Welcome to the Archive site of The Sonic Stadium (2008-2023)
Please note that this site is no longer being updated or maintained; as a result, there may be design issues, and links to images and other media may be broken. Links to posts may redirect you to the same article on the current Sonic Stadium website.
Midtown Comics brings us another dose of new covers and solicitations for the Sonic comic, and a holographic Freedom Fighter gets to shine in the side stories. In Sonic the Hedgehog #270, the tournament continues with heads butting heads. Not one to be passive, Eggman throws in Metal Sonic to spice things up, but what link does Breezie have to the machine? This is “Champions”: part 3.
(W) Ian Flynn (A/CA) Terry Austin & Various
‘Champions,’ Part 3. The battle for the Chaos Emerald is reaching a fevered pitch! Hero versus hero! Villain versus villain! Will Dr. Eggman be content to play by the rules? Will Metal Sonic come in and shake things up? And what exactly is the secret history between Metal Sonic and casino mogul Breezie? All of the answers await you in this thrilling, penultimate chapter! Featuring all-new cover art from one of the newest Sonic superstars Jennifer Hernandez, plus a special ‘Marvel at the Showdown’ variant cover by the incomparable Brent McCarthy!
Nicole’s story continues in Sonic Universe #73. Dr Ellidy reveals the origins of Nicole, and it’s not exactly a happy affair. What else isn’t happy is the emergence of new enemy Phage, an entity in the digital world who wants to cause terror across the real world as well, and Nicole is in its way! See if Tails and the gang can save her from this new threat in “Spark of Life”: part 3.
(W) Aleah Baker (A) Jim Amash & Various (CA) Tracy Yardley
It starts with a spark! ‘Spark of Life,’ Part 3. Shocking truths are exposed as Dr. Ellidy reveals the tragic origin of the beloved A.I., Nicole! Meanwhile, Phage erupts from the shadows of the Digital World to sew chaos on the island! Can our heroes rally to save Nicole and drive off this new threat? Night is falling, and terrible monsters are closing in! Don’t miss this exciting next chapter in the latest Sonic Universe epic, featuring all-new cover art from Sonic artist supreme Tracy Yardley, and a special new ‘EXTREME BFFs’ variant cover from My Little Pony artist Agnes Garbowska!
Sonic Boom #5 has Eggman try to bolster his popularity by setting up a carnival called ‘Eggtoberfest’. The only problem is that there’s nobody around to help him run the place, but fortunately he has rescue from the predicament in the form of…Sonic? Let the mind quiz away until the release of “Eggtoberfest”.
(W) Bill Freiberger (A) Matt Herms & Various (CA) Patrick Spaz Spaziante
Sonic Boom is your antidote to comics that lack amaze-ma-tude! Eggtoberfest! Dr. Eggman’s sick and tired of no one trusting him! How on earth can he take advantage of people if they don’t trust him to begin with? The answer? Eggtoberfest! Just one small problem: the mechanical master forgot to hire ride operators for his carnivorous carnival creation! So it’s Sonic to the rescue! If a good guy helps a bad guy, is that ‘helping’ at all? Ponder this and other philosophical queries in the latest action-packed issue of Sonic Boom, written by Sonic Boom TV Series writer Bill Freiberger! Featuring cover art from Patrick ‘SPAZ’ Spaziante and an X-RAY variant from the newest superstar Diana Skelly!
Sonic Super Digest #11 brings up the AI Lynx again in a bit of fortuitous timing. Learn even more about her history, and get a selection of stories from previous Sonic comics.
(W) Ian Flynn (A/CA) Lamar Wells & Various
Featuring an all-new edition of Sonic Comic Origins spotlighting the heroic artificial intelligence known as Nicole! This new story serves as both an introduction to the character as well as a side story to the ‘Spark of Life’ arc concurrently occurring in Sonic Universe! But that’s not all! Don’t miss all the classic fun and adventure you love in stories from the comics’ 20+ year history as Sonic and his friends embark on daring adventures, face evil villains and save the day one chili dog at a time! Spin into the fun that only Archie Comics and Sonic Super Digest can bring! Plus new cover art from Sonic rising star Lamar Wells!
Finally, the Sonic Universe graphic novels get into a flap as the Babylon Rogues get to centre stage. Sonic Universe GN #9 revists Babylon Rising (SU#33-36), as Jet and his band of thieves not only have to go against Sonic for the treasure, but the entire Battlebird Armada!
(W) Tracy Yardley (A) Tracy Yardley & Various (CA) Tracy Yardley, Ben Hunzeker
Explore the characters, worlds and dimensions of Sonic’s comic book universe in the wildly successful Sonic The Hedgehog spin-off series! Sonic the Hedgehog is the fastest thing on land, but the ruthless Babylon Rogues are the fastest things in the air! And they need to be, with the sinister Battle Bird Armada close on their tail-feathers! An age-old feud leads to hidden treasure, a buried city, and a startling revelation from beyond the stars! Sonic and Jet race to the finish in this game-changing storyline! Babylon Rising collects issues #33-36 of the Sonic Universe comic book.
We will have more on these comics closer to their release.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
A year’s worth of comic stories draws to an end in this shattering finale!
This month’s Sonic Universe is out today, and Comic Book Resources has the preview pages for the end of the comic arc trilogy. In Sonic Universe #70, Knuckles and Shadow are still duking it out, and the rest of the team aren’t enough to keep Eclipse and his Dark Arms away from the Master Emerald! It’s time to focus on the imminent issue at hand, but despite the combined cunning of the two rivals, it may be too late to prevent drastic action that will bring said Master Emerald and Angel Island into broken peril. The Dark trilogy reaches its action-packed conclusion in “Total Eclipse”: part 4.
The FIRST EVER SONIC UNIVERSE TRILOGY reaches its stunning conclusion in “Total Eclipse” Part Four!
Knuckles and Shadow must end their duel—because Eclipse has escaped with the Master Emerald! Can the two chaos-fueled warriors stand up to the power of the Dark Arms? Knuckles may be forced into the one choice he doesn’t want to make! Don’t miss the sense-shattering finale that will change the shattered world crisis and the Sonic comic landscape as we know it!
Featuring stunning new cover art from Yardley, Amash and Hunzeker, plus an awesome SEGA art variant featuring two of the biggest “Total Eclipse” stars: Knuckles and Rouge!
STORY BY: Ian Flynn
ART BY: Tracy Yardley, Jim Amash
COLORS BY: Matt Herms
LETTERS BY: Jack Morelli
COVER BY: Tracy Yardley, Jim Amash, Ben Hunzeker
PUBLISHER: Archie Comics
COVER PRICE: $3.99
RELEASE DATE: Wed, November 19th, 2014
Sonic Universe #70 is out in comic stores and digital formats now. Make sure not to miss the end of this epic saga!
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Moss Miyagi teaches us a valuable lesson; “Werehog on, Werehog off”.
Sonic the Hedgehog #266 is out today, and Comicosity has a little look at the preview. In this month’s issue, Sonic is staying with Moss, Mighty and Ray following his outburst as the Werehog. He wants to control that fearsome beast, but what kind of help can his current allies provide for him when he’s already got abilities aplenty? A little bit of zen philosophy, it seems! Meanwhile, Sally takes her own little band of heroes to retrieve another Chaos Emerald, but something sure seems off around their parts. This is all part of “Ambushed”: part 1.
Brand new STORY ARC! “Ambushed!”
Part One: Sonic’s in need of some inner-peace…but it’s going to take more than yoga and meditation! He seeks the guidance of Mighty the Armadillo’s mentor, Moss the Sloth. Can the sage help Sonic tame the savage Werehog within? Meanwhile, Sally leads the Freedom Fighters in recovering a Chaos Emerald—but could she be leading them right into a trap? Featuring all-new cover art from Lamar Wells, Terry Austin and Ben Hunzeker, and part 3 of a 3-part connecting “SUPER SMASH” collector cover set! Collect all 3 covers with Mega Man #42 and Sonic Universe #69!
Script: Ian Flynn
Art: Tracy Yardley, Jim Amash, Jack Morelli and Matt Herms
Cover: Tracy Yardley, Jim Amash and Ben Hunzeker
“SUPER SMASH” Collector Cover: Rafa Knight
32-page, full color comic
$3.99 U.S.
The comic should be out in stores and on digital formats later in the day. Contemplate a purchase if you want.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
I’m not saying aliens did it…actually, I totally am.
Sonic Universe #69 is out today, and Comic Crusader has a peek into the pages. This month, Knuckles and Shadow finally clash over the fate of the Master Emerald in the wake of the Shattered World Crisis. While our heroes and semi-heroes are struggling to work together, Eclipse is preparing for another attack, this time armed with the wispy Dark Arms! What tricks does he have up his shed sleeves this time? Find out in “Total Eclipse”: part 3.
The FIRST EVER Sonic Universe trilogy rolls on in “Total Eclipse” Part Three! As the DARK TRILOGY inches closer to its shocking conclusion, it’s a no holds barred battle between Knuckles and Shadow for the fate of Angel Island and the Master Emerald! As Sonic’s top rivals clash, the rest of Team Dark and Relic are attacked by Eclipse and the terrifying power of the Dark Arms! Featuring all-new cover art from Tracy Yardley, Jim Amash and Ben Hunzeker, and part 1 of a 3-part connecting “SUPER SMASH” collector cover set! Collect all 3 covers with Mega Man #42 and Sonic the Hedgehog #266!
Script: Ian Flynn
Art: Tracy Yardley, Jim Amash, Jack Morelli and Matt Herms
Cover: Tracy Yardley, Jim Amash and Ben Hunzeker
“SUPER SMASH” Collector Cover (pt 1 of 3): Rafa Knight
32-page, full color comic
$3.99 U.S
Sonic Universe #69 should already be out in comic stores and on digital platforms. Don’t miss the clash of rivals come to the fore!
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
I’ve heard of eating rabbits, but rabbit cyborgs? Can you Digest that?
To whet the appetite for a preview double feature, Sonic Super Digest #9 is out tomorrow, and Comic Book have a preview of it. On top of the usual reprints and pin-up images, there’s a new chapter in the Sonic Comic Origins series of short stories! Bunnie has always been a kind lass, but how did she go from a cutesy mademoiselle to the Egg Army-bashing tour de force she is in the present? As it turns outs, it was rife with hardships as we get a peek at “The Belle in the Machine”.
SONIC SUPER DIGEST #9
Get ready for a SUPER SPECIAL EDITION of the Sonic Super Digest! Featuring an ALL-NEW STORY continuing the hit SONIC COMIC ORIGINS mini-feature blasts into your hands as that boisterous southern belle, Bunnie Rabbot, takes center stage! Learn how everyone’s favorite bunny bomber overcame her tragic disability to grow into the freedom fighting powerhouse she is today!
Then, continue the fun with more classic adventures from the Sonic comic library as well as special features focusing on the brand new Sonic Comic Universe only Archie Comics and Sonic Super Digest can bring! Featuring an all-new fifth-color cover by Sonic superstar Tracy Yardley, Terry Austin and Vincent Lovallo!
Script: Ian Flynn & Various
Art: Lamar Wells, Rick Bryant, Jack Morelli, Matt Herms & Various
Cover: Tracy Yardley, Terry Austin and Vincent Lovallo
On Sale Date: 10/29
128-page, full color comic
$4.99 U.S.
Sonic Super Digest #9 is out in stores and digitally Wednesday. Ideal for a little bite of comic goodness.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
How would one go about bringing on the boom, anyway?
The beginning of the Sonic Boom influx is finally at our doorstep, and it all begins with a preview for the debut issue of the new official comic coming out tomorrow! Comic Book Resources brings the preview pages for this month’s issue, and it’s a whopping eight pages worth of insight. In the first issue, Sonic and his friends are doing what they do best; stopping yet another one of Dr. Eggman’s evil schemes. But things go strange when Tails’ House simply disappears! What’s the cause of this abode abduction? Find out in “Getting a Little Boulder”.
STORY BY: Ian Flynn
ART BY: Evan Stanley, Rick Bryant, Jack Morelli, Matt Herms
COVER BY: Patrick Spaziante , Evan Stanley, Rick Bryant, Matt Herms
PUBLISHER: Archie Comics
COVER PRICE: $3.99
RELEASE DATE: Wed, October 29th, 2014
Here comes the BOOM! FIRST ISSUE in an ALL-NEW ONGOING SONIC COMIC BOOK SERIES! Based on the new hit TV and video game comes SONIC BOOM #1—a new Sonic the Hedgehog comic book series from Archie Comics! Sonic the Hedgehog and his friends are back and ready to do battle with the evil DR. EGGMAN and his diabolical death-machines! This ground-breaking new chapter in the Sonic the Hedgehog franchise puts a new “spin” on all your favorite heroes and villains—plus new faces and hilarious new stories chock-full of action—and it’s all brought to you by the folks that bring the hit series Sonic the Hedgehog and Sonic Universe to you each and every month! Featuring a stunning first issue cover by Sonic art legend Patrick “SPAZ” Spaziante, and 4-part “HERE COMES THE BOOM” collector covers from series artists Evan Stanley, Rick Bryant and Matt Herms!! Collect them all and own a piece of Sonic comic history! Get ready for the BOOM, baby!
Sonic Boom #1 blasts onto shelves and to digital platforms Wednesday. But store shelves are hardly the worst casualties when the fourth wall is at stake!
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Man the decks! The ship wars are fast approaching, even if they’re not relevant to the actual stories of January!
Midtown comics has a slew of new covers and solicits. In Sonic #269, the tournament continues with the next round of match-ups going ahead. Of course, when you’re dealing with crooked figures like Breezie and Fang, something’s bound to be up. Sonic takes it upon himself to try and find out what’s going, and the faces he’ll turn to for some help are surprisingly familiar. This is “Champions”: part 2.
(W) Ian Flynn (A/CA) Terry Austin & Various
The contestants are brawlin’ and the saga continues in ‘Champions’ Part Two! The fighting tournament for the Chaos Emerald is in full swing! Tails vs. Honey! Espio vs. Bean! Knuckles vs. Bark! But it’s a sure bet that if a competition’s going down, something’s fixed with thugs like Breezie and Nack involved. Sonic will need some inside info – and he finds it from some surprisingly familiar faces! Featuring new cover art from Jammin’ Jamal Peppers and a SWE (Sonic Wrestling Entertainment) variant cover by the indomitable T.REX!
Meanwhile, in Sonic Universe #72, Dr. Ellidy’s defences are going offline, bad news when Dark Gaia monsters have been a problem for the past few months! Sally and Big are busy investigating the mystery behind the Red Star Rings, whiles Tails and Nicole are trying to fix up the computer systems so Nicole can confront the mystery being who’s waiting for her. It’s all going down on Isolated Island in “Spark of Life”: part 2. Also note the variant cover, which might need a few firewalls itself.
