#37 Return To Little Planet 2: Teaser

The first outing for Return to Little Planet II.
Music by Stephen Capachione.

What would you like to see in the sequel!?

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Virtual Summer of Sonic Competition: We Have A Winner!

Virtual

A few weeks back we set you cretins the question of “If you were put in charge of Summer of Sonic ‘10, what would you do?” in order to bag yourself a signed copy of the ultra-rare “Virtual Sonic” album signed by Howard Drossin himself! Our inbox rapidly filled with entries, both cruel and unusual, but as always there can only be one winner!

Continue reading Virtual Summer of Sonic Competition: We Have A Winner!

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Rumour: Leaked Document Reveals ‘Sonic Anniversary’

megatonMany different news sources are reporting that a SEGA America FTP bungle has resulted in a communication with Sony Computer Entertainment America being leaked on the Internet. The document, appearing to be notes from a meeting dated 5th August, include mention of special console-specific DLC characters for Sonic and SEGA All-Stars Racing, a new ‘Sonic Anniversary’ title to arrive on PS3 and multiple ways of SEGA offering exclusive content to Sony’s home console – including an introduction of classic Dreamcast titles on the PlayStation Network.

Of most note to Sonic fans, the ‘Sonic Anniversary’ project appears to be a new title – either in development or consideration – that aims to collect “all Sonic games on one BD [Blu-Ray Disc] disc”. The document ponders a retail price point of $99, which may be reasonable depending on whether it really is an entire collection of Sonic titles. Most intriguing is a note that says: “SCEA would love PSN exclusive power ups/different game modes (like Castlevania’s flip it over/backwards)” – raising hopes that such a collection would be in the vein of Sonic Jam more than simple emulations like Sonic Mega Collection. Spin Dash in Sonic 1 once again?

Speaking on Sonic and SEGA All-Stars Racing, special non-SEGA characters could make an appearance in the form of DLC with the following note; “Open to DLC to differentiate PS3 SKU – not ratchet and clank but other characters… maybe characters from Rare or Fable universes”. The latter two franchises suggest that the same sort of DLC is planned for the Xbox 360 version too, although who would we see? Kameo? Joanna Dark? The dog from Fable? A shame that Ratchet and Clank is ruled out (probably something Sony said), as it sounds like a good fit for the game.

According to the document, Sony also has intentions to sell PS2 games on the PlayStation Network, referencing an unnamed Sonic game and GTA Vice City as examples. SEGA also muses the possibility of Dreamcast digital titles, stating a possible exclusivity deal with Sony; “If we provide a list of DC titles SCEA will let us know which ones they’re interested in having exclusively… If we give them a long period of exclusivity they’ll give us more marketing support.”

If true, it all seems to be very exciting news for both SEGA fans and Sony PS3 owners alike. It also means that this is the latest in several incidents where SEGA America’s FTP team has leaked documents by uploading them publicly by accident. You can see the entire thing at Sonic Retro.

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Mad Catz To Produce Sonic the Hedgehog Branded Accessories

Third party accessory maker Mad Catz has just announced that they have signed a multi-year agreement with SEGA America to produce peripherals using the Sonic the Hedgehog license. Naturally, as is the case with these press releases, everyone’s really happy about it as well.

This week’s happy quote comes from Mad Catz President and CEO, Darren Richardson; “Sonic is one of the videogame industry’s most popular and enduring characters and we are thrilled to initiate this relationship with Sega to create Sonic-branded videogame accessories. We look forward to offering unique and exciting accessories to fans of this truly iconic videogame and popular culture character.”

It’s likely, with Project Needlemouse around the corner, that Mad Catz saw an opportunity for a potential hedgehog rebirth and tried to jump on the chance of uber profits. And who could blame them? The agreement gives Mad Catz rights in North America only, which opens the question as to whether we might see them in Europe at all. Importing might be your best bet.

Mad Catz Press Release (heads up by Joystiq)

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Check Out This Awesome Sonic Fan Movie Trailer

Ever wondered what a modern day animated SatAM themed Sonic movie might look like when done right? Well check out this awesome Fan Movie Trailer by ‘A Knothole Resident’. Great job! –

[youtube]http://www.youtube.com/watch?v=FWYCqLp4BhY[/youtube]

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Two More M&S 2 Gameplay Trailers

Wii
[youtube]http://www.youtube.com/watch?v=3I1osgF1c8U[/youtube]

DS
[youtube]http://www.youtube.com/watch?v=9-MQuzweRes[/youtube]

SEGA released two new trailers yesterday for next months Mario & Sonic collaboration sequel Mario & Sonic at the Olympic Winter Games. Like the last two trailers we get to see more Wii and DS gameplay but this time for some of the ice events such as Hockey, Figure Skating and Bob Sleigh. The Wii trailer allows us to see more of how each event is controlled from Wii Remote to Balance Board. Shaping up to be alot of fun with some friends over.

