Welcome to the Archive site of The Sonic Stadium (2008-2023)
Please note that this site is no longer being updated or maintained; as a result, there may be design issues, and links to images and other media may be broken. Links to posts may redirect you to the same article on the current Sonic Stadium website.
Slingerland is a staff writer and editor for both The Sonic Stadium and Sonic Retro. His area of emphasis is the inner-workings of the games and laughing at everything.
Screw “Darkspine Sonic!” I’ll take “Gold Knight Sonic” any day of the week!
It looks like the one-to-one odds that a new super-form would appear in this game have seemingly come true. This above image was seen in a completely different trailer for SatBK hosted at every Sonic fan’s favorite website, IGN. Their trailer has the instrumental version of “Knight of the Wind,” more wacky sword play, more castle crashing, darker locales, and (ugh) G…Gol…Gold Knight Sonic. I wonder what 7 magical McGuffins you have to collect to unlock this particluar super-form? Anyway, hit the break for the trailer. Continue reading IGN Showcases Completely Different SatBK Trailer
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In this new SatBK trailer, we get to feast our eyes on some gorgeous CG cutscenes and some intense gameplay footage. I mean, if you’re going to do something dumb and give Sonic a sword, this is how you do it. The cutscene clips give a glimpse as to why Sonic is in King Arthur’s court: purple-haired Zelda Merlina, some wizard in peril, shoots a beam into the sky and calls upon…Sonic, of all people. Then, Sonic gets a talking sword kills and anything that moves, while Crush 40 rocks out.
Now that you’ve watched the trailer, it’s time to play “Place Your Bets.” Bet on what will happen in this game (odds are in parenthesis).
Final boss battle with a super hulked-up Black Knight as a new super form of Sonic (1:1)
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I have a question for you all. Did you play Sonic Unleashed and wished that you played as Knuckles during the nighttime stages? Well, according to DeviantArt user, gilau, so did Knuckles. In a blur, Knuckles is seen here beating the shit out of the most awful character in the series. Yes, Big the Cat is better than Sonic the Werehog. Allow me to pause as you pick up the pieces of your blown mind.
…
Anyway, thumbs up on the image concept, gilau. Super-thumbs up on the coloring and the whole “dirty draw” look. I’m not quite sure how you made this one, but whatever, it’s cool.
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Sorry about the lack of “Fanatics” yesterday. I’m not going to lie to you…I was pretty hungover and I, how would you say, “couldn’t be arsed” to do it.
Anyway, as a not-fan of SatBK, you might be questioning why I posted this piece up today. One word: lighting. Ihearrrtme‘s work here on the lighting and shading is incredible and deserves recognition. It has even got that next-gen “bloom effect” to it, which is cool in moderation. Ihearrrtme says:
The Tokyo Game Show trailer of Sonic and the Black Knight was so awesome, it inspired me to make this picture! : )
Rarely do I ever add actual scenery/backgrounds to any of my works, because, well… I’m horrible at drawing them. X[ I tried to make it look like the logo image on Sega of Japan’s SATBK website. Blending a few patterns together and adding some lighting/shading effects, I managed to pull it off for once!! : )
Do it again, Ihm.
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This story’s well-under “old news,” but I was just reminded of it when I walked into a Toys’R’Us today. Everybody knows about the LeapFrog, the gaming system for the Dora the Explorer generation. Did you know that Leapfrog has a Sonic the Hedgehog game? Yeah, I bet that you didn’t. Let me fill you in on the details: it totally sucks. It’s suppose to teach kids how to spell, but that goal is mucked up by how much it sucks. Wow, just wow:
Race through four action-packed classic Sonic zones, collecting rings to free Sonic’s animal friends that were captured by Dr. Eggman!
Teaches Spelling: • Consonant and vowel blends • Compound words • Contractions • Plural words
I know that this game is for kids, but I think that it deserves a better effort than the one that was given. Hit the break for a video of this atrocity, shoddy physics and all.