(W) Ian Flynn, Aleah Baker (A) Jim Amash & Various (CA) Tracy Yardley & Various
What monsters lurk on the mysterious isolated island? Find out for yourself in ‘Spark of Life’ Part Two: Things are getting very creepy in the lab of Dr. Ellidy! His badnik defenses are going offline – which is bad news when there are Dark Gaia Monsters prowling the shores at night! Sally and Big investigate the mystery of the Red Star Rings as Tails and Nicole debug the system – where something, or someone – is waiting for Nicole! Featuring new cover art from Tracy Yardley and an interactive Matchmaker variant cover by rising Sonic star Jennifer Hernandez, where you can ‘ship it yourself’!
Finally, in Sonic Boom #4, Dr. Eggman has been refining Burnbot to its maximum destruction capability, and he appears to have Sonic and his friends on the ropes. But Sticks has an idea for a secret weapon to use against the threat. What is it, and how will it help save the day? Find out in “Sticks and Stones”.
(W) Ian Flynn (A) Evan Stanley & Various (CA) Tracy Yardley & Various
The new ongoing Sonic comic book series from Archie Comics keeps on BOOMIN’ with Sonic Boom #4: Sticks and Stones! Dr. Eggman’s Big Boy mech has been refined into its final, deadly form. Sonic and his friends are on the ropes, but have no fear! Sticks has brought her secret weapon! It’s a… wait, seriously? Sticks thinks that’s going to help? Find out what her secret weapon is in the weird and wacky conclusion to the first story arc of the brand-new series Sonic Boom! Featuring cover art from Sonic art guru Tracy Yardley and an all-new ‘Sticks-with-stones-being-chased-by-bones’ variant cover from rising Sonic star Diana Skelly!
We will have more information on all of these comics closer to the time of release.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Don’t get mad, get even more information on Sonic media.
Arcade Sushi has a preview for the upcoming Sonic issue, and it’s quite a howler in time for Halloween! In Sonic the Hedgehog #265, after seeing his friends in agony, Sonic has been consumed by Dark Gaia’s influence and is now Sonic the Werehog! This means bad news for his enemies…but it’s not exactly good news for his allies either. Mighty steps up to subdue the beast, but all his friends have to calm him down while avoiding turning his rage onto themselves in the process in “Control”: part 2. Meanwhile, Rotor gives a whizbang tour of the Sky Patrol’s nifty features, while Eggman concocts an attack on the flying base in “The Grand Tour”.
SONIC THE HEDGEHOG #265
Script: Ian Flynn, Eric Esquivel
Art: Tyson Hesse, James Fry, Terry Austin, John Workman and Gabriel Cassata
Cover: Tracy Yardley, Terry Austin and Evan Stanley
“SONIC ADVENTURE” Variant Cover: Rafa Knight
On Sale Date: 10/8
32-page, full color comic
$3.99 U.S.
A-WOOOOOOOO! Get ready to HOWL with horror in “Control” Part Two: The Werehog is unleashed! As the jungle collapses in flames, it’s up to Mighty to bring his feral friend to heel! But can Sonic even tell ally apart from enemy anymore? Then in “The Grand Tour,” Rotor shows off all of the Sky Patrol’s abilities—unfortunately it’s right as a Badnik Horde attacks! Don’t miss a moment of the action, with cover art from the titanic team of Yardley, Austin and Stanley—plus an epic SONIC ADVENTURE variant by the newest sonic superstar: RAFA KNIGHT!
Sonic the Hedgehog #265 will be out tomorrow in stores and on digital formats. Pick it up and sink your teeth into it.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
A certain Ultimate Lifeform is fighting for every little thing this month!
Newsarama have a preview on the latest issue of Sonic Universe to hit stores. In Sonic Universe #68, Knuckles, Rouge and Omega are up on Red Mountain to be on the lookout for anything particularly alien and deadly. While they have some time to themselves for reflection, Shadow has no such luxury of time; Eclipse has begun to attack and is fully intent on killing his “brother” now! How will Shadow fight back against Eclipse in all his forms? And just how long can the peace between him and Knuckles last when there’s so much imminent danger against the island? Find out in “Total Eclipse”: part 2.
SONIC UNIVERSE #68
Script: Ian Flynn
Art: Tracy Yardley, Jim Amash, Jack Morelli and Matt Herms
Cover: Tracy Yardley and Ben Hunzeker
Tabloid Variant Cover: Jonathan H. Gray, Jim Amash and Matt Herms
The FIRST EVER Sonic Universe trilogy continues HERE in “Total Eclipse” Part Two! Knuckles leads Team Dark’s Rouge and Omega into the wilds of the Red Mountains, searching for the mysterious Dark Arms. But while the echidna’s away, the darklings will play—but darklings don’t play for fun—they play to kill! With Knuckles’ back turned, the evil Eclipse attacks Shadow the Hedgehog! Can even the ultimate life-form withstand Eclipse’s terrifying Monster Form?! Find out in the second chapter of THE DARK TRILOGY! And don’t miss the new cover art from Tracy Yardley and returning Sonic painter Ben Hunzeker—plus an all-new “TABLOID” variant cover by Jonathan H. Gray, Jim Amash and Matt Herms!
On Sale Date: 10/1
32-page, full color comic
$3.99 U.S.
The comic is out in stores and on digital formats today. Pick up a copy and let your day be brighter for it.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Insert some lyrics to one of Knuckles’ numerous rap themes here.
He must go, his planet needs him. Literally.
It’s rather apt that the second comic arc review I’ve done after Countdown to Chaos is another arc with Chaos in the name, even if not technically in the same comic series (Sonic Universe this time, instead of Sonic the Hedgehog). Believe me; I think the appropriate name linking goes beyond just a word in the title. The Great Chaos Caper, I’d say, is a thematic opposite to Countdown to Chaos at its fundamental core. But I’ll get more into that way later on.
What we have here is the first foray of Knuckles and the Chaotix in the new universe. Knuckles is still as much of a stubborn island loner as ever, but he needs a bit more help if he’s going to try and fix his currently battered island. And it’s not just a gang of petty thieves he needs to face off against, with aliens and monsters also getting mixed into the fray, even if Knuckles himself isn’t the one who encounters them all. So, armed with his wits and a detective trio who want something different but happen to be going the same, how does he fare in this tale of mystery? And how does the story hold up in general? Read on to find out. Spoilers for Great Chaos Caper obviously, and some minor details about Total Eclipse and Champions, nothing very plot specific though.
Comedy and action is a pretty good summary of it.
When Two Tribes Go To War
While Countdown to Chaos showed us the beginning of the shattered world crisis, Great Chaos Caper follows on by showing us the first major character to be affected by it that isn’t a freedom fighter. Knuckles, physically alone while guarding the Master Emerald, is horrified at what’s happening; Angel Island has fallen apart quite literally. Chaos springs to the planet surface for his appearance in Waves of Change and Tikal (the comic wants it to be a mystery but it really isn’t) tells him to the surface for a mission he’ll find out when he discovers it. He gets help in to look after the M.E, the reader is introduced to the new cast of Knuckles comprised of Relic the Pika with Fixit, and he sets off. While a pretty short introductory sequence, it’s an effective one for quickly placing the reader into an entirely new scenario, bringing old game elements and new comic additions together for an intriguing start.
Knuckles’ mission brings him to Pumpkin Hill, and in the path of emerging Dark Gaia monsters. After the Chaotix show out of nowhere and help, the vast majority of the rest of the arc’s narrative can simply be described as “shenanigans”. The crew navigate Pumpkin Hill while putting up with magic rubber bands and Charmy flying scared. Not long after he’s found again, they run into the Hooligans and begin fighting. When it becomes apparent that neither party has the Chaos Emerald, the Hooligans retreat to Aquatic Mine with the heroes in pursuit. They struggle to work their way around the mine, with Knuckles almost forcibly separating from the Chaotix out of frustration until a few seconds later they run into Chip, who has the Chaos Emerald everyone wants. Knuckles and Charmy bond with Chip for a bit while everyone is walking around, but then the Hooligans show up again to cause trouble, this time managing to take Chip as a by-product of stealing the Emerald. Knuckles and the Chaotix are left to fight a Dark Gaia Titan, which they manage to elude through some quick-thinking from Vector. They catch up to the Hooligans again, take back Chip and the Emerald, fight off the Titan and escape. After a return to Pumpkin Hill where the Chaotix give Knuckles the Emerald for safekeeping during the crisis, Knuckles returns to the Island only to be told by that she suspects an alien invasion, tying up Shadow Fall to this and the upcoming Total Eclipse.
The sub-plot does have some wonderfully eerie shots. Fitting for its purpose.
In terms of total plot, there isn’t that much. The main focus is more on the interaction and character banter. From Bean breaking the fourth wall in a rather obvious manner to Fang being his usual temperamental little self to half-issues dedicated to simply Knuckles going around with the Chaotix and reacting to their eccentric personalities, it seems a comic form of a road trip film for a good chunk of the story. There is one strong thread of a plot though, and that would be through new girl Relic; disobeying Knuckles’ orders to watch the Master Emerald, she spies on some strange plants on the island, and goes through various zones trying to figure out where they might have come from. It’s this plot, which results in the earlier mentioned alien invasion revelation, that really acts as a bridge between the events of Shadow Fall and Total Eclipse and justifies it as a trilogy of arcs. Otherwise, there is no connection is just standalone fun. One thing I will say is that there’s a single page in between the Chaotix’s escapades where we get to see team Hooligan fall under tensions themselves regarding moral boundaries. There’s no fruit seen in this arc for it, but with the ending page teasing a new story for them to be in (which takes the form of the upcoming Champions arc), it will probably be revisited again in the future.
The big controversy I’ve noticed crop up from this arc is the arrival of Chip, or more specifically how it’s done. In Unleashed, Sonic crashed into him, felt bad because he thought he’d caused the amnesia, named him and then hung around with him not knowing about his Light Gaia status. Here, he’s found in a mine by Knuckles and the Chaotix, named by Charmy after Chip mentioned various dairy products, likes hanging around Knuckles (and Charmy, before he departed) and already knows he’s called Light Gaia thanks to Tikal telling him. Me, I’m on a fence about these changes. While they don’t personally drag the arc down for me, I do have to wonder if the Chip and Sonic stuff will seem as good as Unleashed when (or if) it happens because of all this occurring before, it certainly won’t seem as strong to start with. And I have to raise my eyebrows at how Chip already had enough knowledge of sweet things like chocolate chips and custard to be able to give Charmy the cue to name him, that just felt forced and could have been handled a bit better.
Theatre Role Call
Great Chaos Caper has a pretty big cast lined up for some hi-jinks. Some work well with this ensemble, others seems to lag behind a bit from all the madcap antics going on. I’ve done an individual breakdown to fully explain how they all work, in my view.
Knuckles is pretty much the main character in this arc…and the story, in my opinion, suffers for it a bit. Knuckles in the comic was always sombre and full of melodrama. This is worlds away from his game self, who has been comic relief for a long time. Going into the reboot, I was expecting a balance of the two. What I got was more of the sombre Knuckles, and aside from some moments drawn from his shyness around girls, he was a non-entity. In an arc where the character sells it, it’s weird that Knuckles is more just a board for other characters to bounce off than an entertaining character in his own right. What makes it more perplexing is that traits he has in the games that would naturally make for some nice comedy (most prominently his aversion towards ghosts) are given to characters who don’t have them in the games and quite frankly didn’t need them. Ian did great Knuckles characterisation in Worlds Collide, the only reason I can think of for not using that here is to make him fit better in the upcoming Total Eclipse arc. And that’s not really a benefit to him here, nor would I say necessary for the long run. Then again, in the first part of Total Eclipse he seems more in line with that compromise idea anyway, so perhaps he just doesn’t work as well when the rest of the cast is so zany.
In this particular arc, Charmy gets to be the character who bounces off Knuckles the most, making comments on him and joining in on befriending Chip by naming him. In the past, he had been brain damaged and very awkward to focus on (only starting to get focus again in Chaotix Quest). Because of this, I can understand why Ian, no longer shackled by his narrative regret, would want to really utilise Charmy for all the interaction he can get. And it’s not like it doesn’t work, so it’s nice to see Charmy flying high with the big guys. And he gets some great moments of humour to boot, especially with Bean.
From a story perspective, Chip is a bit confused right now. Amnesiac, but with knowledge of products like cookies and custard (the former is what inspires Charmy’s naming). Unaware of his purpose, but aware of who he is. It’s definitely a system shock for those with familiarity with Unleashed, but we likely don’t have all the pieces yet. From an interaction standpoint, he’s decent. Mostly from how he hangs with the above characters, but he gets a joke or two in with the other people he encounters.
Vector is on good form in this arc. There are no notable down to earth, serious moments for him, but he works well as a greedy but clever and big-hearted comic relief. Honestly, if he’d be nothing but comic relief throughout, I (and probably Jason too) would have been a bit miffed about it. Fortunately, he really gets to shine in the last issue of the arc and demonstrates why he’s the head honcho, something which I’d argue the old continuity sold him short on.
Espio’s good too, although arguably the member with the least to do in this arc. He spends most of the time bouncing off Vector for humour, he gets a snarky word/serious word in at Knuckles on occasion and he gets to beat up baddies in the usual ninja fashion (and do some hacking). When you have about eight leads for almost every issue, not all of them can get equal share.
Nack makes his first appearance since all the way back in Treasure Team Tango, and nothing has been lost in the transition. Aside from getting a very slight redesign to make him look more like his classic self (note how his nose colour changes from black in Universe 63 to blue in Universe 64!), he’s as dastardly as ever and draws out humour from his short fuse and comical reactions.
Hot off the heels of Pirate Plunder Panic and their small bit in Countdown to Chaos, Bark (and Bean) reunites with Nack to reform the Hooligans. Bark still is the silent type with a bit of a grumpy attitude on the side. He gets a little more depth here though as he shows that he does have some moral qualms with the work that they’re doing. Perhaps the future story will really start to push him out as an individual.
I’ve always been one of the minority who wasn’t so fond of Bean’s humour.
I’m not sure what’s more impressive; the fact that Bean can speak upside down, or the fact that Charmy can understand that it’s upside down.
Despite this, I felt that Pirate Plunder Panic was genuinely one of the best shows for him in the comic and enjoyed the way he was handled there. While not quite up to the bar set by that arc, Great Chaos Caper is another pretty good showing for Bean as he gets to show off his attitude, as well as a surprisingly volatile temper. For some readers, he’ll probably be a scene stealer.