Mario & Sonic at the Olympic Winter Games will be released for both Wii and DS formats in the U.S. October 13th and October 16th in the UK.

Source: Sonic City Blognik

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#36 Summer Of Sonic Hour Long Special

You all asked if we were going to do another special like last year. It seems that the answer would be yes! Unlike last year, we didnt really plan to do one. With out focus being on the live broadcast, so we picked up our crappy video camera and attempted to get a few things for you. My camera doesnt deal with crowd noise, but anyone is free to subtitle it for me if they drop me a PM :P .

The Sonic Show and Sonic Showcase Network are very happy to bring you this hour of highlights from the Summer Of Sonic. And amazingly, we have missed out so many things! You just can’t imagine how busy the day was!

Here is a quick guideline of this epic Sonic Show episode:

  • Bentley Jones Greeting
  • Opening titles starring Tails Doll
  • Roareye Black gives a history of SoS
  • Outside the venue.
  • A quick venue look around.
  • Roareye Black welcome and tour around the floor (include AAUK interview)
  • Dreadknux and AAUK event intro highlights.
  • Roareye Black interviews arty people at the Art Corner
  • Wentos arrives
  • Red Hedgehog Summer Of Sonic Special (plus Evil Doc interview)
  • Bentley Jones sings “Into The Night” & “Seven Rings In Hand”
  • Roareye Black interviews a few of the sexy staff including Dreadknux
  • Sonic Paradox Summer Of Sonic Special
  • Bentley Jones sings “Escape From The City”
  • Cosplay Contest (includes interview with winner!)
  • AAUK Event Outro
  • Credits of awesome memories.

Thanks to everyone who took part, I’ve never be so proud and happy to part of such a strong community. :D (I promise next year to do something a bit more professional)

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#35 SONIC THE HEDGEHOG FAN FILM TRAILER (2009)

Well this looks interesting doesn’t it…

Oh bugger I cant be arsed to write anything, COPY PASTE TIME!

THIS IS IT FELLOW MOBIANS! Over 10 months of development has yielded the penultimate event involving our favorite speedy blue hedgehog.

So now that the trailer has finally graced the interwebs, it begs the question. Would you like to see this Fan Film become a reality?

The decision rests in your hands Freedom Fighters!

For more info and updates, please visit:

http://www.rkdezignz.com/sonicfilm.htm
http://www.2Dimagination.com

My crew humbly appreciates your on-going support and all we ask in return is to rate, comment, share and subscribe.

Disclaimer: Sonic the Hedgehog is a property of SEGA. All rights reserved. We do not claim ownership of the characters depicted in this video and do not intend on profiting from the finished product. Though many people have registered their interest and support, SEGA does not approve or endorse this film at this time. However, we hope they at least enjoy it =)

side note: Yes, his name is spelled “ADNY” NOT “ANDY.”

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TSS Takes To The Slopes for Mario and Sonic

ben takes tips

TSS took to the snow with the 2010 Olympic Winter Games hopeful and Half-Pipe Snowboarder extraordinaire Ben Kilner to watch some spectacular stunts on the slopes at Manchester’s massive indoor snow slope Chill FactorE. We also got a taste of the action, and another sneaky peek and play at some more of the up-and-coming Mario and Sonic at the Olympic Winter Games title for the Nintendo Wii!

Continue reading TSS Takes To The Slopes for Mario and Sonic

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WHY WOULD YOU SHOOT A MISSLE AT ME? Oh hey, it’s a ring.

[youtube]http://www.youtube.com/watch?v=JZ21hY85pc0[/youtube]

If you love Sonic and laughter, there is no excuse for you not to watch “Sonic Abridged: Episode 1.”

The series aims to take episodes from Sonic X and make them shorter and funnier.  Most importantly, “Sonic Abridged” turns the entire episode on its head with hilarious voice acting, a random array of sound effects, and a bevy of obscure internet references.  If it’s one thing I like more than watching Sonic X, it’s making fun of it.

Highlights include: Cheese, Knuckles’ indifference, and “wouldn’t it be weird if I mutated into a giant, butt-ugly werewolf thing?”

Plus, Psyguy is the main man behind it all, so you know that it’s quality.  Watch it, foo’.

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SEGA Releases Sonic Level Creator Online

soniclevelcreator

Well this is a nice surprise. For a while now, SEGA Europe has had an online gaming arena called ‘PlaySEGA‘, which wasn’t very interesting on launch but now has a nice selection of Mega Drive games to play over the Intertubes. For Sonic fans, the gaming portal has suddenly become very exciting indeed because the service recently launched the Sonic Level Creator.