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TSS is bringing back community interviews (omg more exclusive content)! Aside from speaking with specific individuals, I’ll be talking to the heads of Sonic communities that you may not of heard of in “Know Your Sonic Sites.” Today’s featured community is Sonic Paradox, a Sonic site that specializes in Sonic flash animation. I’ll be interviewing one of its staff members, RGXSuperSonic. Yeah, he’s my flash man for Nexus. I’m playing it safe for the first one and, plus, I never heard of Paradox until he joined the team. Time to feed my curiosity!
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I’m on an 8-bit Sonic binge as of late, aren’t I? Wait, who am I kidding? I always am.
A SEGA Master System hack, Sonic 2 LD, a title playing on Retro’s HD Sonic 2 remake, by doc eggfan at Sonic Retro is probably my favorite project at that forum. The project’s goal is to take the Sonic 2 levels for the Genesis and put them in the Sonic 2 Master System ROM. A novel concept, considering that I’ve always wondered why SEGA made different levels for the Master System version (aside from making Aqua Lake Zone, aka “the best zone ever” – ride that shuffle beat).
Doc Eggfan recently released a new screenshot of his work-in-progress, 8-bit Emerald Hill. Hit the break for the screenshot. Warning: Contents May Be Awesome. Continue reading Fanatics: Sonic 2 LD
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The final boss battles of Super Sonic & Knuckles meet in this work by Mit-Man. Dr. Robotnik’s final mech at the Doomsday, the Death Egg, and Hyper Metal Knuckles are being destroyed by our powered-up heroes…in space! The Mit-Miester comments:
[T]he pictures depicts Super/Hyper Sonic and Super/Hyper Knuckles defeating Robotnik’s final robot form and Hyper Mecha Sonic. They didn’t do it at the exact same time like this in the game, nor was Knuckles in space, but hey, it’s a cool effect I think that I incorporated into the picture, that sums up the ending quite well.
This piece was submitted for the Black Knight art contest, but was rejected. If this piece was rejected, then the art that was selected better be the fuckin’ bomb, because I’m really happy with Mit’s work.
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Hey, do you not want to be a loser? Then, check this shit out. Indigo Rush tipped us on a sweet Sega Genesis tribute album, called “LOSER,” and I’ve been listening to it for the past few hours. I can officially say that it’s badass and you’ll like it.
The album contains an amazing number of tracks, 39 total, of classic Genesis tunes. A majority of the tracks are Sonic tunes, but Phantasy Star, Ecco, Streets of Rage, Shinobi, Golden Axe, Altered Beast, and more are remixed for your listening pleasure, too. Man, there’s even an awesome Lemmings remix!
There are a few duds on the album that suffer from poor instrumentation, execution, “playing it safe,” or all of the above, but most of the songs are quality remixes. If you want to just skip to the Sonic songs, the second-best Sonic is track #23, Casino Night Live. It’s the classic Casino Night melody played by a small jazz combo with some great solos and improvisation. As indicated by the word “live,” it’s also performed by real instruments, so the lead trumpet doesn’t sound like a bunch of FL Studio turd. The combo is tight, clean, and extremely talented.
While that song is pretty wicked, I did say that it was “second best.” Track 34, simply called “Sonic,” is the best song on the album. This near 8-minute, not safe for work epic features many Sonic songs back-to-back. The catch here is that there are two guys rapping over it and it’s the best thing that you will ever listen to this year. I’m dead serious. I laughed for about an hour, showed it to all my friends, laughed some more, and made this post. If you don’t have time to check out the entire album, do yourself a favor and at least listen to track 34.
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A few weeks ago, SSMB member, Inferno, created a thread to reminise on the joyous feeling we all had when we learned that Sonic was in Super Smash Bros. Brawl. The topic came at a time when people wanted to kill each other, because critics were slamming Unleashed. A perfect time for good vibes.
DeviantArt user, musetrigger, had posted this over 14 months ago, but I had just found it yesterday. Notable features of this work that I fancy include Sonic’s overt sense of attitude, the detail on Mario’s beaten face, and the phrase “nothing fan-fiction about it.” Rather appropriate, considering that I said that to my friends upon Sonic’s announcement.