Relic is the new character on the block, and she’s nice for what we’ve seen of her. She’s an archaeologist who seems a bit overeager about her work, and her character contrasts with Knuckles effectively. Her subplot is set-up for Total Eclipse so we get to see her curious side as well. I fully expect her to get some great moments in throughout Total Eclipse.
Fixit is Relic’s Gizoid helper. He doesn’t really do much here, but his very presence sets up mystery about the exact nature of the Gizoids in the new continuity. A small but appreciated expansion on the lore.
This arc doesn’t have many characters in there that aren’t just bit parts; everyone gets at least a good portion of time at the forefront. Tikal shows up at the end after being the one to send Knuckles on the mission, and she’s shown to deeply respect Chip to the point of divulging his identity to him (although he doesn’t understand the implication of the title). Eggman just shows up for one page as the one who hired the Hooligans, and that’s set up for the aforementioned Champions arc, not really a display of character.
Sketching Out The Suspects
Sonic Universe tends to have just one set of art personnel per arc, and Great Chaos Caper is no different in terms of internal art and regular covers. Tracy Yardley helms the way on pencils, with Jim Amash on inks and Matt Herms on colours. As always, the cover is the first thing you see, so that will be covered first.
The regular cover for Sonic Universe #63 (which Yardley has sole credit for)is effective at showcasing just what the comic wants the readers to know about. You have Knuckles as the action guy, Espio as the cool ninja, Vector as the determined leader and Charmy as the less serious member who uses the Spongebob joke about bubbles being equivalent to smoking. Set in what looks to be Mushroom Hill Zone, the bold colours used and the poses chosen make for quite a simple but eye-catching piece of art. Ryan Jampole did the variant cover, and it’s as adorable as the chibi title would lead you to believe. It also shows that Bean isn’t that oblivious to imminent dangers.
For Sonic Universe #64, Yardley takes a very stylistic approach for its regular cover. Neon eyes are dotted over darkness, with very little lighting for Knuckles and Bean to boot (Bean’s face being lit by the fuse of his bomb. That’ll end quite messily). It’s a fresh approach that makes it welcome amongst the comic fold. The variant is a SEGA variant, with Knuckles standing amongst shattered Island fragments. The original artwork for the background at least adds spice to the pose
Just look at that gorgeous sunset lighting.
chosen.
Sonic Universe #65 sees the whole team on the regular cover, and I have mixed feelings on this one. On its own, it’s a neat cover focusing on Knuckles, the Chaotix and the Hooligans scrapping over Chip in a fun and dynamic way. With the variant cover to Sonic Universe 63 being the way it is, it sort of feels very similar in idea and execution, and I find it easy to confuse the two. The variant is another SEGA variant, this time with Chaotix on a surreal background heavily based off the Knuckles Chaotix title screen. It feels less contextual than the last SEGA variant, although the composition and colours seem better.
Sonic Universe #66 goes back to action for the regular cover, with Knuckles beating on a Dark Gaia Titan in a flooding shaft. Definitely the most dynamic of all the covers, but I’d argue it’s not quite as eye catching as previous covers in the arc. I have no idea what the deal is with the variant though. This effort from Brent McCarthy certainly looks the part, with a great use of contrast and effects to give the clash of the two heroes some punch. Trust me when I say that no such confrontation lies within the pages; Sonic doesn’t even show up in this arc.
With the entire arc being done by three people, the artistic tone throughout is very consistent from one issue to the next. In this case, that’s a very good thing. All three are very skilled in their particular areas, and the result is a vibrant looking arc that has some genuinely awesome moments throughout. From the rocky crevices of Pumpkin Hill to the caverns of the Aquatic Mines to more bit places like Launch Base Zone and Flying Battery Zone, each location is given life through its art. And every character is bursting with energy and a treat to look at (even with the occasion bout of off-model art for certain situations). Every issue certainly is a treat if you want some good artwork to look at while reading through the caper.
The Logic of Case Solving
Within the boundaries of the comic itself, there isn’t that much emotional core with this arc. And that’s not particularly a bad thing in this case; Great Chaos Caper from the start makes it very clear that this an arc that’s more focused on light-hearted fun than deep character moments and has various moments of referential humour (re-read #63 with Ghost Pumpkin’s Soup’s lyrics on hand). It’s cool to see arcs like this from time to time, especially when all the arcs in the new continuity so far have been more about the consequences of the shift and its effect on the population therein. Knuckles’ Island was affected, but that’s more a motivation for his story than the focus of the entire thing, and aside from a brief flash at the detective office the Chaotix don’t make mention of it. It’s just a normal caper for them. There was a brief moment of potential drama when Knuckles wanted to ditch the Chaotix, but that’s resolved in less than a page. And Relic’s story was emotional in that the emotion it conveyed was tense, which is pretty different. But on a more metaphorical sense, this arc is a pretty sharp counterpoint to Countdown to Chaos.
Drowning in feels? Not particularly. Drowning in water? Plenty of that.
In Countdown to Chaos, the fact of old characters not being seen was more of a general footnote for reference. Here, it’s definitely more apparent. While the main comic has focused on Sonic and SatAM characters, and Shadow and Blaze’s history are pretty independent of comic exclusive stuff, Knuckles and the Chaotix had deep roots in comic exclusive lore. From around 1995, Knuckles had huge swathes of lore surrounding his family and society, including the Brotherhood of Guardians, Julie-Su and Finitevus. The Chaotix, meanwhile, were Knuckles’ equivalent of a freedom fighter group including Mighty (because of Knuckles Chaotix) and Julie-Su, and gained some more members through associations (Ray being Mighty’s friend, Saffron being the 16 year old Charmy’s fiancé). Even in the more modern run they stuck with the old 1995 set-up, and there were only showings of a more modern Chaotix literally the last full Universe arc before the crossover. With a combination of SEGA wanting the comic to be more in tune with the game versions of the characters and the lawsuit that went down, everything about these characters has been rearranged.
Knuckles is once again the last of his kind, but he still has much of the same attitude from before the crossover. Relic and Fixit are support, effectively usurping Julie-Su’s role but without the romantic tension (in fact, the idea of romantic tension between them has been mocked by the comic itself multiple times now). It’s actually quite a bit of fresh air that allows Knuckles’ characters to spread his proverbial wings further. The Chaotix are now the three-man detective trio. While they still know Knuckles and the duo of Mighty and Ray from past adventures the comic has not shown us, you can tell right away that the dynamic has altered between them and that they’re not Knuckles’ groupies any more. Even when comparing the dynamic between Vector, Espio and Charmy to their older versions, there’s a marked difference from Charmy’s distant status (whether it be through princely duties or mental wiping) and the general friends hanging out on occasion vibe, instead leaning towards a closer family unit of sorts. I like the change since I’ve always preferred the post-Heroes take on them in the games, but this change will likely be more infuriating to those who liked the old set-up. Fortunately, with the two most awkward groups being dealt with in one arc, this is the last time the old continuity will linger on any characters.
In Conclusion
The Great Chaos Caper is meant to be a light-hearted, comical arc, and it pulls it off well. While there’s not so much stake involved with the events and there’s very little in the way of emotional moments, if you just want a fun romp with some great art all the way through then this will probably be right up your alley. You might notice that Knuckles is fairly reserved here, but it’s really a minor point when everything else is on great form.
Best Issue: It’s a hard toss-up between #63 and #66 because they’re both at showing their cast at their most fun and dynamic. At a push, I’d edge slightly towards #63 for Pumpkin Hill being a cool setting and the interaction being a bit tighter.
Worst Issue: Universe #64 isn’t a bad issue by any means, but in the scope of the whole arc it’s the one that starts to feel like it drags due to not much going on in it. After the fight with the Hooligans, not much of anything happens until Chip shows up…which is the final page of the issue.
As it turns out, Great Chaos Caper was part two of the Dark trilogy, with Shadow Fall being the first. Total Eclipse brings the two arcs together to bring a conclusion to both Shadow and Knuckles’ stories, and it seems to have the stakes a lot higher. Part 1 is already out, but you’ll have to keep an eye out for the rest in the coming months to see the fate of the Dark Arms and Angel Island!
Pictured: The main villain of a year’s worth of Sonic Universe
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Christmas really is the time of giving; Archie’s giving us a media blowout bursting with surprises!
Comic Vine has the latest released solicits from Archie Comics, and December is on course to be a huge month for Sonic comic fans. There’s not one, not two, but six comics, magazines and books to be on the lookout for! To kick things in grand fashion, Sonic the Hedgehog #268 sees Sonic enter a fighting tournament to nab another Chaos Emerald for the quest. The line-up is bound to be full of familiar favourites, and there’s even the Fighter Vipers reference Honey the Cat in it to win. On top of that, the variant brings in one Breezie the Hedgehog (Robot), not seen since her appearance in Adventures of Sonic the Hedgehog! All this excitement is in “Champions”: part 1.
TEST YOUR MIGHT with the first chapter in an all-new 4-part SAGA! “Champions” Part One: Sonic is in for the fight of his life! Casino Park is holding an epic fighting tournament, and the grand prize is a much sought-after Chaos Emerald! How many fighters will answer the call? Which champions will make the roster? The knock-down, drag-out battle for the world starts right here! Featuring new cover art from Sonic rising star Evan Stanley, plus all-new variant art introducing Breezie the Hedgehog by Sonic artist Jonathan H. Gray!
Script: Ian Flynn
Art: Diana Skelly, Terry Austin, John Workman and Gabriel Cassata
Cover: Evan Stanley, Terry Austin and Ben Hunzeker
Breezie Variant Cover: Jonathan H. Gray, Terry Austin and Gabriel Cassata
Ship Date: 12/31
On Sale Date: 1/14
32-page, full color comic
$3.99 U.S.
Sonic Universe #71 brings us into new mystery and intrigue. Nicole detects a distress call from the supposedly unknown Digital World. It’s up to Tails, Sally and Big to answer the call and head to Isolated Island to find out just what’s going on, the deal with Dr Ellidy and how this all links the lives of Sally and Nicole together. This is “Spark of Life”: part 1.
ALL-NEW STORY ARC! “Spark of Life” Part One: Nicole detects a distress signal from the Digital World—but how can that be if nobody is supposed to know about the Digital World?! Sally, Tails and Big must travel to Isolated Island to answer the call for help! Who is Dr. Ellidy? And in what way does he link the lives of Sally and Nicole? Featuring a stunning new cover by Tracy Yardley and “Web Lynx” Variant cover art by rising Sonic star Rafa Knight!
Script: Ian Flynn & Aleah Baker
Art: Tracy Yardley, Jim Amash, Jack Morelli and Matt Herms
Cover: Tracy Yardley & Ben Hunzeker
Web Lynx Variant Cover: Rafa Knight
Ship Date: 12/10
On Sale Date: 12/24
32-page, full color comic
$3.99 U.S.
On the lighter side, we have Sonic Boom #3. Amy’s beloved hammer is gone, and if she can’t find it then she’s wont to lose something else! The boys try to find it, while Sticks offers to show Amy a new arsenal of weapons. You can imagine how well this would go before the release of “Hammer Spaced”.
ARE YOU READY FOR THE BOOM?! The NEW ONGOING SONIC COMIC BOOK SERIES from Archie Comics continues its frantic fun with Sonic Boom #3: Hammer Spaced! Amy’s most precious possession, her piko hammer, has gone missing! And if she can’t find it, her hammer won’t be the only thing she’ll lose! While the boys are on a hammer-hunting quest, Sticks tries to show Amy a new arsenal—but will she survive the experience?! Don’t miss the exclusive tie-in comic to the new TV Show and Video Games from Sega, featuring cover art from Sonic comics legend Tracy Yardley and a special “TEAM SONIC” variant edition!
Script: Ian Flynn
Art: Evan Stanley, Rick Bryant, Jack Morelli and Matt Herms
Cover: Tracy Yardley, Rick Bryant and Matt Herms
Team Sonic Variant Cover art provided by SEGA
Ship Date: 12/17
On Sale Date: 1/7
32-page, full color comic $3.99 U.S.
Sonic Super Digest #10 brings more Sonic Boom with it, focusing on the comic side. It has some of the cover art from the new line, features on it and even a special preview of the comic. Meanwhile, there are stories focused on Shadow, Knuckles and Sally for extra variety.
Get ready for fun & adventure—it’s Sonic Super Digest! Featuring classic stories from the comic’s 20+ year history! Join Sonic and his friends as they embark on daring adventures, face evil villains and save the day one chili dog at a time!
This month features a special spotlight on the newest Sonic comic series from Archie Action — Sonic Boom! Check out awesome BOOM cover art, features and a special preview of the anticipated new series! Plus stories featuring Shadow and Knuckles in the wake of the epic “DARK TRILOGY,” and everyone’s favorite FF leader Sally Acorn! Spin into the fun that only Archie Comics and Sonic Super Digest can bring! Featuring bonus content you can only find in this exclusive digest collection!
Script: Ian Flynn & Various
Art: Various
Cover: SEGA
Ship Date: 12/3
On Sale Date: 12/17
128-page, Full Color
$4.99 U.S.
There’s even more Sonic Boom in Sonic Super Special Magazine #13. Looking more at all aspects of Sonic Boom, it gives us information on the cartoon, the games and the comic. With reprints mixed into the fray, it’s a pot full of stories old and new.
“Sonic Boom-tacular!”: The mega-magazine stuffed with Sonic goodness comes speeding at you with exclusive SONIC BOOM special features, awesome art from the comic series and the inside scoop on the biggest Sonic event in decades! SONIC BOOM is the newest Sonic sensation bringing brand new games, cartoons—and now—comics!
The SONIC SUPER SPECIAL MAGAZINE gives you the world of Sonic the Hedgehog comics as you’ve never seen it before, with tons of comic stories, special features and exclusive articles on the latest and greatest in the world of everyone’s favorite blue hedgehog-hero! Featuring an awesome special FOIL cover featuring the cast of Sonic BOOM!
Script: Ian Flynn
Art: Various
Cover art provided by SEGA
Ship Date: 12/3
On Sale Date: 12/17
128-page, full color comic
$9.99 U.S.
And finally, Sonic Select #10 brings us a mish-mash of comics from Sonic’s history, whether it be one of the many fights between Sonic and Knuckles, a revisit to the arc that began the altered reality we have now, or even stories from the limited number Free Comic Book Day Specials. There’s a variety in there that’s bound to satisfy a number of tastes.
Sonic the Hedgehog’s most popular graphic novel series is BACK! It’s non-stop action in this collection of some of Sonic’s newest, greatest—and strangest—battles! Witness one of the craziest clashes between Sonic and Knuckles in Sonic’s home city! Witness the newest adventures of Sonic and his friends as they enter the new Sonic comic universe! All this and more in Sonic Select vol. 10—collecting stories from Free Comic Book Day, Sonic the Hedgehog, Sonic Universe, the Sonic Super Specials, and more!
