Welcome to the Archive site of The Sonic Stadium (2008-2023)
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It’s that time of year again! SEGA has released their report for fiscal year 2023, and with that, lots of juicy numbers and info. We’ll have a more in-depth look at the report later, but for now we’re going to focus on some of the bigger, Sonic-related numbers!
Like the headline says, Sonic Frontiers has sold 3.2 million units as of the end of March, meaning the same’s sales are still going strong. This puts it ever closer to surpassing Sonic Heroes’ 3.41 million units sold, which would make Frontiers the best selling Sonic game of all time. Given that Sonic Frontiers was at 2.9 million at the end of December, it certainly seems plausible that it will surpass Sonic Heroes by SEGA’s next fiscal report in July.
The Sonic franchise as a whole moved 8.15 million units this fiscal year. That an increase of 1.45 million units from what was reported back in December, eaning that way more than just Sonic Frontiers is selling right now. This is also a significant increase over the 5.8 million units Sonic sold last fiscal year.
In addition to all this, SEGA also outlines their efforts to expand Sonic’s mixed media presence and increase the franchise’s brand awareness. For 2024, SEGA forecasts that the Sonic IP will receive record licensing revenue.
If you want to see the report for yourself, you can find it here. It’s 75 pages and goes into a lot of detail on a lot of things, including multiple pages explaining why SEGA’s buying Rovio (spoiler: they want to increase their foothold in the western mobile gaming space, use Rovio’s mobile expertise on SEGA IP, and also Angry Birds is still very popular).
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SEGA Sammy looks set to expand its mobile gaming business very soon, as a fresh report from the Wall Street Journal has revealed that the House of Sonic is nearing a deal to buy ‘Angry Birds’ developer Rovio Entertainment for around $1 billion.
According to the WSJ, assuming the talks “don’t break down or drag out”, the Finland-based mobile game maker could find itself a part of SEGA Sammy’s portfolio as early as next week, citing people familiar with the deal.
Rovio is best known for its fowl-flinging, pig-smashing hit game, Angry Birds, originally released for mobile devices in 2009 and is largely credited as one of the first breakout games for the iPhone and the then-nascent smartphone market. The company has built on the initial game’s success as much as it could over the years, turning the name into a multimedia franchise spanning TV spinoffs and movies.
It seems that, despite Rovio’s best efforts, it reportedly could not replicate the same success as it did with Angry Birds for any of its new IP, which is cited as a reason for the company putting itself on sale and becoming available for acquisition.
Of course, in today’s gaming landscape acquisitions are starting to become commonplace, with Microsoft and Sony getting headlines for its increasing third-party studio buyouts. It seems only natural that SEGA Sammy would join in on the action – and adding an existing beloved IP to its portfolio could perhaps revitalise the Japanese corporation’s performance in the mobile space.
All that said, don’t hold your breath for any Sonic x Angry Birds crossover events just yet. You could probably expect a silly art piece from the official Sonic social media team though.
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Sonic Frontiers has proven to be a standout release for SEGA, as the company disclosed in its latest quarterly investor call that the free-roaming adventure sold over 2.9 million units worldwide by the end of December 2022.
Annual Sonic series sales has also exploded year on year, with 4.12m unit sales sold during this third fiscal quarter, adding to a current FY total of 6.75 million units – already surpassing the previous FY 2022 total of 5.8 million units.
SEGA Sammy has attributed a lot of its sales fortunes over the last quarter to the “strong” performance of its newly-released titles, such as Sonic Frontiers and Persona 5 The Royal (which sold 1.3 million units in the same timeframe).
However, it noted that “repeat sales” of older games “went weak”, which has led SEGA Sammy to revise its forecasted FY total game sales from 34.2m units by year’s end to 28.2m units. Still, while the YOY Q3 full game unit sales comparison is a downward trend (20.7m units sold in Q3 2023 compared to 21.9m units in Q3 2022), SEGA’s revenue from those sales have been stronger this past quarter (142.5 billion yen in Q3 2023 compared to 119.6 billion yen in Q3 2022).
SEGA’s strategy for the near-term, according to its reported forecast, is to launch several major IP titles (one of which we can assume involves Samba de Amigo which was recently announced for Nintendo Switch) as well as a “revaluation of asset quality of some titles.” Guess we’ll have to wait and see what that means.
Check out SEGA Sammy’s full Q3 2023 fiscal report right here.