“Now, nobody has to write Mario vs. Sonic fan fiction. People can just play Brawl now, which is 1,000% more entertaining.”
“What about the Olympic Games?”
“That’s only 300% more fun. Still a good margin, though. Wait, who the fuck would make a fan fiction about that?”
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Hot Topic, the totally cool mall hangout for angsty, faux-punk, American teenagers that smells like parental hate, sells video game t-shirts in one corner of the store. It’s always in one of the window corners, so you can gawk at them without going inside and sacrificing your dignity and musk. The shirts are always so cool looking, but most in the store are absolutely ruined by silly phrases like, “I’m so money” or “Home Schooled”/”Classically Trained.” It’s a good thing that the Sonic shirts that they sell are not like that.
Hot Topic is offering up four styles of Sonic shirts for us to eat up. A blue hooded sweatshirt with the iconic, finger-waving pose, two off-yellow tees with Sonic posing or laughing, and a red shirt with Sonic running. They are all quality, retro, and awesome. They can also be shipped worldwide!
Buy some damn shirts and wear ’em to Summer of Sonic ’09 already! (Thanks, Rio!)
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Do you love Sonic the Fighters (Sonic Championship)? If not, HOW DARE YOU. There was a hotel on a hockey trip that had a Championship machine and I would waste so many quarters on smacking Amy’s head as flat as a pancake. I’ve since gotten to relive that novelty over and over, thanks to Sonic Gems Collection. The game still holds a special place in my all-time favorites, despite being a shallow fighter, as it has an art style and charm that most fighters lack. I absolutely melted when I went over to DeviantArt and found this picture at left by darkburraki. She comments:
I now await for this deviation to get a bajillion favorites just because it has Sonic on it.
Hell, darkburraki, I think you should get a bajillion favorites for including Honey, a character not even included in the game. As usual, click the thumbnail for a larger image.
EDIT: Whoops! We accidentally called DarkBurraki a guy. She is, obviously, a She. Which, given that she’s not a guy, would narrow down her gender a bit. Sorry about that, and thanks for letting us know about that blip, best-buddy “Leedz”.
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January 8th’s 9th’s featured player is my main man, Amesuki, and his glorious return to the fangaming scene. He has returned to shed some light on new details of his fangame, Sonic Chase, formerly known as Sonic Mayhem 2. Sonic Chase is an 8-bit, Game Gear adventure, something that is rarely seen in the fangaming scene. Did I mention that there’s a demo?
Amesuki is planning on making a staggering 25 zones for Sonic Chase. A number that is down from his originally planned 35, but it’s still a feat nonetheless. He is also trucking along in order to finish this game in time for SAGE 2009. He might be the only person there with a finished game!
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Sonic Retro member, SeanieB is looking to make another great resource in the Sonic community in the form of a comprehensive and active Sonic music archive. SB comments:
I’ve seen several pages stuffed into the side of less than awesome Sonic sites, collecting the music for the games, but generally unorganized, without album art/information or any real discussion of it at all.
Thus I came up with the idea to start a Sonic music archive, the go to place for Sonic tunes.
A place dedicated to the archival and discussion of Sonic tunes? Sign me up.
SeanieB is looking to launch the site within the coming months and needs the community’s support in filling the database as far as it can get. He is interested in MIDIs, VGMs, MP3s, and remixes. Check out the thread here to see what he is currently looking for.
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Hey, let’s all grill out, celebrate “No Drama ’09,” and watch the live performance of “Sweet Sweet Sweet” (or “Sweet Dreams,” whichever you prefer) by Dreams Come True. This song should be familiar to all of you, as it’s the instrumental and vocal version of the Sonic 2 epilogue music.
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We are leaving DeviantArt territory for January 7th and are now hitting up OCRemix for some Sonic tunage! Jose the Bronx Rican, a key remixer on the Stree Fighter II: HD Remix soundtrack by the OCRemix community, tackles Sandopolis and succeeds in creating a smooth, jazzy, Middle-Eastern piece. Jose comments:
“After varying degrees of success working on HD Remix and “Freshly Baked,” I learned enough about my soft studio to gain confidence in creating decent tunes in far less time than usual (though still looking for better sounds on the cheap). This is the result. The bare-bones WIP Dave heard way back at Baltimore Meet ’07 was finally worked on again, and, a month later, it’s finished.