Script: Ian Flynn & Various
Art: Tracy Yardley, Jim Amash, John Workman, Jason Jensen & Various
Cover: Patrick “SPAZ” Spaziante
$11.99/$13.99CAN
6 x 9”
Trade Paperback
128 pp, full color comic
Direct Market On-Sale Date: 1/7
We will have more details on the comics closer to their release.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The situation’s about to get hairy for our heroes!
Multiversity has the preview up for the latest upcoming Sonic issue! In Sonic the Hedgehog #264, Sonic, Amy and Sally are still on their Chaos Emerald retrieval quest when circumstances of a badnik kind lead them to running into some familiar faces; Mighty and Ray! But it’s not all casual in the rainforest as a new Egg Boss called Thunderbolt makes it their mission to take out Sonic the Hedgehog. How much more can Sonic take before the negativity consumes him? Find out in “Control”: part 1. Then, Antoine and Bunnie reflect on their marriage after a rescue mission gone a bit awry in “It’s a Nice Day to Start Again”.
Written by Ian Flynn, Joey Esposito and Benjamin Bailey
Illustrated by Tyson Hesse, James Fry, Terry Austin, John Workman, Gabriel Cassata
A-WOOOOOOOOO! THE WAIT IS OVER! Prepare yourself for the terrifying debut of SONIC THE WEREHOG! “Control” Part One: Sonic, Amy and Sally venture deep into the rainforest in search of a Chaos Emerald. What they find are Mighty, Ray – and serious trouble! Will Egg Boss Thunderbolt push Sonic to the breaking point? Then, in “A Nice Day to Start Again,” Bunnie and Antoine experience the effects of the Shattered World Crisis in a very personal way! Featuring new cover art from PATRICK “SPAZ” SPAZIANTE and an “UNLEASHED” SEGA variant!
Sonic the Hedgehog #264 is out in stores and digitally this Wednesday. You can even buy it at night if you wished on the digital side, but just look out for full moons.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The past eight months start to fall into place with the start of the final part of the trilogy!
Comicosity has another preview, this time for Sonic Universe #67! The events of Shadow Fall and Great Chaos Caper merge with each other as team Dark head onto Angel Island to look for one of the remaining Dark Arms left, Eclipse. Knuckles is also on the island, and he isn’t too happy about his island having guests. What can our heroes agree to do in such a tense situation? Especially when Eclipse himself is busy recuperating and ready to strike against Shadow and his allies if the opportunity arises! The Dark Trilogy’s final part begins in “Total Eclipse”:part 1.
SONIC UNIVERSE #67
Written by Ian Flynn
Art by Tracy Yardley, Jim Amash, Jack Morelli, Matt Herms
Published by Archie Comics
Release Date: August 27, 2014
BRAND NEW STORY ARC! The events of “Shadow Fall” and “The Great Chaos Caper” have clashed to collision in the epic new tale — “Total Eclipse” Part One! The third chapter in the DARK TRILOGY begins here as Team Dark comes to Angel Island on the hunt for Eclipse. But Knuckles isn’t known for his hospitality! Sparks begin to fly as he and Shadow clash over how to protect the world! Meanwhile, the sinister Eclipse hunts our heroes! It’s the first-ever SU TRILOGY and you’ll be in on the ground floor with this titanic new issue, featuring cover art from TRACY YARDLEY and BEN HUNZEKER and a special “Pixel Cutscene” variant cover from RYAN JAMPOLE!
Sonic Universe #67 should be out in stores and on digital formats today, so don’t left in the dark and grab yourself a copy!
PS; There are five pages in the preview below, but pages 2 and 3 are in a double spread, which is why it looks so odd.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The titanic mystery is coming to a close in this month’s issue of Sonic Universe!
Uproxx brings us another preview for the latest comic, and it’s a final scrap for the sake of Chip! The Hooligans have left Knuckles and the Chaotix to the beastly claws of the Dark Gaia Titan, and that’s their only problem as the waters come rushing in. Our heroes need to find a way out of there and rescue Chip before anything happens to him. How will they overcome the situation? How will they fare again team Hooligan once again? And what mysteries are there still left to discover? All this is covered in “The Great Chaos Caper”: part 4.
(W) Ian Flynn (A) Jim Amash & Various (CA) Tracy Yardley
‘The Great Chaos Caper.’ This is it, the frantic finale full of flustered fighters! In one corner, trying to complete his mission and save the world, is Knuckles! In the other corner, a titanic Dark Gaia beast! The Chaotix and Hooligans continue to tussle, a wounded spirit and Chaos Emerald are being tossed about, and the flood waters are pouring in! Don’t miss this crazy conclusion to the ‘Great Chaos Caper!’
Sonic Universe #66 is out in stores and on digital platforms this Wednesday. Don’t miss the last clue to this case!
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Smash! Boom! Shazaam! All comic titles, not all of them Sonic-related as we delve into onomatopoeias aplenty.
Midtown Comics has released new solicits for the comics coming out in November, and it is literally more jam-packed than ever before! Sonic the Hedgehog #266 sees Sonic look for help with his hairy anger issues from Mighty’s mentor, but can he help him? Meanwhile, Sally and the other Freedom Fighters get into a less literally hairy situation with the possibility that the new Chaos Emerald hunt might have led them right into a trap. All of this is in “Ambushed”: part 1.
‘Ambushed,’ Part 1. Sonic’s in need of some inner peace, but it’s going to take more than yoga and meditation! He seeks the guidance of Mighty the Armadillo’s mentor, Moss the Sloth. Can the sage sage help Sonic tame the savage Werehog within? Meanwhile, Sally leads the Freedom Fighters in recovering a Chaos Emerald – but could she be leading them right into a trap? Featuring all-new cover art from Lamar Wells, and part 3 of a 3-part connecting ‘SUPER SMASH’ collector cover set!
Sonic Universe #69 sees Shadow and Knuckles still duking it out over the fate of the Master Emerald and the Island it sits on. Not helping is Eclipse attacking the other members of team Dark, and this time he’s brought the Dark Arms with him! This is “Total Eclipse”: part 3.
The first-ever Sonic Universe trilogy rolls on in ‘Total Eclipse,’ Part 3! As the Dark Trilogy inches closer to its shocking conclusion, it’s a no holds barred battle between Knuckles and Shadow for the fate of Angel Island and the Master Emerald! As Sonic’s top rivals clash, the rest of Team Dark and Relic are attacked by Eclipse and the terrifying power of the Dark Arms! Featuring all-new cover art from Tracy Yardley, Jim Amash and Ben Hunzeker, and part 1 of a 3-part connecting ‘SUPER SMASH’ collector cover set!
Next, Sonic Super Digest #9 collects more classic Sonic stories for easy reading. Amongst the reprints is a new installment of Sonic Comic Origins, this time focusing on Bunnie Rabbot and how she managed to become a Freedom Fighter even in the wake of her traumatic injuries!
Get ready for a super special edition of the Sonic Super Digest! Featuring an all-new story continuing the hit Sonic Comic Origins mini-feature blasts into your hands as that boisterous southern belle, Bunnie Rabbot, takes center stage! Learn how everyone’s favorite bunny bomber overcame her tragic disability to grow into the freedom fighting powerhouse she is today! Then, continue the fun with more classic adventures from the Sonic comic library as well as special features focusing on the brand new Sonic Comic Universe only Archie Comics and Sonic Super Digest can bring!
And finally, Sonic Boom #1 makes it’s debut into the line-up in the wake of the news brought earlier today. Not much has been revealed on the plot, but expect plenty of comedy and robot-smashing action!
Here comes the BOOM! Based on the new hit TV and video game comes Sonic Boom, a new ongoing Sonic the Hedgehog comic book series from Archie Comics! Sonic the Hedgehog and his friends are back and ready to do battle with the evil Dr. Eggman and his diabolical death-machines! This ground-breaking new chapter in the Sonic the Hedgehog franchise puts a new ‘spin’ on all your favorite heroes and villains – plus new faces and hilarious new stories chock-full of action! Featuring a stunning first issue cover by Sonic art legend Patrick ‘SPAZ’ Spaziante, and 4-part ‘Here Comes the Boom’ collector covers from series artists Evan Stanley, Rick Bryant, and Matt Herms!
We will have more information on these issues closer to the time of their release. The Sonic Boom variants can be seen in detail in our earlier article on the comic.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The stories in the comic will be stand alone adventures, separate from the cartoon and video games presumably. Despite this, they will be building up to some awesome stuff happening later on.
Ian Flynn will be handling writing, as he does for Archie’s Sonic the Hedgehog and Sonic Universe, while the art will be done by veteran artist Evan Stanley.
The first arc will focus on setting the tone for the series and the character relationships between the main cast…and a recurring killer robot.
It’s too early to comment on Metal Sonic appearing, and others are up to SEGA, but we’ve been promised plenty of surprises down the line for developing the game characters and mythology.
The series is a more casual read which is more focused on comedy and adventure than the main comic’s focus on action-adventure drama. Plenty of pick-up value.
Sonic and Tails are pretty unchanged from their main series selves bar their designs, Knuckles is goofier but still has the friendly rivalry that has defined the dynamic between him and Sonic, Amy is the sensible one of the group. at least for the most part.
Stick’s personality makes a great addition to the existing cast, according to Kaminski.
There’s plenty of Eggman to look forward to.
Issue 1 will come with four variants that are styled quite similarly to how the Countdown to Chaos main covers were done!
You can read the whole interview through the link above. We will have more information on the new comic as it is disclosed.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The water’s getting deep in this month’s issue of Sonic!
Uproxx has an exclusive preview of Sonic the Hedgehog #262, and the pressure’s mounting on our heroes! Sonic and his friends are facing a huge problem in Meropis; the mystic forcefield has lowered, so Dark Gaia Monsters are teeming into the city and terrorising the populace! It’s a double effort as the group needs to drive out the monsters and raise the protection, but it’s bound to be fraught with perils in “Waves of Change”: part 3. Meanwhile, Tails and his troupe have found the Chaos Emerald they were after, but the path back out isn’t all that easy as Eggman’s forces close in on them. Read the conclusion to this back-up story in “Light in the Dark”: part 3.
(W) Ian Flynn, Aleah Baker (A) Evan Stanley & Various (CA) Ben Bates
Catch some sun and ride the wave as the aquatic adventure continues in ‘Waves of Change,’ Part 3! Sonic faces a city invasion by the ominous Dark Gaia Monsters! To make it even worse, the invasion is underwater – and Sonic can’t swim! As the struggle turns desperate, will it be Amy’s mission to find the key to saving them all, or will Sonic be left to drown? Then, in ‘The Light in the Dark,’ Part 2, the Freedom Fighters find what they’re looking for – but will their own divisions bring them down? Featuring new cover art from Ben Bates and an extra-special ‘monster movie’ variant from artist T.REX!
Sonic the Hedgehog #262 will be out in comic stores and through digital formats on Wednesday 16th. Pick it up to continue the watery tale!
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Jump back into the fray with your favourite hero…Tails? A new app is hitting the mobile platforms today! Sonic Jump Fever is the improved follow up to Hardlight’s original venture with Sonic, Sonic Jump. Continue reading Sonic Jump Fever Out On iOS And Android Today
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The hunt is on for a certain individual that was unleashed during the crisis!
Comicosity has a preview of Sonic Universe 65! In this issue, Knuckles and the Chaotix have stumbled across Light Gaia, and both parties have their own reason to want to get hold of the little furball. But they’re not the only ones after him, as the Hooligans are still in there and hunting down the Chaos Emerald he has. On top of all this, the Aquatic Mines are a perilous place, even more so when you add in a few Dark Gaia Minions to the already busy fray! The story continues in “The Great Chaos Caper”: part 3.
Sonic Universe #65
Bust out your detective hats and hop on the case in “The Great Chaos Caper” Part Three: Knuckles and the Chaotix are in the heart of the Aquatic Mines—a dangerous coal pit shrouded in darkness and water. How on earth (and below earth!) can they make it out alive?! And once they do, they’ve got to chase down the unlikely Chaos Emerald thief before Nack’s team of Hooligans beat them to it! Add in ravenous Dark Gaia Monsters, and there may be too much for our heroes to handle! Featuring new cover art from Sonic comic guru Tracy Yardley and an awesome SEGA game art variant cover starring the Chaotix!
Script: Ian Flynn
Art: Tracy Yardley, Jim Amash, Jack Morelli and Matt Herms
Cover: Tracy Yardley, Jim Amash, Jack Morelli and Matt Herms
Game Art Variant Cover Art provided by SEGA
On Sale: 7/2
32-page, full color comic
$2.99 U.S.
The issue should be out in comic stores and digitally today, so make a note to trek down to your nearest provider if you want to see the action for yourself!
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Darkness falls over the comics (literally), and one must wonder how eclipses affect lycanthropes.
Midtown Comics has a bunch of new details about the September/October issues coming up, and the themes are quite apt leading up to Halloween in a few months. In Sonic the Hedgehog #265, Sonic has been pushed across his brink and has gone full Werehog on the gang, and he isn’t a fluffy puppy! As the flames are up in the surrounding jungle, it’s up to Mighty to try and bring him to sense in “Control”: part 2. Meanwhile, Rotor’s keen to show off what the Sky Patrol can do, but runs into bother thanks to a Badnik Horde in “The Grand Tour”.
(W) Ian Flynn, Joey Esposito (A) Terry Austin & Various (CA) Tracy Yardley & Various
‘Control,’ Part 2. The Werehog is unleashed! As the jungle collapses in flames, it’s up to Mighty to bring his feral friend to heel! But can Sonic even tell ally apart from enemy anymore? Then in ‘The Grand Tour,’ Rotor shows off all of the Sky Patrol’s abilities; unfortunately, it’s right as a Badnik Horde attacks! Don’t miss a moment of the action, with cover art from the titanic team of Yardley, Austin and Stanley – plus an epic Sonic Adventure variant by the newest Sonic superstar Rafa Knight!
Sonic Universe #68 turns tact with Knuckles searching for the Dark Arms in the mountains with Rouge and E-123 Omega in tow. Shadow’s solitude does not go unnoticed, and ‘little brother’ Eclipse goes on the attack against his kin! Shadow starts facing off against this monster relative in “Total Eclipse”: part 2
(W) Ian Flynn (A) Jim Amash & Various (CA) Tracy Yardley, Ben Hunzeker
The first-ever Sonic Universe trilogy continues here in ‘Total Eclipse,’ Part 2! Knuckles leads Team Dark’s Rouge and Omega into the wilds of the Red Mountains, searching for the mysterious Dark Arms. But while the echidna’s away, the darklings will play – but darklings don’t play for fun-they play to kill! With Knuckles’ back turned, the evil Eclipse attacks Shadow the Hedgehog! Can even the ultimate life-form withstand Eclipse’s terrifying Monster Form? Don’t miss the new cover art from Tracy Yardley and returning Sonic painter Ben Hunzeker-plus an all-new ‘Tabloid’ variant cover by Jonathan H. Gray, Jim Amash and Matt Herms!
