Welcome to the Archive site of The Sonic Stadium (2008-2023)
Please note that this site is no longer being updated or maintained; as a result, there may be design issues, and links to images and other media may be broken. Links to posts may redirect you to the same article on the current Sonic Stadium website.
If you want to know what’s happening in the world of Sonic the Hedgehog, then you’re in the right place! The Sonic Stadium’s News section is your first stop for all the latest information. Whether it’s news about video games, comics, TV shows or even movies, we have you covered!
Sonic Prime has certainly had an…interesting media cycle since Netflix accidentally announced it early nearly two years ago. That seems set to continue with how its first episode will debut: within the Sonic Roblox game, Sonic Simulator.
The episode will premiere within the game at 10AM EST/7AM PST on December 10, in what’s been coined a “Global Virtual Premiere Event.” This announcement came via Netflix’s Twitter account.
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December 7th, 2022 marks the release of the Official soundtrack to Sonic Frontiers, “Stillness & Motion”.
The soundtrack will be available as a physical release in Japan for the sum of ¥8,000, and will include a gargantuan library of 150 tracks across 6 CD package:
Additionally, the soundtrack will also be available to listen to via Spotify:
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SEGA has announced that Sonic Frontiers will be receiving a whole smorgasbord of new free DLC and story-based content throughout 2023, with a roadmap covering a laundry list of material from small features like photo mode to full-blown playable character arcs.
The content will be broken up into three distinct updates, with the first two focusing on additional quality-of-life upgrades to the core Sonic Frontiers experience. Update 1 will consist of a Juke Box and Photo Mode features, with additional Challenge modes for seasoned players. Update 2 will celebrate Sonic’s birthday somehow, introduce new Koco creatures and add an intriguing ‘Open Zone Challenge’ feature.
It’s Content Update 3 that we’re very excited about though – this will apparently feature new playable characters as well as a new story to build upon the events of the core Sonic Frontiers game. We’re assuming this means that Tails, Knuckles and Amy will get their own playable experiences and challenges, but additional story elements are more than welcome too given the ending was one of the weaker elements of the game (per our Sonic Stadium review here).
Best of all, as already mentioned, all of this upcoming content will be free for existing players. To kick things off for the holiday season, SEGA will also be releasing a special free DLC costume pack on December 21st, with the blue blur donning a Christmas suit to rock while busting heads in Cyberspace.
Seeing this level of post-release support for a Sonic the Hedgehog game is unheard of; SEGA has previously only dabbled with tiny morsels of DLC in the past, with the most significant being additional ‘Hard mode’ stage variants for Sonic 2006 and challenges for Sonic Unleashed. Sonic Forces offered Super Sonic and Episode Shadow DLC, but this roadmap for Frontiers seems to take things much further than any game before it.
We’re very excited to see what the future holds for the Starfall Islands – if you’ve not already played Sonic Frontiers and want to know what the deal is all about, check out our definitive review right here.
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It isn’t available on all platforms yet, but Sonic Frontiers is in the middle of receiving its first major patch update. There’s no new content, but there is a large number of bug fixes and performance improvements.
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Fuji News Network is reporting that Yuji Naka, former Sonic Team head, has been arrested for insider trading in relation to his time working at Square Enix.
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We’ve got a new trailer for Netflix’s upcoming Sonic cartoon, Sonic Prime! This one shows even more alternate dimensions, and gives us some more hints at the exact nature of the story. We also get to hear a little more from the new cast!
Check it out below:
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Sonic Frontiers has smashed series sales records in Japan, with today’s Famitsu charts reporting that the blue blur’s latest adventure has racked up a total of 46,276 unit sales across all platforms. It’s the highest a Sonic game has ever sold in its opening week since Sonic Adventure 2’s original release on the Dreamcast.
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Sonic Frontiers’ Monster Hunter DLC pack will be the first of several free downloadable content packs for the game. This news comes via a German language press release from PLAION, the PR firm that works for SEGA Europe, which confirmed that these DLC releases will continue into 2023.
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Just a week after the release of Sonic Frontiers, SEGA’s looking to hire new developers to work on future games in the franchise.
SEGA of Japan’s Twitter account made the announcement yesterday, saying it was “looking for people to work on the Sonic the Hedgehog series,” before linking to a job listing.