Taking the engine from classic Sonic the Hedgehog titles and providing users with tilesets and basic creation tools, the Level Creator allows for a whole mix of unique user-generated content. And in a LittleBigPlanet stylee, members of the PlaySEGA service can play and rate each other’s creations. I’ve had a go on a few, and it’s great fun.

shadizone

The catch? PlaySEGA is mostly a pay-for service (understandably), so while any member can play a level, you have to be a VIP member to actually create your own stage. A free trial allows you to play levels (and various Mega Drive classics) so you can get a taste of what is possible.

Thanks to the SSMB for the heads up!

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M&S 2 DS Gameplay Revealed In New Trailer

[youtube]http://www.youtube.com/watch?v=2N9CfcvSXX4[/youtube]

After revealing Wii gameplay for the first time in their last trailer, SEGA have revealed a new gameplay trailer for the DS version of Mario & Sonic at the Olympic Winter Games. The trailer is titled Snow Sports so of course showcases skiing and snowboarding events. Fans who visited Summer of Sonic this year won’t see anything new gameplay wise in this trailer as they are the same few events from that demo.

Some cool new art for Tails and Luigi is shown in this trailer too.

Stay tuned to TSS for more coverage of the game as we approach it’s European release October 16th and U.S. release October 13.

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Confirmed: Needlemouse.com Website Not Legit

If you’ve been checking out TSS this morning or discussing various things on the SSMB today, you’ll probably have noticed that there’s a new Sonic game announced that’s getting more attention than any in recent times. But what’s caught the attention of some fans, even more than the impressive teaser trailer, is the mysterious appearance of a website at http://www.needlemouse.com/

needlemouse-possible-concept

Featuring nothing but a black page and the above image (labelled as ‘concept artwork’ within the page’s source code), the safe assumption is that we’re seeing a bunch of early renders for a Green Hill-esque stage in the new 2010 ‘Needlemouse’ project. But, is it a real legit SEGA website?

A few forum members on the SSMB have dug up WHOIS information and have found that, while the domain name was registered back on the 21st August 2009, the nameservers link to one ‘dreamhost.com’ – obviously, this isn’t exactly the sort of host you’d expect to see an official SEGA website on. The fact that SEGA are usually so protective of leaked images, and hardly ever release concept artwork, suggest that this webpage could either be a clever hoax or a lead-up to some sort of fan project.

Having said that, nothing solid has been proven against the validity of the needlemouse.com website – this could all be a clever grassroots viral campaign, lead by a development team that isn’t as protective as Sonic Team. Indeed, we’re not even told if Sonic Team are even involved in this project at all.

The only sure way to find out is to obtain comment from SEGA — the Sega America official blog does not mention the needlemouse.com domain at all (where you would imagine that it would get some sort of acknowledgement) and our calls to SEGA directly about the matter has been met with the response; “I’ve asked”. Sounds a bit ominous if you ask us.

We’ll update you guys on SEGA’s official response on whether what you’re seeing is the real deal. Stay tuned.

EDIT: Apparently TSSZ has been in touch with a Sega America representative who told them that the site “is not connected to our Project Needlemouse”. Regardless, we’re holding out until we hear some sort of confirmation ourselves. But the prospect isn’t looking too good is it?

UPDATE: IGN has now gotten word from the Sega America Community Team about the non-relation to Project Needlemouse. So that settles that, then. If you didn’t like the fan-created Green Hill Zone then your prayers have been answered. If you did like it though, perhaps the real thing might turn out better. Who knows.

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9/9/09: What Sonic Adventure Still Means To Us

01

Ten years ago, Sega made their last stand in the gaming hardware market and launched the Dreamcast to a furore of positive media and rabid impulse sales. Released day and date with the console was the big comeback of the company’s blue, cool mascot – a game that was the last true product of the Sonic Team Old Guard. Sonic Adventure’s release on 9/9/99 was important, not only to sustain any sort of success for the Dreamcast, but because of the positive revitalisation of the franchise that it introduced too. Even today, it remains the best example of a Sonic the Hedgehog game in a true 3D space.