We will have more on both of these issues closer to the release date.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Close to Charlotte, North Carolina and like the Archie comics? This could be something for your diary!
Over this coming weekend, a comic convention called Heroes Con is being held at the Charlotte Convention Centre in Charlotte, NC. Amongst the guest list across the three-day event are several representatives for the Archie comic, and there’s a dedicated half to the panel for Sonic the Hedgehog, Sonic Universe and Mega Man with Paul Kaminski (editor), Ian Flynn (writer) and Tracy Yardley (artist). The official website has the specific schedule for the Archie panel;
Room 201 PART I :: ARCHIE: Life, Afterlife and Beyond
Join moderator Jimmy Aquino (COMIC NEWS INSIDER) in a talk about the major events happening at Archie Comics – from the hit horror series AFTERLIFE WITH ARCHIE to the upcoming “Death of Archie” in the pages of LIFE WITH ARCHIE and much more – with an all-star cast of Archie staff and stars, including artist FRANCESCO FRANCAVILLA (Afterlife with Archie), PAUL KAMINSKI (Archie Comics Executive Director of Editorial) and Red Circle Comics Editor and Archie SVP – Publicity and Marketing ALEX SEGURA. PART II :: ARCHIE: SONIC THE HEDGEHOG and MEGAMAN
Get the inside scoop on what’s coming up in Archie’s best-selling “Action” line of video game titles, including SONIC THE HEDGEHOG, SONIC UNIVERSE and MEGA MAN, with SONIC/MEGA MAN editor PAUL KAMINSKI and long-time Sonic and Mega Man creators IAN FLYNN and TRACY YARDLEY
You can get a three day pass in advance of the event until the end of June 18th, or you can get a one day pass on the day for $20 if you wish to get in for Archie on June 21st. If you want a potential day out, this might be something to consider! More details about the location and other technical details are on the Heroes Con website.
UPDATE: It’s not June 20th at 4pm as the schedule said at the time of posting, it’s June 21st at 2pm! Make sure you don’t get confused and get there a day early! Although several Archie people will be at tables throughout the weekend anyway.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The waters begin to boil over in this month’s issue!
Tensions are rising in Meropis, and Uproxx has an exclusive preview of the next part of the undersea adventure. Coral has been approached by the royal guard for her failure to reincarnate the ancient chao, so Sonic and Amy go with her and Razor to confront the rulers of the underwater city. But can they win over the government when friction is at an all time high? And what of the Dark Gaia Monsters lurking outside? Find out in “Waves of Change”: part 2. Meanwhile, Sally, Antoine and Tails continue their mission for a Chaos Emerald within Eggman’s base in “Light in the Dark”: part 2.
(W) Ian Flynn, Aleah Baker (A) Evan Stanley & Various (CA) Matt Herms, Tracy Yardley
Dive into the action in ‘Waves of Change’ Part Two! Sonic, Amy, and Rotor-in the deep sea and in deeper trouble! When their new friend Coral has run afoul of her government, will Sonic and the Freedom Fighters stand by her side? Or will they risk becoming fugitives? Then, in ‘The Light in the Dark,’ Sally’s simple raiding plans take a turn for the worse! Featuring new cover art from Sonic superstar Ben Bates and a hilarious new ‘Is it Summer Yet??’ Variant cover by Tracy Yardley! and Matt Herms!
Sonic the Hedgehog #261 is out digitally and in stores this Wednesday. Drown yourself in the experience by picking it up!
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Away from the zoo lane, we have a scuffle between the detectives and the thieves.
To start June off on the comic front, Multiversity Comics have a preview of Sonic Universe #64. Knuckles and the Chaotix find themselves getting into fisticuffs with the Hooligans. While the scuffle for the Chaos Emerald is going on between the teams on opposite sides of the law, tensions are raised for both sides on all fronts. Meanwhile, Knuckles has his own mission to take care of, and he (with the trio) eventually finds something he didn’t expect. What is this light amongst the darkness? Find out in “The Great Chaos Caper”: part 2.
SONIC UNIVERSE #64
Knuckles and the Chaotix are back in action! “The Great Chaos Caper” Part Two: It’s hijinks and high explosives galore with Knuckles caught in the middle of all the action! The Chaotix and the Hooligans are falling all over each other to get to a Chaos Emerald – the key to saving (or dooming) the world! It’s up to Knuckles to power through the madness and complete his own mission and, in his travels, you’ll never believe who he finds! Featuring new cover art from Tracy Yardley and a rad red SEGA Variant cover!
Script: Ian Flynn
Art: Tracy Yardley, Jim Amash, Jack Morelli and Matt Herms
Cover: Tracy Yardley
Game Art Variant Cover Art provided by SEGA
On Sale: 6/4
32-page, full color comic
$2.99 US.
Sonic Universe #64 will be available to purchase in comic stores and on digital formats this Wednesday. Get your copy and follow along with the intrigue!
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
A whole bunch of books came out in May, but are any worth the ink they’re printed with?
In October, we reported on the announcement that Egmont would be partnering with SEGA to release a slew of new activity books for May 2014. Because of my insatiable need to own Sonic books, I put down my money for the ones that came out at this time and can now weigh in with my absolutely professional (citation needed) opinion. Are these books worth your time, or are they best left gathering dust on the shelf?
Now, let’s get one thing out of the way; these books are very much aimed at kids. As such, unless they’re blatantly lazy on a level that cannot be excused, I’m not going to hold it to the same strict standard I would of a book aimed at older fans (for example, Pix ‘N Love’s The History of Sonic the Hedgehog). That said, that doesn’t mean I’m not going to be thorough with my analyses.
As a side note, if you’re a fan of E-123 Omega and like to collect merchandise of him…you can ignore these books. He doesn’t make an appearance at all. Even Chaos got a single sticker at least.
Sonic the Hedgehog Joke Book
Price: £4.99
The Cover: The art itself is used nicely, although I can’t help but think that I’ve seen it a lot before. That would be because it was a very common style to use on the stationery that came out way back in 2012. That’s more of a nitpick than anything though, especially when the background is nicely stylised. What isn’t such a nitpick is the use of text on the cover. It’s all nice and well having a sample of the content but not when it looks so obnoxious on the front. That said, one of the other books shows a preliminary cover that looks even more obnoxious, so I guess I’d rather this than that.
The Inner Art: I’m sure it would look fine. Repetitive given how every single page has the same sort of layout, but fine. The problem is that Sonic art doesn’t look so nice in black and white. Because of this detail, it’s really rather dull, especially when certain characters sort of blend in to the backgrounds that they’re put on. To top it off, the paper quality is poor as well. Remember when you were a kid and you got colouring books with that really coarse stuff that felt shoddy to the touch? That’s what the pages of this book are made out of.
The Content: It’s a joke book. There’s jokes. There isn’t anything more to it than that. It wouldn’t even be so bad if they were Sonic-themed jokes. Instead, most of the jokes are the same generic jokes that you’ve seen in every joke book, with some being modified slightly to include Sonic elements. What else can I say about it?
Overall: Just…no. If you want jokes, you can get any other joke book out there and you’d pretty much have the same thing.
Sonic the Hedgehog: Sticker Mania!
Price: £6.99
The Cover: The cover shown in the October news article was very much a preliminary cover. Now the emphasis is on the abundance of stickers, with Sonic being swamped by dozens of square stickers (all in the book, so it’s not false advertising at least) and only Eggman, Tails and Knuckles standing out on top of them. It’s busy, but it’s actually pretty cool and it shows off the content at the same time. An addition since the announcement is a little thing in the corner indicating the heavy use of Sonic Lost World in the book. I’ll go more into that later.
The Inner Art: Like many books recently, the art is all stock art. Despite this, at least it’s used appropriately and doesn’t go into overkill per page. The consistency of the layouts and styles accompanying the art and activities are particularly effective in making the book coherent where there would otherwise be a risk of making it a random jumbled mess. Not the hand-drawn meticulousness of yesteryear, but still sleek and stylish. It helps that the paper quality is up to standard this time as well.
The Profiles: Weirdly enough, there are four pages dedicated to small profiles of the characters. When I say small, they really are small, only covering four stats; name, species, key feature(s) and skill(s). There’s nothing really new here (unless you didn’t know that Jet had advanced piloting skills or that Big had a keen sense of smell*), but at least they’re accurate for the most part. The only obvious factual error is the fact that Blaze doesn’t harness Chaos energy (it’s Sol), and I’ve seen far more errors in books aimed at fans of the series.
The Content: Most of the book is taken up by random common activities given a bit of a Sonic twist. You have your mazes, your pseudo board game races, your word searches, that one square draw activity that makes no sense, trivia quizzes, character recognition and all that jazz. Because of the Lost World tie-in, ten of these pages are themed after that game specifically (although one Wisp game mention other characters coming to rescue them from a chemical factory. Isn’t that Sonic Colours?). Not exactly a good advertisement of how the game is for little kids, but it’s raising awareness at least.
The Stickers: As it says on the cover, there are indeed over 1000 stickers. At least with this book, the vast majority are related to the Sonic franchise (some are not for one or two activities). Okay, there are quite a few duplicates, but at least it means you can have your favourite characters on multiple items if you wish to use them (because really, who’s going to use the stickers in the book itself?). The downside is that most of the stickers are very small in size, about 2x2cm. But hey, there is that one aforementioned Chaos sticker!
Overall: If you like stickers, and you like Sonic, then decide for yourself if £6.99 is worth it for a bunch of them. For the young’uns, there’s plenty to do in the book, character info that’s actually dependable and it actually looks nice. Honestly a decent pick-up, although I’m not sure how the price tag compares to other books of a similar nature.
*This technically contradicts Sonic Chronicles since he was oblivious to smell there. Not that anyone really takes Chronicles as a measure of canon.
Totally Sonic
Price: £6.99
The Cover: Before we begin an actual analysis, let’s go over where this came from; in the initial announcement, there was mention of a book called the “Super Sonic Poster Book” which would also contain activities. We can reasonably assume that Totally Sonic is what that became, as this is the only book with any kind of posters in it. It’s definitely downplayed though.
With that out of the way, the cover is far more open compared to the others. For the most part, it’s a Sonic render on a blue background, with Tails, Knuckles and Amy packed away at the top. It’s nice, but I wonder why they made it this way compared to the other two.
The Inner Art: Go back and read the Inner Art analysis for Sticker Mania, it basically covers this book to a tee. The one thing I would say that differs is the fact that the spine on this book is stapled, and therefore weaker than both the Joke Book and Sticker Mania. It’s justified though; anything with posters inside tend to have stapled spines, although this one encourages the reader to cut the posters out. Huh.
The Profiles: Definitely bigger here than in Sticker Mania. In fact, I’d say that half the book is profiles. There are six “standard” stats; Species, Height, Age, Personality, Likes and Says (aka a quote). Some profiles omit a stat or two, Blaze switches Likes for Dislikes, and the Chaotix just don’t abide at all (preferring to go with Species, Job, Personality, Likes and Skill…and the skill isn’t the same kind of skill as in Sticker Mania. Alrighty). Despite the slight inconsistencies, they’re more in depth with the raw stats and other character trivia, and they’re once again robust in accuracy. Okay, it only says Blaze is friends with Cream and Sonic, and Sonic is said to be Rouge’s rival, but nothing on a fundamentally erroneous scope. One thing I would raise an eyebrow at is the fact that there’s no Babylon Rogues here, whereas they got profiles in Sticker Mania.
The Content: Surprise, this book also has a small range of stickers! It’s definitely a smaller range and less thorough than Sticker Mania, and there’s even an issue of a red ring render accidentally getting on Amy’s image. To be fair, this is just a bonus, not the main point of the book.
Totally Sonic also does the activities in a different way. Instead of having a whole mass of activities with mostly random ideas and themes running through them, they format in a very specific manner; there’s an activity linked to a set of characters profiles. For example, Knuckles has an activity focused on him, as do most individual characters, with the occasion activity attached to a whole group of character in the cases of the Chaotix (and they totally used this opportunity to slip in a codebreaking puzzle. At least they’re paying attention to the content they put in), Rouge with Metal Sonic (that’s a weird choice) and the Deadly Six. Because of this, there’s not as many activities, but they feel like they gel with the book more.
The Posters: Four doubled-sided pages slap bang in the middle means that there are eight posters in all, and they’re actually pretty nifty. The two Lost World posters aside (which are basically the promo shots used for the game’s marketing), they actually try and use the assets available to them in creative ways. And they definitely feel like poster quality in design because of it. I’m still not certain on the way they ask you to detach the posters. I guess a little kid might easily rip them if they tried to pull it out, but they’d still have to ask an adult to cut them out.
Overall: Another decent book for kids with some content that older fans might be able to get use of. The formatting choices made may make it slightly emptier on the stuff to do, but it simultaneously makes it more useful to go back to. Again, it’s a matter of whether you can justify the price tag for the content.
So, I’d say two of the books are worth at least a cursory glance, while one of them is to be avoided completely. What of Secret of Sonic the Hedgehog, the book most likely to be appreciated by older fans?
Well, while that was slated to be released in May like the other books, but for whatever reason appears to have been pushed back to the end of August. There’s a little bit more new info we can glean as well; Waterstones’ listing has a price of £6.99, the same as Sticker Mania and Totally Sonic, and one pound more than originally stated. In addition, it has a page count down of 64, making it the longest of all the books (Sticker Mania only clocks in at 48 pages, and that’s pretty thick for an activity book). It’s still advertised in the back of the other books as being available, which might mean the change was pretty recent. In any case, I’m going to keep an eye on that one given my satisfaction with the majority of this batch.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Sonic Super Special Magazine #12 has a booming update, as well.
Comic Vine has a bunch of new covers and solicitations for viewing pleasure, and all of them kick off a new chapter in the comic series! In Sonic the Hedgehog #264, Amy and Sally explore the rainforest for a Chaos Emerald that’s been detected. What they didn’t count on was finding Mighty and Ray during all the mess! Sonic is also fighting new Egg Boss Thunderbolt, and it seems he’s being pushed to the brink as the Werehog comes out to play in “Control”:part 1. But that’s not all, as the crisis takes its toll on Antoine and Bunnie in “A Nice Day to Start Again”.
