Mario and Sonic official site now open

Finally, no more teaser site! The REAL website for Mario and Sonic at the Olympic Games is now online!

Included on the site are profiles of the characters (16 in all, including Blaze! WOOO!), event descriptions, and the standard crop of screenshots, trailers, and the like. Also on display at the bottom of the screen is the game’s box art.

Link: Mario and Sonic Official Site

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Sonic Rivals 2 release delayed again!?

Last month we saw Sega Europe change the release date of Sonic Rivals from 02/11/07 to 30/11/07 but now they have again changed it on their site to Winter 2007. This is the first Sonic game in a long time to have been given so much delays, could they have big plans for the game or do they simply want to perfect the game? As long as it makes the game better I’m all for it.

In other news Sega Europe have finally changed the release date for the Wii version of Mario and Sonic at the Olympic Games on their site from Winter 2007 to 23/11/07, so it’s officially official now.

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Footage of Sonic Riders: Zero Gravity

Nintendo have released a new video showcasing Wii and DS titles in Japan for 2007-2008. Among them is the first in-game footage of Sonic Riders:Zero Gravity, it’s only 3-4 seconds long and the quality is terrible but beggers can’t be choosers :p

The first thing you notice is that the HUD has been revealed. We have a meter in the bottom left with the speed count above it, which quickly fills up when Sonic uses Gravity Control, a map of the track in the top right which look’s like a simple course, something in the top left which is covered by the game name >_< and in the bottom right the position count and something I can't make out. If anyone can tell me anything else about this HUD please let me know. Continue reading Footage of Sonic Riders: Zero Gravity

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NiGHTS: Journey of Dreams website now online

Last night, Sega opened the official NiGHTS: JoD website. It’s the usual stuff that’s there at the moment: A story synopsis, game features, screenshots, and videos.

One particularly interesting item, though, is a section called “History”, giving information about the original NiGHTS on the Saturn. It mentions the game’s huge fanbase and appearances on “best of” lists, and the “Christmas NiGHTS” expansion pack. There’s even a nod to the diehard fans who kept requesting a sequel all these years!

More information is forthcoming. Stay tuned…

EDIT: Yes, it is “Journey OF Dreams”. Crap. Please don’t flog me, Dreadknux! Anyway, fixed.
Link: http://www.sega.com/gamesite/nights/

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Archie’s Sonic #181 Out Now

The second installment in Archie’s “Enerjak: Reborn” story arc for the Sonic the Hedgehog comic book, is now available in comic book specialty shops. The comic, written by fan comic creator turned proffesional comic book writer Ian “Potto” Flynn, marks the return of fan favorite villian Enerjak. You will find the preview, the cover, and a three page sample below:

SONIC THE HEDGEHOG #181

“Rising Evil – Enerjak Reborn!”: The demolition starts here, with super-powered villain Enerjak wrecking havoc on Angel Island ! Our heroes are readying their defenses while Sonic and Tails race against time to find the still missing Knuckles! Can they find him, or did Enerjak get to him first? PLUS: “Undone”: You’ll shudder at the shocking origin of this new Enerjak… if your nerves are strong enough to handle it! SCRIPT: Ian Flynn. ART: Tracy Yardley (pencils) & Jim Amash (inks). Earth-shattering cover by Tracy Yardley!

Continue reading Archie’s Sonic #181 Out Now

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Sega Signs Ad Deal with GET Interactive

Sega of America has signed a new advertising deal with GET Interactive, a company known for its technology that allows users to buy products directly via online-enabled content.

GET’s Ad Venture technology contains links with entertainment such as music videos. You can interact with virtual products and even buy real products. GET say they are working together with Sega on a wide array of brand placements in a new videogame currently in development.

So, now begs the question of what is this new game Sega are creating? Could Sonic be starring in a new game with Tony the Tiger to stop Eggman taking over McDonalds? Only time shall tell….

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SEGA Superstars Tennis announced

One of the endearing things we liked about Sonic was that he wasn’t as whored about as Mario has been on the whole ‘let’s do as many different sports and genres as possible’ game. We had Sonic Shuffle, lesson learnt for the most part.

SEGA have today announced that SEGA Superstars Tennis will be released on the PS3 and XBOX 360 and feature an entire roster of Sonic Team and SEGA characters such as Samba, Ulala and (yes!) Big the Cat. About time that freakishly slow cat got some more love.

Despite the premise of the game being a bit depressing, what with the year of spinoffs and what this tennis game could mean for the future of Sonic’s pimping days, the two screenshots released for the game appear to be just about the greatest things we’ve seen in years. Also note the Motobug as ball boy in the first image. Sumo Digital, the developers of this new spinoff, are our new heroes. Continue reading SEGA Superstars Tennis announced

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SEGA: Sonic RPG Still In Production? [UPDATE]

Short news piece today: SEGA have responded to The Sonic Stadium explaining that the Sonic RPG won’t be affected by the acquisition of BioWare by publishing giant Electronic Arts.