In terms of storyline, it was the perfect balance between the somewhat non-committal plotlines of the original Mega Drive classics and cutscene-heavy stories that slowly plagued the Sonic game series after SA1’s release. There were plenty of scenes to sit through, yeah, but they were largely inoffensive affairs. An event happens, Sonic goes to investigate, turns out Eggman/Robotnik’s behind it all, get the Chaos Emeralds before he does. That’s about the depth of Sonic Adventure, and that’s how deep it really should be. Keep the fight to a continuous struggle between a wannabe dictator bent on polluting the world and a small group of larger-than-life woodland creatures.

pre_004Of course, there’s the history of the Echidna race and the origins of Chaos that start to drag on after a while, but the game’s design and approach was charming enough to let you sit through it. Many Sonic titles since have taken the story-based play too heavily, throwing a cutscene after every stage, boss or event that follows almost the exact same traits of SA1. Right down to the ‘ultimate doomsday monster’ in the Final chapter that threatens the world beyond Robotnik. Even Sonic Unleashed, which had a relatively light-hearted approach, chose to bog the player down in tedious scenes and pointless dialogue.

So Sonic Adventure stands the test of time in terms of storyline, but what about design? The truth is, the blue hog’s first outing on the 128-bit console stands to be the most creative in the last ten years. Iconic level themes were reborn into 3D, with colours and graphical effects that really made you feel you were inside a Sonic the Hedgehog game. Emerald Coast gave us luscious sandy beaches, bright blue seas and fantastic loops to play around in. Windy Valley’s final segment was a fabulous rush of speed, wherein gliding around twisty corners and bends felt so natural on the Dreamcast’s analogue stick. Final Egg is still one of the best examples of a final zone yet, 3D or otherwise, and nothing needs to be said about how awesome Twinkle Park and Speed Highway are.

It was the eclectic mix of fabulous imaginative architecture, bounding robotic animals (alas, Sonic Adventure was the last Sonic title to have true ‘badniks’ that were both unique and relevant to their respective environment) and excellent level design that truly made Sonic Adventure a step ahead of the platforming game when it was released in 1999. And today, the feel of these levels more than rival anything played on a Sonic game since.

The design of the Action Stages were in fact rather clever – rather than giving players a true sense of freedom with branching pathways and different routes, SA1 was more linear than gamers realised. What Sonic Team did instead was become more aware of the space being given to users; many stages looped around themselves or had you double-backing (despite you technically always heading forwards to your goal), several optional platforms around the same area would make themselves available if you were going fast enough or achieving a certain condition (such as running up the building walls in Speed Highway), and a lot of platform negotiation was required besides your speed.

pre_007In fact, this last point is perhaps one of the key elements to Sonic Adventure’s success. Sonic the Hedgehog, as a character and in his nature, is exceptionally fast. Too fast, naturally, for the player to handle. Sonic Unleashed was proof of this. But as a game concept from a developer’s point of view, Sonic the Hedgehog has always been a physics based platformer. Speed is but a symptom of the ‘rolling ball’ physics, not an overriding factor. Sonic Team understood this, all the way until Sonic Adventure where it was perhaps the last game in the franchise to focus just as much as platforming and inertia as it was about going hella fast.

Wrapping up the package for eager Sonic fans on the 9th September was the awesome score, headed by Jun Senoue and featuring jazz rock, slap bass and a hearty amount of keyboard synth pop. Hearing all of the instruments come together to produce a sound as endearing as “Windy and Ripply” brings a sense of contentment when playing the game, and that’s not to mention the sheer heart-filling sensation you get when you listen to these tracks on their own with headphones on. Soaking in the audio masterpieces made in this game is a truly great thing to experience.

So many other things helped make Sonic Adventure the fantastic game that it still is today, like online challenges, Chao raising (which, despite it being a bit more rudimentary, felt a lot more approachable and less pressured than in Sonic Adventure 2) and optional challenges. About the only black spot you could probably put against the game was the required completion of all characters to truly unlock the final story, and the fact that the story progression allowed itself to be replicated in future Sonic games ad nauseum (but that’s more down to Sonic Team’s lack of ideas since 2002 rather than a bad mark against SA1 itself).

With the Dreamcast’s North American 10th Anniversary taking place today, consider this article as a love letter to the little white box that could, but ultimately didn’t. With a truckload of games that easily gave the Dreamcast its own unique identity (Shenmue, Jet Set Radio, Virtua Fighter), for Sonic fans it will always be Sonic Adventure that defined the console, from the starting blocks to the finish line. And with news today that Sega are going back to the 2D drawing board, it’s worth noting of Sonic Team’s troubles in creating a truly successful and engrossing Sonic title in a 3D space. All we have to say is, guys, you had it closest the very first time.

Happy 10th Anniversary, Sega Dreamcast. Celebrate with us and break out that old copy of Sonic Adventure, and experience a fantastic run through Windy Valley with us all over again.

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#34 OMFG NEW 2D SONIC GAME TRAILER!