Whether this is an expansion of existing development capability, or filling in existing positions, is currently unknown.
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Digital Foundry, the internet’s prominent game graphics and performance testing site, recently went hands on with every major console version of Sonic Frontiers, including the Switch and each major hardware step of the Playstation 4/5 and Xbox X/S/One.
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The Monster Hunter DLC for Sonic Frontiers is now available across all platforms! The DLC is free, and contains the Rathalos and Felyne Rathalos armor, as well as a meat cooking mini game. The mini game can be accessed via Big the Cat’s fishing spots.
Check out some video footage below:
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Boy, it seems like people were really eager to play Sonic Frontiers! The game has reportedly smashed the record for most concurrent players for a Sonic the Hedgehog game on PC platform Steam.
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Sonic has a…messy history with combat. Starting with Sonic Heroes, the franchise has made multiple attempts to make Sonic work in more combat-oriented games, often with disastrous results. Theoretically, having the player stop to fight enemies during a stage could be an effective way to add some variety to the gameplay while also extending playtime. In practice, however, focus on combat has served to do little more than break the pace of of any game they’re in, by forcing the player to stop and fight hordes of enemies with underbaked combat mechanics before they can progress.
Sonic Frontiers is the first mainline Sonic game in more than a decade to have a focus on combat. Starting with Sonic Unleashed, Sonic Team (wisely) began to excise combat from Sonic’s platforming stages. By Sonic Colors, nary an enemy lifebar could be found outside of boss encounters, and that was how Sonic Team kept it until, well, now. As Sonic Frontiers seeks to yet again redefine what a Sonic game is, combat has again taken center stage, and for the first time ever…it is genuinely satisfying.
Sonic Frontiers gets a lot right in its combat: it’s polished, discourages button mashing, has solid defensive options, makes use of Sonic’s speed, let’s Sonic feel powerful, looks cool, and most importantly it feels good to play. At its most basic, mashing the X-button for Sonic’s basic combo gets the job done, at least for the easiest enemies. But as enemies become more complex in their capabilities and moves, that very quickly becomes not enough.
Aside from the basic combo, I personally like to divide Sonic’s combat options into four categories: offensive, defensive, ranged, and flashy. “Flashy” moves generally just add some visual variety and power to Sonic’s basic combo, such as the phantom rush (which happens automatically when the combo bar fills up) and wild rush. Ranged moves, like sonic boom, are good for hitting enemies from a distance while staying out of range of some of their attacks, and is good against enemies with area attack moves.
The cyloop is the game’s offensive move: it allows you to quickly tear down enemy defenses, or delivery damage to multiple enemies without needing to hit them. It’s required for certain, defensive-centric enemies. Later, you can unlock an “auto-cyloop” which lets you pull off cyloops in the middle of combos to quickly take down a single enemy’s defense. Finally, we have the defensive moves: the dodge and the parry. The parry is easy to pull off, and can even be done in mid-air: just hold L1 & R1 and when the enemy attacks you’ll deflect them automatically. Dodges, meanwhile, let you avoid attacks all together, and when timed correctly, allow Sonic to dodge an attack, and move in quickly to deliver a combo attack. While there are certain situations which require these moves, the way you use these moves can also effect your overall playstyle.
For instance, if you like to play offensively and risky, like I do, you can use the cyloop a lot to not just take down enemy defenses, but keep them vulnerable to combos while delivering damage. However, using the cyloop can leave you vulnerable to attack, which can make a fight harder if you make a mistake. Cyloops can also interrupted by uneven terrain, or by area attacks, making it difficult or impractical in certain situations. Likewise, focusing on dodging and parrying, and only pulling off cyloops or combos when an enemy gives you an opening, can be easier, but also slower.
What I appreciate about Frontiers’ combat is that it gives you a decent amount of variety. It forces you to use all of its required moves, while also leaving you room for variety and strategy in how you approach any given enemy encounter. It feels like, for the first time ever, Sonic Team has genuinely put a lot of thought into how Sonic should fight. Even better: the encounters with the non-boss enemies are often quite short, once you rise above the base levels, meaning that combat rarely feels like a slog. And since it’s mostly optional, with none of the infamous enemy rooms of past games, you are largely free to set your own pace.
