapons, you zap the AI and they’ll spin out, you cop it, and WOAH, watch the screen spin upside down!
I like to save it up, them fire it for maximum effect when someone is about to do a chicane
I’m sure Craig will be pleased to hear you are hanging on his every word
—
S0L
—
/UPDATE END
XGN caught up with Sumo Digital’s Craig Duncan recently to discuss Sonic & SEGA All Stars Racing. Nothing much is revealed that we didn’t already know apart from the name of one of the items which is seen below targeting Amy in the Banjo-Kazooie & Avatars revelation trailer.
The item is called the Confusion Star which turns the victim’s screen upside down for a short time and causes all sorts of madness by making the controls inverted.
Craig also explains the difference between this game and Mario Kart, how this game plays like more of a racer than Mario Kart does with it’s faster speed and it’s different drifting component.
We’ll keep you up to date with Sonic & SEGA All Stars Racing as we draw closer to its release next month.
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Part of the Sonic X series of storybooks, we cover the ‘Aqua Planet’ issue, where there are copious typos, annoying amounts of Chris Thorndyke and the amazing DOUBLE MINI SUB.
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Capcom are causing all sorts of a ruckus in the gaming media. First they complain about poor sales for Resident Evil Darkside Chronicle and say,
“The Wii console is very much a family commitment [and] rates relatively low. So for us, Capcom, the future is the PlayStation 3 and Xbox 360.”
then they quickly correct themselves with the below statement.
“Further to comments made in a recent article on French website Gamekult, Capcom would like to confirm its commitment as a multi-platform developer and publisher of interactive software.”
NOW it seems Capcom are a little jealous of SEGA’s Wii success from their Mario & Sonic marketing strategy with Mario & Sonic at the Olympic Games and Mario & Sonic at the Olympic Winter Games.
“In 2010, you won’t see as many Wii games from Capcom, but the ones we release will be much larger, event-size games. I also expect to see the market dominated more and more by Nintendo releases with fewer games from the major third parties, like EA, Activision, and Ubisoft. Instead, it’s a case of the third-party publishers trying to figure out how they can make a return on their investment and maintain profitability. (said in a joking manner) Maybe the secret is for all of us just to adopt a Sega model — and just stick Mario into every game we make.” – Chris Kramer, Capcom senior director of communications and community
Very sly stab there, one has to wonder what SEGA would say if they were to react.
Source: Gamasutra via GoNintendo
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What is a “Decade Moment?” It is a moment from the past ten years that us here at TSS remember vividly to this day. A game announcement, completing a tough level, or acquiring some slick merchandise… everything memorable and certifiably Sonic counts.
Being a life long Sonic fan has been difficult at times, being a lifelong SEGA fan even more so. When I was growing up you were in one of two groups; either a SEGA fan or a Nintendo fan. This division separated playgrounds around the country with kids either boasting about their new Mega Drive or SNES games. Harsh words were spoken, sometimes fights even broke out but supporting your chosen brand meant everything and meant it for life. At least, it did for me.
Believe it or not SEGA were actually the more popular company in the UK while I know Nintendo ruled the US. Unfortunately this didn’t last for very long. With the botched launches of the SEGA CD and 32X SEGA’s popularity waned and by the time the Saturn rolled around hardcore SEGA fans were few and far between, taunted by the legion of videogame players who’d turned to the PlayStation or N64. While they enjoyed the likes of Final Fantasy VII and Mario 64 I happily played NiGHTS, revelled in Sonic R & Sonic Jam and waited patiently for the next real Sonic game.
I felt I was rewarded for my loyalty when I won a Dreamcast around its launch from the old SEGA Europe website in 1999. To say I was happy would be a gross understatement. I remember screaming and doing laps round my house, pumping my fists in the air. Everyone knows how the Dreamcast’s commercial failure spelled the end of SEGA’s console manufacturing days but it was good just to be part of what’s now being called the world’s most underrated console.
If you’ve read up to here you must be thinking what all of this has to do with my moment of the decade. The problem is without a back story my moment won’t seem that significant and hopefully now you’ve got a small insight into my mindset when it comes to all things SEGA.
As these things tend to happen with people so passionate about the pastimes they love I ended up writing about SEGA related things and because of said writing I was invited to SEGA’s HQ in London to preview Sonic Unleashed two weeks before its release in 2008. The trip on the train from Leeds to London was nerve-wracking and navigating London’s Tube system a nightmare. Despite all the best written directions I had I was sure I was going to get lost but after taking the exit from a station I saw it from a distance; those four blue letters adorned on the top of a building; SEGA. I took a picture.