AHHHHHHHHHHHHHHHHH!From Gamespot,

Speaking with GameSpot, Sega associate brand manager, Ken Balough confirmed that Project Needle mouse will feature HD graphics. He also said the game’s concept was a response to “old-school Sonic fans” who “have long asked to see Sonic return to a more 2D style of gameplay.”

AHHHHHHHHHHHHHH

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UPDATE: New Sonic Game Revealed for 2010, “Project Needlemouse”

Just now, SEGA has released a trailer for Sonic’s 2010 outing. The game, currently untitled, is code named Project Needlemouse. Rather then spoil the surprise for you, I think I will just link to the trailer, posted by GameSpot, and let you guys see for yourselves. There is no game play in this trailer, or even a clear look at Sonic himself, but it does tell you exactly what this game is going to be.

[youtube]http://www.youtube.com/watch?v=lxwdVwtbnHM[/youtube]

You can view the HD version here!

I’m excited. Are you?

You can also read an interview about the game here.

On a not so subtle note, TSS would also like to wish the Dreamcast a happy tenth anniversary! Great gift, huh?

UPDATE: The link to “needlemouse.com” has been removed, as it has proven to be the link to a fan game. I deeply apologize for the mistake.

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Sonic Wrecks’ 10-4-10 Dreamcast Anniversary Competition

prizorzFor those of you old enough to remember, it’s ten years to the day since SEGA launched their Dreamcast console on the 9th of September 1999, and to celebrate AAUK and Sonic Wrecks is giving away ten fantastic prizes to those who are floating around on Twitter at 09:09:09am GMT! All you need to do is follow SonicWrecks on Twitter and be around to ReTweet (RT) a specific phrase – ten lucky hedgehogs will snag themselves one of these goody bags, which include some rare items like a Sonic Unleashed hoodie and the Megadrive Ultimate Collection Vinyl.

If that wasn’t enough, each winner gets themselves one of the exclusive artbooks that were given away at Summer of Sonic! One VERY lucky hedgehog will win themselves a signed Sonic and the Secret Rings poster signed by Yojiro Ogawa and the SatSR gang.

For more details, Terms & Conditions, as well as the full prize breakdown, head over to Sonic Wrecks.

You guys are certainly getting your fix of prizes at the moment!

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Sonic & Knuckles XBLA OUT NOW

Sonic_And_Knuckles_MD

Xbox Live’s very own Major Nelson has confirmed via his blog that Mega Drive classic Sonic & Knuckles will definitely be arriving on Xbox Live Arcade this Wednesday 9th September for the cheap price of 400 Microsoft Points just like Sonic 1, 2 and 3 despite the extra functionality of linking up with those 3 titles if you have them.

Bargain, how could you possibly say no?

If you point hunters haven’t seen the achievements for this game yet you can check them out here.

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Watch Sonic Paradox: Knuckles Briefs on the Sonic Show!

sonicshorts

The guys over at Sonic Paradox are really pulling out all the stops at the moment to bring us a Summer of Sonic special set of Sonic Briefs: Knuckles Shorts! Feast your eyes on yet another side-splitting host of hillarious flash animations over at the Sonic Show!

So what are you waiting for! Get over there and watch it!  Just try not to get stuck on the loading screen punching Sonic on the toilet over and over and over…

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#33 Sonic Paradox Presents: Knuckles Briefs!

The Sonic Show is PREMIERING Knuckles Briefs? Great… but what on earth is that?!

Knuckles Briefs is a collab created by all of you’re favourite (or more likely, hated) Sonic characters. Knuckles is fed up of the attention brought to Sonic through the acclaimed series, ‘Sonic Shorts’ and has decided to have his own collection of “briefs”.

But seriously, what the hell is it?

Knuckles Briefs is collection of hilarious shorts by the Sonic Paradox team. Sonic Paradox are known for many things in the community, most notable being the Sonic Shorts and Sonic Tribute collections. This flash was created for the Summer Of Sonic event, however unfortunately never made it’s appearence on the day. But fret not as we can finally share it with you here!

Sonic Paradox… sounds familiar.

I should hope so, Sonic  Paradox has been around since 2006, though the first collaboration was the “Tribute Collab 1″ back in 2005. Their forum was created by Lilmario and The Wax created the main site. The first project was started by Sweet_Kat22 from Newgrounds. She, however, has moved on from Sonic Paradox.

When Sweet_Kat22 dropped down from being leader, HyperactiveYouth (known for Sonic: Uncut 1, 2 and 3) stepped in, becoming the 2nd leader in charge of Sonic Tribute Collab 2. However, due to development hell, HyperactiveYouth stepped down as well and their longest in service member, Bit-Master, became the 3rd leader. Due to slow progress, he stepped down from being leader to co-leader with their current leader, The Wax (known for Full Metal Sonic, Sonic Halo, and Sonic: Dark Chaos, and a variety of shorts). The Wax is the creator of the Sonic Short Volumes you all know and love.