There was some concern over the title, as EA and SEGA are effectively bitter rivals in the publishing industry. This confirmation from SEGA is a good sign that Sonic RPG is still in the works.

[UPDATE] It appears SEGA are once again confused on its own information, as the Online Services sector tell us (via Sonic Wrecks) that the future of Sonic RPG isn’t as concrete as the PR department apparently made out recently. When one department says the game isn’t affected and yet another says otherwise, where does that leave the Sonic fan? A bit confused, we say.

Stay tuned to TSS for more details as we get it.

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Ryan Drummond to be voicing Sonic in Brawl? [UPDATE] No!

UPDATE: A quote by Ryan himself has surfaced (you can see it in the comments):

Nope. No one has contacted me or my agent about doing ANY kind of voice work for SSBB. Spread the word. 🙂
~Ryan

And there you have it! Hopefully, any rumors of Griffith’s disappearance have been debunked, now. 😉 Continue reading Ryan Drummond to be voicing Sonic in Brawl? [UPDATE] No!

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TSS is looking for dedicated, talented staff!

Sonic News – and as well, Sonic Stadium – is looking for a few passionate and dedicated writers to add to our team!

Applicants must be aware that they will be obligated to update our website with screenshots, videos, and information regarding new games as it is released – alternatively, Sonic News writers will be obligated to write articles regarding activity of SEGA as a company.

Think you’ve got what it takes? We’d like for applicants to be well versed in English, and have a track record for following SEGA in general, not just Sonic – good post history on the SSMB is a bonus, but it’s not required to apply. Applicants must, however, but a current member on our website and can not be banned from any of our sub-sites. Continue reading TSS is looking for dedicated, talented staff!

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BioWare Acquired by Electronic Arts

In the last few days, third party behemoth Electronic Arts successfully acquired development studios Pandemic and BioWare. EA stated the reasons for the acquisition concerned the company’s attempts at creating more successful RPG and adventure titles.

News concerning most of the Sonic the Hedgehog fanbase is the involvement of BioWare – as many are aware, the developers of Mass Effect were reported to be creating a Sonic RPG exclusively for the Nintendo DS, in co-operation with SEGA. Continue reading BioWare Acquired by Electronic Arts

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Sonic the Hedgehog confirmed for Super Smash Bros Brawl!

It has long been rumored. It has appeared on dozens of fake box shots. Heck, the rumors even made several appearances in retail ads. Now, we can finally confirm it, thanks to IGN: Sonic the Hedgehog will be in Nintendo’s upcoming Wii brawler. Here is a direct quote from IGN’s Nintendo 2007 Conference coverage:

14:24: Smash Bros. has been delayed in Japan until January 24, 2008.

Nintendo shows a new trailer. Sonic is going to be a playable character! The trailer shows him transforming into Super Sonic.

The game will include online fights. In addition, it will have online cooperative play of some form.

That makes two games Sonic will be crossing over with Mario in…within the space of a few months. This has most certainly been an interesting year for Sonic, hasn’t it?

You can view the movie that revealed Sonic here. You can see screens of the character here.

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Interview: Simon Jeffery

0710jefferySimon Jeffery has had a bit of a history in the video game business. Before settling into the top position as President of SEGA America, he was the President for LucasArts between 2000-2003 and a studio director before then. He’s been credited for attempting to build better relationships between external developers for creating new games on existing IPs – something he’s keen to continue at SEGA with an announced Sonic RPG from BioWare in the works.

He caught a bit of flak from the online community a month or two back with a comment that largely insinuated that Sonic was for kids under 12 years old. While this may be true, it’s evident that the ‘mature’ turn the games have taken have appeared to drag this stigmata further down. Uproar was had, then Jeffery retracted his statement somewhat. The Sonic Stadium was given an opportunity to ask the man a few questions, to understand better the mind behind the driving force of future Sonic games.

TSS: Simon Jeffery, thank you for taking some time to speak with us. First, could we get an idea of your role in SEGA, and what kind of involvement you have in the games that are released, including in particular the Sonic series?

SJ: I run SEGA of America. We, like SEGA of Europe, are a subsidiary of SEGA of Japan. I have involvement with games that are built in the West, but not with games built in Japan. Therefore, sorry to say, I am unable to answer questions about Sonic Team – as they reside in Japan and do not come under my jurisdiction at all! Likewise, I know this will make you all mad; SEGA of America has no say in the voice casting. Absolutely none, so all of the online petitions and personal emails and letters that we get at SOA cannot be acted on, sorry to say.

TSS: You must get that question an awful lot, huh? You say you’re a Sonic fan yourself. What’s your fondest memory as a fan, and do you have a favourite Sonic game?