Allow me to elaborate on how much of a near religious moment this was for me. Since the age of six I’d asked for and bought all things SEGA so finally visiting the Mecca that is Sega’s London HQ was astounding. Add to the fact that I got to play a new ‘proper’ Sonic game two weeks before the majority of the population, be one of the first people to see Night Of The Werehog, take home some SEGA merch and a Sonic advent calendar and I was absolutely ecstatic. That’s not all, I also got to meet the awesome AAUK, Svend, T-Bird, Shadzter, Vger, Flyoy Fox, Violet and more (If I’ve forgotten your names play hell with me in the comment section of this post) and chat to them after the event. I’ll never forget how knackered poor AAUK was in the pub after, too tired to even contemplate my offer of a pint. Talk turned to how the intro to Unleashed was probably the best Sonic intro ever and hopes for it to be truly special.
The jury is out on how special the game turned out but at least its rated rather highly by TSS staff. What was special beyond a shadow of a doubt was that day, visiting SEGA HQ and meeting some fantastic new faces. No wonder I ended up writing here.
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Check out Luke G’s Sonic masterpiece. It’s a 2.5 feet tall sculpture made out of tape and plastic wrap. Luke also tells us that it has been accepted to an art show where it is eligible to win! Go Luke! Visit his DeviantArt profile.
Remember, you can be cool like Luke and send us your creations, community happenings and news tips to thesonicstadium AT gmail DOT com.
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SEGA Europe and SEGA Australia have just revealed on their product page’s for Sonic & SEGA All Stars Racing that the game will be revealed on all 5 platforms PS3, Xbox 360, Wii, DS and PC Friday 26th February 2010. Continue reading SEGA Europe & Australia Reveal ASR Release Date
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SEGA has been very secretive about its upcoming game, code named Project Needlemouse. Until now all we know is that it’s set for 2010, in 2D and is an Action/Adventure game. Well, according to a statement posted 4 months ago over at Vimeo from the trailer’s developer Integrated Alchemy –
SEGA came to Integrated Alchemy Media without a game, without a title, without a logo, without a character, and with a challenge: Make fans of Sonic the Hedgehog excited about his return in the game you’re not going to show. We had one week. But we also had Trevor Gavin, Ryan Berkey and Vadan Less This 30 second teaser got 100,000 views in its first 48 hours and the mission was a total success.
It really does seem like SEGA wants to keep every minute detail of the game secret. For fear of one of its classic leaks, perhaps? The act of silence is working wonders on the fanbase, who are speculating all manner of things on blogs – while the SSMB’s Project Needlemouse topic has stretched to nearly 3000 posts. All on the back of that trailer. Nice work.
Let us know what you think of this development in the comments.
Thanks to The Sniper over at the SSMB for the heads up.
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Mad Catz, a company well known for creating gaming accessories over the years look to have acquired a Sonic license agreement with SEGA for DS accessories. The accessories are even tagged with SEGA’s modern Sonic The Hedgehog logo. Among the accessories being produced are plastic DS shells, wallet thingies and those trendy fad DS socks. They’ll be hitting shops soon but no date has been revealed yet.
Source: Kotaku
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A site called Steel Head Studios have posted up pictures of 100 different cupcakes all with various board game, electronic toys and video game characters/references. One of them is the above Sonic the Hedgehog cupcake. The site has made a guessing game of each picture by hiding the franchise name it’s from before you then run your mouse cursor over the ? mark to reveal the answer.
Pretty good cake baking skills, I think I’d feel bad for eating such an awesome cake.
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UPDATE: We’ve just found out via Kombo.com that Amazon.com are selling the DS Rumble Pak seperately. /END UPDATE
Steve Lycett under his S0L tag over at the SSMB has revealed that the Nintendo DS version will support the DS Rumble Pak. Good news for original DS and DS Lite owners who love force feedback.
Yep – both SST and ASR support the DS Rumble pack
—
S0L
—
For those not in the know, the DS Rumble Pak is an official accessory bundled with Metroid Prime Pinball in the U.S. and Actionloop in Europe that allows compatible games to give rumble feedback though none of those games require the accessory to play them. A smaller version to fit DS Lite better than the official Nintendo one was made in Japan by a company called Ewin. It’s a good option for your games if you have it/can get it.