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On the Go: The Best Mobile Sonic Titles

header_sonicWith SEGA’s ever-growing presence in the mobile gaming industry comes more and more Sonic the Hedgehog-themed affairs to drop a few bucks on.  Sonic has been jumping, golfing, and karting on the go for a few years now, but which of these outings are worth your spare time and money?

Since I’ve been playing all of them lately on the bus, in-between classes and, uh, in classes, I can let you know what’s legit.  If you haven’t caught the pattern by now, SEGA is of the belief that people who love Sonic will follow him into any game genre.  Not all are winners, so if you like killing short amounts of time on your phone, like I do, then pay attention to which games have actual effort put behind them.

I will only be touching base with the original titles.  The ports of Sonic 1 and Sonic 2 have been discussed on The Sonic Stadium before and are guaranteed winners.

Sonic Jump/Sonic Jump 2

Sonic-jump-2-01Eggman’s out to destroy the world and the only way to go is up.

While most assholes will complain about the game lacking “that trademark Sonic speed,” both Sonic Jump games are accessible, mildly amusing mobile games that happen to feature Sonic the Hedgehog.  Both games play exactly the same and involve moving Sonic left and right, bouncing on platforms to reach the top of the stage.  You are always bouncing upwards and the wrong move could send you crashing to the ground, costing you a life.

The controls are as straightforward as the game looks.  Move left and right, with the center button initiating a “super jump” that allows Sonic to extend the vertical distance of his regular jump.  The controls are not an issue, but the game’s difficulty can get on your nerves in the later levels.  You are going to die… a lot.  Later levels, especially, require many replays to memorize where platforms are going to appear as you ascend.  The blue booster rings (as seen in the picture above) allow you to skip chunks of the levels, but when their boost runs out, it can be tricky to get your bearings and find the next platform.

If you only have enough money for one, go with the sequel.  The graphics are much better.  Those of you with high-end phones will especially enjoy the level art and catchy-as-all-hell music.  In North America, however, I’ve noticed that we only are able to download Sonic Jump, but in reality, it’s Sonic Jump 2.  Be aware of that confusion.

Video of Sonic Jump 2.

Sonic Golf

sonic_the_hedgehog_golf_176x208_4255_ss3At first glance, this looks like a game where SEGA’s “slap Sonic on everything” strategy gets a little crazy.  Get your eyes checked, because this game is the shit.

Easily being the Sonic mobile game that I’ve played the most, given that it can be played with one hand, Sonic Golf takes you through the oh-so-whored-out stages of the Genesis games as you try to whack your balls (+10 if you giggled) to the signpost.  For a golf game, it is rather unique in its side-scrolling presentation, as most revert to a top down view to illustrate where the ball is heading.  Adding Sonic’s trademark monitor power-ups and hazards and you have a golf game like no other.

There is little to no learning curve on the controls, as it’s your standard golf affair of adjusting your spin, aim, and power.  Plus, there are many difficulty settings to keep you coming back for more outings.  Sonic Golf is a fantastic golf game that keeps true to the Sonic spirit.

Sonic Unleashed Mobile

Hooollllyyyyy shiiiiiit.  The only, original, traditional Sonic game for mobile phones is the mobile version of Sonic Unleashed. I enjoyed it more than the console version.  The Werehog, in spite of this praise, still chugs dongs.

When people discuss this game, the graphics is usually brought up first, and for good reason.  The graphics are original throughout and are gorgeous.  I’m surprised that this game hasn’t been considered for ports to a console download service or DSiWare yet, because it looks the part.

Gameloft, the game’s publisher, nailed the breakneck gameplay of the daytime stages of Sonic Unleashed, even if there are a few hiccups when you tear through the levels.  There are alternate routes, secret areas, and excellent level designs to be found here!  Gameloft also managed to perfectly translate the Werehog’s gameplay to the second-dimension.  By “perfect,” I mean that they captured that essence of suck and button-mashing boredom from the console version and replicated it for mobile phones.  Button-mashing does not work for mobile games, as it will destroy the buttons.  I have to use that “5” key to dial Jenny, damnit!  The spin dash during the daytime stages did away with button-mashing when powering it up for that reason, so that’s a few more days that I’ll have my “5” key in-tact.

In short, Sonic Unleashed Mobile is one-half incredible, one-half “Sorry you had to follow SEGA’s game design, Gameloft.”  It’s still worth your money, though, for the the former half.