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How many hedgehogs does it take to maintain a 30-year-old multimedia franchise? At least 1.51 billion according to SEGA Sammy’s latest 2022 Integrated investor report, spread across physical and digital game units and mobile downloads.
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SEGA has formally ruled out delaying the launch of Sonic Frontiers, and reiterated its “high expectations” for the upcoming adventure game to perform well when it launches this Winter.
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SEGA Sammy has reported that the Sonic the Hedgehog game series has sold a total of 5.8 million units worldwide in the past fiscal year (ending March 2022), an increase of 30% over 2021 on the back of new release Sonic Colors: Ultimate.
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
If you thought that the lack of a new Sonic game (or news one) has dented the popularity of SEGA’s long-running franchise, prepare to be pleasantly surprised. In SEGA Sammy’s latest financial call, the company revealed that the Sonic the Hedgehog series remains the best-selling of all of the publisher’s titles.
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Who likes financial briefings! Now, don’t raise your hands all at once, I know we’re all really excited to get new financial numbers, but for those of you who aren’t already sifting through the 74-page 2020 Results Presentation on SEGA SAMMY’s investor relations site, here are the highlights.
Although several other sites latched onto the “Super Game” mentioned eight times in the report, the way it appears in the presentation suggests “Super Game” might just be a term they use for a game that they can sell to a global audience. It may include new IP considering they have a separate 3-year plan to globalize their existing IP, but it would be very weird for a 5-year plan to include making some sort of global omni-game containing multiple titles. Not impossible, but very weird.
Other notable bits from the report include:
The Sonic series led traditional software sales with 4.4 million units sold, followed by Total War (4 million), Football Manager (3.8 million), and Persona (3 million).
Sonic is used as an example of strengthening the brand through media mix, specifically citing the original Sonic movie, the upcoming sequel, and the Netflix series Sonic Prime.
Games highlighted for release during fiscal 2021/2022 are Humankind, Shin Megami Tensei V, Total War: Warhammer III, Lost Judgment, and Phantasy Star Online 2 New Genesis.
SEGA’s European studio is working on an unspecified FPS project.
SEGA is instituting an approach of Remaster-Remake-Reboot in regard to current and past/dormant IP. Examples listed under past IP include Crazy Taxi, Jet Set Radio, Space Channel 5, Rez, Panzer Dragoon, NiGHTS, Shinobi, Virtua Fighter, Altered Beast, House of the Dead, Streets of Rage, and Soul Hackers, all with the asterisk “*Under examination of which IP to utilize.”
Game software sales stayed strong, and Free to Play titles were really strong throughout quarantine/social distancing.
SEGA SAMMY reiterates that they were hit hard by the economic effects of Covid, leading them to restructure (voluntary retirement, sale/restructure of arcade divisions). Spaces most prominently affected were the arcade business, arcade machines, pachinko/pachislots, and their resorts.
If you’ve ever wanted to know how much SEGA SAMMY is worth, they report having 367.6 billion yen in liquid assets as of March 2021 (or roughly 3.4 billion USD, 2.4 billion GBP, or 2.8 billion EUR). This amount is just liquid assets, and does not include the value of property the company owns or the IP it holds.
SEGA SAMMY acknowledges responsibilities regarding environmental sustainability, diversity, job satisfaction, and addiction prevention.
Oh, and hey, they’re working on a Gamera pachislot machine, which I personally like for esoteric reasons.
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First confirmed in 2014, it was announced that Sony Pictures would collaborate with Sega Sammy and Marza Animation Planet to produce a CGI/live-action Sonic the Hedgehog movie, which is currently scheduled for a 2018 premiere. While very little is known about the movie, word dropped via the Hollywood Reporter that Deadpool director Tim Miller has signed on as its executive producer.
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In the consumer business, although the Group launched multiple titles including “Football Manager 2014” and “Sonic Lost World” in the packaged game software field, sales were low due to the harsh market environment.
Sega have confirmed in their newly published Financial Earnings report that the Wii U and 3DS exclusive title Sonic Lost World has shipped 640,000 copies worldwide as of December 31st. Sega also shipped 680,000 copies of Football Manager 2014 on PC in Europe and NA, while the Japan-only Soccer Tsuku: Let’s Make a Pro Soccer Club managed to ship 200,000 copies on PS3 and Vita.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.