Interview: Sonic Colors Adaptation – Ian Flynn

Continuing from where we left off yesterday, today we bring you our interview with the writer of the Sonic comics, Ian “Potto” Flynn.

TSS: Hello Mr. Flynn, thank you for taking the time to talk with us today!

IF: My pleasure!

TSS: When where you approached with the Sonic Colors adaption?

IF: If memory serves, it wasn’t too long after the first public announcement.

TSS: How did it interfere with the plans you already had for the book?

IF: It didn’t, really.  “Welcome Back, Chao!” was originally going to be two parts, but we were already thinking it was a bit too slow paced.  We condensed it down to one and put in “Sonic Colors” in its place.  One or two back-ups had to be shuffled around as well, but that happens all the time.

TSS: How did the development of the script differentiate from the development of a typical Sonic comic script?

IF: Not much.  The only real difference was that, instead of me coming up with the story on my own, SEGA supplied us with the English script and some concept art.  The rest of the process happened as per usual.

TSS: What sorts of materials did you have access to from the game during the script’s development?

IF: I guess I got a little ahead of myself with that last question!  SEGA provided us with the English script and concept art for the updated Orbot, for Cubot and all the Wisps.  There was level concept art and videos, primarily of the opening sequence and CGI promotional stuff.

TSS: This is…I believe the third game adaption in the book to use the setting “Another Time, Another Place”.
Do these stories all take place in the same universe?

IF: They could be – call it the “SegaSonic Universe” if you like.  Or they could each be their own zone.  It’s entirely up to the preference of the reader.

TSS: Are these stories basically meant to take place in the game canon?

IF: More or less, but it varies from project to project.  The “Sonic and the Black Knight” tie-in was almost shot-for-shot, word-for-word the opening sequence so it’s obviously the same thing.  “Sonic Colors” will be a little more liberal, but it’s still true to the source, so you can take it as a retelling or a synopsis.

TSS: Will we be seeing Orbot, Cubot, or Yacker in this adaption?

IF: Yes on all three counts!

TSS:  Do you have to work under any special restrictions for these types of stories?

IF: Aside from the tighter deadline, we really have to be true to the SegaSonic art style and accurate to the story.  For instance, I couldn’t add Amy into the story if I wanted because she isn’t in the Wii version, and that’s the version we’re adapting.

TSS: Back in the day, the comics use to reserve substantially more space for in-continuity adaptions of the games. Why don’t we see those anymore? Might we ever see them again?

IF: Part of it stems from the game’s having much bigger stories.  The more involved the game plot, the harder it is to integrate it into the comic’s plot.  This ties directly into the next issue, which is time.  We usually work six months ahead, and the game tie-ins are usually requested with much less time to work with.  This means adjusting the publishing schedule, the story order, and taking the plot of the game and whatever’s currently going on into account.  Add on top of that the higher level of scrutiny since it’s a direct tie-in story, and it simply becomes unfeasible to do stuff like the Sonic Adventure tie-ins.  For now and the foreseeable future, we’re sticking with the elegantly simple “Another Time, Another Place” option.

TSS: Many ask why the Archie comics do not simply base a comic in the game continuity, either as a reboot or as another series. Would you run into any problems – beyond angry fans who enjoy the current comic canon – with such a move? Would there be any restrictions writing a comic in the game canon that you don’t currently work under in the comic’s own canon?

IF: We’ve considered a SegaSonic companion book, but never seriously pursued it.  The ArchieSonic canon is hard enough for new readers to keep track of without having a totally different canon to follow as well.  “Sonic X” had a little bit of this problem, but we mostly solved it by making it very continuity light.

Additionally, SEGA is very protective of their material, and rightfully so.  But that means the SegaSonic cast is perpetually stuck in their present characterizations.  The ArchieSonic cast and world give us the means to tell compelling stories where individuals grow and develop.  Come for the Sonic, stay for the story.

TSS: Will we be seeing any of Sonic Colors’ characters appear in the main book? Orbot already has quite a following from his Sonic Unleashed appearance.

IF: That all depends on SEGA.  Orbot and Cubot would fit right in, and the Wisps would certainly make enough sense given all the other aliens running around.  You’ll just have to wait and see.

TSS: Have you had a chance to play Sonic Colors yet?