I’ve been dying to do another Sonic tune. “Sand in My Shoe” is unapologetically 80’s: an R&B sound inspired by England trio Loose Ends, specifically their 1986 hit “Stay a Little While, Child.” I emulated that song’s style of production. Its middle-Eastern influences, “Lawrence of Arabia” vibe and irresistably incessant 808 drum loop I thought were perfect for an arrangement of Sonic & Knuckles’ “Sandopolis” BGM. Every little thing programmed and mixed in FL Studio.”
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Visitors of Sonic Retro might have noticed frequent downtime in the past couple of weeks. Well, to remedy that, Scarred Sun, one of the admins at Retro, has a plan: give her money. Give her some damn money. She’s good for it, trust me.
The donations will move Retro off of CulTNET, thus keeping other CulTNET sites online if Retro happens to go down again in the future and could possibly make the site faster. If you like Retro and/or CulTNET, you’d be a fool to not donate to one of the most important communities in this dark, dark corner of the internet dedicated to a blue hedgehog.
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January 6th belongs to Hazard the Porgoyle (What in the blue hell is a “porgoyle?” Fan characters just get weirder and weirder.), because he absolutely dominates at Sonic art. The two pieces that I’d like to display here are absolute gems, giving moments in Sonic history a new perspective, literally. The top one at right here is a rendition of a boss in Death Egg, act 2. You all recall this encounter, I’m sure. Use gravity to make the spike tanks hit the giant egg ball, rinse repeat, get owned by the giant Egg Mech. It’s a wonderfully drawn scene from the game that someone could mistake for an HD remake of Sonic 3 & Knuckles. Hazard comments:
Sonic doesn’t seem too concerned about Eggman’s new devious machine as he checks his glove cuff. Well, he’s done this stuff enough, right?
The second piece follows a similar style, but of a bit more esoteric moment. Sure, most people can recall that boss fight from Death Egg, but how many of your friends owned Game Gears and experienced Sonic: Triple Trouble? I know that most of us at TSS and SSMB have. The photo at right is a scene from Sunset Park’s famous train boss. I can hear the song now…
Check out Hazard’s DeviantArt profile for awesome renditions of moments from Sonic games, including boss fights from the Adventure and Advance series!
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Mecha Madness, a well-off Sonic fangame by Streak Thunderstorm, has a new demo for everybody to play. Check out the bitchin’ gameplay in a video that Streak has provided for TSS above.
Mecha Madness differentiated itself from the pack with its “metal” (like the music) feel, widescreen presentation, emphasis on fighting with a combo system, and stunning backgrounds. This new demo presents improved framerate (for some computers), new visual effects, a new boss AI engine for multiple movement routines, and the release of the full combo level. The full combo level’s release will allow players to try out the extended combo system, making Sonic more destructive than he was in the past demo.
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YouTube user, sphereballs, takes the January 5th spotlight today for his Sonic remixes. His remixes are not like the ones you would here on OCRemix, though. These two songs that he made take all 7 tracks from both the Japanese and American soundtracks of Sonic CD and mix them all into epic song. The zones that he has done thus far are Wacky Workbench and Tidal Tempest. Be warned, they are awesome. Tidal Tempest is above, hit the jump for Wacky Workbench. Continue reading Fanatics: The Best of Both Soundtracks
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I noticed something on this here front page. There are some days were there are just no stories whatsoever, leaving you feeling empty inside. To rectify this void, the “Fan Spotlight” is now renamed “Fanatics” and will be a daily community feature now. There are so many fans and so many works of art, so I think showing off an artist/fangamer/ROM hacker/remixer a day is the right move to make.
January 4th’s spotlight shines on DeviantArt user ThePepster. His piece, simply called “My Best Flash Sonic Drawing,” showcases a classic Sonic figure dashing at the speed of sound past a group of rings.