Trailer of Sonic Unleashed Mobile from Gameloft

Competent Games With “Sonic” In the Title

This category is for the half-dozen or so games that are just like every other mobile version of some activity, but this time, Sonic is on the title screen.  These aren’t bad games, but they lack the creativity that Sonic Golf showcases.  Take, for instance, Sonic Darts:

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Not very Sonic-y, right?  Still, the game isn’t horrible for this reason alone.  It just feels like a lack of initiative on the developer’s part to take advantage of the Sonic license.  Though, I don’t know what direction you could take a game like darts or billiards, but that doesn’t excuse the developers from not trying at all.

Above average representations of everyday games with “Sonic” in the title include: Sonic Darts, Sonic Billiards, Sonic Hearts, Sonic Bowling, and Sonic Casino Poker.

Well, that’s it.  If you know of a mobile Sonic game that wasn’t mentioned above, it’s because I could not play it on my phone or that I did play it and thought it sucked.  I’m looking at you Sonic At the Olympic Games, you boring tap-fest you.

If you’re angry, because I took another verbal dump on the werehog, I divert your attention to Daniel.  Your comments will be deleted if you want to be a tool and complain about how I don’t like Unleashed.  If you haven’t noticed, since the commenters here are so intelligent, I do not care for your opinions as much as you care about mine.

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Disney XD Replaces Jetix, 4Kids Up For Sale

Jetix, the UK TV station that owns the rights to Sonic X, has recently been rebranded by parent company Disney in a bid to improve ratings. The move has resulted in the channel being renamed as ‘Disney XD’ and features a combines real-life Disney drama with cartoons on Jetix’s old schedule such as Pokemon: Battle Dimension.

In the US, 4Kids Entertainment – the anime localisation studio that doubled as a programming block on Fox television until December 2008 – has put itself up for sale according to paidContent.org. The move follows a dismal performance of the business, in which a recent report reveals that the company’s last profitable year was Fiscal Year ending January, 2006. 4Kids are reported to be going through a selective bidding process.

The implications on the animation Sonic X, and the Sonic franchise in general, could be massive. In Europe, Disney has owned the Jetix channel since 2001 – the aforementioned XD channel launch seems merely like an exercise in assimilation. However, Jetix owns the merchandising rights to the entire Sonic the Hedgehog franchise in Europe, following a contract discrepancy with Sega in 2003. With Jetix merged, this opens questions as to whether Disney absorbs those rights or whether the contract defaults back to Sega Europe.

Back in North America, it will be interesting to see who ends up buying 4Kids and thus owning the rights to the Sonic X animation. With Disney’s move in Europe, it would be rather ironic to see the House of Mouse buy the company and complete the set of Sonic the Hedgehog cartoons (thus far Disney own the rights to SatAM and Sonic Underground – it is assumed they own Adventures of Sonic the Hedgehog too). Far more worrying a prospect is if 4Kids never finds a buyer, but with a portfolio including Pokemon and Teenage Mutant Ninja Turtles there’s a slim chance of that happening.

Who would you like to see own 4Kids? Do you think Jetix’s disappearance is good or bad for the future airing of Sonic X? Speak out in the comments section.

Yu-Gi-Oh! & Cabbage Patch Kids U.S. Parent 4Kids Entertainment For Sale – paidContent.org (via Anime News Network) – Thanks Ferno!

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Download Summer of Sonic 09’s “They Call Me Sonic” Mix

tcmlolicWith Summer of Sonic 2009 all wrapped up and way past awesome for all involved, we’re starting to crack out some great downloads for people to keep as memories – or to entertain those who couldn’t attend the convention this year. As it happens, Bentley Jones returned after last year’s performance and gave an exclusive Sonic-themed song. Last year he did a special mix of “In His World”. 2009’s piece?

They Call Me Sonic.

Yep. I wasn’t kidding. They Call Me Sonic. As Bentley took the stage to sing it live, he jokingly mentioned how ‘serious’ this song is and how meaningful it is for Sonic fans around the world. Damn straight, it is. Maybe next year we can get someone to do a cover of Wonderman.

You can download the Studio version of Bentley Jones’ “They Call Me Sonic – Furry Tails Enhanced Parody Mix” (AAUK named it that, by the way) right here on TSS. Watch it on Youtube (because nothing says music download better than a video website obviously) via Sonic Wrecks’ page, then get it via the link below:

Bentley Jones – They Call Me Sonic (Furry Tails Enhanced Parody Mix) – 4.3MB
Download from TSS’ Media Server

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#32 Sonic Abridged Episode One!

Hey there everyone, Todd Hakusho here. Yes, I am very aware I haven’t done anything for the show for a while; this fact goes ignored for now (XD lol). In any case, we at the Sonic Show are proud to feature Psyguy’s newest creation; Sonic Abridged(.com) as part of our video vidcast.