SJ: My fondest memory of Sonic was seeing it, playing it, and hearing it for the first time at a CES show, all those years ago. I was working for EA at the time, and was blown away by Sonic’s first showing on the Genesis. The great music pervaded the entire show – wherever you went, you heard the Sonic tunes! Sonic 1 is my favourite Sonic game for that same reason – gives me goosebumps when I see it.

TSS: You caught a bit of unexpected controversy over your implication that Sonic the Hedgehog becomes un-cool to kids once they hit 12 years old. But it can be argued that this is because the story, atmosphere and approach of recent Sonic games have made it unapproachable by adults. Would you agree with this statement?

SJ: Absolutely. The reason that Sonic is still around after 16 years, is that the character design was so endearing, had such longevity, that he has outlived all those other woodland critters like Bubsy the Bobcat and Awesome Possom! But there is more than that – Sonic has an attitude that can be related to by people of all ages, and can do things that no other videogame character can compete with. However, some of the Sonic games over the last few years have not lived up to expectation, and it is these games, not Sonic himself, which do not appeal to older gamers. Sonic is timeless!

TSS: Sonic could well be re-invented again, and you say you are facilitating that. Could we see a more ‘classic’ Sonic the Hedgehog, with an emphasis on level design instead of multiple characters? What would you personally like to see in a redesign or re-invention of Sonic?
SJ: That’s a difficult one for me to answer, as Sonic Team is the keeper of all things Sonic! The recent Sonic games on DS have taken a more classical approach, and they have proven extremely popular. The Sonic RPG that BioWare is building, also has a great opportunity to be a game that gamers of all ages will want to play, and enjoy Sonic’s characteristics again.

TSS: There is always the assumption that Sonic Team are working under strict deadlines that have an adverse impact on the project, such as Sonic The Hedgehog on XBOX 360. Do you think if they were given more development time they could bring out a game that lives up to the name of Sonic? Sonic Adventure took several years to develop and it turned out to be one of the series’ defining games.

SJ: In reality, most games will benefit from more time in development. Sonic Team, like most other teams, however, have many ideas that they want to build in the future to keep Sonic evolving. That means that there has to be a point at which they have to stop working on one game, and move onto their next ideas.

TSS: Sonic the Hedgehog has always been more popular in the West than in Japan, and a lot of products, such as the Archie comics and early television shows in the 1990s showed this. Is this the reason a lot more Western talent is getting involved in Sonic projects, such as BioWare and Backbone Entertainment?

SJ: Very much so. Many game developers in the West grew up with Sonic, and he is one of their cultural icons. It is an honor to be able to work on a Sonic game, and to have the endorsement of Sonic Team to do so. We at SEGA also want to make future Sonic games live up to a higher quality threshold, and Sonic Team are partnering with us in that regard.

TSS: Would you say that recent Sonic games have become too complicated for fans, and thus one of the reasons the series is held in disregard? Ever since Sonic Adventure the series has slowly deviated from the original premise of simple badnik-destroying, platform hopping action. To be fair, nobody wants to be throwing boxes as Tails when they could be running around expansive worlds as Sonic.

SJ: I wouldn’t say that they have become too complicated, no. Some might have been too finicky to play in parts because of camera etc, but many fans are looking for rewarding and challenging gameplay. One thing that you have to remember is that everyone is different. There are millions of Sonic fans around the world, and they all want different things from their favorite hedgehog. You can’t please all the people, all the time unfortunately, which is why we need to focus on making great-playing games that will satisfy as many fans as we possibly can.

TSS: Both yourself and SEGA Australia recently said that Sonic needs a change for the better; I think we can all agree the hedgehog isn’t well. But you also say you don’t have any say over what happens at Sonic Team or in SEGA Japan. If Sonic Team or SEGA Japan are still stuck in their belief that any old product will do, how will you hope to ensure that the series gets back on track?

SJ: We have a very close relationship with SEGA of Japan, and the executive team there is very interested in our opinions. They certainly don’t think that ‘any old product will do’ and are keen to make Sonic games more appealing to wider audiences outside of Japan. All this takes time though!

TSS: Finally, with next-generation consoles now allowing for more advanced games, consumers appear to be looking for more intricate stories and game play. The Sonic series has tried to adapt to this with apocalyptic storylines and multiple characters and failed miserably. Do you feel there is room for classic mascots of yesteryear such as Sonic in this day and age?

SJ: There will always be room for Sonic, no matter what the technology. Sonic is a character, not a game. It is up to us at SEGA to make games that bring the best out of the character, whatever platform it is on.

TSS: Thank you for your time, Simon.

SJ: Thank you! And remember folks – I can’t do ANYTHING about the voice acting – it is completely outside of SOA’s jurisdiction!

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