The Pepster describes his process: “I was fooling around with Flash and I’ve had quite some experience now. But getting used to the Wacom tablet is a pain in the ass! So I decided to do what I do best, draw Sonic on paper. But I then decided to scan it and trace over it by using the line tool in Flash. And from there, I went crazy with gradients and all that fun stuff. Then, I used Fireworks for the motion blur.”
His choice to use the “American” Sonic, with the single set of spines, is something that I do not see often, so I like this piece because of it.
(Click the image for a bigger view.)
Ah, that’s more like it. After a few weeks of Unleashed drama, it’s nice to get back to why I still hang around this community. In fact, I should just go back to community reporting altogether. The crusading and potshots are getting old. You should feel that way by now, too.
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Happy New Year, Happy New Crossfire. I finally have something to talk about that is not a repeat of 100 threads on the first page of the Sonic the Hedgehog forum on the SSMB. Let’s get on with it.
GiantBomb.com, a site founded by former GameSpot employees, were handing out “Game of the Year” awards this past week, as so many gaming websites do. To differentiate themselves from the thousands of wanks telling people what their favorite games were, Giant Bomb added some entertaining joke awards and dubious honors. One such dubious honor was the “Take A Break” award, where a particular franchise should lay low for a while for it being over-saturated, of poor quality, or all of the above. Well, Sonic is once again the butt of everybody’s joke:
2008 continued the trend of Sega producing bad Sonic the Hedgehog games. It’s a trend that’s been ongoing since, well, depending on your perspective, you could claim it went all the way back to the Genesis. Personally, we pin Sonic’s continuing failure to please on polygons, and the gameplay’s failure to stay true to the series’ high-speed roots. There’s only one problem: Sonic Unleashed has moments that attempt to stick to what Sonic does best–running too fast for you to do anything other than watch–and it’s totally boring.
Aside from a few handheld outings, the franchise has been a mess since Sonic & Knuckles. Perhaps instead of continuing to bash their head against the hedgehog year in and year out, the folks at Sega should take a few huge steps back, take a break, and figure out a new direction. Because it’s become pretty obvious that what they’re doing now isn’t working.
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Are you cool like me in getting a copy of Animal Crossing: City Folk (or Let’s Go to the City for some of you) for Christmas? If so, you must have considered letting your Sonic fanboyism spill into the user created aspects of the game. The Sonic Stadium is here to help, by providing you some catchy town tunes and patterns to design at the Abel Sister’s shop.
When it comes to some town tunage, your best resource is the database at Animal Crossing Community. If you simply search “Sonic,” you can get 85 Sonic songs, even some from Sonic Unleashed, like the Rooftop theme at Spagonia. Green Hill shows up a few times, along with other classic themes, but “Open Your Heart,” “Live and Learn,” and songs from Sonic X are also in the database. My personal favorite town tunes are the “Sonic the Fighters” theme and “Toot Toot Sonic Warrior.”
With these links, you should be well-equipped to start a Sonic fashion trend in your town (which is probably named either “Pooptown,” “Buttville,” or “St. Fart” from my estimation). If you have an awesome pattern or song for Animal Crossing and you would like to share it with us at TSS, drop me a PM and I’ll totally:
a) Put it in my town
b) Fan Spotlight it
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Considering that I (yes, me) was excited for Sonic Chronicles: The Dark Brotherhood and was absolutely surprised at its mediocrity, it came as no shock to see it nominated for GameTrailers’ “Most Disappointing Game of 2008.” GT nominated it for Bioware’s inclusion, as they have a reputation as THE studio for RPGs, along with a tedious combat system, unimportant story, and irrelevant dialog sequences to name a few reasons.
Although GT gave the nod to Star Wars: The Force Unleashed for the most disappointing game, which was definitely earned, Chronicles nomination should be a clear enough indication that things need to change.
Nobody knows what to really do. If Bioware, a company with a quality reputation, could not pull off a Sonic game worthy of the franchise, I cannot imagine who can.