So the combat has variety, some amount of depth, and FEELS GOOD. So why do I say “mostly?” Well…much like Frontiers as a whole, while the combat is a lot of fun, it also feels like the foundation for something better. While I’m not a huge fan of the Unleashed werehog, it does get one thing right about its combat: it maps two separate kinds of attacks to different buttons, which can be used for a multitude of combos. I don’t really think Frontiers needs anything on the level of the werehog, but somewhere between that and where it is now would be a good sweet spot for the game’s combat, I think. More depth, to keep things from getting repetitive, but not so much so that the combat becomes too dense for people who are here for the platforming action and open world. It seems pretty clear that one goal with the combat was accessibility, since there’s even an unlockable autocombo option for more casual players.
As it stands, Frontiers has the most enthralling combat system I’ve ever experienced in a Sonic game. It blew away my (admittedly low) expectations, and I look forward to seeing what future Sonic games do with these mechanics. While I do think there is some value in keeping the combat more simplistic then, say, Bayonetta (this game doesn’t need to be an outright brawler), I do hope Sonic Team expands on this game’s combat with new moves and more complex combos in the future. Good on you, Sonic Team, you finally made Sonic combat fun! I will no longer look upon an enemy lifebar with dread.
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If you’ve got a few hundred dollars burning a hole in your pocket, high-end statue designer First 4 Figures has opened pre-orders for their latest Sonic entry, this time featuring Amy Rose!
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With Sonic Frontiers’ release inching ever closer, SEGA has yet another sampling of the OST, this time highlighting Ares Island, and an interview with the man behind this and many other modern Sonic soundtracks.
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After much anticipation, today marks the release of Sonic Frontiers Prologue: Divergence, a Knuckles-focused animated short announced during the most recent Sonic Central presentation.
The short focuses on Knuckles in an introspective moment as he contemplates his own isolation. With surprising directness, the story ties itself to the events of Sonic Adventure, as well as the precursor civilizations that exist on the fringes of Sonic lore. For Sonic continuity buffs, the short certainly suggest that the tendrils of the Starfall Islands have a very wide, very old reach.
As with Sonic Frontiers proper, the short was written by Ian Flynn with consulting from Evan Stanley, with the animation itself handled once again by Tyson Hesse and Powerhouse Animation Studio. Dave Mitchell returns as Knuckles, though with significantly more nuanced dialog than in his prior performance in Team Sonic Racing. And to round out the veritable who’s who of official Sonic projects, Tee Lopes composed the short’s original music.
Divergence gives a much heartier taste of Sonic Frontiers’ story than Prologue: Convergence and plays into the tone that Frontiers on the whole has established. This isn’t pure goofball Knucklehead, but the short strikes a balance of not being overly serious either. It builds itself upon the existing Sonic world, both classic and modern, while seeding Frontiers’ own mysteries.
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Following on the Sonic 30th Anniversary Symphony last year, the official Sonic YouTube has shared a new performance from Brazil Game Show 2022, featuring a medley of Sonic Frontiers themes.
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How many hedgehogs does it take to maintain a 30-year-old multimedia franchise? At least 1.51 billion according to SEGA Sammy’s latest 2022 Integrated investor report, spread across physical and digital game units and mobile downloads.
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Sonic fans are having a great year for content: we’re less than two weeks away from the release of Sonic Frontiers and less than two months away from Netflix’s Sonic Prime. The new animated series just dropped a one-minute trailer during Netflix’s animation Twitch stream.
The trailer highlights the action in the series along with the main plot. Sonic, having smashed the “Paradox Prism” is transported to a new dimension with his friends including Tails, Amy, Knuckles, and Rouge. The series also received an official release date: December 15. Check out the link below to see the full trailer.
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The second part of the official Sonic Frontiers prologue has dropped, leaving fans with the perfect cliffhanger to excite them ahead of the release of the latest Sonic video game on November 8.
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Next year is going to mark 20 years since Sonic X premiered. The show ended long ago, but Discotek has confirmed a Blu-ray release of the Japanese version of the show! All 78 episodes of it, and with English subtitles!
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Closing out their pre-release coverage of Frontiers, IGN returns this morning with one additional preview of the game’s PC version, including details on general game progression, the “Memory Tokens” to collect, Cyber Space level motifs, and some fresh footage of the game’s third island.
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The director of the upcoming Sonic Frontiers has announced on Twitter that the game has officially gone gold, with development now completed across all platforms.