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It’s been a depressing fact of life for UK Sonic fans when it comes to Jazwares range of fantastic figures. Being ‘exclusive’ to Toys R Us stores but so far only in the US has made them very difficult and costly to get hold of. All of that is about to change. Following the announcement of the new ASR figures TSS got in touch with Jazwares to ask if their favourite blue hedgehog and friends would be available to purchase in the UK anytime soon. Jazwares replied and its good news, figures will be heading here “very soon.”
Jazwares has teamed up with Tomy who will be distributing the line of figures and it’s expected like in the US the range will be available to purchase from Toys R Us stores. Further e-mails have been sent to try and ascertain more details such as exactly which figures to look out for and when but until we get the answers this is all we know.
Obviously TSS will be sure to keep you updated on this developing story.
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The second part of the Sonic & SEGA All Stars Raing Developer Diary with Sumo Digital’s Steve Lycett has been posted over at the Sonic City Blognik.
In this entry Steve Lycett talk’s about his trip to Japan with his team to visit SEGA Japan and discuss a certain character with AM3 that Sumo Digital would like to include in the game. The character get’s permitted although Steve can’t reveal what character it is yet.
Steve also confirms the previously stated 20 character total that retailers started listing a month or so back –
We end the day on a high with one character approved – and I finally drop into bed in the hotel after nearly 24 hours of travel, thinking 1 down… 19 to go…
AM3 made Crazy Taxi and Ghost Squad so could we be seeing a character from either of those franchises join Sonic & SEGA All Stars Racing? With Crazy Taxi being a driving game then a character from that franchise would be perfect.
That’s all the ASR info from the diary entry though the rest of it is a good read too about Steve’s comical experience with a bottle of Coke right in SEGA Japan’s building and identity problems before being allowed into SEGA’s office’s.
Iinformation coming in the next entry is teased too –
Who else did I get to meet? Did we get any turned down/ What exactly is it like in Sonic Teams offices… I’ve got to keep you waiting as I’m out of space – till next time!
Check the entry with more pics out over at the Sonic City Blognik.
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UK online retailer Simply Games are listing a new Sonic The Hedgehog Spinball title for Nintendo Wii, but what’s odd about it is they list Capcom rather than SEGA as publisher. This fresh listing has conveniently come in at a time when SEGA and Alton Towers have teamed up for a new Sonic Spinball theme park ride. A statement below from a staff member at the park claims SEGA are planning a Sonic relaunch of some kind.
Dear ….
Happy New Year
Apologies for the delay in getting back to you but I have been on holiday. I am sure that you will have picked up press reports by now relating to Spinball Whizzer and the fact that we are in partnership with Sega resulting in a retheme to the ride to coincide with the relaunch of Sonic. We hope that the retheme will be complete for our February half-term opening.
Kind regards
So, could SEGA be planning a relaunch for Sonic Spinball on Wii? We’ll let you know if any more info comes in, but for now take this with a grain of salt, especially as retailers make mistakes with their listings all the time.
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This blog submission comes to us from Kit Fox from Israel. Kit has dug up some old magazines and found some interesting advertisements from Israeli gaming magazine, “Freak.” The page that he found was apparently from an issue exclusive to those in a SEGA club back then. The two scans below are the top and bottom of one page, featuring Sonic (click to enlarge the images).
Here’s what the top half of the page says, as translated by Kit:
“SEGA” does it again and in big-time! After years of absolute domination in the European sales, SEGA has recently conquered in a storm also the U.S.. . In a poll published by the U.S. toys industry journal Play Thing (May ’93 issue), it appears, that SEGA is holding the first and fourth places in the American Genesis (“Mega Drive” in the Israeli and European version) while Nintendo is pushed to the second and eighth places. And on the Americans, as is well known, you can trust. And this is not everything. It also appears from the poll, that the MEGA-CD (see separate item) came up from the 18th place to the 13th, and experts estimate, that until the end of the year, it will conquer one of the first places. In Israel the situation is alike. In the 16 BIT technology SEGA reigns supreme. And this actually says it all.”
Kit also explains the bottom half of the page, which, as you can see, features a few hands pointing to parts of Mega Drive boxes. What’s that all about?:
[The bottom half] tells the readers how to distinguish between the original Mega-Drive in the black box to the fake one in the white box (also notice the certificate of an “Authorized Dealer” you had to look for while in search of the original 😛 ). It also warned customers what to expect if they bought the fake (low quality, no Mega-CD connection etc’…). I remember seeing the fake once in a grocery store. LOL! But yeah, there were lots of fake consoles back then, mostly of 8-bit Nintendos. Apart of that you can see another small ad announcing the soon arrival of the MEGA-CD and the sell discount for the Game Gear’s TV tuner.