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Hey, chumps, it’s Christmas! I just wanted to stop by and wish all SSMB members and TSS readers a happy holiday season. I haven’t been around here, the forums, or my own websites as of late, because everybody is being an asshole about Sonic Unleashed. It was a nice, well-deserved break after finals week and telling you all to shut the hell up about reviews. With a clear head, I’m ready to head into the holidays with good spirits and I am willing to share my cheer with all of you, even the people that I cannot stand.
To the Sonic Stadium staff… Merry Christmas.
To the staffs at Sonic Retro and SFGHQ… Merry Christmas.
To the supporters of my gradually disappointing skit on The Sonic Show… Merry Christmas.
To Jay DiscoPoines, who airs my gradually disappointing skit on The Sonic Show… Merry Christmas.
To the beer that Dreadknux and I plan to have together in the future… Merry Christmas.
To Blast Processing… Merry Christmas.
To TJ Davies and Richard Jacques… Merry Christmas.
To my mom, who laughably (yet, lovingly) assumed that Sonic Unleashed and/or Sonic Chronicles would make “good” Christmas gifts, since I am a Sonic fan… Merry Christmas <3.
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Yahtzee’s right, you know. Aaaaand, hilarious while doing it.
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In the past week, Roarey made two comics that were stemming from the same subject: the Sonic Unleashed reviews. I forgot to put issue #4 up when he finished it, so now it’s grouped with #5 for super-awesome-double-feature-madness time.
Issue #4 deals with all you assholes in the community who pushed the mods at TSS so far that discussing the reviews in such a manner warrants a 7 day ban. Issue #5 deals with the comment boxes at TSSZ, which are, easily, producing a hell of a lot of controversy within the community. Reading the comments after each and every Tristan-spun (aka “Trispin”) story on negative reviews made me take a much needed Internet vacation over the past week. Do we really need a story for each review, picking it apart its every word? Heeeeelllll, no.
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I like almost all music. “Almost, you say, Slinger?” Yeah, I cannot stand country whatsoever. When you go to karaoke night at the bars every Wednesday night, the hicks in Nebraska love to sing their Garth Brooks. I’m rather open about rap and hip-hop, as the beats and grooves can prove to be rather cathartic at the end of the day. That, and it can really pump me up before I step onto the field. I have been talking a lot about Charles Hamilton lately, because I like his sound and he has been making news with the release of his new mixtape, “Sonic the Hamilton.” I have had a while to check out his new tracks and I urge you to give this Hedgehog-lovin’ rapper a shot.
As a mixtape, I expect a lot of songs to use sampling. A majority of this mixtape does that and it is rather successful. A well-executed sample can add new dimension to a song and allow people to relive the source material. Many of Hamilton’s samples are, of course, Sonic tunes and when I heard the familiar Genesis tracks, I could not help but not my head with the beat. Continue reading Sonic the Hamilton
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Ever wonder why your Sonic games have shooting, emerald hunting, brawling, more shooting, telekinesis, lengthy cutscenes, hub worlds with annoying inhabitants, and various other things that are not running? Well, during IGN’s “Red Light Podcast,” David Clayman talks about a discussion he had with one of the members of the Sonic Unleashed team at the Tokyo Game Show. 19 minutes and 40 seconds into the show, David said:
I asked one of the developers at TGS, you know I was like, come on everybody just wants Sonic running, like whats up with the werehog? And he was like, well, heres the deal… he [Sonic] runs at this miles per hour, kilometers per hour, and he laid out all of the statistics on how fast this hedgehog goes, and he was like In order to make a game where Sonic is running and everybody enjoys the whole thing we’d have to design this many miles of level, and it was some ungodly number. And he’s like and that would be like maybe a three hour game and I was like wow, well that kinda stinks and he’s like yeah, so we gotta do this other stuff.
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No walls of text here. GameTrailers puts its opinions out to the public in their video review of the Wii version of Sonic Unleashed. If there is one review site that I respect the most, it’s GameTrailers. Although I don’t see any bias or “good/bad” review sites, GT has always seemed to be the tops. Aside from the obvious visual aspect of their reviews, I like their snappy, yet detailed, criticisms.
Next week, be on the lookout for a returning Sonic Stadium feature, “The Spin,” which will discuss why the community is embarrassing when it’s spurred by the media.