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The age-old tradition of Sonic the Hedgehog game promotional cars has come back with a vengeance this year, as SEGA Japan revealed this customised Audi R8 Coupe V10 – and it’s going to go on sale later this year for some $300k USD.
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The Classic Sonic toy series expands this Autumn with this new Egg Mobile Battle Set announced by Jakks Pacific. Available now, the mini-playset comes with 2.5″ Sonic and Eggman figures, along with a large Egg Mobile that can be customised to recreate a number of classic 16-bit Sonic the Hedgehog game boss battles.
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Here’s a collaboration we weren’t expecting – PC motherboard manufacturer ASRock is apparently soon to launch a Sonic the Hedgehog-branded board, which will no doubt give your Steam-purchased Sonic the Hedgehog games an extra level of speed (it won’t, but it looks like it would).
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Sonic Frontiers will be getting a special vinyl soundtrack release in December, with pre-orders going live this weekend. Titled Sonic Frontiers: The Music of Starfall Islands, the soundtrack will come in both 2LP and 4LP limited edition box sets.
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Sonic Team’s Takashi Iizuka has revealed that he would be open to third-party collaborations with other developers to create spinoff titles to bridge the gap between mainline Sonic game releases.
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It only got announced last week, but already the first part of the official Sonic Frontiers prologue comic, Convergence, has been published. You can read it right here to get a sense of the journey that Sonic, Tails, Amy and Eggman take that leads to their situation at the start of the Sonic Frontiers video game.
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Many entries were submitted, many live streams have occurred, many votes were cast, but this year’s Sonic Hacking Contest has come to an end. The only thing left is to reward the best of the best with some trophies, and the winners have been announced!
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SEGA has just announced a brand new digital comic that will be released to promote the upcoming release of Sonic Frontiers. Titled ‘Sonic Frontiers: Convergence’, the two-part comic series will begin this coming Tuesday, with the official Sonic channel revealing the ‘book’s cover art today.
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The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Sonic Channel has revealed that Wavemaster will be releasing a Sonic Frontiers original soundtrack, titled “Stillness & Motion.” The massive 6-disc set will include 150 songs from the game and a 40-page insert book with commentary. The physical CD was only announced for Japan; however, the digital album will be available internationally on major music services. Both will release December 8 (or December 7 according to the official Japanese Sonic Twitter account).
The blog post notes that the game’s main theme “I’m Here,” composed by series mainstay Tomoya Ohtani and written/performed by Merry Kirk-Holmes (To Octavia), will be included on the album, though the game’s other theme “Vandalize” by ONE OK ROCK was not explicitly mentioned (if it does not make it to the album, it’s otherwise available on the band’s new album “Luxury Disease”). The post estimates the price to launch at 8,000 yen (a little over $55 USD at time of writing).
From what we’ve heard so far, Frontiers’ melancholy tone is backed by subdued and atmospheric overworld music, while cyberspace stages such as Green Hill, Chemical Plant, and Sky Sanctuary invoke a style similar to that of Sonic Forces, complete with vocal elements. Sonic Frontiers is scheduled to release November 8, when we can finally stop relying on off-screen demo audio and enjoy the game’s music properly.
Thanks to Dodger24848 and MyEcho for the news tip!
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As encouragement to get people to sign up for the Sonic Frontiers newsletter, SEGA is offering an unusual treat: Sonic’s grinding shoes from Sonic Adventure 2.
By subscribing to the game’s newsletter by January 31, 2023, you’ll receive an e-mail after the game’s release to redeem for the in-game shoes. Like Forces and Colors: Ultimate, Sonic Frontiers is expected to offer cosmetics for your character, including some as part of the game’s Digital Deluxe Edition, and Japan exclusive promo cosmetics in collaboration with vTuber Inugami Korone.
While fans online have been ecstatic over this announcement, I feel like it was a real missed opportunity to include the OVA outfit, the Mii kigurumi outfits from the Olympic games, or, perhaps the best Sonic cosmetic SEGA has ever released…
Thanks to Dodger24848 for the news tip!
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Ever wanted to take your style back to the 90s, but in an extremely ‘preppy’ way that recalls the day of school hallway monitors? Well, you’re in luck because SEGA of America has teamed up with fashion brand Rowing Blazers to release a ‘capsule collection’ of retro-inspired Sonic clothing.
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