Kit also found an advertisement for Coca-Cola in the same article. Hmmm… I wonder who’s in it?… 😛
DRINK COKE. PLAY SOCCER.
A very special thanks to Kit Fox for providing us with, and translating, a piece of Sonic history from elsewhere in the world. If you have any cool Sonic stuff, send it our way!
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For UK theme park enthusiasts and Sonic fans, we have some exclusive news coming our way from tipster Jon D. A UK theme park, Alton Towers, will be re-branding one of their roller coasters for 2010, the “Spinball Whizzer,” as “Sonic’s Spinball.” Jon cites that a fan e-mailed the park after hearing murmurs about the change and received the following response:
Dear ….
Happy New Year
Apologies for the delay in getting back to you but I have been on holiday. I am sure that you will have picked up press reports by now relating to Spinball Whizzer and the fact that we are in partnership with Sega resulting in a retheme to the ride to coincide with the relaunch of Sonic. We hope that the retheme will be complete for our February half-term opening.
Kind regards
The “Spinball Whizzer” is known as a “spinning wild mouse” coaster, which cars rotate freely as the car moves along the track. There is pinball bumpers and flippers everywhere to simulate the choatic nature of being inside a pinball ta… wait… what was that? Let’s re-read that e-mail…
a retheme to the ride to coincide with the relaunch of Sonic
Uh… what?! The relaunch of Sonic? That’s… a very interesting thing to say…
Anyway, Jon has also included a picture of the ride being converted to its new Sonic theme. The teal color of the “Whizzer” is being replaced with a vibrant, Sonic blue:
To see a video of the “Spinball Whizzer” in action, click here.
Wrapping up his e-mail, Jon also includes a bit of trivia for all of you. Did you know that this isn’t the first time that Alton Towers and SEGA have teamed up? Back in 1994, Alton Towers opened “Toyland Tours” and Sonic had his own section of the ride. It featured a giant Mega Drive, gold rings, TVs playing videos of Sonic games, and an animatronic Sonic. Plus, it even had its own amazing music! Will the animatronic Sonic make a comeback with “Sonic’s Spinball?” We shall see.
Check out the video below at the 3-minute mark to see Sonic in “Toyland Tours.”
[youtube]http://www.youtube.com/watch?v=hnesUebUovk[/youtube]
[Found at TowersTimes forums]
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What is a “Decade Moment?” It is a moment from the past ten years that us here at TSS remember vividly to this day. A game announcement, completing a tough level, or acquiring some slick merchandise… everything memorable and certifiably Sonic counts.
In the last ten years of running Sonic forums, playing Sonic games, and just simply being a fan, there is one moment that trumps all… and it’s from the least likely of places: a pre-order bonus for a Mario game. In October of 2003, Nintendo announced that the long-awaited entry in the MarioKart series would be giving away demo discs with a pre-order. I could care less for demo discs and the crap that they try to push on people. Even today, with Nintendo’s DS Download Service, they rarely have anything worth checking out. This demo disc was different though… it was stacked.
Check out this line-up: Mario Party 5, F-Zero GX, Teenage Mutant Ninja Turtles, and Star Wars Rogue Squadron III: Rebel Strike.
About three games out of those four ended up being any good (and in F-Zero and Rogue Squadron’s case… fantastic). You would think that this list would have me hooked right then and there. I was surprisingly not sold, however, until I got to the bottom of the list and read “Sonic Heroes.”
Flashback to a few weeks ago. A trailer had just come out for Sonic Heroes that was SEGA’s trailer of the decade. It gave me goosebumps to watch words fly at you, Sonic and company blazing past bright and colorful levels reminscent of the Genesis days, and to hear a movie trailer voice-over narrate it all. But nothing… nothing prepared you for the fangasm that was “The Return of Metal Sonic:”
[youtube]http://www.youtube.com/watch?v=mqMoXT3VJEk[/youtube]
Needless to say, I was a happy as a sophomore in high school could be. My childhood icon was calling back to his 90s glory. I knew that I was going to get Double Dash!! but this demo alone sweetened the deal. Once the option was available, I immediately went to put a pre-order down at GameStop so that I could get my hands on “the return of a legend.” Luckily, the store is not too far away from my house. I was only a permit-carrying driver at the time, so with my parents at work, I was breaking the law. I couldn’t contain myself though… I needed this demo disc.