IF: Unfortunately, no, but I do have it pre-ordered. (I. Must. Have. That. HAT!)

TSS: Thank you for your time Mr. Flynn

IF: My pleasure.


The final interview will be going up in the next few days. It will be with artist Tracy Yardley, and will include some exclusive concept art from the story Archie was nice enough to send to us.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Sonic The Hedgehog #218 On Newstands Now

The second part of the two part storyline “Thicker then Water” is in stores today! The story gives some long awaited backstory on fan favorite Freedom Fighter Bunnie Rabbot, and also begins the build up to landmark issue #225.

Posted below are the preview pages and solicitation.

“Thicker than Water” Part Two,” “Hindsight”:
It’s Sonic versus Bunnie in a no-holds-barred battle! The prize: the sprawling Oil Ocean Refinery! Two factions stand poised to attack as hero turns on hero – but is everything as it seems? There will be as many revelations as explosions! Then, in “Hindsight,” Dr. Eggman calls Snively in for questioning. What is the conniving little man up to this time?
SCRIPT: Ian Flynn.
ART: Ben Bates and Jamal Peppers
COVER: Tracy Yardley!, Terry Austin, and Matt Herms
Shipping Date: October 20th, 2010
On Sale at Comic Shops: October 27th, 2010
Newsstands: November 9th, 2010
32-page, 40 lb glossy stock, full-color comic
$2.99 US

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Interview: Sonic Colors Adaptation – Paul Kaminski

The creative team of Sonic the Hedgehog and Sonic Universe have been gracious enough to grant us a three part interview about their upcoming adaption of the Sonic Colors game. The adaption will be included as the backstory of Sonic the Hedgehog #219, which releases later this month. First up is the comic’s Editor, Paul Kaminski! Enjoy.


TSS: Hello Mr. Kaminski, thank you for taking the time to answer a few questions for us!

PK: My pleasure!

TSS: Did SEGA approach you with the idea of a Sonic Colors adaption story?

PK: After the game announcement back in May, we approached SEGA to see if they would be interested in working out a “Sonic Colors” story the same way we worked the past few game adaptation back-ups. SEGA seemed as enthused about the idea as we were and shortly after the exchange the details were ironed out and Ian was hard at work on draft one of the script!

TSS: As I understand it, the comics are meant to help advertise the games in the series. Why does SEGA ask you to only do adaptions for a fraction of the Sonic games released every year?

PK: Whether games get adaptations or not, at least in my experience, is less of a strict mandate and more a matter of practicality/availability. Our primary goal, besides trying to tell a good story, is to help promote the Sonic  franchise as a whole, and I think we do a pretty good job of doing just that.

TSS: Do you have any idea what it is about the Sonic Colors game that separates it from the other games that haven’t been adapted, in particular Sonic 4 and the upcoming Sonic Free Riders?

PK: A comic adaptation of ‘Sonic Colors’ just makes sense. The game has fantastically stunning visuals, plus new characters like the Wisps that lend themselves to the types of storytelling we seek to achieve month after month with the Sonic comics. As for the other Sonic game releases this year, you may in fact see adaptations of these games, just not in the traditional “another time, another place” style.

TSS: SEGA has a reputation for keeping actual game material very close to its chest when it comes to game adaptions in the comics. What sorts of materials did SEGA lend you to allow you to do a proper adaption for this game?

PK: We had access to a pretty awesome collection of materials and imagery from the game to make the adaptation as faithful to the source material as possible.

TSS: How much lead time did you have with this adaption compared to typical Archie stories? Has it significantly altered plans for comic’s near future stories?

PK: The game adaptation stories require a little extra lead time because of the sensitive game materials and more meticulous rounds of approvals. The first conversation about doing the adaptation was back in May so that’ll give you a rough idea of how long the process took. As for altering plans, it hasn’t really. Ian wound up having to cut “Welcome back Chao” down to a one-parter but that was pretty much it. Other back-up stories got shifted around too to make sure the game story came out at around the same time as the game’s release.

TSS: What sorts of behind the scenes work have you done for this story in particular?

PK: Just a lot of coordinating with SEGA contacts, freelancers and media types to make the thing come together-  which sounds boring but is in fact a lot of hard work! I LOVE to get creative with the books and contribute as much as I can, but this story is SEGA’s baby and we’re just here to help the team!