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MTV caught up with The Sonic Stadium’s favorite rapper, Charles Hamilton, for an interview, where he professed his love of Sonic. Although what he is saying may perplex you at times, he assures you that he is definitely not “crazy.” He discusses why he chose Sonic the Hedgehog as his inspiration and goes into detail on the time he “woke up” as Sonic one day. What I find interesting about the interview is when he breaks down his meaning of Sonic.
“Sonic” means “sound” and a hedgehog buries himself underground. Thus, Charles buries himself into sound. A novel concept that I certainly would have never thought of.
Anyway, Charles has been recently signed to Interscope records and I hope we can hear some more of his Sonic-inspired tracks in his next album. Hint hint, Charles, you should rap over Lava Reef.
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This piece is by DeviantArt user, NinaUsagi. She got the idea for this piece while playing Super Smash Bros. Brawl’s Classic Mode. There is always a “metal” opponent in your way to Final Destination and when she was presented with the task of taking down “Metal Sonic,” something clicked in her head. She thought, “what if the green “!” box from Mario 64 made Sonic the actual Metal Sonic and not a silver skinned one?” Well, check out the resulting artwork…
Do you or somebody you know want to be featured on TSS’ front page, send a PM to Slingerland or Dreadknux to get yourself in the fan spotlight.
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Hunter Bridges, the composer of the Sonic Nexus fan project, is offering $20 worth of digital download points and a free copy of the completed Nexus OST in a contest where users create faithful, MIDI arrangements of the game’s music. All the contest asks people to do is to create MIDIs of the zone themes (not the Retro Remix tracks) and submit them to Hunter by January 7th, 2009. All the tracks have been put in the on-site music player. This contest is the second of a series of contests to hit the Sonic scene. Take advantage while you can!
For full information about the contest, visit the contest page.
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Sik, over at Sonic Retro, has completed his hack of Sonic 3D Blast that removes the Flickies from the game, leaving you to run around and play the game as if it were a true, isometric version of a Sonic game (where the goal is to simply make it to the end without dying). I must say that I enjoy 3D Blast one-hundred times more than I did (I didn’t really like it, so that’s a huge improvement). Who knew that taking out the entire crux of a game could make it more entertaining?
In this hack, Flickies will still appear, but you will no longer be able to collect them. The big rings will always let you proceed to the next area and any areas (like the tube in Panic Puppet) that prohibit your advance due to your Flicky count will allow you to go anyway.
With all this fun to be had, however, it must be said that now that the lost, core mechanic of the gameplay makes the game much easier. It was designed around Flicky collection and now you can just blow through every stage without a need to explore every corner of the isometric worlds. Still, I hate Flicky collection, so it does not bother me that much. I have never been arsed to play this game all the way through, so here’s to Sik for making a mediocre game interesting.
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Guest Crossfire with SSMB member, Dan Hibiki. Check it…
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I’m a writer. I write fanfics, of course. Mainly crossovers. The folder containing (most of) my works has so many files with individual chapters that my brother told me he was astounded that I could actually write them all. I’m also the story lead for the 3D Sonic fan-game lead by Chris Senn, Project S (yes, THAT one, it’s still alive and kicking, no worries). What the hell does this have to do with anything, you ask? Well, it helps when I look a discussion involving stories, characters and whatever the hell goes into why Sonic is kicking Eggman’s rounded butt again. What I’m really here for is to write about something fairly simple – deep plot, or simple? Epic cutscenes with full voice-acting, or simple player-controlled scenes with no dialogue whatsoever, ala Sonic 3&K? What an interesting dilemma. Let’s start with…
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Word. Fan Spotlight is showcasing some marker and color pencil work today with some artwork from GregTheCatofGordawn. In this work of art, Greg depicts one of the final boss battles of Sonic (3) & Knuckles. What I like about this work the most is Sonic’s facial expression, because it’s absolutely ridiculous. “WHOAMG LAZOR:”
As always, you can send me you or a friend’s art via SSMB private message. Who knows? You might be featured on this here front page!
The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way.