I put $5 down and got back home safe and sound. The only thing that wasn’t safe was my grades, because I’m pretty sure I gave a big “fuck that” to my homework that night.
There were only two levels: Seaside Hill with Team Sonic and Bullet Station with Team Dark. Those two levels turned into hours of entertainment and eventually became days of satiating my desire to play the full version. I had to keep myself occupied until January 5th.
Sonic Heroes fulfilled the insane amount of hype that I had running through me once I purchased it with my two Best Buy gift cards on that fateful day in January. I played it for months until I got all A-ranks. Still, the memories of playing Sonic Heroes until completion have faded and standing strong today six years later… is a demo disc for a Mario game.
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I think I’m still hungover from New Year’s Eve, but I also think that it’s time to return to action here at TSS. I want to start my work here during 2010 with a message to our visitors:
Continue reading A Huge Thanks, From TSS to You!
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Steve Lycett under his S0L tag has revealed that Nintendo’s Wii Nintendo Channel hasn’t just made a mistake about the Gamecube Controller support but they are also mis-informed about a couple of other things.
The Channel’s product page for Wii states the game supports Wii Connect 24 and the product page for DS states the game supports 2-6 player multiplayer. Steve informs us in a post at the SSMB that both of those statements are incorrect and the DS version supports 4 players locally and online.
Steve also reveals Mii support has been there since the beginning and Craig Duncan’s previous statement was incorrect and too early. The statement couldn’t be cleared up or the cat would have been out of the bag before the announcement was due.
Liking the Mii’s then
They’ve always been in though – we didn’t add them due to fan pressure. Craig was misquoted about them not being in – but I couldn’t really say anything about it as – well then the car would have been well and truly out of the bag
On the Nintendo Channel question…
Wii version doesn’t support Wii Connect 24 – not sure where they’ve got that from.
DS is only 4 player multiplayer (local and online) not 6. They’re right about the rest
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S0L
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Link
As Steve states in the above post, everything else on the Nintendo Channel is true.
So new information now confirmed we have –
Wii:
Mii support (which has now been officially confirmed today a day later by SEGA/Sumo Digital)
DS:
2-4 players multiplayer(locally and online)
Single Card Download-play Multiplayer
Multi Card Multiplayer
Editor’s note: Since the Nintendo Channel information have now been cleared up, we’ve binned yesterday’s article regarding those updates.
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Look’s like despite being wrong about Gamecube Controller support Nintendo’s Wii Nintendo Channel was at least right about Mii support being in the Wii version of Sonic & SEGA All Stars Racing.
SEGA of America and SEGA Europe have just confirmed the feature over at their blogs with two screenshots. The Mii’s look to have their own vehicle similar to how Xbox 360 Avatar’s will have their own vehicle too. The All-Star Move for Mii’s also look’s the same as the Avatar move too where your friend’s Mii’s will come to your aid and give you a boost of speed and power.
Thanks to bolt7 for the heads up.
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A couple of previews stated Ulala will be in Sonic & SEGA All Stars Racing and when the ESRB said the game will have ‘Mild Suggestive Themes’ we just knew the lady would be in but now the ESRB have added more fuel to the fire with their PC, Wii and PS3 report.
Sonic & SEGA All-Stars Racing
Platform: Windows PC, PlayStation 3, Wii
Rating: Everyone
Content descriptors: Cartoon Violence, Comic Mischief, Mild Suggestive Themes
Rating summary:
This is a racing game in which players use Sonic the Hedgehog and other SEGA characters to race on tracks taken from the SEGA universe. Players drive, drift, and “slipstream” their way through whimsical tracks while avoiding moving obstacles and other drivers. Players can receive “power-ups” during the race, allowing them to attack other racers in numerous ways—running at supersonic speed to knock them over, jabbing them with a hammer, crushing them with a giant egg, etc. Opponent vehicles usually spin out of control, pop up in the air, or fall off the racetrack when hit, though a vehicle does explode in a fiery burst during an introductory cutscene. One of the female racers wears a short skirt with a laser gun that clings to her thigh; she taunts opponents by gyrating her hips and blowing a kiss.
Link
Thanks to NinMicroSega for the heads up!