TSS: Are the wisps and other Sonic Colors characters off limits for the in canon stories in the same way Eggman Nega is, or will you be able to include these characters on your whim?

PK: Well I can’t speak for SEGA, but the only folks I’ve ever dealt with over there are wonderfully creative cats that are just as interested in telling a good story as we are. I would guess that if there was a story that demanded we include the Wisps down the line, they would be cool with it.

TSS: Have you had a chance to play the game at any point? Maybe at NYCC?

PK: What is this…”leaving the Archie booth” you speak of?

TSS: Thank you for your time Mr. Kaminski

PK: Anytime!


Tomorrow, we’ll be interviewing Ian Flynn, and after that, artist Tracy Yardley, complete with exclusive concept art straight from the story!

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

NYCC: Interview with Sonic Editor Paul Kaminski!

These videos have been a long time coming, but their finally here! Over the next few days we’ll be bringing you some awesome, in depth interviews with the Archie staff. ECC’s Thomas Selinka was kind enough to take the time out of his day to record these interviews and panels in full HD.

First up, Paul Kaminski, the editor for Sonic the Hedgehog, Sonic Universe, and the upcoming Megaman books.

[youtube]http://www.youtube.com/watch?v=VQCE_YSJsJQ[/youtube]

Of course, Paul isn’t the biggest interview we got (sorry Paul, we still love you!). Coming up later in the day…the first ever video interview with Patrick Spaziente, the famously reclusive and hard to contact cover artist of the both the Sonic books (well, occasionally these days) and the upcoming Megaman book. We also got some guy called Ian Flynn hogging up some camera space with him, but you don’t care about him, right?

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Atop the Fourth Wall Reviews Sonic Live!

Any long running comic series is going to have some duds. I’m not talking about weird changes in the canon, or rushed pace, or anything like that. I’m talking about issues so mind bogglingly bad, that it’s amazing they went all the way from concept to publication. Sonic has regrettably had quite a few of these comics, one of the most infamous of which being none other then Sonic Live!, by Ken Penders. Sonic Live!

Every writer has his or her problems and bad tendencies, and Penders from far from an exception. Though he wrote some of my favorite stories in the comic back in the day, these problems would even permeate some of these stories. They are all on display, and at their worst, in this comic, which has now been gloriously torn apart by Linkara on his show “Atop the Fourth Wall”. Atop the Fourth Wall is a comic review show on That Guy With the Glasses, a wonderful collection of reviewers. The website’s namesake, the Nostalgia Critic, actually reviewed both Adventures of Sonic the Hedgehog and SatAM a year ago. Regrettably, blip.tv embedding code doesn’t work on TSS at the moment, so I’ve had to embed the videos in lower quality via Youtube. To see the video in it’s original quality and to leave comments in a place where Linkara will see them, go here.

[youtube]http://www.youtube.com/watch?v=Adthansj3P4[/youtube]

[youtube]http://www.youtube.com/watch?v=CtNJPN9yKs0&feature=related[/youtube]

Thankfully, the comic hasn’t had a story like this in a very long time, though hopefully Linkara will consider taking a look at Sonic Super Special #15.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Knuckles Is a Smooth Criminal

Archie’s Sonic creators Ian Flynn and Tracy Yardley! both made an appearance at Toronto’s FanExpo con. Naturally, their presence attracted some Sonic fans to the show, including the person pictured below. The Archie people got a picture of one of them and posted it up on their facebook wall.

Prepare yourself for the most epic cosplay ever!

Knuckles Jackson

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.

Archie Comics Now Shipping Internationally

If there is one common complaint I’ve heard from my chums over in the UK, it’s the difficulty in finding the Sonic Archie comics. I’ve often heard stories of people struggling to get issues months after they’ve come out, usually from a store called “Forbidden Planet.”

Well, while they may still not be available on your newsstands, Archie is now finally offering everyone overseas something even better: they’ll mail it straight to your door. That’s right!  Archie Comics now provides international shipping for subscriptions of all of their comics series, including Sonic the Hedgehog and Sonic Universe.

International subscriptions will be going for $35.50 for 13 issues, $13 over normal subscriptions. You can buy your subscriptions over at Archie Comics’ Sonic Store.

The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.