A-WOOOOOOOOO! THE WAIT IS OVER! Prepare yourself for the terrifying debut of SONIC THE WEREHOG! “Control” Part One: Sonic, Amy and Sally venture deep into the rainforest in search of a Chaos Emerald. What they find are Mighty, Ray – and serious trouble! Will Egg Boss Thunderbolt push Sonic to the breaking point? Then, in “A Nice Day to Start Again,” Bunnie and Antoine experience the effects of the Shattered World Crisis in a very personal way! Featuring new cover art from PATRICK “SPAZ” SPAZIANTE and an “UNLEASHED” SEGA variant!
Script: Ian Flynn, Joey Esposito and Benjamin Bailey
Art: Tyson Hesse, James Fry, Terry Austin, John Workman, Gabriel Cassata
Cover: Patrick “Spaz” Spaziante
Unleashed Variant Cover: SEGA
Ship Date: 8/27
On Sale Date: 9/10
32-page, full color comic
$3.99 U.S.
Hope you’ve been following Shadow Fall and Great Chaos Caper (aka the last two Sonic Universe arcs), because Sonic Universe #67’s new arc ties them both together! With Eclipse suspected to be on Angel Island, team Dark go on the hunt for him. Predictably, Knuckles is none too happy about this! Eclipse himself isn’t slacking on the pursuit either, all in “Total Eclipse”: part 1.
BRAND NEW STORY ARC! The events of “Shadow Fall” and “Chaos Caper” have clashed to collision in the epic new tale — “Total Eclipse” Part One! The third chapter in the DARK TRILOGY begins here as Team Dark comes to Angel Island on the hunt for Eclipse. But Knuckles isn’t known for his hospitality! Sparks begin to fly as he and Shadow clash over how to protect the world! Meanwhile, the sinister Eclipse hunts our heroes! It’s the first-ever SU TRILOGY and you’ll be in on the ground floor with this titanic new issue, featuring cover art from TRACY YARDLEY and a special “PIXEL CUTSCENE” variant from Ryan Jampole!
Script: Ian Flynn
Art: Tracy Yardley, Jim Amash, Jack Morelli, Matt Herms
Cover: Tracey Yardley and Ben Hunzeker
Pixel Cut Scene Variant Cover: Ryan Jampole
Ship Date: 8/13
On Sale Date: 8/27
32-page, full color comic
$3.99
Finally, we have a bit of an update to deliver! If you recall, we initially looked at Sonic Super Special Magazine #12 back in March. The information was updated along with the batch of new covers. Alongside the Mega Drive retrospective and exclusive interviews, there’s an exclusive behind the scenes look at the upcoming Sonic Boom! You might want to keep a close eye on this one if you’re starving for game hype!
Celebrate 25 years of the SEGA GENESIS with this extra-special anniversary edition of SONIC SUPER SPECIAL MAGAZINE! Take a look back at the SEGA system that started a revolution with this anniversary issue featuring the origins of such hit games as Golden Axe, Altered Beast, Streets of Rage and more—alongside awesome new pin-up art from the Archie team! Also featured is a special look at the all-new SONIC BOOM games and TV show, with exclusive info you won’t find anywhere else! The SONIC SUPER SPECIAL MAGAZINE gives you the world of Sonic the Hedgehog comics as you’ve never seen it before, with tons of comic stories, special features and exclusive articles on the latest and greatest in the world of everyone’s favorite blue hedgehog-hero! Plus an interview with Sonic inker supreme Terry Austin and an all-new foil-enhanced cover from the incomparable BEN BATES! This issue is jam-packed with awesomeness!
Script: Ian Flynn
Art: Patrick “Spaz” Spaziante, Ben Bates, Tracy Yardley, Erik Ly, Jerry Gaylord, Brent McCarthy and more!
Cover: Ben Bates
Ship Date: 8/6
On Sale Date: 8/20
128-page, full color comic
$9.99 U.S.
We will be taking a closer look at Sonic the Hedgehog #264 and Sonic Universe #67 nearer their release dates.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
We’re under the sea, but is the situation better down where it’s wetter?
Here in the sunny UK, the weather has been rather hot recently, so a dip in the water is warranted. Comic Book Resources have released the preview for Sonic the Hedgehog #260, and what better way to kick off the summer of the Sonic comic, then, than to have a whole new adventure under the ocean waves! Sonic, Amy and Rotor are sent out to search for a Gaia temple, when they are called upon by an undersea civilisation to help them. What new faces will we meet there, and what’s going on deep down beyond the Dark Gaia monsters popping up and beginning to attack the area? Find out in “Waves of Change”: Part 1. Meanwhile, Sally, Nicole, Antoine and Tails are starting their little mission into an Eggman base, in the search for a much-needed Chaos Emerald in “Light in the Dark”: part 1.
SONIC THE HEDGEHOG #260
Journey under the sea with Sonic the Hedgehog in the first chapter of an EPIC new SAGA! “Waves of Change”: Part One – What could be worse than a world shattered to pieces? How about dark monsters rising from the abyss?! While Sonic and the Freedom Fighters race to find the Chaos Emeralds and Gaia Temples, Sonic ends up discovering a whole new world of adventure deep beneath the waves! But will those he encounters prove to be friend or foe? Then, in “Light in the Dark”: Part One – Sally, Nicole, Tails and Antoine venture into the Eggman’s latest grab for power to retrieve a desperately-needed Chaos Emerald! Featuring all-new cover art from superstar artist Ben Bates and a special SONIC VERSUS variant cover from Sonic artist Evan Stanley!
STORY BY: Ian Flynn, Aleah Baker
ART BY: Evan Stanley, Jennifer Hernandez, Terry Austin, Gabriel Cassata, Matt Herms, John Workman
COVER BY: Ben Bates, Evan Stanley, Jack Morelli
PUBLISHER: Archie Comics
COVER PRICE: $2.99
RELEASE DATE: Wed, May 21st, 2014
Sonic the Hedgehog #260 should be out digitally and in comic book stores May 21st. Pick up the issue and start on your maiden voyage into the depths!
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
You know us, the Sonic Stadium, and we’re going to Pumpkin Hill. You ready?
It’s Knuckles’ turn to shine in Sonic Universe #63, and IGN has a sneak peek into the pages. As Angel Island goes completely haywire in the wake of the shattered crisis, Knuckles entrusts the island to a friend as he’s guided to find a solution by a mysterious voice. He won’t be alone on this hunt though as the Chaotix, sent on a mission for a Chaos Emerald by princess Sally, join him for the ride. Mysteries await as the four of them explore around Pumpkin Hill, whether the danger be from undead spirits or Dark Gaia monsters. And there may be even more lethal surprises out for the Chaos Emerald beyond that! This is “The Great Chaos Caper”: part 1.
SONIC UNIVERSE #63
BRAND NEW STORY ARC! Fly high above the clouds with Knuckles and the Chaotix in “THE GREAT CHAOS CAPER: Part One”! Knuckles the Echidna has been tasked by a mysterious force to fix the shattered planet – but when the Dark Gaia monsters emerge from the world’s core, our hero finds himself in a fight for his very life! Luckily the ever-adventuring Chaotix are around to lend a hand, hired by Princess Sally to gather the all-important Chaos Emeralds. But wait, who’s that lurking in the dark? New characters, new lands, and the return of some familiar faces await you in this new storyline with interior and cover art from Sonic artist supreme Tracy Yardley! Plus a special CHIBI variant cover from Ryan Jampole!
Script: Ian Flynn | Art: Tracy Yardley, Jim Amash, Jack Morelli and Matt Herms
Cover: Tracy Yardley | Chibi Variant Cover: Ryan Jampole
On Sale: 5/14 | 32-page, full color comic | $2.99 US
Sonic Universe #63 is out now digitally, and should be out in comic stores May 14th. Don’t let them get to you, just go creep to your nearest provider!
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
We’re preparing to leave the waters, but it won’t come without resistance!
Midtown Comics has obtained the solicitations for July, and we’re coming to an end on two watery storylines. In Sonic the Hedgehog #263, Sonic is still trying to save the underwater, when who should turn up but…Chaos?! And Eggman is getting his battle plan for the shattered world ready while that’s going on! This is “Waves of Change”: Part 4.
(W) Ian Flynn, Aleah Baker (A) Evan Stanley & Various (CA) Ben Bates
‘Waves of Change,’ Part Four. Cool off from the hot summer sun with Sonic the Hedgehog! The tides are turning in Sonic’s favor-literally-as Chaos joins the fray! It’s all-out war to save the underwater city from total devastation in this thrilling conclusion! Then, in ‘Consequences,’ take a sneak peek into Eggman’s shattered world crisis battle plan-we’ll give you a hint, it’s evil! Featuring super-cool cover art from Ben Bates and a Chao-tastic variant cover from Evan Stanley.
Meanwhile, in Sonic Universe #66, Knuckles dukes it out with more Dark Gaia evil while the Chaotix are still entangled with the Hooligans. To make matters worse, the Chaos Emeralds and Chip are still at stake! And there’s still danger from the waters! This is “The Great Chaos Caper”: Part 4.
(W) Ian Flynn (A) Jim Amash & Various (CA) Tracy Yardley
‘The Great Chaos Caper.’ This is it, the frantic finale full of flustered fighters! In one corner, trying to complete his mission and save the world, is Knuckles! In the other corner, a titanic Dark Gaia beast! The Chaotix and Hooligans continue to tussle, a wounded spirit and Chaos Emerald are being tossed about, and the flood waters are pouring in! Don’t miss this crazy conclusion to the ‘Great Chaos Caper!’
Finally, Sonic Digest #8 collects another selection of classic stories in a handy dandy format. It has its own exclusive story though; another part to Sonic Comic origins covering how Antoine got involved in the Freedom Fighter plight!
(W) Ian Flynn (A) Lamar Wells & Various (CA) Rafa Knight
Sonic Super Digest returns with an all-new story continuing the hit Sonic Origins mini-feature! Sonic the Hedgehog has many friends, but few are as brave, stalwart or had as much growth as Antoine D’Coolette! Learn how this skittish swordsman crossed paths with Sonic and the Freedom Fighters as only Sonic Super Digest can tell it! Then, continue the fun with more classic adventures from the Sonic comic library! Featuring an all-new CG cover from Sonic superstar Rafa Knight!
Sonic #263 and Sonic Universe #66 will have more in-depth previews closer to release.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The train service gets feisty in the latest issue of Sonic the Hedgehog!
The conclusion to this whistle-stop mission is due at the station, and Uproxx has a preview of it available. Sonic has managed to successfully locate Dr. Chuck and Professor Pickle, but all is not going to be smooth-sailing from here; E-106 Eta is on the attack, and Sonic is the primary target for elimination! The others still have the Badnik horde to contend with while supporting Sonic, and they’re going to have to take the fight by train and sky. Can the Freedom Fighters keep the two curmudgeons safe from the hands of evil? And just what is Dr Eggman’s ulterior motive for this particular journey? Find out in “The Chase”: Part 2.
SONIC THE HEDGEHOG #259
The brand new world of Sonic the Hedgehog barrels ahead at breakneck speed with “The Chase” Part Two: Sonic fights for his life against a NEW terrifying super-badnik! Just to make matters worse, they’re battling on an out-of-control train! With Dr. Eggman waiting at the depot, Sonic’s in a fight against time – and killer robots! Featuring high-speed cover art from Sonic artist supreme TRACY YARDLEY plus an exclusive SEGA game art variant!
Script: Ian Flynn
Art: Evan Stanley, Terry Austin, John Workman and Steve Downer
Cover: Tracy Yardley
Game Art Variant Cover art provided by SEGA with Vincent Lovallo
On Sale: 4/23
32-page, full color comic
$2.99 US.
Sonic the Hedgehog #259 is out now digitally and should be out in comic stores this Wednesday. Like Sonic Universe #62, it is one of the issues that is part of the After the Credits initiative, which means that there’s a different ending in each version of the comic. Check out both the standard and variant for the full picture!
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
The mission in space comes to an explosive end in this month’s issue!
We’re at the end of our look into the dilemma in space, and Comicosity has a preview of Sonic Universe #62 in preparation. Shadow, after revenge for what the Black Arms have done to him in the rest of the arc, is now confronting Black Death directly in a fight that neither will want the other to be able to walk away from. It’s sure to be a no holds barred beatdown! Meanwhile, the rest of team Dark and the Spider Troupe are finishing up their business on the Black Comet to escape the weapon. But to get to safety, they’ll have to get through Eclipse and the other Black Arm troops first. How will they fare? That aside, how will Eclipse’s sanity fare? Belt up and find out in “Shadow Fall”: Part 4.
The EPIC CONCLUSION to the alien-smashing saga starring Shadow the Hedgehog IS HERE! “Shadow Fall” Part Four: Shadow vs. Black Death – for the fate of the world! Who will walk away alive? Who won’t make it to see a new day? Meanwhile, Rouge and Omega desperately try to save their G.U.N. comrades as Eclipse hunts them down! All this with a ticking nuclear time-bomb in the background! Don’t miss the pulse-pounding conclusion! Featuring new cover art from Tracy Yardley and a special “CGI” variant by newcomer Sonic superstar Rafa Knight!
SONIC UNIVERSE #62
Written by Ian Flynn
Art by Jamal Peppers, Jim Amash, Jack Morelli, Matt Herms
Published by Archie Comics
Release Date: April 16, 2014
Sonic Universe #62 is out digitally, and comes out in comic stores today. There’s a little extra as well; there’s a different ending depending on whether you get the standard cover or the variant cover. Be on the look out for both if you want all the tantalising teases!
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Whitehead confirms that his games will be available on launch date.
Yesterday, the electronics market was set alight from news that Amazon were entering the hardware fray with a media streaming device they call Fire TV. Amongst its streaming abilities, Amazon also aims to compete with existing consoles by providing its own gaming content at cheaper price points.
Christian Whitehead, one of the developers responsible for the critically acclaimed remakes of Sonic 1, Sonic 2 and Sonic CD, has already confirmed that these games will be included amongst the content when Gaming for Fire TV launches. Speaking on the performance capabilities of the system, he appears to think favourably of it, at least in comparison to the Ouya, which currently isn’t doing so well in the market.
As well as this, Engadget reports that Amazon has confirmed that both episodes of Sonic 4 will also be available amongst the launching software. This combined with the above brings the platform up to speed with other devices in terms of Sonic content available.
So, if you’re thinking of purchasing the Amazon Fire TV for yourself after yesterday’s news, you can be assured that it can provide you with your Sonic fix outside of watching countless reruns of the DiC cartoons.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
Water, water, everywhere in June’s selection of Sonic comics!
Midtown Comics has the latest solicitations in, and there’s danger from drowning for everyone to kick off the summer months. In Sonic the Hedgehog #262, we continue exploring underwater as the submerged city comes under attack from Dark Gaia’s minions. Sonic not being able to swim won’t help, but maybe Amy can? This is “Waves of Change”: part 3.