Steve Lycett of Sumo Digital under his S0L tag has also replied to our report about Nintendo’s Wii Nintendo Channel stating that the Wii version of Sonic & SEGA All Stars Racing will support the Gamecube Controller and Mii’s.
Don’t think I’m allowed to comment on the Mii thing for a few more hours
Certainly no GameCube controller support in there. We did look into it after a load of requests on the official Sega forum, but it just doesn’t fit into the way we do the controllers on the Wii (which is all nice and automatic, rather than reams of menu’s).
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S0L
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Link
Look’s like Nintendo got the wrong end of the stick on that one but we’ll have to wait and see on the Mii support front which according to S0L’s post won’t be long now.
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UPDATE:
We’ve just gotten word from Steve Lycett under his S0L tag that the staff behind the ASR Facebook page have got the wrong end of the stick, there is in in fact no custom vehicle option in the game.
That Custom Vehicle comment is a cock-up by whoever does the Facebook page, I can absolutely confirm that the game doesn’t support that feature, you’ll be seeing that vanish shortly. I’ll let AAUK double confirm this.
Beleive me, it would be a cool feature, but it’d take us another two years to add it!
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S0L
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/END UPDATE
SEGA have revealed via the Sonic & SEGA All Stars Racing Facebook page that players will be able to make their own custom vehicles in the game but no details are revealed as to what extent you can customize or whether the feature is available on all five platforms.
We’ll update you when more information is made available.
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Remember the Sonic & SEGA All Stars Racing themed Wii Wheel revealed at ShopTo.net that we reported about? Well SEGA Online Community Manager ArchangelUK has revealed today on the Sonic City Blognik that the peripheral will only see a release in European territorys and will give more details on how you can get it soon. ArchangelUK also reveals that the second part of the Developer Diary will be released this week so expect a report from us on that.
GAME and their other store Gamestation’s websites have updated their listed release date of 2010 to 26th February 2010 today, this is in no way official until SEGA reveals a date but normally this close to release they are normally on the spot. This date is also very different to the March 26th date most retailers have been speculating for months now. Most U.S. retailers are listing a 23rd February release date so if this 26th Feb date is right then we in Europe won’t have long to wait after the U.S.
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It seems supermarket giant Tesco are trying to get in with the cool gaming crowd with their new flashy entertainment website they recently implemented, so they’ve come up with their top 10 game characters for 2010 but wait hasn’t the year only just started? In their efforts to get in our cool gaming crowd they fail miserably on the Halo and Zelda front. Check out their top 10 list below –
1: Mario
2: Sonic
3: Soap McTavish
4: Bayonetta
5: Big Daddy
6: AiAi
7: Nathan Drake
8: Zelda (I think they mean Link here going by their pic)
9: Halo (No we’re not kidding, they really have put that)
10: Rabbids
Link
So, yet again Mario beats Sonic in a list but at least Sonic beat some pretty popular characters but with the hilarious mistake’s on that list we can’t give Tesco much credit as they don’t even seem to know what they’re talking about.
Let us know what you think of Tesco’s effort at gaming coolness and wether you want them in or out of our cool gaming crowd in the comments.
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With Christmas and the New Year over SEGA have started to put the pedal to the metal with it’s publicity for Sonic & SEGA All-Stars Racing. Hopefully you’ve already seen the new in game pictures and pre-rendered character art posted here at the Stadium earlier today. Keen eyed Sonic fans will also have spotted what appears to be the first of a series of updates from ArchangelUK on the Blognik about ASR merchandise. Figures and steering wheels have been mentioned in the past but unveiled to the world today for the first time: pictures of ASR door hangers! I kid you not, take a look at the picture below.
No details on how to get hold of the door hanger have been revealed but AAUK has promised updates about more ASR merchandise including the Wii wheel in the near future. The game will be bundled with different things depending on the territory you live in but concrete details on that are also yet to be revealed. It’s not too long until the games release but TSS will answer all the above questions when SEGA is ready to release the answers. Chief among all of them is the games actual release date!
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
SSMB member MarcelloF was checking out Sonic X-treme stuff on the Spriters Resource website and found a character called Chaz’s sprites there that were ripped from the game. If the character is an animal it has no obvious similarity to any species, it look’s like a cross between an armadillo and a badger if you ask me. Continue reading Confirmed: Sonic X-treme Character Chaz Found
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Again, not a lot of content to begin with, but our archive from way back when for Waku Waku Sonic Patrol Car has been restored.
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Only a little page, as there wasn’t much on it to begin with. But there you go.
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