Don’t forget to visit SonicAbridged.com and show him your support! A big thanks to Psyguy who let us share his cool new video with you!

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Hit the Slopes in this new M&SATWOG Trailer

Click the image above to view the trailer, courtesy of GameTrailers.com!

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“Virtual Summer of Sonic” Competition – Win A Signed Copy of Virtual Sonic!

SOS09-LOGO-WITH-DATE1Because we simply can’t give away enough stuff to you ravenous Sonic fans, there’s one last chance to snag yourself a really nice piece of Sonic history for your collection! The legendary Sonic composer Howard Drossin has given us a Signed copy of the “Virtual Sonic” album for one of you lucky people to win in our competition!

Continue reading “Virtual Summer of Sonic” Competition – Win A Signed Copy of Virtual Sonic!

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Summer of Sonic: The Organiser’s Report [Part 1]

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The Summer of Sonic 2009 has come and gone, and a lot of people got to experience a second year of real-life convention goodness. On a personal level, there was a lot for me to prove (and improve) over last year’s debut in Covent Garden’s Dragon Hall. More space. Better seating. More production live feeds. Different guests. So as I write this retrospective on Saturday’s events, I hope the attendees are sharing my thoughts that the day went very well indeed.

As before, the day itself began with a group of main SoS staff rallying around the much-larger Boiler House (at the Truman Brewery in Brick Lane) in a mad scramble to get everything set up. Of course, for AAUK, myself and several others, the event started several months ago – with the week running up to the Saturday was perhaps the most manic. There was a confusion over my Macbook’s VGA output, so a last minute dash to an Apple store the night before was in order, shortly before a car journey into London that would not see us in bed until 3am Saturday morning.

After three hours of sleep and a few quick trips to get some breakfast (never start a day like this on an empty stomach), a group consisting of myself, Jemnezmy, Roareye and my friend Lee finally managed to hit the venue at arund 9am – originally this was the only time Truman would let us in to set up, but AAUK had managed to arrange an earlier time of 7.30am. As I arrived a few staffers were already present, helping with putting up pictures. The place was barren of any furniture, and the game pods had only just arrived, so naturally I started to worry.

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Luckily, the tables and chairs all made their presence felt around 9.30am, which really made me realise the sheer scale of this year’s Summer of Sonic. We had well in the region of 200 chairs and a set of tables to accommodate that. It was a mad rush trying to get all the tables set up, modify the floorplan once it became clear that the Art section was going to block access, and ensure that each section was arranged in time for opening.

Our guests had arrived ahead of time this year – Bentley Jones was the first to appear, and he was very excited as he prepared for his two performances that would take place on stage. He arrived with his mum, who was very proud to be taking lots of photos and recordings. Sumo Digital popped in to set up Sonic and Sega All-Stars Racing (which, contrary to popular belief, had no recording restrictions – that was reserved for Mario and Sonic at the Olympic Winter Games, as the code being used was pretty new). Nigel Kitching and Nigel Dobbyn set up in the Comics area, and Dobbyn was savvy enough to bring some art samples to sell. Needless to say, that area soon became very popular.

Once everything was set up, the only thing left to iron out was the VGA connection from my Macbook to the two TV’s installed by the stage. The original plan was to get a projector, but unfortunately the studio organisers we collaborated with couldn’t make theirs available, so we had to make do with improvisations. We gave our awesome David Tennant-lookalike security guard the nod to let people in at 11.45am.

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I was at the doors with the other door staff, and was surprised at how many people flooded in. Last year, in a hall suited for 200 people, we saw 300 Sonic fans try to fit into the Dragon Hall. I was quite proud of that achievement. This year, in the space of half an hour, we had pretty much satisfied that quota already!

Some people went immediately for the games pods, a lot of fans rushed to get a seat at the Art tables (which was considerably bigger this year than the two tables we put together in 2008), but many sat around the stage, waiting for the big event to officially kick off. Before AAUK and I appeared to do our introduction speech, we played a special video created by the always-awesome BoozermaN.

[youtube]http://www.youtube.com/watch?v=n4WQN0dxZQI[/youtube]

This was just one of the fantastic fan-created videos that we played throughout the day, and it was great to see these guys get seen at a SEGA-endorsed event. Mostly though, it was awesome to see more of BoozermaN’s work – I especially liked the sniffling apology and the following “Yay!” at the end.

AAUK and I took to the stage once the video played, and we kicked off the biggest day on the Sonic Community calendar…

To be continued…
Were you at the Summer of Sonic? Did you watch the live feed online? Tell us what you thought of the day in the comments section! Photos courtesy of various attendees via the Summer of Sonic Facebook page.

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