(W) Ian Flynn, Aleah Baker (A) Evan Stanley & Various (CA) Ben Bates
Catch some sun and ride the wave as the aquatic adventure continues in ‘Waves of Change,’ Part 3! Sonic faces a city invasion by the ominous Dark Gaia Monsters! To make it even worse, the invasion is underwater – and Sonic can’t swim! As the struggle turns desperate, will it be Amy’s mission to find the key to saving them all, or will Sonic be left to drown? Then, in ‘The Light in the Dark,’ Part 2, the Freedom Fighters find what they’re looking for – but will their own divisions bring them down? Featuring new cover art from Ben Bates and an extra-special ‘monster movie’ variant from artist T.REX!
Meanwhile, in Sonic Universe #65, Knuckles and the Chaotix venture deeper into the mystery as they head to the Aquatic Mines. There’s no rap to greet them, but there’s the risk of being caved in still present. And they have to track down the Emerald thief before Team Hooligan do, to boot! This is “The Great Chaos Caper”: part 3.
(W) Ian Flynn (A) Jim Amash & Various (CA) Tracy Yardley & Various
Bust out your detective hats and hop on the case in ‘The Great Chaos Caper,’ Part 3. Knuckles and the Chaotix are in the heart of the Aquatic Mines-where their only two options are to get crushed by a cave-in, or to drown! How on earth (and below earth!) can they make it out alive? And once they do, they’ve got to chase down the unlikely Chaos Emerald thief before Nack’s team of Hooligans beat them to it! Add in ravenous Dark Gaia Monsters, and there may be too much for our heroes to handle! Featuring new cover art from Sonic comic guru Tracy Yardley and an awesome SEGA game art variant starring the Chaotix!
Finally, we take some time from the water to look back in retrospect. The Mega Drive turns 25 and Sonic Super Special Magazine #12 is taking time to reflect on its history, including the origins of other beloved game classics of its time, new art and new interviews.
(W) Ian Flynn (A) Patrick Spaz Spaziante & Various (CA) Ben Bates
Celebrate 25 years of the SEGA Genesis with this extra-special anniversary edition of Sonic Super Special Magazine! Take a look back at the SEGA system that started a revolution with this anniversary issue featuring the origins of such hit games as Golden Axe, Altered Beast, Streets of Rage, and more, alongside awesome new pin-up art from the Archie team! Plus, an interview with Sonic inker supreme Terry Austin and an all-new foil-enhanced cover from the incomparable Ben Bates! This issue is jam-packed with awesomeness!
We will have more on Sonic the Hedgehog #262 and Sonic Universe #65 closer to release.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
It’s time to save valuables from the loose caboose in this month’s issue of Sonic the Hedgehog!
The Archie comic blog gives a heads-up on the latest stop in the heroes’ escapadaes, and even the ground they stand on is moving at breakneck speed! In this issue, the Freedom Fighters take on one of Eggman’s dreaded bullet trains when they find out that it’s carrying two very important hostages; Professor Chuck and Professor Pickle. They’ll have to work as a team if they want to put the brakes on this nefarious scheme, but tricks and traps lay in wait for them on board, including a new threat who won’t ask for their tickets nicely. Grab your luggage and all aboard for “The Chase”: part 1.
SONIC THE HEDGEHOG #258
The SHATTERED WORLD CRISIS continues! “The Chase” Part One: Uncle Chuck and Professor Pickle–CAPTURED by the nefarious Dr. Eggman! It’s up to Sonic and the Freedom Fighters to secure the precious kidnapped cargo from the Egg Train! But they’re going to be in for the surprise of their lives when they discover that there are more than just badniks guarding it! Featuring a special CGI “Return of Princess Sally” variant cover by Rafa Knight!
SCRIPT: Ian Flynn
ART: Evan Stanley, Terry Austin, John Workman and Steve Downer
Cover: Tyson Hesse
Return of Princess Sally Variant cover: Rafa Knight
Shipping Date: 2/26
On Sale at Comic Specialty Shops: 3/12
32-page, full color comic
$2.99 US
Sonic the Hedgehog #258 is out now on digital formats and in comic stores. You have no excuse to miss the ride!
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
So many branches of the franchise, you can’t help but step on one.
Sonic Boom! Exciting prospects, huh? Officially its own branch in continuity with a huge media push behind it. It’s far from the first time that the series has dealt with alternate media though. Currently active is the Archie Sonic comic that gets covered on our site, and in the past there have been programmes like Sonic X (pretty much as big as Sonic Boom when it was announced), the Sonic OVA and the western cartoons. But aside from these, there are yet more branches along the path where either original Sonic stories have been told or other stories have been altered so much that they become their own thing. In this article, I will be covering five pieces of alternate media that may not be so familiar to the average person.
1. Sonic the Comic
1993 was quite a busy year for alternate media. SatAM and AoStH came out and managed to get video game tie-ins in some form, and the Archie comic was launched toward the end of the year which combined the setting and tone of the two cartoons together, at least at first. While this was all well and good for America, what could be used to fill the void for Britain? Enter Egmont Fleetway and their own comic adaptation of the property called Sonic the Comic.
Unlike the Archie comic, Sonic the Comic was a weekly instalment. In return, the individual Sonic stories were generally shorter than their American counterparts, which meant more space for other character stories (sort of like a mini-Sonic Universe) and even stories on other SEGA franchises like Kid Chameleon and Decap Attack (although for this overview, I will not be covering them). It lasted for 223 issues until its eventual cancellation in 2002, although the comic had become mostly reprints by as early as the 180’s which was more due to the management of the company.
The tone from the very start varied between shorter comedic pieces and more serious story arcs, and stayed consistent with the entire run. The setting for the comic has far more game elements in it than Archie did at the time, but it also has a very unique British flair (not that surprising). The art matches that setting to a tee, although whether you like it or not really depends on your taste for the “surreal” interpretation for a lot of the material. The writing also matches the British edge…which means that there are times that characterisation and tone are quite a bit more cynical than other media, to the point that it can come off as strange (for example, Sonic is less social and friendly here than most other interpretations, to the point that his best friend Tails is often the outlet for his verbal frustration).
Speaking of which, talking about the game characters here first is warranted to go at length about the differences of the adaptation of elements.
Sonic, despite his more Marmite personality, is ironically the most similar to the games in every other respect. He is a hero from Mobius who opposes Dr Robotnik’s schemes to take over Mobius, and his super form works differently to other media. What differs most is the origin; he used to be a normal hedgehog who gained his colour and power through an experiment done by the kindly (and thin) Ovi Kintobor.
The downside is that not long after, an accident (set up by Sonic and the Chaotix in the future) made Ovi Kintobor into the mad AoStH-looking Dr Robotnik. Despite looking more like the clownish cartoon incarnation, this man is not to be messed with.
Sonic’s best friend is Tails, a fox from the Nameless Zone who has to prove himself a hero to his peers back home since he claimed to be the hero of Mobius (not unlike game Tails wanting to prove himself). His real name here might as well be Pixel Brain.
Amy used to be the helplessly smitten fangirl before she took up the crossbow part way through the run and became part of the girl power movement. She is also good friends with a comic-exclusive character, Tekno.
Knuckles is an Echidna from the ancient past, reincarnated through various vessels. He also has a neck ring in place of a marking. Tikal summoned Sonic from the past and told him this, while Chaos was a Drakon (Fish monster thing) Prosecutor who was unrelentingly evil.
The Chaotix herald from the Special Zone, which contains important locales like New Tek City. Mighty and Espio are hot-headed rivals, Vector is the leader, only sane man and technical planner, and Charmy is…dumb, hyper and hated by everyone else (this was in 1995, remember. Not something Sonic Heroes influenced). Fang was a member in his comic début, but he quickly showed his true nature by betraying them to Dr Robotnik. They also have a powerful computer-like being with them called the Omni-Viewer.
Metal Sonic isn’t one character. Instead, they’re a whole army of them called the Brotherhood of Metallix. Their power here cannot be overstated, and in one story the only way to stop them was to go back in time and make sure Ovi got caught in the transforming accident (ain’t time a harsh mistress).
Outside of the game cast carried over from the games, there’s a huge array of exclusive characters to add to the mix. Forefront of the lot are the other Freedom Fighters of this continuity; Tekno the Canary, a gadgeteer who is best friends with Amy and often supports Shortfuse both in and out of his armour. Johnny Lightfoot the Rabbit, a friendly rival to Sonic (as friendly as Sonic can be) who is (was) generally a nice guy. Porker Lewis, also a tech expert later on, but is foremost a bit of a scaredy-cat. Finally, Shortfuse the Squirrel Cybernik, a hot-blooded scrapper and good friend of Tekno who was used in an experiment which had him fused with cybernetic armour, although this was reversed near the end. Robotnik’s right-hand man, maintaining the similarities to SatAm (likely because they’re derisive of the same American concept bible), is Grimer. Intelligent and slimy, he’s often the voice of reason for Robotnik, although he’s also very intelligent and loyal to his master. This is probably why he was allowed to shine when Robotnik was out of commission for a while. Dr Zachary is the only other surviving Echidna and is purely out for his own gains. He makes a powerful adversary to Knuckles through how tricky his tactics are. These are just the tip of the ice berg of the cast, which is absolutely huge in part due to how many one-time characters there are.
As said before, the plot varies between a comedic tone (usually in one part comics) and larger, more narrative-based arcs. To sum up the story throughout the comic, the first few issues had Sonic doing his usual job of going around zones and freeing his fellow animals from Badniks, which is revealed to have been a result of him being stuck in a six-month time warp due to shenanigans which let Robotnik conquer. Over this period, a lot of the recurring cast are introduced and there are plenty of lighter stories and game adaptations. It also introduced a fair few of the oddball villains of the comic. The first big game changer was the arrival of the Metallix (which forced Sonic and the Chaotix to go back in time to make sure the accident occurred and thus stopped the evil army’s time meddling) which made Porker Lewis leave the Freedom Fighters, a super Badnik called Brutus being allowed to strike out on his own and forcing Tails to stop him on his own, and Sonic’s super side going a little out of control and leaving him trapped in the Special Zone as Omni-Viewer held said super side.
With Sonic out of the equation and dealing with problems in the Special Zone (mostly New Tek City), Robotnik was free to wreck even more havoc, with only the remaining Freedom Fighters left to control things. Knuckles was occupied with the newly introduced Dr Zachary so couldn’t really help lest Zachary boy got his way and annihilated Mobius. While the Freedom Fighters led on with a rebellion, the situation eventually got resolved when Super Sonic (still separate from Sonic) was sent back to Mobius and the energy shorted out Robotnik’s entire army. This led to a new Robotnik-less period with many minor villains and crooks trying to get a piece of the action, and a group called DRAT working to revive Robotnik back to power. Robotnik himself had gone to the Drakons for help, and was successful in getting the Chaos Emeralds and becoming a god. Sonic won the ensuing fight and Robotnik was assumed dead. After this, the other Freedom Fighters got to branch out and do their own hero work (including the Amy and Tekno stories that led to a running gag about them).
Eventually, it turned out that Robotnik had been sent to a planet called Shanazar, with Sonic on his tail while being made an outlaw there. Despite his plan to merge the two planets together coming to fruition, the actual event didn’t do anything, which left Mobius in another calm period where the heores explored new zones and time periods from the formed portals…but left Robotnik completely homicidal and wanting to destroy Mobius instead of just taking it over. The next plan ended no better for him and left him down in the dumps. As a result, Grimer released Chaos to try and make things better, only for him to bail when Robotnik gathered the Chaos Emeralds with intent to destroy Mobius. The fight between Perfect Chaos and the Freedom Fighters left Johnny Lightfoot dead, Sonic knowing about Knuckles’ ancient past, and Super Sonic (who had been rendered pacifist by the time of being sent back to Mobius) back to being less savoury and forced to merge with Sonic once again to take down the monster. The resolution of the Sonic Adventure adaptation was the final new story in Sonic the Comic, and it would be exclusively reprints for another fifty issues before finally getting the axe.
During its run, the comic gained quite a large fan following. After it went out of print, several fans have come together to keep continuing the stories they loved through online fancomics. The most famous of these is Sonic the Comic, which still updates to this day and has backing from Sonic the Comic writers and artists alike (as well as being able to get in Archie artists for one of its features). It’s notable for continuing the tone of the original comic while integrating later game characters and adding their own spin to the world. Whether it’s this or other continuations about, even though the comic stopped over a decade ago, it’s certainly lived on afterwards quite healthily.
Accessibility: While the issues aren’t super common, they can turn up on eBay a bit since Sonic the Comic was pretty popular while it was in print. Alternatively, there are users online who sell on occasion through message boards.
2. Shogakukan
This particular overlooked media (which is from the company who also made an adaptation of Sonic 1 which marked Vector’s first publicised appearance) is an oddity amongst its brethren; amongst all media that isn’t the games, the earlier series is far and away the single most influential of them all. Debuting in 1992, most people know that it brought with it two characters that are well known to Sonic gamers; Amy Rose and Charmy Bee. What they were like, how the design process went for them and many other features of the Manga are otherwise elusive even to the most dedicated of media researchers. For example, the regular Shogakukan series had one set of designs, while the CoroCoro specials had different designs which were muck closer to the SegaSonic standard (indeed, that’s where CD Amy’s design is taken from). But we do know quite a bit at least, so here are some of the many oddities that this important piece of history has.
To start with, Sonic is Superman…sort of. Nicky is an ordinary hedgehog boy who ends up crashing into a stand of bottles during one of his regular beatings. After this, a strange thing happens in times of futility; he turns into Sonic the Hedgehog and is ready to deliver pain upon whoever wronged him! This is partially tied into the Mary Garnet story that’s mentioned in the Japanese Sonic game bible, as Sonic is revealed to be the spirit of the pilot in the story, who also worked to bring Nicky’s parents together in war.
Speaking of which, we might as well run down the character cast and setting. Aside from Nicky Kent, we have his sister Tania (or Anita based on the story) and parents Paulie and Brenda. Paulie is a pilot whose plane was brought down in an undisclosed war, who gives life advice to Nicky and even joins him on the occasional escapade. Brenda was a mechanic in the same war, although in the present time she acts more as a housewife. Tania is mostly just a handful who even makes Eggman suffer when he abducts her. They live in a town called Hedgehog Town (creative) where the majority of the residents are the same species. Amongst them is Amy Rose, a hedgehog Nicky is in love with, which is problematic when Amy is in love with his alter-ego. Little Jon exists.
Some non-Hedgehogs round out the cast of oddballs, the latter three of which may be familiar. Anton Veruca is the bully of the cast, not unlike 80’s Saturday morning villains like Catchem or Croc (brownies if you know those dopes). Sometimes he’s merely a nuisance with his brothers/gang (one of who, Matt, is named), other times he’s being an
accomplice with Dr Eggman, and sometimes he’s trying to date Amy ala Bowser. Dr Eggman is the main villain. As per the games, comes with traps and machines to eliminate Sonic, who he quickly works out is connected to Nicky. The plots involving him are as zany as you’d expect from the mad doctor. Tails is here too, and he’s slightly more…punk than usual, at least for a while. At first he’s more insistent on being cool and distant, but as soon as Anton acts up he’s willing to pitch a hand, and he’s more than enthusiastic about seeing Sonic. Finally, Charmy Bee is Silver the Hedgehog. Or he might as well be since he was so different. In his début, he was able to control time, and exclusively helped out the super side when he was in peril. Of what we know of CoroCoro’s adaptation of Sonic 2 that would have included Charmy, he acted more like a helper for Sonic and Tails and much more closely resembled his Sonic Heroes design.
Plot-wise, the early Manga series isn’t that plot heavy. Usually it’s either Eggman having come up with a machine to terrorise Sonic (and as a result the other residents of Hedgehog Town), or Anton trying to push his affection onto Amy in some way, or sometimes even both! The stories do come with some nice character moments though, and the aforementioned exposition on how Nicky’s parents met and its link to the Mary Garnet story is a touching read (it’s Archie equivalent is how the now non-existing Jules and Bernie met in the Great War). That said, the Manga is still very light-hearted in tone, and while there are moments of peril, it never gets dark (unless you find Bowser’s obsession with Peach dark, anyway).
Before we finish up with this section, I want to make a nod to Shogakukan’s later Sonic Manga series, Dash and Spin. Spanning two volumes and released between 2003 and 2005, these Manga were far removed from their then-decade old forerunners. They were very loosely based on Sonic Adventure, Sonic Adventure 2 and the Advance games released prior to 2003. By which I mean they has the characters from the Adventure games while Cream and Rouge made a cameo in the second volume. The premises for these stories (both the short strips and the longer stories) were downright nonsensical and not linked by any particular plot. It’s easily one of the most out-there pieces of media ever made under the official Sonic name. And it’s a barrel of fun for it.
Accessibility: Good luck trying to get any pages of the 1992-1993 series from even Japanese sources, this thing is super rare! There used to be a dedicated site hosting scanlations, but it has since become defunct. If you want to read them, pretty much the only option now is Youtube which has the ones scanlated up. In this case, I don’t think going there is such a big deal.
Dash and Spin is pretty rare, but not as rare because it’s more recent. You can probably find it through Japanese sources or some seller who’s imported it.
PS: The old chestnut about the old Manga appearing in Shogaku Yonensei is a bit off; the Manga was in books with grades, but ironically enough it seems it was never present in Yonensei. A younger grade like Ninensei was more likely to have them.
3. Man Of The Year
An animation from a video game that’s somehow forgotten.
Man of the Year is a short animation feature that was present in Sonic Jam, the Saturn’s compilation of the classic Mega Drive games. When you ask Sonic fans what Sonic Jam’s most distinctive feature is, most will point to the 3D overworld that acts as a hub to play the games, view the galleries and complete challenges.
However, tucked away amongst the galleries is this little cartoon. Surprisingly, the animation for the most part is very Western in style, to the point that the humans look like they stepped out of a Warner animation. It’s a very simple premise; Sonic is voted Man of the Year (should really be ‘Hog of the Year), Eggman gets angry about it, tries to defame Sonic. Set to a score of both public domain music and Sonic CD music, what sets it apart is just how bombastic and fantastic Eggman is in this short. He’s always emotive and energetic. At the start he’s in his pyjamas (a reference to the concept art?) and simply raging like a maniac until he gets his big idea. In the city, he lets loose and becomes a ball of fun as he terrorises the citizens with face-drawing, spindashing (!) and car-jumping antics, showing agility that not even outrunning Super Sonic can match.
Furthermore, despite the “To be continued” text, it never was finished, so technically Eggman won in the same way he won Sonic Chronicles. Who says you have to be super serious to be a success.
Accessibility: Unlike the other entries, this one is super easy to gain access to; it’s on Youtube as of writing. Otherwise, you need a SEGA Saturn and a copy of Sonic Jam, which are pretty hard to get hold of now.
4. Sonic Adventures: Dans Les Griffes De Robotnik
In the mid-nineties, everyone was having a go at adapting the games into comic format in their own way. Archie and Fleetway had various ones under their belt, faithfulness varying, and even Shogakukan had some parts of Sonic 2 adapted. Not ones to be left out, French publisher Sirène had their own shot at adapting Sonic 3 and Knuckles with two volumes as part of a series called Sonic Adventures. While this wouldn’t seem so odd at first, there are a few subtle changes that propel this from just a plain comic adaptation to a strange continuity in its own right.
Being that this was European, Sonic Adventures has much in common with the British Sonc the Comic. For example, the designs of Dr Robotnik and Amy are very similar to that of their Fleetway portrayals, and the grey Chaos Emerald has a heightened importance here that’s not in the games. Plot-wise, the comic starts out very simply; Robotnik has Sonic in his hands (the title, “Dans Les Griffes De Robotnik”, translates to “In the Clutches of Robotnik”), Tails helps Sonic escape, Robotnik kidnaps Amy as bait, Sonic and Tails have to go rescue her. While not entirely faithful to Sonic 3, it starts out benign enough. Sonic and Tails travel through environments with game elements while avoiding peril, then get knocked into water, follow the river course and come across a tribe of Echidnas working on the cliff face by the waterfall they’re about to go down.
…Wait, what?
This is probably the big thing about this particular alternate media. The Echidnas aren’t all dead, they’re alive and well! At least Knuckles is leading the tribe, right?
Meet Princess Alucion, Knuckles’ replacement for the duration of the first issue. She’s the leader of the Echidna tribe, and is pretty similar to Knuckles in almost every personality aspect aside from being able to tell Robotnik isn’t such a good doctor much more quickly. At least she has that rocking outfit to go with it.
Why did Sirène make this change? Beats me. The rest of the comic, while dealing with the Echidna tribe as well, ultimately follows a game-faithful path of getting the Chaos Emeralds, earning Knu—I mean Alucion’s trust so she helps them, and just saving the day in general (although Tails does think Sonic and Amy died at one point). You even get special stages and the typical Super Sonic ending here (something which they got from the games and not from Fleetway). Even though the changes are minor, they give this comic the honour of being the first to introduce the ideas of both a Knuckles tribe and a named female Echidna, pre-dating Archie by about three years (both volumes came out in 1994).
As a little addition, Sirène also published a guide for Sonic and Knuckles with its own little comic. Knuckles is present this time…but it’s not exactly a big adventure. Sonic and Knuckles are playing the video game in a home. That’s about it. Thrill a minute, isn’t it.
Accessibility: Tricky, but not impossible. I’m sure copies turn up on occasion on eBay, but it might be better to just check French auction sites instead.
5. Storybooks. Lots Of Them.
The written word is likely the most overlooked media out of all of them. When you think of characters from outside the games, you’d be more likely to find mentions of characters from all of the above than the likes of, say, Digger the Woodchuck or Whiffy the Skunk. And yet, there have been several series of story books and game books in both the UK and the US. Some are more like side stories to other media; others are worlds all to themselves.
Firstly, there are the stories from Golden Books. These are US-based and are essentially tie-ins to SatAM/Archie. Their tone, however, was more akin to AoStH or, more accurately, the pilot episode of SatAM. This is probably why the series had nonsensical plots about secret admirers and missing shoes, and why the designs were of the beta looks. Very simple stuff that’s more geared toward SatAM fans (if you like slapstick though). Otherwise, they’re not particularly that significant.
Also from America are the novels from Troll Associates publishing. This series is also set within the SatAM/Archie setting, although this time it takes its cues from the more serious side. That is, when it’s a story and not just a fact book. Notable for this story series is the fact that a book was made called Sonic X-Treme, although it has zero association with the cancelled game of the same name. Otherwise, the books are typical children’s novels with the occasional picture thrown in for good measure. They also try to expand on the SatAM universe, using original characters and concepts, like the idea of there being a master list of all the Freedom Fighter members. There’s even one book which brings Knuckles into the equation, something not done in more famous alternate media until Sonic Underground! It also sometimes contradicts things established in the cartoon series itself, and other times gets things flat-out wrong (Rotor is not a Sea Lion…). Simple stories, but the better option if you want some SatAM reading.
Ladybird, a big name in British publishing, produced a number of both story books and game books between 1994 and 1995. The story books are like the Golden Books in tone, but the setting is very firmly based in the games and not SatAM or even Sonic the Comic. The stories themselves are for very young readers so there isn’t much to them aside from Robotnik making a plan and Sonic and Tails stopping him, since both are based on Sonic 2. The game books are in the “Choose Your Own Adventure” style and are for a slightly older audience. These books are bigger in length and feature later games in their narratives as well. Overall, these books aren’t big on differentiating themselves, but they’re the closest to adapting the games faithfully of pretty much any alternate media ever made for Sonic.
The Virgin Publishing books, written by three people under one name, are text-based, which is unique amongst the alternate Sonic media. It is a mix of comedy and serious narrative which is…not particularly set in any other media. The origin story is shared with Sonic the Comic, but the characters from other media that appear (Johnny, Porker, Sally, Tux) are more based on the game animals than their comic selves. And there’s also extra supporting cast although none that are particularly memorable. Even if the new characters aren’t that memorable, the stories are; for example, Sonic and the Silicon Warriors is Sonic and Tails jumping between video games and fighting their characters (knock-offs of real ones like Tetris and Mario) to beat Robotnik, and Sonic in the Fourth Dimension is about Sonic going back in time to stop Robotnik from being formed only for some sort of Mythos Creature to catalyse the change anyway (which isn’t how StC dealt with it). Quite the bizarre premises. There’s also a little flipbook animation in the corner of the pages, how quaint.
Finally, there are the Penguin Fantail game books. These are also in the “Choose Your Own Adventure” style, and steeped very much in Sonic the Comic lore (to the point that they published Stay Sonic, which is Sonic’s origin in the Fleetway comic). These are longer and darker stories at about 200 pages each. While the stories can sound pretty basic, there are some dark moments in them (for example, in the Zone Zapper, Tails can end up roboticised and Sonic has to leave his friend with tears in his eyes). It has Knuckles and Amy in later books, and even a doppelgänger of Sonic called Zonic in-text (Zonik on the cover)! If you like game books and more heavy hitting moments, these might be up your alley.
Accessibility: Actually quite easy for the British books. You’ll probably need to go to Amazon and eBay, sure, but they’re more common than the comics. You can probably pick up a used copy from a general book seller for cheap. You can get the American ones via the same avenues…but for quite a bit more.
Note: I was unable to look over the Virgin Publishing books myself (that’s how overlooked they are), which is why that section was written under guidance from Doctor MK, who owns all four books. He enjoys the books.
As you can see, there’s a plethora of alternate media that’s been tucked away and left out of sight for a long while. Part of this is likely due to the age in which they were released; things were harder to keep tabs on in the 90’s when there was little to no internet available. As such, it’s unlikely that such overlooked alternate media will spring up in the future of the franchise. But if it somehow does, it’ll be quite fun to discover and explore it as we should do!
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
It’s comrade against comrade as stakes get pushed further in this month’s issue of Sonic Universe!
We jump back to the new Black Comet for this month’s issue of Sonic Universe with a preview from Comic Book Resources. Shadow has been brainwashed by Black Death and is currently doing his bidding in trying to take out the rest of team Dark. How can Rouge and Omega snap him out of it when the Black Arms have such control? More importantly, how will they able to stand their ground when the Ultimate Lifeform is aiming to eliminate them? Meanwhile, the Black Arms are also making a move on securing a nuclear weapon, and Eclipse is at the forefront of the attack on G.U.N. How much closer will they get? Find out in “Shadow Fall”: Part 3.
“Shadow Fall” Part Three: Shadow – agent of the brutal Black Arms?! It’s up to Rouge and Omega to bring their former friend to his senses – if he doesn’t destroy them all first! Meanwhile, the vicious alien race have stolen G.U.N.’s tactical nuclear device for – and that can only spell trouble! Will Team Dark survive the mission with the deadly and devious ECLIPSE lurking in the shadows? Find out in the penultimate chapter to this expansive space epic, featuring cover art from Tracy Yardley! and a special SEGA variant cover!
The issue is due out February 26th for digital media, and will be out in comic stores soon after. In the meantime, the preview pages for the conflicts are below!
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.
A new month brings new issue details, and this month is bringing in the monsters on the covers!
Midtown Comics is covering both of the new issue details this time. Firstly from them, Sonic, Amy and Rotor continue their underwater recovery of the Chaos Emeralds, only to run afoul of political problems when their new friend Coral (who isn’t actually on the regular cover at all, he’s a new Mantis Shrimp character!) gets in bad books with her own government. Then, continuing the back-up story of last issue, the plan that Sally concocted to tackle Eggman’s plans appears to have gone awry! This is “Waves of Change”: Part 2 and back-up “Light in the Dark”: Part 2;
(W) Ian Flynn, Aleah Baker (A) Evan Stanley & Various (CA) Matt Herms, Tracy Yardley
Dive into the action in ‘Waves of Change’ Part Two! Sonic, Amy, and Rotor-in the deep sea and in deeper trouble! When their new friend Coral has run afoul of her government, will Sonic and the Freedom Fighters stand by her side? Or will they risk becoming fugitives? Then, in ‘The Light in the Dark,’ Sally’s simple raiding plans take a turn for the worse! Featuring new cover art from Sonic superstar Ben Bates and a hilarious new ‘Is it Summer Yet??’ Variant cover by Tracy Yardley! and Matt Herms!
Then, as was simultaneously revealed, the fight between team Chaotix and team Hooligan wages on. Knuckles has his own job to do so he has to work on through the mad grab for the Chaos Emerald. But who he finds is arguably more striking (not the match on the regular cover, though)…and dare I say possibly more important. This is “The Great Chaos Caper”: Part 2.
(W) Ian Flynn (A) Jim Amash & Various (CA) Tracy Yardley
‘The Great Chaos Caper,’ Part Two. The chaos continues! It’s hijinks and high explosives galore with Knuckles caught in the middle of all the action! The Chaotix and the Hooligans are falling over each other to get to a Chaos Emerald – the key to saving (or dooming) the world! It’s up to Knuckles to power through the madness and complete his own mission, and in his travels, you’ll never believe who he finds! Featuring new cover art from Tracy Yardley and a rad red SEGA Variant cover!
Whatever happens in these issues, you can guarantee that there will at least be a good amount of Gaia minion thrashing! We’ll have more info on these issues closer to their release.
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.